Chris
a42465e9ca
[maven-release-plugin] prepare release forge-1.5.35
2015-02-14 15:42:09 +00:00
Chris
0351efcc19
Preparing the changes.txt file for the next beta build and release.
2015-02-14 15:38:15 +00:00
Myrd
ed9bc163cf
Optimize replacement effect lookup during AI calculating mana.
2015-02-14 15:06:14 +00:00
excessum
da74a6f70a
- Fixed bug with the AI treating spells with DamageDeal SubAbility that can target players as free pings
2015-02-14 11:51:44 +00:00
Agetian
c256b29ce6
- Fix the triggered abilities still visually appearing when suppressed (e.g. with Humility).
2015-02-14 11:21:04 +00:00
Hellfish
25da751464
*Added a few provisions for Tiny Leaders
2015-02-14 09:54:14 +00:00
Agetian
17e768e85c
- Fixed compilation of mobile version of Forge.
2015-02-14 09:52:54 +00:00
Hellfish
8e62e17f65
*Made Delved cards not exile until cost is fully paid
2015-02-14 09:09:04 +00:00
elcnesh
e0e38b6cc4
Add cleanup do Kheru Dreadmaw.
2015-02-14 08:38:37 +00:00
elcnesh
a6bcd59819
Fix static abilities not removing triggers.
2015-02-14 08:26:27 +00:00
excessum
8688494718
- Fixed AI for Polukranos, World Eater
2015-02-14 08:08:48 +00:00
Myrd
35881d5cf0
Switch ConcurrentSkipListMap to TreeMap, as ConcurrentSkipListMap.isEmpty() showed up in profiles and these collections aren't meant to be manipulated concurrently.
2015-02-14 07:34:22 +00:00
Myrd
b9d9678e56
Avoid double look up in map.
2015-02-14 07:18:03 +00:00
Myrd
9f03746360
Optimize static effect checks even more based on profiling.
2015-02-14 07:09:05 +00:00
Myrd
5d6f5912e3
Cache trigger constructor instead of looking it up each time createTrigger is called. This was showing up in profiles of simulation code.
2015-02-14 06:57:15 +00:00
Myrd
8aae10fedd
Fix Simulation AI not being able to target some permanent types.
2015-02-14 05:59:26 +00:00
excessum
dd28144134
- Fixed AI for Chained to the Rocks
2015-02-14 03:11:12 +00:00
Myrd
b131f59976
Fix NPE with empty stack.
2015-02-13 05:41:40 +00:00
Myrd
cad21523ff
Fix index out of bounds with multiple targets.
2015-02-13 05:24:25 +00:00
Myrd
edbbc582c7
Fix game copy error with monstrous with a test.
2015-02-13 05:17:22 +00:00
Myrd
0d748ed593
Don't recurse if the game is already over.
2015-02-13 04:58:13 +00:00
Myrd
2f161224b2
Simulation AI: Implement looking ahead more than one move. This allows, for example, choosing the SpellAbility to use a fetchland to get the right type of mana in order to play another spell in hand, just from simulation.
...
This is an initial implementation with a max recursion depth of 5.
There are many improvements that can be made - for example to speed it up, by caching the planned SA chain - so that (if things are going to plan), the chain doesn't have to be recomputed each time.
Also, the AI doesn't currently simulated both types of decisions for a fetchland (i.e. evaluate difference between fetching a Plains vs. a Forest) - it picks one arbitrarily, which sometimes causes it to miss better plays. This needs to be fixed.
2015-02-13 04:52:08 +00:00
Myrd
43005bc1e4
Copy cards in command zone too.
2015-02-13 04:15:01 +00:00
Sol
73f0377778
- Fix type of Write into Being
2015-02-13 03:17:19 +00:00
Hellfish
0c45c6ce09
*AFAICT fixed Delve-ing other players' cards.
2015-02-12 23:00:18 +00:00
Hellfish
3127b380a4
*Fixed The Fourth Sphere token amount
2015-02-12 18:15:24 +00:00
Myrd
b138ec3e1d
Make CreatureEvaluator implement Function, so that a separate class isn't needed for that.
2015-02-12 05:11:55 +00:00
Myrd
5617b87c28
Re-enable test now that it's fixed.
2015-02-12 04:44:08 +00:00
drdev
15e0d372fb
Update Pro Tour link
2015-02-10 15:30:06 +00:00
drdev
9e03f047a9
Update Net decks urls
2015-02-10 15:16:26 +00:00
drdev
b6f69b0762
Fix issue blocking compile of mobile app
2015-02-10 14:54:00 +00:00
Sloth
aa4ffd5551
- Added the quest decks Dracula 3 (by tojammot) and Sidisi 2.
2015-02-09 20:05:33 +00:00
Sloth
042a49aef6
- Fixed Layer of static abilities granting hidden keywords (part 3).
2015-02-09 18:46:22 +00:00
Sloth
286d065913
- Fixed Layer of static abilities granting hidden keywords (part 2).
2015-02-09 08:17:44 +00:00
Myrd
e89324537c
Tweak eval scoring for cards in hand and life for Simulated AI.
2015-02-08 20:38:41 +00:00
Myrd
1963cc94ad
Fix simulated AI finding wrong card in hand when simulating and add a test.
2015-02-08 20:21:23 +00:00
Myrd
2dc5d6da09
Consider planeswalkers with more loyalty counters better, so that AI will activate Liliana's discard ability even if opponent has no cards in hand.
2015-02-08 20:03:12 +00:00
Myrd
2afff9c9c0
Make game state save/restore also affect command zone.
2015-02-08 19:58:05 +00:00
Myrd
457636f2e3
Make simulated AI ignore temp power/toughness boosts in certain cases when evaluating. (Initial version - can be made quite a bit smarter based on this later.)
2015-02-08 19:43:40 +00:00
Sloth
34e4c5bdf9
- Updated some quest decks.
2015-02-08 19:33:54 +00:00
Myrd
2766caec2c
Fix simulation of unmorph abilities that don't use the stack, with a test.
...
Also, disables a test that started to fail for some reason. Will investigate why it's failing after this commit.
2015-02-08 18:08:51 +00:00
Myrd
188ff29384
Remove println.
2015-02-08 17:50:15 +00:00
Myrd
ff18cb74c8
Fix dumping and restoring game state with morphed creatures.
2015-02-08 17:43:09 +00:00
Sloth
019a241184
- Fixed Layer of static abilities granting hidden keywords.
2015-02-08 14:37:34 +00:00
Sloth
fde826e2d9
- The trigger of Sepulchral Primordial is now optional.
2015-02-08 14:34:09 +00:00
Sloth
85f33fd336
- Fixed Ruthless Instincts.
2015-02-08 14:27:10 +00:00
Sloth
0ea7e765a0
- Improved DigAI.
2015-02-08 14:02:47 +00:00
Sloth
b5dd19867a
- Cleanup and NPE protection.
2015-02-08 13:36:17 +00:00
Sol
2c2139e3d6
- Fix Sudden Reclamation
2015-02-08 13:35:54 +00:00
Sloth
74d25c7ce1
- Fixed two typos.
2015-02-08 12:59:08 +00:00
Myrd
20bd3e3ea9
Fix formatting.
2015-02-07 19:40:20 +00:00
Myrd
8e1feb1dc6
Make a helper class for evaluating a creature, so that it can be more easily customized through subclassing.
2015-02-07 19:39:40 +00:00
Myrd
8a96a479bb
- Fix build that I broke.
...
- Commit some in-progress stack copying code that doesn't work yet (disabled).
- Throw exception when a GameObject couldn't be mapped from the orig game.
2015-02-07 19:18:37 +00:00
Myrd
859a853499
Add a somewhat hidden option in the UI to turn on simulation via a context menu on the AI radio button on desktop.
...
This allows choosing the AI mode without recompiling and also allows things like making a non-simulation AI play a simulation AI.
2015-02-07 18:32:02 +00:00
Myrd
4e1706ad22
Remove some assumptions about ordering of players in simulation AI code.
2015-02-07 17:54:43 +00:00
Myrd
8141b0edb2
Limit some debug output.
2015-02-07 17:52:45 +00:00
Sloth
947356b08a
- Added SVar:PlayMain1:TRUE to Rakish Heir.
2015-02-07 13:25:32 +00:00
swordshine
c25555d8f0
- Fixed Warden of the First Tree and Figure of Destiny
2015-02-07 08:37:17 +00:00
swordshine
a37d3dd667
- Fixed a pic url
2015-02-07 07:58:34 +00:00
Myrd
9b40f6559b
Fix some spammy output that came from my last commit.
2015-02-07 03:13:52 +00:00
Myrd
cfd38b7111
Fix game copy inconsistency with paid echo cost during simulation.
2015-02-07 02:55:48 +00:00
Myrd
62f790e9fe
Add code for debugging simulation copy errors.
2015-02-07 02:31:46 +00:00
Myrd
d5d8e9a11a
Tweak logic for holding off playing creature spells for M2 so that instant/sorceries aren't unfairly selected for M1, in simulation AI.
2015-02-07 01:09:18 +00:00
Hellfish
8eede91c88
*Fixed leaving planes.
2015-02-06 22:13:37 +00:00
Myrd
2c25351a2e
Fix ETB effects not triggering during simulation and add a test.
2015-02-06 04:06:11 +00:00
Myrd
7a5c8fd61f
Move USE_SIMULATION boolean to AIController class.
...
Otherwise, with the previous set up, if simulation code returned null (= "don't play anything"), the regular AI code would then choose something to play.
2015-02-06 03:02:03 +00:00
Myrd
ac81b60a1d
Count cards beyond max hand size for less.
2015-02-06 02:48:30 +00:00
Myrd
4819c1e03d
Fix activator being clobbered up during simulation.
2015-02-05 04:21:50 +00:00
Myrd
8b40da32de
Print more info about targets chosen during simulation.
2015-02-05 04:14:23 +00:00
Myrd
be8b250d27
Making the simulation AI less eager to play instants during early phases.
2015-02-05 03:41:23 +00:00
Myrd
392e8e7008
Fix game copy error with equipment.
2015-02-05 02:52:15 +00:00
Myrd
8d5706b36e
Fix copying game with static effects to not double count them along with expanded tests for this.
2015-02-03 04:43:40 +00:00
Myrd
16ac1713c5
Add a failing simulation test related to static abilities.
...
Will enable the test in the CL that fixes it.
2015-02-03 03:26:58 +00:00
Hellfish
464ee0252e
*Fixed Alabaster Dragon's trigger description and optionalness
2015-02-01 19:23:12 +00:00
Myrd
2696f75f16
Add a text file with some high-level TODOs for the AI simulation framework.
2015-02-01 18:03:21 +00:00
Hellfish
9e1633fec9
*Fixed Planechase Phenomenon brokenness.
2015-02-01 17:52:26 +00:00
Agetian
7f16ada195
- For now, set USE_SIMULATION to false for the default AI configuration in snapshots (I assume it was turned on in r28764 accidentally... if I'm wrong please let me know or feel free to revert)
2015-02-01 05:24:23 +00:00
Maxmtg
36bc0d08e1
removed the FCollection from forge-core
2015-02-01 03:13:08 +00:00
Myrd
6db238833d
Make simulation AI play creatures in MAIN2 unless they have haste or give bonuses in other ways.
...
Also, properly handle summoning sickness when copying game state.
2015-02-01 01:56:33 +00:00
Chris
22eac76494
Cleared out the changes.txt file, now ready for new material. Moved Net Decks support from README.txt back to CHANGES.txt.
2015-02-01 01:49:02 +00:00
Chris
9618b85dc0
Checking in the pom.xml.releaseBackup files which failed to be checked in when the maven goal ended.
2015-02-01 01:45:18 +00:00
Myrd
58b2e2b24a
Add first unit test for game simulation AI - tests the fix for activations of ability triggers from my last commit.
2015-01-31 19:02:37 +00:00
Myrd
30b3644668
Moved package.
2015-01-31 17:34:41 +00:00
Myrd
8dedbf083d
Fix package name.
...
Also, fix cast triggers not resolving during simulation.
2015-01-31 17:30:50 +00:00
Agetian
3d1f812a26
- Removed debug spam that I forgot to take out.
2015-01-31 15:17:25 +00:00
Agetian
92b3dd38c2
- Fixed a bug that prevented the AI from using pump creatures correctly.
2015-01-31 15:16:53 +00:00
Chris
3fd3b876d4
[maven-release-plugin] prepare for next development iteration
2015-01-31 15:00:24 +00:00
Chris
87d8d96c7d
[maven-release-plugin] prepare release forge-1.5.34
2015-01-31 15:00:17 +00:00
Agetian
62657532ef
Reverting 28752 as requested by Chris
2015-01-31 05:21:08 +00:00
Chris
0ea0288f72
test commit
2015-01-30 23:33:39 +00:00
Chris
223ca54671
Preparing the changes.txt file for the next beta build and release.
2015-01-30 13:40:14 +00:00
Maxmtg
1eeaa685db
another clean-up for quest drafts (add ROE x3 drafts, fix core set drafts)
2015-01-30 07:26:48 +00:00
Agetian
0594145a4f
- Fix triple draft set choices in Quest draft tournaments.
2015-01-30 05:49:17 +00:00
Maxmtg
aea1512435
ref: CardBlock offers sets as unmodifiable list, QuestEventDraft takes up less code :)
2015-01-30 05:22:09 +00:00
Sloth
38ab9ceeb2
- Added the quest deck Mr Smith 3 (by tojammot).
2015-01-29 21:31:08 +00:00
Chris
fc0e1384f1
Cleared out the changes.txt file, now ready for new material.
2015-01-29 17:31:15 +00:00
Agetian
783f9c094c
- Recreate default card properties and spell abilities for cards returning to hand (fixes e.g. Genju of the Fields unplayable after returning from graveyard, Far // Away and other splits not allowing to choose another ability if mana payment was canceled, etc.).
2015-01-29 16:55:54 +00:00
Myrd
48e20a9b67
Remove assumption about having a single opponent in game scoring function for AI simulation.
2015-01-29 03:56:28 +00:00
Myrd
e332b383e9
Reduce some spam in simulation AI:
...
- Don't evaluate mana abilities.
- Produce a diff of the game eval state instead of printing out two full sets.
- Cut down on some extra evaluations.
2015-01-29 03:35:24 +00:00
Myrd
4e7565dd2a
Create a LobbyPlayerAI when simulating, so that UI elements don't pop up to the human.
2015-01-29 03:02:31 +00:00
Myrd
e22029463d
Commit initial version of experimental AI simulation code.
...
It's disabled by default. Set SpellAbilityPicker.USE_SIMULATION = true to enable.
It's nowhere near complete and there are still tons of issues to work out, but it works a lot of the time.
2015-01-29 00:27:02 +00:00
Myrd
f083b9055d
Fix a NPE.
2015-01-29 00:24:49 +00:00
Sloth
145326a753
- Updated 3 AI SVars.
2015-01-28 22:49:39 +00:00
Sloth
882fdc8b82
- Updated some quest decks with FRF cards.
2015-01-28 18:46:48 +00:00
Myrd
b9005faf1c
Missed a space.
2015-01-28 03:39:46 +00:00
Myrd
ee5549c489
Disambiguate triggered vs. activated abilities in game log.
2015-01-28 02:23:26 +00:00
Agetian
610c5d308c
- Somewhat more meaningful and correct variable names.
2015-01-27 19:32:20 +00:00
Agetian
b112a63d22
- Fix the draft order for sets before Mirrodin Besieged in Quest draft tournaments.
2015-01-27 19:30:43 +00:00
Agetian
86b2ff054b
- A little further fix for AB RemoveCounter.
2015-01-27 18:57:43 +00:00
Agetian
16100096a7
- Fixed the AB RemoveCounter not correctly remembering multiple instances of removed counters of the same type (fixes Give // Take, Delaying Shield and possibly other similar cards).
2015-01-27 18:01:34 +00:00
elcnesh
864b967465
Don't ask to delve if graveyard is empty.
2015-01-27 15:42:32 +00:00
elcnesh
5f08b5710f
Use a List rather than a Set for storm count so that the same card can be counted twice.
2015-01-27 14:47:31 +00:00
elcnesh
28a92e34df
Fix Grim Haruspex plus some cleanup.
2015-01-27 14:29:31 +00:00
elcnesh
f9b473c8fd
- Move changed card colors to the Card rather than CardState
...
- Fix Kusari-Gama
2015-01-27 14:28:54 +00:00
elcnesh
4a74fe87fc
Fix some possible issues with attack constraints and how the AI handles them.
2015-01-27 14:22:03 +00:00
Sloth
01b6032e93
- Updated some quest decks with FRF cards.
2015-01-27 13:26:36 +00:00
swordshine
a83df8fb94
- Fixed Homura, Human Ascendant
2015-01-27 04:55:01 +00:00
swordshine
e32030bc35
- Fixed Hardened Scales
2015-01-27 04:35:40 +00:00
Sloth
2021adb21e
- Fixed difficulty of Invisible Man 4.
2015-01-26 23:01:52 +00:00
Sloth
10458c9729
- Added the quest deck Yogi Bear 2 (by tojammot).
2015-01-26 23:00:10 +00:00
elcnesh
7952bdaac0
Fix static abilities that remove a type (like those on Theros gods).
2015-01-26 13:32:50 +00:00
elcnesh
ef1b397647
Fix cards with a static ability that adds hidden keywords, like Courser of Kruphix.
2015-01-26 13:18:15 +00:00
elcnesh
92b80c69ff
Refactoring changes and other updates:
...
- Completely refactor continuous static effects. Layers are now implemented properly in the sense that every effect applies the relevant parts in the relevant layer, while locking in the set of cards to which it applies.
- Refactor the (un)freezing of Trackable objects to a per-game Tracker object rather than static methods, to allow multiple games hosted on the same machine.
- Refactor the changing of card colours to match other parts of the code (like type and P/T changing) more closely. Also get rid of some static parameters in that code.
- Some changes in how split cards on the stack are handled to make them more robust.
- Some more minor changes/cleanup.
2015-01-26 10:41:06 +00:00
Sloth
90f88cce9d
- Updated some AI SVars of FRF cards.
2015-01-25 15:44:17 +00:00
Sloth
44cf1d3bb3
- Updated some AI SVars of FRF cards.
2015-01-25 10:45:14 +00:00
Sloth
b30939d14d
- Updated some AI SVars of FRF cards.
2015-01-25 09:43:50 +00:00
drdev
53cd66b7c5
Fix issue with contructor not available on Android
2015-01-25 06:35:00 +00:00
drdev
78e3cba419
Fix issue with missing function for Android
2015-01-25 05:51:53 +00:00
drdev
99b025de5f
Version bump to 1.5.34.002
2015-01-25 05:36:40 +00:00
drdev
6d5416c175
Fix how net deck categories appear in select list
2015-01-25 05:12:54 +00:00
drdev
30fbe55ac3
Add Net Decks support
2015-01-25 05:10:32 +00:00
Krazy
f3a30793c5
Added foil basic lands to FRF boosters and updated the way foil cards are generated to account for multiple cards in printsheets. There should now be a more equal distribution of foil rarity.
2015-01-24 18:27:14 +00:00
drdev
31d1d7da8c
Version bump to 1.5.34.001
2015-01-24 17:50:34 +00:00
Krazy
c0c4383953
Fixed land distribution for FRF. Basics have been removed entirely as per the real booster packs. Also cleaned up a bit of formatting.
2015-01-24 17:37:54 +00:00
Sloth
b4a877ccbc
- Fixed Samurai of the Pale Curtain.
2015-01-24 13:29:01 +00:00
Sloth
a8c4e0f83e
- Improved AI using Sultai Emissary and Ethereal Ambush.
2015-01-24 13:21:11 +00:00
swordshine
9c713adf29
- Fixed Silent-Chant Zubera
2015-01-24 08:42:05 +00:00
Agetian
e9000fa6b7
- Temporarily reintroduced the processing of !fromSheet (only in its inverted form) to fix M15 and CNS booster generation without breaking KTK/DGM booster generation (until a better solution is introduced).
2015-01-24 05:28:05 +00:00
swordshine
f21ce140b7
- Fixed Frontier Mastodon
2015-01-24 04:50:40 +00:00
Sol
b3ccaa1eae
- Temur War Shaman's flip and fight ability should be optional.
2015-01-24 04:48:57 +00:00
Sol
16a4ee3dc9
- Adding basic AI for Manifest cards
2015-01-23 22:24:52 +00:00
Sol
0320e8b9cb
- Don't add Unmanifest ability to noncreatures
2015-01-23 14:14:00 +00:00
Sloth
70caf4fda6
- Added the quest decks He-Man 3 and Invisible Man 4 (by tojammot).
2015-01-23 13:48:36 +00:00
Krazy
7e4cd4b717
[maven-release-plugin] prepare for next development iteration
2015-01-23 03:50:25 +00:00
Krazy
141a20570b
[maven-release-plugin] prepare release forge-1.5.33
2015-01-23 03:50:15 +00:00
Agetian
d6ebdf4f77
- Updated the Imprint scripts to properly clean up upon leaving the battlefield (please review).
2015-01-22 15:28:07 +00:00
Agetian
01f2f8c29f
- Fix the clean up of imprinted cards using DB CleanUp.
2015-01-22 14:59:03 +00:00
Agetian
db09562965
- For now, revert the Imprint change until a better solution is found.
2015-01-22 14:23:58 +00:00
swordshine
d6740fb18e
- Fixed Wall of Nets
2015-01-22 14:09:01 +00:00
Agetian
9cc8415af7
- Fixed Imprinted cards not being cleared when a card with Imprint LTBs.
...
- Fixed equipment lingering on cards in graveyard.
2015-01-22 12:56:49 +00:00
Myrd
5c609d80f0
Move getValidCardsToTarget() to CardUtil from TargetSelection, so it can be re-used from elsewhere (e.g. AI code I'm currently working on).
2015-01-22 06:25:46 +00:00
swordshine
c09926a190
- Reverted changes in CopyCard to fix Bestow (please do not handle Bestow in state based action)
...
- Converted ZCTrigger to normal GameCommands
2015-01-22 05:19:09 +00:00
Agetian
f615293f79
- Take two: trying to fix Bestow (this should account for the Far // Away test in Fuse mode when taking down a creature enchanted with a bestowed enchantment creature).
2015-01-22 04:52:47 +00:00
swordshine
07d0e3d839
- Fixed Cloudform
2015-01-22 00:44:46 +00:00
Agetian
27d78fd106
- Fixed Boon Satyr (and possibly others) going straight to graveyard if bestowed onto a creature which then dies.
2015-01-21 19:06:45 +00:00
Agetian
54dcd5c645
- Fixed Dragonrage.
2015-01-21 15:02:12 +00:00
swordshine
248f02ae3e
- Fixed Scrounge
2015-01-21 13:56:11 +00:00
swordshine
54f23f81a5
- Several cards with MillEffect will never reveal the milled cards now (e.g. Helm of Obedience/Rest in Peace combo, Painters combo)
2015-01-21 13:40:15 +00:00
swordshine
541f28c203
- Fixed Teferi's Puzzle Box
2015-01-21 13:19:49 +00:00
swordshine
57478104de
- Fixed Ojutai, Soul of Winter
2015-01-21 13:09:33 +00:00
swordshine
7a073c8d94
- Fixed Mindstab Thrull
2015-01-21 12:22:27 +00:00
Agetian
e50e7f575e
- Fixed the game spoiling card IDs when looking in the players' libraries, opponent's hand, etc.
2015-01-21 08:16:46 +00:00
Agetian
65be79f79f
- Fixed Elite Scaleguard.
2015-01-21 07:50:11 +00:00
swordshine
b7d577bf21
- Updated some scripts
2015-01-21 07:41:04 +00:00
Agetian
c8e0dc6e5a
- Added Surprise Attack precon deck to quest mode (FRF).
2015-01-21 05:31:17 +00:00
swordshine
d6ec277ced
- Added Arashin War Beast
2015-01-21 05:12:52 +00:00
Krazy
54eda8a3e8
Slightly adjusted land distribution for FRF boosters.
2015-01-21 05:06:08 +00:00
Myrd
4b98b8d715
Fix: bestowed enchantments should animate into creatures when the enchanted permanent leaves the battlefield.
2015-01-21 04:50:23 +00:00
Krazy
6382dbbe76
Fixed printsheets. A bug was preventing anything other than same-set cards from appearing in any separately defined printsheets, which broke booster packs for sets such as Fate Reforged and Dragon's Maze that contain cards from other sets. Also corrected the Fate Reforged booster format to include some KTK dual lands and to not put common dual lands into the commons slots.
2015-01-21 04:36:58 +00:00
Myrd
4a90436589
Better error message to debug an exception.
2015-01-21 04:15:28 +00:00
Agetian
f32a2412b6
- Fixed a crash and other issues with the Dragons mode of Frontier Siege.
2015-01-20 18:57:07 +00:00
elcnesh
eb1694dad2
Fix Not of This World plus some cleanup.
2015-01-20 17:14:46 +00:00
Agetian
45191930f0
- Fixed the Clash effect not revealing the card to the player when asking whether to put the card on the top or on the bottom of the library (possibly also fixes other similar effects that query the player via willPutCardOnTop).
2015-01-20 16:02:41 +00:00
swordshine
a04f82237a
- Updated mtg-data
2015-01-20 04:20:23 +00:00
drdev
265f7f52df
Prevent Card.getType() from depending on view being updated
2015-01-20 02:11:18 +00:00
swordshine
3ac1203874
- Updated Banned and Restricted lists
2015-01-20 01:07:16 +00:00
Agetian
fd55dcfed5
- Added Planeswalker achievements for C14 planeswalkers.
2015-01-19 07:56:42 +00:00
elcnesh
24680c4aef
Fix owner of token to be its initial controller.
2015-01-18 21:11:33 +00:00
elcnesh
b1d41c1336
Fix creature required to attack a nonexisting GameEntity.
2015-01-18 21:06:06 +00:00
Agetian
fd7d644eec
- Attempt to fix Lim-Dul's Vault by allowing the activating player of AF DigEffect to see the cards even if they're not actually moved.
2015-01-18 20:34:21 +00:00
Sol
c7a3c51541
- Aven Surveyor was missing flying
2015-01-18 17:33:12 +00:00
Sol
6f8d674cad
- Creatures without a name can't have the same name as other creatures without a name (Bile Blight + Morph)
2015-01-18 17:10:43 +00:00
drdev
d2108e26c0
Fix Momir Vig crash
2015-01-18 17:09:48 +00:00
Sol
e576dbcf93
- AI will no longer cast Bolster with no creatures on the BF
...
- Manifest Ability can't be activated if the original card isn't a creature
2015-01-18 17:00:03 +00:00
drdev
a87271f220
Add Dump Game State to mobile dev menu
2015-01-18 16:36:14 +00:00
Sol
a3a2bf0445
- Stop Arcbond dealing damage to non-creature permanents
2015-01-18 16:05:47 +00:00
drdev
532d304e2e
Version bump to 1.5.33.003
2015-01-18 15:55:44 +00:00
Sol
0a5ea5383c
- Fixing Frontier Mastodon SVar check
2015-01-18 14:32:06 +00:00
Agetian
59a4c0ec2a
- Fixed NPE related to Devour.
2015-01-18 13:52:42 +00:00
swordshine
9d022fb318
- Updated scripts according to Fate Reforged Update Bulletin
2015-01-18 07:21:53 +00:00
Agetian
a29f328397
- Corrected the token image name for Mardu Strike Leader.
2015-01-18 06:22:27 +00:00
Sol
adbdcc62ac
- Fixing cost of Supplant Form
2015-01-18 04:38:27 +00:00
Sol
8469554984
- Better fix for Temur Sabretooth
2015-01-18 04:10:24 +00:00
excessum
1fc8aad1cc
- Fixed Temur Sabertooth
2015-01-18 02:47:58 +00:00
excessum
96bc050509
- AI will not use Dash if it can cast the creature normally
2015-01-18 02:00:21 +00:00
excessum
a32272a0d8
- AI will only use Dash if the creature is attacking
2015-01-18 01:48:02 +00:00
Chris
e2aaf464c7
Added new card names to changes.txt.
2015-01-18 01:31:34 +00:00
Sol
9b35587827
- Fixing executing trigger effect for Abzan Skycaptain
2015-01-17 21:32:43 +00:00
drdev
e5ae6f988d
Version bump to 1.5.33.002
2015-01-17 17:41:29 +00:00
drdev
d3f33c5954
Fix so ETB triggers fire when use DevMode Add To Battlefield for lands
2015-01-17 17:34:10 +00:00
Sol
3d663e18e1
- Fixing Dromka CC
2015-01-17 17:19:31 +00:00
Agetian
faedf1660e
- Added updated information to some javadoc comments.
2015-01-17 14:50:19 +00:00
Agetian
282a122a14
- Made the Limited AI deck generation always obey the land set code requirement for the given card pool (used not to work correctly in Sealed Deck mode, instead giving the AI lands from random sets).
2015-01-17 14:47:57 +00:00
Sol
a78d68206f
- Updating Rankings for FRF
2015-01-17 14:45:35 +00:00
Agetian
3c2abe9ab2
- Added precons for KTK and FRF in quest mode.
2015-01-17 13:46:51 +00:00
Sol
f18d2955d7
= Fixing PT of sandsteppe_outcast.txt
2015-01-17 05:03:02 +00:00
swordshine
ae869616be
- Added Wild Slash
2015-01-17 04:56:34 +00:00
swordshine
bb632db972
- Added Arcbond
2015-01-17 04:48:07 +00:00
swordshine
7340f6a417
- Added Winds of Qal Sisma
2015-01-17 04:09:16 +00:00
swordshine
0d09a9151d
- Added Friendly Fire
2015-01-17 03:56:37 +00:00
swordshine
711290ad31
- Added Hungering Yeti
2015-01-17 03:40:38 +00:00
swordshine
d231680052
- Fixed Sandsteppe Outcast
2015-01-17 01:20:56 +00:00
Sol
80bcb30101
- Fixed Khans for Outpost Siege
2015-01-17 01:20:06 +00:00
Sol
38e57068de
- Oracle FRF N-Y
2015-01-16 23:17:19 +00:00
drdev
d36b59b9b7
Fix issue with Phasing
2015-01-16 23:07:27 +00:00
Sol
25bf1dca04
- Oracle FRF F-M
2015-01-16 23:04:31 +00:00
Sol
330224281e
- Oracle FRF A-E
2015-01-16 22:57:20 +00:00
elcnesh
f1745fae72
Fix bug in method body (my fault, nonfunctional)
2015-01-16 21:19:51 +00:00
Agetian
e34bf0ca7c
- Added one more new card to CHANGES.txt.
2015-01-16 18:06:39 +00:00
Agetian
9bc170b7a8
- Added an achievement for Ugin, the Spirit Dragon's ultimate ability.
2015-01-16 18:04:16 +00:00
Chris
74a55b0233
Added new card names to changes.txt.
2015-01-16 18:01:20 +00:00
Agetian
c6c4265763
Added Noxious Dragon (by Marek14).
2015-01-16 17:14:35 +00:00
Sol
7a41b061df
- FRF: Added Ghastly Conscription
2015-01-16 16:55:18 +00:00
Agetian
ba9452a715
- Fixed the card naming scheme.
2015-01-16 16:46:17 +00:00
Sol
d8e44a62bd
- FRF: Added Dark Deal and Write Into Being
2015-01-16 16:09:56 +00:00
Agetian
4596afe9b7
- A better fix for the issue with keywords not being cleared - it seems like this part of the issue is remedied with a previously missed state update call.
2015-01-16 15:57:57 +00:00
swordshine
6355dd14ec
- Added 3 FRF runemarks
2015-01-16 14:10:15 +00:00
swordshine
55f656cfa5
- Fixed Vaultbreaker
2015-01-16 13:42:13 +00:00
swordshine
c922b34c19
- Fixed a typo
2015-01-16 13:07:32 +00:00
swordshine
0d4cdbd1cb
- Added FRF edition file and merged FRF branch
2015-01-16 13:02:28 +00:00
swordshine
5d8054200f
- FRF: Fixed Monastery Siege
2015-01-16 12:07:30 +00:00
Agetian
e5c25f1cab
- Second attempt at fixing the keywords lingering longer than necessary, looks like there were actually two related problems - the data about equipments being copied over to a temporary copy that then became a card going to graveyard *and* the keywords from enchantments and such staying on the card (even the copied one, without any enchantment info being hard-copied) when going to graveyard.
...
- A better fix for the second problem would be to actually find *why* (and where in the code) those keywords are not cleaned up and clean them up there, but I can't find where it is for now. Please review and update as necessary.
2015-01-16 10:44:15 +00:00
Agetian
12688a1bb1
- Do not copy equippedBy/enchantedBy/fortifiedBy information when copying a card (because two cards can't really be enchanted/equipped by the same card anyway, so it should be unique). This fixes a bug with keywords lingering longer than necessary.
2015-01-16 08:06:18 +00:00
swordshine
a27bd64d5d
- FRF: Added Channel Harm
2015-01-16 07:26:08 +00:00
drdev
72a33daf87
Prevent mobile app crashing on startup
2015-01-16 03:58:13 +00:00
Myrd
47a3a173b6
Refactor helper function.
2015-01-16 03:35:52 +00:00
Myrd
03631aef2e
Fix indentation.
2015-01-16 03:31:48 +00:00
drdev
06c4402cef
Update mobile app to 1.5.33
2015-01-16 03:12:30 +00:00
swordshine
f3a490db3d
- Tweaked "TriggeredDefendingPlayer"
2015-01-15 13:46:02 +00:00
swordshine
5e5060256a
- FRF: Added Brutal Hordechief
2015-01-15 13:36:56 +00:00
swordshine
9483a889f1
- Fixed a possible ClassCastException when Septic Rats attacks a planeswalker
2015-01-15 13:10:10 +00:00
swordshine
cee0eb27f6
- FRF: Added #97-100 by Marek14 and Kapoue (tweaked CopyAttacking for Flamerush Rider)
2015-01-15 12:11:24 +00:00
swordshine
997d8795a5
- FRF: Added Tasigui, the Golden Fang and Diplomacy of the Wastes
2015-01-14 05:18:27 +00:00
Agetian
56dd767343
- Revert the last couple commits, looks like there is no unwanted console spamming if everything is set up properly.
2015-01-14 04:59:23 +00:00
Agetian
e40f374eff
- Forgot to commit this file.
2015-01-13 19:57:59 +00:00
Agetian
eaa80c9583
- Avoid spamming "picture not found" messages when looking for XLHQ art.
2015-01-13 19:57:17 +00:00
Agetian
3c3a830d04
- Refactored the XLHQ card zoom code, moved GetImageXlhq to FImageUtil where it belongs more.
2015-01-13 18:04:45 +00:00
Agetian
c9e4dd9ffc
- Support foiling XLHQ card images.
2015-01-13 17:55:36 +00:00
Agetian
22c6f99af8
- Correction in CHANGES.txt.
2015-01-13 17:38:47 +00:00
Agetian
1bd2aff0b1
- Added support for zooming in to XLHQ tokens (documented in CHANGES.txt).
2015-01-13 17:37:24 +00:00
Agetian
b7191150f0
- Reorganized the imports a little bit.
2015-01-13 16:56:06 +00:00
Agetian
027f0038e7
- Added a way to zoom to a XLHQ card picture if available (optional), documented it in CHANGES.txt.
...
- Fixed the planes and phenomena not being rotated 90 degrees when zooming in on them.
2015-01-13 16:54:12 +00:00
Agetian
3a45df9217
- Fixed the image sprite loading bar going to 116% instead of to 100%.
2015-01-13 14:29:37 +00:00
Sol
d4b74ddc31
- For some reason hasFizzled didn't have any checks to make sure spells are still on the stack
2015-01-13 00:29:01 +00:00
Chris
88a61c2023
Added new card names to changes.txt.
2015-01-12 23:50:21 +00:00
swordshine
ed444c2705
- FRF: Added Grim Contest
2015-01-12 14:14:18 +00:00
Myrd
dc3f487d6b
Fix following exception at game end:
...
java.lang.RuntimeException: Cannot remove input InputPayManaOfCostPayment because it's not on top of stack. Stack = []
at forge.match.input.InputQueue.removeInput(InputQueue.java:60)
at forge.match.input.InputSyncronizedBase.stop(InputSyncronizedBase.java:49)
at forge.match.input.InputPayMana.onStateChanged(InputPayMana.java:431)
at forge.match.input.InputPayMana$3.run(InputPayMana.java:382)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615)
at java.lang.Thread.run(Thread.java:745)
2015-01-10 01:50:56 +00:00
swordshine
ed2bfcc295
- FRF: Added Soulfire Grand Master
2015-01-09 04:21:01 +00:00
Agetian
cf718c48fa
- Removed an extra empty line.
2015-01-08 11:28:15 +00:00
Agetian
4305ad0612
- Visualize the information about the outcome of Scry in the log (because this info is supposed to be public - you can see whether your opponent scries to the top or to the bottom of the library). The only minor problem is that this outcome appears right before the announcement of the ability in the log (in the reverse order), not sure how to fix.
2015-01-08 11:20:06 +00:00
Chris
8058e75151
Added new card names to changes.txt.
2015-01-08 03:43:34 +00:00
Chris
a183893492
Cleared out the changes.txt file, now ready for new material.
2015-01-08 03:27:38 +00:00
Chris
cfe726e14a
update poms to 1.5.33
2015-01-08 03:25:07 +00:00
Agetian
cb7820eb80
- Submitting KTK token name corrections by Xitax.
2015-01-07 06:49:26 +00:00
Sloth
8fc20a4e72
- Added the quest decks: Bullseye 2 (by Nordos) and Imperial Guard 2 (by tojammot).
2015-01-06 13:48:09 +00:00
-gz
1a5d5efebc
Allow tapping of less than everything for cards which may tap any number
2015-01-06 00:56:28 +00:00
-gz
aa6c7943aa
During drafting stop reporting basic lands as not found on stdout
2015-01-06 00:52:13 +00:00
Chris
05e43cf21c
Preparing the changes.txt file for the next beta build and release.
2015-01-05 13:49:35 +00:00
Chris
367466df4e
Added new card names to changes.txt.
2015-01-05 13:45:26 +00:00
drdev
b2a3bcaae1
Make black and red tiles more distinct
2015-01-05 02:02:54 +00:00
drdev
3e51983237
Code cleanup
2015-01-05 01:49:00 +00:00
drdev
11b8cfed8b
Support better tiles
2015-01-05 00:22:32 +00:00
drdev
a809ab2546
Support rendering color tiles instead of mana icons
2015-01-04 20:31:08 +00:00
Myrd
2853af3a10
Support saving/restoring game state that has creature tokens.
2015-01-03 19:15:44 +00:00
Sol
06801023b5
- Adding Manifest effect
2015-01-02 22:48:47 +00:00
Chris
37029fd2b9
Added new card names to changes.txt.
2015-01-01 21:09:54 +00:00
Myrd
16d4cf3dad
Mobile: When updating cards and re-computing stacks, first clear all existing stack linked lists. Speculative fix for game freezing sometimes due to a cycle in the linked list.
2015-01-01 16:38:57 +00:00
swordshine
e0071af437
- Fixed Tamiyo, the Moon Sage
2015-01-01 11:11:46 +00:00
Myrd
51571c667d
Oops, real fix for canBeTargetted.
2014-12-31 22:28:14 +00:00
swordshine
1634c04313
- Fixed canBeTargetedBy
2014-12-31 05:16:00 +00:00
Myrd
cee81da6ee
Forgot to commit this.
2014-12-31 04:28:06 +00:00
Myrd
c57af8efc5
More use of visitor pattern to avoid allocations.
2014-12-31 04:10:21 +00:00
Myrd
6d7c7fe63c
Use other method name here too.
2014-12-31 03:58:30 +00:00
Myrd
c2904fa2aa
More visitors for keywords and merge duplicate keyword amount methods.
2014-12-31 03:57:16 +00:00
Myrd
35a1daf116
Fix a bug and more visiting.
2014-12-31 03:33:47 +00:00
Myrd
ea9f1f3ecf
Fix error from my last commit.
2014-12-31 03:23:07 +00:00
Myrd
648756d1b8
More use of Visitor pattern - allowing iteration over all cards in the game without allocating a temporary collection.
2014-12-31 03:19:41 +00:00
Myrd
9f144f175e
Bump android-maven-plugin version to rc.2, since rc.1 was throwing exceptions for me. Also, lower build heap size to 1G, which is still enough and is less likely to fail if there isn't enough memory.
2014-12-31 00:44:55 +00:00
Myrd
1f5cca02dd
Optimize hasKeyword() to not need to allocate and concatenate a bunch of lists together.
...
Instead, makes it use the visitor pattern which allows traversing all the keywords without (usually) needing to allocate any temporary lists.
2014-12-31 00:38:45 +00:00
Myrd
45c17d35da
ArrayList of Floats -> float[] to avoid a bunch of temp allocations in frequently called code.
2014-12-30 22:32:52 +00:00
Myrd
46a870a0ea
Optimize more temporary allocations.
2014-12-30 22:19:54 +00:00
Myrd
b39a7d310c
Use game.getCardsInGame() rather than duplicating logic in a less efficient way.
2014-12-30 21:55:54 +00:00
Myrd
4096643769
Optimization to avoid excessive allocations.
2014-12-30 21:30:25 +00:00
Myrd
1a8ab8dfd0
Move DeckHtmlSerializer.java to forge-gui-desktop from forge-gui and remove freemarker as a dependency of forge-gui.
...
This removes a couple thousand unused methods from the Android APK.
2014-12-30 21:03:57 +00:00
swordshine
32f52f6880
- FRF: Added Soulflayer
2014-12-30 13:03:24 +00:00
swordshine
2cd0919d29
- FRF: Added Sandsteppe Mastodon
2014-12-30 12:27:42 +00:00
swordshine
ff26173d64
- FRF: Added Kolaghan, the Storm's Fury (Keyword: Dash)
2014-12-30 10:54:52 +00:00
Myrd
b6dbf28d0b
Simplify and slightly optimize some code - move updateCard() to be a method of the CardAreaPanel.
2014-12-30 06:37:15 +00:00
Myrd
41a1c9b5e5
Change recursion to iteration. This is a bit more efficient, but also I've observed a stack overflow error with this recursion - so maybe iteration will help, unless there's another underlying logic error (e.g. a cycle).
2014-12-29 17:45:52 +00:00
swordshine
3d2156b429
- Fixed an NPE
2014-12-29 05:05:07 +00:00
Myrd
bf34aec4fc
Get rid of global static Card cache and hang it off the Game instead.
...
This paves the way for having multiple simulataneous game objects (e.g. for simulation).
2014-12-28 16:31:23 +00:00
swordshine
5fe82c5758
- Fixed Soul Nova
2014-12-27 02:54:51 +00:00
swordshine
f9b867217c
- Fixed ChangeTargets effect not working in WrappedAbility (reported by mastroego: http://www.slightlymagic.net/forum/viewtopic.php?f=26&t=16350&start=120#p170429 )
2014-12-27 02:32:32 +00:00
swordshine
5034afe90b
- Fixed Spirit Flare
2014-12-27 02:18:55 +00:00
swordshine
e82b5d15d6
- Fixed Arcane Denial
2014-12-27 02:10:46 +00:00
swordshine
9f02a77856
- FRF: Added Ugin, the Spirit Dragon
2014-12-25 11:13:42 +00:00
swordshine
a059b96e61
- Fixed Teferi, Temporal Archmage
2014-12-25 11:05:53 +00:00
swordshine
13b733162c
- Fixed Wall of Nets
2014-12-21 12:00:25 +00:00
Agetian
9ca09f9a94
- Improve handling of split cards: Now the names of split card halves will be attached to Oracle text in the card detail box to simplify understanding which part the text is related to. Also, split cards will be shown with correct color identity and textual description when they go on stack.
2014-12-21 09:29:15 +00:00
Sloth
1230e7cbcc
- Fixed chooseNumber crashing when min > max.
2014-12-21 08:28:22 +00:00
swordshine
8007750724
- Fixed Plunge into Darkness
2014-12-21 08:27:03 +00:00
swordshine
93fcf1c72d
- Fixed Intet, the Dreamer
2014-12-21 05:06:24 +00:00
swordshine
8755f27f1d
- Added an etb check for Putcounter effect to fix the bug when blinking walkers with Doubling Season in play by Venser, the Sojourner
2014-12-21 04:17:49 +00:00
swordshine
9bdd219266
- Fixed Forbidden Orchard and Mikokoro, Center of the Sea
2014-12-21 03:47:49 +00:00
Sol
644c8147c0
- Adding Worldknit
2014-12-19 23:21:51 +00:00
swordshine
3538974b8d
- Updated 3 scripts
2014-12-19 11:19:52 +00:00
Sol
e93f47865f
- Extra error check for Conspiracies that aren't Power Play.
2014-12-19 04:34:24 +00:00
swordshine
fb91d352e7
- Added Barbarian Guides
2014-12-19 03:58:36 +00:00
Sol
de1c726b3c
- Added Power Play (via manual editing of draft deck)
2014-12-19 03:53:30 +00:00
swordshine
7898e84a80
- Added Infinite Authority
2014-12-19 01:16:21 +00:00
Myrd
e9be6c9152
Couple fixes to game state save/restore logic.
2014-12-18 17:50:43 +00:00
Myrd
8c97af50de
Prompt before overwriting existing file.
2014-12-18 16:41:00 +00:00
Myrd
0d53b46c91
Support saving/restoring empty zones.
2014-12-18 16:40:38 +00:00
Myrd
a2ca6661df
Make PhaseType.smartValueOf() able to parse both formats of phase name.
2014-12-18 16:12:25 +00:00
Myrd
af3c5459c3
Move GameState class to AI project, where it can be used both by the human AI as it is now, and (in the future) by the AI, to help with simulating / restoring game state.
2014-12-18 16:11:10 +00:00
swordshine
c4d52e85a4
- Fixed a description
2014-12-18 14:03:18 +00:00
swordshine
7425e514b3
- Added Arcum's Whistle
2014-12-18 13:59:27 +00:00
Sol
507df2929c
- Fixing the casing for the target type of Krosan Groundshaker
2014-12-18 13:11:04 +00:00
swordshine
cded63fe9f
- Added Three Wishes
2014-12-18 08:50:19 +00:00
swordshine
2f5b7e0744
- Converted Final Fortune's effect to a delayed trigger
2014-12-18 05:38:48 +00:00
drdev
8048b216a9
Add Ravnica test case
2014-12-18 03:23:54 +00:00
drdev
41e4479f00
Support colorless regions
2014-12-18 03:13:49 +00:00
drdev
9980926c8a
Code cleanup
2014-12-18 02:53:10 +00:00
drdev
d8e146b409
Support dividing map into regions
2014-12-18 02:46:41 +00:00
swordshine
d07072af8e
- Added Arcane Lighthouse
2014-12-17 14:21:12 +00:00
Sloth
c0062c260d
- Added the quest decks: Eldrazi 2 (by Nordos), Trostani 2 and Waylon Smithers 3 (by tojammot).
2014-12-17 12:29:05 +00:00
drdev
da24010b0b
Support assigning and rendering mana icons for each tile
2014-12-17 05:35:08 +00:00
drdev
07572b9103
Support zoom for map
2014-12-17 03:44:29 +00:00
drdev
1440645a33
Add padding around edge of map
2014-12-17 02:59:14 +00:00
drdev
b97b586d2d
Fix mobile game compile errors from recent refactoring
2014-12-17 02:01:58 +00:00
Sol
d9abca9538
- Fix {R} mana symbol in Torrent of Souls
2014-12-17 01:17:24 +00:00
Myrd
30fb451a45
Remove global Player cache, instead make it hang off the Game object.
2014-12-16 21:55:33 +00:00
Myrd
6be85a1741
Fix shard sort order when deciding if a mana cost is payable.
...
Prior to this change, the logic would conclude that a {1}{W} cost is not payable with an untapped Scoured Barrens (w/b) and Jungle Hollow (b/g) on the field.
The code is unfortunately too tangled (has too many dependencies) to write a unit test for this. Ideally, we should refactor so it wouldn't depend on the player, etc and just take parameters that can be fed test data.
2014-12-16 20:26:41 +00:00
Myrd
8c25bfd8b7
Refactor duplicated logic into a function.
2014-12-16 20:04:57 +00:00
Myrd
3fe326bf71
Dump game state in dev menu.
2014-12-16 19:39:42 +00:00
Myrd
5af52be0c6
Layout dump game state button side by side.
2014-12-16 19:37:11 +00:00
Myrd
205699bda3
fix restoring tapped and summon sick state
2014-12-16 19:19:42 +00:00
Myrd
ff17ebbc6c
Clear cards in battlefield before adding the loaded ones when using set up game state function.
2014-12-16 19:07:58 +00:00
Myrd
85e7ad50b1
Ability to dump the current game state to a file in dev mode.
2014-12-16 19:04:05 +00:00
Myrd
8e3011294e
Clean up includes.
2014-12-16 17:31:59 +00:00
Myrd
07757ff5d3
Refactor dev mode game state setting to a separate class.
2014-12-16 17:30:24 +00:00
drdev
fe82ac76ac
Reduce appearance of character
2014-12-16 06:05:12 +00:00
drdev
f6b7ea95f2
Add a few more empty tiles
2014-12-16 06:01:10 +00:00
drdev
e62f103ad9
Fix edges of tiles
2014-12-16 05:58:22 +00:00
drdev
b0ccdaea9d
Fix rounding issues with hexagon rendering
2014-12-16 05:43:18 +00:00
drdev
8c82551adc
Support laying out and drawing tile map
2014-12-16 05:20:15 +00:00
drdev
02040ee026
Start major Planar Conquest overhaul
2014-12-16 01:28:29 +00:00
Sol
d3e7051f34
- Fixing NPE in VLog and VStack that pops up 10x tournament
2014-12-15 04:49:11 +00:00
drdev
25c2e67979
Prevent fling immediately after releasing fingers from quick zoom
2014-12-15 04:19:00 +00:00
drdev
547c247732
Fix so gesture issues for mobile game
2014-12-15 03:39:07 +00:00
Sol
605e3a2501
- Fixing missing period in Hobble
2014-12-15 01:08:02 +00:00
drdev
4f565c4b0c
Prevent zoom leading to fling unintentionally
2014-12-14 22:40:57 +00:00
drdev
a40a5636b8
Replace gdx.jar with specially compiled trimmed down version of libgdx so Android build can work
2014-12-14 22:37:08 +00:00
elcnesh
191b8e4e71
Add Fatespinner (AI uses it at random for now).
2014-12-14 17:00:31 +00:00
elcnesh
706a98460b
Fix clone effects, among others the bug of Renegade Doppelganger doesn't change back.
2014-12-14 16:20:57 +00:00
elcnesh
4b32a86679
Add Spy Network. Add new card names to CHANGES.txt.
2014-12-14 13:22:42 +00:00
elcnesh
6fb1fd3058
Fix certain planes by triggering once for each plane left when planeswalking.
2014-12-14 13:08:26 +00:00
elcnesh
50db5c165b
Fix cards that cause each player to play with the top card of their libraries revealed.
2014-12-14 12:49:29 +00:00
Sloth
7bd39f7996
- Made the easy quest deck Frodo 1 easier.
2014-12-14 12:49:11 +00:00
Sloth
db557aa016
- Updated a quest challenge (by Nordos).
2014-12-14 11:15:20 +00:00
elcnesh
89dc827756
Add Aven Soulgazer and Smoke Teller.
2014-12-14 09:39:59 +00:00
drdev
4fe3a083a5
Move down plane stat labels slightly
2014-12-14 05:37:19 +00:00
drdev
3a583e0edb
Remove tail at bottom of monitor
2014-12-14 05:27:58 +00:00
drdev
e10d51fdc4
Make long press on Commander view deck
2014-12-14 05:19:03 +00:00
drdev
1d71fffc72
Prevent crash if double tap commander panel not unlocked
2014-12-14 05:16:20 +00:00
drdev
83326e397b
Clean up command center UI and add double-tap to edit deck
2014-12-14 05:14:59 +00:00
drdev
7d2be88175
Add plane stats to command center screen
2014-12-14 04:39:08 +00:00
drdev
f89316603b
Support displaying unlock and win ratios for region
2014-12-14 04:02:44 +00:00
Krazy
01e8dc2186
Fixed a bug that resulted in draft tokens being spent when a draft was not selected.
2014-12-14 00:21:31 +00:00
drdev
de08df303b
Improve how available pool is determined for Conquest deck editor
2014-12-13 19:34:48 +00:00
drdev
6c6554008c
Support deck editing for Planar Conquest
2014-12-13 18:39:06 +00:00
Myrd
23b3551ab3
In "Import Deck" dialog, uncheck "Use only core and expansion sets" when editing commander decks.
2014-12-13 17:52:08 +00:00
drdev
8ecf833a11
Add Deck and Portal buttons
2014-12-13 16:56:32 +00:00
Myrd
59c1aa95b8
Fix Satyr Wayfinder revealing the top 4 cards twice.
2014-12-13 16:50:04 +00:00
Sol
60b0a1bbb4
- Adding YouCtrl to Crowned Ceratok
2014-12-13 14:00:54 +00:00
drdev
02b13cbc89
Allow human and AI to have different planar decks
2014-12-13 06:31:11 +00:00
drdev
20b47f3b91
Support starting games with variants in Planar Conquest
2014-12-13 06:16:10 +00:00
drdev
6845df50de
Fix warnings
2014-12-13 05:30:50 +00:00
drdev
7a20bd682e
Support using commander as game avatar
2014-12-13 05:03:42 +00:00
elcnesh
691fd67b9c
Update libgdx to 1.5.0, now including binary library files.
2014-12-12 10:44:19 +00:00
elcnesh
9283328e22
Large cleanup in game; fix some small bugs and make a lot of methods static where applicable.
2014-12-12 10:39:45 +00:00
Sol
42fc1947fd
- Fix casting cost
2014-12-12 04:55:44 +00:00
Sol
aa4ed2b05c
- Labyrinth Minotaur's trigger wasn't working
2014-12-12 04:30:16 +00:00
drdev
3ec1e677d8
Prevent card overlapping message bars
2014-12-11 22:22:18 +00:00
drdev
16cf2651fb
Version bump to 1.5.32.007
2014-12-11 22:13:22 +00:00
drdev
8e6dc3a5f8
Allow long press to switch between one card and three card view
2014-12-11 22:11:23 +00:00
drdev
d8a098af7c
Support two finger zoom to make card bigger on zoom view
2014-12-11 22:07:29 +00:00
Agetian
798c6c26ec
- Also specify the ID for cards that are currently face up (e.g. when revealing them).
2014-12-11 17:20:03 +00:00
Agetian
e57881f1d9
- Remove a leftover commented line.
2014-12-11 17:10:11 +00:00
Agetian
0ea126cd5d
- Make sure the names of face-down cards are not spoiled, e.g. during blockers damage order assignment.
...
- A little typo fix.
2014-12-11 17:08:22 +00:00
elcnesh
6de61cb9a6
Code cleanup: make a lot of methods static and remove some unnecessary interface implements and casts.
2014-12-10 18:40:19 +00:00
elcnesh
5055ed4d2b
Add a "Hidden card ID" to face-down cards to uniquely identify them without spoiling the actual card id (hidden id increments each time a card is turned face-down).
2014-12-10 18:36:04 +00:00
elcnesh
963743781a
Make Hokori's untap mandatory.
2014-12-10 18:11:19 +00:00
elcnesh
9e1cbc29d4
Remove Flying from Sultai Soothsayer.
2014-12-10 17:36:48 +00:00
elcnesh
02844aca95
Update libgdx to 1.4.1.
2014-12-09 18:45:54 +00:00
elcnesh
8085775888
Add iOS project.
2014-12-09 17:00:13 +00:00
Myrd
1da8cd7fb1
Default to KTK zombie token instead of M15 for Sidisi.
2014-12-09 00:16:09 +00:00
elcnesh
278b1229c1
Fix and cleanup Hideaway. Plus a typo in Praetor's Grasp.
2014-12-08 20:50:34 +00:00
swordshine
d6010d6d40
- Added Nature Shields Its Own
2014-12-08 14:02:10 +00:00
Sol
6f95d07f1c
- Moving Sidisi from the 'z' folder to the 's' folder
2014-12-08 13:46:05 +00:00
swordshine
c005752c08
- Updated a script
2014-12-08 11:36:20 +00:00
Myrd
2db80f506b
- When an effect mills cards, pop up a dialog to show which cards got milled.
2014-12-08 06:18:11 +00:00
Myrd
23c41834aa
Fix flaky test ManaCostBeingPaidTest by making ManaCostBeingPaid.toString() not depend on map iteration ordering.
2014-12-08 05:49:11 +00:00
Myrd
6029b7bcde
Implement Sidisi, Brood Tyrant along with corresponding engine changes to support her ability.
2014-12-08 04:27:05 +00:00
drdev
1888d201e3
Add some delays to the end day process and make it so commanders selected in order
2014-12-08 03:47:20 +00:00
drdev
3c2dffe1c4
Support undeploying by tapping commander row
2014-12-08 03:05:21 +00:00
drdev
eaaca84826
Add support for unlocking commander
2014-12-08 02:34:12 +00:00
drdev
503740dfe5
Support awarding booster
2014-12-08 01:12:00 +00:00
Krazy
f8e9679f52
QuestUtil class updates; some cleaning up, some old new code I forgot to commit a while back.
2014-12-08 00:43:27 +00:00
drdev
356934bf27
Start working on Booster logic for Planar Conquest
2014-12-07 18:17:03 +00:00
drdev
c5cde9d34d
Improve ratios for recruit/study
2014-12-07 07:59:37 +00:00
drdev
b83a95d55d
Fix message for choosing booster or card
2014-12-07 07:36:31 +00:00
drdev
5c773d8b1e
Add support for prompting for reward
2014-12-07 03:25:53 +00:00
drdev
b8b433586d
Support playing conquest games
2014-12-07 01:20:52 +00:00
drdev
f7fbdc05dd
Refactor code to make it easier to show rewards for planar conquest games
2014-12-06 23:52:54 +00:00
drdev
ce3b8e6c76
Introduce concept of stars
...
Rename IVConquestBase
2014-12-06 21:18:34 +00:00
drdev
43ca7ffe71
Update current region when commander tapped
2014-12-06 21:12:33 +00:00
drdev
3b5a86cbc7
Prevent deploying commander to multiple regions
2014-12-06 21:04:52 +00:00
drdev
10450d51a8
Rename Planar Map to Command Center
2014-12-06 21:01:48 +00:00
drdev
e9d31c0f0c
Improve use of fading to clarify what's happening
2014-12-06 18:56:09 +00:00
drdev
556c590233
Make undeploy work
2014-12-06 18:37:54 +00:00
drdev
8e26dc333f
Move WaitCallback and WaitRunnable to forge-gui
2014-12-06 18:16:30 +00:00
drdev
b9275d5678
Flesh out recruiting and studying
2014-12-06 18:04:36 +00:00
drdev
0594785d1f
Allow tapping deployed commander to cancel any action
2014-12-06 07:53:07 +00:00
drdev
105d02e004
Fix bug with targeting arrow support
2014-12-06 07:46:09 +00:00
drdev
48bf499e89
Add targeting arrow support
2014-12-06 07:37:33 +00:00
drdev
fe2547527e
Support ending the current day
2014-12-06 07:08:56 +00:00
drdev
df75047bb4
Start fleshing out conquest actions
2014-12-06 06:22:23 +00:00
drdev
efb9921c64
Support showing zoom for commanders
2014-12-06 05:27:28 +00:00
drdev
97fb0b1b0a
Prevent mana cost overlay extending outside bounds of card
2014-12-06 05:08:58 +00:00
drdev
0e269420d2
Prevent more crashes in deck generator
2014-12-06 04:57:44 +00:00
drdev
32a1ee130f
Prevent crash in DeckGeneratorBase
2014-12-06 04:26:01 +00:00
drdev
70c2afa96a
Prevent duplicate opponents
2014-12-06 04:22:53 +00:00
drdev
dccf428bb8
Support laying out panels in region display
2014-12-06 04:14:18 +00:00
drdev
ec6637bab7
Add concept of conquest actions
2014-12-06 00:45:51 +00:00
drdev
5a2ae84954
Version bump to 1.5.32.006
2014-12-05 23:49:33 +00:00
Agetian
e0e08989b6
- Fixed a NPE caused by clicking on the picture of a booster pack (or another non-card entity) in quest shop.
2014-12-05 05:06:17 +00:00
elcnesh
ace28a2f06
Add Shared Fate to new cards.
2014-12-03 14:54:51 +00:00
elcnesh
e7803b0572
- For face-down cards you can see, always display their face-up image for easier browsing through morphs.
...
- Don't display face-down cards in library/hand/exile as creatures.
2014-12-03 14:54:27 +00:00
Sloth
ad13c89422
- Added the medium quest deck Wonder Twins 2 (by tojammot)
2014-12-03 12:27:51 +00:00
elcnesh
ea23bb33b2
Codechanges and lots of fixes related to playing other player's cards from exile.
...
- Cards now keep track of who's allowed to cast them, fixing possible issues in multiplayer.
- Face-down cards can now be properly looked at when allowed to by a static ability.
- Improve support for casting a face-down exiled card in general.
- Add Shared Fate (including AI support).
2014-12-03 08:49:49 +00:00
Agetian
4ae2687478
- Fix the background music not working.
2014-12-03 04:49:02 +00:00
drdev
3c13e46193
Clear warnings
2014-12-02 23:20:09 +00:00
drdev
871681c0aa
Add onFinished runnable to ForgeTransition
2014-12-02 23:11:17 +00:00
drdev
a7534d15e4
Start working on API to support transition animations
2014-12-02 23:07:57 +00:00
Chris
bce1831b95
Added new card names to changes.txt.
2014-12-02 20:52:02 +00:00
swordshine
2de56b09cc
- C14: Added Loreseeker's Stone
2014-12-02 13:33:50 +00:00
swordshine
00753f486f
- C14: Added Domineering Will and Infernal Offering
2014-12-02 13:11:05 +00:00
swordshine
a29260e846
- C14: Added Incite Rebellion
2014-12-02 10:54:06 +00:00
elcnesh
06681655c3
Non-functional change for Java 8 compatibility.
2014-12-02 08:28:05 +00:00
swordshine
f918978462
- Converted "Deplete" to a subability
2014-12-02 05:25:10 +00:00
drdev
e43884d298
Fix mana symbol order in test
2014-12-02 04:59:44 +00:00
swordshine
296eccdce3
- C14: Added Assault Suit
2014-12-02 04:55:45 +00:00
drdev
c541972527
Fix so correct text displays for flipped state in details view
2014-12-02 04:50:21 +00:00
drdev
6c7783d8d7
Fix P/T displayed when flipping morph cards
2014-12-02 04:36:03 +00:00
drdev
1bb451469b
Code cleanup
2014-12-02 04:22:46 +00:00
drdev
dc93196b56
Fix crash when starting game
2014-12-02 04:18:45 +00:00
drdev
905eb0bb1f
Fix P/T display for alternate state
2014-12-02 04:10:20 +00:00
drdev
e688d78781
Prevent showing flip icon for split cards in zoom view
2014-12-02 03:35:05 +00:00
drdev
7ce9a53cb0
Version bump to 1.5.32.005
2014-12-02 03:26:03 +00:00
Myrd
5b8014cb3b
If the pic for a token doesn't exist, try loading one that doesn't have the set name suffix.
2014-12-02 03:16:04 +00:00
drdev
3590fc3891
Support flipping card on zoom view for mobile app
2014-12-02 03:05:59 +00:00
drdev
ec29cd8eca
Cleanup warnings
2014-12-02 02:23:59 +00:00
drdev
5a6394cf34
Make zoom activate message more specific to the available abilities of a card
2014-12-02 01:52:01 +00:00
drdev
8bff9ff14b
Prevent flashback cards losing their display area if graveyard open
2014-12-02 00:13:50 +00:00
Myrd
bc29bc0d50
No need to prompt user to select a color when convoking with a mono-color creature. Just use mana of the creature's color. (It can be converted to colorless if needed.)
2014-12-01 18:27:58 +00:00
swordshine
597334a66a
- C14: Added Wave of Vitriol
2014-12-01 11:54:57 +00:00
Agetian
a9f05080f9
- Added a missing test dependency (junit.framework).
2014-12-01 09:15:18 +00:00
Myrd
53ca260a57
When looking for music to play, ignore non-file entities (e.g. .svn directories).
2014-12-01 06:12:55 +00:00
Myrd
a63f46414a
Fix issue where a spell's target wouldn't be correctly shown in the game log message.
...
The problem was that by the time the log sees the spell, its target has been swapped with the stack ability.
2014-12-01 06:12:05 +00:00
Myrd
319cd97d83
Fix game log revealing opponent's morphed creatures in messages.
2014-12-01 06:09:54 +00:00
Myrd
b3a2ca8291
When attacked by morph creatures, show the word "Morph" when referring to the creature.
2014-12-01 06:08:46 +00:00
Myrd
73cad47c3c
Fix bug with convoke where colored mana could end up being used as colorless.
...
Before this patch, the code would try to pay the mana symbols as they appear - for example if you convoke with a white creature and click "white" in the dialog, but the cost for the spell is "1WW", it would actually use that white mana to pay for the "1" portion of the cost, leaving "WW" to be paid (which is problematic if you have a swamp and a plains untapped which you were planning to use in addition to the white creature).
This change moves the logic for paying the cost from the UI code to the engine code (and re-uses existing code there) and also adds some unit tests for it.
2014-12-01 06:06:57 +00:00
Myrd
6c2347a261
Fix bug where card draw animations are shown even if you're in another tab (e.g. if you made two AIs play).
2014-12-01 06:03:27 +00:00
drdev
000241a875
Fix so canceling selecting an ability doesn't show zoom
2014-12-01 03:41:02 +00:00
drdev
c1238ed77b
Prevent crash when activating card from zoom with multiple abilities
2014-12-01 02:51:44 +00:00
drdev
cd10a307bd
Prevent calling activate if activateAction is null
2014-12-01 02:49:34 +00:00
Chris
a7dbf0ea6c
Cleared out the changes.txt file, now ready for new material
2014-11-30 22:18:30 +00:00
drdev
15a102e895
Make zoom activation more flexible
2014-11-30 19:02:41 +00:00
drdev
7857f996e1
Version bump to 1.5.32.004
2014-11-30 18:05:52 +00:00
drdev
a1bdfefba6
Fix crash when zooming just single card
2014-11-30 18:01:48 +00:00
drdev
380c0b9afe
Fix proportions of zoom view cards and bump version to 1.5.32.003 for quick fix
2014-11-30 15:32:30 +00:00
drdev
35f8f08041
Fix activation from zoom view for deck editor
2014-11-30 14:58:45 +00:00
drdev
05b0b7af54
Fix so selected item scrolls into view
2014-11-30 07:08:21 +00:00
drdev
5eeb302ce8
Add activate callbacks for zoom view
2014-11-30 07:05:40 +00:00
drdev
314e8242bc
Tweak text color
2014-11-30 06:32:07 +00:00
drdev
3ee75a026e
Add header and footer to zoom
2014-11-30 06:18:39 +00:00
drdev
931e44b213
Use swipe down to change between zoom and details
2014-11-30 05:59:02 +00:00
drdev
0b8c23990c
Fix details view
2014-11-30 05:52:12 +00:00
drdev
4e2f753374
Refactor so CardZoom can support multiple cards
2014-11-30 04:14:14 +00:00
drdev
27980776d0
Disable Planar Conquest mode for now
2014-11-29 22:54:23 +00:00
drdev
83970030d5
Support flick action in place of Shift+click for mobile game
2014-11-29 22:49:49 +00:00
drdev
3c06c7ea81
Revert previous change
2014-11-29 22:38:36 +00:00
drdev
d3d8fc8c78
Support raising two finger tap event
2014-11-29 18:15:52 +00:00
drdev
6c2b7351ba
Version bump to 1.5.32.001
2014-11-29 17:17:57 +00:00
drdev
9e2c0bfcf6
Add Shift+click support for Mana Pool icons
2014-11-29 17:06:45 +00:00
drdev
4fe33c6c9b
Prevent crash in CardDetailPanel::setCard
2014-11-29 16:41:45 +00:00
drdev
bc0366813b
Update Maven dependencies for mobile game
2014-11-29 16:33:36 +00:00
Sloth
f57df312c0
- Improved AI handling Mishra's Factory.
2014-11-29 12:03:55 +00:00
Sloth
e69385abb0
- Updated 2 quest decks.
2014-11-29 10:47:54 +00:00
Sloth
1802372fbe
- Added the medium quest opponent Scarecrow 2 (by Nordos).
2014-11-29 10:43:54 +00:00
Chris
313c439d40
[maven-release-plugin] prepare for next development iteration
2014-11-28 15:37:56 +00:00
Chris
5361ac01c1
[maven-release-plugin] prepare release forge-1.5.31
2014-11-28 15:37:42 +00:00
Chris
1fcebd894a
Preparing the changes.txt file for the next beta build and release.
2014-11-28 14:55:03 +00:00
Sloth
f1c092d41e
- Updated the quest deck Owlman 3 (by Nordos).
2014-11-28 14:06:54 +00:00
drdev
4990887b98
Prevent using Shift+click to attack with cards that have summoning sickness
2014-11-27 03:55:33 +00:00
Sol
2b4cba7e14
- Fixing the Duel Decks whose Titles were inverted (Also changing "vs" to "as" for clarity)
2014-11-27 03:35:29 +00:00
drdev
09344f2302
Update CHANGES.txt
2014-11-27 03:33:08 +00:00
Sol
a66019b9d9
- Use local parent folder for loading in human deck in duel deck quest matches
2014-11-27 03:30:35 +00:00
drdev
361b0b69d9
Support using Shift+click to attack with an entire stack of creatures
2014-11-27 03:27:33 +00:00
drdev
513a8def41
Support using Shift+click to tap multiple lands while paying for a spell
2014-11-27 03:12:46 +00:00
drdev
960cded6d6
Code cleanup
2014-11-27 02:29:14 +00:00
drdev
4c6bd6a715
Prevent race condition when selecting multiple abilities using Shift+click
2014-11-27 02:05:26 +00:00
drdev
2cb2c266b3
Make Shift+tap and two finger tap select entire stack for mobile game
2014-11-27 00:44:33 +00:00
drdev
073db00909
Remove double-click as way to select entire stack
2014-11-27 00:27:29 +00:00
Sloth
900a3cf32e
- Added Mirrodin quest world by serrasmurf.
2014-11-26 22:49:53 +00:00
drdev
043304e35b
Support double-click and Shift+left click to tap all lands in the same stack
2014-11-26 20:47:47 +00:00
drdev
61af57d7ba
Fix to ensure cards in stack not linked to stack aren't checked twice
2014-11-26 20:26:33 +00:00
drdev
7c7163b511
Add support for tapping the topmost card of a stack to activate the card behind if the card on top has no remaining actions (same as mobile game already supports)
2014-11-26 20:22:48 +00:00
drdev
74c579c286
Add support for passing other cards in stack to inputs upon double-click and shift+left
2014-11-26 19:17:30 +00:00
drdev
af3af33b50
Fix typo in CHANGES.txt
2014-11-26 17:44:51 +00:00
drdev
7de4e77eb8
Reduce flicker during zone window resize
2014-11-26 17:44:33 +00:00
drdev
d31212c9a9
Code cleanup
2014-11-26 17:22:06 +00:00
drdev
037b7e62ee
Prevent horizontal scrollbar appearing in zone windows.
2014-11-26 17:19:40 +00:00
drdev
4ba11947ca
Auto-hide floating zone window after last card removed from it
...
Reduce default size of zone windows slightly
2014-11-26 17:11:29 +00:00
drdev
352d7aeacd
Support remembering zone window locations between sessions
2014-11-26 16:51:25 +00:00
drdev
c0e01d343a
Change default phase stops
2014-11-26 15:54:50 +00:00
drdev
fa74874555
Code cleanup
2014-11-26 15:16:27 +00:00
drdev
3085a09b2b
Make it so clicking zone icon a second time hides the window
2014-11-26 14:31:49 +00:00
drdev
0165c58320
Improve background around monitor
2014-11-26 05:09:49 +00:00
drdev
e8c7a23724
Add more style to Planar Map screen
2014-11-26 05:00:50 +00:00
drdev
23773e3e87
Improve map layout more
2014-11-26 04:02:22 +00:00
drdev
6840df7f35
Improve Planar Map layout
2014-11-26 03:40:22 +00:00
drdev
be7a3bfad2
Add background for Planar Map screen
...
Remove unused images
2014-11-26 03:26:18 +00:00
drdev
1dc2ff3aeb
Tweak map layout
2014-11-25 22:10:06 +00:00
drdev
74ed949717
Add plane name and End Day button to bottom of map screen
2014-11-25 22:01:49 +00:00
drdev
288113ae88
Add validation logic to conquest prefs
...
Prevent crash when clearing numeric field
2014-11-25 21:43:44 +00:00
drdev
c3e6c1e6b5
Add more planar conquest prefs
...
Add TEST_MODE setup for Planar Conquest testing
2014-11-25 21:10:47 +00:00
elcnesh
871272971e
Draw effects with orange border to make them easier to distinguish from normal cards.
2014-11-25 20:14:07 +00:00
Sloth
e3cb0481a2
- Added the hard quest opponents Regigigas 3 and Solaire 3 (by tojammot).
2014-11-25 13:37:32 +00:00
Sloth
548574484d
- Added AI support for Flash Foliage.
2014-11-25 13:25:55 +00:00
Sloth
5629895c22
- Improved LifeGainAi.
2014-11-24 23:13:22 +00:00
elcnesh
86dac0ea8c
Add Flash Foliage.
2014-11-24 17:33:17 +00:00
elcnesh
2d02fbcc1d
Prevent possible issue with new deathtouch implementation concerning indestructible creatures.
2014-11-24 15:56:56 +00:00
Chris
b7c550a49f
Added new card names to changes.txt.
2014-11-24 15:46:16 +00:00
Sloth
bd40daa905
- Added AI support for Grim Monolith.
2014-11-24 13:56:06 +00:00
Sloth
1dd2925f81
- Updated 2 SVars.
2014-11-24 13:12:23 +00:00
drdev
6d1e94cb53
Add support for configuring wins per commander unlock
2014-11-24 04:49:56 +00:00
drdev
4d8d2e3cbc
Add lock icon
2014-11-24 04:35:57 +00:00
drdev
8ccda655d1
Render wins to unlock commanders
2014-11-24 04:11:42 +00:00
drdev
e17f55b39e
Add commander row
2014-11-24 03:55:45 +00:00
drdev
471f866d06
Fix regions for Mirrodin
2014-11-24 02:33:18 +00:00
Sloth
bff7f28000
- Added Myriad Landscape.
...
- Fixed chooseSomeType AI function for land types.
2014-11-23 22:33:28 +00:00
drdev
e2659b5cd1
Improve display of region slider
2014-11-23 18:55:38 +00:00
drdev
5b001fd296
Add support for displaying region
2014-11-23 17:18:26 +00:00
elcnesh
d7943d767f
Change deathtouch into a state-based action (as specified by the comp rules) rather than directly destroying the creature, fixing some bugs related to triggers.
2014-11-23 14:51:41 +00:00
drdev
2e5202e9f1
Add commander and his deck to collection when commander added to your arsenal
2014-11-23 05:39:35 +00:00
drdev
aeea51cb28
Remove unused imports
2014-11-23 05:34:33 +00:00
drdev
757af3b04d
Refactor promptForName into static utility class
2014-11-23 05:33:58 +00:00
drdev
060fcba17d
Fix load conquests screen
...
Prevent crash if you pause during startup
2014-11-23 05:29:28 +00:00
drdev
a17394f36d
Fix display of map screen
...
Fix so deck gets saved
2014-11-23 05:19:04 +00:00
drdev
769b5c1b37
Support generating deck for planar conquest commander
2014-11-23 05:11:23 +00:00
Sol
86f738a81f
- Fixing card type of Crater's Claws
2014-11-23 05:09:56 +00:00
Sol
449d1acd4e
- Fixing Kyoki not targeting opponents
2014-11-22 15:52:25 +00:00
Sol
4537ddbd3e
- Improve usability of Channel's effect (allow you to pay multiple life at a time)
2014-11-22 15:51:16 +00:00
swordshine
13013b1fd4
- C14: Added Siege Behemoth
2014-11-22 13:07:09 +00:00
drdev
d255b29cad
Flesh out Jamuraa regions
...
Remove TSB from Dominaria
2014-11-22 06:06:02 +00:00
drdev
f62312ab07
Flesh out art for Dominaria and Shandalar regions
2014-11-22 05:46:15 +00:00
drdev
74f159c420
Flesh out Dominaria, Shandalar, and Jamuraa planes
2014-11-22 04:59:44 +00:00
drdev
d0b39a7c2c
Flesh out Ravnica plane
2014-11-22 03:22:30 +00:00
drdev
050ec2b4bd
Flesh out Rath plane
2014-11-22 02:55:06 +00:00
drdev
f24a7c8cd9
Flesh out Alara plane
2014-11-22 00:27:54 +00:00
drdev
446849c563
Flesh out Innistrad plane
2014-11-22 00:11:50 +00:00
drdev
28ded53c25
Flesh out regions some more
2014-11-21 23:46:52 +00:00
drdev
f3feb28009
Fix filename for Mercadian Bazaar
2014-11-21 23:07:11 +00:00
drdev
e29905d6b3
Remove planes with no associated sets
2014-11-21 22:49:55 +00:00
drdev
c17cd296dd
Flesh out Lorwyn plane
2014-11-21 22:48:01 +00:00
drdev
50da0900d1
Flesh out planes some more
2014-11-21 20:17:03 +00:00
drdev
2bb3951f40
Support sorting commanders
2014-11-21 18:46:49 +00:00
drdev
3bccb98607
Initial commit for Planar Conquest mode
2014-11-21 18:13:38 +00:00
Sloth
ede4c1bc7c
- Cleanup and little improvements in EffectAi.
2014-11-19 22:49:22 +00:00
Chris
2e0a109261
Cleared out the changes.txt file, now ready for new material.
2014-11-19 16:08:34 +00:00
Sloth
29e76febf5
- Added the hard quest opponent Zeus 3.
2014-11-19 15:37:57 +00:00
Sol
66ef7c5105
- Fix timing of Scheme triggers not working
2014-11-19 04:13:40 +00:00
Sol
13d744d2bd
- Fix typo in Scrap Mastery
2014-11-19 03:44:55 +00:00
Sol
61a58bcafa
- Fix Hurkyl's Recall
2014-11-19 03:37:42 +00:00
Sol
c707ef60b0
- Fix Distant Memories
2014-11-19 03:21:06 +00:00
Sol
643ce57a29
- Adding a setting for Pausing Forge While Minimized (especially useful during Forge Tournaments)
2014-11-19 02:33:14 +00:00
Sol
c0b5b6abdc
- Log when players discard cards instead of forcing people to open up the graveyard each time to find out what was discarded
2014-11-18 03:21:12 +00:00
Sol
6a148946ae
- FIx Combat from getting cleared out until EndCombat ends
2014-11-18 01:15:12 +00:00
drdev
88501c4311
Fix so pressing back from sealed deck editor takes you to sealed deck play screen
2014-11-17 04:05:56 +00:00
drdev
21ab65c61b
Fix so LoadDraftScreen opened when finished editing draft deck
2014-11-17 04:03:45 +00:00
Sol
2fea283147
- Triggers on Effects get activated when it moves into the Command zone, no need to add it twice.
2014-11-17 03:42:00 +00:00
drdev
944f64a213
Remove name for new game mode from home screen
2014-11-17 03:31:57 +00:00
drdev
63a20b0996
Refactor Draft and Sealed Screens into a single Limited screen with two offshoot screens for loading existing drafts/decks
2014-11-17 03:29:20 +00:00
drdev
b10dbf687b
Update pom files for mobile game
2014-11-17 02:06:33 +00:00
Sol
3f50a72555
- Small tweak to Scry's arrange top of library message
2014-11-17 00:47:01 +00:00
Sol
5fa122a8d9
- When flipping multiple coins due to Krark's Thumb, the player should call heads/tails only once
2014-11-15 02:30:11 +00:00
Sol
7c68513818
- Fixing Song of the Dryads script
2014-11-14 23:52:33 +00:00
Chris
9663a86c82
[maven-release-plugin] prepare for next development iteration
2014-11-14 14:54:13 +00:00
Chris
bc1b9b955b
[maven-release-plugin] prepare release forge-1.5.30
2014-11-14 14:53:50 +00:00
Chris
4db46b87b0
Preparing the changes.txt file for the next beta build and release.
2014-11-14 14:13:52 +00:00
Sol
0a1f5d19e7
- Fix Essence of the Wild interaction with ETB creatures
2014-11-14 02:57:21 +00:00
Sol
8378776ccc
- Inverting Static bonuses granted by Angelic Field Marshal
2014-11-14 02:21:10 +00:00
Sol
0ff29e937c
- Adding Oracle text to C14 cards
2014-11-13 03:28:03 +00:00
Sol
b449e7b4dc
- Small fixes to Triggers related to Clones and CopyPermanent triggering the wrong number of times
2014-11-13 03:16:04 +00:00
Sol
193bfec65f
- Reset the shoplist after the first game, so ante cards are available with the appropriate quest item
2014-11-13 02:28:33 +00:00
drdev
acdb847b66
Support surrounding search strings in quotations
2014-11-13 01:34:15 +00:00
drdev
a9865cf7bb
Remove unused import
2014-11-13 01:08:44 +00:00
drdev
c76b2b1554
Comment out unhelpful gui errors (at least at this time)
2014-11-13 00:55:15 +00:00
drdev
5af7f61c08
Fix achievement for Vraska the Unseen
2014-11-13 00:32:57 +00:00
drdev
755b21586b
Fix achievements for Gideon Jura and Tezzeret Agent_of_Bolas
2014-11-13 00:25:42 +00:00
drdev
3819b07fa4
Show text cursor when over FTextEditor
2014-11-13 00:20:20 +00:00
drdev
e21f6da7c9
Fix name of Ob Nixilis of the Black Oath emblem
2014-11-13 00:17:53 +00:00
drdev
038854e6e8
Prevent Mother of Runes targeting creatures you don't control
2014-11-13 00:12:34 +00:00
Sol
8d7fa4257b
- Updating mtgdata for C14
2014-11-12 01:21:28 +00:00
Chris
d2553e7844
Added new card names to changes.txt.
2014-11-12 00:23:44 +00:00
swordshine
70b8b26d44
- C14: Added Fell the Mighty
2014-11-11 08:42:18 +00:00
swordshine
e0d0a78071
- C14: Added Intellectual Offering and Sylvan Offering
2014-11-11 06:10:12 +00:00
swordshine
626660cfce
- Fixed last commit
2014-11-11 05:54:02 +00:00
swordshine
7faa5b262d
- C14: Added Benevolent Offering
2014-11-11 05:49:09 +00:00
drdev
6d2e2b960f
Version bump to 1.5.30.003
2014-11-11 05:02:42 +00:00
drdev
a8ab3ecd67
Fix image downloading for Android
2014-11-11 04:49:15 +00:00
swordshine
b63586920c
- C14: Added Wolfcaller's Howl
2014-11-11 03:14:33 +00:00
drdev
d4a5a69fb8
Version bump to 1.5.30.002
2014-11-11 03:03:01 +00:00
drdev
e116054e84
Prevent crash when ending Commander game
2014-11-11 03:01:23 +00:00
swordshine
588b99b576
- C14: Added Crown of Doom
2014-11-11 02:26:28 +00:00
Sloth
2f0d3b524a
- Added SVar:PlayMain1:TRUE to Tamiyo, the Moon Sage to tap blockers.
2014-11-10 21:55:07 +00:00
Sloth
350c5ffc72
- Improved Curse Pump AI.
2014-11-09 16:07:15 +00:00
Sloth
08ae76d51d
- Updated some quest decks.
2014-11-09 15:52:03 +00:00
Sloth
356c8bd2d4
- More AI improvements for Ajani Vengeant and Koth of the Hammer.
2014-11-09 13:58:29 +00:00
Sloth
a1d44f3068
- Added SVar:SacMe:4 to Tuktuk the Explorer.
2014-11-09 10:36:20 +00:00
Sloth
2a97feb159
- Prevent AI from casting spells with "May be played" from the Stack.
2014-11-09 09:21:08 +00:00
Sloth
9e87c08fe3
- Fixed removeAllExtrinsicKeyword.
2014-11-09 08:12:24 +00:00
Chris
9ab73c8565
Added new card names to changes.txt.
2014-11-09 01:28:55 +00:00
Sloth
05b3fa2644
- Added activateForCost part to PumpAI.
2014-11-08 22:30:03 +00:00
Sloth
9831eeba45
- Improved AI using The Chain Veil.
2014-11-08 21:49:19 +00:00
Sloth
7bbc917998
- Improved AI using Koth of the Hammer.
2014-11-08 21:46:30 +00:00
Sloth
14196fedc1
- AI will now play Moxen in Main1.
2014-11-08 21:43:06 +00:00
Sloth
d572f506de
-Improved AI using Sarkhan, the Dragonspeaker.
2014-11-08 21:35:31 +00:00
Sloth
43a32b9f89
- Merged C14 branch into trunk.
2014-11-08 16:28:44 +00:00
Sloth
e19a17eed2
- Fixed Endless Ranks of the Dead (by Zirbert).
2014-11-08 07:28:49 +00:00
Sol
83866e654c
- Small tweaks to Taigam's Scheming
2014-11-07 00:31:04 +00:00
swordshine
57b4af24e7
- C14: Added Nahiri, the Lithomancer
2014-11-06 10:27:01 +00:00
swordshine
403abd0a06
- C14: Added Grave Sifter
2014-11-06 08:07:40 +00:00
drdev
dc8ee819e5
Hide Online Lobby until there's something to do there
2014-11-06 03:00:23 +00:00
Sloth
b46c4292b6
- Little improvements in AttachAi.
2014-11-05 23:12:53 +00:00
Sloth
c0073f61cf
- Added the hard quest deck Edward Scissorhands 3.
2014-11-05 12:17:24 +00:00
Sloth
021326a0f9
- Updated SVars and 2 quest decks.
2014-11-05 12:08:49 +00:00
Sloth
230ea2c61d
- Cleanup.
2014-11-05 12:08:04 +00:00
swordshine
ea826ec107
- C14: Added edition file
2014-11-05 04:45:34 +00:00
Sol
7d5b8bc80a
- Fix Elixir of Immortality not shuffling library if controller's graveyard is empty.
2014-11-05 01:28:46 +00:00
Sloth
425de15b48
- Improved AI using Remand.
2014-11-04 11:21:31 +00:00
Sol
de4e8e0831
- Fix "tap and hold" cards not remembering the target if it's already tapped
2014-11-04 04:14:03 +00:00
Sloth
feeec5d592
- Delve and Convoke will now happen after cost reduction.
2014-11-03 19:55:57 +00:00
Sloth
adcbce9f8f
- Add even more new card names to changes.txt!
2014-11-03 12:11:06 +00:00
elcnesh
41a9403635
Add more new card names to changes.txt.
2014-11-03 10:44:33 +00:00
Chris
5d06efe79f
Added new card names to changes.txt.
2014-11-02 15:07:03 +00:00
swordshine
c6424c18b7
- C14: Added Ob Nixilis of the Black Oath
2014-11-02 14:40:52 +00:00
elcnesh
a1edebd72a
Add Oracle text to Magnetic Web.
2014-11-02 08:22:04 +00:00
elcnesh
c0d156856a
Add Magnetic Web.
2014-11-02 08:18:17 +00:00
swordshine
9036cc33a9
- C14: Added Freyalise, Llanowar's Fury
2014-11-02 05:32:10 +00:00
Sloth
fe770a48ba
- Added a new AI SVar: AmbushAI. Creatures with it will be played when the opponent is attacking.
2014-11-01 20:37:38 +00:00
Sol
b9864a2a23
- Xathrid Necromancer missing "Other" property for one half of its check
2014-11-01 15:18:58 +00:00
Sloth
36dd214785
- Reverted accidental commit of project file.
2014-11-01 14:40:31 +00:00
Sloth
3f58421a53
- Triggers with a cost will no longer ask you whether you want to use them before paying the cost.
2014-11-01 14:37:43 +00:00
Sloth
676c876f14
- Added card property "wasNotCast" for Containment Priest.
2014-10-31 22:04:20 +00:00
Sloth
8cc1842385
- Temporary fix for "View all Cards" dev button not working.
2014-10-31 14:05:38 +00:00
swordshine
c46b1bfea1
- Updated new planeswalker types
2014-10-31 08:40:56 +00:00
swordshine
d3699f3975
- Updated oracle texts
2014-10-31 08:38:26 +00:00
Sol
a0ff839c0e
- Martyr's Bond primary trigger needs to have "Other"
2014-10-30 23:24:12 +00:00
elcnesh
57a09f275f
Refactor attack declarations.
...
The game now correctly calculates whether an attack declaration is legal, based upon the restrictions and requirements present on the possible attacking creatures. AI support is not yet fully implemented, but the AI can always default to a legal attack declaration.
2014-10-30 15:44:13 +00:00
Sloth
04659d111b
- Better fix for granted abilities (more in line with drdevs changes).
...
- Also Fixed Border color of detail panel.
2014-10-29 13:51:26 +00:00
Sloth
84500caf71
- Fixed abilities granted by static effects not appearing in the card detail panel.
2014-10-29 11:53:27 +00:00
Sol
d796f1b04f
- More trigger tweaks (Harmonic Sliver)
2014-10-29 03:22:52 +00:00
Sloth
5f499f6af9
- AI will no longer play Ball Lightning and friends when his combat phase will be skipped.
2014-10-28 21:36:23 +00:00
Sloth
65c2fd5298
- Added a new AI SVar: NoZeroToughnessAI. Creatures with it will be played even when their toughness is zero.
2014-10-28 21:24:44 +00:00
Chris
6f11c238fc
Added new card names to changes.txt.
2014-10-28 16:12:23 +00:00
Sloth
d52f8a6de7
- Expanded the canGainKeyword AI function to take targeted abilities into account.
2014-10-28 13:23:27 +00:00
Sloth
be7511c6b7
- Improved AI using Dauthi Mindripper and Mindstab Thrull.
2014-10-28 09:33:22 +00:00
Sloth
63cc278111
- Fixed triggers with costs being optional (and not every trigger).
2014-10-28 08:16:00 +00:00
Sol
d1858226ff
- Fixing Snow Devil granting First strike to all blockers you control
2014-10-28 03:34:46 +00:00
Sloth
c639d71dcc
- Added "AITgts$ BetterThanSource" to some more cards.
2014-10-27 21:01:41 +00:00
Sloth
57a9fc2710
- Added AI support for Blind Zealot and Necrite.
2014-10-27 20:15:44 +00:00
Sloth
7ff491bfd3
- Triggers with a cost are now always optional.
2014-10-27 20:09:38 +00:00
Sol
c7838056a4
- Fixing Flayer of the Hatebound not having an active trigger when it is in the graveyard.
2014-10-27 02:34:16 +00:00
Sloth
0cc2ece573
- The AI will now be aware of opponents Royal Assassin and similar cards.
2014-10-26 19:51:55 +00:00
drdev
bf6209734b
Fully remove login dialog
2014-10-26 19:07:40 +00:00
drdev
164f31f1ad
Remove use of login dialog
2014-10-26 19:05:22 +00:00
Sloth
baf0af3a24
- Added the new AI function "hasAFogEffect".
2014-10-26 15:24:42 +00:00
Sloth
3da6b32a7b
- Cleanup.
2014-10-26 13:19:30 +00:00
Sloth
6d82637767
- Fixed Goblin Guide not revealing the card to the opponent.
2014-10-26 11:06:19 +00:00
Sloth
1c9c52839c
- Small fix for Orcish Captain.
2014-10-26 10:58:31 +00:00
Sloth
242b510f26
- Improved CountersPutAi.
2014-10-26 08:39:17 +00:00
Sloth
c8e538da45
- Fixed human payment of the ability of Night Soil.
2014-10-26 07:25:26 +00:00
drdev
a19d4b8d62
Add Enter key handlers to username and password fields
2014-10-26 02:24:57 +00:00
drdev
1ec2fbf00d
Add password field
2014-10-26 02:06:43 +00:00
drdev
9827880c47
Create login dialog
...
Flesh out some structure for having PHP files to govern server access
2014-10-26 02:06:21 +00:00
Sloth
02a5997810
- Improved stack description of FlipCoinEffect.
...
- Added AI support for Orcish Captain.
2014-10-25 21:35:46 +00:00
Sloth
264458521a
- Added AI support for Armor Thrull.
2014-10-25 21:16:44 +00:00
drdev
b4ed726de1
Create shell for Online Multiplayer Lobby
2014-10-25 21:15:34 +00:00
drdev
0c3e46dbf5
Code cleanup
2014-10-25 20:25:19 +00:00
swordshine
da824e6fc0
- C14: Added Angelic Field Marshal
2014-10-25 04:14:36 +00:00
Sloth
4991ea22fa
- Improved AI using Merseine.
2014-10-24 15:01:16 +00:00
Sloth
00a756833d
- Cleanup.
2014-10-24 14:52:59 +00:00
Sloth
8f90f65371
- Added Merseine.
2014-10-24 14:22:10 +00:00
Sloth
1abd41b469
- Fixed crash when starting a Vanguard game.
2014-10-24 12:56:52 +00:00
Sloth
bde503b4fa
- Fixed crash caused by the -2 of Chandra, the Firebrand.
2014-10-24 12:05:15 +00:00
Sloth
9deafa0be7
- Fixed a rare bug in runNonStaticTriggersForPlayer.
2014-10-24 11:56:48 +00:00
Sloth
efeca084c1
- Added Fat Pack prices (by Fizanko).
2014-10-24 08:15:21 +00:00
Agetian
14db79e126
- Fix targeting arrows not appearing for stack items in "On Mouse Over" targeting overlay mode.
2014-10-24 06:08:53 +00:00
Sol
f8444f6559
- Add a cost description for Back from the Brink
2014-10-24 02:20:26 +00:00
drdev
791466c63b
Comment out failing test (for now)
2014-10-24 00:45:14 +00:00
drdev
8e1b0bc901
Remove unused import
2014-10-24 00:33:19 +00:00
drdev
37e6a0a269
Fix MalformedUrlException when loading from XML on Android
2014-10-24 00:23:24 +00:00
drdev
eee682e659
Prevent completely suppressing MalformedURLException
2014-10-23 23:52:17 +00:00
Sloth
842040c10d
- Fixed a bug in CharmAI.
2014-10-23 21:43:15 +00:00
Sloth
7fbbd150e9
- Added DeckNeeds and DeckHints SVars to KTK cards.
2014-10-23 20:19:03 +00:00
Sloth
760f21c4b0
- Updated some cards with DeckNeeds SVars.
2014-10-23 19:42:17 +00:00
Chris
d07b3de761
Cleared out the changes.txt file, now ready for new material.
2014-10-23 16:42:15 +00:00
Sloth
0105f69a69
- Added AI support for Wash Out.
2014-10-23 12:19:00 +00:00
Sloth
4d35555769
- Extended pumpAgainstRemoval for non-targeted abilities.
2014-10-23 11:31:06 +00:00
Sol
0bad8a896b
- Move Requirements Check from activeTrigger to canRunTrigger fixing some issues with intervening if (Valakut/Scapeshift)
...
- Reverted cards with spell cast numbers back to original numbers
2014-10-23 02:32:57 +00:00
drdev
b565868ef0
Fix crash that can occur after earning an achievement
2014-10-23 00:30:18 +00:00
drdev
4ea2f48e29
Version bump to 1.5.30.001
2014-10-23 00:09:33 +00:00
drdev
3f81f64f02
Prevent concurrent modification exception when building targeting overlays
2014-10-22 23:41:03 +00:00
drdev
f5aaf233d5
Prevent crash that can occur if stack item removed while hovering over it
2014-10-22 23:28:17 +00:00
Chris
5a0b2d83b4
[maven-release-plugin] prepare for next development iteration
2014-10-22 16:01:13 +00:00
Chris
3cf8df7cf1
[maven-release-plugin] prepare release forge-1.5.29
2014-10-22 16:01:00 +00:00
Chris
394aa59488
Preparing the changes.txt file for the next beta build and release.
2014-10-22 15:05:00 +00:00
drdev
74426afa86
Update CHANGES.txt
2014-10-22 01:50:42 +00:00
drdev
22ba6cd1e7
Support showing targeting arrows for players
2014-10-22 01:36:35 +00:00
drdev
1700b8895d
Avoid showing unnecessary tooltip when hovering over items on stack
2014-10-22 01:23:54 +00:00
drdev
6ee010648f
Add support for showing targeting arrows when hovering over items on the stack
2014-10-22 01:11:21 +00:00
drdev
9b522a1e45
Prevent combat entry being duplicated for every attacking creature
...
Prevent creatures displaying as blocked in combat panel if not actually blocked
2014-10-21 21:40:25 +00:00
Sloth
25dde09dfd
- Fixed text of Angel of Serenity.
2014-10-21 20:46:11 +00:00
Sloth
85f0163ef7
- Fixed Reveille Squad.
2014-10-21 20:44:47 +00:00
Sloth
a6e593d42b
- Improved last fixed for BoosterDraftAI.
2014-10-21 12:53:39 +00:00
Sloth
fa513fecd2
- Fixed a logic error in the draft logic.
2014-10-21 12:18:25 +00:00
Sloth
7569e8697a
- remove option to fire events from checkStaticAbilities, because it isn't (and shouldn't really be used).
2014-10-21 07:25:00 +00:00
drdev
c3d9ff5fe2
Fix crash when getting commander info
2014-10-21 02:17:44 +00:00
drdev
c586c523e7
Version bump to 1.5.29.011
2014-10-21 01:23:30 +00:00
drdev
09608d671a
Fix crash when trying to switch up targeting arcs
2014-10-21 01:02:32 +00:00
drdev
2002090c18
Fix player name in message for Vendilion Clique
2014-10-21 00:58:20 +00:00
drdev
75352fd7dd
Fix so token has name displayed in detail pane
2014-10-21 00:44:39 +00:00
drdev
51ffbcaeb7
Fix concurrent modification exception
2014-10-21 00:00:52 +00:00
drdev
83e548d3a4
Fix display of fake cards
2014-10-20 23:39:59 +00:00
drdev
ab626363d8
Further reduce creation of unnecessary sets
2014-10-20 22:59:18 +00:00
drdev
9ec5497321
Optimize check for state-based effects to avoid creating a new HashSet unnecessary
2014-10-20 22:39:47 +00:00
Sloth
7d8a0829ba
- Fixed AI moving counters from Spike Soldier onto itself.
2014-10-20 18:41:38 +00:00
Sloth
fc5bec6b9c
- Updated AI of some more cards with ChooseColor effects.
2014-10-20 14:19:48 +00:00
Sloth
66f66f5a69
- Added AI support for Jihad.
2014-10-20 13:58:37 +00:00
Sloth
77ebe105f9
- Added AI support for Oona, Queen of the Fae.
2014-10-20 12:39:52 +00:00
Sloth
80730f1924
- Added AI support for Quirion Elves.
2014-10-20 11:04:22 +00:00
Sloth
b118859260
- Added AI support for Sol Grail.
2014-10-20 10:47:38 +00:00
Sloth
ffb90ac303
- Fixed Booster Prices (by Vecc).
2014-10-20 08:00:36 +00:00
Sol
efd56b859e
- Balm of Restoration missing damage prevention amount
2014-10-20 01:18:23 +00:00
Sloth
e1976f9768
- Fixed checkStaticAbilities slowing down the game unnecessarily.
2014-10-19 21:16:27 +00:00
Sloth
29a8595752
- Removed the Effect type DebuffAll. The 5 cards that used it were converted to AnimateAll.
2014-10-19 20:37:04 +00:00
Sloth
61e8793a36
- Updated some quest decks.
2014-10-19 14:58:11 +00:00
Sol
8b2afd8f8c
- Switch "choose not to untap" pump effects to match how Equipment works. (Duration still incorrect if untapped before continuous effect starts)
2014-10-19 03:35:50 +00:00
drdev
6f2888cf69
Version bump to 1.5.29.010
2014-10-19 01:38:14 +00:00
drdev
e9c48ac495
Remove class that Android doesn't have access to
2014-10-19 01:36:45 +00:00
drdev
a708d5d0a3
Version bump to 1.5.29.009
2014-10-19 00:53:30 +00:00
drdev
d84659a3f0
Fix token doubling effects
2014-10-19 00:33:40 +00:00
drdev
c6d2e89d13
Fix so AI respect Annihilator amount
2014-10-19 00:15:03 +00:00
drdev
00cf0ed0ed
Fix refresh issue with card display
2014-10-18 23:56:15 +00:00
drdev
af19135c2e
Fix so Prossh, Skyraider of Kher properly has tokens come into play
2014-10-18 23:44:25 +00:00
drdev
49ec80ac29
Fix so card image updated in Library as revealed top card changes
2014-10-18 23:10:28 +00:00
drdev
44dabcf382
Fix so cards like Courser of Kruphix allow viewing the top card or your library
2014-10-18 22:53:01 +00:00
drdev
2d136fb70e
Fix so YouMayLook field is populated
2014-10-18 22:40:53 +00:00
drdev
b81426663f
Fix concurrent modification exception with Chromatic Lantern
2014-10-18 22:31:20 +00:00
drdev
72d6b1ba97
Fix so both sides of split card have text displayed when card not on stack
...
Fix so only the cast half of a split card has its mana cost displayed when it's on the stack
2014-10-18 22:23:05 +00:00
drdev
b6a35d4993
Fix so planeswalkers appear with proper base loyalty even when not in play
2014-10-18 21:58:25 +00:00
drdev
e3bb577f73
Optimize hasImage check for paper cards by caching whether or not an edition has any images downloaded and avoiding the file exists checks if not
2014-10-18 21:52:37 +00:00
Sloth
0948cdb133
- Added AI support for Frenetic Efreet.
2014-10-18 20:17:12 +00:00
Sloth
ab9fc96f3e
- The PlayMain1 AI SVar now has the distinctions "TRUE", "ALWAYS" and "OPPONENTCREATURES".
2014-10-18 19:53:49 +00:00
Sloth
8089d73ce9
- Targeting of triggered abilities is always mandatory.
2014-10-18 19:20:17 +00:00
Sloth
94e5b1fee7
- Fix for Valakut, the Molten Pinnacle (the script is still not really correct)
2014-10-18 18:49:42 +00:00
Sloth
f0f1507d02
- Fixed Soratami Seer.
2014-10-18 16:05:03 +00:00
Sloth
d0b4c9e734
- Fixed some AILogics not reseting targets in PumpAI.
2014-10-18 10:57:07 +00:00
Sloth
ac3afcb9aa
- Fixed Heroes' Podium (by aescula).
2014-10-18 10:39:48 +00:00
drdev
ced735065b
Version bump to 1.5.29.008
2014-10-18 02:48:14 +00:00
drdev
7a55bd6c48
Fix so cards like Clone enter the battlefield properly with immediately dying
2014-10-18 02:42:20 +00:00
drdev
8ded13b94f
Remove comment
2014-10-18 01:32:09 +00:00
drdev
7a70b4ce39
Fix so scry card shows the correct art
2014-10-18 01:29:53 +00:00
drdev
cd9a333bd0
Optimize image loading logic a bit
2014-10-18 01:00:22 +00:00
drdev
652e7c2238
Avoid showing IDs for hidden cards
2014-10-18 00:36:37 +00:00
drdev
df378e7a13
Fix so cards revealed from hidden zones don't remain visible in those zones afterward
2014-10-18 00:18:46 +00:00
drdev
5b600bf592
Fix so cards with multiple subtypes have them appear in the correct order
2014-10-18 00:05:14 +00:00
Sloth
81e2815cbe
- Fixed InputSelectCardsForConvoke.
2014-10-17 19:54:00 +00:00
Sloth
0c43d3a829
- Fixed and improved getWorstLand AI function.
2014-10-17 18:45:37 +00:00
Sloth
532b8b7e4b
- Fixed two FindBugs results.
2014-10-17 16:56:52 +00:00
Sloth
b2707e9e13
- Make some more use of the isCardInPlay function.
2014-10-17 14:41:24 +00:00
Sloth
cf52edd1bc
- Expanded getCardPreference AI function.
2014-10-17 14:08:44 +00:00
Sol
7f958ced12
- AI will now draft off-color good cards more aggressively (This number may need to be tweaked again)
2014-10-17 02:23:26 +00:00
Sol
32440f23f0
- Balduvian Rage missing second half of its spell description
2014-10-17 02:17:24 +00:00
drdev
f556d79f88
Fix bug with milling
2014-10-17 01:04:08 +00:00
drdev
daffc297cf
Version bump to 1.5.29.007
2014-10-16 20:31:34 +00:00
drdev
46c0f4a178
Prevent achievement trophies not appearing right away
2014-10-16 20:22:29 +00:00
drdev
3e768739f6
Fix floating zone windows between games
2014-10-16 20:07:11 +00:00
drdev
1fa8e0553b
Update CHANGES.txt
2014-10-16 19:01:40 +00:00
drdev
08d714f635
Fix so the most recent edition with art appears in ItemManagers
2014-10-16 18:48:33 +00:00
drdev
1859fd1c4f
Prevent randomly selecting version of a card that doesn't have art available when there's another version where art is available
2014-10-16 18:22:48 +00:00
drdev
5ba5b70f1f
Refactor some the image loading code into forge-core
2014-10-16 16:17:18 +00:00
drdev
0ac7ed44dc
Prevent avatar, life, zone, and mana labels from being able to receive focus
2014-10-16 14:57:52 +00:00
drdev
64c1d25b82
Prevent cards that die from state-based effects sticking around on the battlefield
2014-10-16 14:50:42 +00:00
Sloth
aac38e4633
- Added the medium quest opponent Gix 2.
2014-10-16 13:05:28 +00:00
Sloth
ac43f7d229
- Tweaked two AI functions.
2014-10-16 12:55:43 +00:00
Sloth
aa1fc8765e
- Fixed Changelings.
2014-10-15 20:54:16 +00:00
drdev
a3b3027ac2
Version bump to 1.5.29.006
2014-10-15 20:53:46 +00:00
drdev
7e20b07be8
Fix so cards in flashback zone don't display in the wrong place when viewed in their actual zone
2014-10-15 20:35:15 +00:00
drdev
adc0a48cec
Prevent crash if calling hasStringType with ""
2014-10-15 20:03:10 +00:00
drdev
8aa9fd050e
Fix flashback zone to work more like other zones and not crash for desktop game
2014-10-15 19:53:29 +00:00
drdev
e9c0e600ec
Tweak fix for isEquipped
2014-10-15 18:55:57 +00:00
drdev
5ba9a8d0f5
Version bump to 1.5.29.005
2014-10-15 18:50:30 +00:00
drdev
7c262c98e2
Fix so card name reflects alternate state properly
2014-10-15 18:44:51 +00:00
Sloth
37f44764ed
- Fixed isEquipped function.
2014-10-15 18:44:18 +00:00
drdev
546269761e
Fix so the ability to flip on picture/detail pane is determined properly
2014-10-15 18:34:40 +00:00
drdev
c75980335c
Fix name and mana cost display for split cards
2014-10-15 18:23:15 +00:00
drdev
65f3c5da2f
Fix so oracle text appears properly for split cards in editor
2014-10-15 18:01:40 +00:00
drdev
058f66c22f
Fix bug that prevented being able to play a card that had been returned to your hand or put on top of your library
2014-10-15 17:30:14 +00:00
drdev
cfeb022c91
Fix so conceding works immediately for human player 2 in head-to-head
2014-10-15 16:37:54 +00:00
drdev
a831201cd7
Remove unnecessary threadSafeIterator call
2014-10-15 16:12:37 +00:00
drdev
99e2b67e04
Prevent concurrent modification exception when moving token to a zone besides the graveyard
2014-10-15 16:07:54 +00:00
drdev
ab7fb0788e
Fix Mindslaver so you can actually take actions for your opponent
2014-10-15 15:33:47 +00:00
drdev
4f3bf5d6fa
Fix crash with MindSlaveMaster
2014-10-15 15:03:39 +00:00
drdev
c0e852b0a3
Fix crash when opening up Nursery or Pet tabs of Bazaar
2014-10-15 14:52:47 +00:00
drdev
e1d49610d6
Version bump to 1.5.29.004
2014-10-15 04:19:08 +00:00
drdev
487e239857
Support updating floating card panels as the zones update
2014-10-15 04:16:29 +00:00
drdev
1fd2aadbde
Fix so flip side of morph cards can be seen
2014-10-15 04:02:44 +00:00
drdev
c5898a0364
Support double click to hide zone popup
2014-10-15 03:51:24 +00:00
drdev
829590b072
Allow zone popup to remember size and position if closed and later reopened
2014-10-15 03:44:08 +00:00
drdev
5be609c09e
Prevent being able to view information in detail pane for hidden cards
...
Prevent foil overlay appearing for hidden cards
2014-10-15 03:23:19 +00:00
excessum
f2289584fc
- Fixed token image for Hydra Broodmaster (g_x_x_hydra.jpg)
2014-10-15 03:14:25 +00:00
drdev
6b71a89026
Fix so cards hidden in zone popup when appropriate
2014-10-15 02:43:31 +00:00
drdev
c8de1c884c
Include count in title
...
Fix hover effect for close button
2014-10-15 02:26:45 +00:00
drdev
649056d1dc
Support showing other zones in a popup window
2014-10-15 01:42:08 +00:00
drdev
6748e12d23
Fix crash when opening deck editor
2014-10-15 00:12:55 +00:00
drdev
c08a944ad3
Restore flexibility of avatar pane
2014-10-14 22:12:15 +00:00
drdev
0744df07e6
Fix so cards in hidden zones are properly hidden
2014-10-14 22:10:56 +00:00
drdev
337b03025d
Fix bug where creatures wouldn't visually leave the battlefield immediately when killed
2014-10-14 20:45:00 +00:00
drdev
5f2bcc198a
Lock in size of player details pane
2014-10-14 20:36:40 +00:00
drdev
da726d0268
Fix so font shrunk more appropriately
2014-10-14 20:25:11 +00:00
drdev
1315275267
Fix so Fathom Seer's morph ability can be cancelled
2014-10-14 19:08:07 +00:00
drdev
846dce0c56
Code cleanup
2014-10-14 18:50:27 +00:00
drdev
eec3efacca
Fix another corner case where updateSingleCard could crash
2014-10-14 18:49:56 +00:00
drdev
aeb710d764
Allow cancelling ability of Nullmage Shephard while in the process of selecting creatures to tap
2014-10-14 18:44:49 +00:00
drdev
b73594a530
Fix so spell/abilities display properly when card clicked
2014-10-14 04:42:22 +00:00
drdev
4810d15765
Version bump to 1.5.29.003
2014-10-14 04:34:26 +00:00
drdev
da2177385b
Prevent crash if trying to update an empty battlefield
2014-10-14 04:33:00 +00:00
drdev
e7ca193ad1
Prevent poison icon/number appearing more opaque
2014-10-14 04:25:56 +00:00
drdev
8e06f8e2bc
Improve layout of player details
2014-10-14 04:16:07 +00:00
drdev
0137bc5eaf
Improve display of avatar and life total (prevent life total getting cut off)
2014-10-14 03:57:13 +00:00
drdev
f62b93f05e
Prevent aura becoming unattached when undoing land tapping
2014-10-14 03:40:19 +00:00
drdev
3e33e7fc4c
Increase stack spacing a bit more
2014-10-14 03:30:19 +00:00
drdev
0804a9b632
Increase stack spacing
2014-10-14 03:26:07 +00:00
drdev
844f765ec6
Fix so auras properly attach to permanents
2014-10-14 03:18:10 +00:00
drdev
96980a9d30
Prevent getDefender crash
...
Optimize combat logic a bit using FCollection
2014-10-14 02:42:28 +00:00
drdev
86e3d5c9f2
Prevent blocker that's been removed during Declare Blockers from dealing combat damage
2014-10-14 02:27:30 +00:00
drdev
27ffb6ccfc
Ensure state-based effects and triggers updated when using Setup Game State
...
Remove unnecessary duplicate of setup game state code
2014-10-14 02:14:44 +00:00
drdev
f7f99366fc
Fix bug that prevented dying triggers from firing
2014-10-14 01:54:43 +00:00
drdev
3741588939
Remove unused import
2014-10-14 00:59:29 +00:00
drdev
bcbcc1cb5c
Fix updateSingleCard crashes
2014-10-14 00:56:20 +00:00
drdev
76ad6691a9
Fix crash from bad cast
2014-10-13 23:25:07 +00:00
drdev
8d71ae5cbf
Prevent crash when canceling prompt for card or player
2014-10-13 23:13:13 +00:00
drdev
1b70875b40
Make it possible to see card name via toString() before currentState.getName() is established (for debugging purposes mostly)
2014-10-13 23:03:03 +00:00
drdev
71a9f33d4c
Fix so each players opponents are cached in view
2014-10-13 05:24:33 +00:00
drdev
a8457ea75b
Prevent P/T flickering for good
2014-10-13 05:06:25 +00:00
drdev
f8a54eed14
Rename Attack/Defense to Power/Toughness for consistency
2014-10-13 04:37:55 +00:00
drdev
75f60f07c8
Fix so P/T adjustments from state based effects are applied
2014-10-13 04:27:30 +00:00
drdev
5c6d9736b2
Fix non* targeting restrictions (e.g. nonland)
2014-10-13 04:10:05 +00:00
drdev
84da2570d8
Fix so blocking arrow shown when declaring blockers
2014-10-13 03:42:46 +00:00
drdev
c32ade2bc0
Fix so combat arrows go away when combat ends
2014-10-13 03:36:43 +00:00
drdev
b663642d49
Prevent losing all planeswalker abilities after one activation
2014-10-13 03:28:30 +00:00
drdev
498283f9b4
Optimize getCardTypesFromList
2014-10-13 03:12:58 +00:00
drdev
d3c3e6fe43
Prevent passing game object to client when adding card to field
2014-10-13 02:29:42 +00:00
drdev
f0e75ae9bc
Fix so icons for selected cards in hand appear immediately
2014-10-13 02:19:42 +00:00
drdev
a7540481f6
Prevent passing GameObject instances to gui via SGuiChoose dialog
...
Fix so scry cards can appear in card picture pane
2014-10-13 02:03:03 +00:00
drdev
2b2e55a142
Prevent crash potential when updating attacker for view
2014-10-13 01:34:35 +00:00
drdev
7a1313d332
Fix crash when selecting a fake card in a list view
2014-10-13 01:29:44 +00:00
drdev
f905903db1
Fix bugs related to mana abilities being excluded
2014-10-13 01:17:02 +00:00
drdev
994903d080
Fix so log is updated immediately
2014-10-13 00:13:55 +00:00
drdev
57890310d8
Remove duplicate function for getting mana abilities
2014-10-12 22:52:11 +00:00
drdev
4cfb6a8659
Refactor card abilities into FCollections to protect access
2014-10-12 22:47:48 +00:00
drdev
6a299b89bf
Fix crash when viewing Player pane
2014-10-12 21:32:37 +00:00
drdev
144f651fa0
Support caching ability text and certain keywords in view
...
Update names of certain classes and fields for better consistency
Fix so summoning sickness icon doesn't appear for creatures with Haste
2014-10-12 21:23:27 +00:00
Sloth
4cbd16d7b5
- Cleanup and performance fixes in AI functions.
2014-10-12 21:06:55 +00:00
Sloth
10bd22a944
- Fixed and improved predictThreatenedObjects.
2014-10-12 20:07:30 +00:00
drdev
7ec8d04eb7
Reduce how often updateState is called for CardView
2014-10-12 16:18:21 +00:00
drdev
d744f76024
Prevent commander effect appearing in UI
2014-10-12 15:59:20 +00:00
drdev
8bf08cf12a
Prevent crash in updateSingleCard
2014-10-12 15:55:58 +00:00
drdev
91a714384a
Fix so revealing a collection of cards doesn't display them all in one row
2014-10-12 15:49:19 +00:00
drdev
c7b8a070f8
Fix so Enters the Battlefield triggers work
2014-10-12 15:43:31 +00:00
drdev
f172e72604
Prevent stack overflow error with FCollection.addAll
2014-10-12 14:22:34 +00:00
Sloth
48df213082
- Updated Booster Prices by Vecc.
2014-10-12 10:44:42 +00:00
drdev
ecebe7e13d
Remove unnecessary comments
2014-10-12 01:42:21 +00:00
drdev
92f187f6e3
Refactor card types to use class instead of a List<String>
...
Optimize Zone and other areas to use CardCollection
2014-10-12 01:37:27 +00:00
swordshine
351f0df19a
- Attempt to fix NPE when handling the Legendary rule and Planeswalker rule
2014-10-11 04:32:00 +00:00
drdev
ce0266c3d5
Fix crash with chosen player
2014-10-10 16:38:38 +00:00
drdev
033cf1701a
Prevent crashes from calling CardView.getCards and assumming non-null
2014-10-10 16:31:05 +00:00
drdev
f74f438765
Fix crash with Battalion
2014-10-10 16:23:24 +00:00
drdev
ea5e4857af
Prevent details mismatching in deck editor
2014-10-10 16:02:35 +00:00
drdev
d7d79d11cd
Fix crash with split cards
2014-10-10 15:52:48 +00:00
drdev
1d67bcbcc1
Fix so card text shows up properly in details pane
2014-10-10 15:43:21 +00:00
drdev
dfb260286a
Fix so summoning sickness icon appears initially
2014-10-10 14:27:57 +00:00
Agetian
1a16381e82
- Better names for the card sale cap options in quest preferences.
2014-10-10 13:35:31 +00:00
drdev
3538823e11
Swap out old GameView structure for new one
2014-10-10 05:52:18 +00:00
Sloth
42e3778778
- Added AI support for Perilous Research (given the right deck).
2014-10-09 21:57:45 +00:00
Sloth
94b81a6ec9
- Fixed AI not playing Sarkhan, the Dragonspeaker in Main1.
2014-10-09 20:07:30 +00:00
Sloth
7bd91363be
- Updated some quest decks.
2014-10-09 18:54:01 +00:00
drdev
8f023aaed3
Support updating game view
2014-10-09 15:01:45 +00:00
drdev
91e509ffd6
Fix so player view has zone updated
2014-10-09 01:50:29 +00:00
drdev
1ac14d3a29
Code cleanup
2014-10-09 01:36:52 +00:00
drdev
5e22f01358
Remove old implementation of game state serialization that was never used anyway
2014-10-09 01:30:16 +00:00
drdev
122e1ca75a
Fix crash when tapping mana
2014-10-09 01:12:59 +00:00
drdev
14c5e5242f
Support updating mana for player view
2014-10-09 01:09:54 +00:00
drdev
4ee4919d58
Remove unnecessary comments
2014-10-09 00:49:22 +00:00
drdev
6c95af229a
Support storing commander and commander damage in player view
2014-10-09 00:33:38 +00:00
drdev
5563d8b1c6
Support parsing keywords for players
...
Support updating PlayerView properties
2014-10-08 23:33:36 +00:00
Sloth
498ee2d74b
- Updated some quest decks.
2014-10-08 21:23:03 +00:00
drdev
9ba67076dc
Add enum and instance classes for keywords
2014-10-08 19:34:14 +00:00
Sloth
fcada08599
- Improved AI's doAssault function.
2014-10-08 18:07:48 +00:00
Sloth
ad0921ecbe
- Added AI support for Tyrant's Choice.
2014-10-08 14:59:23 +00:00
drdev
b35c3c4cd1
Remove unnecessary request rendering calls
2014-10-08 14:19:46 +00:00
Sloth
06f1b01489
- Updated some quest decks.
2014-10-08 12:03:07 +00:00
Sloth
9872b3c9d3
- Improved AI handling Glacial Fortress and friends.
2014-10-08 11:41:57 +00:00
Sloth
9c5e6beefa
- Added a new AI SVar "FreeSpellAI" which makes the AI play these cards before other spells.
2014-10-08 11:03:31 +00:00
Sloth
c2b0801ada
- Updated some SVars.
2014-10-08 10:38:06 +00:00
Krazy
1b5f9d257b
Fixed NPE if no available sets to draft from in quest mode.
2014-10-07 21:45:08 +00:00
swordshine
0f9865c4d3
- Remove "Static$ True" params in two scripts
2014-10-07 13:38:04 +00:00
swordshine
14c3a1387a
- Fixed War-Name Aspirant
2014-10-07 12:28:11 +00:00
swordshine
fb882f0fdb
- Fixed last commit
2014-10-07 07:47:25 +00:00
swordshine
267a9a2801
- Fixed copyParamsToMap
2014-10-07 07:05:17 +00:00
drdev
0851301985
Add serialize and deserialize logic for trackable objects
2014-10-07 05:39:35 +00:00
drdev
f0fc60b9dc
Support easily serializing and deserializing the TrackableProperty enum values themselves
2014-10-07 04:34:54 +00:00
drdev
b8285e3694
Add TrackableTypes to facilitate determination of default values as well as provide methods for loading and saving the property to file
2014-10-07 04:24:57 +00:00
drdev
75d1f5dea6
Add CardCollection class and special methods to CardView to make it easier to track changes to collections and make it possible to prevent changes outside Card class
...
Add delayed initialization of certain collection fields to Card to reduce memory usage and improve performance
2014-10-06 23:12:49 +00:00
drdev
44664bd30e
Optimize the logic around for attaching cards to other cards/players
2014-10-06 15:12:02 +00:00
drdev
5bfd8462b9
Fix crash when a split card is initialized
2014-10-06 05:46:57 +00:00
drdev
755fcfc087
Fix crash in WrappedAbility
2014-10-06 05:41:24 +00:00
drdev
2cedade957
Fix crash in tempShowCard
...
Fix crash that can occur from calling canPlay too early
2014-10-06 05:20:48 +00:00
Agetian
6eef6ab9ad
- Added quest preferences to make the max card selling price (default 1000) and the number of wins to remove the selling price limit (default 50) configurable.
2014-10-06 05:06:09 +00:00
drdev
255fc2ea5f
Prevent crash when opening deck editor
2014-10-06 04:57:42 +00:00
drdev
6242c33c6a
Avoid storing and passing IGuiBase instances everywhere since only one IGuiBase instance will ever exist on a single session
2014-10-06 04:49:03 +00:00
drdev
afcad4e672
Commit stage 1 of large game view refactoring
2014-10-06 04:06:42 +00:00
Sloth
e599aef134
- Added basic AI support for Necropolis Fiend.
2014-10-05 21:02:45 +00:00
Sol
bae8658c80
- Change the TapOrUntap Effect's default based on comparing the controller of the SA with the controller of the effected card
2014-10-05 17:33:12 +00:00
Sloth
6ac44f1618
- Fixed Paradox Haze.
2014-10-05 11:56:54 +00:00
Sloth
08c886cd96
- Fixed Nullstone Gargoyle.
2014-10-05 08:59:04 +00:00
Sloth
bc470536d5
- Fixed Erayo, Soratami Ascendant.
2014-10-05 08:55:10 +00:00
Sloth
5ee5b8a81d
- Fixed Incursion Specialist.
2014-10-05 08:46:44 +00:00
swordshine
5975d78be5
- Fixed Meandering Towershell
2014-10-05 02:26:33 +00:00
swordshine
102a65f6d0
- Fixed Tithe so it triggers Ob Nixilis, Unshackled twice
2014-10-05 02:21:52 +00:00
swordshine
bdd2e915f7
- Fixed Path to Exile and friends
2014-10-05 02:07:49 +00:00
excessum
fabc78ae84
- Fixed Kheru Lich Lord
2014-10-05 00:15:48 +00:00
Sol
55c65c323b
- Fix so Suppression Field doesn't RaiseCosts of ETB Replacement Effects.
2014-10-04 22:19:22 +00:00
Sloth
fc5cb66b2c
- Fixed Maelstrom Nexus.
2014-10-04 20:24:08 +00:00
swordshine
2428a6b0b1
- A better fix for ComputerUtilCard.applyStaticContPT()
2014-10-04 12:31:09 +00:00
excessum
f7e8d51701
- Fixed typo in r27822
2014-10-04 12:23:34 +00:00
excessum
2f49deed12
- Fixed NullFormatException with ComputerUtilCard.applyStaticContPT()
2014-10-04 12:22:27 +00:00
excessum
135a11fb3d
- Fixed bug with AI using double-strike damage when trying to kill an attacker in the first-strike phase with gang-blockers
2014-10-04 11:52:02 +00:00
drdev
ac23855453
Version bump to 1.5.29.002
2014-10-04 09:56:24 +00:00
drdev
e0d5115b57
Significantly improve performance of event handling and input processing
2014-10-04 09:50:18 +00:00
swordshine
b91530b799
- Removed duplicated codes "NumCounters"
2014-10-04 09:29:19 +00:00
swordshine
a8f640e00e
- Update Elephant Resurgence
2014-10-04 09:14:57 +00:00
swordshine
6532ad8e8d
- Updated more scripts
2014-10-04 09:09:28 +00:00
swordshine
17e8e116df
- Updated scripts for multiplayer games
2014-10-04 08:45:15 +00:00
drdev
6e5829aaa3
Fix direction of tab swipe
2014-10-04 06:38:22 +00:00
Chris
964579c840
Cleared out the changes.txt file, now ready for new material.
2014-10-03 23:57:59 +00:00
Krazy
aa3480be4d
The ! operator can now only precede a search term when using boolean expressions. This allows searches such as 'kaboom! | arms' to evaluate correctly.
2014-10-03 21:55:35 +00:00
drdev
20990440bb
Version bump to 1.5.29.001
2014-10-03 19:41:37 +00:00
drdev
ec8b577aaf
Fix crash when playing commander
2014-10-03 19:36:42 +00:00
drdev
102062fb13
Fix alignment of tab icons for non-compact mode
2014-10-03 19:28:48 +00:00
drdev
be5086e7f4
Make zooming in ItemManager image view easier
2014-10-03 19:26:05 +00:00
drdev
4b9aa2515d
Support switching tabs by flinging your finger left or right
2014-10-03 19:22:59 +00:00
drdev
ce043302db
Support compact tabs via setting
2014-10-03 19:06:32 +00:00
drdev
fe33235f08
Fix so cards in library update if you have to select multiple cards
2014-10-03 18:02:38 +00:00
Chris
e0aca90d0e
[maven-release-plugin] prepare for next development iteration
2014-10-03 17:50:03 +00:00
Chris
3285529e9f
[maven-release-plugin] prepare release forge-1.5.28
2014-10-03 17:49:48 +00:00
drdev
5752f3de59
Allow double tap to select card
...
Disable OK button when second tab selected
2014-10-03 17:13:58 +00:00
Chris
77ee3ad794
Preparing the changes.txt file for the next beta build and release.
2014-10-03 17:08:08 +00:00
drdev
5cad346879
Fix so item selected by default
2014-10-03 16:54:23 +00:00
drdev
76fc77acee
Add search field and increase size of dialog
2014-10-03 16:49:22 +00:00
drdev
72dc0437d2
Implement better dialog for searching library in mobile game
2014-10-03 15:47:21 +00:00
Sol
1cac45f3da
- Fix issue where CopyPermanent was not registering active triggers immediately, preventing ETB triggers from firing.
2014-10-03 15:45:42 +00:00
Sol
df1383c43e
- Fix for intervening if trigger bug
2014-10-03 15:36:13 +00:00
drdev
82bf43a519
Split up choose entity between desktop and mobile to allow varying implementations for search and reveal combo dialog
2014-10-03 13:49:14 +00:00
drdev
9f25b55cfb
Prevent flickering when multiple dialogs appear in quick succession
2014-10-03 13:25:52 +00:00
drdev
1d19df364f
Indicate progress when searching for multiple cards
2014-10-03 11:13:05 +00:00
drdev
54250bec7d
Improve title for search dialogs
2014-10-03 11:06:22 +00:00
drdev
c591031f48
Prevent having the same cards revealed multiple times
2014-10-03 10:34:35 +00:00
drdev
9391b0b486
Refactor logic that reveals cards before selecting a card so that it will be possible to combine the dialogs later
2014-10-03 10:32:16 +00:00
drdev
f04a47b15e
Fix bug where details for some cards were not being shown when tutoring
2014-10-03 09:41:22 +00:00
drdev
be7a646ba4
Version bump to 1.5.28.015
2014-10-03 07:24:03 +00:00
drdev
beb294bd08
Fix reanimation spells
2014-10-03 07:21:27 +00:00
drdev
80ef6519df
Version bump to 1.5.28.014
2014-10-03 06:59:01 +00:00
drdev
f456a4a095
Prevent game hanging if playing for ante
2014-10-03 06:57:02 +00:00
drdev
0536a9be5a
Version bump to 1.5.28.013
2014-10-02 22:45:52 +00:00
drdev
5d919d9e03
Make previous fix actually work
...
Fix so cards cast by opponent aren't hidden while on stack
2014-10-02 22:43:23 +00:00
drdev
a6b4e74263
Fix so combat icons appear immediately
2014-10-02 22:28:38 +00:00
drdev
7c53f96328
Prevent stuff getting out of sync
2014-10-02 22:17:54 +00:00
drdev
d2b6a0831d
Improve performance of rendering and event handling for Android app
2014-10-02 21:10:50 +00:00
drdev
d7bcbdd04b
Avoid copying unneccessary information to card views that can't be shown anyway
2014-10-02 20:08:20 +00:00
Sloth
3ea9e25c66
- Added AI support for Fume Spitter.
2014-10-02 19:00:58 +00:00
excessum
82e7d6a1e4
- Re-implemented Convoke shard mapping for AI
2014-10-02 12:34:11 +00:00
drdev
c6d2a9a6ed
Refactor event handling system to be much faster and more reliable
2014-10-02 10:31:37 +00:00
Sloth
75adde6794
- Updated some quest decks.
2014-10-01 21:44:23 +00:00
drdev
a870825b7a
Version bump to 1.5.28.012
2014-10-01 20:39:45 +00:00
drdev
c5ac3c652e
Use delayed event queue to improve performance of game startup and event processing in general
2014-10-01 20:29:01 +00:00
drdev
1f277a1e6b
Slightly optimize use of gameView.updateViews
2014-10-01 19:22:44 +00:00
drdev
1dc64e18c6
Ensure tapped reset when card leaves the battlefield
2014-10-01 19:11:28 +00:00
drdev
98951a9e2b
Prevent tapped card remaining tapped in graveyard
2014-10-01 19:08:45 +00:00
drdev
3bd35d225c
Prevent incorrectly preventing certain information being correct when first opening match screen
2014-10-01 17:12:35 +00:00
drdev
ec1451fe85
Make spacing consistent
2014-10-01 16:44:50 +00:00
drdev
d8962746e6
Clear damage when card leaves battlefield
2014-10-01 16:39:52 +00:00
drdev
4978e34262
Commit large scale CardView refactoring to support head-to-head better, handle hidden and face down cards better, and reduce flickering of P/T and other attributes
2014-10-01 14:15:25 +00:00
swordshine
b12ca2f1dc
- Update Formats for PerSetTracking
2014-10-01 11:57:19 +00:00
drdev
a7c2931ff9
Version bump to 1.5.28.011
2014-09-30 19:21:20 +00:00
drdev
f815c6d058
For now, prevent using player specific menu when that player doesn't have priority
2014-09-30 19:18:43 +00:00
Agetian
ba5feb5021
- Invert a condition in phasesCheck in an attempt to prevent a NPE
2014-09-30 19:00:30 +00:00
drdev
89fd88ad1d
Allow all overlays to face top human player if needed
...
Allow top human player to concede
2014-09-30 18:23:42 +00:00
drdev
f8c2af1ad3
Make player menus appear in the correct place
2014-09-30 18:10:30 +00:00
Agetian
ca2db87d6c
- A somewhat better temporary solution for the issue with foils: will now fully randomize the foil overlays inside the game (where there is no problem with them), but still set the default foil overlay of 1 for the deck editors (where the foil overlays "flicker" in case of randomization).
2014-09-30 18:08:04 +00:00
drdev
5eaa5733df
Fix so player specific menu can be tapped to close
2014-09-30 08:37:38 +00:00
drdev
f62c5d0343
Fix so player specific menus appear in correct location
2014-09-30 08:34:18 +00:00
drdev
3c3c488c48
Simplify code
2014-09-30 08:21:22 +00:00
drdev
989c6f0ffb
Add Hot Seat Mode setting for mobile game
...
Prevent crash when rendering card without display area set yet
2014-09-30 08:19:55 +00:00
drdev
8fb607c92d
Allow stack items to appear rotated 90 degrees
2014-09-30 08:11:10 +00:00
drdev
7f73d6f719
Avoid making theming optional since things don't look right otherwise
2014-09-30 08:10:55 +00:00
Sol
239f49c53d
- Add a Quest Preference for Item Level Restriction, defaulting to enabled (1).
2014-09-29 23:55:44 +00:00
Chris
72cf37406f
Added new card names to changes.txt.
2014-09-29 22:34:01 +00:00
drdev
3001429536
Fix so clipping works properly against objects rotated 90 degrees
2014-09-29 21:40:22 +00:00
drdev
a82123bb95
Fix so rotated 90 components can capture input
2014-09-29 21:33:07 +00:00
drdev
167c2befb0
Support 90 degree rotation so match menu can appear on right side of screen
2014-09-29 20:45:11 +00:00
Agetian
b35aa63654
- Attempt to fix Battalion according to friarsol's suggestion.
2014-09-29 18:56:41 +00:00
drdev
85bcd08eab
Tweak how 2nd human opponent displayed so its more of a mirroring effect than pure rotation
2014-09-29 18:49:07 +00:00
excessum
214c929ca3
- Re-factored payManaCostFromPool() out from payManaCost()
2014-09-29 12:36:33 +00:00
elcnesh
9ce50662fe
Fix counter placement sound playing repeatedly.
2014-09-29 09:08:45 +00:00
Sloth
97a46fae15
- Fixed several bugs in isPreferredTarget.
2014-09-28 21:35:46 +00:00
drdev
8583b45b81
Version bump to 1.5.28.010
2014-09-28 19:42:58 +00:00
drdev
1d02422553
Add Chromatic and Epic challenges
2014-09-28 18:38:24 +00:00
drdev
04f725a142
Add Domain achievement
2014-09-28 17:50:19 +00:00
drdev
962ea5c452
Fix so targets for subabilities of stack items are accounted for with target arrows
2014-09-28 17:36:14 +00:00
drdev
05f289222a
Add 3 deck challenge achievements
2014-09-28 16:42:23 +00:00
drdev
fece3f9f0b
Add Challenges achievement category
2014-09-28 16:07:38 +00:00
drdev
56e2e63379
Prevent P/T being hidden for tapped cards in a stack
2014-09-28 16:02:20 +00:00
drdev
8209e80b03
Support showing special symbols used by charms
2014-09-28 15:49:41 +00:00
drdev
ff50f4fe5f
Use \u syntax for special characters
2014-09-28 15:45:32 +00:00
elcnesh
e44b4b3cbc
Multiple fixes.
...
- Make determination of card viewing permissions much faster;
- A general fix related to choosing a fixed amount of options from a list;
- Improve display of card's names;
- Reduce card flickering when changing phases.
2014-09-28 15:43:34 +00:00
drdev
6969aaad91
Cleanup charm formatting
2014-09-28 15:39:27 +00:00
drdev
e19c0ba694
Version bump to 1.5.28.009
2014-09-28 15:06:00 +00:00
Agetian
0c09cdbbe0
- Better version of the previous fix.
2014-09-28 13:47:49 +00:00
Agetian
cb93455530
- Fix a NPE with automated targeting for cards that require dividing damage (e.g. Polukranos, World Eater; Armament Corps).
2014-09-28 13:45:27 +00:00
drdev
024d832bce
Add support for displaying formatted timestamp for earned achievements
2014-09-28 10:06:10 +00:00
drdev
43d4bab1b7
Add timestamp support to achievements
...
Throw out any previously earned ManaScrewed achievements due to now fixed bug
2014-09-28 09:40:21 +00:00
drdev
0a313c4071
Fix ManaScrewed achievement
2014-09-28 09:25:03 +00:00
drdev
89348087af
Reduce size of achievements file
2014-09-28 09:07:13 +00:00
drdev
2306524df1
Refactor achievement definitions to make them easier to implement
2014-09-28 09:01:16 +00:00
Agetian
cc920261d8
- Fix effects like Fact or Fiction not revealing the cards properly to the player.
2014-09-28 07:32:51 +00:00
Agetian
09b8e0f9e1
- Make it impossible to undeclare attackers with "CARDNAME attacks each combat if able" at will.
2014-09-28 06:15:52 +00:00
excessum
f9a4cd63d7
- AI will now take note of static P/T abilities when using Animate and Pump effects
2014-09-28 02:53:03 +00:00
excessum
4b51b0f9e7
- Simplified removal of likely blockers in chooseCardsForConvoke()
2014-09-28 01:10:06 +00:00
drdev
43382d5f9d
Update CHANGES.txt
2014-09-27 22:53:08 +00:00
drdev
e90b347692
Version bump to 1.5.28.008
2014-09-27 22:38:17 +00:00
drdev
528642a11e
Fix so combat arrows appear red again
2014-09-27 22:35:34 +00:00
drdev
2921bc6a9f
Fix so blocking arrow appears immediately upon declaring blockers
2014-09-27 22:27:14 +00:00
drdev
04229ba711
Fix so Always Yes and Always No options appear for optional triggered abilities
2014-09-27 22:12:49 +00:00
drdev
40802d126b
Small rendering optimization
2014-09-27 22:02:01 +00:00
Sloth
a7bcc7d9d3
- Fixed text of Dance of the Dead.
2014-09-27 21:37:52 +00:00
drdev
afe1552659
Add Storm Chaser achievement
2014-09-27 21:25:49 +00:00
drdev
535e72e3fc
Add Arcane Master achievement
2014-09-27 21:16:43 +00:00
drdev
c3871c1d82
Fix issue where earned achievements weren't being saved for mobile game
2014-09-27 20:57:56 +00:00
drdev
15f61402ba
Go back to re-using game thread to avoid creating too many threads
2014-09-27 20:51:33 +00:00
drdev
cc3480b266
Add ManaFlooded achievement
2014-09-27 20:44:31 +00:00
drdev
a1c7d97807
Remove extra period
2014-09-27 20:28:04 +00:00
drdev
a4f53729df
Add ManaScrewed achievement
2014-09-27 20:27:04 +00:00
Sloth
14f31bfabe
- Improved ordering in playReusable.
2014-09-27 20:23:04 +00:00
Sloth
422271ab4d
- Fixed NPE when AI's Goblin Arsonist dies.
2014-09-27 20:17:32 +00:00
drdev
a5be45a160
Add RagsToRiches achievement
2014-09-27 20:16:21 +00:00
drdev
35a31fc2d3
Revert change not meant to be committed
2014-09-27 19:56:34 +00:00
drdev
84f564b65e
Create achievement tracker class to make it easier to track information for certain achievements
2014-09-27 19:55:48 +00:00
Sloth
520adae0fd
- Fixed Abomination of Gudul.
2014-09-27 19:50:59 +00:00
drdev
1c6bf04143
Fix mana cost payments for cards that cost 0 mana
2014-09-27 19:43:59 +00:00
excessum
1cd69ebcb3
- Implemented AI for Convoke
2014-09-27 15:12:38 +00:00
excessum
3c9d6645e4
- Re-factored AiBlockController.assignBlockers() overloads and associated utility functions.
2014-09-27 15:03:11 +00:00
Agetian
1c58d91ef5
- Fix tapping events not firing off for Convoke.
2014-09-27 14:48:24 +00:00
excessum
204be837be
- Fixed power for Watcher of the Roost
2014-09-27 02:16:15 +00:00
drdev
32ef0a898a
Allow quick tapping to perform consecutive double tap actions
...
Prevent long press action being handled a bit after finger is released due to lag
2014-09-26 20:00:17 +00:00
drdev
9cdeceaabd
Prevent long press causing achievement to not be selected
2014-09-26 19:22:45 +00:00
drdev
fc00dfa8af
Turn on continuous rendering to improve responsiveness
2014-09-26 19:20:52 +00:00
drdev
b4bcee6bc6
Make gameViews final
2014-09-26 19:15:49 +00:00
Agetian
f833a49c7f
- Fix targeting arrows in the desktop version of the game.
2014-09-26 15:30:28 +00:00
elcnesh
af731da251
Minor textual fix.
2014-09-26 12:59:53 +00:00
drdev
de5b026c4e
Version bump to 1.5.28.007
2014-09-26 10:49:40 +00:00
drdev
f4829869c9
Remove attack traces
2014-09-26 10:47:54 +00:00
drdev
88cd6b0ba1
Fix so attack and defend icons appear
2014-09-26 10:44:08 +00:00
drdev
1cc9056b7b
Optimize card rendering behind other cards
...
Fix issue with achievement tooltip not appearing at times
2014-09-26 10:32:09 +00:00
elcnesh
3f1f199537
Use caching for CombatView (plus some random NPE and concurrency fixes).
2014-09-26 07:38:47 +00:00
Sol
3c411f3a3c
- "Effect" effects that contain triggers will now be registered immediately instead of waiting for the next registration time.
2014-09-26 00:22:05 +00:00
Sol
2cab5a7a11
- Tweaking Vengevine script to adhere to how triggers register
2014-09-26 00:07:09 +00:00
Sloth
b5b33c9afc
- Updated some quest decks.
2014-09-25 20:11:43 +00:00
drdev
57a552dc04
Move FTrace to forge.core
2014-09-25 19:17:56 +00:00
drdev
56908b9516
Add requestRendering calls to aid in performance
2014-09-25 18:15:38 +00:00
drdev
a2030f7db6
Use separate background threads for certain actions instead of re-using game thread
2014-09-25 17:55:07 +00:00
drdev
ab984bad9b
Prevent starting trace multiple times before ending it
2014-09-25 17:40:25 +00:00
drdev
bde531ad50
Remove render traces
2014-09-25 17:31:59 +00:00
drdev
74f088bf58
Add support for printing trace information
2014-09-25 17:22:23 +00:00
drdev
51ed1f758b
Version bump to 1.5.28.006
2014-09-25 16:06:02 +00:00
drdev
096b4f7e12
Ensure caches cleared between games
2014-09-25 16:03:49 +00:00
drdev
7fd3b39765
Temporarily disable human v. human
2014-09-25 15:58:21 +00:00
drdev
d29ae9d948
Remove press delay to make app feel more responsive
2014-09-25 15:55:12 +00:00
Sloth
6bd10d6a9a
- Fixed more ChangeZone triggers.
2014-09-25 15:53:54 +00:00
drdev
a89c9df904
Prevent crash when starting game without name configured
...
Avoid unnecessary duplication of event handling when two human players
Avoid duplicate copies of views when two human players
2014-09-25 15:49:23 +00:00
Sloth
70f780ab11
- Fixed more ChangeZone triggers (A-G).
2014-09-25 15:01:22 +00:00
elcnesh
5b84bdfb75
- Fix a possible IllegalArgumentException.
...
- Hotfix for foil cards: always use foil index '1' rather than a random foil (prevents flickering in deck editor).
2014-09-25 14:59:52 +00:00
Sloth
54e29afe26
- Fixed cards with "When CARDNAME is put into a graveyard from anywhere, shuffle it into its owner's library".
2014-09-25 14:43:48 +00:00
drdev
28dfb26329
Prevent mana tapping for second human player causing issues
2014-09-25 14:04:26 +00:00
drdev
d701242e65
Support showing card zoom upside down if second human player is active
2014-09-25 13:54:50 +00:00
drdev
655e1f7e0f
Support rotating top player panel when playing Human v. Human on same device
2014-09-25 13:29:51 +00:00
drdev
43d2169ba5
Prevent earning achievements when playing Human v. Human on the same device
2014-09-25 13:27:58 +00:00
excessum
938ffba9b5
- Fixed token image names for Magic 2015
2014-09-25 13:27:32 +00:00
drdev
62ab06b188
Support drawing prompt rotated 180 degrees
2014-09-25 12:52:11 +00:00
drdev
4e2729b4f0
Prevent showing menu bar when there are two prompts
2014-09-25 11:41:49 +00:00
drdev
1b0346219d
Code cleanup
2014-09-25 11:37:24 +00:00
drdev
42af632ccf
Fix so opponent's hand shown for duration of mindslave turn
2014-09-25 11:33:00 +00:00
drdev
b563109dbc
Prevent crash that can occur at end of Mindslaver turn
2014-09-25 11:14:55 +00:00
drdev
b78c7d76af
Fix so conceding after a Mindslaver turn works
2014-09-25 10:59:34 +00:00
drdev
7857b4d5c9
Fix issue with Mindslaving opponent
2014-09-25 10:46:37 +00:00
drdev
19ae842ba5
Prevent showing two instances of WinLose screen
2014-09-25 10:30:52 +00:00
drdev
e47ad1eeed
Make it so human player has prompt disabled while other human player has an input active
2014-09-25 10:14:33 +00:00
drdev
c7ec4d9c64
Fix crash when starting AI v. AI match
2014-09-25 10:02:59 +00:00
drdev
a76c9f25fd
Fix so loading overlay actually appears
2014-09-25 06:42:19 +00:00
drdev
3d8341096c
Change API version back to 20 since that wasn't the problem
2014-09-25 06:08:40 +00:00
swordshine
801d7ecbfb
- Added Dragon Grip
2014-09-25 05:13:35 +00:00
swordshine
b38bff844b
- Added Ride Down
2014-09-25 04:38:04 +00:00
Chris
ece36b70ef
Added new card names to changes.txt.
2014-09-24 23:13:47 +00:00
drdev
b92f67aa7e
Change API version back to 19 to see if that helps
...
Version bump to 1.5.28.005
2014-09-24 21:19:38 +00:00
drdev
1af5223b82
Fix so ability selection dialog formats text correctly
2014-09-24 21:12:52 +00:00
drdev
c9e131a1f0
Refactor code to prevent duplication of match code
2014-09-24 21:03:49 +00:00
Sloth
236ac164b0
- Added a medium version of the Abraham Lincoln opponent and updated 2 quest decks.
2014-09-24 21:01:33 +00:00
Sloth
68107c0386
- Added an easy version of the Amphibian opponent.
2014-09-24 19:47:25 +00:00
elcnesh
6db5685906
Make LocalGameView a bit faster, plus some minor refactoring.
2014-09-24 14:16:42 +00:00
excessum
2f70494c14
- AI will now consider multi-blocks before attacking (avoid 1/4 lifelink attacking two 2/2s)
2014-09-24 13:27:35 +00:00
excessum
7226e24cf5
- Moved canBeBlockedProfitably() from AiBlockController to ComputerUtilCard
2014-09-24 13:12:52 +00:00
excessum
14c4b95658
- Re-factored AiBlockController.shouldThisBlock() into ComputerUtilCard.doesSpecifiedCreatureBlock()
...
- Changed Outlast AI to use doesSpecifiedCreatureBlock()
2014-09-24 13:04:46 +00:00
Agetian
2813896e6b
- Added a fix by Swordshine that fixes playing spells without paying their mana cost and playing spells for their alternative cost.
2014-09-24 13:02:44 +00:00
Sol
5b59db8b59
- Updating Changes with information about the new trigger fixes.
2014-09-24 03:00:42 +00:00
drdev
c10c90e075
Fix crash when starting next game of match
2014-09-23 19:24:14 +00:00
Sloth
d4b46dbf8b
- Fixed implementation of game rule 704.5f (creatures with 0 toughness aren't "destroyed").
2014-09-23 18:58:07 +00:00
Sloth
ff2c700d5e
- Fixed Rough // Tumble in Commander 2013.
2014-09-23 18:42:32 +00:00
Sloth
19d6d035a4
- Fixed Abzan Charm.
2014-09-23 18:39:54 +00:00
Sloth
d8cff22024
- Fixed Mirror of Fate not allowing less than 7 cards.
2014-09-23 18:37:30 +00:00
Agetian
fbf2b77c3a
- Fix token image for Goblin Kaboomist (Land Mine).
2014-09-23 16:07:45 +00:00
drdev
efefedd445
Support showing prompt for second human player
2014-09-23 13:38:39 +00:00
Sloth
b7ceefc8c4
- Updated some SVars.
2014-09-23 12:33:13 +00:00
drdev
1d965da35e
Fix so second player's prompt appears and button images don't extend outside their bounds
2014-09-23 11:52:50 +00:00
drdev
6a5cd5f39f
Start refactoring to make Human v. Human support better
2014-09-23 11:22:36 +00:00
swordshine
edf8c58754
- Added Ashcloud Phoenix
2014-09-23 11:21:15 +00:00
swordshine
6e35fee7ba
- Fixed Narset, Enlightened Master
2014-09-23 11:18:13 +00:00
drdev
cbb80c482e
Add achievements for winning with Phage and Door to Nothingness
2014-09-23 09:48:23 +00:00
drdev
fb7ec4bad5
Add Test of Endurance alt win condition
2014-09-23 09:20:14 +00:00
drdev
1559825d86
Uncommit allowing cheating for achievements
2014-09-23 09:14:10 +00:00
drdev
8264fd8075
Support earning Planeswalker ultimate achievements
2014-09-23 08:53:28 +00:00
drdev
0c9b6ec08a
Shorten some achievement names so they fit
2014-09-23 07:33:23 +00:00
Sol
e05ff43f74
- A whole bunch more adjusted "dies" triggers.
2014-09-23 03:23:51 +00:00
Sol
d6935e9e9a
- Fixing even more triggers for "dies" not functioning with the new trigger code
2014-09-23 02:53:23 +00:00
Sol
46d3c7c044
- Fixing more triggers for "dies" not functioning with the new trigger code
2014-09-23 02:06:06 +00:00
elcnesh
bf7944d108
Speed boost to GUI refactoring, mostly by using the Caches smarter.
2014-09-22 22:32:09 +00:00
Chris
d545802b18
Added new card names to changes.txt.
2014-09-22 22:01:48 +00:00
drdev
323b9a4048
Fix issues with CardZoomer
2014-09-22 18:21:45 +00:00
Agetian
ecd39b85a2
- Remove an unused method.
2014-09-22 17:54:11 +00:00
Agetian
b357f88a8c
- Attempt to fix blocker targeting arrows without breaking the combat log.
2014-09-22 17:50:09 +00:00
drdev
86ecc75dbe
Support showing card associated with achievement using double click or middle/long press
2014-09-22 15:31:09 +00:00
drdev
a4f8ee4f9c
Add Planeswalker Ulimtates achievements
2014-09-22 15:05:11 +00:00
drdev
9ea8d84ee8
Refactor achievements so they're not packaged with the game
2014-09-22 14:11:43 +00:00
elcnesh
99626fc9b7
Add new dev mode option to menus, and remove a superfluous synchronized() call.
2014-09-22 13:12:55 +00:00
excessum
d2415c7aa5
- Fixed bug with AI failing to activate Deathtouch in combat
2014-09-22 12:27:38 +00:00
elcnesh
2442362e5b
Fix a lot of concurrency issues and some other GUI problems.
2014-09-22 12:10:50 +00:00
Sloth
44aed6b85d
- Added AI support for Duneblast.
2014-09-22 07:25:46 +00:00
Sol
49d4d3cd77
- Updating a few more scripts to run better with the new trigger changes
2014-09-22 03:21:09 +00:00
Sol
a6c8d2b8fe
- Updating a few scripts to run better with the new trigger changes
2014-09-22 02:35:07 +00:00
Krazy
97e330a2bf
Fixed Death Frenzy's mana cost.
2014-09-22 02:02:43 +00:00
Sloth
e85d22995d
- Updated some more SVars.
2014-09-21 21:02:51 +00:00
Sloth
59949eea96
- Added AI support for Barrage of Boulders.
2014-09-21 20:44:08 +00:00
Sloth
b1c07c8f7a
- Added AI support for Crackling Doom.
2014-09-21 20:08:01 +00:00
drdev
2270b047bc
Improve display of Achievement Earned dialog for special achievements
2014-09-21 19:04:35 +00:00
drdev
c9709a21f2
Uncomment hasCheated check that was mistakenly committed
2014-09-21 18:50:35 +00:00
drdev
ce00d3159a
Use "Great" instead of "Huge"
2014-09-21 18:42:44 +00:00
drdev
f33bc09468
Shorten achievement name and prevent it's image being used for something else
2014-09-21 16:00:03 +00:00
drdev
b5aa3b429e
Commit first set of alternate win achievements
2014-09-21 15:22:59 +00:00
Sloth
d6fa02582b
- Fixed Stigma Lasher.
2014-09-21 15:18:51 +00:00
drdev
8f32e44223
Add keystore to SVN
2014-09-21 13:55:41 +00:00
drdev
4696b5ccbc
Make stack wider (particularly on tablets) to prevent it wrapping as much
2014-09-21 13:46:25 +00:00
swordshine
4430dee771
- Added Deflecting Palm
2014-09-21 05:26:11 +00:00
drdev
ef25938d8e
Clarify comment
2014-09-21 05:23:33 +00:00
drdev
d98a617592
Use height ratio for scaling instead of the min of width and height ratios
2014-09-21 05:21:57 +00:00
excessum
c9e74d3dc1
- Fixed token image names for Khans of Tarkir
2014-09-21 04:54:50 +00:00
drdev
d92c7233d5
Bump to API 20 properly
2014-09-21 04:22:21 +00:00
drdev
35dd00e365
Revert previous change
2014-09-21 04:03:57 +00:00
drdev
cc99b4533d
Update platform to 20
2014-09-21 04:02:56 +00:00
drdev
9663105622
Tweak scaling logic so Android app looks better on tablets and so there's only 1 scaling function instead of 4
...
Version bump to 1.5.28.004
2014-09-21 03:49:57 +00:00
excessum
244293c119
- Added check for Ferocious when using Savage Punch
2014-09-21 03:43:17 +00:00
excessum
46033d55a9
- Implemented AI for Crater's Claws
2014-09-21 03:38:15 +00:00
Sol
3db4d519b7
- Updating triggers to a Register/Clear mechanism. Goal is to fix issue with Deathgreeter (etc) not triggering when multiple creatures LTB.
2014-09-21 03:12:43 +00:00
drdev
829d0f82e9
Fix GUI refactoring issue that was preventing Android app from working on mobile devices
2014-09-21 02:14:49 +00:00
Sloth
1ce3ed4407
- Fixed Crackling Doom.
2014-09-20 19:37:41 +00:00
Sloth
65feaca0c2
- Added draft rankings for KTK.
2014-09-20 19:35:20 +00:00
swordshine
9554275d0f
- Added Villainous Wealth
2014-09-20 14:04:59 +00:00
excessum
20cf653fb1
- Fixed ordering of mana symbols in card costs
2014-09-20 13:33:14 +00:00
excessum
eeeeee8a1d
- Fixed missing keyword for Efreet Weaponmaster
2014-09-20 12:51:26 +00:00
drdev
591b59df05
Make it easier to show a scaled version of the mobile dev app
2014-09-20 12:37:12 +00:00
swordshine
c9e4aa1c51
- Added Kheru Lich Lord
2014-09-20 12:33:14 +00:00
Sloth
c5a44c9b04
- Fixed a rare bug in knownOriginCanPlayAI (Norin the Wary bug).
2014-09-20 12:27:34 +00:00
swordshine
3eefce7176
- Added Howl of the Horde
2014-09-20 12:14:50 +00:00
excessum
c8b57e90ed
- Extended OblivionRing logic for Suspension Field
...
- Implemented rudimentary logic for Outlast
- Fixed mana cost for Dazzling Ramparts
2014-09-20 10:24:43 +00:00
Agetian
072a0941e1
- Make a default value in AiProps correspond to the value set in the Default AI profile.
2014-09-20 08:03:11 +00:00
Agetian
5549604d0d
- Tweak spell prediction when deciding whether to move equipment or not.
...
- Enable spell prediction (works for AttachAi only at the moment).
- The Default AI profile will only move equipment from one creature to another if the one it's currently attached to is useless, but will consider it a priority task to move equipment away from useless creatures.
- The Reckless AI profile will always move equipment from worse creatures to better ones but will prioritize getting as many threats and other permanents out before moving creatures around (currently - even if the creature the equipment is attached to was rendered useless).
2014-09-20 08:01:58 +00:00
Agetian
2abcc7c951
- Disable spell prediction for PumpAi.
2014-09-20 07:30:21 +00:00
Agetian
68f35d3a6f
- Reverted some of the modifications related to the way spell prediction works (canPlaySa can't currently be a part of the process).
...
- Limited predictSpellToCastInMain2 to idenitifying permanents to put on the battlefield only.
- For now, keep spell prediction disabled until the conditions and effects are tested well enough and do not cause the AI to prevent itself from performing other priority tasks.
2014-09-20 07:24:12 +00:00
excessum
32a3f5964e
- Implemented AI for Launch the Fleet
2014-09-20 07:10:18 +00:00
Agetian
f55ae8ab95
- Disable all prediction for Main 2 spells until I can figure out the stack overflow issue.
2014-09-20 04:48:53 +00:00
excessum
dd6d7e7ae8
- Fixed missing keyword for Icefeather Aven
2014-09-20 02:58:43 +00:00
excessum
3abb197fca
- Fix for zero division error in PumpAiBase
2014-09-20 02:22:09 +00:00
Sloth
a19c05ca56
- Improved blocking AI for blockers that don't survive until the next turn anyway (due to Vanishing or Fading).
2014-09-19 22:22:17 +00:00
drdev
96ca7d1df8
Version bump to 1.5.28.003
2014-09-19 22:09:05 +00:00
drdev
d7d20925f3
Tweak previous fix
2014-09-19 21:52:21 +00:00
drdev
1d5c552bd9
Prevent updating achievements for a game where the user cheated using Dev mode functions
2014-09-19 21:50:13 +00:00
drdev
4cb64a18aa
Refactor dev mode cheat functions into separate class that through it's restricted access allows determining if a player as cheated during a game
2014-09-19 21:45:24 +00:00
Sol
799e86bf0f
- Improve tgt prompt for Jilt
2014-09-19 21:31:00 +00:00
drdev
1d092bf821
PLuralize certain dev mode actions
2014-09-19 20:54:35 +00:00
drdev
3b2a992999
Make name and order of Dev menu items be consistent
2014-09-19 20:47:27 +00:00
drdev
854030e6d4
Prevent remembering Dev Mode unlimited lands between games to prevent accidentally leaving it that way and then playing more than one land per turn
...
Clean up Dev Mode pane so case is consistent and toggle color is consistent with other labels
2014-09-19 20:33:49 +00:00
drdev
25b862ef5d
Improve Achievement Earned dialog for mobile game
2014-09-19 19:50:22 +00:00
Chris
3d2d4555e7
Added new card names to changes.txt.
2014-09-19 17:39:25 +00:00
Agetian
9a9ebb59bd
- NPE prevention in TargetingOverlay (not sure why getController would return null during an ongoing game in the first place though, might be worth investigating)
2014-09-19 14:19:51 +00:00
elcnesh
4a37042149
Restore support for ordering cards in hand.
2014-09-19 14:08:40 +00:00
elcnesh
fbee794685
Fix creatures displaying as "being blocked" incorrectly.
2014-09-19 07:44:25 +00:00
elcnesh
66768b6ddf
Fix pile effects (Fact or Fiction) for new GUI code.
2014-09-19 07:39:45 +00:00
Agetian
cdcb9c84be
- Added a way to disable predictive analysis for spells in Main 2 via an AI property PREDICT_SPELLS_FOR_MAIN2 (currently prediction is enabled by default for all profiles).
2014-09-19 04:39:44 +00:00
swordshine
b686341cbf
- Fixed Meandering Towershell
2014-09-19 04:37:08 +00:00
Agetian
9564fba6f2
- Prevent an infinite loop when trying to process PumpAllAi in predictSpellToCastInMain2.
2014-09-19 03:54:36 +00:00
Sol
824cee4632
- Fixing small script issues
2014-09-19 03:15:59 +00:00
Sol
a56e6b761e
- Updating edition file to correct Archers' Parapet name
2014-09-19 01:36:52 +00:00
Sol
81fdb73ff4
- Fix typo for name of Archers' Parapet
2014-09-18 23:18:56 +00:00
Sol
6b7f42147d
- Updating mtg-data.txt
...
- Adding Oracle text to KTK
2014-09-18 23:10:30 +00:00
Sol
bd27893fd3
- Adding a handful of cards by Kapoue
2014-09-18 23:04:30 +00:00
Krazy
15ba70475b
Fixed High Sentinels of Arashin missing its activated ability.
2014-09-18 22:27:37 +00:00
Sloth
99624e6527
- More little text and script fixes.
2014-09-18 21:19:30 +00:00
Sloth
efd9c0ed74
- Updated some AI SVars and fixed a typo.
2014-09-18 20:46:58 +00:00
Sloth
6103f9f87d
- Updated blockdata and TypeLists.
2014-09-18 20:38:04 +00:00
Sloth
348591b966
- Merged KTK branch into trunk.
2014-09-18 20:03:04 +00:00
drdev
b1065c4328
Fix tooltip width
2014-09-18 19:39:34 +00:00
drdev
27f695963d
Remove unnecessary period
2014-09-18 18:28:19 +00:00
drdev
b6222582fa
Add support for displaying achievement earned dialog nicer
2014-09-18 18:25:59 +00:00
elcnesh
0d006b6ab6
Add a lot of comments to the view classes and remove a deprecated method.
2014-09-18 16:55:40 +00:00
drdev
ede7931deb
Fix order more properly
2014-09-18 14:59:24 +00:00
drdev
076b87ab32
Fix achievement order
2014-09-18 14:58:07 +00:00
elcnesh
617f5d0889
Fix to prevent some concurrency issues.
2014-09-18 14:53:47 +00:00
Agetian
5a45730a0f
- Return default property values from AiController.getIntProperty and AiController.getBooleanProperty in case of an erroneous call.
2014-09-18 14:50:44 +00:00
Agetian
b39ac29746
- Prevent NumberFormatException when AI properties are queried from runAsAi.
2014-09-18 14:42:34 +00:00
drdev
25842fe5ca
Fix so Magic card back doesn't show through for transparent trophy
2014-09-18 14:37:59 +00:00
excessum
55dbe5bc09
- Changed isEffectiveAttacker() to ignore ability pumps.
...
- Reworked attack pumps for attackers
2014-09-18 13:23:08 +00:00
Sloth
3d85c7c791
- The AI will now take "CARDNAME can't be blocked except by three or more creatures." into account when attacking.
2014-09-18 12:34:49 +00:00
excessum
f37835b7d0
- Fixed PumpAiBase.pumpedCreature() not copying the attack/defense bonuses of the target creature. This should fix the AI's inability to apply repeatable attack/defense pumps.
2014-09-18 12:02:40 +00:00
Agetian
cf70a969b1
- At least for now, added an AI profile property RESERVE_MANA_FOR_MAIN2_CHANCE that indicates a chance that the AI would want to reserve mana for a main 2 phase spell. Currently set to 0 for all profiles (the AI will not reserve mana).
...
- The AI will obey mana reservations either if the spell ability is explicitly marked as low priority with SVar LowPriorityAI or, if it's not marked as low priority, depending on the random chance as specified in RESERVE_MANA_FOR_MAIN2_CHANCE.
2014-09-18 11:47:45 +00:00
Agetian
50553802e7
- Fixed the previously inverted logic.
2014-09-18 08:50:14 +00:00
Agetian
a902f5f1e7
- For now, ignore mana source reservations unless the AI has explicitly specified that the spellability is of low priority.
2014-09-18 08:46:16 +00:00
elcnesh
ac4a6049a5
- Hopefully reduce the P/T flickering.
...
- Assign a random negative int to each hidden CardView to prevent awt from crashing.
2014-09-18 08:26:42 +00:00
Agetian
1ea2b9d034
- Allow the AI to correctly predict the ability to cast a certain spell in Main 2 phase with the canPlaySa logic.
2014-09-18 08:05:37 +00:00
Agetian
57403ff053
- canPlay does not work as intended in context, removing for now.
2014-09-18 07:52:54 +00:00
Agetian
435adf41d9
- Removed a debug comment.
2014-09-18 07:46:20 +00:00
Agetian
67649130c7
- Modified the logic of Main 2 spell prediction to account for canPlay()
2014-09-18 07:42:35 +00:00
Agetian
973a7b6bc6
- For now, do not reserve mana for spells when deciding whether to pump/not to pump a creature (hopefully will get the AI screwed over in fewer cases than otherwise :)
2014-09-18 07:36:07 +00:00
Agetian
20b9b6fa17
- Fix the blocker targeting arrows not appearing in time because the declared blockers were not passed to the combat view until the blockers were finalized (please review).
2014-09-18 06:59:31 +00:00
drdev
547b570406
Refactor achievements to use new trophy style and offer 4 tiers
2014-09-18 05:39:47 +00:00
Agetian
69bc6d5ac4
- Fix the extra tap events firing from the Pump AI.
2014-09-18 05:15:38 +00:00
Sol
554f9cfc6f
- Fixing toughness bonus for Spur Grappler
2014-09-18 00:49:15 +00:00
Krazy
23ff256892
Fixed Typo
2014-09-17 23:33:54 +00:00
Krazy
2ce558c3f4
Removed debugging line.
2014-09-17 23:22:13 +00:00
Krazy
bb1f61a2a9
Added support for Kin-Tree Invocation (KTK).
2014-09-17 23:11:15 +00:00
Agetian
f9bbaef92b
- Attempt to fix the concurrent modification exception related to card extrinsic hidden keywords by using a thread-safe array list.
2014-09-17 19:37:01 +00:00
Agetian
5cec620a9f
- Make sure that the AI does not randomly move the same equipment around from creature to creature within the same turn (the related logic is currently used in the Reckless AI profile).
2014-09-17 18:48:07 +00:00
Agetian
570b90b859
- Mistype fix, clarification.
2014-09-17 15:46:51 +00:00
Agetian
d06edd2ed3
- Attempt to fix NPEs related to SpellAbilityRestrictions queried with no activator set for the spell ability.
2014-09-17 15:38:19 +00:00
elcnesh
e710743a3b
Fix cards showing up black and NPE's related to CardPanel.
2014-09-17 14:53:55 +00:00
Sloth
51b3d723b9
- The Prowess keyword will now set a BuffedBy SVar for the AI.
2014-09-17 13:39:38 +00:00
elcnesh
f75a2a8888
Fix displaying CARDNAME instead of the card name in SpellAbilities.
2014-09-17 08:42:40 +00:00
Sloth
7f0140332a
- Updated the quest opponent Fred Flintstone 3.
2014-09-17 08:07:10 +00:00
elcnesh
8702eefb01
Fix "Play with top of library revealed" cards a prevent a possible NPE.
2014-09-17 07:36:40 +00:00
Sloth
c1f630dca6
- Updated some AI SVars.
2014-09-17 07:15:52 +00:00
drdev
12c6d98ec7
Add hover tooltip for achievement info
2014-09-17 05:28:40 +00:00
drdev
539a74b874
Support outlining the hovered achievement
2014-09-17 05:00:35 +00:00
drdev
2ab70d64c4
Fix selection issue
2014-09-17 04:44:24 +00:00
drdev
57e1cfe6b3
Simplify the way custom achievement images are loaded
2014-09-17 04:30:24 +00:00
drdev
69255650a8
Refactor shared parts of certain descriptions into separate field so it can be displayed on its own line
2014-09-17 04:13:17 +00:00
drdev
2a871c2525
Add Blackjack achievement
2014-09-17 03:46:35 +00:00
drdev
bf7832c14d
Prevent multiple thread queues for loading custom achievement images on startup
2014-09-17 03:15:04 +00:00
Sol
ba3b6cbce0
- Adding purchase restrictions for Quest Pet based on the user's level
2014-09-17 03:04:52 +00:00
drdev
6d0f1364be
Support custom achievement images for mobile app
2014-09-17 03:04:18 +00:00
drdev
d8cc47c8a3
Add temporary offset for custom images
2014-09-17 02:52:03 +00:00
drdev
bde2c72cf7
Support custom achievement images
2014-09-17 02:24:35 +00:00
drdev
bbc2a754f6
Add Poisoned and DeckedOut to quest achievements
2014-09-17 02:10:42 +00:00
drdev
a632216a4d
Fix Decked Out key
2014-09-17 02:08:57 +00:00
drdev
9c5d6179aa
Fix how shelf count is calculated
2014-09-17 01:27:18 +00:00
drdev
4decffe293
Add DeckedOut achievement
2014-09-17 01:18:41 +00:00
drdev
276f354e4b
Add Poisoned achievement
2014-09-17 00:41:01 +00:00
drdev
3d3df48a43
Add NeedForSpeed achievement
2014-09-17 00:13:16 +00:00
drdev
9174b5b62a
Refactor achievements to give more control over subtitle display to derived class
2014-09-16 23:52:51 +00:00
Chris
fbb87eff6a
Added new card names to changes.txt.
2014-09-16 23:20:39 +00:00
Krazy
48778379f9
Fixed NPE for cards that Forge doesn't have yet.
2014-09-16 22:09:47 +00:00
drdev
a2e765220a
Remove extra space
2014-09-16 21:06:35 +00:00
elcnesh
d3b6893d33
Fix (hopefully) attack icons on cards and a possible NPE.
2014-09-16 21:05:39 +00:00
drdev
8bade53caa
Use the word "Active" instead of "Current"
2014-09-16 20:42:45 +00:00
drdev
084621f946
Improve achievement formatting options
2014-09-16 20:40:43 +00:00
drdev
fec98e99f9
Add support for negative thresholds
2014-09-16 20:19:45 +00:00
drdev
cbdc6bd78a
Make wood intersections look a little softer
2014-09-16 19:07:10 +00:00
drdev
8b6f3b4c75
Make shelf top a little less tall
...
Allow shelves to flow from one to the next
2014-09-16 18:54:05 +00:00
drdev
aa197aaeef
Switch to using hi-res shelf for achievements
2014-09-16 18:30:07 +00:00
drdev
9e56699220
Add achievements for each variant type
2014-09-16 17:52:19 +00:00
drdev
55b55e6abd
Refactor achievements to support a core set of achievements that each game mode offers
2014-09-16 17:38:08 +00:00
drdev
7a347a50bc
Fix Life to Spare thresholds
2014-09-16 16:19:39 +00:00
Agetian
63be2b5ee3
- A simpler way of counting shards.
2014-09-16 15:46:19 +00:00
Agetian
434baa66c6
- Added mana cost color shard count to deck statistics. Currently counts all individual mana symbols in mana costs (hybrid symbols count as one mana symbol of each color, Phyrexian symbols count as their respective color). Uses very basic text-based messages in the statistics UI, improvements are welcome.
2014-09-16 15:39:32 +00:00
elcnesh
12e331e2bd
Fix some display problems:
...
- Update GUI after clone effects.
- Fix foil display on face-down cards.
- Update icons on card panels more aggressively.
2014-09-16 14:17:03 +00:00
elcnesh
2e48a21f0e
Fix Alpha Strike.
2014-09-16 12:53:35 +00:00
swordshine
9c44a5ae55
- KTK: Added Meandering Towershell
2014-09-16 12:43:49 +00:00
elcnesh
6a9ef3d94e
Fix showing all hands for hotseat and AI vs AI.
2014-09-16 11:59:03 +00:00
swordshine
1907b47a54
- Fixed Excise
2014-09-16 11:01:10 +00:00
elcnesh
9446a4e069
Fix text-changing Possessed Aven.
2014-09-16 10:18:37 +00:00
swordshine
62b1c791b4
- KTK: Added 2 cards
2014-09-16 08:24:41 +00:00
Sloth
e4c8567638
- Updated some AI SVars.
2014-09-16 07:57:27 +00:00
swordshine
f443f5943f
- KTK: Added Empty the Pits
2014-09-16 07:39:39 +00:00
Agetian
5e09534c2e
- More formatting fixes.
2014-09-16 07:13:41 +00:00
Agetian
33f3639d75
- Fixed text formatting.
2014-09-16 07:12:41 +00:00
Agetian
0c55123770
- Fixed Venomous Breath.
2014-09-16 07:00:25 +00:00
Agetian
90d4d3aa6f
- Fix an index of bounds exception related to visualizing card information for cards with AF Charm.
2014-09-16 06:08:33 +00:00
swordshine
e508aaba7e
- KTK: Added 3 cards
2014-09-16 05:54:41 +00:00
swordshine
5b0de3fc71
- KTK: Added 3 cards
2014-09-16 04:35:31 +00:00
Krazy
37c1cc9c54
Updated boolean expressions to really, actually, seriously work this time.
2014-09-16 00:49:44 +00:00
Chris
1c9975bf2a
Added new card names to changes.txt.
2014-09-16 00:43:39 +00:00
drdev
3421b63c07
Fix so cards appear face down in hidden zones (like library) instead of not appearing in the zone at all
2014-09-15 23:18:51 +00:00
drdev
4f1aca385d
Fix so command zone actually shows up
2014-09-15 23:14:11 +00:00
drdev
7628278300
Fix Tutor for Card dev mode option
2014-09-15 22:59:56 +00:00
drdev
b2af1be3ea
Fix so card type appears properly on card list items
2014-09-15 22:39:32 +00:00
elcnesh
58c727ed66
Fix DeckHintsTest.
2014-09-15 22:28:35 +00:00
drdev
42b99b0b5e
Refactor creation of Gui and AI lobby players into GamePlayerUtil
...
Fix so gui player name updated
Fix so multiple human players receive separate LobbyPlayerHuman instances
2014-09-15 22:26:55 +00:00
drdev
e658588771
Prevent duplicating class
2014-09-15 21:41:31 +00:00
drdev
a612161db2
Prevent stack order being reversed
2014-09-15 21:28:21 +00:00
drdev
d83fcbd26f
Fix compile error
2014-09-15 20:59:08 +00:00
drdev
89e8899aba
Resolve some merge conflicts and actually commit mobile game Auto-Yields menu item to SVN
2014-09-15 20:58:41 +00:00
elcnesh
0c896f4110
Some minor GUI fixes, amongst which fixes for Morph display and Ponder effects.
2014-09-15 19:29:48 +00:00
Agetian
89f5100ba8
- Added a missing dependency to forge-gui-desktop to fix compilation error.
2014-09-15 18:34:03 +00:00
Sloth
987cac7eab
- Added "withoutAbilities" parameter to damageIfUnblocked function (fixes AI not pumping Killer Bees).
2014-09-15 13:02:24 +00:00
elcnesh
04f0fdbf4e
Fix crash with Lens of Clarity.
2014-09-15 12:28:49 +00:00
elcnesh
1922a83c44
Merge GuiRefactoring back into trunk.
...
Note that this changes ALL the display code to not pass game objects directly into the GUI, so bear that in mind when merging local changes (and in future commits).
2014-09-15 12:12:02 +00:00
excessum
3fb3095311
- AI should not grant haste for tapped creatures with summoning sickness
2014-09-15 11:55:02 +00:00
elcnesh
a59f456fd1
Remove mergeinfo.
2014-09-15 11:30:30 +00:00
elcnesh
8bc99d7a5b
Merged changes from trunk to GuiRefactoring: 27390-27405.
2014-09-15 11:17:15 +00:00
Agetian
e36983bd2e
- Added a corner case for cost reduction of cards with color-locked X to the Known Issues list for now.
2014-09-15 04:14:12 +00:00
drdev
ee1855f432
Prevent rendering part of a shelf you can't scroll to
2014-09-15 04:11:06 +00:00
drdev
23e4024f8e
Version bump to 1.5.28.002
2014-09-15 03:44:27 +00:00
drdev
fa831c0bcf
Support tooltips for selected achievement
2014-09-15 03:35:15 +00:00
drdev
b05e6676d5
Reset selection when zooming
2014-09-15 02:44:03 +00:00
drdev
992d1b724d
Support selecting an achievement
2014-09-15 02:34:54 +00:00
drdev
1e36dffb14
Support zooming trophy case
2014-09-15 02:16:38 +00:00
drdev
b989f59ac7
Fix layout logic for trophy case
2014-09-15 01:34:29 +00:00
drdev
159f6d51cf
Start working on Achievements screen for mobile game
2014-09-14 23:36:57 +00:00
drdev
47fd531afc
Support tracking colors of mana spent on X part of mana cost for cards like Soul Burn
2014-09-14 20:37:05 +00:00
drdev
e63276135f
Code cleanup
2014-09-14 18:25:58 +00:00
drdev
7464f31f9b
Fix so Soul Burn doesn't allow paying X with non-black, non-red mana
2014-09-14 17:47:10 +00:00
drdev
1d40924d0a
Prevent Gorilla Shaman refunding mana after there are no more remaining targets
2014-09-14 16:55:10 +00:00
drdev
4e5b5e4d6c
Simplify implementation of pre-announcing X
2014-09-14 16:44:42 +00:00
drdev
43ccd4d09e
Code cleanup
2014-09-14 16:03:16 +00:00
Krazy
25f0b0b777
Prevent display of Lens of Clarity keyword in players panel.
2014-09-14 15:52:09 +00:00
drdev
5558273fbb
Prompt for X if sVar is empty
2014-09-14 15:22:02 +00:00
drdev
a704220556
Cleanup whitespace
2014-09-14 14:49:59 +00:00
drdev
7cd2081cec
Prevent prompting for X if user can't control what X is
2014-09-14 14:49:34 +00:00
drdev
d7f31fdda6
Prevent possible crash in checkZoneRestrictions
2014-09-14 14:27:58 +00:00
excessum
fd308ceee9
- NPE guard for previous commit
2014-09-14 13:03:06 +00:00
Agetian
8472b0f82a
- Removed a debug comment.
2014-09-14 13:02:50 +00:00
excessum
4f20eb8a1a
- AI should not regenerate creatures affected by burn spells with "can't be regenerated"
2014-09-14 13:00:22 +00:00
Agetian
0ae716f8a3
- Refactoring for card memory logic (moved the card memory reset routine that is to happen at every end of turn from the non-intuitive location in SA choice logic higher in the stack to a separate reset method in the player controller code).
2014-09-14 12:59:38 +00:00
elcnesh
6708e7ab32
Remove potentially problematic svn:mergeinfo properties.
2014-09-14 11:14:06 +00:00
elcnesh
6188509eee
Merged changes from trunk to GuiRefactoring: 27379
2014-09-14 10:04:44 +00:00
Agetian
4518cd3c6c
- A logic fix related to Main 2 spell prediction.
...
- Some card memory code refactoring.
2014-09-14 07:41:15 +00:00
elcnesh
00bf228e0f
Merged changes from trunk to GuiRefactoring: 27326-27376.
2014-09-14 07:17:49 +00:00
elcnesh
7d8ec24fbe
Prevent possible NPE.
2014-09-14 06:19:59 +00:00
Agetian
66973f5954
- Remember the actual moved equipment, not its target (fixes random "reconsideration" jump).
2014-09-14 06:15:32 +00:00
elcnesh
a31e273147
Some more minor fixes for GUI refactoring (restores full playback control).
2014-09-14 06:15:11 +00:00
Agetian
037f30ebe9
- Prevent the Reckless AI (with MOVE_EQUIPMENT_TO_BETTER_CREATURES=true) from randomly moving equipment back and forth between two creatures with similar evaluation.
...
- Some code reorganization related to AI card memory.
2014-09-14 06:06:35 +00:00
excessum
3503caf77d
- Fixed PumpAiBase.pumpedCreature() not copying the tap-state and extra keywords of the target creature
2014-09-14 06:02:40 +00:00
drdev
e74882a934
Improve trophy appearance
2014-09-14 06:00:30 +00:00
Agetian
0c6b92cf78
- Fixed a NPE when entering deck editor.
2014-09-14 04:23:21 +00:00
drdev
9d9c5b83d7
Fix so trophies appear in order
2014-09-14 04:19:57 +00:00
drdev
4bb0fd2911
Add support for showing trophy name plates
2014-09-14 04:13:25 +00:00
Agetian
f206a73f89
- Take two at fixing the Pump Ai: hopefully will no longer dumb-spam non-stacking pumps while still pumping creatures with "aggressive" (attack-increasing) pumps when necessary.
2014-09-14 03:50:00 +00:00
Krazy
b67a39cd52
Fixed long-standing quest draft bug in which hundreds of booster packs would be awarded for old sets. The names of booster packs are now correctly formatted and a reasonable number of packs are now awarded. Also, the amount of leeway for determining the number of packs to award is now a percentage instead of a flat value. If there's 10% or less of the price of a booster pack needed to award another, it will be awarded anyway.
2014-09-14 02:49:18 +00:00
Krazy
2b4fef3e07
Quest drafts now award a player-selectable rare from the block of the draft. Spending draft tokens allows the player to pick which block the draft is instead of it being random.
2014-09-14 02:34:04 +00:00
drdev
5b6925891c
Make trophy case bigger
2014-09-14 01:00:46 +00:00
drdev
4f20fafffa
Create layout for Achievements screen
...
Improve trophy appearance
2014-09-13 23:36:59 +00:00
Krazy
2544d5c8f5
Fixed morphed card text not showing up in details panel with Lens of Clarity on the battlefield. Added reminder to the details panel that morphed cards can be looked at when you control a Lens of Clarity.
2014-09-13 23:18:23 +00:00
Krazy
20ef2a9d27
Added support for Lens of Clarity.
2014-09-13 22:56:30 +00:00
drdev
23fc246ea5
Add Achievements submenu
2014-09-13 21:11:31 +00:00
drdev
44f0b5b25a
Ensure game type mapped to game type with associated achievements
2014-09-13 20:08:28 +00:00
drdev
8016bedd58
Refactor Achievements to support separate achievements for each main game format
2014-09-13 20:03:35 +00:00
Krazy
835ecb735c
Updated display of charm-like spells in the card details panel to look like the new cards in KTK.
2014-09-13 20:00:32 +00:00
Sloth
8e5b5c8b4f
- Little improvement for the sortManaAbilities function.
2014-09-13 19:12:21 +00:00
drdev
d028c1e235
Make logic smarter for sorting cards to use for auto-payment of mana abilities
2014-09-13 17:24:46 +00:00
drdev
3ffa15019f
More code cleanup
2014-09-13 16:43:44 +00:00
drdev
9fc3798e30
Code cleanup
2014-09-13 16:38:51 +00:00
drdev
d0c08eb8ff
Fix unintentional error
2014-09-13 16:35:11 +00:00
Chris
f8570802b3
Added a fluff piece to the changes.txt file.
...
Added new card names to changes.txt.
2014-09-13 16:33:39 +00:00
drdev
93447295d7
Fix warnings
2014-09-13 16:32:07 +00:00
drdev
02fc761d93
Prevent crash when opening Scheme Deck Editor
2014-09-13 16:24:12 +00:00
drdev
8aaa1da773
Restore version back to 1.5.28 and update mobile game to match
2014-09-13 16:13:28 +00:00
Agetian
2ddcc854a3
- Fixed delayed parameter propagation for Extort.
2014-09-13 16:09:12 +00:00
drdev
0746814595
Add checkbox to start with all cards in selected sets
2014-09-13 16:07:30 +00:00
drdev
91ccdc1f75
Change version back to 1.5.27
2014-09-13 15:49:11 +00:00
Chris
2f4ffcb72e
update
2014-09-13 15:27:24 +00:00
Chris
216832b9f0
Added new card names to changes.txt.
2014-09-13 14:53:23 +00:00
swordshine
3d7aa2a864
- We'd better not remove "TriggeredCardController$Valid Spirit.YouCtrl" in Kodama of the Center Tree, otherwise there would be bugs when it was not controlled by the owner
2014-09-13 13:58:09 +00:00
swordshine
2ff284831c
- KTK: Added 2 cards
2014-09-13 13:49:41 +00:00
Agetian
8706470491
- Fixed Kodama of the Center Tree.
2014-09-13 13:48:28 +00:00
swordshine
6c0f34c3b9
- Elixir of Immortality should not shuffle the library twice
...
- New CounterType Gem
2014-09-13 13:35:27 +00:00
Agetian
d65d6ee16a
- A better and more correct fix for X propagation.
2014-09-13 13:24:51 +00:00
Agetian
e1004a6f52
- Attempt to fix the value of X not being announced to subabilities. Fixes Sphinx's Revelation. Please review.
2014-09-13 13:18:08 +00:00
elcnesh
295423050b
Merged changes from trunk to GuiRefactoring: 27297-27319.
2014-09-13 07:53:24 +00:00
elcnesh
36c11018c6
Fix playback controls plus some other stuff in GUI refactoring.
2014-09-13 07:22:53 +00:00
Chris
7020fa97ac
[maven-release-plugin] prepare for next development iteration
2014-09-13 02:43:34 +00:00
Chris
268ab4c547
[maven-release-plugin] prepare release forge-1.5.27
2014-09-13 02:43:19 +00:00
drdev
4eb2fd50a2
Version bump to 1.5.27.002
2014-09-13 00:21:43 +00:00
drdev
41e610c985
Cleanup whitespace
2014-09-13 00:16:04 +00:00
drdev
b084b7c85d
Always allow unselecting cards for InputSelectManyBase
2014-09-13 00:06:14 +00:00
drdev
bbbdb643ad
Ensure used to pay flag reset if user cancels InputSelectManyBase
2014-09-12 23:58:28 +00:00
drdev
da9071d160
Code cleanup
2014-09-12 23:54:01 +00:00
drdev
b7c8a57730
Improve message for Devour
2014-09-12 23:45:55 +00:00
Krazy
014c02b4d0
Somehow an old module that I deleted survived and got committed to the main project pom.xml. This reverses that and lets the project build again. Sorry!
2014-09-12 23:06:25 +00:00
drdev
9afdcc743e
Prevent tokens stacking if they have different counters on them
2014-09-12 23:01:48 +00:00
Krazy
7abc680aa7
Added option to start quests with 4 copies of each card in selected sets.
2014-09-12 22:55:50 +00:00
Krazy
7ec3211931
Fixes for drafts not rotating, small tweak to boolean expressions, estates bonus % and amount now both displayed.
2014-09-12 22:50:34 +00:00
drdev
3a4fa42956
Fix so isAi properly set for the sake of random deck generation
2014-09-12 22:21:54 +00:00
drdev
18ff21c964
Update Android app to 1.5.27.001
2014-09-12 22:14:34 +00:00
Krazy
46b9dd67ab
Fix for cards such as Nykthos, Shrine to Nyx causing NPEs when being sorted for AI mana payment.
2014-09-12 21:49:50 +00:00
Chris
9b40940292
Cleared out the changes.txt file, now ready for new material.
2014-09-12 17:18:51 +00:00
Chris
008b6eca4f
[maven-release-plugin] prepare for next development iteration
2014-09-12 16:26:32 +00:00
Chris
b59c5f752d
[maven-release-plugin] prepare release forge-1.5.26
2014-09-12 16:26:20 +00:00
Chris
61d503aaa8
Preparing the changes.txt file for the next beta build and release.
2014-09-12 15:51:08 +00:00
Chris
388f77ae3f
Added new card names to changes.txt.
2014-09-12 15:45:56 +00:00
elcnesh
22374664f7
Allow Human vs Human games in GUI refactoring, plus some minor fixes.
2014-09-12 13:06:54 +00:00
elcnesh
c3e9ff7e5b
Merged changes from trunk to GuiRefactoring: 27266-27293; plus some minor fixes.
2014-09-12 11:07:11 +00:00
Agetian
05729db2d0
- Removed an outdated comment.
2014-09-12 04:20:58 +00:00
Sloth
f0633ad5b7
- Fixed AI playing Molting Harpy and friends without being able to pay the upkeep next turn.
2014-09-11 20:10:02 +00:00
elcnesh
1ba2cb498b
HUGE update to the GUI refactoring, fixing most known bugs and making everything run a lot faster and smoother.
...
Fixed: exceptions during combat, display of face-down cards, searching libraries, mindslaver effects, and more.
2014-09-11 15:46:33 +00:00
Agetian
8c6d9615a8
- Raise the max mulligan limit to 3 cards for Reckless AI.
2014-09-11 12:26:18 +00:00
Agetian
1d19e6cf44
- Attempt at NPE prevention related to achievements code.
2014-09-11 11:57:03 +00:00
elcnesh
fbcc8dbf1c
Fix planes and schemes in GUI refactoring.
2014-09-10 13:00:49 +00:00
elcnesh
574e12d2e3
Lots of small fixes and cleanup for the GUI refactoring.
2014-09-10 12:08:48 +00:00
Agetian
3f66ff2975
- More AI-related clarifications.
2014-09-10 04:23:17 +00:00
Agetian
d4cded46bb
- Some AI-related clarifications to CHANGES.txt.
2014-09-10 04:16:33 +00:00
Agetian
7455437fc8
- The AI will move equipment off of creatures that are no longer controlled by the AI.
2014-09-10 03:49:31 +00:00
drdev
add4f12e8b
Add trophy images
2014-09-10 02:12:56 +00:00
drdev
f97cdc62f1
Allow showing larger icons in message box
2014-09-10 01:12:15 +00:00
drdev
7ea9109236
Fixed thresholds for Life to Spare
2014-09-10 00:41:43 +00:00
drdev
d87a863623
Add Overkill and Life to Spare achievements
2014-09-10 00:36:46 +00:00
Chris
a4143a47f5
Added new card names to changes.txt.
2014-09-10 00:07:51 +00:00
drdev
c3cdc4e99d
Fix bronze threshold
2014-09-10 00:06:41 +00:00
drdev
44fc0778e8
Start support for achievements
2014-09-10 00:03:31 +00:00
Agetian
fb50fab9d6
- Attempt to stay on two AI profiles for now (Default and Reckless). Set the Default AI to move equipment only from useless creatures to useful ones, seems reasonable (will keep testing).
2014-09-09 18:55:11 +00:00
Agetian
8681266e16
- Added some information about the AI improvements to CHANGES.txt.
2014-09-09 18:44:02 +00:00
Agetian
072fc12d1d
- Some extra NPE protection.
2014-09-09 18:37:31 +00:00
Agetian
7e7a069455
- Added a new AI profile property: MOVE_EQUIPMENT_TO_BETTER_CREATURES. Defines whether the AI will always move equipment to better creatures if it has mana ('always'), only move if the currently equipped creature becomes useless ('from_useless_only'), or never moves equipment around ('never').
...
- Added a new AI profile: Tricky (doesn't mulligan too heavily, moves equipment around from useless creatures).
- Default AI profile will not move equipment around (similar to how Forge operated before this change).
- Reckless AI profile will always move equipment to new more powerful creatures if it has enough mana and doesn't have other Main 2 plans.
- Some related refactoring.
2014-09-09 18:34:11 +00:00
Agetian
3173e330fa
- Improved AttachAi such that the AI can choose to equip a different creature with an equipment that was already placed on a creature before. Currently set to make sure to hold mana for a predicted spell to cast in Main 2. Will help along with better use of equipment once equipped creatures get Arrest'ed or when a more powerful creature is played and the equipment is better used elsewhere.
2014-09-09 17:38:52 +00:00
elcnesh
b608d7e7a3
First attempt at converting the Android code for the GUI refactoring (untested).
2014-09-09 14:03:54 +00:00
elcnesh
e160267520
Refactor ForgeConstants to work with android also.
2014-09-09 14:02:33 +00:00
elcnesh
ecdd2b2995
Merged changes from trunk to GuiRefactoring: 27239-27260
2014-09-09 09:30:57 +00:00
elcnesh
0222c64b62
Fix many more problems with the GUI refactoring (plus some preparations for mobile GUI support).
2014-09-09 08:37:17 +00:00
Agetian
38bd41cec6
- Added a special AI logic to guild lands such that the AI does not bounce played guild lands back to hand with their own triggered ability.
2014-09-09 05:46:49 +00:00
Sol
9725fd30ee
- Adding a Minimum amount of Packs Field for Quest mode.
...
- Slight increase to Quest Packs available in the Spell Shop
2014-09-08 23:55:28 +00:00
drdev
f921a2e44e
Remove outdated comment
2014-09-07 23:14:50 +00:00
drdev
9b0776f353
Version bump to 1.5.26.005
2014-09-07 23:13:03 +00:00
drdev
e64de69a39
Make it so X mana costs are paid using a pre-mana payment announcement
2014-09-07 21:54:12 +00:00
drdev
407bc67af9
Support Replicate using pre-mana cost announcement
2014-09-07 21:15:31 +00:00
drdev
622896c398
Fix typo for Replicate
2014-09-07 20:45:22 +00:00
drdev
cdf4a891d7
Optimize card loading
2014-09-07 20:44:07 +00:00
drdev
b0cba37cb5
Fix typo for Transmute
2014-09-07 20:16:34 +00:00
drdev
683ccbcf41
Fix so MultiKicker is announced before mana paid
2014-09-07 20:15:16 +00:00
drdev
3427709c7b
More code cleanup
2014-09-07 18:52:08 +00:00
drdev
cda130b233
More code cleanup
2014-09-07 18:38:53 +00:00
drdev
b8b26657f9
More code cleanup
2014-09-07 18:31:39 +00:00
drdev
1fca98c134
Code cleanup
2014-09-07 17:39:08 +00:00
drdev
be826672f2
Refactor variant descriptions into GameType enum
2014-09-07 17:35:54 +00:00
drdev
cd69a0f4e2
Refactor so variant checkboxes display same description in tooltip as used by mobile game
2014-09-07 17:23:36 +00:00
drdev
7f57ea6509
Fix so deck chooser doesn't reappear inappropriately when switching to another screen and back
2014-09-07 17:03:30 +00:00
drdev
16d325551d
Cleanup tabs
2014-09-07 16:35:53 +00:00
drdev
f3060b177a
Add Momir Basic variant to Constructed screen
2014-09-07 16:35:17 +00:00
drdev
228f7db0e3
Fix so paying X mana cost for Auto is run as AI
2014-09-07 16:03:49 +00:00
drdev
221b084679
Add Auto support for paying X mana costs
2014-09-07 15:24:14 +00:00
elcnesh
7bc8bf6c9c
Merged changes from trunk to GuiRefactoring: 27198-27235 (mobile and android projects)
2014-09-07 09:50:18 +00:00
elcnesh
5925c35486
Merged changes from trunk to GuiRefactoring: 27198-27235
2014-09-07 09:27:46 +00:00
elcnesh
c931379ce8
Fix many problems and errors encountered while testing the GUI refactoring.
2014-09-07 08:51:40 +00:00
Agetian
160d23f3d4
- Removed a superfluous comment.
2014-09-07 05:59:56 +00:00
Agetian
e65adb6dff
- Improved the AttachAi to account for cases when attaching a card is useless even though basic evaluation of the target may show otherwise (e,g, it's useless to equip a creature if this creature can't attack or block or if it's tapped and won't untap normally during the untap step, even if the said creature is evaluated as the best creature for its high CMC in ComputerUtilCard.evaluateCreature).
2014-09-07 05:56:20 +00:00
swordshine
b29852df19
- KTK: Added Dragon's Eye Savants, Horde Ambusher, Ruthless Ripper, Watcher of the Roost
2014-09-07 04:40:57 +00:00
swordshine
b017d2156f
- Added Duel Decks: Speed vs. Cunning edition file
2014-09-06 11:41:28 +00:00
swordshine
c7f0d5316c
- KTK: Added Clever Impersonator, End Hostilities, and Ugin's Nexus
2014-09-06 05:34:25 +00:00
swordshine
0d2b5ea076
- Fixed Mystical Teachings
2014-09-06 04:29:58 +00:00
Agetian
c080f5cb19
- Fix a rare NPE related to trying to show a card to a particular player outside of game context.
...
- Allow all cards to be shown the player when in developer mode (in order to be consistent with the fact that the player is able to see everything in dev mode including both players' hands and the content of both libraries).
2014-09-06 04:24:39 +00:00
drdev
fe63fd8925
Code cleanup
2014-09-05 22:20:34 +00:00
drdev
71afc97573
Prevent error when failing to assign a required blocker
2014-09-05 21:40:45 +00:00
drdev
162435ca52
Fix so Oracle Text appears on fallback image for copies
2014-09-05 14:18:16 +00:00
drdev
09221a180e
Prevent showing "Waiting for opponent..." when not actually waiting for opponent
2014-09-05 13:56:10 +00:00
Agetian
b834a03172
- Added a way for the AI to ignore the fact that the mana sources have been reserved in case some high priority spell needs to be cast (e.g. for the cases where a regen ability has to be activated for a creature but all the mana has previously been reserved for a future spell). Currently not very smart, basically considers everything "high priority" except for the +X/+X pumps that the mana is initially reserved for. Feel free to improve.
2014-09-05 13:52:22 +00:00
drdev
67c5dedd5e
Prevent game getting stuck if you try to End Turn at a time when you can't pass priority, such as while paying mana cost
2014-09-05 13:46:43 +00:00
Agetian
cfcb0b7549
- Refactored the code that deals with holding mana sources for spells. Still need to figure out where to best place the decision to hold mana so that the AI is not too conservative in its plays related to useful pump spells.
2014-09-05 06:20:28 +00:00
Agetian
aa6c0e9208
- Renamed a method to be more self-explanatory.
2014-09-05 04:27:03 +00:00
Agetian
e2b8c5156d
- Renamed a method to be more self-explanatory.
2014-09-05 04:26:23 +00:00
Agetian
2b9a8bf05b
- Fixed a bug that caused an illegal cast when the AI wrongly tried to determine if it has reserved mana sources for creatures on the human's side of the battlefield.
...
- General code cleanup related to the reserved mana sources code.
2014-09-05 04:21:25 +00:00
Agetian
a481c0b536
- Highly experimental: added a way for the AI to reserve mana for casting a Main 2 phase spell when deciding whether to pump a creature or not. This may not be optimal and probably needs refactoring as well. It's a somewhat drastic changes so bugs may arise (though the main use cases were tested). Please assist if possible.
2014-09-04 20:18:48 +00:00
elcnesh
1f62869b24
Fix the refactored GUI code so that games can now be played.
2014-09-04 18:08:22 +00:00
Agetian
8041d7a440
- Temporarily commented out the parts of AI card memory code that will not be used in the nearest future.
2014-09-04 13:56:27 +00:00
Agetian
90367cbc93
- Simplified the AI card memory interface. No more need to store the reference to a player and complicate matters with individual memory sets for each player.
2014-09-04 13:53:26 +00:00
Agetian
10bc6f92b7
- Added a basic card memory mechanism that allows the AI to temporarily mark certain cards in game zones for future decisions.
...
- Added a way for the AI to mark temporarily stolen creatures that return to the original controller at end of turn as "mandatory attackers" so that the AI doesn't miss the opportunity to attack with a creature that will otherwise be worthless for the AI.
2014-09-04 12:12:07 +00:00
elcnesh
2d1f2dc1ae
Fix the last problems related to inputs. All errors are fixed, it's time to test!
2014-09-04 10:53:00 +00:00
elcnesh
89b3395cec
Completely refactor the GUI code.
...
All direct references to a gui have been replaced by a field, allowing dynamic GUI assignment throughout the code (necessary for eg. network play). Fixes almost all errors. Untested.
2014-09-04 09:44:31 +00:00
Sol
fb4ac61919
- Combat.getBandOfAttacker() should only return from lkiCache if the card found in the cache actually was attacking
2014-09-04 03:10:01 +00:00
elcnesh
1a9b54cdd4
Update combat display code in GUI refactoring branch
2014-09-03 12:21:24 +00:00
elcnesh
608cae2572
Refactor GameLog in new GUI code.
2014-09-03 10:47:51 +00:00
elcnesh
b40c999cce
Remove a lot of (now deprecated) GUI code. Removes almost all warnings from the desktop code.
2014-09-03 09:49:50 +00:00
elcnesh
af494b13b0
More GUI code refactoring. Fixes all errors in forge-gui-desktop!
2014-09-03 08:38:38 +00:00
Chris
f82a844730
Added new card names to changes.txt and moved some older material from changes.txt to readme.txt.
2014-09-02 14:48:27 +00:00
drdev
147255108a
Fix typo that resulted in 24 Swamps and 0 Forests for Momir Basic
...
Version bump to 1.5.26.004
2014-09-02 12:21:46 +00:00
elcnesh
01c2648555
Add views to GUI refactoring, and update some more code.
2014-09-02 10:37:11 +00:00
elcnesh
e4f6c7cb5d
Branch GUI refactoring.
...
Most of the code has been converted, but some problems remain (mostly with Inputs). Nothing has been tested yet.
2014-09-02 08:29:19 +00:00
Krazy
6418962357
Small update to further improve mana ability ordering. Multi-mana producing cards are given even lower priority.
2014-09-01 20:41:52 +00:00
Krazy
c1eada4c21
Made the AI smarter in picking which mana abilities to use. Pain lands will only be used when necessary, creatures will be tapped last, and abilities that produce multiple mana will be left available, among other possible interactions.
2014-09-01 20:31:23 +00:00
drdev
512ca12a70
Version bump to 1.5.26.003
2014-09-01 18:19:26 +00:00
drdev
ba4af4af35
Update CHANGES.txt
2014-09-01 18:16:25 +00:00
drdev
95fd905c5a
Avoid needing to show Commander effect black rectangle in command zone
...
Make it so when Commander effect needs to be displayed (such as for confirmation dialog for replacement effect), the commander's name and image are used
2014-09-01 18:02:47 +00:00
drdev
157d8ff187
Format reminder text in message dialogs
2014-09-01 15:44:11 +00:00
drdev
d82334c7be
Fix so commander deck initialized correctly
2014-09-01 15:22:37 +00:00
drdev
8cb4405297
Prevent lands getting cut off by command zone
2014-09-01 14:52:06 +00:00
drdev
71503072a3
Prevent showing command zone wider than 2 cards wide
2014-09-01 14:24:29 +00:00
excessum
fa857b7d38
- AI will bounce the attacker to save its blocker(s) instead of bouncing the blocker(s)
2014-09-01 12:45:14 +00:00
Agetian
6a4b140ffe
- For now, changed Battlefield Forge to Arid Mesa in Vanellope von Schweetz 2 deck because the AI uses Battlefield Forge suboptimally.
2014-09-01 07:43:00 +00:00
Agetian
44e429eae3
- Added a Hard version of Vanellope von Schweetz deck.
2014-09-01 07:28:04 +00:00
swordshine
ba0d208d6f
- KTK: Added Ainok Bond-Kin and Mardu Skullhunter
2014-09-01 04:36:45 +00:00
drdev
45942de46f
Support showing command zone inline with lands instead of in a tab
2014-09-01 04:12:42 +00:00
drdev
4160e78d39
Support actually starting a Momir Basic game and lay the groundwork for other game types with auto-generated decks
2014-09-01 02:58:58 +00:00
drdev
46111bda6c
Support Momir Basic variant type for mobile game
2014-09-01 02:02:27 +00:00
drdev
1e901cb59a
Code cleanup
2014-09-01 01:51:38 +00:00
drdev
034f56d331
Add Momir Basic format and game type
2014-09-01 01:17:45 +00:00
Agetian
d55286e373
- Added a new deck Vanellope von Schweetz 2, a medium "race" W/R deck that tries to build a large number of buffed Haste creatures and tokens to deal critical damage. This deck will also "glitch" the damage through to the opponent's face and "glitch away" the opposing threats with cheap removal.
2014-08-31 17:34:14 +00:00
swordshine
8ef85b3628
- KTK: Added Herald of Anafenza
2014-08-31 05:21:28 +00:00
swordshine
6ef84ea656
- KTK: Added Dragon-Style Twins
2014-08-31 04:38:34 +00:00
elcnesh
bb9fac0f2d
Fix possible error with merging keyword changes.
2014-08-30 22:53:45 +00:00
drdev
689890941c
Version bump to 1.5.26.002
2014-08-30 22:20:44 +00:00
drdev
9b24119eab
Make it so mana pool is shown if you prompted to pay mana after floating mana
2014-08-30 22:14:49 +00:00
drdev
c2155a5a57
Prevent stack text being shrunk improperly
2014-08-30 21:23:26 +00:00
drdev
16c140c7ad
Prevent abilities being put on the Undo stack if not activated by Gui player
2014-08-30 21:11:16 +00:00
drdev
3227bd6963
Update CHANGES.txt
2014-08-30 20:58:41 +00:00
drdev
0e6b4c2046
Support auto-targeting single target for triggered abilities
2014-08-30 20:57:53 +00:00
drdev
c85e46e905
Version bump to 1.5.26.001
2014-08-30 20:47:26 +00:00
Chris
bc65e884f8
[maven-release-plugin] prepare for next development iteration
2014-08-29 14:43:59 +00:00
Chris
4f509f28b7
[maven-release-plugin] prepare release forge-1.5.25
2014-08-29 14:43:45 +00:00
Chris
137570d134
Preparing the changes.txt file for the next beta build and release.
2014-08-29 14:10:15 +00:00
Chris
9f2827ed0e
Added new card names to changes.txt.
2014-08-29 14:07:38 +00:00
Agetian
abacd41e47
- For now, only keep pumping the creature if it actually increases its effective power.
2014-08-29 06:55:37 +00:00
Agetian
ccf04c97e6
- An experimental update to PumpAiBase that allows the AI to pump attackers when they will be left unblocked or when the pumped attacker is not predicted to be destroyed in combat.
2014-08-29 05:37:15 +00:00
Krazy
4c815e8c5a
Fixed the previous fix to not decrement the active draft (if any).
2014-08-28 21:56:05 +00:00
Krazy
6db8531c1e
Fixed quest draft age not getting decremented at all, resulting in infinite tournament availability.
2014-08-28 21:52:10 +00:00
Sol
2e165afb13
- Kookus trigger description cares about a Keeper for himself, not himself.
2014-08-27 12:19:00 +00:00
Sol
1eb6acd5c3
- Add MaxTgt to Wheel and Deal for multiplayer games.
2014-08-27 03:08:54 +00:00
Sloth
eb089053c9
- Updated 2 quest decks.
2014-08-26 22:12:55 +00:00
Sloth
ec62700bb6
- Added an easy version of the Madama Hydra opponent.
...
- The AI can now use Wretched Banquet.
2014-08-26 21:55:50 +00:00
Sloth
ee500cb6bd
- Fixed AI using Glowing Anemone.
2014-08-26 07:14:32 +00:00
drdev
9234013d02
Version bump to 1.5.25.006
2014-08-26 05:00:58 +00:00
drdev
d0ee47f066
Support buffered images rendered dynamically
2014-08-26 03:29:27 +00:00
drdev
e1f1d96413
Update CHANGES.txt
2014-08-25 23:12:59 +00:00
drdev
fc46f91bac
Version bump to 1.5.25.005
2014-08-25 22:55:47 +00:00
drdev
d0a0b45a6e
Add timeout to reading URL from website
2014-08-25 22:54:53 +00:00
drdev
cb7ff871dd
Add timeout to prevent spending forever trying to determine an Internet connection
2014-08-25 22:43:56 +00:00
drdev
acf3aa6693
Make it so "target opponent" cards auto-target your opponent when playing 1v1.
2014-08-25 22:23:38 +00:00
drdev
adf11e77da
Fix so version file published with apk
2014-08-24 19:05:44 +00:00
drdev
fb50b49d07
Ensure running .apk is done as a separate task
2014-08-24 18:41:16 +00:00
drdev
efa6b60b47
Fix so Android app is fully closed when exiting
2014-08-24 18:06:26 +00:00
rikimbo
32cac7b12c
Changed the "First Mulligan is Free" quest item logic so that the sequence of mulligans is 7-7-6-5-4-3-2-1 instead of 7-7-5-4-3-2-1.
2014-08-23 21:28:47 +00:00
Sloth
9263d1faa2
- Fixed ability text of Wishmonger.
2014-08-23 20:33:29 +00:00
drdev
cc8e3f41f6
Change download directory for apk file
2014-08-23 19:19:39 +00:00
Sloth
f9ce33310b
- Added Wishmonger (The AI is ready for it now).
2014-08-23 19:01:47 +00:00
drdev
597821b866
Fix technique for running installer
2014-08-23 17:50:55 +00:00
drdev
f38a33456c
Version bump to 1.5.25.004
2014-08-23 16:56:54 +00:00
drdev
d99547f21c
Restore flag for sharing desktop assets
2014-08-23 16:52:46 +00:00
drdev
0325fac63e
Cache process ID before calling finish
2014-08-23 16:52:07 +00:00
drdev
121f7f2b91
Add call to finish activity on exit
2014-08-23 16:51:32 +00:00
drdev
c5cad6e4b0
Support running installer after exiting
2014-08-23 16:46:41 +00:00
drdev
961cedc549
Refactor file downloading code
2014-08-23 15:58:05 +00:00
drdev
34e2daaeb0
Make it easier to test downloading separate asset files
2014-08-23 15:49:10 +00:00
drdev
697a90dfa3
Add support for testing assets downloading on desktop
2014-08-23 15:43:48 +00:00
drdev
3ba6cf2ec7
Add extra little message if not connected to wifi
2014-08-23 15:10:45 +00:00
drdev
37abd1ffcf
Add support for checking for updates
...
Support not parsing reminder text for FTextArea
2014-08-23 15:03:03 +00:00
drdev
320aa2590e
Support uploading version.txt file to main installer folder
2014-08-23 14:45:24 +00:00
excessum
de1d214a16
- Basic fix for PumpAiBase.shouldPumpCard() to enable the AI to use abilities that grant "Lifelink"
2014-08-23 12:18:26 +00:00
Sloth
fc71b705f8
- Fixed Pale Wayfarer.
2014-08-23 11:16:36 +00:00
excessum
450359a677
- Flagged Roaring Primadox as AI-unplayable as the AI is terrible with persistent upkeeps
2014-08-23 08:16:47 +00:00
excessum
19b50b4ff8
- Improved logic for AiAttackController.toProtectAttacker() and added documentation
2014-08-23 08:10:35 +00:00
drdev
ba9de8197b
Improve prompt when no internet connection
2014-08-23 04:00:39 +00:00
drdev
cc566a1d68
Version bump to 1.5.25.003
2014-08-23 03:46:21 +00:00
drdev
0c5fa57737
Show "Checking for updates..." on splash progress bar
2014-08-23 03:33:45 +00:00
drdev
9aa23e0436
Avoid checking for assets when running from desktop
2014-08-23 03:29:27 +00:00
drdev
705615c8d5
Fix so dialogs can display before skins loaded fully
2014-08-23 03:23:50 +00:00
drdev
f88fa044d0
Add support for prompting user before downloading assets
2014-08-23 02:23:26 +00:00
drdev
bef9d66ffe
Add support for testing network connection
2014-08-23 01:45:24 +00:00
Sloth
afff639130
- Added the medium quest opponent Madame Hydra 2.
2014-08-22 22:22:34 +00:00
Chris
be23391955
Added new card names to changes.txt.
2014-08-22 19:47:52 +00:00
drdev
c5a3db8f92
Version bump to 1.5.25.002
2014-08-22 05:20:37 +00:00
drdev
da54f86aca
Prevent spell shop crash when items bought or sold
2014-08-22 05:18:09 +00:00
drdev
e1e2eb0c92
Give user a chance to respond if opponent blocks a creature they were forced to attack with after pressing End Turn
2014-08-22 04:36:23 +00:00
drdev
1b26d6677b
Ensure creatures that must attack do so even if you End Turn before combat
2014-08-22 04:23:22 +00:00
drdev
7a98346356
Cancel auto-pass for all opponents of activating player when a new non-triggered ability is put on the stack
2014-08-22 04:00:59 +00:00
drdev
d0dae3d7f8
Fix typo
2014-08-22 00:38:08 +00:00
swordshine
4139f46f91
- KTK: Added Jeskai Elder
2014-08-21 12:01:40 +00:00
elcnesh
cc7098e31b
Display text changes in keywords.
2014-08-21 09:47:23 +00:00
elcnesh
1922fdde66
Fix bug in Swirl the Mists (accidentally introduced in r27099).
2014-08-20 14:45:56 +00:00
Sol
40cf4b2228
- Adarkar Valkyrie delayed trigger should only trigger once
2014-08-20 02:47:35 +00:00
Krazy
3f35cb25c3
Temporary fix for multiple search terms being treated as one.
2014-08-19 21:24:36 +00:00
elcnesh
abed6a4024
Fix text changing costs, and fix displaying intrinsic SpellAbilities with changed text.
2014-08-19 20:03:52 +00:00
elcnesh
ce97950c8e
Display changed text in abilities with strikethrough, and move the display code.
2014-08-18 15:03:59 +00:00
elcnesh
f51e767e6b
Fix possible NPE in having a player select from a list.
2014-08-18 13:05:08 +00:00
elcnesh
fca084c44e
Cleanup code for plural type names (like Clerics), and fix them for type changing effects.
2014-08-18 12:52:45 +00:00
elcnesh
12b0aa8e40
Fix NPE in KeywordsChange.
2014-08-17 07:32:24 +00:00
swordshine
bd80c4c706
- Update several scripts to display mana symbols in the card detail panel
2014-08-17 04:44:13 +00:00
drdev
4aa8207f49
Update CHANGES.txt
2014-08-17 01:07:56 +00:00
drdev
66ef9b874a
Fix so removing auto-yields works
2014-08-17 00:56:49 +00:00
drdev
1272b501b4
Update enabled state of remove button when abilities removed
2014-08-17 00:40:08 +00:00
elcnesh
d7bea5d518
Fix some problems with text changing related to Effects and replacements. Also fixed Words of Wilding.
2014-08-16 19:30:10 +00:00
drdev
7a9d8adb2e
Add AutoYields dialog
2014-08-16 19:25:00 +00:00
drdev
0c56a561e0
Support setting auto-yields in desktop game like in mobile game
...
Support showing stack ability menu on left click
2014-08-16 17:53:20 +00:00
drdev
84d8f003fd
Fix so toggling off always yes/no works
2014-08-16 17:42:14 +00:00
drdev
6de1ca70d9
Fix font logic for search field rendering
2014-08-16 16:59:41 +00:00
Chris
05a28accc2
Cleared out the changes.txt file, now ready for new material.
2014-08-16 15:34:51 +00:00
Krazy
08ab364c4e
Fix to respect inverting filters.
2014-08-16 15:18:00 +00:00
drdev
674d4486d2
Code cleanup
2014-08-16 14:27:46 +00:00
drdev
38f8511967
Fix so searching type, text, and mana cost work properly
2014-08-16 14:27:06 +00:00
rikimbo
ef16001fe8
Theme deck files now support indicating which set a card is to be drawn from using the usual "CardName|SetCode" syntax. The suffix can also be added to the BasicLandPercentage line to indicate the set that basic lands are to be drawn from. Eg. "basicLandPercentage=16|M10"
2014-08-16 14:21:56 +00:00
drdev
9c4579b2b1
Code cleanup
2014-08-16 14:16:12 +00:00
drdev
04b414b744
Code cleanup
2014-08-16 14:15:21 +00:00
drdev
c01b86bee7
Version bump to 1.5.25.001
2014-08-16 14:06:29 +00:00
elcnesh
13a4621dfa
Fix reversed naming of abilities is Spectral Shift.
2014-08-16 07:56:26 +00:00
elcnesh
55efef6406
Fix changing color words in "Protection from all colors".
2014-08-16 07:53:22 +00:00
elcnesh
8be5331329
Use calculateAmount as these values may not be integers.
2014-08-16 07:51:51 +00:00
Sloth
4661a6f18e
- Fixed "AILogic$ Never" in PumpAI.
2014-08-16 06:40:38 +00:00
Sloth
e28f1a1a37
- Fixed a NPE in applyAbilityTextChangeEffects.
2014-08-16 06:29:43 +00:00
Chris
2012621be7
[maven-release-plugin] prepare for next development iteration
2014-08-15 18:40:00 +00:00
Chris
48f4e4d801
[maven-release-plugin] prepare release forge-1.5.24
2014-08-15 18:39:45 +00:00
Chris
0803248e0b
Preparing the changes.txt file for the next beta build and release.
2014-08-15 18:04:43 +00:00
Chris
5655b838ec
Added new card names to changes.txt.
2014-08-15 18:02:02 +00:00
swordshine
b4549ebfe6
- Move "Offering" from modifiableKeywords to modifiableKeywordEndings
2014-08-15 14:31:13 +00:00
swordshine
cf80f5f48b
- Prevent an NPE
2014-08-15 14:14:40 +00:00
drdev
0faf2bea5e
Version bump to 1.5.24.012
2014-08-15 13:35:51 +00:00
elcnesh
7512536311
Update all devotion cards to use color name (to work with changing text).
2014-08-15 12:44:30 +00:00
elcnesh
bbcbd2e3e5
Update Chroma cards to work with color-changing effects (+some minor textual fixes).
2014-08-15 11:43:31 +00:00
elcnesh
0834873756
Many changes to make text changing effects work better. Highlights:
...
- Correctly identify which SpellAbilities are intrinsic;
- Prepare for fixing Chroma/Devotion;
- Fix which keywords are text-changed.
2014-08-15 11:17:20 +00:00
Sloth
d190fd6773
- Added a medium version of the Iron Man quest opponent.
2014-08-15 07:25:29 +00:00
Sloth
8a2c8020e5
- Fixed some cards that change lands to a basic land type not removing old abilities.
2014-08-15 07:13:05 +00:00
drdev
746b2453c2
Support removing auto-yields
2014-08-15 03:19:32 +00:00
drdev
017e16ba95
Allow yields to wrap and increase their height
2014-08-15 02:59:27 +00:00
drdev
846fdc0fb3
Add Auto-Yields dialog and support for temporarily disable all auto-yields
2014-08-15 02:43:58 +00:00
drdev
5f431bcfd5
Refactor duplicate logic in ListChooser and DualListBox into a single reusable control
2014-08-15 02:09:17 +00:00
swordshine
7836c18940
- Added edition file From the Vault: Annihilation
2014-08-14 14:35:34 +00:00
swordshine
1e885cecdc
- Prevent an NPE when AI tried to activate Back from the Brink
2014-08-14 09:39:57 +00:00
Krazy
b7fba9d64c
Fixed a compiler error.
2014-08-14 02:45:30 +00:00
Sloth
545666f7c9
- Added basic AI support for Helm of Obedience.
2014-08-13 20:55:54 +00:00
Krazy
e4c78160fb
Removed more debugging code.
2014-08-13 03:49:56 +00:00
Krazy
db68cb4b3b
Removed debugging code and fixed method signature.
2014-08-13 03:42:04 +00:00
Krazy
d54b421c87
Rewrote boolean expression parsing and added a NOT operator. Also updated CHANGES.txt to reflect this.
2014-08-13 03:40:51 +00:00
Krazy
5600929506
Added preferences for customizing draft availability in quests.
2014-08-13 01:22:00 +00:00
Sol
37fda65a24
- Added Unexpected Potential
2014-08-12 23:58:47 +00:00
Sol
052319577f
- Small fix for Iterative Analysis
...
- Added Double Stroke
2014-08-12 23:19:50 +00:00
elcnesh
e27ab626fe
Fix changing text of keywords added to players. To do so, refactor the player keywords code to use the same construction as cards.
2014-08-12 20:48:00 +00:00
elcnesh
8876a27af1
Fix GenericChoice to not fizzle when the choosing player can't be targeted, and isn't.
2014-08-12 20:20:40 +00:00
elcnesh
0f5697d1fa
Restore accidentally removed null check in text changes.
2014-08-12 19:52:20 +00:00
elcnesh
331016cef7
Fix replacing "Green" in Omnath by another color.
2014-08-12 19:49:48 +00:00
Sol
566b1955f9
- Forgot to add AI handling for Iterative Analysis
2014-08-12 11:58:07 +00:00
Sol
224c19bf3c
- Added Iterative Analysis
2014-08-12 04:10:55 +00:00
drdev
b00db0977c
Support tapping art to show auto-yield menu
2014-08-12 01:55:15 +00:00
drdev
eb3f668410
Support auto-yielding to abilities on the stack
2014-08-12 01:37:03 +00:00
elcnesh
584eefbfe7
Add Swirl the Mists (plus some general text change cleanup).
2014-08-11 21:31:11 +00:00
Chris
4c20cab69c
Added new card names to changes.txt.
2014-08-11 20:58:41 +00:00
elcnesh
281ea92a83
Add Balduvian Shaman.
2014-08-11 10:44:27 +00:00
elcnesh
8f2732e3e7
Fix newlines in a couple of cards, plus some minor textual changes.
2014-08-11 10:15:51 +00:00
elcnesh
df8cb00589
Add most of the cards with text-changing effects.
2014-08-11 10:09:37 +00:00
elcnesh
0d534be21e
Add code allowing text-changing effects (+some cleanup).
2014-08-11 09:22:18 +00:00
Sol
2168779735
- Fixing infinite loop when the active player dies during his turn in a multiplayer game
2014-08-10 19:31:29 +00:00
drdev
1ee967a8e4
Version bump to 1.5.24.011
2014-08-10 19:10:41 +00:00
drdev
cf63114da1
Fix so pressing Back doesn't get you stuck on sideboard dialog
2014-08-10 19:05:25 +00:00
drdev
131943f4c0
Prevent yielding until end of turn message remaining after pressing Cancel
2014-08-10 06:13:26 +00:00
drdev
22cbf2f64b
Update CHANGES.txt
2014-08-10 05:39:57 +00:00
drdev
342d9a07ab
Update CHANGES.txt
2014-08-10 05:32:24 +00:00
drdev
ef8186ecd6
Version bump to 1.5.24.010
2014-08-10 05:32:11 +00:00
drdev
7a91e31f8a
Fix so game doesn't skip over phases with stops too quickly after using End Turn
2014-08-10 05:25:42 +00:00
drdev
4250459eca
Support canceling End Turn
2014-08-10 05:19:45 +00:00
drdev
e2fca5c020
After ending turn, pause briefly while things on the stack resolve
2014-08-10 04:27:05 +00:00
drdev
7d77e2007c
Make end turn button meet player's expectations by skipping the attack phase and not requiring you to respond to triggers
2014-08-10 04:19:54 +00:00
drdev
3f6c4a2b75
Fix suffix for reveal dialog titles
2014-08-10 04:01:11 +00:00
drdev
23293a5983
Prevent "Waiting for opponent..." appearing while input dialog open
2014-08-10 03:53:12 +00:00
drdev
c155c7f0f5
Disable buttons and clear prompt at the beginning and end of each game
...
Disable buttons and show "Waiting for opponent..." in prompt if more than a quarter second passes between inputs
2014-08-10 03:45:08 +00:00
drdev
3c285382e2
Code cleanup
2014-08-09 18:51:25 +00:00
drdev
b375c244db
Improve prompt for cleanup phase
2014-08-09 18:48:06 +00:00
drdev
5ab85508b0
Fix loading overlay for desktop game
2014-08-09 18:14:54 +00:00
drdev
d83220c653
Remove unneeded com.ibm.icu dependency from all projects which was preventing Android being able to build
2014-08-09 05:51:05 +00:00
drdev
34e42dd629
Add com.ibm.icu dependency for android project
2014-08-09 05:46:16 +00:00
drdev
5bf2219a93
Version bump to 1.5.24.009
2014-08-09 05:34:08 +00:00
drdev
003de06a68
Fix so layout updated when gauntlets and quests deleted
2014-08-09 05:31:09 +00:00
drdev
7d6f30eef0
Fix max prompt size for FOptionPane
2014-08-09 05:23:53 +00:00
drdev
ce95b9e8ac
Support creating gauntlets from contests
2014-08-09 05:22:20 +00:00
drdev
0eb50905f8
Fix a couple other potential double tap bugs
2014-08-09 04:58:57 +00:00
drdev
a3e13484d4
Improve usability of deck chooser for multiple prompts
2014-08-09 04:57:39 +00:00
drdev
291263b63e
Fix case of localized string
2014-08-09 04:22:11 +00:00
drdev
f56927fc00
Support creating custom gauntlet for mobile game
2014-08-09 04:16:27 +00:00
drdev
1aa95fbddc
Use ghost text for gauntlet name field
...
Fix ghost text to appear at baseline
2014-08-09 03:57:51 +00:00
drdev
a169f50861
Fix issue with creating multiple new gauntlets in the same session
2014-08-09 02:49:38 +00:00
swordshine
55dc9949a7
- Fixed two cards by Zirbert
2014-08-09 02:30:46 +00:00
drdev
0275d222ec
Support creating quick gauntlets for mobile game
...
Support AI opponents using preconstructed decks in gauntlets
2014-08-08 23:09:04 +00:00
Sloth
8ef560c93d
- Fixed some more cards with the same problem as Intervene.
2014-08-08 18:09:28 +00:00
Sol
b1fcda54e1
- Intervene can only target spells that target creatures, not creature cards.
2014-08-08 16:38:44 +00:00
Sol
6bc5582480
- Fixing Dragon Mage not using the Discard Effect
2014-08-08 16:32:54 +00:00
Sol
d119d5ab1e
- Removing extra parameter in Soul Manipulation that allows you to choose both modes
2014-08-08 16:22:33 +00:00
Chris
b79e2bcd29
Added new card names to changes.txt.
2014-08-08 14:51:30 +00:00
Sloth
90c318ef91
- Added a safety check for invalid blocks at the end of assignBlockers AI.
2014-08-08 07:00:47 +00:00
Sloth
c7adf7de14
- Added the hard quest opponent Iron Man 3.
2014-08-08 06:16:30 +00:00
Sloth
492a651593
- Copies of Shadowborn Apostle will no longer be sold in quest shop when selling extras.
2014-08-08 06:15:51 +00:00
drdev
815608a722
Disable buttons if no gauntlets exist
2014-08-08 04:55:39 +00:00
drdev
b52583a2e1
Refactor GauntletWinLose
2014-08-08 04:51:25 +00:00
drdev
952e3d93f0
Create Gauntlets screen
2014-08-08 04:05:18 +00:00
Krazy
b16b80c4d5
Fixed a typo..................
2014-08-08 01:09:52 +00:00
Krazy
52c4a32511
Added better error message for missing keys in localization files.
2014-08-08 01:09:28 +00:00
Krazy
c26de845e1
Added localization classes and the start of the localization process.
2014-08-08 01:05:03 +00:00
drdev
1ca0428ae9
Remove space before "?"
2014-08-07 23:56:03 +00:00
drdev
50749c101a
Fix timestamp formatting for gauntlets
2014-08-07 23:51:58 +00:00
drdev
27fecdcedf
Update CHANGES.txt
2014-08-07 23:42:17 +00:00
drdev
d571daeed0
Make it so Last Activity column isn't cut off
...
Make it so double-clicking a gauntlet on the Load Gauntlet screen will launch it
Support renaming gauntlets
Support sorting gauntlets (and quests) case insensitive
2014-08-07 23:33:46 +00:00
drdev
04c2e30dbd
Support selecting deck for gauntlet without one specified
2014-08-07 22:44:48 +00:00
drdev
8d2c402f47
Add gauntlet column to display your deck
2014-08-07 22:09:31 +00:00
drdev
61ff23623a
Fix so deck saved with quick gauntlet
2014-08-07 22:01:26 +00:00
elcnesh
5c6091c290
Fix human being able to pick invalid types.
2014-08-07 18:39:38 +00:00
swordshine
a6101203c7
- Added Pygmy Hippo
2014-08-07 13:33:36 +00:00
swordshine
d1c0340bfc
- Added Drain Power
2014-08-07 12:21:16 +00:00
Sol
a0c8ba0d2c
- Sentinel Dispatch shouldn't trigger from the Sideboard
2014-08-07 04:04:23 +00:00
drdev
818424cdd3
Start working on support for ability effects
2014-08-07 02:53:35 +00:00
Sol
fd799d679d
- Add Conspiracy section to the constructed deck editor for convenience (really needs to be added to the draft deck editor)
2014-08-07 02:45:21 +00:00
Agetian
9b35413ded
- Fixed the token image name for Kathari Bomber.
2014-08-06 16:51:27 +00:00
drdev
0b396c4b3a
Version bump to 1.5.24.008
2014-08-06 15:08:39 +00:00
drdev
be2bd295bd
Swap commander and sideboard tabs
2014-08-06 15:05:44 +00:00
drdev
a23e6ae000
Account for commander as part of main deck size
2014-08-06 15:03:22 +00:00
drdev
f330f8d513
Fix so commander saved with deck
2014-08-06 14:55:37 +00:00
drdev
abc26805e1
Prevent crash if group refreshed while collapsed then later expanded
2014-08-06 14:27:46 +00:00
Sloth
2d12c8faac
- Fixed AI not using the first ability of Vraska the Unseen.
2014-08-06 09:18:47 +00:00
swordshine
1a25c88287
- Fixed Grisly Spectacle
2014-08-06 06:24:17 +00:00
swordshine
cc90fc61c6
- Added North Star
2014-08-06 05:59:40 +00:00
drdev
b0d2244633
Fix so 1 round Gauntlet assigns random opponent
2014-08-06 05:47:17 +00:00
drdev
b9d9721551
Avoid message box on LimitedWinLose for mobile game
2014-08-06 05:30:48 +00:00
drdev
d66629a842
Refactor LimitedWinLose
2014-08-06 05:27:29 +00:00
drdev
314c46bae5
Whitespace cleanup
2014-08-06 04:47:44 +00:00
Sol
10ed5c3db1
- Adding +2 Mana for Flash Keyword to be displayed in the card detail panel (for cards like Rout)
2014-08-06 03:47:03 +00:00
swordshine
6d005f6b7d
- Fixed Scholar of Athreos
2014-08-06 02:03:00 +00:00
drdev
5953e88e58
Select main deck page by default if sideboard empty
2014-08-05 23:57:01 +00:00
drdev
074dedc25c
Code cleanup
2014-08-05 23:52:33 +00:00
drdev
b63e916076
Add support for facing 1-7 opponents for draft
2014-08-05 23:41:37 +00:00
drdev
55b105c404
Version bump to 1.5.24.007
2014-08-05 22:45:46 +00:00
drdev
0d4bdcec2b
Fix so quest deck editor can work properly after first opening other editor or switching quests
2014-08-05 22:43:08 +00:00
drdev
73a9c7e889
Fix so adding and removing cards from deck works properly in quest deck editor
2014-08-05 22:20:23 +00:00
drdev
305c1ee444
Add cases for Conspiracy
2014-08-05 21:43:21 +00:00
drdev
9726610210
Prevent showing bug reporter for concurrent modification exceptions during render
2014-08-05 21:24:27 +00:00
drdev
63fe167c42
Trim text in field aftering editing
2014-08-05 21:08:01 +00:00
Sloth
772cade20b
- The AI will now take the trigger of Godsend into account.
2014-08-05 19:46:50 +00:00
elcnesh
a5c255e72a
Fix AnimateAi: the source card of the AnimateEffect need not be the animated card.
...
Fixes Genju of the Fields.
2014-08-05 08:48:21 +00:00
swordshine
81718d866e
- Update LifeExchangeEffect
2014-08-05 06:05:25 +00:00
drdev
5f9bc99734
Version bump to 1.5.25.006
2014-08-05 03:15:12 +00:00
drdev
ffea98c57f
Fix so quest avatars work properly after traveling
2014-08-05 03:08:50 +00:00
drdev
037a38e99b
Fix size of challenge items
2014-08-05 02:52:42 +00:00
drdev
4d3796d8a7
Optimize image loading a bit
2014-08-05 02:32:03 +00:00
Sol
869620f37c
- FIx issue where Aggregates.random(list, count) doesn't actually return "count" values in the resulting list
2014-08-05 02:19:11 +00:00
drdev
970e1fe115
Fix so more than one quest avatar can be loaded
2014-08-05 01:56:05 +00:00
swordshine
e8d92ce5b1
- Fixed CopyPermanentEffect
2014-08-05 01:53:55 +00:00
drdev
974caed9b5
Fix so pets show up on mobile game
2014-08-05 01:50:37 +00:00
drdev
15c3f3a409
Sort quest booster reward by name then color then rarity
2014-08-05 01:40:52 +00:00
drdev
ef6091a463
Refactor QuestWinLose overlay so most of its code is shared between desktop and mobile
2014-08-05 01:28:31 +00:00
drdev
030795ff93
Version bump to 1.5.24.005
2014-08-04 22:48:27 +00:00
drdev
e1db9f30b8
Prevent locking up draft screen by tapping at top part of cards
2014-08-04 22:47:14 +00:00
drdev
cc547c4e01
Fix crash when removing cards from deck without first switching to Catalog tab
2014-08-04 21:49:39 +00:00
drdev
1618079d7b
Fix so life label has proper starting life total
2014-08-04 21:36:50 +00:00
drdev
39e6ffc95f
Code cleanup
2014-08-04 21:30:27 +00:00
Sloth
9ede4f6b3c
- Cleanup.
2014-08-04 21:04:45 +00:00
Sloth
1ec07dcae7
- Prevent a possible NPE.
2014-08-04 20:41:08 +00:00
Sloth
4571aecf48
- Fixed a bug of Precursor Golem and friends.
2014-08-04 20:32:09 +00:00
Chris
96408ce956
Added new card names to changes.txt.
2014-08-04 16:10:38 +00:00
Chris
bebbfd1735
Cleared out the changes.txt file, now ready for new material.
2014-08-04 16:04:32 +00:00
Sloth
927fe41087
- Updated 2 more quest decks with M15 cards.
2014-08-04 08:24:01 +00:00
drdev
d62daa5b47
Flesh out saving and loading game state some more
2014-08-04 03:00:32 +00:00
drdev
4f6d22e182
Start working on serialization support for game state
2014-08-03 23:47:34 +00:00
drdev
28880dc230
More code cleanup
2014-08-03 18:12:13 +00:00
drdev
dc148d833a
Code cleanup
2014-08-03 18:09:52 +00:00
drdev
a7f9837601
Refactor random and color deck generators
2014-08-03 16:07:24 +00:00
drdev
846fd1aa34
Fix so random decks works properly for constructed game
2014-08-03 15:21:36 +00:00
swordshine
4419a85ea2
- Added Cultural Exchange
2014-08-03 13:24:59 +00:00
swordshine
dcc61c6d1c
- Added Panglacial Wurm
2014-08-03 08:29:22 +00:00
swordshine
c7c75e576b
- Added Sentinel Dispatch
2014-08-03 07:28:01 +00:00
Sloth
e0507cfd63
- Updated some more quest opponents with M15 cards.
2014-08-02 19:53:22 +00:00
Sloth
1dc6fbe2f4
- Fixed Genesis Hydra.
2014-08-02 18:30:21 +00:00
Sloth
a9d7c890b2
- Updated some of the Sliver quest decks with new SLiver cards.
2014-08-02 15:52:24 +00:00
drdev
18a0eea74e
Version bump to 1.5.24.004
2014-08-02 15:29:50 +00:00
drdev
0b414a22c9
Support delay loading images
2014-08-02 15:18:25 +00:00
drdev
146a73185d
Version bump to 1.5.24.003
2014-08-02 00:59:46 +00:00
drdev
9e121ca6c4
Prevent concurrent modification issue from applying multiple filters quickly
2014-08-02 00:49:51 +00:00
drdev
731bab9c93
Optimize handling of unique cards only
2014-08-02 00:20:36 +00:00
drdev
01ca3ae055
Version bump to 1.5.24.002
...
Fix so zooming for compact mode works properly
2014-08-01 18:58:26 +00:00
drdev
d055da796d
Let preferred art be respected again for unique cards only list
2014-08-01 17:38:11 +00:00
drdev
6534fcb575
Support toggling want unique on the fly for Catalog
2014-08-01 16:40:49 +00:00
drdev
91ac72b55e
Support remembering change to compact mode on list views
2014-08-01 16:17:19 +00:00
drdev
c1cf87e339
Version bump to 1.5.24.001
2014-08-01 16:00:50 +00:00
drdev
e7dee60016
Hide menu on zoom
2014-08-01 15:53:58 +00:00
drdev
988800940b
Add support for zooming to adjust compact mode on the fly
2014-08-01 15:51:28 +00:00
Chris
061baa5664
[maven-release-plugin] prepare for next development iteration
2014-08-01 14:47:37 +00:00
Chris
b2138b9a03
[maven-release-plugin] prepare release forge-1.5.23
2014-08-01 14:47:22 +00:00
drdev
2985ab9f6b
Reduce size of compact items
2014-08-01 14:25:44 +00:00
Chris
d3247c0b06
Preparing the changes.txt file for the next beta build and release.
2014-08-01 14:10:38 +00:00
Sol
08ba8a436a
- Fix AB text of Veiling Oddity
2014-08-01 02:35:11 +00:00
drdev
7c03c6382f
Add compact list items setting
2014-08-01 02:19:32 +00:00
drdev
a58ca9e9b0
Remove Zoom/Details item that's not really needed
2014-08-01 01:52:43 +00:00
drdev
1153e46219
Hide menu when list scrolled
2014-08-01 01:44:42 +00:00
drdev
84b6c55e5d
Version bump to 1.5.23.010
2014-07-31 21:30:07 +00:00
drdev
ce7a5d9fcd
Prevent showing add to favorites and change preferred art except on Constructed editor
2014-07-31 21:28:03 +00:00
drdev
849a56bfd5
Version bump to 1.5.23.009
2014-07-31 19:46:08 +00:00
drdev
15ea03bf7c
Prevent altering default for desktop game
2014-07-31 19:41:27 +00:00
drdev
6c8c9423b0
Improve filtering responsiveness
2014-07-31 19:37:27 +00:00
drdev
e39130c5ee
Delay loading catalog until shown for decks
2014-07-31 19:31:11 +00:00
drdev
caeafad343
Support respecting saved card preferred art on future sessions
2014-07-31 19:16:35 +00:00
drdev
2d55e64c23
Code cleanup
2014-07-31 18:05:08 +00:00
drdev
d7664e6cfc
Support changing preferred art for cards in catalog
...
Support adding and removing catalog cards from favorites
Only show unique cards in Catalog by default
2014-07-31 17:55:11 +00:00
drdev
3502714bfd
Show unique cards only by default for mobile game
2014-07-31 16:43:04 +00:00
elcnesh
12391340f9
Fix Angelic Arbiter for multiplayer. (+remove some unused methods)
2014-07-30 12:38:37 +00:00
elcnesh
e682111d35
Fix to allow creatures to attack at all (oops).
2014-07-30 11:58:52 +00:00
elcnesh
49df281a2f
In multiplayer games, let the coin toss winner decide who starts the game, rather than have him choose between himself and the first opponent. (Nothing changes in 1-vs-1 games.)
2014-07-30 11:20:58 +00:00
elcnesh
2b3ede060b
Remove some more references to getOpponent, refactor some cards to support the changes.
2014-07-30 10:50:47 +00:00
elcnesh
fb03ed6654
Fix effects that have a player attack a certain GameEntity (like Gideon Jura, Taunt).
2014-07-30 09:51:24 +00:00
elcnesh
db07b734a1
Fix cost reducers (like Heartstone and Training Grounds).
2014-07-30 09:27:20 +00:00
elcnesh
8690f70b2f
Fix Grudge Keeper.
2014-07-30 06:58:51 +00:00
elcnesh
ceb3de4bca
Fix a Card property and remove some unused card-related code.
2014-07-30 06:49:44 +00:00
drdev
600ea97726
Version bump to 1.5.23.008
2014-07-30 02:58:38 +00:00
drdev
89c8f9369b
Support copy/paste on Android
2014-07-30 02:56:49 +00:00
drdev
df9f02e66a
Add try/catch to FContainer::draw() so screen doesn't bug out when something throws an exception during rendering
2014-07-30 02:39:24 +00:00
drdev
a002898db5
Improve BugReportDialog by making it a screen
2014-07-30 02:15:26 +00:00
Sol
15395a6421
- Adding a small blurb into the Changelog about Conspiracy types
2014-07-30 00:47:52 +00:00
elcnesh
ecc4620dda
- Fix Crawlspace in multiplayer
...
- Move a method using getOpponent() to AI (only place it's used, to group the methods using this deprecated function in the AI code)
2014-07-29 22:22:14 +00:00
drdev
ed496dbc10
Version bump to 1.5.23.007
2014-07-29 13:18:17 +00:00
drdev
15d8b6930b
Fix a couple pet typos
2014-07-29 13:16:04 +00:00
drdev
7a3d775c27
Fix crash when certain types of tokens are rendered using card image generator
2014-07-29 13:08:11 +00:00
drdev
51b1e5ee07
Fix so phyrexian mana symbols display properly in generated card images
2014-07-29 12:56:44 +00:00
drdev
5f5447d3e1
Add oracle text for all quest pets so they work with the card generator
2014-07-29 12:31:40 +00:00
swordshine
3526e80b0e
- Prevent a potential NPE
2014-07-29 00:49:11 +00:00
elcnesh
ae98af475c
Fix some more getOpponent calls.
2014-07-28 20:17:33 +00:00
elcnesh
b59f77e2ac
Fix some more references to getOpponent().
2014-07-28 15:28:50 +00:00
elcnesh
858c26745f
Fix Grizzled Wolverine with reworded oracle text.
2014-07-28 15:25:09 +00:00
elcnesh
6bdb6cbd4d
Fix some card file line endings.
2014-07-28 14:54:55 +00:00
elcnesh
05cb449cb9
Remove some references to Player.getOpponent (fixing cards for multiplayer games).
2014-07-28 14:35:57 +00:00
elcnesh
643e58e954
A permanent leaving the battlefield causes "lose control" triggers to trigger.
2014-07-28 13:52:52 +00:00
elcnesh
c52fc8c612
Add Ogre Enforcer.
2014-07-28 13:26:02 +00:00
elcnesh
301cfb0540
Add Giant Albatross.
2014-07-28 11:13:16 +00:00
elcnesh
2b49613d39
Fix card image of Burning-Eye Zubera.
2014-07-28 10:48:47 +00:00
elcnesh
b89326f058
Add Burning-Eye Zubera and Rushing-Tide Zubera.
2014-07-28 10:29:18 +00:00
swordshine
13ada02ae1
- Improve the commander pool to support other non-legendary creature commanders
2014-07-28 10:00:40 +00:00
swordshine
5bae2421be
- Fixed Cataclysm
2014-07-28 08:22:54 +00:00
drdev
4286abb1c9
Version bump to 1.5.23.006
2014-07-28 06:38:25 +00:00
drdev
685a14020c
Show foil overlay in card zoom
2014-07-28 06:30:21 +00:00
drdev
3af3eaad09
Make zoom from scratch and details be same size
2014-07-28 06:26:39 +00:00
drdev
91e44c5cc5
Remove extra code from home screen
2014-07-28 06:20:55 +00:00
drdev
8a63374ab7
Make fallback card image rendering more dynamic
2014-07-28 06:19:12 +00:00
drdev
a63e8419f2
Improve rendering of basic lands
2014-07-28 02:09:45 +00:00
drdev
425ebeadeb
Remove extra vertical padding
2014-07-28 01:49:08 +00:00
drdev
59bb321593
Remove change from FOptionPane
2014-07-28 01:29:05 +00:00
drdev
e2b09f7f20
Increase border thickness of card
2014-07-28 01:21:19 +00:00
drdev
5fcee5c3b0
Remove changes to home screen code
2014-07-28 00:53:39 +00:00
drdev
e74ad85a8c
Improve p/t box layout
2014-07-28 00:49:08 +00:00
drdev
13e94a2109
Increase P/T box padding
2014-07-28 00:36:19 +00:00
drdev
419a4095d9
Improve card rendering
2014-07-28 00:32:47 +00:00
Chris
b6b62ad282
Added new card names to changes.txt.
2014-07-28 00:24:45 +00:00
drdev
c03bbca0fc
Improve handling of rendering card image from scratch
2014-07-27 22:15:14 +00:00
drdev
390b5eb315
Support rendering card image from scratch if image not found
2014-07-27 20:03:47 +00:00
swordshine
6cac3199de
- Commander 2014: Added Teferi, Temporal Archmage
2014-07-27 11:56:42 +00:00
swordshine
a3acbce645
- Commander 2014: Added Ghoulcaller Gisa
2014-07-27 11:11:31 +00:00
elcnesh
1e93f310aa
Remove now unused references to Licid state.
2014-07-27 09:33:22 +00:00
elcnesh
e6a8f5d60d
Fix the Licids to use normal AnimateEffect rather than states. Works much better with copy effects and other parts of the game.
2014-07-27 08:55:15 +00:00
swordshine
a864e0e856
- KTK: Added Zurgo Helmsmasher
2014-07-27 08:28:20 +00:00
swordshine
49deb45bea
- Fixed “CARDNAME attacks each turn if able.”
2014-07-27 08:10:50 +00:00
drdev
e24d8da134
Version bump to 1.5.23.005
2014-07-27 00:50:34 +00:00
drdev
ae2a3f524a
Add quest preferences screen
2014-07-27 00:47:35 +00:00
drdev
1d9e73b0f2
Implement quest preferences screen
2014-07-27 00:06:30 +00:00
drdev
a9c8922395
Version bump to 1.5.23.004
2014-07-26 17:10:30 +00:00
drdev
a4279022af
Fix so win game actually fires correctly for desktop game
2014-07-26 17:03:44 +00:00
drdev
408299ce3c
Add Dev mode option to automatically win the current game
2014-07-26 17:02:17 +00:00
drdev
bbac882f76
Prevent crash if you win on turn zero somehow
2014-07-26 16:45:25 +00:00
drdev
e954c95899
Fix so moving to main deck works properly
2014-07-26 16:41:12 +00:00
drdev
5f4419bb88
Implement sideboard dialog for mobile game
2014-07-26 16:36:27 +00:00
drdev
135cadac67
Add PaperCard renderer for DualListBox
2014-07-26 14:54:13 +00:00
drdev
31535e552b
Improve display of ante cards at the beginning of the game
2014-07-26 14:42:53 +00:00
drdev
fb547d7234
Improve question wording
2014-07-26 03:06:02 +00:00
drdev
2c72a94010
Support show card option pane
2014-07-26 03:00:06 +00:00
swordshine
04fb8a7033
- Fixed Wall of Kelp
2014-07-26 00:52:08 +00:00
drdev
843dae2072
Prevent crash when zooming cards in deck editor
2014-07-26 00:02:56 +00:00
drdev
93f847ceac
Fix so cards that have players play with their hand reveal work properly
2014-07-25 23:52:41 +00:00
drdev
cce5ac665a
Fix so stats on face down cards appear properly
2014-07-25 23:24:26 +00:00
drdev
76adfe39b4
Fix so sort combo box hidden appropriately when view options hidden
2014-07-25 23:16:40 +00:00
drdev
afd1c20782
Shorten Decks sort option
2014-07-25 23:14:00 +00:00
drdev
cc30562986
Prevent sort options being duplicated
2014-07-25 23:11:20 +00:00
drdev
fb7a14177f
Version bump to 1.5.23.003
2014-07-25 06:38:11 +00:00
drdev
1012ffde79
Sort power and toughness descending by default
2014-07-25 06:30:22 +00:00
drdev
05114eebe1
Support double tap to confirm set selection
2014-07-25 06:27:42 +00:00
drdev
0ec13f0294
Make rarity sort descending by default
2014-07-25 06:12:56 +00:00
drdev
2d9c4f36bf
Support specifying sort for mobile game
2014-07-25 06:11:12 +00:00
drdev
0d46e58dbc
Prevent being able to scroll options panel
2014-07-25 05:23:37 +00:00
drdev
e0806e5d14
Fix so value range filter works properly
2014-07-25 05:16:52 +00:00
drdev
eadc1134d6
Improve FSpinner editing
2014-07-25 05:06:05 +00:00
drdev
154b50cebd
Make single set selection show only that set
...
Show multiple set selection in chron order in combo box
2014-07-25 04:32:59 +00:00
drdev
13d766f706
Allow restoring previous formats/sets after opening choose sets screen
2014-07-25 04:21:35 +00:00
drdev
d1713b2e94
Fix scrolling issue with list view
2014-07-25 04:12:40 +00:00
drdev
c4b4037577
Fully implement card and deck set/format filter
2014-07-25 04:11:06 +00:00
drdev
88f82d23ae
Fix so third filter shows up
2014-07-24 23:35:00 +00:00
drdev
1855a72c40
Fix padding between filters
2014-07-24 23:28:46 +00:00
Krazy
977532b032
Fixed typo.
2014-07-24 23:28:09 +00:00
drdev
879b9a59d5
Clean up filters logic
2014-07-24 23:17:34 +00:00
drdev
85f22db6df
Support applying format filter
2014-07-24 23:10:38 +00:00
drdev
f154dbf267
Fix crash when loading deck chooser if RANDOM_DECK configured in forge.preferences
2014-07-24 22:48:08 +00:00
drdev
5181b1b267
Support iterating formats in order
2014-07-24 02:46:25 +00:00
drdev
3919b39201
Start working on new format filters
2014-07-24 02:24:45 +00:00
Krazy
b2d806c692
Tokens are now stacked side by side when they have differing intrinsic keywords (Wurmcoil Engine tokens, etc will now end up in two piles—one for deathtouch and one for lifelink).
2014-07-23 21:41:21 +00:00
swordshine
0cd207530d
- Fixed Vitu-Ghazi, the City-Tree by Marek14
2014-07-23 04:01:30 +00:00
swordshine
41c39bda0d
- Fixed Rogue's Gloves by Zirbert
2014-07-23 03:57:50 +00:00
drdev
d85122d6fa
Tweak filter layout logic
2014-07-23 02:07:24 +00:00
Chris
01b9a25169
Added new card names to changes.txt.
2014-07-22 18:53:24 +00:00
Chris
0ba35f08a9
Cleared out the changes.txt file, now ready for new material.
2014-07-22 18:52:31 +00:00
drdev
5a542391a5
Reduce width of filter buttons
2014-07-22 05:01:08 +00:00
drdev
d65c83bee4
Simplify filters for ItemManager
2014-07-22 04:40:21 +00:00
drdev
2997e38fd7
Version bump to 1.5.23.002
2014-07-22 03:14:23 +00:00
drdev
08f2e48262
Fix crash after completing quest game for ante
2014-07-22 03:11:53 +00:00
swordshine
5dba3a8fdc
- Fixed Ajani Steadfast
2014-07-22 00:29:50 +00:00
swordshine
4bd83f4ec9
- Fixed remaining auras with "This effect doesn't remove CARDNAME".
2014-07-21 10:12:35 +00:00
swordshine
e6f4de26dc
- Fixed Pledge of Loyalty
2014-07-21 09:59:39 +00:00
swordshine
47ba659072
- Fixed Tattoo Ward
2014-07-21 09:49:20 +00:00
swordshine
782f7197ea
- Fixed other four wards
2014-07-21 09:42:22 +00:00
swordshine
49a5ae3e77
- Fixed White Ward
2014-07-21 09:25:50 +00:00
Agetian
28364f97ec
- A better fix for Scry 1.
2014-07-21 07:19:16 +00:00
Agetian
83e914b00c
- Scry 1 will now correctly show the card it's inquiring about to the player (in the card detail/picture boxes).
2014-07-21 07:14:48 +00:00
swordshine
7131a97324
- "This effect doesn't remove Auras" (Spectra Ward) is now checked in state-based actions.
2014-07-21 06:00:32 +00:00
drdev
b6523d227e
Version bump to 1.5.23.001
2014-07-21 05:14:19 +00:00
drdev
7e4057b492
Prevent graveyard opening after resolving a removal spell with another spell targeting that creature below it that will now be countered
2014-07-21 04:49:56 +00:00
drdev
21d223908a
Fix so zone containing stack item targets is temporarily revealed
2014-07-21 04:18:00 +00:00
drdev
9930732c8f
Ensure stack height increases if needed when activating items below top
2014-07-21 04:00:19 +00:00
drdev
a7f7366771
Only show targeting arrows for active stack instance
2014-07-21 03:54:05 +00:00
drdev
8fc35fc858
Support bringing non-active items to front
2014-07-21 03:49:33 +00:00
drdev
a471d88ade
Fix so zones restored after selecting targets
2014-07-21 03:06:49 +00:00
Sol
c42f6fea9d
- !PrintSheets can now be referenced inside Booster contents of an edition file
...
- M15 Boosters no longer contain cards only found in Intro decks
- Adding a few Conspiracy type cards, along with the capability of their use (NOTE: Deck editors still need a way to add Conspiracy types)
- Added Brago's Favor, Immediate Action, Muzzio's Preparations, Secret Summoning, Secrets of Paradise
2014-07-21 02:56:13 +00:00
drdev
007ebc3e9c
Fix so proper zones revealed when activating targeted ability
2014-07-21 02:11:19 +00:00
drdev
2d0c0a05f7
Improve handling of targeting arrows for cards that leave the battlefield or are in a non-visible zone
2014-07-20 22:47:12 +00:00
drdev
558d24c431
Improve stack display so it feels more like a stack
2014-07-20 22:23:30 +00:00
Sloth
78927eb7c4
- Added the 5 M15 precons (Thanks to Fizanko).
2014-07-19 20:32:27 +00:00
Sloth
af879a1521
- Fixed Feast on the Fallen.
2014-07-19 19:33:08 +00:00
Sloth
79fe00ed1c
- Fixed Hornet Nest.
2014-07-19 19:07:23 +00:00
Chris
7d8e3366ce
[maven-release-plugin] prepare for next development iteration
2014-07-19 00:22:30 +00:00
Chris
4fd581fb5c
[maven-release-plugin] prepare release forge-1.5.22
2014-07-19 00:22:17 +00:00
Chris
b9978689f4
Preparing the changes.txt file for the next beta build and release.
2014-07-18 22:57:10 +00:00
drdev
4538ea5ff1
Version bump to 1.5.22.011
2014-07-18 17:08:07 +00:00
drdev
ac0b532ea1
Fix XML serialization issue with quest items
2014-07-18 17:06:14 +00:00
drdev
68c0d231b4
Revert stat filter buttons to old behavior
2014-07-18 17:03:05 +00:00
drdev
fcc3818a00
Fix formatting for Champion keyword
2014-07-18 08:16:26 +00:00
drdev
d754c4efd0
Fix so "Creature" isn't capitalized in abilities that start with "Sacrifice a creature:"
2014-07-18 07:59:04 +00:00
drdev
b3edcf8620
Prevent printing out "an another" in card rules text
2014-07-18 07:52:17 +00:00
drdev
461e425908
Fix typo
2014-07-18 07:34:23 +00:00
drdev
7ab134bb1a
Allow loading scripts for cards containing commas
2014-07-18 07:27:01 +00:00
drdev
0d8dad2d4f
Prevent crash when selecting cards without scripts
2014-07-18 07:25:03 +00:00
drdev
6841b4a727
Disable searching in cost by default
2014-07-18 07:11:33 +00:00
drdev
88bd15a7c6
Fix so workshop can actually display card scripts
2014-07-18 07:10:02 +00:00
drdev
13426d26c1
Version bump to 1.5.22.010
2014-07-18 06:23:49 +00:00
drdev
fd5332ea71
Fix so *NEW* suffix appears in quest deck editor
2014-07-18 06:16:41 +00:00
drdev
14cc111e2c
Prevent *NEW* appearing in lists that don't have New column
2014-07-18 06:07:12 +00:00
drdev
5df9136ae9
Fix so new cards appear on top in inventory
...
Fix so *NEW* appears next to new card names in spell shop
2014-07-18 06:00:34 +00:00
drdev
1c53386659
Prevent crashing if quest pet images fail to load
2014-07-18 05:33:33 +00:00
drdev
a3bb19ba6f
Prevent description label being able to scroll
2014-07-18 05:24:27 +00:00
drdev
057ecf485d
Version bump to 1.5.22.009
2014-07-18 05:09:54 +00:00
drdev
89a560aac2
Make bazaar layout work better on narrower screens
2014-07-18 05:04:10 +00:00
drdev
0ee9396952
Fix compile error
2014-07-18 03:48:53 +00:00
drdev
4090c14a44
Version bump to 1.5.22.008
2014-07-18 03:42:15 +00:00
drdev
8715642632
Fix so selected stall button displays with focus in Bazaar
2014-07-18 03:39:44 +00:00
drdev
2c7e92515b
Support showing mana symbols in quest item descriptions
2014-07-18 03:34:11 +00:00
drdev
81731fcd77
Support buying quest items in mobile game
2014-07-18 03:29:59 +00:00
drdev
a658f46883
Make pets show mana icons for color and make punctuation consistent
2014-07-18 03:11:54 +00:00
drdev
da6d47ebd6
Fix punctuation typos in bazaar descriptions
2014-07-18 03:06:12 +00:00
drdev
d26ef417e3
Remove excess blank lines in bazaar item descriptions
2014-07-18 02:56:07 +00:00
Krazy
ca8d77e0c6
Updated changes.txt with a little clarification.
2014-07-18 02:50:58 +00:00
drdev
32c01adb19
Add a little horizontal padding around bazaar icons
2014-07-18 02:40:02 +00:00
drdev
b16a72954d
Fix laying out bazaar screens
2014-07-18 02:36:35 +00:00
Sol
99521aeef2
- Updating the M15 Rankings
2014-07-18 02:30:40 +00:00
drdev
5cfd09c389
Update CHANGES.txt
2014-07-18 01:35:34 +00:00
drdev
a6bf55f3a0
Standardize lines separating list items
2014-07-18 01:22:53 +00:00
drdev
4d15ca850e
Support laying out top half of bazaar pages
2014-07-18 00:40:58 +00:00
drdev
3df392a194
Turn off scroll indicators (for now)
2014-07-18 00:11:50 +00:00
Krazy
0728a42eb7
Added searching of card mana costs. Added simple boolean search parsing to card search boxes.
2014-07-17 22:38:11 +00:00
drdev
354a802044
Flesh out some of the Bazaar screen
2014-07-17 06:09:33 +00:00
drdev
f3cf0b01ec
Prevent drawing right border for final visible tab
2014-07-17 05:45:48 +00:00
drdev
c590b6dc95
Improve tab page scrolling support
2014-07-17 05:38:12 +00:00
drdev
54f210767d
Add indicators for FScrollPane
2014-07-17 05:32:39 +00:00
drdev
cd4b2f55b9
Refactor how Bazaar tab pages initialized
2014-07-17 05:03:54 +00:00
drdev
b04c5365ef
Support tabs for Bazaar screen
2014-07-17 05:00:58 +00:00
drdev
135617ff9d
Fix compile warning
2014-07-17 04:24:12 +00:00
drdev
03ecc1fc18
Version bump to 1.5.22.007
2014-07-17 04:12:16 +00:00
drdev
ed7f3e54a0
Prevent there being a possible crash when winning a quest match
2014-07-17 04:10:43 +00:00
drdev
fd839c81ec
Fix so hidden groups don't show up at all
2014-07-17 03:38:38 +00:00
drdev
c09b003f19
Prevent showing groups with no cards in them
2014-07-17 03:30:11 +00:00
drdev
0ee0f9e0f1
Fix so set groups sorted by date in reverse chronological order
2014-07-17 03:26:32 +00:00
drdev
68bcae4101
Add Set group by option
2014-07-17 02:47:47 +00:00
drdev
ce8c6cdd07
Version bump to 1.5.22.006
2014-07-17 01:11:44 +00:00
drdev
d64c294d9b
Add no-args constructors for other quest classes
2014-07-17 01:10:02 +00:00
drdev
c71cafcce2
Fix so duels screen opened if setting quest after Load or New quest screen was opened directly from the home screen
2014-07-16 23:56:00 +00:00
drdev
733d8a4b5d
Add no-args constructor to QuestData for XML serialization
2014-07-16 23:47:07 +00:00
drdev
eed9fe0b4d
Version bump to 1.5.22.005
2014-07-16 23:41:28 +00:00
drdev
f29efc9273
Prevent Random Deck button going back from Quest Decks screen
2014-07-16 23:39:59 +00:00
drdev
25fd7aced5
Prevent crash when starting your first quest
2014-07-16 23:38:07 +00:00
drdev
4fe5576317
Prevent New Deck not refreshing display right away from Quest Decks screen
2014-07-16 23:28:07 +00:00
drdev
b7ea7675a4
Fix issue that preventing starting quest mode if there was a flaw in the price list
2014-07-16 23:23:18 +00:00
excessum
0bd3aa87da
- Fixed ability for Invasive Species
2014-07-16 13:33:41 +00:00
drdev
1f46f60f75
Version bump to 1.5.22.004
2014-07-16 05:09:41 +00:00
drdev
cb371350e0
Comment out screens to hide from quest menu for now
2014-07-16 05:07:48 +00:00
drdev
9755c94084
Update message titles
2014-07-16 05:06:08 +00:00
drdev
465ddbc2b5
Change WinLost screens to use dialogs to display rewards since there's no room to display on overlay
2014-07-16 04:44:26 +00:00
drdev
cd5f5fb617
Make it so when launching quest mode for the first time, it jumps to the New Quest screen
2014-07-16 03:48:33 +00:00
drdev
8a681df8e6
Prevent crash when winning quest match
2014-07-16 03:32:46 +00:00
drdev
b89672a45f
Create QuestWinLose
2014-07-16 01:46:25 +00:00
Chris
8877225485
Added new card names to changes.txt.
2014-07-15 23:52:51 +00:00
Krazy
5007aa74d6
Final tweaks to quest loading screen.
2014-07-15 21:03:24 +00:00
Krazy
6cc4f4b7d7
Small tweaks to quest loading screen.
2014-07-15 20:30:37 +00:00
Krazy
0f35e49703
Redesigned the quest loading screen for the desktop version of Forge to match the new Android screen (displays more quest info).
2014-07-15 18:36:06 +00:00
elcnesh
515d6ef8c9
Fix Firestorm.
2014-07-15 11:32:24 +00:00
drdev
877461681e
Finish spell shop screen
2014-07-15 06:43:14 +00:00
drdev
4a16b05ddf
Improve rendering for packs in list view
2014-07-15 06:00:29 +00:00
drdev
def995aa95
Improve captions inline with desktop game
2014-07-15 05:46:20 +00:00
drdev
ec4cab89ca
Support buying and selling from mobile spell shop
2014-07-15 05:42:15 +00:00
drdev
01883fb78f
Actually support long press for item managers
2014-07-15 04:57:40 +00:00
drdev
9e74986e19
Support showing price for spell shop managers
...
Support long pressing item manager list items
2014-07-15 04:54:10 +00:00
drdev
cb868b2182
Prevent crash when opening quest mode
2014-07-15 04:18:55 +00:00
drdev
6afe46792c
Refactor some spell shop logic to make it more reusable from mobile game
2014-07-15 04:13:46 +00:00
drdev
34dfbf1098
Fix so stack shows up correctly from triggered abilities
2014-07-14 13:23:17 +00:00
drdev
17d750d0cc
Implement pet and zeppelin support
2014-07-14 12:45:09 +00:00
drdev
d0864ef8eb
Implement quest challenges screen
...
Move items to stats screen
2014-07-14 12:13:08 +00:00
elcnesh
e2d624f398
Fix P/T determination when only base power or base toughness is set for a creature.
2014-07-14 10:02:18 +00:00
elcnesh
3351bb0947
Fix ability descriptions of Vhati il-Dal.
2014-07-14 09:52:35 +00:00
elcnesh
715876b297
Update oracle text of Sensation Gorger and fix Vhati-il-Dal.
2014-07-14 09:41:37 +00:00
elcnesh
712ddfae58
Update M15 Oracle changes, plus some P/T & type fixes to M15 cards ('n'-'z').
2014-07-14 09:25:48 +00:00
elcnesh
72839e4e90
Update M15 Oracle changes, plus some cost & type fixes to M15 cards.
2014-07-14 09:05:36 +00:00
elcnesh
6cd71ffdd0
Fix line endings for M15 cards (+Dead Ringers), and move Rotfeaster Maggot.
2014-07-14 08:25:09 +00:00
swordshine
701aff8c6d
- M15: Added Diffusion Sliver
2014-07-14 04:59:33 +00:00
swordshine
60f3204f0e
- Updated the script of Reconnaissance (Looks like Wizards reverted the change this time)
2014-07-14 04:18:37 +00:00
Sol
605c71f03b
- Goblin Rabblemaster doesn't grant PT bonus
2014-07-13 17:40:51 +00:00
swordshine
c4180c4798
- Update oracle texts for M15 cards
2014-07-13 14:28:59 +00:00
swordshine
9161856a4e
- Update mtg-data
2014-07-13 14:22:04 +00:00
swordshine
cc44380941
- M15: Added Avacyn, Guardian Angel
2014-07-13 11:25:57 +00:00
drdev
a7d03546cb
Prevent being unable to start a quest match after failing once
2014-07-13 02:52:02 +00:00
drdev
f13cec787b
Improve logic for which quest screen gets opened
2014-07-13 02:37:06 +00:00
drdev
c80483bf1e
Make loading quest work better
2014-07-13 02:08:02 +00:00
drdev
36a1e8148f
Fix so quest screens updated when screen changes
2014-07-13 02:00:08 +00:00
excessum
b072d41fa4
- Fixed ability cost for Yisan, the Wanderer Bard
2014-07-13 01:22:39 +00:00
drdev
68a34e3ac4
Display more consistent name for quest decks screen title
2014-07-13 00:03:33 +00:00
drdev
787a4214d7
Add view deck and random deck buttons to Quest Decks screen
2014-07-12 21:59:59 +00:00
drdev
cc2464cdbc
Fix so inventory updated when cards added/removed from deck
2014-07-12 21:28:47 +00:00
drdev
0190ccbedf
Support editing quest decks
2014-07-12 21:10:39 +00:00
drdev
4d169dd4b9
Support showing mobile Forge version in BugReporter
2014-07-12 20:24:16 +00:00
Krazy
a50fb330a2
Cleaned up more quest draft logic.
2014-07-12 19:49:34 +00:00
Krazy
cbcd527dd5
Removed the quest draft logic from the UI controller to make porting to other platforms much easier.
2014-07-12 19:41:18 +00:00
drdev
d12c606b2e
Support double tapping to start match
2014-07-12 17:48:39 +00:00
drdev
8029857ec3
Version bump to 1.5.22.003
2014-07-12 17:01:15 +00:00
drdev
1be0041eeb
Fix whitespace issue
2014-07-12 16:57:38 +00:00
drdev
7a59eda43c
Fix so average finger size doesn't exceed a certain amount relative to the overall screen size
2014-07-12 16:56:44 +00:00
drdev
4fe035089e
Fix Start button size based on screen resolution
2014-07-12 16:25:58 +00:00
drdev
b56dd1a872
Set things up to make testing other screen sizes and resolutions easier
2014-07-12 15:53:49 +00:00
swordshine
26d3dfac75
- Fixed Siege Dragon
2014-07-12 14:35:04 +00:00
swordshine
5e748db716
- Reverted r26631
2014-07-12 08:44:15 +00:00
Sloth
f8f7be5617
- Fixed AI attaching Mask of Memory to creatures with 0 power.
2014-07-12 08:14:29 +00:00
elcnesh
e6992f2d50
Fix Greater Werewolf.
2014-07-12 07:36:27 +00:00
swordshine
0b8676072d
- Added Spectra Ward
2014-07-12 06:03:47 +00:00
drdev
01975f5ab2
Support long press zoom for ListChooser and DualListBox
2014-07-12 05:36:28 +00:00
drdev
502fd6d049
Support long press zoom for stack
2014-07-12 05:28:18 +00:00
drdev
0f299fcc09
Support respecting avatar specified by quest event
2014-07-12 05:24:52 +00:00
drdev
a3fea9df01
Support starting quest duels
2014-07-12 04:44:28 +00:00
drdev
0ac7971d7d
Support traveling
2014-07-12 04:03:43 +00:00
drdev
ee60b03ade
Fix bugs with changing quests
2014-07-12 03:48:27 +00:00
drdev
73b206e7fe
Flesh out duels screen
2014-07-12 03:27:14 +00:00
drdev
b7cf7f278a
Support working on layout of duels screen
2014-07-12 00:26:28 +00:00
drdev
02a530ca39
Add version to splash screen
...
Update version to 1.5.22.002
2014-07-11 23:37:53 +00:00
drdev
a63e88c0f9
Add support for highlighting selected menu item
2014-07-11 23:18:56 +00:00
elcnesh
76c043fa06
Fix some more block-triggers.
2014-07-11 23:16:04 +00:00
Sol
bae6dae742
- Fix typo in spell description
2014-07-11 20:30:28 +00:00
elcnesh
69885ba1af
Fix No Quarter.
2014-07-11 19:15:54 +00:00
elcnesh
57f972a754
Fix '[blocks or] becomes blocked by a creature' triggers to trigger once for each blocker ('m'-'z').
2014-07-11 19:08:39 +00:00
Chris
ee3e5926da
Added new card names to changes.txt.
2014-07-11 17:58:51 +00:00
swordshine
c5c4bf30ad
- Update block data
2014-07-11 14:31:53 +00:00
swordshine
eefd76ba94
- Added Constricting Sliver
2014-07-11 14:28:17 +00:00
Sloth
bcb89d1a4b
- Added M15 cards to trunk.
2014-07-11 14:17:57 +00:00
elcnesh
10a230f063
Fix '[blocks or] becomes blocked by a creature' triggers to trigger once for each blocker ('f'-'l').
2014-07-11 12:32:38 +00:00
elcnesh
6286e57068
Fix '[blocks or] becomes blocked by a creature' triggers to trigger once for each blocker ('a'-'e').
2014-07-11 11:03:56 +00:00
elcnesh
bf0cc2e926
Fix: when ending the turn, remove all additional phases/steps scheduled for this turn.
2014-07-11 10:48:54 +00:00
elcnesh
848a9f86f9
Fix Heroes' Podium counting opponent's creatures.
2014-07-11 08:06:26 +00:00
elcnesh
59f394bbc0
Fix Possibility Storm when the triggered card is countered.
2014-07-09 15:34:55 +00:00
elcnesh
b014a28051
Fix Wild Evocation lands counting as land drops for the turn.
2014-07-09 15:18:18 +00:00
Sloth
00ae5d6de8
- Improved attachAIAnimatePreference.
2014-07-09 14:48:16 +00:00
swordshine
20e8b3ae7a
- M15: Added Eternal Thirst, Leeching Sliver, Rotfeaster Maggot, Shadowcloak Vampire, and Stain the Mind
2014-07-09 13:45:00 +00:00
elcnesh
98a15cb750
Fix Ogre Leadfoot.
2014-07-09 13:34:24 +00:00
elcnesh
63e6733e61
Fix copying replacement effects by copying the override ability rather than just the reference.
2014-07-09 13:03:14 +00:00
swordshine
dcaac37663
- Added extra cards to M15 edition file
2014-07-09 12:43:41 +00:00
swordshine
587e005356
- M15: Added Jalira, Master Polymorphist and Necromancer's Stockpile
2014-07-08 14:11:51 +00:00
swordshine
5711863c59
- M15: Added The Chain Veil
2014-07-08 13:23:59 +00:00
elcnesh
2ab802f413
Fix NPE when dealing with copied tokens.
2014-07-08 09:57:42 +00:00
elcnesh
3a9fed7fe6
Fix mana costs of some cards.
2014-07-08 09:04:09 +00:00
Chris
1ffe35670a
Cleared out the changes.txt file, now ready for new material.
...
Added new card names to changes.txt.
2014-07-07 16:38:46 +00:00
elcnesh
9655fe720d
Fix a number of card types (and some oracle texts and P/T values).
2014-07-07 13:43:37 +00:00
elcnesh
e5570fae04
Fix Traveling Plague.
...
The construction with Remember is necessary to actually retrieve the card in the graveyard, rather than the LKI of the card on the battlefield.
2014-07-07 07:07:08 +00:00
elcnesh
9411b73854
Fix Sphinx Ambassador by adding 'optional' clause.
2014-07-07 06:11:27 +00:00
drdev
a776cf31e9
Support showing current quest name in header caption
2014-07-07 04:29:20 +00:00
drdev
1eae4e423e
Prevent breaking win streak label for desktop game
2014-07-07 04:20:10 +00:00
drdev
787bb94d6d
Fix so quest stats updated
2014-07-07 04:16:15 +00:00
drdev
77bb8b60c1
Prevent showing menu on Load Quest screen
2014-07-07 03:40:49 +00:00
drdev
cb2a05e821
Show card count and credits in quest items
2014-07-07 03:39:22 +00:00
drdev
9036642242
Improve quest list display to include your current level
2014-07-06 23:20:36 +00:00
drdev
6a0d0d501f
Tweak loading overlay messages
2014-07-06 23:01:04 +00:00
drdev
47b3adeba2
Support loading existing quests
2014-07-06 22:56:20 +00:00
drdev
af9131ebc8
Get embark to work from new quest screen
2014-07-06 20:04:52 +00:00
drdev
fb48b4245f
Prevent back color flickering when multiple popups appear back to back
2014-07-06 19:50:47 +00:00
drdev
14b5b206d0
Prevent suppressing first tap away from key input component
2014-07-06 18:26:07 +00:00
drdev
b74d952610
Actually fix compile
2014-07-06 18:23:59 +00:00
drdev
920209e1c8
Fix compile
2014-07-06 18:23:31 +00:00
drdev
4d319dd24c
Fix issue with popups not blocking
2014-07-06 18:23:15 +00:00
drdev
f1bdfaa819
Hook things up so new quest can be created
2014-07-06 18:21:17 +00:00
drdev
7dd6e74089
Add setting for skipping mobile mana pool prompt to mobile game and reposition it within desktop game
2014-07-06 17:57:38 +00:00
drdev
f65477e983
Slight optimization for new mana pool empty preference
2014-07-06 17:52:52 +00:00
elcnesh
674f1ba733
Fix Phage's creature types.
2014-07-06 15:03:06 +00:00
elcnesh
881420d741
Fix: have the correct player gain life from Oust.
2014-07-06 14:40:14 +00:00
elcnesh
4da4ddb5e5
Add preference to enable/disable mana pool emptying prompt.
2014-07-06 14:37:31 +00:00
elcnesh
7dc244fb46
Revert order of Eaten by Spiders and Murderous Spoils.
2014-07-06 14:01:32 +00:00
swordshine
fdcb39245a
- M15: Added Blastfire Bolt, Brood Keeper, Burning Anger, Crowd's Favor, and Hammerhand
2014-07-06 11:11:41 +00:00
elcnesh
baaf7b06ad
Fix Eaten by Spiders and Murderous Spoils by reversing the order.
...
Order doesn't match the card's written order anymore, but at least they now function as intended.
2014-07-06 10:11:54 +00:00
elcnesh
f7cb61b467
Cleanup ControlGainEffect and fix its Stack description.
2014-07-06 09:58:38 +00:00
swordshine
3eeff60811
- Added M15 edition file
2014-07-06 07:51:20 +00:00
swordshine
54ede1be67
- M15: Added Life's Legacy, Living Totem, and Netcaster Spider
2014-07-06 06:35:14 +00:00
drdev
341033bdf7
Increase size of and add icon to Embark button
2014-07-06 05:32:56 +00:00
drdev
e4e1368fb1
Flesh out New Quest screen
2014-07-06 05:25:57 +00:00
drdev
4e479d280d
Shell out quest mode for mobile game
2014-07-06 03:18:18 +00:00
drdev
6ffb961183
Fix compile errors left over from last commit
2014-07-06 02:43:33 +00:00
drdev
c89cc33cd6
Refactor some quest code to make it reusable by mobile game
2014-07-06 02:37:23 +00:00
elcnesh
acc648cf08
Fix Gnarlid Pack's kicker cost and a missing SVar reference.
2014-07-05 23:50:51 +00:00
drdev
691fbf51d2
Version bump to 1.5.22.001
2014-07-04 21:33:28 +00:00
drdev
adc3ddf972
Fix scroll pane issues with drop down menus
2014-07-04 21:28:20 +00:00
Chris
12bcc312ba
[maven-release-plugin] prepare for next development iteration
2014-07-04 15:39:59 +00:00
Chris
5489fc7d64
[maven-release-plugin] prepare release forge-1.5.21
2014-07-04 15:39:44 +00:00
Chris
e5dd8dd598
Preparing the changes.txt file for the next beta build and release.
2014-07-04 14:58:43 +00:00
Chris
d400f620f2
Added new card names to changes.txt.
2014-07-04 14:53:28 +00:00
swordshine
6cea243888
- M15: Added First Response and Feast on the Fallen
2014-07-04 14:34:13 +00:00
drdev
80f2d38261
Support keeping menu button pressed while menu open
2014-07-03 15:00:50 +00:00
swordshine
419d3df2a0
- Fixed Brago's Flicker trigger
2014-07-03 10:21:05 +00:00
drdev
4cfa7aa74f
Create menu button support
...
Start working on Quest Mode
2014-07-03 01:57:48 +00:00
rikimbo
e63274d411
Minor change to PumpAI.pumpTgtAI so that if an irrelevant/redundant/unrecognized AiLogic tag is found, the process continues through to the default logic.
2014-07-02 00:44:30 +00:00
elcnesh
e30d7bbaa2
Fix Wanderwine Prophets.
2014-07-01 15:17:31 +00:00
elcnesh
d49b6a992f
Add trigger that triggers once for each block made, and fix Dead-Iron Sledge by using it.
...
This should actually be used by any card with "Whenever this blocks/becomes blocked by a creature, ..."
2014-07-01 14:12:31 +00:00
Chris
3cb7831eee
Added new card names to changes.txt.
2014-07-01 13:51:18 +00:00
Chris
402ec14bf7
Added new card names to changes.txt.
2014-07-01 13:50:01 +00:00
swordshine
8f52c2d379
- M15: Added Indulgent Tormentor, Mercurial Pretender, and Resolute Archangel
2014-07-01 12:43:09 +00:00
swordshine
628b4f5f40
- Fixed AddAbilities in Clone effect (the order of addExtraCharacteristics and copyCopiableAbilities is switched, so added this back)
2014-07-01 12:09:39 +00:00
elcnesh
2eb2affead
Fix missing SVar reference in Soldevi Excavations.
2014-07-01 09:06:33 +00:00
drdev
462a6b5f0b
Prevent warning about floating mana if stack isn't empty
2014-07-01 06:15:27 +00:00
drdev
8611f2b1fc
Update CHANGES.txt
2014-07-01 06:12:34 +00:00
drdev
352b551038
Tweak message
2014-07-01 06:07:26 +00:00
drdev
43372d84c8
Version bump to 1.5.21.011
2014-07-01 06:04:27 +00:00
drdev
b1a9ceaca6
Ensure undo stack cleared when phase changes
2014-07-01 06:02:35 +00:00
swordshine
ba09fa98ed
- M15: Added Generator Servant and Sliver Hivelord
2014-07-01 05:43:35 +00:00
drdev
bdaed80796
Update CHANGES.txt
2014-07-01 05:41:23 +00:00
drdev
6b040f9d16
Prompt when passing priority if mana in your mana pool would be lost
2014-07-01 05:30:53 +00:00
drdev
c6aeb45d0f
Tweak min item width increase
2014-07-01 04:59:11 +00:00
drdev
8ff91cd800
Increase minimum menu item width
2014-07-01 04:53:09 +00:00
drdev
b51b67e6f0
Show Undo in prompt if last action is undoable
...
Clean up unnecessary items from Game menu
2014-07-01 04:46:24 +00:00
drdev
e32f335010
Fix bugs where cards would appear with wrong p/t or card type due to card details cache not being cleared between games
2014-07-01 04:22:42 +00:00
Sol
7c1eb77785
- Fix ability cost of Keldon Arsonist
2014-07-01 00:09:18 +00:00
swordshine
128d9a6039
- M15: Added Chief Engineer and Garruk, Apex Predator
2014-06-30 06:59:06 +00:00
drdev
3689a70762
Commit color tiles
2014-06-30 05:41:29 +00:00
drdev
54566e5d83
Fix so music is properly paused when minimized
...
Fix so music isn't paused when dialog opened
2014-06-29 19:54:46 +00:00
drdev
47ba47b06f
Fix so music doesn't change when opening preferences page the first time
2014-06-29 19:36:18 +00:00
drdev
f5fa6515db
Fix so match music switches back to menus music when closing match screen
2014-06-29 16:13:13 +00:00
drdev
b1f2a7e05f
Support playing background music for desktop game
2014-06-29 15:56:40 +00:00
elcnesh
b6a2b283cb
Patch Norin to function as a commander.
...
Not really a solution, as the general problem (tracking cards through zone-changing replacement effects) is a bit more involved, but at least this makes the card more functional.
2014-06-29 13:08:11 +00:00
elcnesh
507f9e9c42
Fix resolution order of Rhystic Study's trigger.
2014-06-29 12:26:07 +00:00
swordshine
84f3277680
- M15: Added Borderland Marauder, Goblin Kaboomist, Goblin Rabblemaster, Soul of Shandalar, Stoke the Flames
2014-06-29 12:19:54 +00:00
elcnesh
fa9c537af9
Always include zero mana when paying costs, so costs raises (like Oppressive Rays') are taken into account.
2014-06-29 12:08:37 +00:00
Sloth
58fa27c6ce
- Updated the quest deck Raven 3.
2014-06-29 10:28:19 +00:00
drdev
b6aeb05170
Shell out desktop game for background music support
2014-06-29 04:36:51 +00:00
drdev
05baece7df
Version bump to 1.5.21.010
2014-06-29 03:35:51 +00:00
drdev
93bcca743c
Add setting for disabling background music
2014-06-29 03:34:14 +00:00
drdev
7c821455aa
Support switching tracks when music completes
2014-06-29 03:22:46 +00:00
drdev
4a78323b3c
Refactor how music is managed
2014-06-29 03:14:24 +00:00
drdev
6feb1e66c2
Don't ignore desktop.ini
2014-06-29 03:11:07 +00:00
drdev
b2bfe0a43d
Trim music files down to 40 MB (8 files)
2014-06-29 02:54:43 +00:00
drdev
4135b2006e
Support playing background music for mobile game
2014-06-28 23:52:09 +00:00
drdev
eee745010a
Version bump to 1.5.21.009
2014-06-28 19:36:24 +00:00
drdev
9fd0132363
Start working on adding sound support
2014-06-28 19:15:55 +00:00
drdev
1051d882a5
Prevent exception being reported if color deck can't be generated the first try
2014-06-28 19:05:13 +00:00
drdev
bdae6bf24c
Fix variant checkboxes
2014-06-28 16:00:59 +00:00
drdev
187c919c89
Fix issue where loyalty didn't update as counters added/removed
2014-06-28 13:18:05 +00:00
drdev
589b9394e3
Version bump to 1.5.21.008
2014-06-28 04:34:48 +00:00
drdev
4173bacca3
Change Vanguard to use list view by default
2014-06-28 04:33:17 +00:00
drdev
a911e33c44
Support updating vanguard button text
2014-06-27 23:47:32 +00:00
drdev
756d6a1654
Fix selected state of view options button
2014-06-27 23:36:06 +00:00
drdev
76e4414013
Fix layout of vanguard chooser
2014-06-27 23:32:41 +00:00
drdev
d00232d5dd
Support selecting vanguard avatar
2014-06-27 23:30:17 +00:00
elcnesh
bc486d4091
Add script to unify card file format (\n as linebreak, always trailing newline).
2014-06-27 23:04:36 +00:00
elcnesh
495517c765
Update Sword of the Ages' functionality to new oracle text. Fix missing reference in Sasaya.
2014-06-27 23:00:56 +00:00
elcnesh
d5008f1f29
Have suspend trigger only on removing the last time counter, not any type of counter.
2014-06-27 22:49:23 +00:00
elcnesh
d5f7cdb729
Fix for r26453.
2014-06-27 22:11:27 +00:00
elcnesh
d7aa626c45
Add: ability to refer to Cards with which costs were payed (eg. discard, sacrifice) by actual card,
...
in addition to LKI.
Relevant for example if you want to exile a sacrificed card on resolution (as Sword of the Ages does).
Existing functionality is not affected, only adds more Defined-clauses.
2014-06-27 19:45:16 +00:00
drdev
d4ff20a5e7
Fix so button text updated based on selected decks
2014-06-27 16:26:37 +00:00
drdev
9220b12e3d
Don't display count for commander section
2014-06-27 16:06:13 +00:00
drdev
5d529e4bef
Support setting commander in editor
2014-06-27 16:04:01 +00:00
drdev
89c164e7f3
Improve deck editing support for variants
2014-06-27 15:42:09 +00:00
Chris
83ebc2ac3d
Added new card names to changes.txt.
2014-06-27 14:22:37 +00:00
Chris
a18214b622
Added new card names to changes.txt.
2014-06-27 14:21:05 +00:00
elcnesh
3fae7b360f
Fix oracle texts of some cards, and have their functionality match the new texts.
2014-06-27 14:04:55 +00:00
elcnesh
9ec62ebb25
Fix: Don't have Inifinite Reflection copy the creature it enchants.
2014-06-27 13:43:03 +00:00
drdev
74e64c36d7
Refactor deck chooser and editor to support variants
2014-06-27 05:03:24 +00:00
drdev
0fd838a2e9
Fix handling of effect card
2014-06-27 02:04:16 +00:00
drdev
269be19ef8
Re-enable variants combo box
2014-06-27 01:40:22 +00:00
drdev
6cf7051951
Version bump to 1.5.21.007
2014-06-27 00:33:16 +00:00
drdev
1f60f28d2b
Fix concurrent modification for desktop game (hopefully)
2014-06-27 00:25:05 +00:00
drdev
2e95ac9f58
Fix so p/t overlay updated after counters added/removed
2014-06-26 23:37:57 +00:00
drdev
ef06a17db6
Code cleanup
2014-06-26 23:16:08 +00:00
drdev
65d4cf3e6e
Prevent showing bug reported dialog if image fails to load
2014-06-26 23:15:32 +00:00
drdev
63b0648307
Prevent arrow tail extending too far
...
Make arrow border thickness scale with app
2014-06-26 23:12:04 +00:00
drdev
f02e057ffa
Version bump to 1.5.21.006
2014-06-26 16:02:54 +00:00
drdev
f8105795be
Refactor how arrows drawn so they appear at the proper layers
2014-06-26 15:58:10 +00:00
drdev
3245cdae36
Determine color of arrows based on whether they're connecting friends or foes
2014-06-26 15:09:25 +00:00
swordshine
6bdeda2f8e
- M15: Added Ajani Steadfast
2014-06-26 14:25:45 +00:00
drdev
53b2d87e78
Refactor and cleanup targeting arrow code
2014-06-26 04:06:10 +00:00
drdev
f0a2809638
Remove unnecessary cases for target arrows
2014-06-26 01:14:26 +00:00
drdev
0a03f7b69a
Draw outline around arrow
2014-06-26 01:07:25 +00:00
elcnesh
1597a870bf
Remove unnecessary cast.
2014-06-25 14:56:13 +00:00
elcnesh
2271b1e366
Fix counting cards in multiplayer games. Change checking for duplicate Cards to using a Set, as it becomes too complicated to do it using a couple of booleans.
2014-06-25 14:53:51 +00:00
elcnesh
a7f0ff43ce
Fix cards depending on damage dealt to opponents for multiplayer games.
...
Remove unused Count nr of lands played by opponent.
2014-06-25 14:11:10 +00:00
swordshine
64e469e8d9
- Fixed pump effect (u - z)
2014-06-25 13:42:57 +00:00
swordshine
618a4775f2
- Fixed pump effect (s - t)
2014-06-25 13:39:02 +00:00
swordshine
8652b229fc
- Fixed pump effect (n - r)
2014-06-25 13:33:15 +00:00
swordshine
6aeab67784
- Fixed pump effect (i - m)
2014-06-25 13:30:40 +00:00
swordshine
7d98c63336
- Fixed pump effect (e - h)
2014-06-25 13:26:22 +00:00
swordshine
0e578d8607
- Added param "Defined$ Self" to fix Council Guardian (a - d)
2014-06-25 13:19:42 +00:00
elcnesh
dd70d399ea
Fix some cards related to poison counters, which now function correctly in multiplayer games.
...
Clean up a method in Player.
2014-06-25 12:59:18 +00:00
elcnesh
48086b30b7
Start removing logic that depends on a single opponent, as this (naturally) doesn't work in multiplayer games.
...
'OppLifeTotal' is now removed, and started removing 'OppPoisonCounters'.
2014-06-25 10:07:23 +00:00
elcnesh
4eca4decac
Fix copy effects so that added triggers (eg. Dethrone from Dack's Duplicate) function again.
2014-06-25 08:34:44 +00:00
drdev
ea7b5e1db7
Support drawing arrow head
2014-06-25 04:37:18 +00:00
drdev
8e4e039c4e
Draw outline around arrows
2014-06-25 03:55:16 +00:00
drdev
aea9ce67b3
Improve origins of targeting overlay
2014-06-25 02:11:21 +00:00
drdev
60c443e3ce
Improve targeting overlays
2014-06-25 01:50:14 +00:00
drdev
9a0d402139
Start working on targeting arrows
2014-06-24 21:34:03 +00:00
elcnesh
02728670bf
Update oracle texts of cards starting with 'w' through 'z'. Fix space in file name of Wear//Tear.
2014-06-24 19:14:36 +00:00
elcnesh
aa0070f94e
Update oracle texts of cards starting with 'u' or 'v'.
2014-06-24 19:11:23 +00:00
elcnesh
4a2816ed5b
Update oracle texts of cards starting with 't'. Fix Tourach's Gate.
2014-06-24 18:50:38 +00:00
Chris
376ee650b4
Cleared out the changes.txt file, now ready for new material.
...
Added new card names to changes.txt.
2014-06-24 15:41:28 +00:00
swordshine
e0b478ca3a
- M15: Added Master of Predicaments
2014-06-24 04:37:57 +00:00
drdev
9d351105dc
Fix so cards actually appear in flashback zone
2014-06-24 04:21:14 +00:00
drdev
3f5ed1d0e9
Version bump to 1.5.21.005
2014-06-24 03:47:47 +00:00
drdev
83800cc274
Fix so animating non-creatures into creatures properly moves card to creatures row
2014-06-24 03:43:24 +00:00
drdev
979f21ed28
Prevent summoning sickness overlay flickering for non-creature permanents turned into creatures
2014-06-24 02:20:41 +00:00
drdev
5e13d9a8dc
Fix so certain card details like P/T don't flicker as phases change if static effects are being applied
2014-06-24 02:15:30 +00:00
drdev
4223a96a7a
Fix multikicker display for Gnarlid Pack
2014-06-24 01:01:58 +00:00
drdev
4358459d67
Fix issue with borders of flipped zone tabs
2014-06-24 00:55:46 +00:00
drdev
1326ddea9a
Fix issue with adding cards to deck or sideboard in limited decks
2014-06-24 00:32:37 +00:00
swordshine
35f8fa6633
- Fixed a typo
2014-06-23 14:13:43 +00:00
swordshine
4e9793e60b
- M15: Added Ob Nixilis, Unshackled
2014-06-23 14:10:05 +00:00
swordshine
b958a674e6
- Fixed RemoveCounter effect
2014-06-23 07:04:35 +00:00
drdev
4d9b74e3ad
Version bump to 1.5.21.004
2014-06-22 22:00:10 +00:00
drdev
6c2e8e0eea
Fix compile warnings
2014-06-22 21:57:56 +00:00
drdev
8bcee9762d
Fix compile issues with upgrade to libgdx 1.2.0
2014-06-22 21:50:29 +00:00
drdev
4f4118daf4
Fix issue where quest icons wouldn't appear
2014-06-22 21:37:44 +00:00
drdev
37af01896f
Upgrade libgdx to 1.2.0
2014-06-22 20:45:25 +00:00
drdev
5ca78b9a0d
For limited decks, prevent being able to add more than is in other pool
2014-06-22 17:26:17 +00:00
drdev
adbe6550b2
Version bump to 1.5.21.003
2014-06-22 16:42:29 +00:00
drdev
406e27d9dc
Support adding correct number from within main deck
2014-06-22 16:35:19 +00:00
drdev
33620c8c05
Add icons to menu items
...
Support adding additional copies of cards already in deck/sideboard
2014-06-22 16:20:14 +00:00
drdev
5c511f1ac2
Improve how double tap and hiding context menu work for item manager
2014-06-22 15:38:08 +00:00
drdev
732d3a3e58
Reduce size of editor context menu
...
Prevent menu overlapping selection
2014-06-22 15:14:12 +00:00
drdev
6ca9dacbd6
Version bump to 1.5.21.002
2014-06-22 03:36:17 +00:00
drdev
c89c3242e2
Support hiding menu for ItemListView
2014-06-22 03:29:30 +00:00
drdev
2d214f096a
Implement context menus for different deck editor types
2014-06-22 02:57:03 +00:00
drdev
5b0cd4629b
Support showing context menu for ItemManager
2014-06-21 16:27:24 +00:00
drdev
b75d4471ce
Prevent Back button doing anything on Match screen so it's not accidentally bumped when going for OK or Cancel button
2014-06-21 03:51:26 +00:00
drdev
e4687798f5
Prevent menu button jumping to settings screen from match screen so OK button easier to tap
2014-06-21 03:49:42 +00:00
drdev
324fa60357
Support showing tooltip when stat type button long pressed
2014-06-21 03:37:17 +00:00
drdev
ce30fa2e96
Make toggle button filters more usable without a long press being required
2014-06-21 03:28:51 +00:00
drdev
46a7fe15a9
Prevent rendering counts for cards in catalog
2014-06-21 03:03:44 +00:00
drdev
932b3022d9
Prevent crash when removing cards from deck
2014-06-21 02:49:18 +00:00
drdev
62cf2fc06e
Fix so editing deck is faster by delaying the loading of the catalog
2014-06-21 02:35:24 +00:00
drdev
ddb0eed610
Revert previous change
2014-06-21 01:55:38 +00:00
drdev
0476e998f6
Improve responsiveness of updating item manager view
2014-06-21 01:45:21 +00:00
swordshine
289ca59839
- Fixed Salvaging Station
2014-06-21 01:28:42 +00:00
drdev
47b515f191
Version bump to 1.5.21.001
2014-06-20 15:54:20 +00:00
Chris
97ea9856cb
[maven-release-plugin] prepare for next development iteration
2014-06-20 14:00:24 +00:00
Chris
9410277163
[maven-release-plugin] prepare release forge-1.5.20
2014-06-20 14:00:12 +00:00
Chris
9278da615b
Preparing the changes.txt file for the next beta build and release.
2014-06-20 13:29:55 +00:00
Chris
aa514eefa2
Added new card names to changes.txt.
2014-06-20 13:23:36 +00:00
elcnesh
a7cb515314
Update oracle texts of cards starting with 'r' or 's'.
2014-06-20 11:30:01 +00:00
elcnesh
298e078026
Update oracle texts of cards starting with 'p' or 'q'.
2014-06-20 11:28:28 +00:00
drdev
d817203809
Adjust which lands appear by default based on prevalent colors in deck
2014-06-20 05:11:04 +00:00
drdev
146a7d260e
Fix so duplicate cards accounted for in symbol count
2014-06-20 04:52:07 +00:00
drdev
53df26d2f8
Swap order of mana symbol and count
2014-06-20 04:39:55 +00:00
drdev
94d13ba9b6
Add label with deck info at bottom of land panel
2014-06-20 04:34:54 +00:00
drdev
8bcc46a42d
Tweak add lands dialog so lands appear larger and in a single row
2014-06-20 03:08:50 +00:00
drdev
b26cf24958
Prevent switching to custom deck until new deck saved
2014-06-20 02:35:58 +00:00
drdev
83fcd63fe7
Support generating decks
2014-06-20 01:30:14 +00:00
drdev
c84450e914
Adjust layout logic to make room for Generate New Deck button
2014-06-20 01:03:39 +00:00
drdev
8b853f5037
Allow duplicating preconstructed and quest opponent decks
2014-06-20 00:31:03 +00:00
elcnesh
9e4942a7d6
Update oracle texts of cards starting with 'n' or 'o'.
2014-06-19 21:56:12 +00:00
elcnesh
d315269dac
Update oracle texts of cards starting with 'm'.
...
Also a functional fix to Mogg Bombers, which should deal the damage regardless of whether it's actually sacrificed on resolution of its trigger.
2014-06-19 21:48:10 +00:00
elcnesh
862aa5ddbb
Update oracle texts of cards starting with 'l'.
2014-06-19 21:30:06 +00:00
elcnesh
0d4d25c111
Update oracle texts of cards starting with 'j' or 'k'.
2014-06-19 21:23:56 +00:00
elcnesh
1c1167b7db
Update oracle texts of cards starting with 'i'.
2014-06-19 21:16:39 +00:00
Krazy
fae0dfeb45
Had hoped to find time to fix targeting overlay CPU usage this week, but was unable to. This adds the functional code back in with no fixes.
2014-06-19 17:24:43 +00:00
elcnesh
36e3fb4333
Update oracle texts of cards starting with 'h'.
2014-06-19 15:54:27 +00:00
elcnesh
27c42a1802
Update oracle texts of cards starting with 'g'.
2014-06-19 15:11:59 +00:00
elcnesh
86935bbcd1
Update oracle texts of cards starting with 'f'.
...
Also remove space from filename of Fist of Suns.
2014-06-19 14:15:29 +00:00
elcnesh
493334fceb
Update oracle texts of cards starting with 'e'.
2014-06-19 13:56:03 +00:00
elcnesh
f1d5ecdb35
Fix Bile Blight affecting noncreature permanents.
2014-06-19 13:33:43 +00:00
swordshine
f05a178021
- Fix last commit
2014-06-19 05:56:49 +00:00
swordshine
8c66788dfb
- Added Dead Ringers
2014-06-19 05:53:37 +00:00
Sol
e2fcf9354b
- Adding TriggerZone for Snowfall
2014-06-19 03:16:49 +00:00
drdev
83bec0a7c1
Version bump to 1.5.20.008
2014-06-19 02:45:12 +00:00
drdev
ff56b649f3
Support deleting decks without crashing
2014-06-19 02:37:35 +00:00
drdev
5050b25daa
Support creating new deck
2014-06-19 02:35:11 +00:00
drdev
72653430a1
Add New Deck and Edit Deck buttons
2014-06-19 01:56:47 +00:00
drdev
27f15f0301
Remove unused functions
2014-06-19 01:35:39 +00:00
drdev
3dc9735aec
Improve responsiveness of opening ConstructedScreen by loading decks asynchronously
2014-06-19 01:31:07 +00:00
drdev
c7894866cc
Delay deleting font cache until after assets downloaded
2014-06-19 00:01:32 +00:00
excessum
c6b0cb31b5
- Prevent AI from paying the trigger for Athreos, God of Passage for dying tokens
2014-06-18 12:27:40 +00:00
elcnesh
41edb42e56
Fix generated reminder texts of Convoke and Delve.
2014-06-18 08:40:38 +00:00
elcnesh
ad0ea71a52
Update oracle texts of cards starting with 'd'.
2014-06-18 08:38:26 +00:00
swordshine
5e43fc1300
- Fixed UntapAi so cards like Snap, Palinchron will never uptap lands controlled by opponents
2014-06-18 06:03:55 +00:00
swordshine
1e60b68d49
- Fixed Myr Retriever and friends
2014-06-18 05:53:25 +00:00
elcnesh
fe13a7c9fa
Update oracle texts of cards starting with 'c'.
2014-06-17 14:27:57 +00:00
elcnesh
4228ddd582
Update oracle texts of cards starting with 'b'.
2014-06-17 11:02:29 +00:00
elcnesh
373617db08
Update oracle texts of cards starting with 'a'.
2014-06-17 10:47:14 +00:00
swordshine
a5f33854f9
- Fixed Urborg
2014-06-17 05:31:08 +00:00
drdev
8f323cbd9b
Make deleting old resource files it's own progress bar step
2014-06-17 02:11:16 +00:00
drdev
c5b8a76668
Prevent deleting res/ folder until after assets/zip downloaded
2014-06-17 02:05:43 +00:00
drdev
77083143bd
Prevent Forge process sticking around after exiting on Android devices
2014-06-17 01:40:25 +00:00
drdev
219207e4f6
Version bump to 1.5.20.007
2014-06-17 01:15:15 +00:00
drdev
ad3d459d88
Improve card art rendering for split cards
2014-06-17 00:57:45 +00:00
drdev
6c49f9651c
Fix error when Flames of the Firebrand targets a player
2014-06-16 23:05:37 +00:00
drdev
521a17207b
Move Graphics class to its own file
2014-06-16 22:59:03 +00:00
elcnesh
018fe1145c
Cleanup: unify all card files' line endings to '\n' and make sure each file ends with a newline.
...
Nonfunctional change that allows the oracle script to update the oracle texts of cards in the future.
2014-06-16 17:15:06 +00:00
drdev
6a4ec0e3da
Cleanup graphics code
2014-06-15 23:48:19 +00:00
drdev
5b21c3399d
Fix rendering of mana cost for split cards
2014-06-15 23:12:39 +00:00
drdev
5c511f7785
Version bump to 1.5.20.006
2014-06-15 22:08:43 +00:00
drdev
7d30810bd8
Fix so font cache deleted when changing themes and after applying update
2014-06-15 22:07:28 +00:00
elcnesh
8efc6bda85
Fix a number of problems with copying permanents.
...
Copying between face-down permanents, flip cards and transform cards wasn't always working as described in rule 706. This should fix most of those problems.
2014-06-14 22:29:14 +00:00
elcnesh
ac6a2965f7
Reveal a face-down card as it leaves the battlefield (rule 707.9).
2014-06-14 21:42:22 +00:00
drdev
28d045a5d7
Version bump to 1.5.20.005
2014-06-14 14:52:33 +00:00
drdev
29a771dd44
Prevent caching more than one font regardless of switching themes
2014-06-14 14:46:11 +00:00
excessum
c2f1aae631
- Fixed bug with Polukranos logic if the target(s) are not the highest evaluated ones
2014-06-14 14:44:32 +00:00
drdev
6f7c19a366
Show loading screen while changing themes
2014-06-14 14:24:34 +00:00
excessum
c4c74cccfd
- Allow AI to use Bloodrush ability
2014-06-14 14:19:04 +00:00
swordshine
176eb0236d
- Fixed Dovescape and friends
2014-06-14 13:07:09 +00:00
swordshine
1df53d1bee
- Fixed Vines of Vastwood
2014-06-13 13:56:21 +00:00
swordshine
963177e940
- Fixed DamageDealAi (r26280 totally broke cards like Shock)
2014-06-13 07:53:57 +00:00
rikimbo
12de3043d8
Fixed an issue where if an ability had more than one instance of the same type of CostPart (such as that of Demon's Herald, which has three sacrifice costs), the AI was able to get away with paying the cost only once.
2014-06-13 00:17:15 +00:00
rikimbo
3c66861b48
Added logic so that the AI can now use triggered abilities that put X counters on the source permanent, where X is a mana cost paid (eg. Hero of Leina Tower). The AI action is now to spend all remaining mana on X.
2014-06-12 22:50:22 +00:00
drdev
d0a0006b48
Fix issue with saving draft decks and saving after renaming deck
...
Version bump to 1.5.20.004
2014-06-12 15:58:56 +00:00
drdev
167ebfb991
Prevent zoom toggle caring which direction you fling
2014-06-12 03:40:23 +00:00
drdev
512d96572d
Fix typo
2014-06-12 03:39:02 +00:00
drdev
650659ed80
Fix size issue with buttons
2014-06-12 02:23:57 +00:00
drdev
264f421de8
Version bump to 1.5.20.003
2014-06-12 02:13:22 +00:00
drdev
75fc4e7d33
Prevent count label getting cut off
2014-06-12 02:12:17 +00:00
drdev
cd6700b087
Prevent adding basic lands to sealed deck by default for mobile game
2014-06-12 01:50:09 +00:00
drdev
35ebc4e901
Version bump to 1.5.20.002
2014-06-12 01:18:40 +00:00
drdev
8c36dcc8fe
Remove Auto button
2014-06-12 01:12:10 +00:00
drdev
4500fc0e44
Support actually adding lands to deck
2014-06-11 22:08:07 +00:00
drdev
337c829677
Rename to Add Basic Lands
2014-06-11 21:53:13 +00:00
drdev
9bd2666116
Fix art generation for add lands dialog
2014-06-11 21:42:07 +00:00
drdev
6f1153479a
Fix layout issues with Add Lands dialog
2014-06-11 21:09:56 +00:00
drdev
afe7d180a6
Create AddLandsDialog
2014-06-11 20:43:59 +00:00
drdev
a007e48c4e
Remove unused imports
2014-06-11 19:01:51 +00:00
Chris
ed3494a2c0
Added new card names to changes.txt.
2014-06-11 15:45:19 +00:00
Chris
18e3a5b09a
Cleared out the changes.txt file, now ready for new material.
2014-06-11 15:29:54 +00:00
drdev
ef49639193
Support renaming decks
2014-06-11 14:25:53 +00:00
excessum
e80b8a9422
- Fixed bug with PowerDmg targets being reset in DamageDealAi
2014-06-11 13:39:36 +00:00
drdev
a8b64a4721
Add popup menu to more button
2014-06-11 03:38:14 +00:00
drdev
4dcf77617b
Support updating name as changes made and saved
2014-06-11 03:14:20 +00:00
drdev
d23d9a9665
Add header to deck editor
2014-06-11 02:58:58 +00:00
swordshine
c349c3df29
- Prevent potential NPE
2014-06-11 02:55:58 +00:00
swordshine
a8c926b74e
- Update oracle texts for CNS cards
2014-06-11 02:42:30 +00:00
swordshine
2f3b60fafa
- Update mtg-data
2014-06-11 02:38:04 +00:00
swordshine
b77cebd9f1
- Added Mystic Barrier
2014-06-10 13:46:54 +00:00
elcnesh
3bab44c173
Fix: crash when a player leaves the game.
2014-06-10 11:17:19 +00:00
swordshine
6d7be31a50
- Attempt to fix a potential NPE in PumpAiBase for cards in alternate modes.
2014-06-10 05:37:59 +00:00
drdev
24f648276d
Improve readability for read-only fields
2014-06-10 04:12:09 +00:00
drdev
b9cc83e37f
Prevent editing name of decks (for now)
2014-06-10 04:01:28 +00:00
drdev
61a610dc0d
Support deleting decks from options page
2014-06-10 03:55:04 +00:00
drdev
588f545d51
Fix so closing editor without saving properly restores deck from file
2014-06-10 03:46:51 +00:00
drdev
6f24598c5a
Support retaining selected draft deck and sealed deck
2014-06-10 02:45:30 +00:00
drdev
5821c0f5fc
Support saving deck, prompting to save if changes made, and refreshing decks list when returning to previous screen
2014-06-10 02:33:11 +00:00
Krazy
5307a8fbe2
Fixed the UI thread maxing out CPU cores when rendering targeting arrows.
2014-06-10 01:06:19 +00:00
elcnesh
e70c29dce3
Fix: Forsaken Drifters' trigger is not optional.
2014-06-09 20:57:15 +00:00
elcnesh
5cbc4e5703
Fix NPE in AI decision on giving attacking creature protection.
2014-06-09 20:30:23 +00:00
elcnesh
537a792dcc
Fix cost changes and play restrictions on morphs.
...
Dream Chisel now works on all morphs (including Zoetic Cavern), and cards like Meddling Mage don't prohibit the named card to be cast face down.
2014-06-09 20:10:48 +00:00
elcnesh
9807361a39
Fix NPE on startup if you don't have Quest achievements yet.
2014-06-09 11:57:42 +00:00
drdev
29fc7a7d78
Flesh out options page some
2014-06-09 03:07:13 +00:00
drdev
1ff6afe5ea
Make tabs take up full width
2014-06-09 02:43:14 +00:00
drdev
e45b70470f
Make tabs take up full screen width
...
Add Options page to deck editor
2014-06-09 02:34:39 +00:00
rikimbo
3aa95c01ca
Fixed an issue where when a Licid creature was in its alternate state, its picture would not be shown correctly.
2014-06-09 00:52:40 +00:00
drdev
fa2b6a0dac
Support moving cards between main and sideboard by double tapping them
2014-06-08 22:38:20 +00:00
drdev
a7523ea539
Support starting sealed deck game
2014-06-08 22:15:36 +00:00
drdev
5ec6e504bc
Support generating sealed deck for mobile game
2014-06-08 21:56:57 +00:00
drdev
2721901ea0
Support editing existing draft decks
2014-06-08 21:07:46 +00:00
drdev
262f11fba4
Refactor draft screen to use new FDeckEditor
2014-06-08 20:56:46 +00:00
Krazy
1c0696e5bb
Removed debugging code.
2014-06-08 19:16:52 +00:00
Krazy
ea646ff9ad
Fixes for old quests not working with tournaments.
2014-06-08 19:15:40 +00:00
elcnesh
c12aee1354
Fix: Opaline Sliver's ability should trigger on becoming the target of _any_ spell, not just instants and sorceries.
2014-06-08 15:16:48 +00:00
swordshine
f38e8e546f
- Added Grave Scrabbler
2014-06-08 13:28:53 +00:00
elcnesh
0dfa4c1ab2
Cleanup: use Lang for formatting numbers.
2014-06-08 13:04:30 +00:00
swordshine
0829445185
- Added Grenzo's Rebuttal
2014-06-08 11:33:28 +00:00
swordshine
8ccdcf93c8
- Added Order of Succession
2014-06-08 11:01:14 +00:00
swordshine
876e9260fe
- Fixed Suffer the Past
2014-06-08 05:30:15 +00:00
excessum
b8aa37891d
- Fixed missing conditional from r26240
2014-06-08 02:06:59 +00:00
excessum
69b76f31d3
- AI will not always use Boros Charm for damage at opponent EOT unless DamageDealAi.shouldTgtP() holds
2014-06-08 02:03:43 +00:00
drdev
2138b11a63
Start working on deck editor screen
2014-06-08 01:25:50 +00:00
drdev
aead126c92
Improve layout of draft screen
2014-06-08 00:08:56 +00:00
drdev
4c1cabb442
Reduce height of deck item lines
2014-06-07 23:33:29 +00:00
drdev
b7a56f1d1c
Add loading screen for draft
2014-06-07 21:51:12 +00:00
drdev
1f7dcdc9db
Make loading overlay able to be more generic
...
Prevent adding lands to draft pool by default
2014-06-07 21:38:32 +00:00
drdev
2416bc230f
Improve saving draft when finished and hiding Pack page
2014-06-07 18:22:19 +00:00
drdev
6036cf38e1
Fix reprompting issue with input dialogs
2014-06-07 18:18:39 +00:00
drdev
ab8c07cb52
Support building deck while drafting
2014-06-07 17:47:44 +00:00
drdev
eb942adf41
Allow changing from Zoom to Details and back with a quick fling action
2014-06-07 16:42:21 +00:00
swordshine
fba3ba212b
- Added Time Distortion
2014-06-07 11:46:48 +00:00
excessum
345cacade9
- Changed useRemovalNow() condition from isSpell() to !isTrigger. Added "PlayMain1" to Xenagod to make use of pre-combat trigger.
2014-06-07 11:06:49 +00:00
swordshine
29f7c7741f
- Fixed Woodvine Elemental
2014-06-07 09:21:55 +00:00
drdev
bc8dc0f451
Rename tabs and include counts in them
2014-06-07 05:54:24 +00:00
drdev
3a2b62f572
Prevent extra gap in image view when not piling by anything
2014-06-07 05:46:02 +00:00
drdev
09190ea026
Allow showing picks and selecting picks
2014-06-07 05:44:17 +00:00
drdev
7124150328
Flesh out drafting process tab pages
2014-06-07 05:37:00 +00:00
drdev
233d6a99c0
Create drafting process screen and prevent leaving it without user being prompted
2014-06-07 05:06:59 +00:00
drdev
354b861d14
Support building new draft
2014-06-07 04:31:19 +00:00
drdev
9a8d1c4678
Make match loader show properly without getting stuck open
2014-06-07 04:24:40 +00:00
drdev
c0b54d3084
Flesh out draft screen some more
2014-06-07 04:12:36 +00:00
drdev
20a7da9302
Start working on draft screen
2014-06-07 03:38:35 +00:00
drdev
3f19d543ef
Version bump to 1.5.20.001
2014-06-07 02:32:53 +00:00
drdev
a51cce626a
Open folder if icon single tapped
2014-06-07 02:31:50 +00:00
drdev
801eaf0fed
Support saving changes to storage locations
2014-06-07 02:13:32 +00:00
drdev
abad25de40
Add file rename support
...
Update to 1.5.20
2014-06-07 01:25:03 +00:00
swordshine
e60a00033b
- Merged CNS branch, added CNS edition file
2014-06-06 15:21:33 +00:00
Chris
1cdf2362e3
[maven-release-plugin] prepare for next development iteration
2014-06-06 14:22:01 +00:00
Chris
5e1e874c33
[maven-release-plugin] prepare release forge-1.5.19
2014-06-06 14:21:47 +00:00
Chris
250dad16bc
Preparing the changes.txt file for the next beta build and release.
2014-06-06 13:46:35 +00:00
Chris
d79cdbddb0
Added new card names to changes.txt.
2014-06-06 13:41:43 +00:00
Krazy
e877613d32
Finished up the tournament mode. Added changes to changes.txt. See forums for complete details.
2014-06-06 07:31:57 +00:00
swordshine
65fa1dd5d2
- Fixed a potential NPE in AnimateAi
2014-06-06 04:51:55 +00:00
drdev
4180a391f7
Support deleting folders/files via long press menu
2014-06-06 04:30:59 +00:00
swordshine
bd2958f5e9
- Added Risky Move
2014-06-06 04:30:04 +00:00
drdev
24bd966535
Fix editing cache dir
2014-06-06 04:00:09 +00:00
drdev
7b8563f62b
Support creating new folders
2014-06-06 03:58:08 +00:00
drdev
9acaaca552
Add return value validation
2014-06-06 03:35:01 +00:00
drdev
950e4ed97e
Prevent buttons on dialogs not working if you hold down more than half a second
2014-06-06 03:17:35 +00:00
drdev
e59c1f1010
Rename Storage Options to Storage Locations
2014-06-06 03:11:41 +00:00
drdev
03d09306aa
Round some tab width numbers to make them look better
2014-06-06 03:08:19 +00:00
drdev
d9c8f64e09
Reduce size of tabs a bit
2014-06-06 03:06:22 +00:00
drdev
5cab70dc62
Add back icon to file text field
2014-06-06 03:02:28 +00:00
drdev
d51fe586ab
Fix selection of scaled down text in text field
2014-06-06 02:34:11 +00:00
drdev
4aa70cb5c0
Prevent getting stuck on ViewWinLose by pressing Escape or Back
2014-06-06 02:26:38 +00:00
drdev
1deebe6111
Support opening folders and going back
2014-06-06 02:22:57 +00:00
drdev
9881d5c194
Fix freeze after accepting file chooser
2014-06-05 22:42:42 +00:00
drdev
f7f82db756
Flesh out file chooser
2014-06-05 22:33:17 +00:00
drdev
e124c76e5a
Fix selection logic for text fields
2014-06-05 21:47:17 +00:00
drdev
a5573cd0e4
Fix file chooser layout
2014-06-05 21:42:06 +00:00
Krazy
1939d0602e
Massively reduced draft image file size.
2014-06-05 21:38:28 +00:00
Krazy
9f776f0d1a
Changed the way draft tokens work. Players can now spend tokens freely while drafts are generated every 5 turns regardless of token count.
2014-06-05 21:29:13 +00:00
drdev
0b7a442958
Add folder icon for file chooser dialog
2014-06-05 21:23:14 +00:00
drdev
ff76126e8e
Improve items for changing storage options
2014-06-05 20:41:44 +00:00
Krazy
2ebdbfcb7a
Added another possible booster configuration for tournaments.
2014-06-05 20:41:14 +00:00
Krazy
6e2a9be30d
Removed ability to concede for AI in tournaments.
...
Rewrote booster configuration selection for tournaments.
Minor balance adjustments for tournaments.
2014-06-05 20:37:15 +00:00
drdev
7fe6732684
Refactor ForgeProfileProperties to allow changes at runtime
2014-06-05 20:27:30 +00:00
drdev
ba561341ea
More cleanup of ForgeProfileProperties
2014-06-05 19:29:33 +00:00
drdev
4f15de6639
Refactor so profile props can be loaded for mobile game
2014-06-05 19:21:50 +00:00
elcnesh
8c1bd75c6b
Commander damage from your own commander can be lethal, so do not omit this number when displaying commander damage.
...
Format commander damage in multiplayer games a bit nicer.
2014-06-05 14:20:41 +00:00
swordshine
ef13b0ac4a
- Attempt to fix Venarian Gold
2014-06-05 14:15:28 +00:00
swordshine
bbb4e1da7b
- Added Hollow Warrior
2014-06-05 13:39:19 +00:00
excessum
7143cfc8b1
- Fixed wrong type for Mark for Death
2014-06-05 12:42:06 +00:00
excessum
816b65fbb1
- Update for PumpAiBase.pumpedCreature() to copy counters onto pumped Card
2014-06-05 11:26:27 +00:00
elcnesh
8fbd507854
Fix: Have certain effects happen in turn order.
...
Also reset the turn order when restarting the game.
2014-06-05 11:05:48 +00:00
drdev
0244fc4461
Start work on file picker dialog
2014-06-05 03:38:37 +00:00
Sol
e04b64f7be
- Initial checkin for Winston Draft mode. The menu item for Winston Draft is currently commented out, but it should be functional even though the AI is randomnly taking piles based on pile size.
2014-06-05 02:39:48 +00:00
swordshine
cc79d33206
- Added Tahngarth's Glare
2014-06-05 02:21:47 +00:00
drdev
36e45a4cf4
Version bump to 1.5.19.009
2014-06-04 12:57:47 +00:00
drdev
acb9fdcc40
Remove minimum on list chooser selection
2014-06-04 12:50:00 +00:00
Krazy
22a71e67aa
Fixed a minor typo.
2014-06-04 06:38:45 +00:00
drdev
a933ce7484
Fix prompt and min/max for color choose effects
2014-06-04 03:07:31 +00:00
drdev
6c5a1fc4d1
Prevent deselecting items if min and max are the same so you can change which items are selected
2014-06-04 02:48:43 +00:00
drdev
e34f3fd1d8
Disable View Deck for random deck categories
2014-06-04 02:41:17 +00:00
drdev
442228c308
Fix spell of "Gauntlet"
2014-06-04 02:38:34 +00:00
Krazy
423a9f1687
Rewrote draft generation and rotations.
2014-06-03 23:58:50 +00:00
drdev
b874b39241
Fine tune list selection support to define min and max number of selections allowed
2014-06-03 22:51:30 +00:00
drdev
96c0194f50
Ensure selected items are sorted when multiple selections allowed
...
Prevent activating on double tap if touched down on different item first time than second time
2014-06-03 22:27:18 +00:00
drdev
e92bdc665f
Improve multi-select list appearance
...
Optimize list item tap and render logic by passing index as parameter
2014-06-03 22:18:32 +00:00
elcnesh
0a51c45081
Fix putting creatures onto the battlefield blocking. They are inserting into the existing damage assignment order.
2014-06-03 14:24:36 +00:00
elcnesh
a9cda27936
Add ability to reverse turn order.
2014-06-03 14:16:12 +00:00
Chris
301907a664
Added new card names to changes.txt.
2014-06-03 13:11:45 +00:00
Sloth
06f5e460eb
- Added the quest opponent Aqueduct 3.
2014-06-03 07:32:00 +00:00
Sloth
57bdab6a24
- The AI will no longer kill itself with Mana Confluence.
2014-06-03 06:08:07 +00:00
Krazy
5b073a4f56
Few tournament tweaks and fixes.
2014-06-03 00:25:28 +00:00
swordshine
2738b2f79b
- Added Ice Cave
2014-06-02 13:58:46 +00:00
excessum
6412dd2702
- AI will check for targets for Oblivion Ring effects before casting them
2014-06-02 13:57:52 +00:00
swordshine
fce7250373
- Fixed Unifying Theory
2014-06-02 13:20:21 +00:00
swordshine
c6da06f3b1
- Fixed Temporal Extortion
2014-06-02 12:23:59 +00:00
excessum
7afd1cea5d
- Fix for CharmAi with probabilistic choices that might resolve with a null choice
2014-06-02 12:10:33 +00:00
swordshine
35284ad13a
- CNS: Added Bite of the Black Rose, and Marchesa's Emissary
2014-06-02 09:15:06 +00:00
swordshine
66627f06a0
- Added Oracle texts
2014-06-02 06:05:04 +00:00
drdev
23247d82ae
Improve new setting names
2014-06-02 04:30:43 +00:00
drdev
27ce50eeab
Add vibration options
2014-06-02 04:26:00 +00:00
drdev
433b13e2ff
Optimize how prompt buttons are updated to prevent messages getting stuck or buttons being temporarily disabled then re-enabled
2014-06-02 04:00:54 +00:00
drdev
90068f41d7
Make log accept any Object
2014-06-02 03:18:14 +00:00
drdev
bb5dc1dee9
Go back to using large heap since it didn't help to stop using it
2014-06-02 00:37:10 +00:00
drdev
93f66cef46
Version bump to 1.5.19.008
2014-06-01 23:29:39 +00:00
drdev
fd9577d1e1
Remove use of large heap to improve game performance
2014-06-01 23:25:28 +00:00
drdev
dce65ebf77
Prevent showing card information in Details view if card should be hidden
2014-06-01 23:11:53 +00:00
drdev
980b82b687
Prevent showing foil effect for hidden cards
2014-06-01 23:00:46 +00:00
Krazy
c7357eaacd
Prevent draft scumming by removing the draft from the quest if the draft is left early.
2014-06-01 21:13:58 +00:00
Krazy
9fdc946bd7
Tournament results are now recorded and displayed.
2014-06-01 20:39:42 +00:00
Krazy
3006081872
Fixed drafted cards not being added to your pool in tournament mode. Put measures in place to stop a rare NPE.
2014-06-01 19:52:58 +00:00
drdev
917a3b4a96
Fix crash with ListChooser for pick a pile effects
2014-06-01 19:32:12 +00:00
Sol
95e77eb40e
- Improve the dialogs related to damage replacement when controlling multiple planeswalkers.
2014-06-01 17:16:05 +00:00
drdev
b236ca8c03
Version bump to 1.5.19.007
2014-06-01 16:54:09 +00:00
drdev
28e873aded
Support showing poison counters under life total
2014-06-01 16:49:32 +00:00
swordshine
943ff54013
- Missing file in r26122
2014-06-01 14:51:19 +00:00
swordshine
994bb6dbdc
- Added Thick-Skinned Goblin and Shah of Naar Isle
2014-06-01 14:39:40 +00:00
swordshine
2fef2a6dc6
- Added Hammerheim
2014-06-01 12:51:37 +00:00
excessum
581553e3f9
- Minor tweak to r26118
2014-06-01 11:52:27 +00:00
excessum
821298eaf5
- PumpAiBase update for buffing attackers
2014-06-01 10:45:21 +00:00
swordshine
890fde3baf
- Added Adarkar Unicorn
2014-06-01 10:01:18 +00:00
excessum
51bdf2484d
- Extend AI pump spell usage to PumpAll
2014-06-01 08:52:43 +00:00
swordshine
d5326d61c0
- Added Snowfall
2014-06-01 08:37:09 +00:00
swordshine
0be2903bad
- Added Balduvian Fallen
2014-06-01 07:58:31 +00:00
Krazy
f7af4ad823
Small tournament bug fix.
2014-06-01 06:04:03 +00:00
Krazy
0ce6c5a045
Bug fixes for tournament mode.
2014-06-01 05:51:37 +00:00
Krazy
4962c9d91e
Improvements to tournament screen selection.
2014-06-01 05:25:22 +00:00
Krazy
f7d82c00d5
Fixed crash on startup.
2014-06-01 05:19:50 +00:00
swordshine
b459ca2ec0
- Fixed a potential NPE
2014-06-01 05:10:51 +00:00
Krazy
3d19965896
Can now continue interrupted tournaments.
...
Now enforcing credit requirements for entry to tournaments.
2014-06-01 05:08:13 +00:00
drdev
d7da319aa5
Prevent crash when AI attacks
2014-06-01 05:05:19 +00:00
drdev
b8d29b992d
Support rendering card damage about p/t box
2014-06-01 04:56:06 +00:00
Krazy
0aefe88a7d
Added image to tournament deck building screen.
...
Added tournament prizes.
Added extra confirmation dialogues to "dangerous" actions in tournament mode.
Several tournament bug fixes and UI improvements.
2014-06-01 04:52:48 +00:00
drdev
8498d299a5
Prevent crash if card art can't be found
2014-06-01 04:20:06 +00:00
drdev
56b87d9d15
Prevent crash when assigning damage for creature with trample
2014-06-01 04:09:01 +00:00
Sol
f2e7347ad3
- Since Morph creatures don't have an official Card in the database, they need to be copied instead of being looked up
2014-06-01 02:46:14 +00:00
drdev
f813eef30f
Fix logic for determining which card panel to bring to front
2014-06-01 01:57:14 +00:00
drdev
da45846f20
Support cascading cards in hand
2014-06-01 01:24:59 +00:00
drdev
c926227995
2014-05-31 22:46:33 +00:00
drdev
8b1587b09d
Version bump to 1.5.19.006
2014-05-31 22:45:52 +00:00
Sloth
3601b109ac
- Added SVar:PlayMain1:TRUE to 2 cards.
2014-05-31 22:08:03 +00:00
Krazy
e05948fb99
Edit deck stage of draft tournaments now persists between loading and saving quests.
2014-05-31 21:53:51 +00:00
Krazy
289e1c35c5
Initial commit of the Draft Tournament for Quests.
2014-05-31 21:04:29 +00:00
drdev
24f4dd0e24
Prevent stacking tokens on top of non-tokens
2014-05-31 20:47:11 +00:00
drdev
8474f0abec
Simplify blocker mesage
...
Support tapping to undeclare blocker
Auto-select attacker to declare blockers for
2014-05-31 20:39:07 +00:00
drdev
daefff97c4
Add card overlay settings and prevent losing scroll position on settings screen
2014-05-31 20:06:55 +00:00
drdev
be2de74a0b
Add setting to hide match background image
2014-05-31 19:50:41 +00:00
drdev
1986ab8769
Fix weird font issue on progress bar
...
Prevent Forge not being able to reopen if its already running
2014-05-31 19:26:22 +00:00
Sloth
26bb62f027
- Updated 2 quest decks.
2014-05-31 19:01:11 +00:00
drdev
71bdaa1724
Fix so Gdx.app.exit actually closes app
2014-05-31 17:15:40 +00:00
drdev
a718d5ac8d
Version bump to 1.5.19.005
2014-05-31 16:56:07 +00:00
drdev
1687445dbb
Reanme Cancel to Call Back for calling back attackers
2014-05-31 16:38:44 +00:00
drdev
4029d0d452
Fix so Cancel button text restored for certain inputs
2014-05-31 16:25:59 +00:00
drdev
c4ec40aa55
Increase min Android version to 11 (3.0) and allow using large heap
2014-05-31 16:22:01 +00:00
Sol
a15a9b9929
- Added Chronicles to the 4th edition "block" (since it's considered an extension of that Base set) and to the boosterbox list
...
- Fixing booster box numbers: 8 card boosters come in 60 boosters per box, 12 card boosters come in 45 boosters per box.
2014-05-31 15:27:33 +00:00
excessum
9e50785b73
- Improved AI for creating attackers using pump effects
2014-05-31 12:30:25 +00:00
swordshine
069a8a9e40
- Moved Soulbond checks to checkStaticAbilities
2014-05-31 12:10:05 +00:00
excessum
c713895f7a
- PumpAiBase update to support Haste and better odds for multiple beneficial effects from a single pump. Removed RemAiDeck for Judge's Familiar since it is almost impossible to find a situation where a 1-mana Force Spike is bad
2014-05-31 12:02:41 +00:00
swordshine
084928b926
- Added Soul Sculptor
2014-05-31 12:01:11 +00:00
swordshine
7ae0860355
- Move controllerChangeZoneCorrection to checkStaticAbilities
2014-05-31 10:57:26 +00:00
swordshine
d4f9badca0
- Added Nix
2014-05-31 08:48:35 +00:00
swordshine
76c6812355
- Added Halfdane
2014-05-31 01:53:13 +00:00
drdev
9405b8022e
Remove all log messages
2014-05-31 00:09:00 +00:00
drdev
4be66ac2c4
Improve InputAttack to make tapping undeclare attacker if banding not possible, simplify message, and allow Alpha Strike and Cancelling attackers from right prompt button
2014-05-30 23:57:14 +00:00
drdev
02eb3dd0de
Turn Cancel button into End Turn for basic priority prompt
2014-05-30 22:41:01 +00:00
Chris
29bc93aa1d
Added new card names to changes.txt.
2014-05-30 22:00:14 +00:00
drdev
e18f879d40
Add support for exiting Forge using back button from Home screen
2014-05-30 21:59:54 +00:00
drdev
60b6343823
Version bump to 1.5.19.004
2014-05-30 20:50:54 +00:00
drdev
a5d1f4e157
Add code for checking for updates
2014-05-30 20:47:34 +00:00
Krazy
b89648bed2
Something about creature stacking seems to be causing the ConcurrentModificationExceptions. Disabling until I get around to fixing it.
2014-05-30 20:32:35 +00:00
drdev
3701501e73
Make assets downloading progress show correctly
2014-05-30 20:03:37 +00:00
drdev
cd84d5e96a
Tweak how skin reloaded after assets downloaded
2014-05-30 19:54:50 +00:00
drdev
2c071507da
Fix skin loading when resource directory not yet loaded
2014-05-30 19:45:11 +00:00
Krazy
08fe857ef3
Potentially fixed a common ConcurrentModificationException.
2014-05-30 19:34:47 +00:00
Sloth
ea3e86700e
- Added SVar:RemAIDeck:True to cards like Stifle. The AI is not ready for them yet.
2014-05-30 13:26:56 +00:00
drdev
fcbe79ee3f
Make progress towards having download support work
2014-05-30 04:59:32 +00:00
drdev
df8d38475a
Version bump to 1.5.19.003
2014-05-30 00:53:08 +00:00
drdev
86dd678604
Show progress trail for scanning for existing items
2014-05-30 00:46:46 +00:00
drdev
d52387ad15
Update splash screen message to impress that updating resource files may take awhile
2014-05-30 00:40:23 +00:00
drdev
231f39264e
Fix ETA for progress bar
2014-05-30 00:16:16 +00:00
drdev
f28cac12bf
Prevent assets update check when running from GUI
2014-05-30 00:08:41 +00:00
drdev
90d6897ca1
Fix progress bar back color
2014-05-30 00:07:18 +00:00
drdev
69d546b83b
Fix so resource files unzipped properly and skin reloaded afterward
2014-05-30 00:05:36 +00:00
drdev
80070d5301
Code cleanup
2014-05-29 22:49:27 +00:00
drdev
34951f5847
Support progress trail for certain splash screen periods
2014-05-29 22:47:38 +00:00
swordshine
cfbd8c31b0
- Added Jeleva, Nephalia's Scourge and Marath, Will of the Wild
2014-05-29 04:59:25 +00:00
drdev
02b2975c0d
Make progress towards being able to automatically download assets files on startup
2014-05-29 04:54:30 +00:00
Krazy
681d257b8e
Fixed Android pom to correctly zip and package the cardsfolder.
2014-05-29 04:26:29 +00:00
drdev
f6adcf2353
Fix so cardsfolder is zipped within main assets zip
2014-05-29 03:33:24 +00:00
drdev
e2c8c1095d
Comment out HelpPage for now
2014-05-29 03:18:15 +00:00
drdev
e3c98c3782
Get downloaders working from mobile game
2014-05-29 03:14:39 +00:00
drdev
7021873675
Restore tab page for settings screen
2014-05-29 02:27:33 +00:00
drdev
f110f15877
Prepare 1.5.19.002 release
2014-05-29 02:14:46 +00:00
Chris
c2f92c3a20
Added new card names to changes.txt.
2014-05-29 01:18:21 +00:00
Krazy
3c4e455810
Changed jarsigner algorithm to work on less-than-brand-new versions of Android.
2014-05-28 18:36:50 +00:00
swordshine
f08f4fec26
- Added Prossh, Skyraider of Kher
2014-05-28 14:03:13 +00:00
swordshine
30e67c4556
- Fixed a possible NPE
2014-05-28 06:48:52 +00:00
Krazy
3304a458d0
Random duel button now only regenerates duels if a duel can be started. This prevents the list from getting refreshed every time it fails to start a game.
2014-05-28 05:43:56 +00:00
Krazy
58fc6b426a
Changed win streak label height on the Challenges submenu to fit the entirety of the text, bringing it in line with the duels submenu.
2014-05-28 05:31:58 +00:00
swordshine
2453bcd0c2
- Added Lightning Storm
2014-05-28 05:20:51 +00:00
drdev
431415f485
Add pages for Files and Help
2014-05-28 04:09:32 +00:00
drdev
1a99cb05ab
Support screen with one or more tab pages and use for settings screen
2014-05-28 03:54:44 +00:00
drdev
d5d3fd3bb5
Refactor how header for screens handled
...
Add GuiDownloader for mobile app
2014-05-28 02:13:16 +00:00
drdev
226145ca22
Further refactor downloader
2014-05-28 01:24:49 +00:00
drdev
99762835d1
Fix so downloader actually shows progress
2014-05-28 00:31:39 +00:00
drdev
5c2f3ddf85
Fix so downloader doesn't cause infinite loop
2014-05-28 00:28:40 +00:00
swordshine
c07f8d5e9b
- Added Equipoise
2014-05-27 12:51:56 +00:00
drdev
df0e320a5f
Refactor gui downloaders to be reusable by mobile app
2014-05-27 05:57:03 +00:00
drdev
25305fd6d6
Tweak how forge-android is published
2014-05-27 04:31:16 +00:00
Krazy
22ae54c2bd
Added a button that starts a duel against a random opponent in quest mode.
...
Fixed some Android pom spacing.
Fixed a bug when generating booster boxes.
2014-05-27 02:52:01 +00:00
drdev
c646adf1e5
Ignore .keystore files
2014-05-27 02:35:01 +00:00
drdev
6bb4f874db
Show more useful message when not paused for playback
2014-05-27 00:44:03 +00:00
drdev
f622a417f9
Fix alignment issue with wrapped text
2014-05-27 00:32:13 +00:00
drdev
0bdf7e83f1
Auto-pause playback if mouse down anywhere above prompt or if device pauses game
2014-05-27 00:21:16 +00:00
drdev
1f4c5ef2e8
Improve performance of opening ConstructedScreen
2014-05-26 23:44:20 +00:00
drdev
58daa4c628
Tweak load screen padding
2014-05-26 23:29:04 +00:00
drdev
a9c43c1ede
Adjust previous fix to make it work properly
2014-05-26 23:18:05 +00:00
drdev
84b5591612
Fix checking for GuiThread on Android
2014-05-26 22:55:44 +00:00
drdev
5da8fcfc66
Add source for LwjglApplication
2014-05-26 22:35:49 +00:00
drdev
bcb5b5031d
Make fonts greater than maximum font size work quickly
2014-05-26 22:05:09 +00:00
drdev
8c2312bf07
Refactor font getting and setting
2014-05-26 21:43:29 +00:00
drdev
205a00690a
Refactor FSkinFont to avoid exposing BitmapFont instance
2014-05-26 20:53:50 +00:00
drdev
ae8cb58c33
Optimize font loading to happen on startup without blocking UI thread any more than necessary
2014-05-26 20:31:22 +00:00
Krazy
b0826714d0
Re-fixed r26007's bug fix in an android-friendly way.
2014-05-26 19:32:00 +00:00
drdev
57697095fd
Improve final splash screen message
2014-05-26 19:25:23 +00:00
drdev
3672dbee06
Delete comment out code
2014-05-26 19:19:33 +00:00
Krazy
e1c35e06a2
Added FTP capabilities for Android build. Removed duplicate package-info.java files.
2014-05-26 18:40:42 +00:00
drdev
b5f580b164
Prevent generating fonts of size > 72
2014-05-26 17:53:36 +00:00
drdev
a90293c264
Support caching generated fonts for quicker load on subsequent attempts
2014-05-26 17:34:36 +00:00
Krazy
20924826df
Fixed Forge crashing on startup when running for the first time.
2014-05-26 16:19:34 +00:00
drdev
afb346d647
Update libgdx-freetype.so
2014-05-26 15:56:26 +00:00
drdev
137db75a99
Prevent hiding name/mana cost if default card image shown
2014-05-26 15:33:06 +00:00
drdev
a286dcf3fd
Prevent cutting off cards when zoomed in really far
2014-05-26 15:18:09 +00:00
drdev
a69be98713
Optimize rendering so objects outside visible area but within parent that's rendered aren't drawn
2014-05-26 14:56:25 +00:00
swordshine
34c20250a4
- Added Reversal of Fortune
2014-05-26 14:34:12 +00:00
drdev
ef9a52cef1
Fix variable naming issue
2014-05-26 14:32:41 +00:00
drdev
d2a6b6db4a
Adjust visible settings for one that's work
2014-05-26 14:08:17 +00:00
drdev
2602b17064
Comment out sound setting for now
2014-05-26 13:53:59 +00:00
drdev
4f066354ee
Optimize text renderer for scroll panes
2014-05-26 13:37:10 +00:00
excessum
de91e28b4f
- AI update for pump spells
2014-05-26 12:27:52 +00:00
swordshine
933ea121b0
- Update scripts
2014-05-26 12:01:11 +00:00
drdev
103c74661f
Remove pointless method for ending key input
2014-05-26 01:33:00 +00:00
drdev
aee6853ce1
Fix alignment of loading screen icon
2014-05-26 01:24:58 +00:00
drdev
6765e8a98e
Make it so loading screen appears after clicking Start button
2014-05-26 01:13:56 +00:00
Krazy
504b092a99
Potential fix for Banishing Light/Mortal Obstinacy crash. Minor testing is successful with no immediately apparent side-effects.
2014-05-26 00:51:47 +00:00
Krazy
a2c17a8c64
Added Android build process.
2014-05-26 00:38:23 +00:00
drdev
2be0e36343
End key input if Back button pressed while keyboard open
2014-05-26 00:18:56 +00:00
drdev
1c3b767935
Fix issue when card remained tapped when switching zones
2014-05-25 23:45:45 +00:00
drdev
d49498d437
Improve layout of VAssignDamage
2014-05-25 23:11:15 +00:00
drdev
e892ad6c9a
Fix text renderer bounds issue
...
Prevent setting up game state when no player has priority
2014-05-25 22:21:03 +00:00
Chris
a245c2dd31
Cleared out the changes.txt file, now ready for new material.
2014-05-25 21:39:33 +00:00
drdev
da5660571c
Fix so VAssignDamage can actually get opened
2014-05-25 17:45:16 +00:00
drdev
44031906af
Fix alignment of message box messages
2014-05-25 17:28:08 +00:00
drdev
54332a6ecf
Support border behind card panels
2014-05-25 17:17:08 +00:00
drdev
bd6c5ce3f8
Fix up VAssignDamage
2014-05-25 16:50:18 +00:00
drdev
a9fd423482
Fix unselecting or zooming selected items in image view
2014-05-25 15:26:14 +00:00
drdev
984a01ed68
Show card overlays in listchooser and stack
2014-05-25 15:17:20 +00:00
drdev
b1d03a85d5
Tweak name and ID overlay
2014-05-25 14:53:29 +00:00
swordshine
5b0c83f65a
- CNS: Added Grudge Keeper
2014-05-25 07:18:34 +00:00
swordshine
1366f05a8f
- Update scripts
2014-05-25 04:50:05 +00:00
drdev
1b86b3f2c2
Tweak order of overlays
2014-05-25 04:44:29 +00:00
drdev
e6f9d68d8a
Fix so shapes rotated too
2014-05-25 04:37:37 +00:00
drdev
3f287df7ca
Improve appearance of outlined text
2014-05-25 04:12:59 +00:00
drdev
12b543ff37
Support displaying outlined name labels as needed
2014-05-25 04:06:54 +00:00
swordshine
548b02e9e4
- Update scripts
2014-05-25 03:54:05 +00:00
drdev
0c1beeb26d
Make card id labels visible
2014-05-25 03:46:49 +00:00
drdev
ac37de0b5f
Draw p/t overlay
2014-05-25 02:05:01 +00:00
drdev
20f72d324f
Support showing certain card overlays
2014-05-24 22:08:35 +00:00
drdev
abc441fb01
Prevent auto-selecting card in image view when filters change
2014-05-24 20:13:38 +00:00
drdev
55bacc8f10
Improve display of group by combo box
2014-05-24 20:12:22 +00:00
drdev
bb0991a830
Scale radio button circle
2014-05-24 19:53:51 +00:00
drdev
59694962bc
Fix Maven version issues
2014-05-24 19:50:46 +00:00
drdev
cc432ecc69
Allow deselecting image view item by tapping again
...
Change Creatures/Spells/Lands group by to "Default" to make it more concise
2014-05-24 19:44:24 +00:00
drdev
0163db63a6
Prevent highlighting reminder text in prompt magnify view
2014-05-24 19:32:13 +00:00
drdev
981e3ace7b
Fix so buttons can be clicked while prompt magnify open
2014-05-24 19:28:36 +00:00
drdev
354ebfa7d9
More wrapping fixes
2014-05-24 19:05:43 +00:00
drdev
1ebd0628e9
Allow magnify view for prompt
2014-05-24 18:13:33 +00:00
drdev
4cab2d9ad7
Shrink font for game log on ViewWinLose
2014-05-24 17:56:22 +00:00
drdev
ed5626d5e6
Fix wrapping issue with reminder text
2014-05-24 17:53:06 +00:00
drdev
a6c300943c
Use text renderer in log
2014-05-24 17:24:27 +00:00
drdev
bb69fd26da
Support showing magnified view of ViewWinLose log when tapping on it
2014-05-24 17:19:15 +00:00
swordshine
eef787261a
- Added Goblin Game and Menacing Ogre
2014-05-24 16:54:05 +00:00
swordshine
a4ee8d7b0a
- CNS: Added Academy Elite, Dack's Duplicate, Deathreap Ritual, and Realm Seekers
2014-05-24 06:50:21 +00:00
drdev
3f47d54a93
Use rotation transform to render tapped cards so overlays can be rotated too
2014-05-24 05:30:12 +00:00
drdev
23a9621de7
Fix weird Ctrl+MouseWheel issue
2014-05-24 04:30:36 +00:00
drdev
3cafad02de
Avoid taps being thrown out when fling animation has basically stopped
2014-05-24 04:21:20 +00:00
drdev
b178c37640
Make it so part of next card is visible in image view so it's more obvious if scrolling is needed
2014-05-24 04:10:07 +00:00
drdev
e91042d49a
Prevent card panel being selected if finger not on rendered card
2014-05-24 04:00:52 +00:00
swordshine
56801c5032
- CNS: Added Coercive Portal and Council's Judgment
2014-05-24 03:55:15 +00:00
drdev
5ae465ede4
Fix issue with multiple selection list
2014-05-24 03:32:56 +00:00
drdev
d88c73d2c1
Fix so string only deck managers work ok
2014-05-24 03:27:39 +00:00
drdev
ebd079d205
Prevent wrap of view buttons
2014-05-24 02:21:04 +00:00
drdev
da34644021
Fix issue with view button alignment
...
Tweak height of player panels in players drop down
2014-05-24 02:12:36 +00:00
Krazy
712569cffe
[maven-release-plugin] prepare for next development iteration
2014-05-23 21:11:25 +00:00
Krazy
07861bfd47
[maven-release-plugin] prepare release forge-1.5.18
2014-05-23 21:11:07 +00:00
Krazy
2372dce223
Removed debugging line.
2014-05-23 20:51:33 +00:00
drdev
68c4b49d8b
Reverse order of players on drop down
2014-05-23 19:59:54 +00:00
drdev
b8b961f739
Implement simple players drop down
2014-05-23 19:55:19 +00:00
Krazy
a2546c33db
Tweaked booster box generation, resulting in more variety. Added changes to the change log, finalizing it for release.
2014-05-23 19:01:13 +00:00
Chris
7eb9fb084d
Added new card names to changes.txt.
...
Preparing the changes.txt file for the next beta build and release.
2014-05-23 12:22:01 +00:00
drdev
bad48d173d
Implement AvatarSelector
2014-05-23 12:20:36 +00:00
drdev
5bf3759d16
Diable players tab and team combo boxes for now
2014-05-23 11:29:37 +00:00
drdev
3fc0e512ba
Make DISABLED_COMPOSITE apply to all disabled objects
...
Disable players and variants combo boxes for now
2014-05-23 11:20:41 +00:00
drdev
87eedb94cc
Disable buttons on home screen for unimplemented functionality
2014-05-23 11:10:26 +00:00
drdev
849e7acbf3
Fix some scaling issues
2014-05-23 11:05:30 +00:00
drdev
69d016ce7a
Standardize checkbox drawing
2014-05-23 01:36:04 +00:00
drdev
508293e561
Fix FOptionPane icon size at higher resolutions
2014-05-23 01:26:50 +00:00
drdev
31a6bf16cc
Support zoom in image view
2014-05-23 00:42:42 +00:00
drdev
cf8efce2f0
Fix default selection of seemingly random card
2014-05-23 00:24:54 +00:00
drdev
d074a5ff38
Fix image view selection
2014-05-22 23:58:07 +00:00
swordshine
013e291321
- Fixed Call to the Kindred
2014-05-22 11:35:23 +00:00
swordshine
7095cdda62
- CNS: Added Grenzo, Dungeon Warden, Muzzio, Visionary Architect, and Treasonous Ogre
2014-05-22 05:03:42 +00:00
swordshine
0b8c417b33
- Fixed Urza's lands
2014-05-22 04:02:22 +00:00
drdev
5a1bf1205d
Fix selection in image view
2014-05-22 02:47:51 +00:00
drdev
5d576ad315
Show selected card on top
2014-05-22 02:24:24 +00:00
drdev
ddff18bf29
Fix issue when collapsing group
2014-05-22 02:16:28 +00:00
swordshine
f67ea4a7f0
- Fixed TwoPilesEffect
2014-05-22 01:43:02 +00:00
excessum
a2102d4a4a
- Replaced AiAttackController.shouldThisAttack() with ComputerUtilCard.doesSpecifiedCreatureAttackAI() that takes AI aggressiveness into account
2014-05-21 12:23:48 +00:00
drdev
56a4006ce4
Start working on input support for ImageView
2014-05-21 04:04:33 +00:00
drdev
7d2504306e
Fix layout of image view
2014-05-21 03:19:43 +00:00
swordshine
66ee308ef9
- Fixed UntapUpto
2014-05-20 06:07:07 +00:00
Sloth
5a0031e4cc
- Added a hard version of the Brother Voodoo quest opponent.
2014-05-20 05:54:15 +00:00
swordshine
7c173076d0
- CNS: Added Drakestown Forgotten and Scourge of the Throne
2014-05-20 05:10:34 +00:00
drdev
696c0ed0c2
Support drawing group headers
2014-05-19 17:19:19 +00:00
drdev
5c95d2f5db
Make options panel work for image view
2014-05-19 17:07:40 +00:00
drdev
04b67d9b1c
Fix so card back not shown for cards in dialog
2014-05-19 15:57:59 +00:00
drdev
777c275715
Add a minimum width to Log
2014-05-19 15:41:31 +00:00
drdev
61fbfa4bf8
Fix scaling of FOptionPane icon
2014-05-19 15:36:48 +00:00
Chris
619872cd52
Added new card names to changes.txt.
2014-05-19 14:37:50 +00:00
swordshine
833d944f14
- CNS: Added Plea for Power, Selvala's Charge, and Split Decision
2014-05-19 13:00:09 +00:00
swordshine
933488f9e9
- CNS: Added Brago's Representative
2014-05-19 06:00:43 +00:00
swordshine
9e2faccccd
- Fixed Rampaging Baloths
2014-05-19 02:25:52 +00:00
drdev
1d55df335f
Fix so card stacks work properly so newer cards appear on top and tapping the same land multiple times will tap lands under it automatically
2014-05-18 16:58:17 +00:00
drdev
0543a2a06d
Prevent cards scrolling off screen after zooming
2014-05-18 12:31:59 +00:00
drdev
91d0c89b8a
Support selecting cards further back in stack if tapped card not selectable
2014-05-17 21:38:41 +00:00
drdev
1baf8009b0
Prevent mana pool zooming
2014-05-17 20:47:20 +00:00
drdev
3d32f868a1
Improve horizontal zoom accuracy
2014-05-17 20:37:15 +00:00
drdev
1e5986e0ac
Fix zoom focal point issue
2014-05-17 18:45:06 +00:00
drdev
10c48cfcf8
Improve zoom support to zero in on focal point
2014-05-17 18:10:21 +00:00
drdev
d19aa2c88a
Prevent scrolling in opposite direction of main finger direction when dealing with multiple scroll panes
2014-05-17 16:24:30 +00:00
excessum
08039be686
- Added AI for Pongify and Rapid Hybridization that compares the token's value to the destroyed target
2014-05-17 08:48:44 +00:00
excessum
cb46b9c0c3
- Changed TokenAi.spawnToken() into a static method for easier usage
2014-05-17 08:40:15 +00:00
excessum
60c427ed25
- Allow AI to create tokens in response to sacrifice effects to protect more valuable targets
2014-05-17 03:05:36 +00:00
Sloth
fb9f440a4c
- Improved declareAttackers AI function.
2014-05-16 16:50:58 +00:00
swordshine
72e5118a73
- Added Wall of Shadows
2014-05-16 13:38:40 +00:00
Sloth
0bc30e08ad
- Added the medium quest deck Brother Voodoo 2 (by Nordos).
2014-05-16 13:38:34 +00:00
Sol
6a2d79b29d
- Fix for Convoke basically allowing Users to tap any cards (even opposing cards) to generate Convoke mana.
2014-05-16 02:02:44 +00:00
swordshine
30d48b17e0
- Fixed Yare
2014-05-16 00:54:00 +00:00
swordshine
1cc02b58c1
- Conspiracy: Added Marchesa, the Black Rose
2014-05-15 09:01:32 +00:00
swordshine
8b33b78831
- Fixed two cards
2014-05-15 05:22:57 +00:00
drdev
91639c7d4f
Fix press rendering
2014-05-15 02:45:13 +00:00
Krazy
d7f1f6e6e0
Mythic rare card generator now returns null for sets without mythic rare cards. This is used to fix win streak rewards.
2014-05-15 00:48:48 +00:00
drdev
dd4e2e5e29
Fix minor issue with zoom
2014-05-14 23:16:41 +00:00
drdev
7eddd9754e
Fix zoom amount
2014-05-14 23:08:07 +00:00
drdev
b14dbe0f1a
Fix checkmark rendering
2014-05-14 22:51:28 +00:00
drdev
147a78c176
Fix setting layout for higher resolutions
2014-05-14 22:40:30 +00:00
swordshine
eb0cdb0486
- Fixed Heliod's token image
2014-05-14 10:52:00 +00:00
Sloth
4d50be74c3
- Updated some AI SVars.
2014-05-14 10:09:06 +00:00
swordshine
68abe338fc
- Conspiracy: Added Tyrant's Choice
2014-05-14 05:19:02 +00:00
drdev
9efcac2be7
Support zooming field
2014-05-14 04:04:48 +00:00
drdev
6a09c02327
Support scrolling and zooming with mouse wheel in desktop
2014-05-14 03:05:57 +00:00
swordshine
c04f226bd5
- Fixed Seshiro the Anointed Avatar
2014-05-14 02:53:56 +00:00
drdev
f072840db2
Prevent crash when selecting cards for cleanup
2014-05-14 01:38:35 +00:00
drdev
d4c05b46ed
Reduce vibrate on long press further
...
Add vibrate effect when you lose life
2014-05-14 01:27:21 +00:00
drdev
a311f5e4b1
Reduce long press delay further and decrease vibrate time
2014-05-14 01:13:01 +00:00
drdev
0a8d2303e1
Reduce long press delay and vibrate when it's successful
2014-05-14 01:03:30 +00:00
drdev
51670f1144
Remove menu button
2014-05-14 00:14:16 +00:00
drdev
499ae40026
Prevent showing menu if overlay open
2014-05-14 00:03:24 +00:00
drdev
ce0eb099ee
Implement Back and Menu key support
2014-05-13 23:48:01 +00:00
drdev
7b181fa846
Support zooming card via long press
2014-05-13 23:28:44 +00:00
Chris
22ea91dbc5
Added new card names to changes.txt.
2014-05-13 22:17:38 +00:00
swordshine
d802a4c8aa
- Hum of the Raidx is ready for multiplayer
2014-05-13 05:19:11 +00:00
swordshine
7a932e4147
- Fixed spell's converted mana cost when that spell contains X cost and is no longer on the stack
2014-05-13 04:53:40 +00:00
Krazy
42e1a875ed
Really fixed booster box prices this time.
2014-05-13 03:54:26 +00:00
drdev
b949f4e5b2
Improve previous fix
2014-05-13 03:49:14 +00:00
drdev
816cdcbb8c
Fix details border size
2014-05-13 03:32:16 +00:00
drdev
85355aefb2
Allow showing card details in dialog
2014-05-13 03:25:45 +00:00
drdev
16c8b33cde
Ensure stack wide enough on narrower displays
2014-05-13 02:56:27 +00:00
drdev
b50af5269a
Remove Combat tab and right separator from Stack
2014-05-13 02:46:58 +00:00
drdev
aafc4dd4a0
Prevent activating unplayable abilities
2014-05-13 02:30:19 +00:00
excessum
3662440e23
- Allow AI to animate creatures in response to sacrifice effects to protect more valuable targets
2014-05-13 02:15:10 +00:00
drdev
584097f3f0
Increase default font size of SpellAbility ListChooser
2014-05-13 02:02:21 +00:00
drdev
343af70af9
Refactor so single tap selects cards
2014-05-13 02:00:41 +00:00
drdev
35fa0e3b63
Fix field separator
2014-05-13 01:42:10 +00:00
swordshine
7a8b1d52ed
- Fixed Voracious Cobra's description
2014-05-13 00:30:10 +00:00
Krazy
6b72ccee66
Fixed some booster box prices.
2014-05-12 17:16:42 +00:00
drdev
c6a0a03262
Improve height of match screen menu bar
2014-05-11 20:53:05 +00:00
drdev
9a2b0c1657
Fix card highlight thickness
2014-05-11 20:42:43 +00:00
drdev
3ea7b8a9ff
Fix field separator position
2014-05-11 20:38:17 +00:00
drdev
a9f99af688
Make field separator thicker at higher resolutions
2014-05-11 20:35:03 +00:00
drdev
36230e137e
Revert previous commit
2014-05-11 20:30:27 +00:00
drdev
8aaa61a044
Flip info tab image and label for top panel
2014-05-11 20:26:08 +00:00
drdev
1c1de67f32
Improve display of phase markers and info tabs at higher resolution
2014-05-11 20:16:44 +00:00
drdev
4af6e5224e
Catch file not found errors better
2014-05-11 18:17:34 +00:00
Krazy
343c19a588
Fixed win streak bonuses trying to choose mythic rares for sets that do not have them.
2014-05-11 16:34:12 +00:00
drdev
e90fcc0fd3
Tweak some scaling for higher resolutions
2014-05-11 15:15:04 +00:00
swordshine
a8545035c7
- Fixed Battlefield Thaumaturge not reducing cost of Polymorphous Rush
2014-05-11 14:22:35 +00:00
excessum
47c455a967
- Tweak to 25825 to check for regeneration shields and fix useRemovalNow()
2014-05-11 13:56:15 +00:00
swordshine
e6d6daff74
- Added Guardian Beast
2014-05-11 11:39:29 +00:00
swordshine
99378ea949
- Minor oracle updates
2014-05-11 07:00:51 +00:00
swordshine
156bc6fa85
- Update mtg-data
...
- Update Reconnaissance according to the errata
2014-05-11 06:42:05 +00:00
excessum
6f555670c2
- Allow AI to use ChangeZone effects against a blocker before trying to bounce its own attacker. Ensure that the AI will use its removal on a blocker if it can save an attacker
2014-05-11 02:54:48 +00:00
drdev
ad907512bc
Fix min button width on option pane
2014-05-10 23:35:56 +00:00
drdev
7113870546
Fix Start button size
2014-05-10 23:27:18 +00:00
drdev
0934e1e831
Improve scaling for certain UI elements
2014-05-10 23:20:30 +00:00
drdev
4f59dfd0b8
Code cleanup
2014-05-10 22:20:50 +00:00
drdev
abd337a4f8
Improve scaling for higher resolutions
2014-05-10 22:11:26 +00:00
drdev
490f6ae4d2
Add libgdx-freetype.so
2014-05-10 18:48:15 +00:00
drdev
68a356f5b2
Use OpenGL2 for Android so images don't need dimensions that are powers of 2
2014-05-10 18:31:11 +00:00
drdev
9137f883dc
Use android compatible method for loading and item manager preferences
2014-05-10 18:11:42 +00:00
drdev
020fb47c5e
Use android compatible method for loading and saving deck preferences
2014-05-10 17:38:57 +00:00
drdev
81f8219d59
Use android compatible method for loading and saving card preferences
2014-05-10 17:27:37 +00:00
swordshine
4250b8eafb
- Fixed Hagra Diabolist
2014-05-10 13:51:08 +00:00
swordshine
b2ba987fe3
- Converted Imperial Mask for multiplayer
2014-05-10 12:25:09 +00:00
Sloth
9b04597c54
- Added the hard quest opponent Pyro 3.
2014-05-10 11:57:40 +00:00
swordshine
69054d33d8
- Fixed Treetop Defense
2014-05-10 11:22:30 +00:00
swordshine
cdfa06f25a
- Converted Gift of Immortality to delayed trigger
2014-05-10 11:12:50 +00:00
swordshine
259a64f6b4
- Fixed Sacttering Stroke
2014-05-10 10:06:19 +00:00
swordshine
676bd996c5
- Fixed one more card
2014-05-10 07:27:46 +00:00
excessum
e382b29212
- Improved AI logic when attacking by applying AiBlockController logic block for each attacker
2014-05-10 06:28:01 +00:00
swordshine
b37be577cf
- Fixed Mana Drain and friends
2014-05-10 06:23:30 +00:00
Sloth
fb41eb5992
- Improved DestroyAllAi (AI will now check if the human can kill the ai next turn).
2014-05-09 16:03:52 +00:00
drdev
97c5354889
Flesh out XML read and write utility methods
2014-05-09 04:06:31 +00:00
swordshine
b100812ed0
- Converted hardcoded EOT delayed trigger in CopyPermanentEffect
2014-05-09 03:53:51 +00:00
swordshine
9bef4762e1
- Update scripts
2014-05-09 01:52:26 +00:00
drdev
0c6c1f897c
Refactor sound support so it can work on both desktop and android
2014-05-09 01:08:52 +00:00
drdev
82f121a7ef
Switch from Gdx.files.local to Gdx.files.absolute
...
Ensure directories created for data and cache
2014-05-08 18:02:47 +00:00
drdev
3926826bcb
Refactor so error handler setup earlier
2014-05-08 17:35:22 +00:00
Krazy
d4d6592d53
A few minor tweaks for wording and calculating when rewards are awarded. (Ex: Jackpot is now awarded on the 80th win, not the 81st.)
2014-05-08 17:30:20 +00:00
drdev
bf64e177e7
Rename forge.view to forge.app
...
Alter external storage location
2014-05-08 15:07:28 +00:00
drdev
7a10e183ce
Add support for debug logging
...
Tweak assets path for android
2014-05-08 13:26:25 +00:00
swordshine
ae382760d0
- Fixed Bronze Horse
...
- Fixed a crash when Precursor Golem is targeted with an Electrolyze
2014-05-08 04:56:36 +00:00
drdev
e03b435154
Fix mobile Maven build
2014-05-08 04:23:08 +00:00
swordshine
c0c0186a4b
- Prevent remembering unchanged cards in ChangeZoneEffect to fix Vanish into Memory
2014-05-08 01:37:44 +00:00
swordshine
c3086b844f
- Fixed Argothian Wurm by Xyx
2014-05-08 01:08:00 +00:00
swordshine
7a4a562562
- Attempt to fix changing targets of wrapped abilities
2014-05-07 14:04:49 +00:00
swordshine
dad0b7821b
- Fixed re-suspend cards
2014-05-07 13:44:24 +00:00
swordshine
6516686fb6
- Fixed Dark Supplicant
2014-05-07 12:55:58 +00:00
swordshine
b2064cb0f0
- Fixed Takklemaggot
2014-05-07 12:51:44 +00:00
swordshine
b7d3630d6a
- Fixed Cruel Feeding by Zirbert
2014-05-07 04:08:39 +00:00
drdev
66e9c32ae4
Fix project setup
2014-05-07 03:57:03 +00:00
swordshine
2685419a05
- Attempt to fix another crash based on getAbility of RepeatEachEffect (Experimental Kraj)
2014-05-06 01:57:14 +00:00
swordshine
74504f22fe
- Attempt to fix a crash when cloned cards activate a delayed trigger effect. (e.g. Clone(AEtherling) activates the first ability)
2014-05-05 14:15:17 +00:00
swordshine
96174c8972
- Update two scripts
2014-05-05 09:59:11 +00:00
swordshine
c91f1854ea
- Fix Premature Burial so it works when casting from other's hand
2014-05-05 05:43:29 +00:00
swordshine
429c340166
- Fixed Panoptic Mirror
2014-05-05 04:32:45 +00:00
swordshine
01d24e1e37
- Attempt to fix cards like It that Betrays
2014-05-05 04:05:28 +00:00
swordshine
89cf695545
- Added Heartwood Storyteller Avatar
2014-05-05 02:04:25 +00:00
drdev
8e11cde662
Show scrollbar as needed for Players pane
2014-05-05 01:14:13 +00:00
drdev
511875929f
Update CHANGES.txt
2014-05-04 21:27:27 +00:00
drdev
4ba4533c61
Show storm count in card detail pane for storm cards
2014-05-04 21:25:00 +00:00
drdev
4aa8d57647
Support using TextRenderer to calculate text bounds
2014-05-04 19:05:59 +00:00
drdev
d8eaea4c00
Fix so visibility of Dev menu is set based on DEV_MODE flag
2014-05-04 18:44:16 +00:00
drdev
c2a75f9bce
Fix so DEV_MODE flag updated appropriately
2014-05-04 18:27:18 +00:00
drdev
9b4af1a58b
Ignore Thumbs.db
2014-05-04 16:41:30 +00:00
drdev
aa7aa7ac95
Support special card and SpellAbility rendering for DualListBox
2014-05-04 16:24:32 +00:00
swordshine
531fefb993
- Added Mana Web
2014-05-04 12:01:08 +00:00
Krazy
effd8cb2c8
Adjusted credit reward for life total differences.
2014-05-04 06:20:26 +00:00
drdev
f2ff5cc850
Fix so clicking on card detail pane properly flips cards
2014-05-04 05:10:48 +00:00
drdev
cdf8dd84ee
Refactor so mobile game can determine whether card can be flipped
2014-05-04 05:01:47 +00:00
Krazy
b869d5732f
Fixed a spacing problem.
2014-05-04 04:49:32 +00:00
Krazy
c7e4eb83ab
Fixed creatures row being created when no creatures were on the field while creature stacking is enabled.
2014-05-04 04:47:24 +00:00
drdev
cf85a22492
Support using FDeckViewer to show deck list for Gui player from match screens of mobile and desktop games
2014-05-04 04:41:45 +00:00
Krazy
056c8d0438
Added optional (default off) stacking for creatures in the same way that artifacts, enchantments, and lands are stacked.
2014-05-04 04:34:18 +00:00
drdev
d5eb533906
Support rendering items for Card objects more accurately
2014-05-04 03:53:22 +00:00
drdev
8f5d27e24b
Improve card zoom rendering size
2014-05-04 02:59:32 +00:00
drdev
7904f2bb76
Improve quality of card art by eliminating edges and making size consistent
2014-05-04 02:06:03 +00:00
drdev
3307455c7d
Prevent card art flickering in list
2014-05-04 01:26:41 +00:00
drdev
2294d49e6a
Support rendering cards in ListChooser
2014-05-04 01:10:29 +00:00
drdev
dcbec88fd7
Refactor ListChooser to support different renderers based on list type
2014-05-04 00:29:39 +00:00
Chris
1434c5ebb2
Added new card names to changes.txt.
2014-05-03 22:11:08 +00:00
drdev
62cb0c105f
Remove gen folder from SVN
2014-05-03 21:40:12 +00:00
drdev
5c7c13c106
Remove gen folder from SVN
2014-05-03 21:38:42 +00:00
drdev
b742d07341
Add check box menu items and support for tapping stack item to zoom or select options
2014-05-03 21:17:39 +00:00
drdev
5abecfe77d
Improve wrapping in and around symbols
2014-05-03 20:23:11 +00:00
drdev
72fa4ed80f
Support wrapping in DualListBox
2014-05-03 17:41:39 +00:00
drdev
efbeb6dcdb
Support certain match screen shortcuts
2014-05-03 17:38:57 +00:00
drdev
4c3014e49e
Add basic key modifier shortcuts to FTextField
2014-05-03 17:32:47 +00:00
drdev
3bfc8a926e
Support using Escape to cancel card selection
2014-05-03 17:21:11 +00:00
drdev
774dafc813
Make DualListBox key handling match desktop game
2014-05-03 17:12:01 +00:00
drdev
258f1d52ba
Fix key events on DualListBox to prevent hiding without selecting anything
2014-05-03 17:10:59 +00:00
Krazy
f9d9bf6484
Fixed Enchanted Evening and other similar cards.
2014-05-03 17:06:20 +00:00
drdev
aaa398cedc
Prevent crash when pressing Enter or Space on ListChooser
2014-05-03 17:03:52 +00:00
drdev
83add199c1
Handle disabled buttons for sake of certain keyboard shortcuts
2014-05-03 16:58:57 +00:00
drdev
946b7bfacf
Add more keyboard shortcuts for navigating screens
2014-05-03 16:55:27 +00:00
drdev
d5d5ab0364
Tweak keyDown logic at top level
2014-05-03 16:43:28 +00:00
drdev
144e02eb1a
Fix key input in and around combo boxes
2014-05-03 16:42:28 +00:00
drdev
dcf6bd9c1e
Hook shortcut handlers for Match screen, FButton, and FOptionPane
2014-05-03 16:38:26 +00:00
drdev
8dbe2887ff
Support starting key input without a touch event happening first
2014-05-03 15:57:04 +00:00
drdev
bddfff41f2
Auto-focus ListChooser search field on desktop
...
Increase width of buttons on DualListBox
Make border on ListChooser show up on certain themes
2014-05-03 15:36:56 +00:00
drdev
1c9edb4380
Fix custom select screen
2014-05-03 15:11:26 +00:00
drdev
b9dafed0ea
Get DualListBox fleshed out
2014-05-03 15:07:10 +00:00
drdev
4a392fd465
Fix alignment of prompt in FOptionPane
2014-05-03 14:24:14 +00:00
swordshine
e933ecc70c
- Added three bid life cards
2014-05-03 12:54:33 +00:00
swordshine
d4783e1b89
- Update Storm count in Players panel
2014-05-03 08:37:54 +00:00
excessum
37a7f291f1
- Check for intrinsic regenerate abilities before using targeted regenerate
2014-05-03 03:55:00 +00:00
drdev
4fd2df0093
Add support for checking for assets when opening android app
2014-05-03 01:40:06 +00:00
drdev
1729ce8a02
Support overriding location of user and cache dirs for android
2014-05-02 21:18:01 +00:00
Krazy
92749f64f8
Removed redundant version line from android pom.
2014-05-02 15:13:54 +00:00
swordshine
79db3bde17
- Attempt to fix an SBA issue ( http://www.slightlymagic.net/forum/viewtopic.php?f=26&t=14307&start=120#p151485 )
2014-05-02 13:33:05 +00:00
swordshine
420e804a07
- Fixed Tribute
2014-05-02 12:48:40 +00:00
swordshine
eba7491804
- Fixed Nivmagus Elemental so it can exile ciphered spells
2014-05-02 12:35:17 +00:00
swordshine
7b4d766442
- Fixed Cultivate and friends so they only shuffle the library once.
2014-05-02 07:12:54 +00:00
Maxmtg
bb9c7dcec7
moved aux gui classes to a dedicated package to keep the root package clean.
2014-05-02 05:59:47 +00:00
Maxmtg
2c14552c7f
package to hold aux gui classes
2014-05-02 05:57:55 +00:00
swordshine
bc58bd6de5
- Fixed Crown of Vigor
2014-05-02 05:49:51 +00:00
Maxmtg
74f9a5f722
Detach network code from game and gui.
2014-05-02 05:40:50 +00:00
swordshine
876d333498
- Update scripts
2014-05-02 05:34:52 +00:00
swordshine
6cd67b8012
- Fixed Lethal Vapors
2014-05-02 04:57:10 +00:00
drdev
0ed941b09a
Increase allowed memory for build
2014-05-02 02:58:26 +00:00
Krazy
d37cc14fcb
More android pom tweaks.
2014-05-02 01:31:32 +00:00
Krazy
cf79591985
Added a much higher memory allowance for Android builds.
2014-05-01 23:39:06 +00:00
Chris
86bdec3767
Attempt to fix forge-gui-desktop/src/main/config/forge.sh
2014-05-01 15:10:12 +00:00
swordshine
b143450d97
- more cards ready for multiplayer games
...
- Fixed a LKI issue when using RepeatEach effect (for each XX destroyed/exiled this way, its controller ...)
2014-05-01 14:18:01 +00:00
swordshine
5a671223b7
- Fixed a bug in CostTapType
2014-05-01 10:53:21 +00:00
swordshine
77b9021145
- Update HumanCostDecision for Sage of Hours
2014-05-01 09:30:24 +00:00
swordshine
5c7b881c49
- Update clash effects for multiplayer games
2014-05-01 08:32:24 +00:00
swordshine
49d7aa2b03
- Converted Vanish into Memory
2014-05-01 08:04:50 +00:00
swordshine
c924e0b760
- fix two cards containing delayed triggers
2014-05-01 07:06:51 +00:00
excessum
01c2b528b1
- Removed obsolete code from ProtectAi
2014-05-01 05:06:09 +00:00
excessum
8bcbc00fc4
- Remove invalid targets after resolved Shroud/Hexproof/Protect from list of threatened objects to prevent duplicate saves
2014-05-01 04:10:05 +00:00
Sol
e1f851360f
- Adding a nullcheck for the PumpAI Targeting
2014-05-01 03:56:41 +00:00
Krazy
dc109993da
Testing specifying more memory for the android build process specified in the pom.
2014-05-01 03:43:44 +00:00
swordshine
65454ef540
- Attempt to fix a bug so triggered abilities check the timestamps of cards before resolving
2014-05-01 02:52:39 +00:00
excessum
6192e66a00
- Allow AI to use pump-all spells/abilities as interrupts to opponent's removal.
2014-05-01 02:47:59 +00:00
excessum
b2fb1ecd05
- Added check in pumpAgainstRemoval() to prevent illegal number of targets
2014-05-01 02:16:13 +00:00
excessum
e1c791eabd
- Added AI support for multi-target pumps as interrupts to opponent's removal
2014-05-01 02:13:03 +00:00
Sloth
0127161620
- Added infinite loop protection to prevent cases like AI using Sky Hussar.
2014-04-30 18:59:53 +00:00
Krazy
75d4184905
Adjusted credit reward calculation for overkill/life gain.
...
Commit message for the previous commit: Fixed a bug that would cause an infinite loop in the AI code for choosing tap/untap targets.
2014-04-30 18:26:25 +00:00
Krazy
e711c1bca1
2014-04-30 17:11:11 +00:00
Chris
d3a3ef878e
Added new card names to changes.txt.
2014-04-30 14:45:12 +00:00
excessum
6e0a528c41
- check for regeneration shields when using curses to deal lethal damage
2014-04-30 14:11:07 +00:00
excessum
85883108ca
- Allow AI to use pump spells/abilities as interrupts to opponent's removal. Added support for curses to predictThreatenedObjects()
2014-04-30 13:28:41 +00:00
swordshine
521ab9c3fd
- Fixed AnimateAllEffect so it update card state now
2014-04-30 13:19:06 +00:00
swordshine
3185143f9f
- Conspiracy: Added Brago, King Eternal
2014-04-30 08:45:37 +00:00
drdev
679a29fdfd
Improve layout of DualListBox
2014-04-30 00:45:33 +00:00
Krazy
7a7f7fca5b
Players can now win credits for overkill or gaining lots of life, as these strategies tend to make the player miss out on bonus credits for fast games. Life total differences of up to 2550 will award 1 credit for every 10 life over 50. Also increased cost of new quest item.
2014-04-29 19:32:27 +00:00
Krazy
5d77df7941
Small update to android pom to keep Eclipse from complaining when using ADT.
2014-04-29 17:07:41 +00:00
Sloth
11799fd2ca
- Fixed AI not targeting with Armistice.
2014-04-29 06:56:24 +00:00
Sloth
cb18d42769
- Added DGM to the Ravnica world.
2014-04-29 06:43:58 +00:00
drdev
2394b8fb19
Prevent crash when resolving Ponder on mobile game
2014-04-29 04:42:53 +00:00
drdev
21a1c26cc7
Implement DualListBox for mobile
2014-04-29 04:28:57 +00:00
Krazy
96b9b3da00
Finished up basic android .apk building support. See forum for details.
2014-04-29 03:49:11 +00:00
drdev
f4c1b90e34
Fix stack description of Ponder
2014-04-29 03:12:02 +00:00
drdev
a3800f7835
Commit mobile maven prefs
2014-04-29 02:38:54 +00:00
Krazy
da420eeb68
Part two of the previous commit. Because SVN is not Git.
2014-04-29 01:57:31 +00:00
Krazy
b59a0ef265
Added an expensive quest item that increases the variety of boosters when awarded for wins.
2014-04-29 01:56:40 +00:00
drdev
b2bc1975ec
Remove unused assets files
2014-04-29 01:38:32 +00:00
drdev
eb6e6d9b80
Fix padding for settings screen
2014-04-29 00:58:29 +00:00
drdev
44711aca4e
Update stack to use same colors as card detail border
2014-04-28 19:42:48 +00:00
Krazy
f1f07e7c92
Added rewards for maintaining large win streaks in quest mode.
2014-04-28 19:18:34 +00:00
drdev
f770986aa9
Fix so multiple abilities can be selected via menu in desktop app
...
Remove straggler java.awt reference in forge-core
2014-04-28 18:43:03 +00:00
asepetci
7ffbaf9a36
Updated draft rankings
2014-04-28 07:49:39 +00:00
drdev
3e76589214
Add setting for scaling image larger
2014-04-28 03:49:22 +00:00
drdev
75ff9e5f97
Fix FList scroll into view logic
2014-04-28 03:41:58 +00:00
drdev
22afad3eaf
Support tapping art to show zoom/detail
2014-04-28 03:33:36 +00:00
drdev
02b0fd2d63
Tweak item manager filter layout
2014-04-28 03:04:36 +00:00
drdev
769e5dee4b
Reduce height of filters
2014-04-28 02:11:20 +00:00
drdev
d6c8e794cf
Improve card list rendering
2014-04-28 01:58:58 +00:00
Krazy
a1575b6399
Quick fix for building forge-gui-mobile-dev. forge-gui-android incomplete still.
2014-04-28 01:23:55 +00:00
Sol
32fc73802d
- Routing Flashback button through the InputProxy to attempt fix for Oracle of Mul Daya/trigger issue
2014-04-28 00:51:24 +00:00
drdev
2592002bcf
Fix so forge-gui-mobile compiles
2014-04-27 22:36:29 +00:00
drdev
e6efda2716
Remove remaining references to java.awt from forge-gui and forge-gui-mobile
2014-04-27 22:07:12 +00:00
swordshine
8858249b69
- Fixed Necra Sanctuary
2014-04-27 06:33:59 +00:00
swordshine
a2251f92cc
- Fixed Knowledge and Power
2014-04-27 06:04:12 +00:00
drdev
9a39a4e80e
Work on card list rendering
2014-04-27 05:10:36 +00:00
Krazy
65211b16cd
Reverted the change that turned forge-gui-mobile into a complete module. It was causing problems building the desktop version of the game. Will explore real fixes later.
2014-04-27 05:10:16 +00:00
Krazy
73cf1096bb
Set up the stuff to build the game for Android. See the Maven module forum topic for details.
2014-04-27 02:22:24 +00:00
excessum
811d59ed24
- Fixed bug with extra targets when activating Polukranos, World Eater
2014-04-27 02:18:41 +00:00
drdev
f34498277b
Support toggling favorite decks
2014-04-27 01:20:38 +00:00
drdev
8b6d184027
Tweak set label to appear in proper font
2014-04-27 01:02:05 +00:00
drdev
384181c8ce
Increase set label padding for DeckManager list items
2014-04-27 00:55:23 +00:00
drdev
5ebb06c1b1
Fix icon/text alignment on FLabels
2014-04-27 00:14:38 +00:00
drdev
76f03c61b6
Improve deck manager list view some more
2014-04-26 23:57:54 +00:00
moomarc
39a204c5ba
- Uploaded booster box images and added url list
...
- Uploaded and updated urls for JOU booster images
- Uploaded and updated urls for BNG token images
- Updated scripts for BNG token generators with set specific images
2014-04-26 23:23:20 +00:00
drdev
5bafe18d8d
Improve deck manager item rendering
2014-04-26 22:26:04 +00:00
Chris
4338318b91
Merged Xitax's fixed fatpack-images.txt file.
2014-04-26 20:53:00 +00:00
Sloth
34b40f1fd4
- Two small text fixes.
2014-04-26 18:45:48 +00:00
Sloth
ddab7674be
- Temporary fix for lands played from outside the hand having triggers fired delayed (i hope someone knows some more about inputs than me).
2014-04-26 18:41:07 +00:00
Chris
7d797219a9
Cleared out the changes.txt file, now ready for new material.
2014-04-26 12:55:44 +00:00
swordshine
6334441d88
- Update scripts for Conclave's Blessing
2014-04-26 08:31:18 +00:00
swordshine
deae8f7a12
- Fixed Erayo and Ichneumon Druid
2014-04-26 08:18:11 +00:00
swordshine
7b5dd899cf
- Update scripts
2014-04-26 05:52:17 +00:00
drdev
e3ba07c23a
Support center and right aligned text and increase maximum prompt font size
2014-04-26 05:10:06 +00:00
excessum
c044332de1
- Prevent AI from using Nature's Panoply with zero targets
2014-04-26 05:08:25 +00:00
drdev
d1ea863a91
Support clipping text if needed
2014-04-26 04:25:06 +00:00
drdev
4cd91d3b46
Support vertically centering rendered text
2014-04-26 04:15:11 +00:00
drdev
2f28001b9f
Show ??? as name for face-down cards
2014-04-26 03:41:33 +00:00
drdev
7ce2759742
Ensure space before start of reminder text is included
2014-04-26 03:30:06 +00:00
drdev
4296805359
Fix reminder text rendering
2014-04-26 03:25:26 +00:00
drdev
183752c9ae
Tweak symbol size
2014-04-26 03:05:13 +00:00
drdev
af55c75f4f
Support rendering symbols in card text
2014-04-26 02:56:26 +00:00
swordshine
4098a6b873
- Update scripts for Sedge Sliver
2014-04-26 02:48:10 +00:00
Chris
bdd2e3ad16
Add fixed forge.sh file.
2014-04-26 00:24:26 +00:00
Chris
ecf88d2dc4
Delete bad forge.sh file.
2014-04-26 00:22:36 +00:00
Krazy
82fd3bdae1
Fixed a typo
2014-04-25 23:46:20 +00:00
Chris
06c8293341
[maven-release-plugin] prepare for next development iteration
2014-04-25 15:55:15 +00:00
Chris
50d849a4ff
[maven-release-plugin] prepare release forge-1.5.17
2014-04-25 15:55:03 +00:00
Chris
773ada0412
Preparing the changes.txt file for the next beta build and release.
2014-04-25 15:26:07 +00:00
Sol
5981ee1989
- JOU Oracle R-Z
2014-04-25 14:30:14 +00:00
Sol
44a13194c5
- JOU Oracle H-Q
2014-04-25 14:28:49 +00:00
Sol
50f9d39957
- Oracle for JOU A-G
2014-04-25 14:27:51 +00:00
Sol
a8d7fd69d9
- Renaming two misnamed scripts
2014-04-25 14:25:34 +00:00
Chris
f10a890beb
[maven-release-plugin] prepare for next development iteration
2014-04-25 14:24:18 +00:00
Chris
18dccd6a98
[maven-release-plugin] prepare release forge-1.5.16
2014-04-25 14:24:05 +00:00
Chris
d1767cb425
Preparing the changes.txt file for the next beta build and release.
2014-04-25 13:37:08 +00:00
Chris
5afea2159f
Added new card names to changes.txt.
2014-04-25 13:34:15 +00:00
Krazy
f7cb94a0f4
Fixed set typo in Fates Foreseen deck.
2014-04-25 01:42:49 +00:00
Krazy
bf6d84a954
Added JOU intro decks.
2014-04-25 01:38:52 +00:00
Krazy
ed8b8e68c1
Added card stacking for "other" cards.
2014-04-25 00:56:29 +00:00
Krazy
c1d794765e
Fixed height of win streak label so that it doesn't get cut off.
2014-04-24 22:37:03 +00:00
Sloth
c8dc342616
- Updated some quest decks.
2014-04-24 16:32:38 +00:00
Sloth
dffdaad6b5
- Improved and fixed AI using Ashiok, Nightmare Weaver.
2014-04-24 16:12:14 +00:00
swordshine
84d93b7e41
- Fixed StackDescription of Exsanguinate
2014-04-24 13:00:11 +00:00
swordshine
9516f2a502
- Conspiracy: Added Magister of Worth
2014-04-24 12:54:39 +00:00
swordshine
a25fcb2f16
- Update scripts
2014-04-24 12:44:10 +00:00
Krazy
15f1edfbeb
Added price for JOU booster box.
2014-04-24 04:45:31 +00:00
drdev
dc67f872e8
Work towards getting Android app to run
2014-04-23 22:02:51 +00:00
Sloth
34480385e8
- Fixed infinite loop caused by Ashiok.
2014-04-23 13:49:51 +00:00
swordshine
96b18b59bb
- Update scripts
2014-04-23 12:53:13 +00:00
excessum
002f7d1d95
- Fixed bug with normal pump spells falling into useRemovalNow()
2014-04-23 12:42:45 +00:00
Chris
5a522b8e6b
Added new card names to changes.txt.
2014-04-23 11:03:52 +00:00
swordshine
2b092d7444
- Update scripts
2014-04-23 02:38:56 +00:00
swordshine
a707250d33
- Remove keyword "CARDNAME can't attack if defending player controls an untapped"
2014-04-23 02:27:33 +00:00
drdev
dca3f4e89a
Fix minor issue with ListChooser sizing
2014-04-23 02:17:14 +00:00
drdev
8b6d8a6bcb
Fix minor issue with ListChooser sizing
2014-04-23 02:15:56 +00:00
drdev
9689efc1d1
Make more items able to show in ListChooser
2014-04-23 02:05:11 +00:00
swordshine
b932f37070
- Conspiracy: Added Dack Fayden
2014-04-23 00:24:09 +00:00
swordshine
69ee4a03d8
- Fixed Underworld Coinsmith
2014-04-23 00:20:05 +00:00
Krazy
310d34e357
Changed number of boosters in MMA boxes to 24 from 36.
2014-04-22 23:16:23 +00:00
Krazy
73fd1e29f1
Added optional large card viewers for use with high resolution card images.
2014-04-22 22:52:00 +00:00
Chris
b480b52bc0
Added new card names to changes.txt.
2014-04-22 13:44:20 +00:00
Sloth
48cd9250f9
- Added the JOU cards to trunk.
2014-04-22 12:46:47 +00:00
swordshine
3ac679ebb7
- Fixed a name
2014-04-22 12:13:38 +00:00
swordshine
7cec807a31
- JOU: Added Sightless Brawler
2014-04-22 11:25:51 +00:00
swordshine
e165b64199
- Updated edition and block data
2014-04-22 05:15:13 +00:00
swordshine
4463d883df
- JOU: Added Daring Thief (there is an UI bug, see http://www.slightlymagic.net/forum/viewtopic.php?f=52&t=6333&start=2835#p150788 )
2014-04-22 05:12:41 +00:00
Krazy
3b4964ba4a
Updated the ante rarity code. Previously, it would add both Rare and MythicRare rarities to the pool of choices, but it considers both interchangeable. This led to a large increase of Rare and MythicRare cards being chosen. The game now adds only one.
2014-04-22 03:34:37 +00:00
Krazy
8c884753e1
Separated credit report for previous wins from the base credit amount.
2014-04-22 02:03:44 +00:00
Chris
4c49df83fe
Fixed the forge.command file in forge-gui-desktop/src/main/config/ and I can now build a widows-linux archive that will launch on a Mac via the forge.command file.
2014-04-22 00:23:10 +00:00
Chris
3f14d71f32
Added a fluff piece to the changes.txt file.
2014-04-21 14:59:52 +00:00
Chris
bee94bbc20
Added new card names to changes.txt.
2014-04-21 14:58:11 +00:00
swordshine
7a1097f5e9
- JOU: Added 4 black cards
2014-04-21 13:26:39 +00:00
swordshine
bcba7b7c3b
- Fixed Biomantic Mastery
2014-04-21 06:41:57 +00:00
Krazy
c487103715
Adjusted wins per set unlocks preference limits.
2014-04-21 04:24:51 +00:00
Krazy
b1d4b53c55
Added quest preference for number of wins per set unlock.
2014-04-21 04:14:36 +00:00
swordshine
40483b9437
- Fixed filterListByType
2014-04-21 03:03:38 +00:00
swordshine
6c6d760f19
- Fixed Night // Day
2014-04-21 03:02:05 +00:00
drdev
ded19e2505
Support searching ListChooser dialog with lots of items
2014-04-21 01:58:14 +00:00
Krazy
879bc96d52
Updated booster box listing and added prices for all booster boxes.
2014-04-21 01:40:20 +00:00
drdev
d5620708d4
Support raising changed event
2014-04-21 00:52:52 +00:00
drdev
70fedb87df
Support typing into text fields
2014-04-21 00:44:53 +00:00
swordshine
9f6e258acb
- Update scripts
2014-04-21 00:30:36 +00:00
Krazy
7fddd89ca5
Somehow half the code wasn't included in the previous commit. This fixes that.
2014-04-21 00:16:56 +00:00
Krazy
dbe80258c0
Added Booster Boxes to the quest shop. Added option to open booster boxes and fat packs one booster at a time to the preferences (default off). Re-worked FatPack class to accommodate. CardListViewers are now tall enough to hold the entire contents of a booster pack (15 cards) without creating a scrollbar (a 14px height increase).
2014-04-20 23:26:20 +00:00
Krazy
61723676ed
Added ability to toggle matching rarity for anted cards in the game's preferences. In the event that rarities cannot be matched, the game will fall back to the original system of choosing antes.
2014-04-20 21:15:37 +00:00
Krazy
d76588684f
Fixes to the gui-desktop pom.xml to include previously missed files.
2014-04-20 20:03:21 +00:00
drdev
029e3d640a
Support key input
2014-04-20 19:25:13 +00:00
Chris
fa83940583
Added new card names to changes.txt.
2014-04-20 18:58:55 +00:00
Krazy
288c5308a0
Updated DeckHintsTest.java to set the GuiBase interface before running tests, allowing it to complete successfully.
2014-04-20 17:58:47 +00:00
drdev
8fc7a560a7
Optimize FList rendering
2014-04-20 17:44:32 +00:00
excessum
5252609d7b
- Allow AI to use removal as interrupts to opponent's pump/enchant. Removed a check for duplicate kills in DamageDealAi and added a TODO for a general duplicate removal algorithm in its place. Fixed a bug in PumpAi that prevents curses from being used when the stack is not empty.
2014-04-20 02:41:05 +00:00
Chris
64c167ae44
Now using KrazyTheFox's updated pom file.
2014-04-20 01:26:33 +00:00
drdev
b5c10f7acd
Support tinting card detail boxes
2014-04-19 23:19:23 +00:00
drdev
b758129933
Support rendering set and rarity in details
2014-04-19 22:42:37 +00:00
Chris
d0e9599cc4
Added new card names to changes.txt.
2014-04-19 22:11:35 +00:00
drdev
cdb5440933
Improve and standardize rarity colors
2014-04-19 21:31:04 +00:00
drdev
5a4eccf604
Improve mana cost rendering
2014-04-19 17:59:10 +00:00
drdev
42767532ac
Flesh out card details more
2014-04-19 16:10:04 +00:00
excessum
a4b41c94c2
- Allow AI to hold back removal based on chance instead of always using them when a suitable target is available
2014-04-19 05:19:29 +00:00
drdev
9654c025e6
Start fleshing out card details view
2014-04-18 03:21:53 +00:00
excessum
d1609866ff
- Minor update to EffectAI to prevent negative "fight" logic from falling through to the random return in canPlayAI(). Prevent Polukranos activation from targeting shielded or creatures that can regenerate.
2014-04-18 03:15:27 +00:00
drdev
d8646997b0
Update desktop application to use new border colors
2014-04-18 02:55:33 +00:00
drdev
adb57bed8a
Move card border color determination to utility class
2014-04-18 02:51:00 +00:00
drdev
42c04bdcdb
Break out card detail formatting into shared utility class
2014-04-18 01:23:21 +00:00
drdev
f8d8d51957
Support keeping zoom/details open if mouse released with it open
2014-04-18 01:01:42 +00:00
Sloth
cd3caa920b
- Updated the quest deck Dr No 3.
2014-04-17 13:21:58 +00:00
swordshine
277ba65f2d
- JOU: Added Silence the Believers
2014-04-17 11:11:53 +00:00
Sloth
5159250da6
- Log entries of Replacement effects will now replace "CARDNAME" with the name of the card.
2014-04-17 10:56:53 +00:00
Sloth
4e4702db5d
- Fixed ordering of AI spellability priorities.
2014-04-17 09:33:15 +00:00
swordshine
39194d7d80
- JOU: Added Desperate Stand and Disciple of Deceit
2014-04-17 06:39:16 +00:00
drdev
e0a9a8f467
Support show card zoom
2014-04-17 04:01:02 +00:00
swordshine
60d4b4a281
- JOU: Added Bearer of the Heavens, Harness by Force, and Hypnotic Siren
2014-04-17 01:48:31 +00:00
drdev
54cb352ce0
Support Zoom and Details options
2014-04-17 01:46:34 +00:00
drdev
7fba37ca36
Improve responsiveness
2014-04-17 00:13:04 +00:00
drdev
57bab78676
Make option text transparent when not pressed
2014-04-17 00:04:17 +00:00
drdev
2d56178cfc
Support double tapping card to select first option
2014-04-16 23:06:54 +00:00
drdev
d5e4fb9fd6
Support highlighting options when dragging up
2014-04-16 22:45:13 +00:00
swordshine
d1deb9aef8
- JOU: Added Battlefield Thaumaturge and Crystalline Nautilus
2014-04-16 06:33:56 +00:00
swordshine
c06522480a
- JOU: Added Godhunter Octopus
2014-04-16 04:18:23 +00:00
drdev
cc4d4965d7
Support dragging up to select ability
2014-04-16 04:15:20 +00:00
drdev
908a0ccfe9
Fix so selected card appears on top
2014-04-16 03:54:42 +00:00
drdev
b9a1556a2a
Fix selection border for tapped cards
2014-04-16 03:43:18 +00:00
drdev
322079030f
Support selecting which mana ability to use in advance
2014-04-16 03:37:30 +00:00
drdev
8c6095e65a
Support selecting cards
2014-04-16 03:12:23 +00:00
Sol
98ef69eea1
- Updating format b/r lists
2014-04-16 00:47:19 +00:00
Chris
745aad5c99
Added new card names to changes.txt
2014-04-15 22:52:25 +00:00
Sloth
3cea12e3dc
- NPE protection (Delayed Triggers have no Execute param).
2014-04-15 14:10:22 +00:00
excessum
ec9331ceb8
- Minor update to FightAI
2014-04-15 13:44:10 +00:00
excessum
3f0e238919
- Improved FightAI by considering regeneration shields and Heroic triggers that place +1/+1 counters
2014-04-15 13:12:52 +00:00
Sloth
4d9644fc77
- Fixed Tidewalker.
2014-04-15 09:56:05 +00:00
Sloth
d6ab10a98d
- Fixed Mindclaw Shaman.
2014-04-15 09:45:45 +00:00
Sloth
e1f0fab2bc
- Little fix in ProtectAI.
2014-04-15 09:30:27 +00:00
swordshine
b406d7382d
- JOU: Added Eidolon of Rhetoric
2014-04-15 08:24:12 +00:00
drdev
00db8ef1dc
Support moving dialogs around by dragging titlebar
2014-04-15 05:13:04 +00:00
drdev
5471cd32a4
Fix threading issues with wait callbacks
2014-04-15 04:32:31 +00:00
drdev
8f95c98a3d
Implement ListChooser
2014-04-15 03:51:19 +00:00
drdev
2afc9d1694
Improve bug report dialog for mobile game
2014-04-15 01:23:21 +00:00
drdev
0946824d44
Prevent error when clicking Dev menu
2014-04-15 00:15:25 +00:00
drdev
ce796fa073
Add error traps to main render and resize functions
2014-04-15 00:12:33 +00:00
drdev
41c074efb8
Add try/catch blocks to all input entry methods in order to minimize impact of unhandled exceptions
2014-04-14 21:14:59 +00:00
drdev
53828fdcfa
Prevent crash when clicking Forge button
2014-04-14 21:05:00 +00:00
drdev
3d39ce235f
Refactor error handling code
2014-04-14 20:56:40 +00:00
drdev
3c7b8efb72
Fix dev menu options to run in game thread so they don't cause crash
2014-04-14 19:53:48 +00:00
drdev
b41bafd584
Fix text size in corner buttons
2014-04-14 19:42:07 +00:00
drdev
66e5ce2c7e
Improve option pane display
2014-04-14 19:40:13 +00:00
drdev
e7016a328b
Flesh out dialog support for mobile game
2014-04-14 18:41:23 +00:00
Chris
15e619dee4
Added new card names to changes.txt.
2014-04-14 12:37:16 +00:00
Sloth
82aad02edb
- Added a TributeAILogic for Oracle of Bones.
2014-04-14 11:21:01 +00:00
Sloth
d7aae2e285
- Fixed Mindmoil.
2014-04-14 11:09:42 +00:00
Sloth
53d47add26
- Misc AI updates.
2014-04-14 08:42:45 +00:00
Sloth
49af3c0075
- The AI will now activate mana abilities of permanents about to be destroyed.
2014-04-13 21:38:33 +00:00
Sloth
e28a0ce1a8
- Improved AI anticipating abilities granting Deathtouch.
2014-04-13 21:28:57 +00:00
Sloth
9bb6a6477b
- Expanded use of dealsFirstStrikeDamage AI function.
2014-04-13 19:32:23 +00:00
Sloth
d1598fbd72
- Fixed a possible NPE in getHiddenExtrinsicKeyword.
2014-04-13 14:29:10 +00:00
Sloth
402d02b508
- Improved shouldPumpCard for cases where the opposing combatant can't be damaged anyway.
2014-04-13 11:04:09 +00:00
drdev
780ae3e9ea
Define invoke and wait for mobile
2014-04-13 00:49:15 +00:00
drdev
c6cc0ab964
Prevent crash when declaring attackers/blockers
2014-04-12 08:31:31 +00:00
drdev
fdd81ef263
Tweak CardManager layout stuff
2014-04-12 08:19:41 +00:00
drdev
0a7bf17e4b
Reduce length of caption in deck viewer
2014-04-12 08:09:33 +00:00
drdev
65304dd2ad
Support rendering and selecting items in ItemManager
2014-04-12 07:56:17 +00:00
Sloth
850efa69c7
- Cleanup and NPE protection in ProtectAI.
2014-04-12 07:26:50 +00:00
drdev
4861826c9e
Code cleanup
2014-04-12 06:25:37 +00:00
excessum
76a1362acd
- AI will optimise damage avoided when blocking attackers with Trample
2014-04-12 06:08:12 +00:00
drdev
64418f4e41
Allow tapping submenu item to hide submenu
2014-04-12 06:07:13 +00:00
drdev
51b7c8bf6d
Improve submenu rendering
2014-04-12 06:04:01 +00:00
drdev
2bba9c9d8d
Improve handling of submenus
2014-04-12 05:52:50 +00:00
drdev
3bbf98b4d4
Improve behavior for closing menus
2014-04-12 05:15:39 +00:00
drdev
32c50dec13
Fix format tooltip
2014-04-12 05:07:31 +00:00
drdev
8631916993
Prevent horizontal line appearing when filters hidden
2014-04-12 05:01:03 +00:00
drdev
4afab1c6d1
Improve caption slightly more
2014-04-12 04:56:48 +00:00
drdev
5085b85331
Improve ItemManager layout
2014-04-12 04:49:57 +00:00
drdev
d4a5aaa110
Cleanup filters layout
2014-04-12 03:35:49 +00:00
excessum
d4ff26aee5
- Basic AI upgrade to check if possible animated creatures should block before deciding to animate them.
2014-04-12 03:18:17 +00:00
drdev
6ccd9da332
Refactor text rendering so clip put in place to prevent text escaping bounds if it can't be shrunk to fit
2014-04-12 01:45:07 +00:00
drdev
576d758583
Use comma instead of semi-colon delimiter and fix game type order
2014-04-12 01:25:29 +00:00
drdev
118f1ad349
Improve support for selecting multiple variants
2014-04-12 01:15:18 +00:00
drdev
ccd19efb56
Fix so Advanced variants updates layout
2014-04-12 00:17:11 +00:00
drdev
23f7bbac09
Support showing variant buttons based on applied variants
2014-04-12 00:07:58 +00:00
drdev
5572e3fa64
Refactor some shared logic into SFilterUtil
2014-04-11 21:48:50 +00:00
drdev
8331020dc1
Fix splash progress bar when loading cards
2014-04-11 21:05:28 +00:00
drdev
7f43f35255
Prevent hiding header components in FDeckChooser
2014-04-11 20:56:43 +00:00
Chris
b40e607c77
Added new card names to changes.txt.
2014-04-11 16:30:00 +00:00
drdev
4722f915f2
Support clicking on life to pay phrexian mana
2014-04-11 15:48:36 +00:00
drdev
0ebe9fb7e6
Support actually starting a match again
2014-04-11 15:36:35 +00:00
drdev
be8acb8333
Support loading and displaying previous deck in Constructed screen
2014-04-11 15:22:09 +00:00
moomarc
679cd77899
- Make card detail visible when choosing a Vanguard avatar
2014-04-11 10:50:26 +00:00
moomarc
7a17a9f3b6
- Fix for generating theme decks
2014-04-11 10:12:53 +00:00
drdev
8acda1aada
Flesh out variants a bit more
2014-04-11 04:05:45 +00:00
drdev
9687e3e661
Fix so combo boxes aren't cut off
2014-04-11 03:27:59 +00:00
drdev
4ecd5c8e42
Add Advanced option for variants
2014-04-11 03:23:39 +00:00
drdev
8ee750b744
Ensure borders show up
2014-04-11 03:08:51 +00:00
drdev
7b0ca709ac
Support changing player count
2014-04-11 02:58:22 +00:00
swordshine
b6aede3549
- Fixed Keranos
2014-04-11 00:55:00 +00:00
drdev
01e6cc5c41
Fix file paths
2014-04-10 23:54:11 +00:00
drdev
60574377d6
Get mobile game working again by implementing IGuiBase interface
2014-04-10 23:49:18 +00:00
swordshine
22d1d5b1f0
- JOU: Added Dictate of the Twin Gods, Eidolon of Blossoms, Satyr Hoplite
2014-04-10 13:07:38 +00:00
moomarc
eba88e1a48
2014-04-10 12:23:01 +00:00
swordshine
2962a34aae
- Fixed Weight of Conscience
2014-04-10 08:35:52 +00:00
swordshine
1ef35c1387
- JOU: Added Kruphix, God of Horizons
2014-04-10 08:08:13 +00:00
drdev
9e8c3414e4
Add myself as a developer and forge-gui-desktop to main pom.xml
2014-04-10 02:54:39 +00:00
drdev
221be3d93d
Fix so FatPacks load
...
Fix references to non-existant quest icon files
2014-04-10 02:43:51 +00:00
drdev
53c090def2
Prevent crash when failing to load quest items
2014-04-10 02:29:56 +00:00
swordshine
7ffd2864cf
- JOU: Added Godsend and Sage of Hours
2014-04-10 00:41:55 +00:00
drdev
f927409335
Fix crash when showing message box with no icon
2014-04-10 00:22:16 +00:00
drdev
a97ded530a
Update install file references
2014-04-10 00:21:53 +00:00
drdev
f09112f747
Fix relative paths for files in install directory
2014-04-10 00:10:19 +00:00
drdev
525a18fbfa
Refactor mobile game to use forge-gui references
2014-04-09 04:05:49 +00:00
drdev
0b9de60f0b
Update project names
2014-04-09 01:45:14 +00:00
drdev
87ba4b9f1b
Rename mobile projects
2014-04-09 01:33:36 +00:00
drdev
0193bf6e4d
Code cleanup
2014-04-09 01:27:46 +00:00
drdev
bed7240d5c
Fix getAvatarCount
2014-04-09 01:18:44 +00:00
drdev
a317e10871
Cleanup GuiDesktop
2014-04-09 01:13:28 +00:00
drdev
12b02fefbe
Fix sideboarding
2014-04-09 01:07:04 +00:00
drdev
1fb1c98ef7
Fix crash when determining avatar
2014-04-09 00:13:29 +00:00
drdev
acb7ff4bac
Fix icon size for stat labels
2014-04-08 23:42:40 +00:00
drdev
0512aa4856
Ignore target directory
2014-04-08 23:23:36 +00:00
drdev
9439bbbc57
Refactor out swing-related code from forge-gui into new forge-gui-desktop module
2014-04-08 23:01:39 +00:00
excessum
18dd421935
- More bug fixes for Rev 25363
2014-04-08 11:51:27 +00:00
swordshine
3ce7932f48
- JOU: Added Ajani's Presence
2014-04-08 10:34:56 +00:00
moomarc
01bb1e0298
- Fixed text of Armada Wurm
2014-04-08 10:07:45 +00:00
Sol
6bec531abf
- Triggers with costs don't need OptionalDecider, since trigger costs are never mandatory
2014-04-08 02:08:27 +00:00
Chris
c355b7f2ae
Added new card names to changes.txt.
2014-04-07 16:09:05 +00:00
excessum
18433f2244
- Bug fix for Rev 25363
2014-04-07 13:56:59 +00:00
excessum
67a5848b26
- Update for ProtectAI. AI can now use Protect effects to 1) counter certain targeted spells 2) protect against lethal damage 3) create an unblockable attacker depending on expected damage
2014-04-07 13:46:10 +00:00
Sloth
544afe181e
- Added SVar:NonStackingAttachEffect:True to some more auras.
2014-04-07 12:56:05 +00:00
Sloth
80fd5f3c32
- Added SVar:NonStackingAttachEffect:True to some auras.
2014-04-07 12:23:08 +00:00
swordshine
0326c26632
- Fixed Serene Master
2014-04-07 07:57:14 +00:00
swordshine
58f02d0bc1
- Fixed NPE caused by Jhoira Avatar
2014-04-07 05:06:17 +00:00
drdev
8de3157cbe
Add quest classes to mobile game
2014-04-06 20:23:03 +00:00
drdev
2df3525918
Support selecting teams
2014-04-06 16:38:29 +00:00
Sloth
e1d7dae168
- Updated some quest decks and a challenge.
2014-04-06 13:54:58 +00:00
swordshine
338bbab074
- Fixed Decree of Pain
2014-04-06 11:00:09 +00:00
swordshine
18112f9d31
- Update scripts for CopySpellAbility effects
2014-04-06 10:53:00 +00:00
Sloth
331e1ae505
- Extended use of the dealsFirstStrikeDamage function.
2014-04-06 07:52:22 +00:00
Sloth
ab6d4c933f
- Updated some quest decks.
2014-04-06 06:31:55 +00:00
swordshine
90166d32e0
- Fixed Swirling Sandstorm
2014-04-06 05:50:51 +00:00
drdev
aca1e1bc4f
Add item manager to mobile game
2014-04-06 05:04:13 +00:00
Sloth
f15bd570cd
- Updated some quest decks.
2014-04-05 19:41:24 +00:00
drdev
cc833c86bb
Improve gesture support in and around toggle switches
2014-04-05 19:38:43 +00:00
Sloth
39a7e2b882
- Improves AiAttackController.
2014-04-05 19:28:16 +00:00
drdev
7d236e0227
Improve toggle switch appearance
2014-04-05 18:59:12 +00:00
Sloth
ee88f0ab95
- The AI will now predict P/T changes from effects in the command zone (like Jace, Architect of Thought's +1 ability).
2014-04-05 07:50:43 +00:00
swordshine
aabb5888fe
- Added Game of Chaos
2014-04-05 06:39:18 +00:00
Sloth
96338eb652
- AI will now try to chump block with creatures that have SacMe SVars > 3 (for example Rukh Egg).
2014-04-05 06:12:34 +00:00
drdev
a71f9c46eb
Add toggle switch for changing between Human and AI
2014-04-04 22:16:02 +00:00
Sloth
69d1c2ceea
- Improved isUsefulPumpKeyword.
2014-04-04 20:02:16 +00:00
Sloth
fd88585bd4
- Expanded the predictThreatenedObjects AI function.
2014-04-04 18:42:50 +00:00
Sloth
b8825ceb8b
- Minor AI updates.
2014-04-04 15:18:00 +00:00
excessum
60eee41d72
- Basic AI upgrade to check if possible animated creatures should attack before deciding to animate them.
2014-04-04 14:40:28 +00:00
Sloth
f90b74a864
- The AI will now try to avoid destroying cards with the SacMe SVar.
2014-04-04 14:37:30 +00:00
Sloth
9d2b6a1f9f
- Little AI updates.
2014-04-03 21:57:39 +00:00
Sloth
06dcc00517
- The AI will now check static abilities when checking possible animated blockers (Svogthos, the Restless Tomb).
2014-04-03 12:54:29 +00:00
swordshine
373e7cc9ca
- Fix Bifurcate
2014-04-03 06:50:04 +00:00
swordshine
b8221a6f89
- experimental fix for Lim-Dul's Vault
2014-04-03 06:33:06 +00:00
drdev
083afd6ed5
Add divot to combo box
2014-04-03 04:46:19 +00:00
drdev
9fbb1eedb8
Flesh out ConstructedScreen more
...
Support alphaComposite for Graphics
2014-04-03 04:21:59 +00:00
Sol
41d864cbe8
- Fix Knollspine Invocation not being able to be activated due to when CanPlay() is called relative to AnnounceX()
2014-04-03 03:03:26 +00:00
Sol
a0fdf02280
- Fixed Night Soil from needing X-2 cards to remove instead of 2.
2014-04-03 02:00:39 +00:00
Sloth
0de3d58651
- The AI will now check activation restrictions when checking possible animated blockers.
2014-04-02 14:48:34 +00:00
Sloth
cea352d029
- NPE prevention in AiAttackController.
2014-04-02 05:30:21 +00:00
drdev
8e207fd1e0
Work on ConstructedScreen
2014-04-02 00:00:07 +00:00
excessum
e0b93081c2
- Basic AI upgrade to check for possible animated creatures (ie. manlands) before deciding attackers
2014-04-01 14:50:54 +00:00
Sloth
fb9d515404
- Updated some quest decks.
2014-04-01 07:59:24 +00:00
moomarc
6f1d20ec5d
- Updated new cards list in CHANGES.txt
2014-04-01 07:38:46 +00:00
Sloth
4dc993a3e4
- Fixed NPE caused by Skyship Weatherlight when no card is left.
2014-04-01 07:25:25 +00:00
moomarc
a38a733734
- Updated precon names on server to lowercase. Fixes issue where unix systems wouldn't recognise the images due to mismatched case.
2014-04-01 07:08:24 +00:00
moomarc
d5fbed3b98
- Script tweaks
2014-03-31 14:32:16 +00:00
moomarc
b175dd703a
- Added Quarum Trench Gnomes
2014-03-31 14:21:09 +00:00
moomarc
be3661edee
- Added Harvest Mage (see http://www.slightlymagic.net/forum/viewtopic.php?f=52&t=14167 for existing issue that is more noticeable with Harvest Mage)
2014-03-31 13:25:29 +00:00
drdev
156c0c1a4f
Start working on Constructed screen
2014-03-31 03:46:55 +00:00
drdev
756b9e58fb
Get land stacking working
2014-03-31 01:57:08 +00:00
drdev
b42a3e3c54
Ensure card panels reset between games
2014-03-31 01:38:45 +00:00
drdev
9843d323c5
Tweak fling gesture
2014-03-31 01:20:54 +00:00
drdev
f42830f615
Fix fling gestures
2014-03-31 00:55:43 +00:00
drdev
44144cc70d
Support fling gestures
2014-03-30 23:09:34 +00:00
drdev
7803bde1b5
Prevent crash if playing for ante
2014-03-30 23:09:10 +00:00
Sol
8110a19f7b
- Add ID to cardname may untap cards.
2014-03-30 21:11:36 +00:00
Sol
42297e47b7
- Fix when Ichneumon Druid triggers
2014-03-30 20:33:14 +00:00
Sol
8160c3a2de
- Improve Stack Description of Animate when only changing a creatures Power
2014-03-30 20:09:29 +00:00
Sol
8516ca6e03
- Fixed Time Vault not untapping when skipping a turn, and allowing you to untap any of your tapped Time Vaults not just the first one
2014-03-30 19:49:13 +00:00
drdev
01e88e1047
Support scrolling background texture with list
2014-03-30 19:38:39 +00:00
Sol
bb1c853f10
- Fix lifeTotal Condition not using CalculateAmount (makes Timely Reinforcement first ability work properly)
2014-03-30 19:26:37 +00:00
Chris
54f573bcbd
- Cleared out the changes.txt file, now ready for new material.
...
- Added new card names to changes.txt.
2014-03-30 13:51:21 +00:00
swordshine
e31bbe28c5
- Convert keyword "maxLevel" to SVar
2014-03-30 07:57:38 +00:00
swordshine
3ec3982e01
- Update scripts
2014-03-30 05:55:33 +00:00
drdev
cf523464b5
Support scrolling creatures and lands independently
...
Support stacking cards
2014-03-30 05:42:37 +00:00
drdev
d25982eebe
Prevent stack being forced to re-show after resolving an item on it
2014-03-29 23:34:39 +00:00
drdev
5f30f26d6a
Fix so new cards added to a zone are scrolled into view automatically
2014-03-29 23:29:00 +00:00
drdev
82aefc0169
Improving scrolling support for stack and log
2014-03-29 23:01:48 +00:00
drdev
0a2e6184dc
Support panning scrollable regions
2014-03-29 22:11:44 +00:00
drdev
13c16e1360
Fix match and update texture for Arabian Nights skin
...
Commit more awesome skins by 1224Deko
2014-03-29 21:35:28 +00:00
Sloth
d07c327e71
- Added a hard version of the quest opponent Bilbo Baggins.
...
- Updated some quest decks.
2014-03-29 20:25:12 +00:00
Sol
bebf1be6db
- Better fix for BoosterGenerator NPE
2014-03-29 16:31:54 +00:00
Sol
f58e85396c
- Fix NPE in BoosterGenerator when trying to generate a Foil card for an "empty" Pack (as seen in Fat Packs with no extra cards)
2014-03-29 16:28:59 +00:00
drdev
d7810d6784
Support rendering game log
2014-03-29 16:25:13 +00:00
drdev
3f65674a72
Fix stack padding
2014-03-29 15:35:03 +00:00
drdev
f778f291df
Fix tab rendering
2014-03-29 15:24:00 +00:00
drdev
6821d83f95
Fix rendering logic
2014-03-29 15:12:17 +00:00
drdev
4f58ecd08d
Support repeating background texture
2014-03-29 03:14:15 +00:00
drdev
f82e8b277c
Fix Arabian Nights background texture so it can load in mobile game
2014-03-29 02:28:06 +00:00
drdev
5e36fe0105
Improve splash screen background
2014-03-29 01:54:08 +00:00
drdev
e746b98ae2
Support showing [Empty] label if Stack selected when stack is empty
2014-03-29 00:01:34 +00:00
drdev
6db1e14404
Prevent drop downs covering prompt
2014-03-28 23:20:35 +00:00
drdev
fa3bd276ba
Improve drop down appearance
2014-03-28 21:31:55 +00:00
Sloth
f1eb3b9251
- Fixed a possible NPE caused by Scars of the Veteran.
2014-03-28 21:24:03 +00:00
Sloth
624133a1af
- Added Mindstorm Crown.
2014-03-28 17:16:52 +00:00
Sloth
be903a1deb
- Added the zendikar quest world by serrasmurf.
2014-03-28 15:03:26 +00:00
Chris
e53957f1c4
[maven-release-plugin] prepare for next development iteration
2014-03-28 13:08:58 +00:00
Chris
4202b382dc
[maven-release-plugin] prepare release forge-1.5.15
2014-03-28 13:08:42 +00:00
Chris
df19a14017
Preparing the changes.txt file for the next beta build and release.
2014-03-28 12:33:12 +00:00
drdev
da2a087a87
Update CHANGES.txt
2014-03-28 00:49:07 +00:00
drdev
5735aebb8c
Improve stack layout and prevent horizontal scrolling
...
Ensure stack scrolled to top when updated
Ensure Setup Game State looks in default user games folder
2014-03-28 00:45:30 +00:00
excessum
2371d52c9d
- AI support for Polukranos, World Eater
2014-03-27 13:52:03 +00:00
asepetci
a629f4c42a
Updated draft rankings
2014-03-27 10:00:57 +00:00
drdev
bb69e27c5a
Update CHANGES.txt
2014-03-27 04:55:42 +00:00
drdev
4f485594fc
Support showing source card images within stack items
...
Update CHANGES.txt
2014-03-27 04:53:16 +00:00
drdev
d43dfb788d
Fix so extra hand panes removed after losing control of another player
2014-03-27 03:44:44 +00:00
drdev
49a70ccf48
Refactor how MindSlaver logic works so mindSlaveMaster can view their cards in addition to those of the player they've taken over
2014-03-27 03:14:25 +00:00
drdev
9304137b80
Prevent being able to see certain cards when modal opened
2014-03-27 02:18:47 +00:00
drdev
aca3051029
Prevent being able to identify cards you're not allowed to see
2014-03-27 01:59:18 +00:00
drdev
35563a415d
Fix issue when field disappears
2014-03-27 00:40:35 +00:00
Sloth
d5c2b3bacd
- Improved the playImmediately AI function.
2014-03-26 20:04:18 +00:00
Sloth
ef6d1f440e
- Fixed a bug when Nivmagus Elemental tries to exile copied spells.
2014-03-26 19:31:22 +00:00
Sloth
d11b8fb546
- Fixed Precursor Golem.
2014-03-26 15:28:21 +00:00
excessum
d1a1c7f3b1
- Added "IsCurse" to Bile Blight. Removed "AI cannot use" flags from Bile Blight and Devour Flesh. Added AITgt block for AnimateAI to allow Sealock Monster's monstrosity trigger to have a proper (still random) target.
2014-03-26 12:37:25 +00:00
drdev
af7d7b6ff8
Improve stack display for multiple items
2014-03-26 02:44:26 +00:00
drdev
d3a9fb107d
Support setting up game state
2014-03-26 02:24:54 +00:00
drdev
6f68535120
Prevent crashing if deck generation fails
2014-03-26 02:00:43 +00:00
Sloth
ba430215f6
- Improved AI dealing with Web of Inertia.
2014-03-25 21:16:35 +00:00
Sloth
306c7a6678
- Improved AI using Tamiyo, the Moon Sage.
2014-03-25 13:17:07 +00:00
Sloth
58ecdb59a7
- Fixed Ivory Gargoyle and Molten Firebird.
2014-03-25 12:58:09 +00:00
Sloth
c6008dfea4
- Improved isUsefulPumpKeyword.
2014-03-24 14:09:47 +00:00
drdev
13259c9896
Improve appearance of multiple items on stack
2014-03-24 02:39:33 +00:00
Sol
b6f245071f
- Improve how Storm Count works, recording the current storm count onto the trigger instead of relying on a potentially incorrect count amount.
2014-03-24 02:15:31 +00:00
drdev
51a20a21d2
Fix issue with card zoom following double-click activation
2014-03-24 01:38:36 +00:00
Sol
cf3425cfde
- Add mana symbol to Goblin Flotilla trigger desc
2014-03-24 00:53:45 +00:00
Sloth
5e38f04fa2
- Fixed AI ignoring NeedsToPlay SVars when playing lands.
2014-03-23 22:57:09 +00:00
drdev
a3ed2dbb14
Get stack working
2014-03-23 19:06:08 +00:00
Sloth
27e07fd9dd
- Fixed a bug in predictToughnessBonusOfAttacker/Blocker (thanks excessum).
2014-03-23 14:11:55 +00:00
Sloth
2677323657
- The AI will no longer use TapType costs for Pump abilities.
2014-03-23 08:52:30 +00:00
Sloth
a5899de0e3
- Fixed AI calculating Monstrosity abilities twice.
2014-03-23 08:38:42 +00:00
excessum
a7b8410f25
- AI support for "deal damage equal to power". Tweak to sort "fight" list by card efficiency instead of power/cmc.
2014-03-23 06:56:24 +00:00
excessum
6e1c19f660
- Consider if attacker/blocker can go monstrous when attacking/blocking. Only considers added P1/P1 counters at present and NOT extra abilities.
2014-03-23 03:13:22 +00:00
drdev
d37c6fc9a4
Improve menu item and icon size
2014-03-22 22:58:06 +00:00
drdev
548b080cbc
Add delay after clicking menu item
2014-03-22 22:45:57 +00:00
drdev
58b91ee603
Update menu bar for match screen
2014-03-22 22:35:42 +00:00
drdev
1aac485377
Implement menu structures
2014-03-22 20:53:17 +00:00
drdev
3469bd4eaa
Tweak previous fix
2014-03-22 16:29:11 +00:00
drdev
9d4bd7489e
Prevent crash if Generate Mana dev tool used before game begins
2014-03-22 16:22:34 +00:00
drdev
bffa4259a0
Flesh out Dev pane
2014-03-22 02:30:39 +00:00
Sloth
4a83127c69
- Fixed Mercadian Atlas.
2014-03-21 14:40:40 +00:00
swordshine
f470120924
- Fixed NPE
2014-03-21 12:13:33 +00:00
drdev
748356b8bf
Start working on VDev
2014-03-20 23:47:02 +00:00
excessum
9f810d131f
- AI fix for "fight" keyword. Added "AILogic$ Main2" to Domri Rade's +1 to allow AI to choose -2 ability if available.
2014-03-20 12:58:04 +00:00
drdev
7c3bcda327
Fix clipboard
2014-03-20 02:38:03 +00:00
drdev
6bcd655198
Support determining scroll bounds
2014-03-20 02:20:19 +00:00
drdev
2c3d96228c
Refactor how overlays are shown and hidden
2014-03-19 23:56:02 +00:00
drdev
93c02e9425
Flesh out Guantlet stuff and stuff for winning/losing games
2014-03-19 22:58:08 +00:00
swordshine
c787d02de5
- Tweak Planeswalker's redirection effect
2014-03-19 13:48:27 +00:00
swordshine
5cc0b20654
- Remove hidden keyword "At the beginning of the end step, exile CARDNAME."
2014-03-19 04:55:34 +00:00
swordshine
7eb4279a6c
- Update scripts
2014-03-19 03:40:30 +00:00
Sol
6c747b5857
- Check if creatures in combat are actually still creatures during state checks
2014-03-19 01:34:18 +00:00
swordshine
e67a152654
- Update scripts
2014-03-19 01:17:26 +00:00
Sol
8075435210
- Flip incorrect short circuit boolean in checkBlockPayments
2014-03-18 23:32:37 +00:00
drdev
875befff35
Add match screen menu bar
2014-03-18 15:03:57 +00:00
swordshine
d933d79ef9
- Update scripts
2014-03-18 14:06:01 +00:00
swordshine
2038216017
- Started to convert "At the beginning of the end step, exile CARDNAME." to delayed triggers
2014-03-18 13:22:57 +00:00
swordshine
531672aed8
- remove hidden keyword "At the beginning of the next end step, destroy CARDNAME if it attacked this turn."
2014-03-18 12:15:02 +00:00
swordshine
41970a601c
- Remove hidden keyword "At the beginning of the end step, destroy CARDNAME."
2014-03-18 11:58:56 +00:00
swordshine
86769d8321
- Remove hidden keyword "At the beginning of the end step, sacrifice CARDNAME."
2014-03-18 10:39:16 +00:00
swordshine
d32cc1f5ba
- Update more scripts
2014-03-18 04:26:30 +00:00
swordshine
9cb3ed42d9
- Update more scripts
2014-03-18 02:18:46 +00:00
swordshine
47f0f3367a
- Update scripts containing hidden keywords "At the beginning of the end step, sacrifice CARDNAME."
2014-03-18 01:16:16 +00:00
Sol
682a0cff62
- Filter out ETB Tapped Lands in one drop logic for playing lands (Improve not playing Karoo lands without a land in play)
2014-03-18 00:57:52 +00:00
swordshine
e03d626ef9
- Tweak AI
2014-03-17 13:08:57 +00:00
swordshine
9de574b38f
- Update scripts for Sneak Attack. Started to convert hidden keyword "At the beginning of the end step, destroy/exile/sacrifice CARDNAME."
2014-03-17 08:49:40 +00:00
swordshine
e485704cb4
- Update scripts for Gemini Engine
2014-03-17 08:43:52 +00:00
swordshine
396f4071de
- The source of Geist of Saint Traft's delayed trigger should not be the token.
2014-03-17 04:56:01 +00:00
swordshine
565cb20407
- Fixed Heat Shimmer
2014-03-17 04:41:30 +00:00
drdev
3a40132ba3
Start working on header for match screen
2014-03-16 21:58:15 +00:00
Sol
33edd69fa4
- Adding a fakeSA into Blocker Payment
2014-03-16 13:55:45 +00:00
Chris
21939e6ba0
Added new card names to changes.txt.
2014-03-16 13:24:05 +00:00
Chris
8fb49522aa
Added a fluff piece to the changes.txt file.
2014-03-16 13:23:04 +00:00
Chris
2a83c6e662
Preparing the changes.txt file for the next beta build and release.
2014-03-16 13:21:50 +00:00
Sloth
8b6f325af2
- Fixed Soulcatchers' Aerie.
2014-03-16 12:52:59 +00:00
swordshine
ad8dc923db
- Update scripts (m - z)
2014-03-16 12:16:57 +00:00
swordshine
86ee4c0c78
- Update scripts for delayed triggers (a - l)
2014-03-16 11:00:35 +00:00
swordshine
3ea49c0a45
- Fixed incorrect remembered objects in delayed triggers (Necropotencenow draws one card for each of its delayed triggers). More cards will be converted
2014-03-16 09:33:58 +00:00
swordshine
efa06e6830
- Fixed Bestow so Far // Away works correctly
2014-03-16 05:44:05 +00:00
swordshine
beb54c9a4d
- Fixed Gangrenous Zombies
2014-03-16 04:24:54 +00:00
swordshine
30cd3954c3
- Added Legerdemain and Gauntlets of Chaos
...
- Fixed isManaAbility
2014-03-16 03:48:38 +00:00
swordshine
f123611655
- Added Crooked Scales
2014-03-16 03:46:06 +00:00
drdev
d6a290d165
Fix auto font-shrinking for FButtons
2014-03-15 21:01:15 +00:00
drdev
eee31f1fd4
Support auto-shrinking font to fit
2014-03-15 20:44:49 +00:00
Sloth
b06d7bc3cc
- Fixd Parallel Thoughts.
2014-03-15 19:53:22 +00:00
drdev
4e27765277
Add flashback and command zones
2014-03-15 19:47:20 +00:00
Sloth
59761d1fce
- Fixed Perplex.
2014-03-15 12:38:09 +00:00
Sloth
c634f7a6cf
- Fixed InputSelectCardsForConvoke.
2014-03-15 09:09:39 +00:00
drdev
8aa77b684b
Support targeting players
2014-03-15 04:11:41 +00:00
drdev
12ded99dcd
Support showing and updating mana pool
2014-03-15 03:45:12 +00:00
drdev
fb37d4ea57
Fix Card.canBeShownTo
2014-03-14 23:09:45 +00:00
Chris
70c89f29c1
[maven-release-plugin] prepare for next development iteration
2014-03-14 16:59:37 +00:00
Chris
be44e84f34
[maven-release-plugin] prepare release forge-1.5.14
2014-03-14 16:59:26 +00:00
Chris
3794ddbde4
Preparing the changes.txt file for the next beta build and release.
2014-03-14 15:35:31 +00:00
Chris
42b054238d
Added new card names to changes.txt.
2014-03-14 15:25:59 +00:00
Sol
abdd8c85e9
- Reverting changes from r25173 to Card.java that broke a lot of things. DrDev, please revisit this after release and test it via main Forge before committing.
2014-03-14 12:49:05 +00:00
swordshine
4645e7a2ff
- Added Collective Voyage
2014-03-14 05:16:59 +00:00
drdev
a605fc3851
Fix so decks can be saved as without being lost
2014-03-14 00:21:21 +00:00
drdev
811b733cbe
Support showing hidden cards if in developer mode
2014-03-13 22:45:18 +00:00
drdev
1bd2df2d28
Ensure cards hidden if you shouldn't be able to see them
2014-03-13 22:32:58 +00:00
Chris
dc5be10721
Added new card names to changes.txt.
2014-03-13 13:44:20 +00:00
swordshine
64e71155af
- Update scripts
2014-03-13 11:35:34 +00:00
swordshine
a44c27aae5
- Added Dakkon Blackblade Avatar
2014-03-13 11:09:10 +00:00
swordshine
e66c9db6ab
- Added Alliance of Arms
2014-03-13 10:56:05 +00:00
drdev
ae1deffc5e
Center option text
2014-03-13 03:05:44 +00:00
drdev
fd0640f678
Include prompt message in base input zoom view
2014-03-13 03:01:12 +00:00
drdev
2e7547998a
Support zooming while mana payment input
2014-03-13 02:39:42 +00:00
drdev
61dfce9d6b
Prevent keeping zoom view open when declaring blockers
2014-03-13 01:22:16 +00:00
drdev
dc1b80db1b
Ensure zoom view prompt is updated
2014-03-13 01:14:54 +00:00
drdev
4054d1af71
Support zoom view when declaring blockers
2014-03-13 01:09:55 +00:00
drdev
af2db370f7
Support zooming when confirming mulligan
2014-03-13 00:54:49 +00:00
drdev
a1b624f3ee
Support using zoom view for InputAttack
2014-03-13 00:37:18 +00:00
swordshine
eb444c2d69
- Prevent infinite loop for Death Match
...
- Added Shared Trauma
2014-03-13 00:31:16 +00:00
drdev
f4fbdddab7
Change Back to Hide
2014-03-12 23:25:46 +00:00
drdev
3f8c55eac3
Prevent showing option list if no options
2014-03-12 23:15:43 +00:00
drdev
ec8c7ae319
Support double-tap to activate card without zooming
2014-03-12 23:04:00 +00:00
drdev
df9f85f7be
Support tapping card to activate its first option
2014-03-12 22:46:48 +00:00
drdev
2491d0782e
Pull in targeting changes to forge-m-base
2014-03-12 22:28:26 +00:00
Sloth
93d9663e0a
- Added Forgotten Lore.
2014-03-12 16:17:53 +00:00
swordshine
58b7d546a5
- Added Shrouded Lore
2014-03-12 13:24:40 +00:00
swordshine
61830aabe5
- Added Mana-Charged Dragon
...
- Update scripts for some RepeatEach cards
2014-03-12 13:06:34 +00:00
swordshine
c056a98347
- Simple scripts for Windfall
2014-03-12 12:17:30 +00:00
swordshine
64f32e0008
- A temporary fix for Windfall (References "SVar:MaxDiscard:Number$0" in spellability do not update, so temporarily remove the related references)
2014-03-12 12:01:04 +00:00
swordshine
ba24c30718
- Fixed last commit
2014-03-12 08:32:10 +00:00
swordshine
c6476d2490
- Move TargetSelection check to InputSelectTargets, so Prey Upon cannot target two creatures controlled by one opponent any more
2014-03-12 08:28:52 +00:00
swordshine
3fce6a5f2c
- Move TargetsWithRelatedProperty to canTarget
2014-03-12 04:42:59 +00:00
swordshine
96e03e5fcf
- Added Minds Aglow
2014-03-12 04:41:29 +00:00
swordshine
36d2134352
- Remove unique targets check in getValidCardsToTarget(), it's already handled in canTarget
2014-03-12 04:17:31 +00:00
Sol
7bdfeefb1d
- Experimental fix for a single creature being declared as an Attacker twice
2014-03-12 02:24:10 +00:00
Chris
89afe46f92
Added new card names to changes.txt.
2014-03-11 14:22:17 +00:00
drdev
02cbd370a8
Prevent showing unplayable options in zoom
...
Prevent showing duplicate cards on field when zoomed
2014-03-11 05:11:25 +00:00
swordshine
b6e1c02f07
- Added Mogg Assassin
2014-03-11 04:42:18 +00:00
drdev
62868732c2
Support using prompt to go Back or expand/collapse option list
2014-03-11 04:30:22 +00:00
swordshine
84ee4b0488
- Added Cuombajj Witches
2014-03-11 04:08:42 +00:00
drdev
779b067eb2
Support selecting abilities on zoom view
2014-03-11 03:53:42 +00:00
drdev
4c554d7c39
Add card zoom support
2014-03-11 02:44:27 +00:00
swordshine
b00d3547bc
- Added Preacher
2014-03-11 01:47:29 +00:00
swordshine
54ba797151
- Added Arena, Echo Chamber, and Magus of the Arena
2014-03-11 00:21:27 +00:00
Sloth
09f7632ad2
- Fixed the AI logic "Evasion" for Gorilla War Cry.
2014-03-10 23:07:06 +00:00
Sol
0fbd8248f8
- Added snippet to Changes regarding about Quest Pets
2014-03-10 17:54:50 +00:00
swordshine
2b14baabb5
- Added Evangelize
2014-03-10 13:32:03 +00:00
swordshine
a0b26dfe02
- Updated cube by juzamjedi
2014-03-10 13:29:31 +00:00
drdev
00a911412a
Add padding to prompt message
2014-03-10 04:10:02 +00:00
drdev
f3d9a76d0d
Improve corner button appearance
2014-03-10 04:05:15 +00:00
drdev
c4c2de03f9
Improve appearance of disable button
2014-03-10 03:20:27 +00:00
drdev
8e1862e488
Prevent prompt buttons looking weird when starting game
2014-03-10 02:41:07 +00:00
drdev
80998fb488
Support tapping cards
2014-03-10 02:35:12 +00:00
drdev
beb5269aad
Flesh out logic for updating field
...
Ensure match preferences saved
2014-03-10 01:37:47 +00:00
swordshine
a4be2a944d
- Converted keyword "Permanents don't untap during their controllers' untap steps" to a static ablility
...
- Added Dream Tides, Magnetic Mountain, Mudslide, Thelon's Curse
2014-03-10 00:32:54 +00:00
drdev
891b1fa2fd
Support selecting cards
2014-03-09 21:48:18 +00:00
drdev
e9b007db19
Support updating zone displays
2014-03-09 21:37:02 +00:00
drdev
eed7fbbabf
Support passing priority
2014-03-09 21:20:08 +00:00
drdev
5a821a7e3f
Code cleanup
2014-03-09 21:02:23 +00:00
drdev
00b73bce10
Code cleanup
2014-03-09 20:53:48 +00:00
drdev
3ce0c595ce
Flesh out PlayerControllerHuman
2014-03-09 20:44:44 +00:00
drdev
c5ededc74b
Flesh out logic necessary to start and update game state
2014-03-09 19:59:29 +00:00
Chris
8412792bdf
edit
2014-03-09 13:56:00 +00:00
Chris
cc425d8d88
Added new card names to changes.txt.
...
Added a fluff piece to the changes.txt file.
2014-03-09 13:55:20 +00:00
abbcdfin
e45fe26e1b
Show the card being discarded for discard replacement effects
2014-03-09 13:46:15 +00:00
Sloth
177d6f3346
- Fixed replicate cost not being calculated correctly sometimes.
2014-03-09 12:09:20 +00:00
swordshine
ba8923ae5c
- Added Winter's Chill
2014-03-09 10:18:52 +00:00
drdev
a79fd3f240
Pull in necessary files from forge-gui to start being able to flesh out gameplay
2014-03-09 07:16:18 +00:00
swordshine
5abb581109
- Added Emberwilde Djinn
2014-03-09 06:19:30 +00:00
drdev
ffab69b0b4
Support loading more information into model
2014-03-09 05:05:16 +00:00
swordshine
d5b516a7cb
- Added Mind Bomb and Well of Lost Dreams
2014-03-09 04:58:50 +00:00
swordshine
03ce7bd1c3
- Update scripts
2014-03-09 04:57:33 +00:00
drdev
dabc4ff638
Fix size discrepancy when showing 5 rows
2014-03-09 04:41:31 +00:00
drdev
77bdc7a950
Adjust card sizes appropriately when zones shown/hidden
2014-03-09 04:17:36 +00:00
drdev
d2e9b7720e
Support switching and hiding zones
2014-03-09 03:47:34 +00:00
drdev
551c00eec6
Use better temporary screen title
2014-03-08 21:56:33 +00:00
drdev
1c8c5a398d
Improve life display
2014-03-08 21:51:03 +00:00
drdev
1a5fccc4fb
Code cleanup
2014-03-08 21:13:10 +00:00
drdev
8e07c9eaf9
Support rendering background for selected zone and tab
2014-03-08 20:58:43 +00:00
drdev
128d6304b5
Flesh out info labels
2014-03-08 17:22:33 +00:00
abbcdfin
3ed3dca6ad
Fix Stangg token image
2014-03-08 16:06:52 +00:00
drdev
d7c227e128
Support loading actual card images
2014-03-08 14:59:21 +00:00
swordshine
b9f703c80e
- Added Lim-Dul's Hex and Erosion
2014-03-08 08:41:05 +00:00
swordshine
48f7b96224
- Added Forbidden Ritual
2014-03-08 06:07:53 +00:00
drdev
c1e24d6043
Make card images show up
2014-03-08 05:43:39 +00:00
drdev
4b61238c20
Support connecting to AppData
...
Support loading card images
2014-03-08 05:36:37 +00:00
drdev
517e245c02
Fix phase order
2014-03-08 03:50:12 +00:00
drdev
3d1d4b8acc
Separate and flip field
2014-03-08 02:58:37 +00:00
drdev
01910deb96
Make progress on match layout
2014-03-08 02:49:35 +00:00
Sol
6617e14c9b
- Fixed NPE in DeckController
2014-03-08 02:32:49 +00:00
swordshine
c33a0295cc
- Added Trade Secrets
2014-03-08 01:19:05 +00:00
drdev
00698b1351
Create zone display and make card panels actually contain a reference to a Card
2014-03-07 23:11:06 +00:00
drdev
0119e329c1
Add basic field layout
2014-03-07 22:41:27 +00:00
drdev
be209d1cb4
Make Phases horizontal
2014-03-07 21:59:51 +00:00
abbcdfin
48db3e7a36
Fix OSX build process
2014-03-07 16:37:08 +00:00
jendave
934aaa9956
Update guava to latest version
2014-03-07 16:28:16 +00:00
Chris
a8b3a9e824
Added new card names to changes.txt.
2014-03-07 13:54:42 +00:00
jendave
054a939be5
Update versions
2014-03-07 09:51:15 +00:00
swordshine
d8edc8319c
- Added Teferi's Realm
2014-03-07 09:48:10 +00:00
swordshine
7772f758d1
- updated scripts for Extraplanar Lens
2014-03-07 07:22:16 +00:00
drdev
0180059e78
Fix match background aspect ratio
2014-03-07 03:03:50 +00:00
drdev
7476e386c2
Improve match layout and background
2014-03-07 02:54:44 +00:00
drdev
096ea8c62d
Fix a couple more rounding issues
2014-03-07 00:22:45 +00:00
drdev
6a10cce6ca
Fix border color
2014-03-07 00:05:59 +00:00
drdev
d03c9d0e44
Improve floating point rendering
2014-03-06 23:30:57 +00:00
drdev
baefd5982f
Remove margin under screen header
2014-03-06 22:00:56 +00:00
drdev
21e85be3c2
Remove back icon clip
2014-03-06 21:49:58 +00:00
drdev
26bdb62676
Clean up screen header to make it look nicer
2014-03-06 21:25:36 +00:00
drdev
14accbd162
Fix crash when adding ValueRangeFilters like Toughness
2014-03-06 17:25:38 +00:00
drdev
63fe555a11
Add logic to ensure release called if longPress handled
2014-03-06 16:56:23 +00:00
drdev
50c3eabbf3
Improve quick tap responsiveness
2014-03-06 16:41:36 +00:00
drdev
5365a0df74
Make pressed and released effects happen even when quick tapping
2014-03-06 16:21:48 +00:00
Chris
c084672add
Added new card names to changes.txt.
2014-03-06 15:37:11 +00:00
drdev
61aa3e5603
Improve gesture handling to not make press effect happen immediately and make release effect apply when starting to pan or pinch
2014-03-06 15:32:58 +00:00
drdev
24c6ff43ae
Flesh out settings
2014-03-06 14:19:24 +00:00
swordshine
1669cf8323
- Fixed Prismatic Lace
2014-03-06 09:48:11 +00:00
swordshine
819c9b38f6
- Added Parallel Thoughts
2014-03-06 06:41:41 +00:00
drdev
d5b050985a
Fix so toggling boolean setting saves preferences
2014-03-06 06:22:29 +00:00
drdev
a65507a453
Show radio button icons on CustomSelect screen
2014-03-06 06:10:31 +00:00
drdev
3a4cb788c7
Support changing and remembering theme
...
Make forge-m-base a Maven project
2014-03-06 05:23:17 +00:00
drdev
6219d036cc
Support opening CustomSelectScreen
2014-03-06 04:10:59 +00:00
swordshine
2d2d566c1f
- Improved AI logic for Homeward Path
2014-03-06 03:54:03 +00:00
drdev
523addfdde
Support configuring some settings
2014-03-06 03:49:09 +00:00
Sol
8e7dd1a4ac
- Switch propaganda fix to EmptySa which fills in activating player.
2014-03-06 03:17:42 +00:00
swordshine
f5a8b2706d
- Updated scripts
2014-03-06 02:09:08 +00:00
swordshine
6c67cef9ed
- tweak Devour
2014-03-06 01:50:15 +00:00
swordshine
6576136f39
- tweak Amplify
2014-03-06 01:17:52 +00:00
swordshine
a72d8e0882
- Fixed etbcounter transform Garruk Relentless
2014-03-06 00:22:08 +00:00
drdev
44da03a8f9
Create FModel for loading preferences and other information
2014-03-05 22:55:06 +00:00
drdev
d13e4dbdc5
Flesh out FList and support nested containers
2014-03-05 21:58:43 +00:00
swordshine
cd45fd824d
- Added Diaochan, Artful Beauty
2014-03-05 05:08:04 +00:00
Sol
34c2d37b46
- Preventing a crash by passing a dummy SpellAbility into Propaganda effects
2014-03-05 03:53:07 +00:00
drdev
e2b0bb9c19
Start working on supporting overlays
2014-03-05 03:45:29 +00:00
drdev
198ae6bbfb
Fix FComboBox border color
...
Allow menu button to temporary move to Settings screen
2014-03-05 00:42:06 +00:00
drdev
a7296a35c6
Flesh out Setting screen structure
2014-03-05 00:21:20 +00:00
drdev
cedda9622f
Make combo box render
2014-03-04 23:24:18 +00:00
Sloth
b4ccd24e75
- Fixed deck generation ignoring singleton mode when adding basic lands.
2014-03-04 19:59:46 +00:00
Chris
1479e578ea
Added new card names to changes.txt.
2014-03-04 14:21:05 +00:00
drdev
b7cb692b29
Make Theme selector visible
2014-03-04 13:57:10 +00:00
drdev
c1989f8fdf
Add Theme selector to SettingsScreen
2014-03-04 13:56:30 +00:00
swordshine
986dd76696
- Added Mangara's Tome
2014-03-04 13:41:24 +00:00
Sloth
ff48b93222
- Updated a few quest deck with new cards.
2014-03-04 13:31:34 +00:00
Sloth
128bde09d6
- Improved AI using Vivid lands and similar cards.
2014-03-04 13:00:09 +00:00
Sloth
7310305312
- Fixed AI mana payment not using properly ordered lists (and thus didn't use the intended priorities).
2014-03-04 09:13:40 +00:00
swordshine
d53cc62788
- Added Choice of Damnations
2014-03-04 04:52:31 +00:00
swordshine
6323462350
- Fixed Pemmin's Aura
2014-03-04 01:37:42 +00:00
drdev
0efef5a925
Add FComboBox
2014-03-03 23:50:12 +00:00
drdev
a40bf890f6
Fix FButton rendering at small widths
2014-03-03 21:41:29 +00:00
swordshine
971e4475d9
- Added Confusion in the Ranks
2014-03-03 05:52:40 +00:00
drdev
61bb0cd8b6
Flesh out VPhases
2014-03-03 04:12:45 +00:00
drdev
ddae64716b
Flesh out VPrompt
2014-03-03 02:52:39 +00:00
drdev
06192e71b8
Refactor how skin images are loaded
...
Further enhance match layout
2014-03-03 00:27:53 +00:00
drdev
4dec8f1329
Create basic match screen layout
2014-03-02 22:51:53 +00:00
drdev
04ad085e82
Replace tabs with spaces
2014-03-02 22:47:22 +00:00
drdev
859bc49f0d
Ensure editions linked to cards properly
2014-03-02 21:22:06 +00:00
Chris
124174a564
Added new card names to changes.txt.
2014-03-02 15:44:06 +00:00
teferi
076783aac4
reverting module refactoring changes
2014-03-02 14:19:50 +00:00
teferi
f3aa6a56a6
upgrading android maven plugin for eclipse integration
2014-03-02 11:48:08 +00:00
teferi
2065010633
updating eclipse project files
2014-03-01 22:59:47 +00:00
teferi
e0ddddb365
moving res content to new forge resources module
2014-03-01 22:55:04 +00:00
teferi
664bbdb030
moving res content to new forge resources module
2014-03-01 22:54:46 +00:00
teferi
684f433878
moving res diretory to new forge resources module
2014-03-01 22:52:58 +00:00
teferi
fe2acaef1b
moving res content to new forge resources module
2014-03-01 22:50:09 +00:00
drdev
722be1b5b3
Prevent stack overflow when cannot find skins
2014-03-01 13:32:43 +00:00
teferi
e0ddfd50b3
enhancing the configuration of mobile modules
2014-02-28 16:53:21 +00:00
Agetian
4dee0ff93d
- Fixed the Remove Artifacts deck generation mode working in reverse.
2014-02-28 14:26:01 +00:00
teferi
e83c171aaa
changing classpath delimiter from ; to :
2014-02-28 14:18:55 +00:00
Agetian
2475856f10
- Semicolon separator for classpath does not work on *nix systems - use the colon instead.
2014-02-28 14:06:54 +00:00
teferi
5de0bacd5f
- added bunde module to the maven build
...
- bundle module now builds the distributable tar.gz file
- fixed gui test cases which needed files from moved res directory
2014-02-28 10:04:20 +00:00
teferi
3ae604d414
extracting res folder from gui module and moving it to the bundles module
2014-02-28 09:18:40 +00:00
teferi
3fb97dfe15
- Adding mobile modules to the maven BuildConfig.java
...
- moving mobile source and resource files to adhere to the maven conventions
- clean up of the poms
- regenerated the eclipse project files with mvn eclipse:eclipse to put them inline with the modifications of the poms
- adding structure of the bundle module
2014-02-28 09:11:29 +00:00
teferi
91163c6ccf
- Adding dependencyManagement
...
- Adding enforcer plugin
2014-02-28 08:35:40 +00:00
swordshine
fc6584086e
- Added Shieldmage Advocate
2014-02-28 04:30:40 +00:00
drdev
bef8f2cc69
Make starting a match work
2014-02-28 02:12:47 +00:00
drdev
1ce397c463
Allow starting match with random decks
2014-02-28 00:55:02 +00:00
drdev
c403326bef
Tweak splash flow
2014-02-28 00:51:13 +00:00
Chris
7b79c8e191
Added new card names to changes.txt.
2014-02-27 14:05:01 +00:00
Sloth
0acc06e6d4
- Fixed Evoke not being recognized as a Permanent spell by the AI.
2014-02-27 13:29:52 +00:00
swordshine
b8791152be
- Added Lethal Vapors
2014-02-27 12:45:17 +00:00
drdev
72fd1819e3
Support loading card database using background thread
2014-02-27 06:39:35 +00:00
drdev
9a22f8d8c3
Support rendering progress bar message
2014-02-27 06:01:57 +00:00
drdev
62a90c2d66
Position and render progress bar
2014-02-27 05:30:31 +00:00
drdev
bf36e8bd2a
Display disclaimer on splash screen
2014-02-27 05:08:17 +00:00
Sloth
e6706d21b9
- Updated some scripts.
2014-02-26 17:14:33 +00:00
Chris
a161b3901e
Added new card names to changes.txt.
2014-02-26 14:26:48 +00:00
swordshine
0f51e5944c
- Missing file
2014-02-26 11:28:30 +00:00
swordshine
a20686d9cd
- Converted Well-Laid Plans to script
2014-02-26 11:28:03 +00:00
swordshine
94a916be8c
- Added Lost in Thought and Volrath's Curse
2014-02-26 10:10:27 +00:00
swordshine
7d6e22be67
- Fixed last commit
2014-02-26 07:51:46 +00:00
swordshine
14a9126933
- Better script for Daybreak Coronet
2014-02-26 07:35:33 +00:00
Sloth
5bc21dd200
- Fixed type of Rolling Thunder.
2014-02-26 06:33:40 +00:00
Sloth
aae7d09d02
- Fixed prompt of Street Spasm.
2014-02-26 06:24:12 +00:00
swordshine
83363d7491
- Better script for Price of Glory
2014-02-26 06:22:24 +00:00
swordshine
fbbab5110c
- Added Price of Glory
2014-02-26 04:14:10 +00:00
swordshine
47e70694bf
- Edition: Duel Decks Jace vs. Vraska
2014-02-26 02:34:40 +00:00
Sol
3228346ee1
- Small tweaks to the pet balance changes of Bird and Wolf, improved descriptions in the bazaar
2014-02-26 02:23:40 +00:00
Chris
9848cfc17d
minor edit
2014-02-25 22:59:07 +00:00
Chris
9f56438c86
Added a fluff piece to the changes.txt file.
2014-02-25 16:30:43 +00:00
Chris
5e7e96ad62
Added a fluff piece to the changes.txt file.
2014-02-25 16:22:58 +00:00
Sloth
b88728dcd8
- Better fix for canPlayFromEffectAI.
2014-02-25 14:52:46 +00:00
drdev
bb837d1b3d
Add SplashScreen
2014-02-25 14:44:32 +00:00
Chris
03a8915c83
Added new card names to changes.txt.
2014-02-25 14:11:12 +00:00
moomarc
4edbdc052c
- Updated the quest pets with Sol's tweaks
...
- linked to new images (new file name so that we don't have to direct all users to find their token folders to delete the existing images)
2014-02-25 13:08:02 +00:00
Maxmtg
52cac29ca7
Deck import set recongition re-enabled
2014-02-25 09:26:07 +00:00
Sloth
c7758ca855
- Fixed canPlayFromEffectAI (i don't why a canPlay check was put there, but it's definitely not the right place, because it prevents stuff like suspend from working).
2014-02-25 09:15:06 +00:00
Sloth
7f3d5c4234
- Removed Voidslime from two quest decks.
2014-02-25 08:33:03 +00:00
swordshine
c8f5113aa8
- Added Veiled Crocodile
2014-02-25 07:53:21 +00:00
swordshine
dcc798eac9
- Updated scripts for cards with "Intervening If" state triggers
...
- Fixed Dark Depths
2014-02-25 07:36:03 +00:00
swordshine
31e5b0d4c0
- Experimental: fixed state triggers so they will trigger during the middle of the resolution of a spell or ability. (e.g. Cloudshift an Enchantment creature would fire Tethered Griffin's trigger)
2014-02-25 05:46:33 +00:00
moomarc
48f53491c6
- Added Arabian Nights theme. First user contrib to make the cut. Credit to 1224Deko
2014-02-24 16:26:19 +00:00
swordshine
358caeb54e
- Fixed Astral Slide
2014-02-24 08:08:52 +00:00
swordshine
5167948b44
- Fixed NPE
2014-02-24 07:47:48 +00:00
Agetian
859e721566
- Experimental: display mana-related ability choices in the game log instead of in a message box. Non-mana ability choices will still be displayed in a message box as before. Currently using GameLogEntryType.LAND type of the entry for mana ability choices.
2014-02-24 07:25:22 +00:00
swordshine
d81003d4db
- Fixed filterListByType (This should fix Night Dealings)
2014-02-24 04:43:25 +00:00
drdev
013467796b
Make mobile game run without crashing
2014-02-24 04:11:52 +00:00
swordshine
3e162658ba
- World Rule is now checked in SBA
2014-02-24 03:55:15 +00:00
drdev
ffc4ee0275
Fix compile errors
2014-02-24 03:34:41 +00:00
drdev
59d1f5c967
Replace tabs with spaces
2014-02-24 03:15:46 +00:00
Sol
ddf3351313
- Fixed Orcish Bloodpainter damage value
2014-02-24 02:38:23 +00:00
drdev
5eefcd35d4
Start working on setting up Constructed match
2014-02-24 02:26:07 +00:00
drdev
ed359d9926
Flesh out means of defining match launch parameters
2014-02-23 23:48:28 +00:00
drdev
18d04acbc9
Refactor to create base LaunchScreen class
2014-02-23 22:54:36 +00:00
drdev
fa65bb10a6
Add StartButton to other screens
...
Add references to core projects
2014-02-23 22:27:18 +00:00
drdev
2b8ec09fca
Fix so clicking in empty area of Player panel focuses that player
2014-02-23 22:07:18 +00:00
drdev
bf3157511f
Avoid use of Vector2 for FImage size
2014-02-23 19:25:00 +00:00
drdev
9b45f39399
Remove excess vertical padding from CardDetailPanel
2014-02-23 19:13:37 +00:00
drdev
87f23e783a
Add a tiny bit more padding between p/t and horizontal line
2014-02-23 19:09:16 +00:00
drdev
2d6baafe97
Improve layout of CardDetailPanel
2014-02-23 19:01:35 +00:00
Maxmtg
4ff887959d
fix incorrect mana bills for human (eg: ai plays Mana Leak, with Goblin Electromancer in play)
2014-02-23 14:12:53 +00:00
Sloth
d72e5d0f5d
- Fixed Tornado.
2014-02-23 12:51:11 +00:00
Sloth
99417f7dc3
- Added the quest opponent Erebos 3 by Nordos.
2014-02-23 08:05:58 +00:00
drdev
7d5d593437
Add background behind header label
2014-02-23 07:51:12 +00:00
drdev
41d4db29d2
Increase font size of header caption
2014-02-23 07:32:08 +00:00
drdev
fc2fe0b3dc
Add StartButton
2014-02-23 07:27:46 +00:00
drdev
a3a7ecaf6f
Make sligtly better attempt at Back icon
2014-02-23 07:01:38 +00:00
drdev
205eb398f8
Make attempt at Back icon
2014-02-23 06:42:16 +00:00
drdev
1fe9c7dfc3
Fix display issue with drawing rectangles
2014-02-23 05:18:24 +00:00
drdev
6202c103c6
Remove unnecessary methods
2014-02-23 05:09:39 +00:00
drdev
5b12277d59
Ignore Thumbs.db in skin folders
2014-02-23 04:04:29 +00:00
drdev
c47376358c
Add back and menu button to non-home screens
2014-02-23 04:04:00 +00:00
drdev
b48ace0cee
Flesh out FLabel for mobile more
2014-02-22 21:07:44 +00:00
drdev
739462e4fa
Prevent mouse getting stuck after double-clicking last item in List View to remove it
2014-02-22 19:44:31 +00:00
drdev
4cced802bc
Prevent crash in ItemListView.getItemAtIndex
2014-02-22 19:26:05 +00:00
drdev
799bc25110
Prevent horizontal arrow button not going away when switching views in ItemManager
2014-02-22 19:15:39 +00:00
drdev
6aff03bae2
Add more screens
...
Add FLabel
Support FButton command on tap
Support visible/enabled at FDisplayObject level
2014-02-22 15:50:26 +00:00
Sol
cb50a185b6
- Remove extraneous text from Frozen Solid
2014-02-22 14:09:04 +00:00
Sol
03c32a6292
- Adding buttons the Troubleshooting section to improve users finding their profiles/content locations
2014-02-22 04:57:35 +00:00
Sol
fbddce946b
- Card Detail panel needs to use CARDNAME for additional costs like it used to
2014-02-22 03:23:40 +00:00
swordshine
03df1df7dc
- Commander decks generate 99 cards.
2014-02-22 01:08:51 +00:00
drdev
e0902eab8a
Support relaying touch events to display objects
2014-02-22 00:51:45 +00:00
Chris
f8460f56d0
Cleared out the changes.txt file, now ready for new material.
2014-02-21 18:03:03 +00:00
Chris
d9a8f6581d
[maven-release-plugin] prepare for next development iteration
2014-02-21 14:19:08 +00:00
Chris
6d9e785aec
[maven-release-plugin] prepare release forge-1.5.13
2014-02-21 14:18:55 +00:00
Chris
e33be38fa6
Preparing the changes.txt file for the next beta build and release.
2014-02-21 13:48:15 +00:00
Sloth
734b6f748e
- Fixed Souls of the Faultless.
2014-02-21 13:39:37 +00:00
Sloth
104e6dc306
- Fixed BecomesBlockedAi.
2014-02-21 13:35:34 +00:00
drdev
a336cd7b0e
Start input handling
2014-02-20 22:17:39 +00:00
drdev
f62f83bdda
Avoid enabling Scissors preemptively
2014-02-20 20:50:14 +00:00
drdev
08ec2cc9d9
Refactor Graphics to support clipping and avoid drawing things outside the bounds of its parent
2014-02-20 20:47:27 +00:00
moomarc
4425029892
- missed a commit
2014-02-20 17:04:39 +00:00
moomarc
3b571cb7ec
- Moved Commander to Constructed match setup.
...
- Variants menu removed
2014-02-20 17:04:13 +00:00
drdev
8edd870602
Refactor out FContainer from FDisplayObject
2014-02-20 16:02:57 +00:00
Chris
f81c3f40b8
Added new card names to changes.txt.
2014-02-20 13:29:10 +00:00
drdev
0cd306d23b
Fix support for alpha colors
2014-02-20 07:21:53 +00:00
drdev
cafff3f379
Add logo to home screen
2014-02-20 06:49:15 +00:00
drdev
04d336f674
Support rendering text
2014-02-20 06:31:40 +00:00
swordshine
4f8babf927
- Added Ogre Geargrabber
2014-02-20 05:33:38 +00:00
drdev
c2bbd84204
Make proper background texture be rendered
2014-02-20 04:33:10 +00:00
drdev
f87f3489d1
Make rendering work for mobile game
2014-02-20 04:29:10 +00:00
drdev
77329e8fe5
Refactor FSkin for mobile game
2014-02-20 02:09:35 +00:00
drdev
c947da28c2
More mobile game refactoring
2014-02-19 23:37:59 +00:00
drdev
de51f43301
Refactor mobile Forge game
2014-02-19 22:41:15 +00:00
Sloth
bec8706fcf
- Added the hard quest opponent Surtr 3.
2014-02-19 14:43:22 +00:00
Chris
7b6026e17d
Added new card names to changes.txt.
2014-02-19 12:38:37 +00:00
asepetci
1324b0754b
Updated draft rankings
2014-02-19 06:49:21 +00:00
swordshine
7da1d97769
- Added Leonin Arbiter
2014-02-19 02:28:14 +00:00
Maxmtg
1b5ba15321
ai mana costs will be adjusted by game state
2014-02-18 23:31:33 +00:00
Maxmtg
b299711be7
This restores mana payment prompts (lost yesterday)
2014-02-18 20:28:03 +00:00
Agetian
164490ffc9
- Get rid of the TextUtil import, use the splitting convention used everywhere else in CardFactoryUtil.
2014-02-18 14:11:02 +00:00
Agetian
eadba12739
- Comment fixes.
2014-02-18 13:57:40 +00:00
Agetian
e52e154774
- Added a way to count specific colors of mana spent on X (Count$XColorPaid followed by a list of colors in one-letter abbreviation format e.g. Count$XColorPaid WUG).
...
- Added Soul Burn.
2014-02-18 13:55:15 +00:00
Chris
878c037554
Added new card names to changes.txt.
2014-02-18 12:52:43 +00:00
moomarc
03cdddce6e
- Fixed a bug with team allocation for variant matches
2014-02-18 12:30:13 +00:00
swordshine
f23f17be4f
- Fixed Chorus of the Conclave
2014-02-18 11:51:19 +00:00
Maxmtg
fa423233ab
only remove javadoc and whitespace
2014-02-18 09:11:23 +00:00
Maxmtg
c9c15d0157
remove custom maps, use guava multimaps
2014-02-18 08:33:40 +00:00
drdev
1b2e23b309
Start working on mobile home screen
2014-02-18 06:29:48 +00:00
drdev
acaa61319f
Support loading skins without crashing
2014-02-18 04:18:41 +00:00
drdev
c476415bfc
Create symbolic links to allow asset files to be shared amongst gui projects
2014-02-18 03:51:03 +00:00
Sol
5e3786fe1c
- Fix for Players not being assigned to any team causing issues from Quest mode
2014-02-18 03:04:40 +00:00
swordshine
07915701c3
- Added Jeweled Amulet
2014-02-18 02:45:28 +00:00
Maxmtg
b69228e28b
I believe this would break ai's mana payment
2014-02-18 01:12:37 +00:00
Maxmtg
42fcd856d0
remove getManaPaid() from SpellAbility because there is already a method getPayingMana()
...
Remove input/InputPayManaExecuteCommands.java, using Common input instead
2014-02-18 00:35:45 +00:00
Maxmtg
22be9fffb6
moved some specific code to ai
2014-02-17 22:19:45 +00:00
moomarc
204f65faac
- Archenemy moved to Constructed match setup
...
- Basic team setup implemented
2014-02-17 16:12:21 +00:00
moomarc
7e2b336ecc
- Fixed previous commit
2014-02-17 16:10:14 +00:00
moomarc
df86422e1b
- Attempt to implement a basic team victory
2014-02-17 15:53:41 +00:00
moomarc
89c2130ff6
- Attempt to stop AI players in multiplayer games from always only attacking the human until dead. They will now gang up on an opponent with less than 8 life but otherwise attack a random opponent. Feel free to improve the ai.
2014-02-17 15:47:04 +00:00
Sloth
9d90ca99cb
- Improved DestroyAllAi.
2014-02-17 15:18:03 +00:00
Chris
f8224a0f7e
Added new card names to changes.txt.
2014-02-17 14:58:15 +00:00
moomarc
eef2e004b3
- Improved AI for Idle Thoughts
2014-02-17 14:39:39 +00:00
moomarc
4fda7abaff
- Removed unneeded import
2014-02-17 12:01:30 +00:00
asepetci
72aefc9152
Read rankings from cache instead of reading file every time.
2014-02-17 11:03:45 +00:00
Maxmtg
2feac87574
add all triggered abilities to stack when priority is gained, and after devmode cheat 'add to play'
2014-02-17 08:18:48 +00:00
drdev
adcceb74ee
Fix so Unique Cards Only option saved between sessions
2014-02-17 07:53:35 +00:00
drdev
9d0db8580e
Support saving filters being shown/hidden between sessions
2014-02-17 07:35:47 +00:00
drdev
7106098c91
Support saving column widths and positions between sessions
2014-02-17 07:23:20 +00:00
drdev
51acbeeab2
Fix typo
2014-02-17 07:07:54 +00:00
drdev
77f7031f44
Support saving many item manager options between sessions
2014-02-17 07:02:21 +00:00
drdev
447f07ef7f
Refactor how ItemView configuration is setup
2014-02-17 05:08:05 +00:00
swordshine
83a1b4f35e
- Prevent NPE when the spell is countered.
2014-02-17 04:33:58 +00:00
swordshine
8cbab3a5a7
- Updated some scripts
2014-02-17 04:16:10 +00:00
Sol
8fdadd61d0
- Added Perplexing Chimera (Exchange portion of ControlSpell)
2014-02-17 03:31:38 +00:00
Sol
1c8b589b1f
- Improve description of Poultice Silver
2014-02-17 03:02:39 +00:00
Maxmtg
3d360d216b
kill duplicate
2014-02-16 23:21:35 +00:00
Maxmtg
2194592016
This should track the mana paid for each spell
2014-02-16 23:18:21 +00:00
Sloth
7bccaa769a
- Fixed playSpellAbilityForFree not being mandatory for the AI.
2014-02-16 20:25:09 +00:00
Sol
1982f73e3d
- Added an Effect to gain Control of Spells.
...
- Added Commandeer
2014-02-16 17:15:44 +00:00
Sloth
4525633ad8
- Added the medium quest opponent Nekusar the Mindrazer 2.
2014-02-16 14:46:55 +00:00
Agetian
6c75215113
- Restore the operation of "remove" and "remove all" buttons in DualListBox so that it's possible to remove added elements one by one or all at once without having to add all the elements first.
2014-02-16 09:08:00 +00:00
Agetian
d841ed5858
- Fix loading skins that have cropped sprite_icons.png with no physical data for missing elements (e.g. the new targeting arrows). Will now return a fully transparent color instead of bailing out with a crash.
2014-02-16 04:12:48 +00:00
drdev
255d508437
Update tooltip for Ranking column
2014-02-15 20:15:31 +00:00
drdev
ee2da8d8cd
Remove deprecated Preferences pane from Deck Editor
...
Reorganize Deck Editor default layout
2014-02-15 20:01:30 +00:00
drdev
c4e4bc1871
Add Unique Cards Only checkbox to options panel on Constructed Catalog
2014-02-15 19:54:27 +00:00
drdev
45ce34ff0b
Support showing/hiding columns via checkboxes in options panel
...
Truncate ranking after 4 decimal places
2014-02-15 19:33:50 +00:00
drdev
f7256824bb
Make arrow buttons account for insets
2014-02-15 18:09:27 +00:00
drdev
06f33d21ee
Support horizontal scroll button for option panel
2014-02-15 18:00:22 +00:00
drdev
60ae9a110b
Prevent both view buttons being toggled off
2014-02-15 17:29:13 +00:00
Agetian
dbabf696ce
- Better place for a comment.
2014-02-15 17:12:17 +00:00
Agetian
bcac77bd0d
- Non-combat and combat targeting arrows are now themed (use CLR_NORMAL_TARGETING_ARROW and CLR_EFFECT_TARGETING_ARROW).
...
- Default theme is updated to include a demonstration of where and how to specify the targeting arrow colors.
- Themes which do not have the targeting arrow colors specified will use the default red color with 60% opacity for the combat arrow and CLR_ACTIVE with 60% opacity (as before) for the non-combat arrow.
- Combat targeting arrow opacity is now defined by the theme, not hard-coded.
2014-02-15 17:08:30 +00:00
Agetian
030f6c3939
- Improved the visual appearance of targeting arrows.
...
- Targeting overlay now displays arrows for creatures attacking planeswalkers.
- Combat arrows (blocking creatures, attacking planeswalkers) are now displayed in red while non-combat arrows are displayed in the more neutral theme-based color.
- Optimized the display of targeting arrows in "always on" mode (should be somewhat faster when many arrows are displayed at once).
- Some refactoring and minor fixes in targeting overlay code.
2014-02-15 15:23:14 +00:00
moomarc
9fbf9903ef
- fixed My Undead Horde Awakens
2014-02-15 12:26:30 +00:00
swordshine
0b67f989b9
- Converted keyword "If damage would be dealt to CARDNAME, prevent that damage. Remove a +1/+1 counter from CARDNAME." to script
2014-02-15 04:27:17 +00:00
Agetian
68e8b47838
- Fix the BasicLand definition for Born of the Gods booster packs (uses Theros lands now).
2014-02-14 15:37:18 +00:00
asepetci
52965b233f
updated rankings.txt
2014-02-14 15:07:14 +00:00
swordshine
a239710a6b
- Update Draft Rankings
2014-02-14 09:09:42 +00:00
drdev
4f86ee6025
Remove bin folders from SVN
2014-02-13 22:40:07 +00:00
Agetian
102468d2e3
- Fix a typo.
2014-02-13 16:53:18 +00:00
Sloth
ee8f8def8e
- Prevent NPE in lifeInSeriousDanger.
2014-02-13 15:52:07 +00:00
Chris
4bc8a89544
Added new card names to changes.txt.
2014-02-13 14:59:38 +00:00
swordshine
e66a776f9f
- Updated scripts for Sphere of the Suns
2014-02-13 08:38:09 +00:00
drdev
0961590f20
Remove unneeded UIManager call
2014-02-13 06:50:37 +00:00
drdev
8bf4345ac3
Work towards being apply to load skins for Android app
2014-02-13 06:48:53 +00:00
swordshine
e7f0776098
- Fixed a typo
2014-02-13 05:17:48 +00:00
swordshine
35d8ea0949
- Added Daxos of Meletis and Psychic Intrusion (only updated mana color conversion for human players)
2014-02-13 05:13:14 +00:00
drdev
59979056b9
Add start of mobile Forge gui
2014-02-13 04:54:38 +00:00
Sol
dbbb3741d7
- Removing awkward Skeleton Shard cost descriptions
2014-02-13 03:08:02 +00:00
Sloth
7ace65b8c9
- Added SVar:RemAIDeck:True to Peregrine Mask.
2014-02-12 21:29:09 +00:00
Sloth
dcccae1f7c
- Fixed AI using Idle Thoughts.
2014-02-12 21:28:28 +00:00
Maxmtg
fa3a140470
fix crashes in deck import when 'use latest edition' is unchecked.
2014-02-12 18:23:42 +00:00
Sloth
d9b657acf4
- Fixed AI suspending Aeon Chronicler for 0.
2014-02-12 15:28:35 +00:00
moomarc
b9046d8326
- Implemented alternate token art parameter in TokenEffect
...
- updated Eldrazi spawn token generators to reflect correct brood lineage according to https://www.wizards.com/magic/magazine/Article.aspx?x=mtg/daily/arcana/472
- updated token urls with THS tokens
- updated Theros scripts with token image params
2014-02-12 10:12:27 +00:00
swordshine
5b70f38a9c
- Fixed TokenTapped
2014-02-12 10:05:21 +00:00
drdev
f94fcfc997
Lock resize cursors when resizing dock panes
2014-02-12 06:50:16 +00:00
Sloth
73e835df10
- Fixed Demonic Tutor and friends revealing the fetched card.
2014-02-12 06:30:39 +00:00
drdev
3dc4594173
Fix so I-Beam cursor displayed when over text fields
2014-02-12 06:29:49 +00:00
drdev
1606bfa2c5
Show resize cursor when hover border between columns and while resizing column
2014-02-12 06:17:17 +00:00
drdev
b39e0f4052
Allow manual resizing of fixed width columns
2014-02-12 05:40:26 +00:00
drdev
f61ac6b361
Column tweaks
2014-02-12 04:41:00 +00:00
drdev
b447b4ab6b
Avoid showing unnecessary Folder column in certain DeckManagers
2014-02-12 04:25:20 +00:00
drdev
968a035672
Support marking decks favorites similar to cards
2014-02-12 04:03:49 +00:00
drdev
d976bed702
Support restoring the current deck in the Constructed Deck Editor after closing and reopening Forge
2014-02-11 19:26:29 +00:00
Maxmtg
720a44b4fd
change zone ai won't crash with oob
2014-02-11 09:37:55 +00:00
swordshine
fb2287b8c2
- Fixed RearrangeTopOfLibraryEffect
2014-02-11 05:03:26 +00:00
Maxmtg
6468dcc712
bugfix: for cases when no foil is present
2014-02-11 04:56:01 +00:00
Maxmtg
c5923c31e9
DGM booster generation fixes
2014-02-11 04:50:12 +00:00
Sol
7ab28b5226
- Improving two card details text
2014-02-11 04:48:41 +00:00
swordshine
f862a01a78
- Fixed ThisTurnEntered and LastTurnEnded so controller change effects will not count
2014-02-11 04:41:38 +00:00
swordshine
875d019b1c
- Fixed 2 cards
2014-02-11 03:58:24 +00:00
Sol
a4271de319
- Remove a phased out token from the battlefield, instead of exiling it, so Attached permanents get permanently phased out
2014-02-11 02:12:13 +00:00
Sol
4d00ab3ecf
- Fix crash related to the legendary rule
2014-02-11 01:15:16 +00:00
Sloth
bebe569d10
- Fixed Steamflogger Boss.
2014-02-10 20:03:30 +00:00
moomarc
1c147936d7
- Added links to the Theros booster pack images
...
- Removed some old Planechase and Vanguard variant stuff
2014-02-10 15:06:13 +00:00
Chris
7e9220d414
Added new card names to changes.txt.
2014-02-10 14:28:24 +00:00
Agetian
01867e5352
- Made FoilAlwaysInCommonSlot the default choice (since all current sets use this option anyway).
...
- Refactored the edition definitions, now slots newer than TSP do not include the FoilAlwaysInCommonSlot line, while the older sets with foils have a FoilAlwaysInCommonSlot=False line.
- Some definition fixes related to foil generation.
2014-02-10 10:18:56 +00:00
Agetian
09b638075c
- Another MMA foil update.
2014-02-10 08:44:52 +00:00
Agetian
79a61f2e12
- Fix for the previous fix.
2014-02-10 08:38:40 +00:00
Agetian
ed39723ab6
- Fix Modern Masters definition to work correctly with foils.
2014-02-10 08:38:03 +00:00
Agetian
b22ce18572
- Fix imports.
2014-02-10 08:34:09 +00:00
Agetian
9b55d3c36b
- Update the Modern Masters definition.
2014-02-10 08:33:36 +00:00
Agetian
02bb5942b3
- Get rid of a debug println.
2014-02-10 08:33:24 +00:00
Agetian
a72655fc79
- Read the foil chance in booster value from edition files as a US locale double.
2014-02-10 08:32:49 +00:00
Agetian
30fda0e7a8
- Simplify foil chance calculations, use double to represent chance.
2014-02-10 08:17:34 +00:00
Maxmtg
9957c12ff8
split Command interface - separate class for ui, and another one for game.
2014-02-10 08:11:32 +00:00
Maxmtg
bfee22e968
disbanded 'constant' class from game
2014-02-10 08:04:02 +00:00
Agetian
485aa06339
- Revert the previous representation of foil chances in booster (doesn't work the way I thought it would).
...
- Changed the default chance of a foil in booster to 0.2143 (21.43%) which seems to match the official 1 foil per 70 cards more closely.
2014-02-10 07:38:13 +00:00
Agetian
bd5471cb30
- A comment is not necessary here (moved elsewhere).
2014-02-10 06:56:40 +00:00
Agetian
39c83b4870
- A more intuitive way to represent foil chance in booster in edition files (1:6 instead of 1667, 1:1 instead of 10000).
...
- Updated Modern Masters definition file to use the new format.
2014-02-10 06:56:00 +00:00
swordshine
d32858b4c4
- Added False Dawn
2014-02-10 05:21:14 +00:00
Sol
de0348592b
- Add an extra Restriction Matrix to handle Celestial Dawn for Mana Conversion
...
- Added Celestial Dawn
2014-02-10 03:22:19 +00:00
Maxmtg
804a8801e5
Moved ai to dedicated module, fix api dictionary
2014-02-09 21:12:26 +00:00
Maxmtg
dd34a3aa9b
remove AI class from ApiType
2014-02-09 21:01:34 +00:00
Maxmtg
0f37de9627
removed another ai hook
2014-02-09 20:25:47 +00:00
Maxmtg
14a0e6e3ac
by adding a bit ugly method to player controller, I've removed last isHuman check and the last reference from api executor to AI
2014-02-09 20:22:15 +00:00
Maxmtg
2f2d24eb3e
move some ai-classes to right package
2014-02-09 20:15:58 +00:00
Maxmtg
06484f81f6
Separate AI decision making from SpellAbility classes
2014-02-09 20:05:05 +00:00
drdev
b3f019420f
Fix so current quest deck remembered correctly
2014-02-09 19:47:33 +00:00
Agetian
2487f7ee93
- Modern Masters now correctly has a foil in every booster pack.
2014-02-09 19:38:54 +00:00
drdev
e9c4f0913d
Fix so quest decks can be deleted properly
2014-02-09 19:18:57 +00:00
drdev
81c5912add
Remove unused imports
2014-02-09 19:07:10 +00:00
Hellfish
767524fb57
*More overzealous rename refactoring done away with
2014-02-09 17:44:00 +00:00
Hellfish
40f7d164bf
*Fix overzealous rename refactoring
2014-02-09 17:38:39 +00:00
Hellfish
1ff23dcc56
*Apparently the reintroduced TriggerReplacementBase was never added. It is now!
2014-02-09 17:33:14 +00:00
Agetian
a4e9aa6243
- Added the star icon to old-style (pre-8E) foils for authenticity.
2014-02-09 16:41:19 +00:00
Hellfish
50c40311a7
*Reintroduced TriggerReplacementBase as a specialized subclass of CardTraitBase
2014-02-09 16:03:27 +00:00
Chris
d331c87ab5
Added new card names to changes.txt.
2014-02-09 15:24:50 +00:00
Hellfish
c4e1552b8b
*StaticAbility shares some functionality with Trigger and ReplacementEffect, extend their base instead of duplicating code
2014-02-09 14:42:39 +00:00
Hellfish
94783575cc
*Prettied up TriggerReplacementBase
2014-02-09 14:14:08 +00:00
Hellfish
a54a0ba985
*Moved common functionality of Trigger and ReplacementEffect into base class.
2014-02-09 13:56:04 +00:00
swordshine
e9da0ec519
- Fixed Fact or Fiction
2014-02-09 11:19:54 +00:00
swordshine
8a9a13c5d7
- "enters the battlefield tapped with counters" now is a single replacement effect.
2014-02-09 10:43:27 +00:00
swordshine
85d967e5a5
- Fixed Eureka so these cards actually start with the activator when resolving
2014-02-09 10:39:48 +00:00
swordshine
453bf76d63
- Added Fearsome Temper
2014-02-09 10:36:23 +00:00
swordshine
72bb290215
- Added Contamination
2014-02-09 10:30:21 +00:00
swordshine
6230b6f28b
- Converted "CARDNAME enters the battlefield tapped unless you control a" keyword to an ETBtapped replacement effect.
2014-02-09 10:28:35 +00:00
swordshine
0f5228259a
- Fixed Mistbind Clique
2014-02-09 10:18:46 +00:00
Sloth
4b5bd3d619
- Added Vortex Elemental.
2014-02-09 09:10:38 +00:00
Maxmtg
1ad1714388
fix hybrids payment {2/C}
2014-02-09 07:22:08 +00:00
drdev
f10fd27869
Fix so view has focus when opening FDeckViewer
2014-02-09 06:05:56 +00:00
drdev
1f883c993b
Fix so switching group by options retains all groups being collapsed
...
Add option to group by rarity
2014-02-09 05:30:14 +00:00
drdev
319b470acd
Prevent crash when attempting to being build Draft deck immediately after ending drafting process and saving the draft
2014-02-09 05:10:51 +00:00
Agetian
e09ec6c165
- Better variable name.
2014-02-09 04:45:40 +00:00
Agetian
1fa0a2c81c
- Fixed a bug in booster generator that caused the foil from a wrong print sheet to be generated for sets that did not have a foil always in common slot.
2014-02-09 04:41:54 +00:00
Sol
a8e54c5052
- Added Warping Wurm by squee1968
2014-02-09 03:39:53 +00:00
drdev
f17fa767c0
Sort draft pack by rarity then by color
2014-02-09 02:57:00 +00:00
Sol
c8eed79a2a
- Initial checkin for Additive Mana Conversion Static Ability (Restrictive Conversions currently not 100% correct)
...
- Added Mycosynth Lattice
- Fixed Sunglasses of Urza
2014-02-09 02:37:09 +00:00
Sol
537f95c79d
- Fixed infinite loop caused by Max's trigger fixes when no triggers are on the stack
2014-02-09 02:10:19 +00:00
Maxmtg
c923a7d976
fix comile erre
2014-02-08 22:49:56 +00:00
Maxmtg
b0939aeed8
bug fix
2014-02-08 21:10:23 +00:00
Maxmtg
a7d359fa10
loop until nothing added to stack, AP is turn owner
2014-02-08 20:52:02 +00:00
drdev
862d8ed857
Fix so foils display properly in CardManager Image Views
2014-02-08 20:41:07 +00:00
drdev
83cebd7e82
Fix label
2014-02-08 20:26:30 +00:00
Maxmtg
1eeab52cdf
all player will add their triggers to stack when ANY player has priority
2014-02-08 20:24:35 +00:00
Agetian
686807b0d2
- A closer approximation of foil chance in booster (16.67% for 1:6 ratio instead of just 16%).
2014-02-08 20:03:01 +00:00
Agetian
f0464395ab
- A little correction.
2014-02-08 19:55:25 +00:00
Agetian
87de44dd04
- Added information about extended foil support to CHANGES.txt.
2014-02-08 19:55:06 +00:00
Agetian
5fe65ad74b
- Added a preference to support enabling/disabling foil overlay display in GUI.
...
- Tied the card panel foil display to the user preference setting.
2014-02-08 19:35:36 +00:00
drdev
58600fbfad
Lock input while refreshing images
2014-02-08 19:34:37 +00:00
drdev
c92be334ae
Maximize space for viewing pack cards by eliminating Choose Card button and hiding view options by default
2014-02-08 18:51:55 +00:00
drdev
8276b5c51a
Support apply foil effect to card images in CardManager Image View
2014-02-08 18:29:04 +00:00
Agetian
d7224d7515
- Fixed a bug that caused the game to crash when generating boosters with no specified code (fixes full cardpool draft).
...
.
2014-02-08 18:24:04 +00:00
drdev
96ff2dc09e
Support hiding filters by default on Draft screen
2014-02-08 18:23:21 +00:00
Agetian
a40da18132
- Added Born of the Gods quest precons.
2014-02-08 17:34:49 +00:00
drdev
8cb889da68
Prevent horizontal line appearing when hiding filters and not showing button panel
2014-02-08 17:28:21 +00:00
drdev
08d2d7f4e8
Prevent Add Player button getting stuck
2014-02-08 17:22:39 +00:00
Maxmtg
e9c273e40f
logic optimized
2014-02-08 17:13:35 +00:00
Maxmtg
9500b3d951
acquire booster edition once
2014-02-08 17:07:15 +00:00
drdev
2b4e935373
Align buttons
2014-02-08 17:01:23 +00:00
Agetian
4f9fd821ec
- Added foil generation in booster packs (the UI support is currently incomplete, foils will not be distinguished in deck editors or displayed in pile view or booster card list for now; also, there is currently no option to disable the foil visual effect in GUI).
2014-02-08 16:16:23 +00:00
Agetian
b221b7eaab
- Added a method to add a color replacement to ManaPool.
...
- Fixed a mistype in method name.
2014-02-08 16:04:54 +00:00
Chris
4b8ed1df67
Added new card names to changes.txt.
2014-02-08 15:19:30 +00:00
Chris
9399097069
Cleared out the changes.txt file, now ready for new material.
2014-02-08 15:17:27 +00:00
Maxmtg
337f5b7320
clean up code style
2014-02-08 15:01:46 +00:00
Agetian
80c70d321e
- Append the foil suffix to the card name instead of to the end of the line (looks better in the deck file and fixes foil card recognition).
2014-02-08 13:16:36 +00:00
Maxmtg
676fee32c6
renamed add/subtract methods, fixed bug with colorless payment
2014-02-08 12:56:54 +00:00
Maxmtg
715ee1f9ab
color conversion routine for mana implemented
2014-02-08 12:21:55 +00:00
Maxmtg
c5a791f361
more paths require manapool
2014-02-08 11:33:17 +00:00
Maxmtg
1ec656f2ed
ManaCostBeingPaid no longer be built from string, its "pay" methods require reference to manaPool (which is to hold color replacement rules)
2014-02-08 11:26:27 +00:00
Sloth
97b579a68d
- Fixed Lightning Volley.
2014-02-08 07:47:31 +00:00
drdev
59f75710dc
Add Expand/Collapse all groups button to Image View
2014-02-08 04:47:45 +00:00
drdev
c7e74b2ddc
Add combo box as way to change column count in addition to Ctrl+MouseWheel
2014-02-08 02:54:59 +00:00
drdev
6380b4c8fe
Change image scaling method to be based on column count rather than fixed size
2014-02-08 02:21:27 +00:00
Sol
3d4f9e7297
- Committing Ertai's Familiar and Shimmering Efreet by squee1968
2014-02-07 17:29:15 +00:00
Chris
bfe48d2611
[maven-release-plugin] prepare for next development iteration
2014-02-07 17:25:48 +00:00
Chris
3c08718b4b
[maven-release-plugin] prepare release forge-1.5.12
2014-02-07 17:25:37 +00:00
Chris
2f033f795f
Preparing the changes.txt file for the next beta build and release.
2014-02-07 15:10:33 +00:00
drdev
acd2ca2f23
Add GroupBy and PileBy combo boxes to Image View
2014-02-07 07:42:56 +00:00
drdev
de2731c21f
Group sealed pool by color by default
2014-02-07 06:36:26 +00:00
drdev
5e0a8a6331
Add view options panel to ItemManager
2014-02-07 06:26:28 +00:00
drdev
b34ca7b951
Support canceling when selecting block or custom draft format when setting up a new draft or sealed deck
...
Prevent crash if you select a block that has no sets
2014-02-07 05:20:08 +00:00
drdev
1422748447
Prevent double-click failing after a previous double-click on a control opened a different screen
2014-02-07 04:25:31 +00:00
drdev
186f7f70e4
Fix so hover doesn't get stuck after right-clicking card in deck viewer
2014-02-07 04:11:56 +00:00
drdev
4b1eb98e5b
Make Image View the default in all decklist ItemManagers
2014-02-07 04:05:45 +00:00
drdev
f7e185be3b
Fix flaw with previous fix
2014-02-07 03:55:10 +00:00
Agetian
ea6da0b7dc
- Make the zebra skin color on Marble Blue skin easier on the eyes.
2014-02-07 03:51:25 +00:00
drdev
ae23652c0c
Avoid odd display when first opening image view
2014-02-07 03:51:17 +00:00
drdev
54b86b4db2
Update CHANGES.txt
2014-02-07 03:32:25 +00:00
drdev
f45779d2c3
Don't enforce 4-of card limit in deck editor if not enforcing deck legality
2014-02-07 03:28:13 +00:00
drdev
480ebbb121
Include information about ItemManager ImageView in CHANGES.txt
2014-02-07 01:00:12 +00:00
Chris
427e8c7059
Added new card names to changes.txt.
2014-02-06 15:01:20 +00:00
RumbleBBU
86cf1b63f4
Fixed quest starting pool color bias selection.
2014-02-06 08:25:41 +00:00
drdev
27ee03494b
Improve restored scroll position after adjusting image view zoom
2014-02-06 05:36:46 +00:00
Maxmtg
2f5799f453
routed all checks like 'can pay for this shard with mana of certain color' through either player's manapool, or a method in ManaCostBeingPaid. Will add a color conversion matrix at these 2 points later. This change is a prerequisite to implement cards like Daxos of Meletis
2014-02-06 04:55:30 +00:00
drdev
7c419d875d
Fix so image size goes from 50 to 300
2014-02-06 04:52:17 +00:00
Maxmtg
d7d87b5c5d
CardDb is now able to report the unique missing cards (it's not a good idea to keep it all in ctor, should refactor later)
2014-02-06 04:00:51 +00:00
Sol
a11e7bbcb8
- Introduce PhaseIn and PhaseOut triggers
...
- Added Teferi's Imp (as an example of both)
2014-02-06 03:01:21 +00:00
drdev
028e4bc196
Support image view scaling using Ctrl+MouseWheel
2014-02-06 02:28:54 +00:00
Sloth
2252b9908b
- Updated mtg-data.txt.
2014-02-05 17:05:21 +00:00
Sloth
02353704ca
- Fixed Seize the Soul and friends.
2014-02-05 16:35:14 +00:00
Sloth
2bde0ac099
- Fixed lands with "May be played by your opponent" being playable by the owner.
2014-02-05 16:11:59 +00:00
Chris
2543aabbd4
Added new card names to changes.txt.
2014-02-05 13:25:59 +00:00
Maxmtg
d01c22b5f9
Change zone - only the choose card left inside if condition
2014-02-05 08:15:56 +00:00
swordshine
08896bdb8e
- Converted "When CARDNAME is dealt damage, destroy it." keyword to script
2014-02-05 06:28:17 +00:00
swordshine
46d7491c78
- Update scripts
2014-02-05 06:26:05 +00:00
swordshine
9437ea5d90
- Converted Fastbond and Naya to script
...
- Missing file for Felhide Spiritbinder
2014-02-05 06:23:45 +00:00
swordshine
184943da83
- Fixed some scripts
2014-02-05 06:21:41 +00:00
swordshine
66e53ad1ed
- Added Felhide Spiritbinder, Hunter's Prowess, Lightning Volley
2014-02-05 06:17:49 +00:00
Maxmtg
6595893e48
Add BNG cycle of creatues with "inspired - pay {2}{C} to put some tokens onto battlefield"
...
Fix: Oracle text for Searing Blood
2014-02-05 06:14:52 +00:00
Maxmtg
14ac5860f8
removed from EXT banlist cards whose editions left the format
2014-02-05 05:40:25 +00:00
drdev
4554d94f32
Prevent crash when Control clicking a selected card
2014-02-05 03:26:01 +00:00
drdev
737b2eb0f7
Prevent FMouseAdapters getting screwed up if popup appears between mouse down and mouse up
2014-02-05 02:03:07 +00:00
drdev
cb318eb8b9
Ensure scrolled to top after loading deck in list view
2014-02-05 01:25:52 +00:00
drdev
557035e340
Focus list when header clicked
...
Improve behavior of removing items in Image View
2014-02-05 01:21:48 +00:00
drdev
86bd570e2c
Lock hovered item while context menu or zoomer open
2014-02-05 00:41:58 +00:00
drdev
d406114118
Add middle (and left+right) click zoom support to Image View
2014-02-05 00:15:24 +00:00
drdev
e4dd0faf5e
Code cleanup
2014-02-04 23:02:04 +00:00
drdev
83aa60a77c
Code cleanup
2014-02-04 22:59:12 +00:00
Sloth
acfe00d6db
- Fixed a bug in ChooseSourceAi.
2014-02-04 19:55:45 +00:00
Maxmtg
d4a2ae07df
code formatting
2014-02-04 18:13:56 +00:00
Maxmtg
926bdc1d5a
Fix wrong filtering in 2 piles effect
2014-02-04 18:13:45 +00:00
drdev
ffee3af0ac
Use same border for hovered and selected items
2014-02-04 18:06:33 +00:00
Maxmtg
42e6dffda2
Fixed problem with antes being drawn before players are assigned
2014-02-04 18:02:06 +00:00
drdev
c9db375d7c
Fix multiple selection for image view
2014-02-04 17:53:30 +00:00
drdev
06de741370
Prevent auto-selecting card when first opening deck, changing filters, or expanding/collapsing groups
2014-02-04 17:45:23 +00:00
drdev
a2287aff5b
Improve appearance of group headers
...
Allow deselecting cards in image view
2014-02-04 17:25:28 +00:00
drdev
444aad2034
Wrap piles
2014-02-04 16:10:27 +00:00
Chris
0de852043e
Added new card names to changes.txt.
2014-02-04 14:49:52 +00:00
Sloth
9df1102514
- Added a space to message.
2014-02-04 14:24:06 +00:00
Sloth
8eaa535d6b
- The AI will no longer kill itself with Mogis, God of Slaughter.
2014-02-04 13:59:44 +00:00
Sloth
b5e7de67a2
- The AI will no longer kill itself with Vendetta.
2014-02-04 13:47:55 +00:00
swordshine
f4db8078b8
- Converted Chains of Mephistopheles to script (it's a normal replacement effect, the original hardcoded script is not correct)
2014-02-04 08:13:50 +00:00
swordshine
21db65e9ab
- Update state-based actions (704_5r now fire remove counter triggers, Brother Yamazaki now work correctly with Humility)
2014-02-04 08:09:25 +00:00
swordshine
1d0b60427d
- Fixed ETBtapped effect
...
- Converted Transmute to script
2014-02-04 08:06:01 +00:00
swordshine
1760b10940
- Update scripts
2014-02-04 08:03:20 +00:00
swordshine
ce54805981
- Update banlist
2014-02-04 07:54:52 +00:00
swordshine
6df75248d8
- Added Gild and Satyr Firedancer
2014-02-04 07:52:47 +00:00
drdev
21331d4189
Support sorting cards into piles
2014-02-04 06:36:52 +00:00
drdev
c1e72c380b
Prevent unnecessary refresh when setting up Image View groupBy/pileBy
2014-02-04 04:35:42 +00:00
drdev
b38346e00c
Prevent changing collapsed state of empty group
2014-02-04 04:29:16 +00:00
drdev
9e5cbbb9d1
Prevent prompting to leave draft when exiting after already leaving a draft
2014-02-04 04:24:59 +00:00
drdev
f767ca34ce
Fix so programatically selecting an item in collapsed group auto-expands group
2014-02-04 04:07:16 +00:00
drdev
d4bc720dd0
Fix so selection on Image View not lost on resize
2014-02-04 03:56:04 +00:00
drdev
1d1950d3cb
Fix so hovering cards in FDeckViewer shows Details/Picture in dialog as expected
2014-02-04 03:50:00 +00:00
drdev
038418ca0d
Fix selection after expand/collapse group
2014-02-04 03:29:34 +00:00
drdev
4aa2dd4471
Prevent auto-expanding groups when filters change
...
Fix how multi-type cards are grouped
2014-02-04 03:04:41 +00:00
drdev
075a01e3ae
Fix display glitch
2014-02-04 02:14:55 +00:00
drdev
35ea4c2a50
Add grouping support for Deck editors
2014-02-04 01:56:46 +00:00
Sloth
bc851d0b51
- Fixed spells cast by AF Play effects (like Isochron Scepter) not triggering cast spell triggers (like storm).
2014-02-03 20:08:25 +00:00
Sloth
c11d353540
- Fixed Searing Blood.
2014-02-03 19:59:50 +00:00
Sloth
32e6da4a78
- Fixed Herald of Torment.
2014-02-03 19:40:26 +00:00
Chris
a96f9be77a
Added new card names to changes.txt.
2014-02-03 13:52:35 +00:00
Maxmtg
04a38b79ac
Old-format decks will load without exceptions
2014-02-03 08:16:44 +00:00
Maxmtg
a1886d51f8
mana effect - will give all colors to choose from if manaAb.expressChoice was empty
2014-02-03 06:41:14 +00:00
Agetian
9cd2bc595d
- Fixed ManaEffect with AnyMana crashing, e.g. for Chromatic Star (temporarily fixed it by reverting the relevant part to the previous version, feel free to revert and commit a more optimal fix)
2014-02-03 06:25:51 +00:00
Maxmtg
e592d3bc56
add god-favoured general (script by moomarc)
2014-02-03 05:33:58 +00:00
Sol
1da213b157
- Improved Card Detail description of Buyback and Entwine
2014-02-03 04:43:37 +00:00
Sol
3f349d0eb3
- Improved Card Detail description of Suspend
2014-02-03 04:33:43 +00:00
Sol
84cac99a59
- Improved Card Detail description of Echo
2014-02-03 04:11:12 +00:00
Sol
de1b198f4c
- Adding Mana symbols to Unnerving Assault
2014-02-03 03:22:25 +00:00
Sol
5954e7053c
- Adding Mana symbol to Vigor Mortis
2014-02-03 02:46:02 +00:00
Maxmtg
1b4b9ad32b
change zone... still didn't dare to change it =)
2014-02-02 18:11:32 +00:00
Agetian
394e96d051
- A little clarification in CHANGES.txt.
2014-02-02 15:42:16 +00:00
Chris
2c6151996e
Added a fluff piece to the changes.txt file.
2014-02-02 15:22:36 +00:00
Maxmtg
5c195f3cea
moved forge.net.protocol to .net project
2014-02-02 13:31:55 +00:00
Maxmtg
1af6d101e8
fix mana atoms (bug emerged with 24602)
2014-02-02 12:32:46 +00:00
Maxmtg
b6b220496b
do not add target folder into svn
2014-02-02 11:17:49 +00:00
Maxmtg
ff92c4cf31
add forge.net project (to hold network protocol, FServer and similar things)
2014-02-02 11:16:39 +00:00
Maxmtg
12ed04a7cc
non-supported cards will have a default image
2014-02-02 10:56:44 +00:00
Maxmtg
6575000c28
better loading of unsupported cards
2014-02-02 10:26:22 +00:00
Agetian
43f4e45827
- Some more error message mistype / spelling fixes.
2014-02-02 10:22:49 +00:00
Agetian
4b6e58ddf0
- A little mistype fix.
2014-02-02 10:19:59 +00:00
Maxmtg
0abdf7a3b5
CardDb - unsupported cards detection
...
CardPool - fix bug in decks save
2014-02-02 10:03:41 +00:00
Maxmtg
53e0a2ad37
createUnsuportedCard -> cardDb
2014-02-02 09:39:22 +00:00
Agetian
7e22527164
- Send unsupported card names to the console so that the user is aware of which cards failed to load when the decks were parsed.
2014-02-02 09:22:49 +00:00
Maxmtg
7e6928d700
Split Deck- storage and serializer parts into their own classes
2014-02-02 09:11:48 +00:00
Agetian
4fa37ac4b9
- Delete the unwanted file that got pulled into the last commit.
2014-02-02 08:51:34 +00:00
Maxmtg
bbe5e3c556
small tweaks
2014-02-02 08:51:03 +00:00
Agetian
4c7f16baf4
- Most random card pools (quest shop, quest starting pool, sealed deck, booster draft) will now generate only one kind of Zendikar lands (full art or standard art) at a time instead of mixed art of both kinds.
2014-02-02 08:44:46 +00:00
Maxmtg
cec3d26493
re-arranged deck serialization code to make it more "symmetric": the what is serialized somewhere tends to be de-serialized in the same class
2014-02-02 08:39:12 +00:00
Maxmtg
86edf9fd66
nothing important
2014-02-02 01:56:26 +00:00
Maxmtg
0adcfe55aa
made deck color filters null-tolerant
2014-02-02 01:53:45 +00:00
Maxmtg
5a22e6a15d
generated decks will not attempt to calculate their color
2014-02-02 01:49:00 +00:00
Maxmtg
4d833b6f38
getColor method moved to DeckProxy
2014-02-02 01:42:54 +00:00
Maxmtg
d05ecdf840
propper filtering of deck proxies
2014-02-02 01:40:32 +00:00
Maxmtg
1f66ec432d
shifted MagicColors 1 bit to the right
2014-02-02 01:08:53 +00:00
drdev
2fcc5943fa
Refactor Sections to Groups and create enum for grouping items
2014-02-02 00:53:03 +00:00
Maxmtg
08e909ca00
remove another isHuman check
2014-02-02 00:28:24 +00:00
Maxmtg
4c48e3e089
Reveal empty list won't crash the game
2014-02-02 00:05:41 +00:00
Maxmtg
d9d32f7508
fix hangs when playing spell from devmode that triggers something
...
remove unneeded code
2014-02-01 23:53:08 +00:00
Maxmtg
691c52fff9
Forge will no longer crash when there are decks with unsupported cards. These cards will appear in decks and games player starts as a dummy without cost, types, abilities, but with explanation in card's text
2014-02-01 21:43:42 +00:00
drdev
c3d7a9f075
Refactor so Image View shares sort order of List View
2014-02-01 21:16:12 +00:00
Maxmtg
da3b2c1dc1
"take priority" changed: now on priority SBA is checked, triggers are ordered, then player is asked for spell they want to play, then spell is played. Until player refuses to choose a spell, that means "I pass"
2014-02-01 20:43:20 +00:00
drdev
2ea69dde48
Show picture and details on hover for image view
2014-02-01 19:31:55 +00:00
Chris
7c66069ee3
Cleared out the changes.txt file, now ready for new material.
2014-02-01 14:36:16 +00:00
Sol
fd9ee6f4e1
- Fix Clean remembered line for Arbiter of the Ideal
2014-02-01 13:59:53 +00:00
Sloth
6314550377
- AI can now target with Tyrant of Discord.
2014-02-01 09:22:15 +00:00
Agetian
738fc7f52d
- Fixed the Suspended Sentence precon description.
2014-02-01 07:02:12 +00:00
drdev
4c129ffee4
Add hover effect to ImageView
2014-02-01 04:47:14 +00:00
Sol
c1750989b7
- Fixing Asphyxiate cost
2014-02-01 01:53:21 +00:00
drdev
2b685348ab
Add image view to item managers
2014-02-01 01:16:43 +00:00
Maxmtg
070fd7695a
phase won't end if players are allowed to have priority and there are sim-stack entries to be added
2014-01-31 23:59:54 +00:00
Maxmtg
7cf1a52405
orderSimultaneousStackEntries only when player gains priority
2014-01-31 21:51:50 +00:00
Maxmtg
096f41172d
remove some playertype checks
2014-01-31 19:57:59 +00:00
Chris
59665029d2
[maven-release-plugin] prepare for next development iteration
2014-01-31 16:18:08 +00:00
Chris
3249e844f9
[maven-release-plugin] prepare release forge-1.5.11
2014-01-31 16:17:57 +00:00
Chris
187c90c7df
Preparing the changes.txt file for the next beta build and release.
2014-01-31 15:40:38 +00:00
Chris
d779034da8
Added new card names to changes.txt.
2014-01-31 15:36:38 +00:00
moomarc
429d8dbf30
- Added Searing Blood
2014-01-31 07:46:08 +00:00
Maxmtg
c5d35c9596
added a method: magic color form char
2014-01-31 05:55:30 +00:00
Maxmtg
23265d2623
moved a method from ai to effect class (because the code being moved does not take decisions)
2014-01-31 05:12:45 +00:00
drdev
4810518d74
Code cleanup
2014-01-31 00:22:14 +00:00
Sloth
1e389fdef8
- Added oracle texts to BNG cards.
2014-01-30 21:57:20 +00:00
Sloth
f31550732e
- Added Forsaken Drifters, Servant of Tymaret and Warchanter of Mogis.
2014-01-30 21:45:54 +00:00
drdev
29876aeb28
Code cleanup
2014-01-30 20:50:23 +00:00
Sloth
a90c34aac4
- Updated some SVars.
2014-01-30 19:34:17 +00:00
moomarc
78456d6333
- Removed duplicate script for Sapphire Drake
2014-01-30 17:47:11 +00:00
moomarc
44edc80abc
- BNG: Added Pain Seer
2014-01-30 17:45:55 +00:00
Sloth
3f6e6f54a1
- Updated some SVars.
2014-01-30 16:38:46 +00:00
moomarc
1e576cfde6
- BNG: Added Black Oak of Odunos
2014-01-30 16:15:59 +00:00
moomarc
07c4ab24e7
- BNG: Added Retraction Helix
2014-01-30 16:02:34 +00:00
Sloth
915a6a42c2
- Added Sphinx's Disciple and Stratus Walk.
2014-01-30 13:27:34 +00:00
Chris
5216b35688
Added new card names to changes.txt.
2014-01-30 13:25:04 +00:00
Maxmtg
3c53eec798
fix CostRemoveCounter for X counters
2014-01-30 07:10:13 +00:00
moomarc
db080d8b10
- BTG: Added Acolyte's Reward
2014-01-30 06:46:58 +00:00
drdev
04d129b8d8
Cleanup look of vanguard and planar deck panels
2014-01-30 02:30:11 +00:00
drdev
059e7f7920
Fix so first player's avatar has focus when Forge first opened
2014-01-30 01:58:49 +00:00
drdev
3bbfe87868
Code cleanup
2014-01-30 01:48:57 +00:00
Sloth
8cdc76427e
- Added Kraken of the Straits and Meletis Astronomer.
2014-01-29 19:58:07 +00:00
Maxmtg
11976bf964
fix year of BNG set
2014-01-29 17:20:38 +00:00
Maxmtg
a5f4f78018
won't throw when not expected
2014-01-29 17:02:32 +00:00
Maxmtg
0621f2e242
refactor isAPermanentType to be less ugly
2014-01-29 16:59:06 +00:00
Chris
5538480862
minor edit.
2014-01-29 16:10:42 +00:00
Sloth
07f126cb52
- Updated Cloudstone Curio.
2014-01-29 15:47:45 +00:00
Sloth
a5263b1375
- Updated scripts of Blind Fury, Bloodletter Quill, Goblin Warchief and Opal Palace.
2014-01-29 15:11:25 +00:00
Sloth
6a52bdf10d
- Merged BNG branch into trunk.
2014-01-29 15:00:25 +00:00
moomarc
ad38be34b7
- updated Changes.txt to reflect the latest state of the new constructed match screen
2014-01-29 11:05:33 +00:00
moomarc
a7785b0d1b
- disabled checkboxes for Archenemy and Commander in constructed match setup.
...
- disabling a variant now updates the deck selector as appropriate
2014-01-29 10:57:16 +00:00
moomarc
26743d0ca0
- uploaded missing precon images and updated download URLs
2014-01-29 10:19:13 +00:00
moomarc
fccc8f129f
- formalised/fixed some precon image names/links
...
- added Sol's python script for checking for missing precon images
2014-01-29 08:43:57 +00:00
Maxmtg
c1a11dd89a
natural ordering of cards now includes art idnex
2014-01-29 06:49:48 +00:00
Agetian
0730e2d774
- Changed typeContains so that it can correctly identify Planes apart from Planeswalkers (fixes the card zoomer incorrectly showing planeswalkers rotated 90 degrees).
2014-01-29 06:46:51 +00:00
drdev
a8bf257391
Refactor Spell Shop prompts to only appear once no matter how many items are being bought/sold together
2014-01-28 22:51:56 +00:00
Agetian
86f6a9e3f1
- Attempt to fix image cache visualizing wrong card pictures for cards with multiple art.
2014-01-28 16:24:38 +00:00
Chris
41f3b22237
Added new card names to changes.txt.
2014-01-28 15:17:03 +00:00
Maxmtg
7ad5bfb581
rollback bug
2014-01-28 09:31:20 +00:00
Maxmtg
75e5c8d0ca
fix precon loading issues
2014-01-28 07:32:10 +00:00
Maxmtg
1b9437ad32
fix artindex
2014-01-28 07:11:41 +00:00
Maxmtg
d5bde7570a
correct picture
2014-01-28 06:58:48 +00:00
Maxmtg
a0d13578f3
artIndex inside the very cards is 1-based as well (no more adjustments of +/-1 needed)
2014-01-28 06:56:42 +00:00
Maxmtg
ed48547f36
very minor tweaks
2014-01-28 03:50:28 +00:00
Agetian
73b97fe151
- Fix for the previous commit.
2014-01-27 18:18:43 +00:00
Agetian
f21e1c3f8a
- Make generated quest card pool indices 1-based.
2014-01-27 18:15:54 +00:00
Maxmtg
aa230be806
quest save indices
2014-01-27 17:53:35 +00:00
Maxmtg
26bb8e5009
art index bugfix for decks being loaded
2014-01-27 17:37:54 +00:00
Agetian
5322d5a9c2
- Reapply the previous NPE fix.
2014-01-27 16:06:36 +00:00
Agetian
0f5eb7d5f8
- An alternate NPE fix as suggested by Max.
2014-01-27 15:47:35 +00:00
Agetian
9379f7283c
- Added descriptions to new precon decks.
...
- Fixed a NPE when trying to show the description of a precon in spell shop that lacks the description line in its metadata.
2014-01-27 15:45:24 +00:00
Maxmtg
29025cce61
step 2 on hidden origins
2014-01-27 08:48:28 +00:00
Maxmtg
7fd201d5e3
merge ChangeZoneEffect.java hidden part to make it invariant of player types (step 1)
2014-01-27 07:52:13 +00:00
moomarc
1f947d5781
- selecting a vanguard avatar updates the button label
2014-01-27 07:52:01 +00:00
Agetian
8dea53bcda
- A better fix for the custom booster draft NPEing
2014-01-27 07:06:20 +00:00
Agetian
f5d43d0986
- Fix imports.
2014-01-27 06:43:13 +00:00
Agetian
cf67fb456e
- Temporarily revert the previous fix, will recommit a better one soon.
2014-01-27 06:42:35 +00:00
moomarc
308814bdca
- removed a few unnecessary lines
2014-01-27 05:51:06 +00:00
Agetian
149a9bd7b2
- Fix a crash when choosing Custom Draft.
...
- Note that this fix gets rid of a seemingly useless/buggy piece of code in GuiChoose, I can't remember why if there was a good reason for it in the first place. Please report if I broke something else by removing it.
2014-01-27 05:39:42 +00:00
Agetian
e16998beb5
- Fixed the ability to choose to use the deck-default Vanguard avatar.
2014-01-27 05:22:19 +00:00
Maxmtg
a9e12e38ef
update something on ai/human playertype change
2014-01-26 22:26:25 +00:00
Maxmtg
9c7d25f49d
arranged components inside a panel
2014-01-26 22:02:57 +00:00
Maxmtg
a52a1f5820
Threw in an idea for playerPanels in constructed screen
2014-01-26 18:54:10 +00:00
Agetian
e0c3244667
- Compilation fix
2014-01-26 17:17:33 +00:00
moomarc
32bf18781a
- Vanguard matches now launched via constructed match screen
2014-01-26 15:51:43 +00:00
Chris
5bd88d468e
Added new card names to changes.txt.
2014-01-26 14:59:07 +00:00
Agetian
e758e07658
- Fix a typo in image name.
2014-01-26 05:06:44 +00:00
swordshine
eb0ac0dde9
- BNG: Added Whims of the Fates
2014-01-26 04:56:56 +00:00
Maxmtg
c81a4d50dd
auto set assignment - report to CHANGES.txt
2014-01-25 23:20:23 +00:00
Maxmtg
ae28b04615
A couple of intro decks from GPT times
2014-01-25 23:01:40 +00:00
Maxmtg
471623cd10
3 Starters from M11 added
2014-01-25 22:51:45 +00:00
Maxmtg
4378bfdbea
release art indices on M14-precons
2014-01-25 22:42:12 +00:00
Maxmtg
8ff6cbd98e
better art randomization for loaded decks
2014-01-25 22:36:15 +00:00
drdev
f4ffe22d61
Refactor ItemManager to switching between different views
2014-01-25 22:33:50 +00:00
Maxmtg
4573e30e73
refactor and remove some dependencies
2014-01-25 22:31:32 +00:00
Maxmtg
832b40e235
Add theros intro decks
2014-01-25 22:10:41 +00:00
Maxmtg
aec0bad678
more problems with art indices solved
2014-01-25 21:49:53 +00:00
Maxmtg
aeedde578d
exclude schemes, planes etc from xitax-conversion
2014-01-25 21:40:29 +00:00
Maxmtg
dfebb08e1e
fix deck loading problem (wrong editions were shown)
2014-01-25 21:30:56 +00:00
Maxmtg
dbf77d8548
M14 intro decks added to precons
2014-01-25 20:04:16 +00:00
Maxmtg
003c252d8a
added option to use only core and expansion sets in deck importer, fixed a related bug
2014-01-25 19:54:32 +00:00
Maxmtg
1986df1961
Xitax's deck convertor integrated into Forge - applies on load to decks where no card has explicitly defined set.
2014-01-25 19:10:26 +00:00
Maxmtg
11c205f0c9
fix bugs in minimal set calculation.
...
added that column to itemmanager
2014-01-25 16:29:56 +00:00
drdev
7d2cc8fac5
Use arrow button scroller for Variant panel
2014-01-25 16:07:04 +00:00
drdev
863e7733e6
Prevent unmaximizing unless mouse moved 5 pixels on title bar
2014-01-25 16:04:37 +00:00
Maxmtg
e657a1b07d
Moved ColumnDef to separate file
2014-01-25 15:58:16 +00:00
Maxmtg
2f29cf7755
edition cached in deckproxy
2014-01-25 15:50:56 +00:00
Maxmtg
6d34dbc286
refactored cardDb, added getEdition method to DeckProxy
2014-01-25 15:43:48 +00:00
Sloth
28f7f7baaf
- Fixed Myr Reservoir.
2014-01-25 15:26:58 +00:00
Chris
f3b78b1aa3
Added a fluff piece to the changes.txt file.
...
Added new card names to changes.txt.
2014-01-25 14:31:19 +00:00
moomarc
ce82a93afe
- Fixed starting a constructed match with no variants applied
2014-01-25 12:21:28 +00:00
Maxmtg
fe9a35b706
fix crash
2014-01-25 11:19:01 +00:00
moomarc
febba22f45
- Updated booster and precon lists
2014-01-25 09:56:33 +00:00
Maxmtg
2981668172
PreconDecks' folder property will be filled with their set (temporary)
2014-01-25 09:56:14 +00:00
Maxmtg
ed7369c98f
store variants in an enumset
2014-01-25 09:45:47 +00:00
Maxmtg
b6409b11c7
fix NPE when you close any dialog prompting for random name options
2014-01-25 09:37:24 +00:00
Sloth
98c51e45b4
- Fixed Night Dealings.
2014-01-25 07:39:51 +00:00
drdev
9e6b82d10a
Add "Folder" filter for DeckManagers
2014-01-25 06:39:48 +00:00
drdev
ee49314502
Fix so planar and scheme decks are saved in the right place
2014-01-25 06:14:17 +00:00
Agetian
29e73367a6
- Planes and phenomena will now be shown rotated 90 degrees in card zoomer mode.
...
- Updated the AI hints for Onakke Catacomb.
2014-01-25 06:04:50 +00:00
drdev
80aa655164
Add "Folder" column to DeckManagers
2014-01-25 05:50:12 +00:00
drdev
f8d7d060b9
Fix so saving a deck multiple time works
...
Fix so adding/removing decks in All Decks pane updates deck choosers on home screen
Fix so saving a deck in Deck Editor updates All Decks pane right away
Fix so typing in deck title field marks deck as having changes to save
2014-01-25 05:12:09 +00:00
drdev
b198e8a40e
Code cleanup
2014-01-25 02:48:36 +00:00
drdev
a3fb6de6b3
Fix so decks inside subfolders support being deleted
2014-01-25 01:02:51 +00:00
moomarc
5252cca5c5
- small update to changes.txt
2014-01-24 20:33:23 +00:00
moomarc
4cab5da076
- Planechase variant now launched from Constructed match setup screen.
...
- moved random deck checkboxes into deck panel. Only show them when a random deck type is selected. They are still global settings however.
- when player 1 name is changed in preferences, switching back to constructed setup screen will reflect the change
2014-01-24 19:06:31 +00:00
Sloth
2cdf7030f8
- Made some CantBeBlocked keywords HIDDEN.
2014-01-24 15:37:54 +00:00
Chris
e30f8d0fb6
Preparing the changes.txt file for the next beta build and release.
2014-01-24 14:12:10 +00:00
Chris
22fe17048d
Added new card names to changes.txt.
2014-01-24 14:07:24 +00:00
swordshine
3d70e2e9f6
- BNG: Added Gorgon's Head, Siren Song Lyre, and Thunderous Might
2014-01-24 07:20:41 +00:00
Maxmtg
f35dc1f30d
apply random foil option for quest games
2014-01-24 06:58:52 +00:00
Maxmtg
34b36a8ef2
optimized formats calculation for decks,
...
added some comments to deckmanagers
2014-01-24 06:55:38 +00:00
Maxmtg
7c105ca398
Deckmanager : "Edit deck" button (icon) now opens decks from nested folders correctly
2014-01-24 06:43:22 +00:00
Maxmtg
2ec4873552
match itself no longer creates a separate thread, it is now caller's responsibility. Some callers (such as tests or simulations) may run their match in the same thread.
2014-01-24 06:32:45 +00:00
Maxmtg
aa4f3de30c
done with Dependencies
...
added a class to hold all game rules (type, gamesToWinMatch, manaburn, etc)
2014-01-24 06:19:09 +00:00
Maxmtg
e4fb939e91
free blocks option moved to PlayerControllerHuman
2014-01-24 05:44:23 +00:00
Maxmtg
68acaf77c5
cut Dependencies on log entry type and AI profiles
2014-01-24 05:21:21 +00:00
Maxmtg
308039739f
Random foiling moved to per-player settings, is set up before starting a match
2014-01-24 04:35:22 +00:00
swordshine
7687637783
- BNG: Added Astral Cornucopia, Fated Return, and Pillar of War
2014-01-24 01:06:57 +00:00
drdev
7b799eb531
Restore borders that were accidentally removed from scroll panes
2014-01-23 23:15:08 +00:00
drdev
9c37156906
Remove unnecessary setting of scroll pane border to null
2014-01-23 22:30:54 +00:00
Chris
32d6eb3ed5
Added new card names to changes.txt.
2014-01-23 14:36:05 +00:00
swordshine
faa2cef0bb
- BNG: Added Shrike Harpy and Scourge of Skola Vale
2014-01-23 12:52:26 +00:00
Maxmtg
7e999ea4b3
Cut the dependence on images. Game module will store image keys, unaware of real image locations
2014-01-23 09:11:51 +00:00
swordshine
69c569c82b
- added missing subtype arcane to Cranial Extraction
2014-01-23 08:34:49 +00:00
Agetian
bcc5f2c526
- A little fix for the fix.
2014-01-23 07:29:06 +00:00
Agetian
35bff6a89b
- Use CLR_ZEBRA for the game log window for consistency with the deck editor tables and to make some themes (e.g. Firebloom) easier on the eyes.
2014-01-23 06:24:21 +00:00
Agetian
a26d45793e
- Fix the formation of card choice window title for DigEffect.
2014-01-22 19:00:20 +00:00
Chris
d6577d1d72
Added new card names to changes.txt.
2014-01-22 15:00:22 +00:00
swordshine
e8aeec7f87
- BNG: Added Nessian Demolok and Oracle of Bones
2014-01-22 10:58:32 +00:00
Maxmtg
0b75a0ee8e
fix duplication of copies brought by "bftb"
2014-01-22 07:31:52 +00:00
Maxmtg
4163c56502
back from the brink now brings back the cards (but created 2 copies for unknown reason)
2014-01-22 07:14:53 +00:00
drdev
37d45ffbeb
Use base ZEBRA and tweak skins that would otherwise have unreadable text
2014-01-22 06:57:09 +00:00
drdev
f03a1397f1
Use dark ZEBRA instead of THEME2 as base background color for Item Manager tables
2014-01-22 06:44:32 +00:00
drdev
410b23974e
Make alternating row colors more distinct and remove horizontal grid lines
2014-01-22 05:35:10 +00:00
Maxmtg
3366843ca1
added a method to reload a proxied object from storage (call this method after the object has been changed in deck editor)
2014-01-22 05:26:26 +00:00
Maxmtg
9bcc6cbc64
save/delete methods implemented on DeckProxy
2014-01-22 05:06:56 +00:00
drdev
9636e3d2e4
Prevent player column stretching up over variants panel when players added
2014-01-22 04:59:54 +00:00
drdev
140e44a3bd
Add title to avatar selector
...
Return focus to proper player after avatar selector closed
2014-01-22 04:50:24 +00:00
Maxmtg
9f76a78b0a
visbility fix
2014-01-22 04:36:36 +00:00
Maxmtg
dd6e8d0884
rename field
2014-01-22 04:35:08 +00:00
drdev
66b1a795c1
Make Quest Duels and Quest Challenges screens use FScrollPanel with arrow buttons
...
Prevent focusing arrow buttons
2014-01-22 04:29:19 +00:00
Maxmtg
8b8b9f0cf5
add methods to search for nested folders and create them
2014-01-22 04:22:31 +00:00
drdev
d5647c9e98
Move arrow buttons support to FScrollPane to allow better separation of FScrollPane and FScrollPanel
2014-01-22 04:09:38 +00:00
Maxmtg
5d1d77f4df
generalize DeckProxy to manage Limited mode decks efficiently
2014-01-22 03:52:06 +00:00
drdev
7a193c0618
Fix so adding cards to sideboard in Quest Deck Editor properly removes them from inventory
2014-01-22 03:43:07 +00:00
drdev
1709ed07c7
Prevent weird diamond shaped scrollbar thumbs
2014-01-22 03:34:58 +00:00
drdev
23586a027e
Make FLabel colors static
2014-01-22 03:21:45 +00:00
drdev
97c74ec2b1
Make scroll arrow buttons semi-transparent and more like FLabels
2014-01-22 03:14:23 +00:00
drdev
961461aa19
Dim scrollbars unless mouse over them
2014-01-22 02:28:52 +00:00
drdev
713a9ecb3b
Prevent long deck name causing horizontal scroll arrow to appear
2014-01-22 00:29:36 +00:00
drdev
8a46d38914
Fix so previously played deck restored properly again
2014-01-22 00:12:44 +00:00
drdev
423033d2ac
Code cleanup
2014-01-21 23:55:17 +00:00
Maxmtg
d01925107f
fix label on 'Choose deck' button
2014-01-21 18:54:02 +00:00
Maxmtg
47a719147c
load decks from subfolders
...
display formats, sb/main sizes
2014-01-21 18:38:17 +00:00
Agetian
556bb2caa7
- Mention the new random art option in CHANGES.txt.
2014-01-21 14:39:34 +00:00
Agetian
ec3813fb13
- Fix getCbRandomArtInPools returning the wrong checkbox.
...
- Some more renaming.
2014-01-21 14:31:53 +00:00
Agetian
926152940e
- Better name for the random art in generated card pools option.
2014-01-21 14:23:46 +00:00
Agetian
7cf186952e
- Added an option "Randomize card art in generated card pools" (enabled by default). When enabled, generates cards with different art in generated limited mode pools (sealed, booster draft, quest). When disabled, generates a certain predefined amount (30 for draft/sealed, 10 for quest shop) of lands, all with the same art. However, the art index will be randomized at every generation, thus still leaving some room for art randomization.
...
- Tweaked case of letters in some option names for consistency.
2014-01-21 14:17:01 +00:00
Chris
b2ccb5c689
Added new card names to changes.txt.
2014-01-21 13:51:48 +00:00
Agetian
3da6e688e4
- Fixed the "remove this card if not playing for ante" inversion causing the ante cards to be removed when playing for ante and not removed when not playing for ante.
2014-01-21 11:04:08 +00:00
Maxmtg
567ffe84cd
DeckManagers use DeckProxies
2014-01-21 09:32:36 +00:00
swordshine
d97495ed41
- BNG: Added Heroes' Podium
2014-01-21 08:47:10 +00:00
Maxmtg
ceab176d9f
improved the codestyle for Dependencies left from gui
2014-01-21 06:59:28 +00:00
Maxmtg
050887c53c
fix compile problems
2014-01-21 06:34:03 +00:00
Maxmtg
2bc61a9e68
the great move
2014-01-21 06:27:36 +00:00
Maxmtg
6b1d9356f3
move authorization to see downface of cards to classes that won't move to different module
2014-01-21 06:20:08 +00:00
Maxmtg
1dbc34fe62
move command and constant, set up bridges for dependencies
2014-01-21 06:16:10 +00:00
Maxmtg
d93b041397
moved 2 files to ensure history is saved
2014-01-21 06:11:18 +00:00
Maxmtg
ecd14e1de4
Revert module separation to make another commit that would keep files' history
2014-01-21 06:05:34 +00:00
Agetian
923bddc90d
- Generate 10 lands per art in sealed deck and booster draft modes if there is more than one art available (to avoid spamming the sideboarding window with many hundreds of basic lands) or just generate 30 basic lands of each type if there is only one art for the basic land in set (should still be reasonably enough for any sane limited play).
2014-01-21 05:58:56 +00:00
Maxmtg
97297f291f
Game now compiles and runs!
2014-01-20 19:01:29 +00:00
Maxmtg
84850c76a9
restore compilation ability - 1 method left
2014-01-20 18:57:00 +00:00
Maxmtg
ca8c8d35d9
commited a workaround for preferences dependency
2014-01-20 18:44:43 +00:00
Maxmtg
18e96a1028
module separation in progress. Project cannot be compiled. Will restore in under an hour
2014-01-20 18:33:47 +00:00
Maxmtg
f27b3e469a
last call to gui eliminated in game code, will try to extract module next
2014-01-20 18:01:12 +00:00
Maxmtg
7b47938062
remove method from AbilityUtils that adds reference from Game to Gui
2014-01-20 17:47:00 +00:00
swordshine
d9f3bb8bdd
- BNG: Added Spirit of the Labyrinth
2014-01-20 14:32:16 +00:00
swordshine
8919532b84
- Convert Dredge to a replacement effect
2014-01-20 14:13:13 +00:00
Chris
481ac50726
Added new card names to changes.txt.
2014-01-20 12:45:54 +00:00
Maxmtg
731b3c8c36
DeckProxy (work in progress)
2014-01-20 09:13:36 +00:00
Maxmtg
8393bc02e4
remove ItemPoolView class, instead a read-only pool will be an instance of same class, but backed with an unmodifiable map
2014-01-20 09:13:13 +00:00
Maxmtg
85e5b0ff13
removed list or items from CardPool that had to be kept in sync with the main map, since no other class but ItemManagerModel used it (I wanted to do that for too long already!)
2014-01-20 08:49:52 +00:00
Maxmtg
3b8d779b27
reverted another change to core (the ordering of colors for random generation is implemented in a simpler way)
2014-01-20 08:20:28 +00:00
Maxmtg
89dcef5b67
moved convoke cards selection code from ManaCostBeingPaid to dedicated input for human player
2014-01-20 07:32:12 +00:00
moomarc
6ced3d38a4
- ComboBoxWrapper will retain whether its combobox is enabled or not with a skin change
2014-01-20 07:05:47 +00:00
swordshine
7fc97562b2
- BNG: Added Fanati of Xenagos and Flame-Wreathed Phoenix
2014-01-20 06:59:51 +00:00
moomarc
80372f40b5
- Added manual avatar selection to constructed match setup.
2014-01-20 06:23:57 +00:00
Sol
d9a5a27391
- Fixed Antes Panel from updating too early, and not updating when cards are added to the Ante zone.
2014-01-20 04:29:30 +00:00
Sol
8c73aa93c8
- Adding missed bazaar index file from last checking for new Quest item
2014-01-20 04:16:09 +00:00
drdev
59997f5cf2
Skin scrollbars
2014-01-20 03:03:43 +00:00
drdev
3ab7db6061
Change ItemTable border to match filter separators
2014-01-20 00:26:58 +00:00
drdev
3d2ba5a182
Tweak alt row color so it contrast better with inactive selection color
2014-01-20 00:18:56 +00:00
drdev
d7cb5165ef
Skin ItemManagers
2014-01-20 00:14:40 +00:00
Agetian
3a89700d95
- The AI will add snow-covered lands to maindeck when building limited decks (sealed, draft).
2014-01-19 19:04:22 +00:00
drdev
f0ce722aa4
Don't retain selection when clicking to change column sort
...
Support showing color deck options in proper order with no column header
2014-01-19 18:15:02 +00:00
Chris
95709401a3
Added new card names to changes.txt.
2014-01-19 14:54:50 +00:00
swordshine
06f030ab73
- BNG: Added Champion of Stray Souls
2014-01-19 11:36:37 +00:00
Sloth
bd0dc07c43
- Fixed the keyword "At the beginning of your upkeep, sacrifice CARDNAME unless you pay ..." broken by the brackets {}.
2014-01-19 11:16:54 +00:00
swordshine
0d354f679c
- BNG: Added Arbiter of the Ideal, Everflame Eidolon, and Mindreaver
2014-01-19 04:10:20 +00:00
Sol
7ed37ec5f8
- Created a new Bazaar item "Cash Stakes" to allow cards lost in ante to be available in the card shop immediately after the match
2014-01-19 03:15:24 +00:00
swordshine
fa40deaa11
- BNG: Added Tromokratis
2014-01-19 01:33:24 +00:00
Sloth
117d25b686
- Prevention for infinite loops in payManaCost.
2014-01-18 20:41:30 +00:00
Sloth
7491eb0076
- Fixed AI using Sphere of the Suns.
2014-01-18 20:28:50 +00:00
drdev
1acb9f8ab1
Fix so restored deck in view when application first opened
...
Prevent selection going out of view when table height changes
2014-01-18 20:04:23 +00:00
drdev
f87b262194
Fix so selection retained when changing sort
...
Fix so previously played deck restored on Constructed screen
2014-01-18 19:26:01 +00:00
Sloth
6c82cabe3a
- Updated the quest deck Abe Sapien 3.
2014-01-18 18:25:34 +00:00
drdev
7e7969988a
Rework player zone message building for ability effects
2014-01-18 17:06:18 +00:00
moomarc
4b51c24b66
- removed a console println
2014-01-18 15:28:40 +00:00
Sol
5e0ad38ffc
- Cards lost to Ante in Quest mode will now appear in the Spell Shop for repurchase
2014-01-18 14:53:31 +00:00
Chris
56557101f3
Added new card names to changes.txt.
2014-01-18 13:36:12 +00:00
drdev
1d0cf99e48
Add View Deck button to make FDeckViewer more discoverable
2014-01-18 07:14:30 +00:00
drdev
2f5b534de6
Make quantity column narrower in FDeckViewer
2014-01-18 06:57:34 +00:00
drdev
00ae4d4824
Add card detail and picture panels to FDeckViewer
2014-01-18 06:42:25 +00:00
swordshine
af2a87a207
- BNG: Added Archetype of Courage, Archetype of Endurance, and Archetype of Imagination
2014-01-18 06:15:53 +00:00
drdev
72fe5ad996
Add FDeckViewer to display deck list when double-clicking
...
Improve support for opening modal dialog on top of another modal dialog
2014-01-18 05:50:11 +00:00
drdev
d00da28a3c
Prevent cursor changing to Move every time you click a tab
2014-01-18 04:06:42 +00:00
drdev
81363bc537
Revert my revert of Max's revert (now that I see what I did wrong, sorry Max)
2014-01-18 03:49:45 +00:00
drdev
1e98cd4939
Fix so combo box constraints retained when switching skins
2014-01-18 03:23:36 +00:00
drdev
814a8976fb
Show tooltip for truncated caption
2014-01-18 02:55:09 +00:00
drdev
86cea92ca1
Truncate item manager caption if not enough room for it
2014-01-18 02:53:32 +00:00
drdev
f9178dcff2
Fix so Constructed layout is at least usable at minimum resolution
...
Fix so Archenemy combo box supports skin changes
2014-01-18 02:33:36 +00:00
swordshine
fcc4b92efe
- Fix last commit
2014-01-18 02:19:54 +00:00
swordshine
44f79a5db2
- BNG: Added Brimaz, King of Oreskos and Oreskos Sun Guide
2014-01-18 02:15:56 +00:00
drdev
034f235196
Show color and other columns for quest opponent decks
2014-01-18 01:26:59 +00:00
swordshine
a1e16543b2
- BNG: Added Temple of Enlightenment, Temple of Malice, and Temple of Plenty
2014-01-18 01:24:23 +00:00
drdev
8578e2a538
Fix case of random button
2014-01-18 01:21:37 +00:00
drdev
092d3dac40
Fix padding around new random name button
2014-01-18 01:19:15 +00:00
drdev
e9ddf8400b
Revert Max's revert
2014-01-18 00:31:45 +00:00
Maxmtg
22b78255bb
Storages must not be changed for UI needs
2014-01-17 17:23:50 +00:00
Agetian
2985b48432
- Updated Alara block precons with authentic basic land art [by Diogenes].
2014-01-17 16:45:46 +00:00
Agetian
b249028b8e
- Code simplification related to effective art index calculation. Deprecated art index 0 will now be treated as random art (please update your decks if they use art index 0).
2014-01-17 16:39:21 +00:00
Agetian
4cb2077e1a
- The art indexes in .dck files now start at 1, not at 0, and thus match the image file name conventions (e.g. index 1 for a Forest matches Forest1.full.jpg). Note that if you had decks created with different art in mind prior to this beta, the art in your decks will be slightly off (index 0 will be treated as index 1 for the sake of limited backwards compatibility). Please update your decks if necessary.
2014-01-17 15:37:19 +00:00
Agetian
88b6223820
- Fix imports.
2014-01-17 15:05:11 +00:00
Agetian
0b4ef6b1e3
- Experimental: generate 50 basic lands for each art type in limited modes (Sealed Deck and Booster Draft, in particular). While this is not theoretically "unlimited" as the rules for limited modes provide, it guarantees at least 150-200 basic lands of each type for every set with three or four pictures, and at least 50 basic lands of each type even if there's only one art; this probably should be more than necessary for any sane limited play needs). Feedback welcome.
2014-01-17 15:04:12 +00:00
Agetian
8921ce16e6
- Basic NPE prevention in showCard, please review (not sure if there's a better way to prevent this NPE that would be more desirable).
2014-01-17 14:37:35 +00:00
Chris
f4606da30f
Added new card names to changes.txt.
2014-01-17 14:14:50 +00:00
moomarc
41a5727a93
* Added a button to game setup to fetch random names
2014-01-17 13:14:14 +00:00
Maxmtg
19cec963d2
moved a gui reference out from costs
2014-01-17 08:32:39 +00:00
swordshine
156bc84c73
- Update more scripts
2014-01-17 07:52:22 +00:00
swordshine
eb98eaf5af
- Update more scripts
2014-01-17 07:30:27 +00:00
swordshine
fb6d86af8a
- Update scripts
2014-01-17 07:18:54 +00:00
drdev
39aa6bfda1
Add a little more padding between columns
2014-01-17 05:58:46 +00:00
drdev
ba59dfb01c
Allow clicking anywhere inside player panel to select it
...
Distinguish selected player better using semi-transparent overlay for other panels
2014-01-17 05:55:30 +00:00
drdev
dd044c30e6
Prevent scroll arrow button sticking around when switching to other pages on home screen
2014-01-17 05:01:46 +00:00
drdev
f1fcc2c26b
Increase gap below variants panel
2014-01-17 04:52:58 +00:00
drdev
c0e9d82ff6
Improve Constructed screen layout
2014-01-17 04:40:35 +00:00
Agetian
89598ab48c
- Fixed apostrophes in Vintage format banned list definition.
2014-01-17 02:53:32 +00:00
drdev
586de9321a
Remove copy decklist message
2014-01-17 01:16:05 +00:00
drdev
ae7244a10f
Fix so toggle button filters appear properly when removed then re-added
2014-01-17 00:54:21 +00:00
drdev
d95fc7352f
Cleanup unused references
2014-01-16 23:42:27 +00:00
moomarc
e4b7c92c6a
- New constructed match setup improvements:
...
* Skinned player close button
2014-01-16 18:47:58 +00:00
drdev
a52a88e0cb
Fix so DeckManagers list decks in nested folders
...
Update FDeckChooser to use DeckManager
2014-01-16 15:57:43 +00:00
moomarc
2ec3c08e72
- New constructed match setup improvements:
...
* changing the avatar in match setup or avatar preferences will now update each other to reflect the change to the preferences
2014-01-16 15:41:54 +00:00
Chris
b57e0a9848
Added new card names to changes.txt.
2014-01-16 13:49:09 +00:00
Chris
eabcc78815
Added new card names to changes.txt.
2014-01-16 13:46:49 +00:00
moomarc
1b7a2730f0
- New constructed match setup improvements:
...
* When a player is removed, the closest active player gains focus.
2014-01-16 11:17:18 +00:00
moomarc
caac7dc2ed
- New player name generator applied
2014-01-16 10:17:38 +00:00
Maxmtg
d8eb3a5c7a
DeckChooser will notify of their selection change
2014-01-16 06:40:22 +00:00
Agetian
5973d0d944
- Added some more information about the WIP functionality targeted for the upcoming beta.
2014-01-16 05:16:36 +00:00
Agetian
a512a7ab33
- Added some information about the WIP functionality targeted for the upcoming beta.
2014-01-16 05:11:10 +00:00
Agetian
e44cada50e
- [Fixed] only save the information about the card art index to .dck file if the card has more than one possible art in set.
2014-01-16 04:45:17 +00:00
Sloth
49e734b66d
- Added code support for Ragemonger.
2014-01-15 22:31:18 +00:00
Agetian
5c4efbcd04
- Minor code style tweak.
2014-01-15 16:01:57 +00:00
Agetian
f131aafa44
- Optimized the generation of basic lands with random art for the quest mode card pool and quest shop.
...
- Better name for a function to split a value into a predefined number of random groups.
2014-01-15 15:59:57 +00:00
Chris
f4263e943d
Added new card names to changes.txt.
2014-01-15 14:07:07 +00:00
moomarc
45cd72f7dc
- New constructed match setup improvements:
...
* avatar randomization now ensures duplicates aren't chosen
* player names and avatars are now used for the match
2014-01-15 12:07:45 +00:00
Agetian
634289407b
- Optimization of adding cards with random art index in CardPool.
2014-01-15 09:34:03 +00:00
moomarc
01ff93375a
- New constructed match setup fixes:
...
* starting a game without preferences set no longer causes issues with avatars or name.
* avatars are assigned avatars randomly (except for p1 and p2 who uses their preferences)
* right clicking an avatar assigns a new random avatar
2014-01-15 08:10:55 +00:00
Agetian
c64ef5deed
- Fix a crash in the multiple art processing code related to cards not assigned to any edition.
2014-01-15 07:50:27 +00:00
drdev
a5a0c510b5
More code cleanup
2014-01-15 05:48:53 +00:00
drdev
d7f8231717
More code cleanup
2014-01-15 05:20:00 +00:00
drdev
f0f7cfc839
Move remaining storage classes out of GUI
2014-01-15 05:14:05 +00:00
drdev
03870821c5
Code cleanup
2014-01-15 05:07:59 +00:00
Agetian
726084bc06
- Removed a check for variant card art index (all variant cards currently have only one art).
2014-01-15 05:02:50 +00:00
swordshine
cbbc341472
- Remove creature subtypes when gods are not creatures
2014-01-15 04:54:36 +00:00
drdev
664b707330
Fix so multicolor decks shown if only multicolor button checked
2014-01-15 02:21:26 +00:00
drdev
a47bba59d4
Fix so right-click updates table selection even if no context menu is shown
2014-01-15 02:10:36 +00:00
drdev
e84544afe4
Fix deck format default sort
2014-01-15 01:49:07 +00:00
drdev
cd505adc3d
Fix padding around deck list buttons
2014-01-15 01:46:11 +00:00
drdev
5b1dd964ae
Fix warnings
2014-01-15 01:33:07 +00:00
Sol
86ef4d0820
- Adding support for Gain Ownership cards, utilizing some of the same methods Ante is already using
...
- Added Darkpact
2014-01-15 01:06:14 +00:00
moomarc
966e593617
- Initial implementation of new constructed game setup
2014-01-14 16:04:10 +00:00
Agetian
eb4a355dc7
- Only write out the card art index to the deck if the art count for the card is greater than 1.
2014-01-14 15:42:47 +00:00
Agetian
d65b645a64
- Added a function to CardDb to get the number of different art available for a given card in a given set (to be used soon).
2014-01-14 15:27:33 +00:00
Chris
f899c6e58c
Added new card names to changes.txt.
2014-01-14 14:30:40 +00:00
Agetian
a554599fd7
- Updated the Duel Decks: HvM edition file to correctly recognize 8 Mountains with different art (thanks Diogenes!)
2014-01-14 13:53:47 +00:00
swordshine
6046860e15
- BNG: Added Hero of Iroas
...
- Tweak Bestow
2014-01-14 12:15:24 +00:00
Maxmtg
1dda7d72a9
restore fields( in case GameFormat is serialized)
2014-01-14 07:35:07 +00:00
Maxmtg
3e2f3ab1c5
small bug
2014-01-14 07:22:39 +00:00
Maxmtg
286d7d043c
Restored functionality : deckeditor shows all valid formats for decks in its list.
2014-01-14 07:21:49 +00:00
Maxmtg
563c089b9d
now GameFormat supports "Restricted" cards (ex: power 9 in Vintage)
2014-01-14 07:13:48 +00:00
Agetian
ca103655bd
- Optimize splitCardName by getting rid of continuous regular expression parsing.
2014-01-14 06:56:06 +00:00
Agetian
666fb6b35c
- Cards with no art index specified will now have random art in every match (e.g. the line "20 Forest|7ED" provides twenty 7th Edition Forest cards each with randomized art).
...
- Some code reogranization related to card art randomization.
2014-01-14 06:02:06 +00:00
swordshine
d234975cde
- BNG: Added Nessian Wilds Ravager and Pharagax Giant
2014-01-14 04:40:40 +00:00
drdev
13a6310ac0
Increase height of table rows slightly
2014-01-14 03:55:54 +00:00
drdev
62bfb66e11
Tweak spell shop columns
2014-01-14 03:39:48 +00:00
drdev
b776929fe8
Ignore sideboard when determining deck color (mostly for sake of limited)
2014-01-14 03:16:05 +00:00
drdev
273b7286cf
Tweak cost column width
2014-01-14 02:27:45 +00:00
drdev
5bd450e0c9
Fix deck sort logic
2014-01-14 02:19:51 +00:00
drdev
777dff3c4b
Adjust column widths
2014-01-14 02:06:15 +00:00
drdev
e3ddb00eee
Left align table headers and ColorSetRenderer
...
Fix default sort for Format column
2014-01-14 01:54:45 +00:00
Maxmtg
870ffe3437
better color sorting, colorless decks icon is properly centered
2014-01-13 19:30:07 +00:00
Maxmtg
b8ea837204
align colors on center
2014-01-13 19:21:39 +00:00
Maxmtg
4a611fcf58
fix problems with deck format detection
2014-01-13 19:01:46 +00:00
Maxmtg
91be7b5a32
ColorSetRenderer for deck list
2014-01-13 18:46:40 +00:00
Maxmtg
42cf0def0f
rollback changes to Deck, ManaCost, StorageBase, CardPool
2014-01-13 18:21:29 +00:00
Agetian
10fd05478d
- Sealed Deck and Booster Draft limited modes now correctly handle and support cards with different art.
2014-01-13 14:46:12 +00:00
Chris
9fbc7a17c3
Added new card names to changes.txt.
2014-01-13 14:29:06 +00:00
Agetian
3cd105bac0
- Restore the functionality to show all cards from all sets and with different card art in the Constructed deck editor. This is temporarily the default and only behavior because it's the only way to properly support cards from multiple sets and with multiple card art indexes at the same time (given the note below).
...
- NOTE: The "Show unique cards only" functionality of the Constructed deck editor is currently broken (it was commented out by someone, possibly to be reworked later?)
2014-01-13 10:48:38 +00:00
swordshine
559c96412a
- BNG: Added Ephara, God of the Polis
2014-01-13 09:56:21 +00:00
Agetian
ee5187c7e7
- Snow-covered lands have only one art (at least thus far).
2014-01-13 09:47:12 +00:00
Agetian
0cb7573494
- Generate basic land cards with random art in quest mode starting pool and quest mode card shop.
2014-01-13 09:46:35 +00:00
Agetian
0f514be363
- Added a simple Python tool to batch-scan a number of deck files for compatibility with Forge AI (use -h to get help). Right now it requires an unpacked 'cardsfolder' and a 'decks' folder in the same folder as the tool in order to operate.
...
- The -p option will only list decks that are playable by the AI, the -u option will only list decks that are unplayable by the AI (along with the lists of unplayable cards in each deck), the -d option will physically remove all deck files that are not compatible with the AI.
2014-01-13 09:10:34 +00:00
Agetian
ca07a8103a
- Use the single-line 'for' style similar to other code places.
...
- Fix unused imports.
2014-01-13 08:55:47 +00:00
Agetian
4837bb5740
- Support distinction between cards with different card art indexes in the deck editors (the card index is now saved to .dck file and loaded from there if available).
...
- Remove a Singleton call from Match that was necessary to randomize card art (will be unsupported later and will not be necessary anyway once the true support is fully implemented).
- (WIP) Automatically randomize card art for cards that do not have the art index specified; for now only works for basic lands that were generated randomly (e.g. in random Constructed decks). Limited mode (sealed decks, draft decks, quest mode generated pool, quest mode spell shop) support for generating cards with different card art will hopefully follow soon.
2014-01-13 08:54:04 +00:00
drdev
fc7cc33111
Allow filtering and sorting decks based on name, color, and format
...
Refactor table column logic to be easier to implement new columns
Provide set sizes for certain columns so other columns can auto-size nicer
2014-01-13 08:35:47 +00:00
Maxmtg
ce341302a3
renamed createIngamePlayer method to minimize confusion
2014-01-13 06:23:32 +00:00
Maxmtg
4cb27c40ac
(doubtful) replace xcantbe0 flag with restriction
2014-01-13 06:20:58 +00:00
swordshine
84e3fc1be9
- Fixed ChangeZoneAllEffect (r23967 broke many cards. Sloth, please review this fix)
2014-01-13 02:41:33 +00:00
Maxmtg
2522450930
Kill all gui
2014-01-12 18:32:49 +00:00
Maxmtg
e3e761ddc0
-1 gui call
2014-01-12 18:27:37 +00:00
Maxmtg
c95ee53137
remove gui calls from RepeatEachEffect.java
2014-01-12 18:22:26 +00:00
Maxmtg
7f9ef96178
wipe gui calls from effects
2014-01-12 18:16:03 +00:00
Maxmtg
95cbb2870c
event phased had to be game event, not purely UI one
2014-01-12 17:34:40 +00:00
Maxmtg
17891a62fa
remove global object reference from ZoneType
2014-01-12 17:20:45 +00:00
Maxmtg
f1ff893962
Human payment for costs now uses visitor pattern... as a result the concrete Cost classes no longer depend on UI
2014-01-12 16:15:41 +00:00
Chris
ce6d092b16
Cleared out the changes.txt file, now ready for new material.
2014-01-12 15:31:45 +00:00
Maxmtg
f6577217ff
remove 'put' method from ItemPool , use 'add' instead
2014-01-12 12:22:12 +00:00
Maxmtg
283af44c48
removed deckbox
2014-01-12 12:16:51 +00:00
Maxmtg
1ea839f5d4
All costs except mana - AI uses decision, HumanPlay generates decision
2014-01-12 11:53:58 +00:00
drdev
4a3e07bbae
Fix titles on dig effect prompts
...
Make reveal dialogs have more consistent titles
2014-01-11 18:26:43 +00:00
Chris
9ba8866b19
The year is now 2014.
2014-01-11 16:10:22 +00:00
Chris
5dbe15e7e0
[maven-release-plugin] prepare for next development iteration
2014-01-11 15:11:47 +00:00
Chris
cbf38aed9c
[maven-release-plugin] prepare release forge-1.5.10
2014-01-11 15:11:36 +00:00
Chris
a8eb34d201
Added a fluff piece to the changes.txt file.
...
Preparing the changes.txt file for the next beta build and release.
2014-01-11 14:54:09 +00:00
drdev
496b12913d
Prevent random crash that sometimes occurs when moving mouse over deck tables
2014-01-11 04:15:04 +00:00
drdev
be47a4bad3
Fix crash when clicking a card that can't be played
2014-01-11 01:56:14 +00:00
Sol
9d28e88a24
- Adding mana symbol to trigger description
2014-01-10 23:01:04 +00:00
Chris
d937a397a7
[maven-release-plugin] prepare for next development iteration
2014-01-10 14:01:32 +00:00
Chris
c9daed2056
[maven-release-plugin] prepare release forge-1.5.9
2014-01-10 14:01:20 +00:00
Chris
804c36e8b7
Preparing the changes.txt file for the next beta build and release.
2014-01-10 13:47:11 +00:00
drdev
7274d46865
Increase maximum list box auto size width
2014-01-10 04:36:12 +00:00
drdev
feaec2eb6d
Auto size ListChooser dialogs to fit items if possible
2014-01-10 04:30:23 +00:00
drdev
753c0731a3
Fix performance of list boxes
...
Skin border for list on ListChooser dialogs
2014-01-10 03:01:52 +00:00
drdev
9a6b1822a9
Ensure application icon updated when skin changed
2014-01-10 01:17:04 +00:00
Sloth
db5e8316ec
- Added AI logic to Ward Sliver.
2014-01-09 22:54:04 +00:00
drdev
513b9db9b5
Update CHANGES.txt
2014-01-09 19:33:26 +00:00
drdev
04248f0166
Refactor skinning logic to avoid caching components, allowing memory to be cleared and improving performance
2014-01-09 19:05:51 +00:00
Chris
c60c041012
Added new card names to changes.txt.
2014-01-09 15:02:49 +00:00
swordshine
f10ec1751f
- Converted Old Man of the Sea
...
- Added Rootwater Matriarch
2014-01-09 13:46:14 +00:00
drdev
561d4deb32
Move graphics functions to static FSkin class
2014-01-09 03:19:30 +00:00
Sloth
3e552ac655
- Fixed Gilt-Leaf Archdruid.
2014-01-08 15:49:04 +00:00
Chris
12d8b289e5
Added new card names to changes.txt.
2014-01-08 14:54:57 +00:00
swordshine
bcf2abdbbc
- Comment out unused complex counting methods
2014-01-08 14:28:56 +00:00
swordshine
8747c163ee
- Updated scripts
2014-01-08 14:12:07 +00:00
swordshine
458bd8f964
- Updated scripts
2014-01-08 14:02:12 +00:00
swordshine
19a34ba730
- Updated scripts
2014-01-08 13:59:22 +00:00
swordshine
16294fe54a
- Combine GreatestPowerYouControl and GreatestPowerYouDontControl
2014-01-08 13:55:22 +00:00
swordshine
76cdfa9759
- Converted Count$LowestLibrary to playXCount
2014-01-08 12:52:09 +00:00
swordshine
fc508b3a27
- Converted LowestLifeTotal
2014-01-08 12:32:02 +00:00
swordshine
a4c2fa3797
- Converted Psychic Transfer for multiplayer
2014-01-08 12:26:14 +00:00
swordshine
d1575996b4
- Converted Liu Bei, Lord of Shu to script
2014-01-08 11:38:50 +00:00
swordshine
75293299ed
- Update scripts for AllM12Empires (should fix some corner cases)
2014-01-08 11:22:27 +00:00
swordshine
e50f31fb5f
- Update scripts for Visions of Beyond
2014-01-08 11:05:26 +00:00
drdev
e47cdebf14
Prompt to save changes of previous deck before loading another deck
2014-01-08 04:17:26 +00:00
drdev
85eaf866d9
Avoid unnecessary reloading of deck if closing deck
2014-01-08 04:04:23 +00:00
swordshine
800a9b6854
- Added Storage Matrix
2014-01-08 03:54:03 +00:00
drdev
94eb94508c
Reload deck if you choose not to save when leaving screen
2014-01-08 03:49:22 +00:00
drdev
02a49149fa
Revert previous change
2014-01-08 03:11:47 +00:00
drdev
80308ab621
Prevent prompting to save deck when switching away from editor
2014-01-08 02:35:39 +00:00
drdev
cb055269d3
Prompt before leaving draft
2014-01-08 02:06:17 +00:00
drdev
1c6ccbb20a
Make end turn button automatically pass priority if possible, and otherwise not end turn
2014-01-08 01:33:02 +00:00
drdev
764310e08b
Fix issues with Dock button hovering
2014-01-08 00:42:54 +00:00
swordshine
673fd2dae3
- Fixed Sphinx of Jwar Isle
2014-01-07 05:35:58 +00:00
drdev
5fe57fcb11
Improve Sealed Deck button usability and support canceling prompt for number of booster packs
2014-01-07 04:08:31 +00:00
drdev
0a9617b0c4
Improve captions on Deck Editors
2014-01-07 03:29:46 +00:00
drdev
6b06a6f274
Prevent being able to add more cards to deck in quest deck editor than you own
...
Show inventory when in sideboard mode in quest deck editor
2014-01-07 01:59:53 +00:00
Chris
e5c3d4595c
Added new card names to changes.txt.
2014-01-06 15:11:55 +00:00
swordshine
ab0a18cc64
- Added Static Orb
2014-01-06 11:46:41 +00:00
drdev
b534c4bbcd
Make Deck Editor add/remove items smarter
...
Support adding X copies of card at a time using new GuiChoose.getInteger API
2014-01-06 08:51:30 +00:00
Agetian
0ee95fae76
- Randomize Card Art is no longer an option and is the default functionality instead (since there is no true support for distinguishing cards with different art in Forge, the game will randomize the card art that appears on cards with multiple available pictures, most notably basic lands, in each match).
2014-01-06 05:33:26 +00:00
Sol
dcb8c54e4c
- Updaating Crypt Sliver description
2014-01-05 23:19:47 +00:00
drdev
802aed63df
Refactor context menu building logic for editor tables
2014-01-05 22:26:01 +00:00
Sol
ba7cd330e6
- Updating trigger description for Mana Symbol
2014-01-05 22:23:48 +00:00
drdev
adeec5d6a9
Refactor incremental search (FindAsYouType) into ItemView class
2014-01-05 19:59:07 +00:00
drdev
8b0e20aa9e
Create DeckManager
2014-01-05 19:21:15 +00:00
Agetian
a22a3dc849
- Fixed the description of Drain Life's spell ability (now it includes the first part of Oracle text which says to spend only black mana on X).
2014-01-05 19:05:35 +00:00
drdev
f220aef52a
Make dialog backdrop appear over top of navigation bar
2014-01-05 17:15:20 +00:00
drdev
0175cc1a26
Prevent Alt key opening Forge menu while dialog open
2014-01-05 17:01:11 +00:00
drdev
59b6e092c9
Use new backdrop panel behind FDialog that's more transparent than overlay panel
2014-01-05 16:46:21 +00:00
drdev
ceb7b13a8e
Refactor ComponentSkin.skins to compSkins in FSkin
2014-01-05 15:50:13 +00:00
Agetian
f68f8ba157
- Fix a bug that caused the deck subtitle not to be updated when the quest mode deck editor was turned to sideboard mode.
...
- Fix a bug that allowed the Import button to be used in quest mode deck editor.
2014-01-05 11:33:26 +00:00
drdev
19a58c309e
Update CHANGES.txt
2014-01-05 08:34:57 +00:00
drdev
62479e1de6
Use reveal list dialog when revealing cards
2014-01-05 08:29:41 +00:00
drdev
04dde1c18d
Fix crash when closing Spell Shop
2014-01-05 08:23:22 +00:00
Agetian
c7450034f5
- Restored the assign random card edition in randomly generated decks functionality.
2014-01-05 08:08:58 +00:00
drdev
9140dab9f1
Ensure animation card panels are disposed
2014-01-05 08:08:46 +00:00
drdev
8f4d3792c6
Dispose CardPanels as they are removed from CardPanelContainer
2014-01-05 08:00:30 +00:00
drdev
9d73236812
Support disposing of component skins when that component's dialog or screen is closed
2014-01-05 07:33:17 +00:00
swordshine
fbc0404f94
- Fixed CostRemoveCounter
2014-01-05 07:20:46 +00:00
Agetian
a2050ed3e6
- Removing an erroneously committed empty method.
2014-01-05 06:06:23 +00:00
drdev
0d2c13bf80
Clear images from cache when switching screens to reduce memory usage
...
Dispose of card panels when each game ends to reduce memory usage
2014-01-05 06:05:10 +00:00
Agetian
39061439dc
- Restored the "Use Random Card Art" functionality. Implementation may be suboptimal with the latest changes in mind, feel free to reimplement in a better way if you know how (do NOT randomly remove though!).
2014-01-05 06:03:30 +00:00
drdev
d9e5d93265
Add standard API for setting default focus on FDialog
2014-01-05 03:30:24 +00:00
Agetian
b3bec906ef
- Fix the bug that causes the sideboard not to work correctly when the sideboard is initially empty.
2014-01-04 18:38:50 +00:00
drdev
6d969373b9
Improve list reveal dialogs to allow Escape key and clicking close button
...
Improve title for "AI can't play cards well" dialog
2014-01-04 17:42:37 +00:00
drdev
c8ac6b9f2d
Prevent ListChooser getting caught in infinite loop of reprompting
2014-01-04 16:27:24 +00:00
drdev
45d7b43aa6
Prevent filter widgets being hidden when opening Workshop
2014-01-04 05:44:33 +00:00
drdev
e954b40d3c
Skin ListChooser
2014-01-04 05:27:28 +00:00
drdev
07f94f9d42
Ensure filters shown when Ctrl+F used to focus search field
2014-01-04 03:16:20 +00:00
drdev
18809bc918
Prevent updating item manager view if filters didn't change
...
Focus item manager when Deck Editor opened and when filters hidden/shown
2014-01-04 03:07:14 +00:00
drdev
85d32d49e2
Update CHANGES.txt
2014-01-04 02:55:55 +00:00
drdev
64459b414e
Support hiding filters
2014-01-04 02:52:05 +00:00
drdev
f0ffeefe24
Move filter items to "Add" submenu and add "Reset Filters" option to main Filters menu
2014-01-03 03:47:19 +00:00
drdev
df022d5df7
Fix size of Commander Deck Editor button
2014-01-03 02:52:31 +00:00
drdev
a2b75c2072
Prevent showing File menu in Spell Shop
2014-01-03 02:46:53 +00:00
drdev
e7a9492200
Prevent crash when switching away from then back to Spell Shop
2014-01-03 02:25:42 +00:00
Agetian
3133dbf8b4
- A better fix for the attacker icon not appearing (getting rid of GUI calls in game.Combat and moving them over to gui.InputAttack)
2014-01-02 06:51:30 +00:00
Agetian
8fd2ffc93e
- Getting rid of UI event duplication for declaration of blockers.
2014-01-02 06:42:58 +00:00
Agetian
39675d465d
- Fixed the attacker icon not appearing automatically when a card with "attacks each turn if able" is declared.
...
- Added the UI event calls to Combat.addAttacker and Combat.addBlocker (this fixes the bug mentioned above). Not sure if this may lead to a duplication of events when declaring attackers/blockers manually, please review.
2014-01-02 06:40:28 +00:00
drdev
6e969ddaaa
Update CHANGES.txt
2014-01-01 23:50:15 +00:00
drdev
a9f4009e43
Prevent marking deck as modified when changing sections
...
Update item manager caption when changing section
Show full catalog when in sideboard section
Avoid hiding title and save buttons when changing sections
2014-01-01 23:43:14 +00:00
drdev
b28b5e1ec9
Add File menu and keyboard shortcuts to Deck Editor
2013-12-31 21:44:45 +00:00
drdev
f4b9dd2f34
Update buttons on concede, restart, and exit prompts
2013-12-31 20:00:51 +00:00
drdev
40c651cd04
Apply anti-aliasing to FDialog border on Windows where it doesn't cause issues
2013-12-31 19:50:02 +00:00
drdev
b6d6da88e8
Skin more message/option/input dialogs
...
Prevent prompting twice when switching away from modified card in Workshop
2013-12-31 19:30:26 +00:00
drdev
7f95e5f583
Add prompts to confirm buying and selling items in Spell Shop
2013-12-31 17:16:40 +00:00
Maxmtg
e179aa404c
setLife uses no gui
2013-12-31 05:53:06 +00:00
Maxmtg
4235a6906e
remove isHuman from dig effect
2013-12-31 05:42:47 +00:00
Maxmtg
618cd6415d
visited the quest ante code
2013-12-31 05:19:59 +00:00
Maxmtg
9d458ce8c5
still needed an originalDeck in RegisteredPlayer (to restart a match)
2013-12-31 05:08:02 +00:00
Sol
311306e986
- Fixing Mana symbol for Ogre Savant
2013-12-31 03:57:12 +00:00
Sol
a1688a7404
- Some cleanup with ante fixes. Quest mode midgame ante behavior restored in a more generalized fashion
2013-12-31 03:26:33 +00:00
Maxmtg
da421bc5f8
removed some duplicated code
2013-12-30 21:36:24 +00:00
Maxmtg
db8a71cca2
changed how ante works
2013-12-30 21:17:14 +00:00
swordshine
c8352e4968
- Remove phasedOut cards from combat
2013-12-30 14:30:34 +00:00
Chris
1d8aec2c3b
Added new card names to changes.txt.
2013-12-30 13:56:56 +00:00
swordshine
459c2cfae4
- Missing Oracle
2013-12-30 01:41:38 +00:00
swordshine
32c52578e2
- Added Bludgeon Brawl
2013-12-30 00:56:08 +00:00
swordshine
eccadbf6fc
- Added Nullstone Gargoyle
2013-12-30 00:39:50 +00:00
swordshine
8d99d2032d
- Fixed Avacyn, Angel of Hope
2013-12-30 00:38:55 +00:00
Maxmtg
121db288c1
into single thread
2013-12-29 17:16:24 +00:00
Agetian
b8b3fff684
- Changed the representation of booleans in AI profile config files to match the preference file conventions.
...
- Sorted the options in AI profile config files in alphabetical order.
2013-12-29 08:17:32 +00:00
Agetian
33a08f67ec
- Changed the way AI cheating works. The old option "Smooth AI Land" is now replaced with a global toggle "Enable AI Cheating" which allows the AI personalities (profiles) that have various cheat options set in them to utilize those cheat options to gain card advantage over the human.
...
- Currently there is only one cheat option (CHEAT_WITH_MANA_ON_SHUFFLE) which works like the old Smooth AI Land option by allowing the AI to cheat-shuffle appropriate lands into appropriate places in the library to minimize mana lock.
- Both default AI personalities (Default.ai and Reckless.ai) currently have CHEAT_WITH_MANA_ON_SHUFFLE set to True, which emulates the old Smooth AI Land functionality: if the "Enable AI Cheating" option is enabled, both profiles will cheat-shuffle. If disabled, neither profile will cheat-shuffle.
- Overall, it is now possible to set AI cheating on a per-profile basis and it's also possible to globally disable AI cheating even for personalities that normally do cheat.
- When adding new AI cheating options, don't forget to check for the value of the global toggle which is FPref.UI_ENABLE_AI_CHEATS.
2013-12-29 07:42:07 +00:00
Agetian
dffc1b2a42
- NetBeans settings loss related to expanding tabs is killing me :\
2013-12-29 06:19:01 +00:00
Agetian
55aa4350b9
- Fixed the Phasing icon not appearing immediately when the card phases in/out.
...
- Added support for an additional sound effect that is played when a card phases in/out (phasing.wav is played if available).
- Added the "CHEAT_WITH_MANA_ON_SHUFFLE" option to the stock AI profiles (not used yet, to be implemented soon).
- Organized the AI profile config files a little bit by sorting the options.
2013-12-29 06:13:42 +00:00
drdev
40bfde20fa
Cleanup Quest and Deck lister display
...
Fix Quest renaming
2013-12-28 22:28:59 +00:00
drdev
8ceda2b07b
Use skinned dialog for new quest dialogs
2013-12-28 20:57:34 +00:00
drdev
a592a44647
Support input FOptionPane
2013-12-28 20:23:41 +00:00
Chris
2a9b59f935
Added new card names to changes.txt.
2013-12-28 14:50:01 +00:00
swordshine
5ed0549dc4
- Fixed devModePlaneswalkTo
2013-12-28 10:29:02 +00:00
swordshine
158da7f60f
- Fixed Phyrexian Dreadnought
2013-12-28 06:56:34 +00:00
swordshine
58e529097f
- Added Debt of Loyalty, Matopi Golem, Skeleton Scavengers, and Soldevi Sentry
2013-12-28 05:08:39 +00:00
Maxmtg
2de5beb6d1
something is no longer wrong with 2 piles separation in fact or fiction
2013-12-28 00:17:50 +00:00
Chris
cb5df407fd
Cleared out the changes.txt file, now ready for new material.
2013-12-27 22:02:48 +00:00
Chris
8fd0e873c7
[maven-release-plugin] prepare for next development iteration
2013-12-27 17:42:27 +00:00
Chris
fe9ff2f4f9
[maven-release-plugin] prepare release forge-1.5.8
2013-12-27 17:42:15 +00:00
Chris
bf05d850fb
Preparing the changes.txt file for the next beta build and release.
2013-12-27 17:29:36 +00:00
Chris
266cbd5dde
Added new card names to changes.txt.
2013-12-27 17:26:08 +00:00
swordshine
e222c0f7a9
- Added Pools of Becoming
2013-12-27 12:59:31 +00:00
swordshine
12e80be6d1
- Fix NewGame trigger not working
2013-12-27 12:31:21 +00:00
swordshine
5efb2c2e40
- Fixed DigEffect
2013-12-27 11:34:05 +00:00
swordshine
2e574caac6
- Another fix to avoid overriding
2013-12-27 10:32:07 +00:00
swordshine
74b7a40763
-Fixed Selesnya Loft Gardens
2013-12-27 10:30:32 +00:00
Maxmtg
1ede72b64a
ai cost decisions now use visitors
2013-12-27 09:26:39 +00:00
Maxmtg
c45fe42129
prerequisites to pay costs using visitor pattern (to remove AI decision-making and gui-specific inputs from the concrete cost classes)
2013-12-27 08:42:44 +00:00
drdev
ddaffcf7a5
Prevent glitchy dialog on Linux
...
Transition more message/confirm dialogs to skinned look
2013-12-27 05:59:29 +00:00
swordshine
0d28620ee3
- Fixed a typo in Journey of Discovery
2013-12-27 00:28:23 +00:00
Chris
bbab149d3c
Added new card names to changes.txt.
2013-12-26 14:36:00 +00:00
Maxmtg
d4e193f39a
ensure that limited games won't pop the AI cannot play cards window
2013-12-26 07:25:16 +00:00
swordshine
bd4dd064be
- BNG: Added Kiora, the Crashing Wave
2013-12-26 05:47:19 +00:00
Agetian
2efb70e3b5
- Stupid NetBeans space/tab settings were broken again, fixing.
2013-12-26 05:33:47 +00:00
Agetian
92668c3a2a
- Adding an AI profile property for cheat shuffling (to be used soon).
2013-12-26 05:31:31 +00:00
Agetian
3915c3ac2c
- Fix the dialog window popping up about unplayable cards in the AI deck in Sealed Deck, Booster Draft, and Quest modes.
2013-12-26 05:22:46 +00:00
Chris
51e521fbb3
Added new card names to changes.txt.
2013-12-25 15:03:12 +00:00
Maxmtg
a81a666b81
move haunt Ai to a separate file
...
remove isComputer method
2013-12-25 08:21:25 +00:00
swordshine
69a9f0fe43
- Added Plunge into Darkness
2013-12-25 08:14:19 +00:00
Maxmtg
9262ad4d82
make newGame method private, non-static
2013-12-25 08:07:33 +00:00
Maxmtg
b6270a71bb
dissolve gameNew, move ai cheating to that very class, improve ante messages
...
remove lose by milling option
2013-12-25 08:03:20 +00:00
Maxmtg
e31d2ae0d1
fix proliferate not working on creatures
2013-12-25 05:49:00 +00:00
Maxmtg
77510ac6e3
arrange inputs hierarchy
2013-12-25 05:42:49 +00:00
swordshine
0f1e88bb25
- Converted Amplify to replacement effects
2013-12-25 04:50:26 +00:00
swordshine
c5a42f03e6
- Update more scripts
2013-12-25 04:07:37 +00:00
swordshine
de1124c19e
- Update 3 scripts
2013-12-25 00:33:58 +00:00
drdev
60ba4bfec6
Add back FDialog custom paint code
2013-12-24 19:06:10 +00:00
drdev
6372242b0b
Temporarily comment out FDialog custom paint code
2013-12-24 19:05:17 +00:00
drdev
9a8c4a1c8c
Make Left/Right/Home/End keys shift focus as expected between buttons in FOptionPanes
2013-12-24 18:50:09 +00:00
drdev
891db98700
Close FDialogs when Escape key pressed
2013-12-24 18:38:11 +00:00
drdev
f7d1b73a6c
Move setShape call from paint to resize listener rather to hopefully fix Linux issue
...
Make FDialog border non-rounded if setShape isn't supported (Mac)
2013-12-24 18:11:09 +00:00
swordshine
7a906fdc03
- Update more scripts
2013-12-24 13:21:40 +00:00
swordshine
e7046c9bf5
- Update more scripts
2013-12-24 10:54:44 +00:00
swordshine
8d87b0256b
- Update more scripts
2013-12-24 10:30:26 +00:00
Maxmtg
802aa167a9
Added input to select both players and cards for tokens created by Hero of Bladehold
2013-12-24 09:23:14 +00:00
swordshine
b83bd41716
- Update more scripts
2013-12-24 07:06:01 +00:00
swordshine
7c8cb3053a
- Update more scripts
2013-12-24 06:24:29 +00:00
swordshine
7c9fb9f6b4
- Update some scripts
2013-12-24 05:21:11 +00:00
swordshine
68989d3e31
- Cleanup
2013-12-24 02:08:18 +00:00
swordshine
51a0745348
- Refactored Entwine ability
2013-12-24 02:06:22 +00:00
drdev
3505a2bcd5
Add FOptionPane
...
Make FDialog title use skinned font
2013-12-23 23:05:17 +00:00
drdev
0581a5e42b
Fix Mac FDialog crash properly
2013-12-23 21:16:40 +00:00
drdev
7ea839334c
Fix setShape issue without try/catch block
2013-12-23 17:06:39 +00:00
drdev
be7cce4300
Prevent FDialog crashing on Mac.
2013-12-23 16:46:03 +00:00
drdev
c78251a90e
Improve appearance of FDialogs
...
Make CardListViewer use FDialog and display on screen
2013-12-23 10:45:31 +00:00
Maxmtg
c3c8fd7186
improve random choice of N cards
...
remove gui calls from choosePile effect
2013-12-23 09:05:50 +00:00
drdev
3d97768f71
Code cleanup
2013-12-23 04:52:08 +00:00
swordshine
f2c93cb5dd
- Fixed Maelstrom Nexus and similar cards
2013-12-23 04:37:59 +00:00
drdev
689ef0cf8a
Make selection after adding/removing cards from deck behave as expected and improve performance of adding multiple cards at once
...
Support Ctrl+F in Current Deck pane
Prevent losing multi-selection when using Left/Right arrow keys to switch focus between Catalog and Deck
2013-12-23 03:03:33 +00:00
swordshine
77de4abfd1
- Fixed Battalion Triggers check requirements when resolving
2013-12-23 02:58:10 +00:00
Maxmtg
dc16b75c94
minimize need to player type checks
2013-12-22 23:13:07 +00:00
Maxmtg
3a0fdb4d4f
remove gui calls from untap
2013-12-22 22:50:01 +00:00
Maxmtg
32b0f8333d
remove calls to gui from game code
2013-12-22 22:36:36 +00:00
drdev
446dfd2257
Add +/- buttons to Deck Editor Quantity column
2013-12-22 20:43:11 +00:00
drdev
faa9947974
Fix so tooltips don't always appear for all columns of table
2013-12-22 19:09:33 +00:00
drdev
c75971e8c5
Get favorites feature working again
2013-12-22 18:20:36 +00:00
Maxmtg
2c850cbe53
clash - gui call replaced by gameAction.notifyOfValue
...
proliferate - single executor for human and AI, chooseProliferation method added to PlayerController
2013-12-22 18:04:00 +00:00
Chris
a060f5f322
Added new card names to changes.txt.
2013-12-22 15:00:26 +00:00
Maxmtg
5367811a33
moved card prefrences to gui
2013-12-22 13:08:28 +00:00
Maxmtg
7d41ae1331
revert unwanted "preferences" from game-core.
...
remove gui calls
2013-12-22 13:06:27 +00:00
swordshine
f55abfa576
- Added Tariff
2013-12-22 13:03:31 +00:00
drdev
79b8340b80
Fix bug with sort priorities getting messed up
2013-12-22 10:21:53 +00:00
drdev
e0b7034f97
Fix so favorites appear on top by default when column first clicked
2013-12-22 10:03:57 +00:00
drdev
b79876c959
Support hiding Favorite column from Editor Preferences pane
2013-12-22 09:39:00 +00:00
drdev
e159c25f6d
Improve appearance of star icons
2013-12-22 09:07:47 +00:00
drdev
d16eedd1b3
Update CHANGES.txt to mention Deck Editor usability improvements
2013-12-22 08:41:08 +00:00
drdev
a062d61c8d
Support marking cards as favorites in catalog
2013-12-22 08:39:20 +00:00
drdev
471e5b5399
Support mana icons 13, 14, 17, 18, 19
...
Reorganize a couple mana symbols in skin
2013-12-21 22:29:27 +00:00
drdev
577f94a67f
Fix firebloom and simpsons mana icons
2013-12-21 22:01:29 +00:00
drdev
f7e05491da
Prevent 16/17 mana cost icons being cut off
2013-12-21 21:56:09 +00:00
drdev
2771b4fe1f
Fix mana cost rendering in table
...
Start favorites column
2013-12-21 19:43:52 +00:00
Sol
b5830fac6e
- Command Tower taps for Controller Commander's CI, not the owners.
2013-12-21 17:34:25 +00:00
drdev
d8511c92c0
Fix so Pack and Multicolor filter buttons work correctly when only they are toggled off
2013-12-21 17:33:30 +00:00
Sloth
1ea41edd6a
- Added the hard quest opponent Abe Sapien 3.
2013-12-21 07:28:38 +00:00
swordshine
4f79f92940
- Converted Sphinx of Jwar Isle to script
2013-12-21 03:16:16 +00:00
swordshine
e13865a966
- Converted "You may discard CARDNAME any time you could cast an instant." to script
2013-12-21 01:08:36 +00:00
Maxmtg
05e1161632
this should prevent some NPE
2013-12-20 20:40:33 +00:00
Sloth
feae947742
- Fixed Tsabo's Decree.
2013-12-20 16:13:44 +00:00
Sloth
9ef69149ee
- Fixed preventRunAwayActivations to work with temporary abilities.
...
- AI updates and code cleanup.
2013-12-20 15:45:27 +00:00
Chris
04ca668807
dded new card names to changes.txt.
2013-12-20 14:46:42 +00:00
Sloth
489af75669
- Updated the quest deck Optimus Prime 3.
2013-12-20 14:44:19 +00:00
swordshine
c8e1aff861
- Update mana replacements in ComputerUtilMana
2013-12-20 08:49:00 +00:00
Maxmtg
373bcd0351
commit 24000 FTW! (remove gui calls from untap)
2013-12-20 08:40:08 +00:00
swordshine
c08e984e35
- Added Hall of Gemstone
2013-12-20 08:06:33 +00:00
drdev
5dee59e8e5
Make Pack stat label appear in color and cmc filters too so each toggle button filter has the same button count and works the same way when left clicking other filters.
2013-12-20 04:57:04 +00:00
drdev
350dbeb12f
Add back Pack filter button to Spell Shop
2013-12-20 03:35:32 +00:00
swordshine
fdc2eb66aa
- Added Scrambleverse
2013-12-20 00:33:16 +00:00
Maxmtg
ef332e4568
move HumanPlay, PlayerControllerHuman to forge.gui.player package
2013-12-20 00:22:20 +00:00
Maxmtg
93c7d28714
moved limited play to a different package (since they don't belong to game module)
2013-12-19 23:17:04 +00:00
Maxmtg
5d8225f041
eliminate gui calls
2013-12-19 23:15:32 +00:00
Maxmtg
b501c76f7c
some more gui calls gone
2013-12-19 23:03:28 +00:00
Maxmtg
97526110d0
removing direct references from game to gui
2013-12-19 22:20:28 +00:00
drdev
f8a4c5db92
Fix Statistics tooltips
2013-12-19 06:22:00 +00:00
drdev
2093d23e24
Add Card CMC toggle button filters
...
Enhance Filters menu to support adding Color and Type filters
2013-12-19 06:14:49 +00:00
drdev
7e32b752a0
Refactor ItemTable into ItemListView and ItemView base class
...
Add combo box for selecting view
2013-12-19 04:29:59 +00:00
Sloth
4b02708bb0
- Updated the Sherlock Holmes quest decks.
2013-12-18 15:47:50 +00:00
Chris
9684d69bd1
Added new card names to changes.txt.
2013-12-18 15:07:57 +00:00
swordshine
f6d07944d8
- Converted TokenDoubler to script
2013-12-18 11:38:07 +00:00
swordshine
46796041c7
- Added Primal Vigor
2013-12-18 10:33:44 +00:00
swordshine
196a782f8c
- Update 3 scripts
2013-12-18 05:25:41 +00:00
swordshine
4839d05b70
- Update two scripts
2013-12-18 04:27:09 +00:00
drdev
d8b6140692
Refactor previous fix
2013-12-17 22:14:17 +00:00
Sloth
040e51f124
- Fixed two scripts missing a nonToken restriction.
2013-12-17 22:11:07 +00:00
drdev
a24161db2b
Support search for non-card items in SpellShop
2013-12-17 21:42:21 +00:00
drdev
117501c511
Fix SpellShop item manager to not crash and support filtering
2013-12-17 21:21:35 +00:00
moomarc
1c122b99e9
- Fixed Rotted Ones Lay Siege
2013-12-17 10:24:15 +00:00
drdev
6970c1e7cf
Fix ratio in Current Deck item manager
...
Add captions before ratios in item managers
Fix padding around header in Current Deck pane
2013-12-16 19:28:33 +00:00
drdev
d56cecdba4
Integrate filters into ItemManager
2013-12-16 09:10:40 +00:00
Sloth
8ebf514dab
- Fixed possible NPE in ChooseSourceAi.
2013-12-15 22:36:14 +00:00
Sol
1376f0dde2
- Fixing mana symbols for a few devotion cards
2013-12-15 16:50:42 +00:00
Sloth
dbacf597da
- Updated some quest decks.
2013-12-15 11:17:58 +00:00
Sloth
87eaf96fa1
- Fixed Reparations triggering on creatures not on the battlefield.
2013-12-14 21:21:09 +00:00
Sloth
13db59aac8
- Fixed possible source for NPE's in RemoveFromCombatEffect.
2013-12-14 20:56:21 +00:00
Sol
9a46768de6
- Starke is already removed from combat by the GainControl code, and whatever he's destroying should be removed by the destruction code.
2013-12-14 19:02:50 +00:00
Chris
3c5010cebf
Cleared out the changes.txt file, now ready for new material.
2013-12-14 15:35:37 +00:00
Sloth
d25b197c09
- Fixed Legion's Initiative.
2013-12-14 07:52:54 +00:00
Chris
b892cfa029
[maven-release-plugin] prepare for next development iteration
2013-12-13 15:54:18 +00:00
Chris
23a012364b
[maven-release-plugin] prepare release forge-1.5.7
2013-12-13 15:54:07 +00:00
Chris
ed0f3600f5
Preparing the changes.txt file for the next beta build and release.
2013-12-13 15:39:28 +00:00
drdev
dd4e250432
Fix compilation problem
2013-12-13 08:05:42 +00:00
drdev
2ffb71e053
Code cleanup
2013-12-13 08:04:36 +00:00
Maxmtg
be25cf699c
removed input play or draw (for being a special case of InputConfirm)
...
added optional param to chooseCreatureType
2013-12-13 07:51:27 +00:00
drdev
1cc15fe50c
Update CHANGES.txt
2013-12-13 07:40:21 +00:00
drdev
a04e5c1da2
Skin FDialog
2013-12-13 07:29:55 +00:00
Maxmtg
5b18ba9058
Cost.chooseXValue moved to member of CostPart
2013-12-13 07:10:23 +00:00
Maxmtg
753f4d989b
renamed InputYesOrNo, removed static methods from it, added a method to confirmPayment to PlayerController
2013-12-13 07:01:30 +00:00
Maxmtg
8960fa20c3
added showAndWait method to InputSyncronizedBase - it holds the long chain of calls to reach Control's input queue.
2013-12-13 06:25:55 +00:00
drdev
38344027ca
Show cost payment prompts during ability resolve using Prompt pane instead of a dialog
2013-12-13 06:17:03 +00:00
drdev
90ff1abab8
Code cleanup
2013-12-13 05:48:35 +00:00
drdev
7fe3799ea6
Code cleanup
2013-12-13 05:19:09 +00:00
drdev
5ed6fba085
Code cleanup
2013-12-13 05:04:27 +00:00
drdev
6c3573d854
Use Prompt pane instead of dialogs for cost-related questions
2013-12-13 04:48:31 +00:00
drdev
d00aeffbda
Add static "ask" API to InputYesOrNo
2013-12-13 03:07:15 +00:00
drdev
e247b8e368
Update CHANGES.txt
2013-12-13 02:40:36 +00:00
drdev
3d54fd3b7b
Prompt Yes or No for optional triggered abilities using Prompt pane rather than dialog
2013-12-13 02:37:09 +00:00
drdev
b19b5daf48
Refactor confirmTrigger into controller class
2013-12-13 02:02:54 +00:00
drdev
f48952aa94
Added notes to CHANGES.txt
2013-12-13 01:06:37 +00:00
drdev
e8d4433bb3
Tweak follow up logic after auto payment
2013-12-13 00:59:45 +00:00
drdev
84b0e17572
Fix so you're still prompted for a color when paying cards that care what colors are spent to cast them
2013-12-12 14:53:17 +00:00
drdev
e4ba6f56dd
Fix so GUI thread not locked while waiting for Auto payment
2013-12-12 12:57:08 +00:00
drdev
bdfd2e9adf
Avoid prompting for color when using "Add one mana of any color" effect to pay for a colorless cost
2013-12-12 12:43:50 +00:00
drdev
849655cb2f
Fix so Auto payment occurs in Game thread
2013-12-12 11:49:50 +00:00
swordshine
1c391a7c7e
- Fixed Varolz
2013-12-12 11:36:41 +00:00
Sloth
cf1990ddf7
- Fixed Ragged Veins.
2013-12-11 15:04:35 +00:00
drdev
fad3ea497d
Code cleanup
2013-12-11 04:05:17 +00:00
drdev
f586525a61
Ensure index in hand zone updated when card drag dropped into new position
2013-12-10 16:27:11 +00:00
Chris
832a290778
Added new card names to changes.txt.
2013-12-10 13:26:11 +00:00
swordshine
ecbba9f1c0
- Added Sheltering Ancient
2013-12-10 13:10:32 +00:00
drdev
afeb4eb815
Fix so canceled spells return to same place in your hand as they were cast from
2013-12-10 02:50:24 +00:00
drdev
d0b5e78f7a
Code cleanup
2013-12-10 01:13:34 +00:00
drdev
1837234650
Revert change that prevented a spell moving on the stack until after prerequisites were met
2013-12-10 00:24:21 +00:00
drdev
c65031ea31
Avoid removing source card from lists
2013-12-10 00:17:46 +00:00
Chris
14a7176325
Added a new piece to the Known Issues section.
2013-12-09 19:23:32 +00:00
swordshine
a0c3a1eb05
- Clones are able to copy LevelUp abilities
2013-12-09 04:03:02 +00:00
drdev
f7af3865b7
Allow canceling discarding cards to pay cost
2013-12-09 00:03:18 +00:00
drdev
51a0c08042
Prevent card exiled to pay its own additional cost
2013-12-08 23:47:53 +00:00
drdev
abc2118a77
Code cleanup
2013-12-08 23:18:40 +00:00
drdev
776ac3ee2b
Prevent card discarded to pay its own additional cost
2013-12-08 23:12:07 +00:00
drdev
63eaec8348
Code cleanup
2013-12-08 22:50:59 +00:00
drdev
ddb8464c1c
Code cleanup
2013-12-08 22:22:44 +00:00
drdev
29ef7a7d3b
Code cleanup
2013-12-08 22:14:19 +00:00
drdev
49aa0cc459
Code cleanup
2013-12-08 22:10:03 +00:00
drdev
cdf1b44cb0
Check static abilities when adding card to zone from nowhere (such as using Dev tools)
2013-12-08 18:47:31 +00:00
drdev
61fe9f2282
Code cleanup
2013-12-08 17:49:49 +00:00
Maxmtg
0b9d254e12
fix NPE caused by null predicate
2013-12-07 23:12:37 +00:00
Maxmtg
77b241eb68
remove another toString method from manacost, update references to use better ways
2013-12-07 22:18:52 +00:00
Sloth
b98ae5844c
- Fixed type of Stern Judge.
2013-12-07 21:28:45 +00:00
drdev
507ce6f220
Ensure OK button gets initial focus in DualListBox if remainingSources matches source list count
2013-12-07 20:08:03 +00:00
drdev
4d2a27f7e8
Prevent adding cards in DualListBox using spacebar if add button disabled
...
Prevent selecting cards to discard with Abandon Hope if 0 cards should have been allowed
2013-12-07 19:54:57 +00:00
drdev
a90841a6b6
Fix conditions under which Auto button enabled on DualListBox
2013-12-07 19:39:33 +00:00
drdev
e9bb6e42f6
Prevent adding cards in DualListBox once specific target reached
2013-12-07 19:30:42 +00:00
drdev
ed4b11d9ef
Prevent focusing OK button if DualListBox has no specified count needed
2013-12-07 19:10:16 +00:00
drdev
c115f01edf
Fix so OK button in DualListBox gets focus when it becomes enabled
2013-12-07 18:52:10 +00:00
drdev
8fd6bbef3b
Code cleanup
2013-12-07 18:29:49 +00:00
drdev
8fa68731d1
Fix so mana refunded when using Auto to pay non-X cost then canceling at X prompt
2013-12-07 18:25:29 +00:00
drdev
b6b586a865
Make {X} appear before generic on card overlays
2013-12-07 17:38:52 +00:00
Chris
457ba444f1
Added new card names to changes.txt.
2013-12-07 14:36:10 +00:00
Sloth
31a367c434
- Added Praetor creature type.
2013-12-07 09:43:13 +00:00
swordshine
e83eb92948
- Added Fight or Flight
2013-12-07 01:50:02 +00:00
Sloth
5ee779846d
- Fixed 2 more LKI problems.
2013-12-06 17:11:54 +00:00
Sloth
7a3ecf8e38
- Fixed LKI problems with Mercy Killing and similar cards.
2013-12-06 17:06:12 +00:00
Chris
9e2c96a18e
Minor change to the changes.txt file.
2013-12-06 15:23:43 +00:00
Sloth
6550fa28ca
- Fixed a bug in DamagePreventAi.
2013-12-06 14:47:30 +00:00
drdev
de9ce7ebb9
Mention recent game play usability improvements in CHANGES.txt
2013-12-06 07:26:54 +00:00
drdev
caae78b6ee
Add basic Undo support for untapping mana sources that were tapped when not paying an active mana cost
2013-12-06 07:16:04 +00:00
Maxmtg
495701c46c
tap-untap effect is indifferent to playertype
2013-12-06 06:46:24 +00:00
Maxmtg
ed99ce1694
remove gui calls from add/remove counters effects
2013-12-06 06:26:49 +00:00
Maxmtg
51a37e896d
move counters no longer uses gui
2013-12-06 06:10:51 +00:00
Maxmtg
b431315e88
removed some gui calls
2013-12-06 05:49:11 +00:00
drdev
ea59f120da
Prevent cards disappearing from your hand while paying for them or picking targets
2013-12-06 05:11:36 +00:00
drdev
9bd30e8d5d
Code cleanup
2013-12-06 04:37:39 +00:00
drdev
39d1ef7e13
Add Escape as shortcut for Cancel in Prompt even if OK button has focus
2013-12-06 04:24:49 +00:00
drdev
83a1b70efe
Ensure game ends if you concede while in the middle of playing a spell/ability
2013-12-05 02:26:06 +00:00
drdev
01b4f803a8
Code cleanup
2013-12-05 02:25:19 +00:00
drdev
5c31890066
Code cleanup
2013-12-05 02:02:34 +00:00
drdev
be7f4e5192
Code cleanup
2013-12-05 01:37:35 +00:00
drdev
4124c45875
Code cleanup
2013-12-05 01:18:28 +00:00
drdev
06e785c75a
Code cleanup
2013-12-05 01:10:32 +00:00
drdev
2f384c079c
Code cleanup
2013-12-05 00:56:57 +00:00
drdev
e4adada542
Code cleanup
2013-12-05 00:50:42 +00:00
drdev
efa86891cc
Code cleanup
2013-12-05 00:38:04 +00:00
drdev
bcc20bb774
Return focus to OK button when returning to match screen
2013-12-05 00:31:41 +00:00
drdev
937a095209
Make runAsAi private
2013-12-05 00:14:06 +00:00
Maxmtg
1661228168
fix npe in PlayerControllerHuman
2013-12-04 21:28:11 +00:00
Chris
b17b9eb4e1
Added new card names to changes.txt.
2013-12-04 13:31:37 +00:00
Maxmtg
2ffa1510ed
Player belongs to game, it cannot have references to any concrete PlayerController
2013-12-04 07:46:30 +00:00
swordshine
d1ef107b48
- Added Chorus of the Conclave
2013-12-04 07:05:50 +00:00
drdev
aa48e9cacc
Fix so Ok button in DualListBox dialog receives focus as soon as it's been enabled so spacebar will activate it
2013-12-04 03:44:32 +00:00
drdev
3c0bfa7843
Remove extra blank line before "Pay Mana Cost" with optional payment prompt
2013-12-04 02:58:54 +00:00
drdev
803b6331f4
Fix so abilities using InputPayManaExecuteCommands work with Auto button
2013-12-04 02:49:26 +00:00
drdev
fe8af8705d
Fix crash when determining if mana costs can be paid for SpellAbilities with no source card
2013-12-04 01:51:44 +00:00
drdev
624365cda3
Prevent AI taking over if exception thrown while AI controller temporarily set
2013-12-04 01:33:42 +00:00
Maxmtg
4fb59b6071
give spelldescriptions to card that offer 'generic' choices
2013-12-03 09:04:09 +00:00
Maxmtg
d15948e44b
remove refs to gui and playertype in ChooseGenericEffect
2013-12-03 08:48:19 +00:00
Maxmtg
bf629ff518
choose color now uses player controller to decide.
...
removed calls to gui from ability executing classes
adjust visibility of CardFace methods
2013-12-03 08:27:44 +00:00
Maxmtg
ee9ee7f207
moved evaluator away from core
2013-12-03 06:56:13 +00:00
Maxmtg
311d4091ff
remove runAsAi from playercontroller (it's meant to be indifferent to playercontrollers, and PlayerControllers descendants don't know of thier siblings' existance)
2013-12-03 06:34:29 +00:00
Sol
4e79f508c0
- Fixed issue with formatted mana being used for level up cost
2013-12-03 04:19:31 +00:00
swordshine
90828e6eab
- Fixed a bug related to Commander games
2013-12-03 00:58:35 +00:00
Chris
7d3afc35cc
Added a fluff piece to the changes.txt file.
...
Added new card names to changes.txt.
2013-12-02 14:58:46 +00:00
swordshine
6f4c046732
- Added Mana braces for three cards
2013-12-02 13:05:56 +00:00
swordshine
503a8da70f
- Added Caller of the Hunt
2013-12-02 12:24:43 +00:00
drdev
1cf9a005d9
Fix places that assumed old format of ManaCost.toString() to either call new getCostString() function or assume {G} formatting
...
This fixes bugs with Rout ("may cast as instance if you pay 2 more" cards)
This also fixes bugs with Rune Snag ("unless player pays X" cards)
2013-12-02 08:52:30 +00:00
drdev
fe04d56568
Code cleanup
2013-12-02 07:31:12 +00:00
drdev
93b6ac15dd
Ensure enters the battlefield triggered abilities are visible on stack
2013-12-02 07:06:50 +00:00
drdev
500632515c
Mention Auto button and other game usability improvements in CHANGES.txt
2013-12-02 06:15:26 +00:00
drdev
598d2da9d6
Prevent mana not deducting from pool when manually paying mana costs
2013-12-02 05:56:18 +00:00
drdev
05f7a9b30a
Prevent being prompted to decide how to pay mana when clicking Auto by temporarily using AI controller
2013-12-02 05:33:44 +00:00
drdev
0b6be04428
Add "Auto" button for automatically paying a mana cost
...
Code cleanup
2013-12-02 03:07:19 +00:00
Sol
dcb9553807
- Added Mana braces for Level up Ability and Insidious Bookworms
2013-12-02 01:03:38 +00:00
Chris
c9c9be68b1
Added new card names to changes.txt.
2013-12-01 13:50:11 +00:00
swordshine
53e6671143
- Added Call to Arms
2013-12-01 05:34:21 +00:00
drdev
3d063d8188
Code cleanup and refactoring
2013-12-01 03:50:47 +00:00
drdev
8d3633fe63
Code cleanup
2013-12-01 03:27:17 +00:00
drdev
ee7d64c533
Code cleanup
2013-12-01 03:24:22 +00:00
drdev
5009ebe0ab
Code cleanup
2013-12-01 03:21:51 +00:00
drdev
9b2f3f3108
Tweak fix for not prompting if can't attack
2013-12-01 03:14:19 +00:00
drdev
9ca9dc797e
Don't prompt to declare blockers if no creatures can block
2013-11-30 22:01:04 +00:00
drdev
2ffc18cc89
Skip combat phases if player has no creatures that can attack
2013-11-30 20:57:30 +00:00
drdev
cfeeda3c93
Cleanup whitespace
2013-11-30 18:50:17 +00:00
drdev
a2277bc2d4
Cleanup whitespace
2013-11-30 18:40:40 +00:00
drdev
694e4e7988
Fix misspelling
2013-11-30 18:39:28 +00:00
drdev
1c0e786489
Code cleanup
2013-11-30 18:31:18 +00:00
drdev
7420e94876
Rename CMessage to CPrompt to better match tab caption
2013-11-30 18:19:22 +00:00
drdev
73c921bb95
Increase contrast between Inactive color and background texture in Journeyman theme
2013-11-30 18:00:13 +00:00
Chris
7a22f4f74a
- Added a fluff piece to the changes.txt file.
...
- Cleared out the changes.txt file, now ready for new material.
2013-11-30 15:15:56 +00:00
drdev
cdb76d344e
Fix display of 0 loyalty planeswalker abilities
2013-11-30 07:26:10 +00:00
drdev
6cbded92cb
if colorless filtered out ensure phyrexian cards don't appear unless at least one of their colors is selected
2013-11-30 07:04:21 +00:00
drdev
bc032a074c
Optimize logic for no cost cards
2013-11-30 06:46:20 +00:00
drdev
89a4afdc08
Prevent cards with no mana cost showing up if they're color is filtered
2013-11-30 06:28:36 +00:00
drdev
be6266d633
Improve filter logic to support showing playable hybrid and phyrexian cards even if filtering out colors present in the card's mana cost that aren't needed to cast it
2013-11-30 05:45:30 +00:00
drdev
705264ba9a
Ensure multicolor filter selected after right-clicking a color filter
2013-11-30 00:56:05 +00:00
drdev
a0b181e6fe
Don't filter out multicolor cards after right-clicking a color filter
2013-11-30 00:51:09 +00:00
drdev
df50a0a38d
Support showing only colorless or multicolor cards
2013-11-30 00:27:47 +00:00
Chris
abd182e17f
[maven-release-plugin] prepare for next development iteration
2013-11-29 15:06:44 +00:00
Chris
312c15d824
[maven-release-plugin] prepare release forge-1.5.6
2013-11-29 15:06:32 +00:00
Chris
3f0cdc9b19
- Preparing the changes.txt file for the next beta build and release.
2013-11-29 14:52:38 +00:00
drdev
5d5c42c843
Mention Compact Prompt in CHANGES.txt
2013-11-29 06:57:36 +00:00
drdev
1a8fe19c88
Fix so multi-color cards containing a filtered color no longer show up in catalogs
2013-11-29 06:52:51 +00:00
drdev
7e37495b49
Hide checkbox to enable "Stack Card View" setting which isn't ready yet
2013-11-29 06:23:29 +00:00
drdev
3210f06931
Revert so command zone shown for all game types
2013-11-29 05:08:25 +00:00
drdev
a457ff539d
Convert hide prompt header setting into compact prompt setting that also controls font size
2013-11-29 04:51:51 +00:00
drdev
afbcd90ffc
Don't switch to Combat pane unless an attacker is declared
2013-11-29 04:37:35 +00:00
Maxmtg
8acdc6c458
fix name card effect
2013-11-29 04:37:23 +00:00
drdev
4ed8f69da1
If switched to Combat pane when combat begins, switch back to previous pane when combat ends
2013-11-29 04:28:05 +00:00
Maxmtg
90fe657da6
refactor: move isCommandZoneNeeded to gameType (java enums are far better than c#'s ones :)
2013-11-29 04:03:20 +00:00
drdev
91fe7b516c
Show turn number in prompt message
2013-11-29 03:54:04 +00:00
drdev
e3851e3f1d
Reduce padding around Prompt buttons
2013-11-29 03:39:34 +00:00
drdev
301014285f
Reduce font size of prompt
...
Add setting to hide prompt header
2013-11-29 03:33:09 +00:00
drdev
e467f44bf2
Fix so Save and Open dialogs appear over main window
2013-11-29 02:59:22 +00:00
drdev
e8e5ac2ca7
Don't show command zone if game type doesn't need it
2013-11-29 02:51:55 +00:00
drdev
ebb0a4b2bc
Mention change to show tabs if multiple on pane in CHANGES.txt
2013-11-28 18:01:50 +00:00
drdev
d21e2666ec
Don't hide drag tabs if drag cell has multiple tabs
2013-11-28 17:58:46 +00:00
moomarc
43140b2db3
- Small fix for multiplayer tab labels
2013-11-28 09:02:39 +00:00
Maxmtg
c898e1321f
cardreader fix
2013-11-27 07:46:21 +00:00
Maxmtg
4f04cbbcc8
fix hangs when both textfiles and zip are present in cardsfolder
2013-11-26 17:40:30 +00:00
asepetci
f17e857710
updated rankings.txt
2013-11-26 09:01:22 +00:00
drdev
2401b9b1ff
Fix display issue with switching away from Game screen then back
2013-11-26 03:31:03 +00:00
drdev
e646ff1d1f
Add checkbox to control whether list view or card view for Stack
2013-11-26 01:55:46 +00:00
drdev
9bb800ce43
Start adding card view to Stack, with preference to use current list view
2013-11-26 01:36:42 +00:00
ptx
6859ad2ad9
Some initial game simulation tests
2013-11-25 21:33:24 +00:00
drdev
19152790b2
Prevent dividing by zero when laying out cards
2013-11-24 23:03:51 +00:00
drdev
05751dbe1b
Break up files in nonsingleton folder into existing controller and view folders
2013-11-24 21:16:23 +00:00
drdev
f35f6b3edd
Cleanup whitespace
2013-11-24 20:56:11 +00:00
Maxmtg
8af7fadbf6
another 2 calls to gui removed
2013-11-24 19:21:30 +00:00
Maxmtg
9190ce038f
remove imports of forge.gui from where they are not supposed to be (part 2 of many)
2013-11-24 11:14:51 +00:00
Maxmtg
bda47748f2
remove imports of forge.gui from where they are not supposed to be (part 1 of many)
2013-11-24 10:53:58 +00:00
Maxmtg
96084d7b26
disband forge.card package in gui module
2013-11-24 10:34:45 +00:00
Maxmtg
e96ff73b50
modified spells' canPlayAi, doTrigger and playFromEffect methods used by AI to include aiPlayer as 1st parameter
2013-11-24 10:02:58 +00:00
Hellfish
fcb8c4bdd6
*Fixed Charm of Vigor not having to be bought to be available
2013-11-24 09:44:28 +00:00
Maxmtg
c7c1d2d302
arrange Predicates for CardEdition
2013-11-24 09:35:43 +00:00
Maxmtg
21ea8e377c
move card/CardCharacteristics.java to forge.game.card
2013-11-24 09:24:50 +00:00
Maxmtg
e9409d01a6
merged cardfactory into forge.game.card package
2013-11-24 07:17:43 +00:00
Maxmtg
a8c70a903f
arrange packages
2013-11-24 07:09:23 +00:00
Maxmtg
c66ca97dfc
move game Card class to forge.game.card package to ease further translation to game module
2013-11-24 06:59:42 +00:00
Maxmtg
5b5517ad29
replace TreeMapOfLists with Guava Multimap
2013-11-24 06:45:30 +00:00
drdev
c8de886967
Fix Flash of Insight reminder text
2013-11-23 23:13:54 +00:00
drdev
2ef19583a6
Fix displayed equip cost for M13 ring cycle
2013-11-23 23:06:01 +00:00
drdev
9e0ff5e635
Fix Civic Saber descriptions
2013-11-23 22:54:07 +00:00
drdev
427cef758f
Fix Card Detail for Equip and Fortify cards
2013-11-23 22:49:54 +00:00
drdev
1cc1516feb
Mention preference to hide reminder text in CHANGES.txt
2013-11-23 21:56:11 +00:00
drdev
daafa3f5c2
Add preference to Hide Reminder Text
2013-11-23 21:55:12 +00:00
drdev
9e20af7603
Cleanup whitespace
2013-11-23 21:37:37 +00:00
Chris
306a160df0
- Added a fluff piece to the changes.txt file.
2013-11-23 14:57:58 +00:00
Hellfish
b5686bcd2f
*Removed first attempt code Charm of Vigor code.
2013-11-23 09:43:57 +00:00
Maxmtg
33dd245131
commit empty folders (otherwise eclipse refuses to move files)
2013-11-23 08:46:17 +00:00
Maxmtg
25334c27f1
(minor) remove IZone, rename gameAge to gameStage, remove unused imports
2013-11-23 08:34:14 +00:00
Maxmtg
3f20ebb15b
prevent NPE for cases when new card is added
2013-11-23 08:21:49 +00:00
Maxmtg
37849b88e2
clean up core classes
2013-11-23 08:12:40 +00:00
drdev
800b3f8272
Tweak logic for formatting reminder text in italics
2013-11-23 06:39:42 +00:00
drdev
b2ecb3cb52
Mention reminder text formatting in CHANGES.txt
2013-11-23 06:25:27 +00:00
drdev
8a794f2e02
Display reminder text in italics
2013-11-23 06:21:26 +00:00
drdev
3c05e1674f
Only show Workshop tab if running in Developer mode (for now)
2013-11-23 06:06:19 +00:00
drdev
a15b3c2a69
More card format fixes
2013-11-23 05:54:25 +00:00
drdev
10c138d64e
Format mana batteries and a few other cards
2013-11-23 05:39:42 +00:00
drdev
99d1718498
Tweak formatting on Musician
2013-11-23 05:25:00 +00:00
drdev
515985dead
Fix formatting of Volvers and Planar cards
2013-11-23 05:12:53 +00:00
drdev
e30c4532b8
Show regular and variant cards in Workshop
2013-11-23 05:03:07 +00:00
drdev
2ab5f19f79
Fix formatting of a couple cumulative upkeep cards
2013-11-23 04:55:17 +00:00
drdev
f5054558c2
Fix formating of Forecast and other cards
2013-11-23 04:50:31 +00:00
drdev
b726053164
Auto-select first card after doing search if no card otherwise selected
2013-11-23 04:38:34 +00:00
drdev
cc433b6708
Fix so PaperCard for card name doesn't change unless card renamed
2013-11-23 04:19:05 +00:00
drdev
e95e251161
Format mana costs for card scripts
2013-11-23 04:15:06 +00:00
drdev
75edc751f3
Format bestow costs
2013-11-23 03:45:47 +00:00
drdev
b4ba84a0d1
Fix Flash of Insight cost formatting and display {X} before generic cost
2013-11-23 03:29:14 +00:00
drdev
38074a1660
Fix so Card Detail updated when card script saved
2013-11-23 03:11:11 +00:00
drdev
ca5e20b1a9
Fix so rules not replaced when updated
2013-11-23 03:05:28 +00:00
drdev
c4db463338
Support saving script changes again
2013-11-23 02:54:52 +00:00
Maxmtg
34c2cb604f
carddb editor will detect cases when rules are changed without rename
2013-11-23 00:11:07 +00:00
Maxmtg
f058e38004
CardRules.reinitializeFromScript
2013-11-23 00:03:51 +00:00
drdev
b38a8b5830
Format flashback cost on Firecat Blitz
2013-11-22 23:46:30 +00:00
drdev
8e76829a27
Format mana costs for Madness, Recover, and Miracle on instants/sorceries
2013-11-22 23:42:38 +00:00
Hellfish
f3bf092898
*Added Quest Item - Charm of Vigor: Let's you play best of 5 games rather than 3.
2013-11-22 23:03:49 +00:00
drdev
4dd2b87538
Rename allScripts hash map
2013-11-22 22:47:24 +00:00
Maxmtg
4d6930e903
prioritize text files over whatever found in zip
2013-11-22 18:10:06 +00:00
Maxmtg
3fecd16efd
Have cardStorageReader read both zip and the files folder. There remains a task to replace duplicate cards
2013-11-22 17:09:07 +00:00
Maxmtg
29a535c71a
moved CardStorageReader to core project
2013-11-22 16:51:38 +00:00
Maxmtg
3fd72f35df
use concurrent map
2013-11-22 16:36:07 +00:00
Maxmtg
bb3d637738
adjust dependencies for CardScriptInfo
2013-11-22 16:32:56 +00:00
jendave
02fe620360
update guava
2013-11-22 09:25:24 +00:00
Hellfish
ebe0e350ff
*Constructed defaults to 2 players to match previous behaviour
2013-11-22 05:41:52 +00:00
Sol
6dbe638a59
- Merfolk Seer wasn't displaying mana symbols in trigger cost
2013-11-22 04:42:22 +00:00
drdev
31b5f4181a
Support displaying scripts in Workshop again
2013-11-22 03:21:37 +00:00
drdev
72d0cfdbbc
Whitespace cleanup
2013-11-22 02:23:53 +00:00
drdev
f934764290
Prevent forge.profile.properties being accidentally committed to SVN
2013-11-22 01:38:33 +00:00
drdev
e28f809a58
Remove forge.profile.properties from SVN
2013-11-22 01:34:41 +00:00
Maxmtg
a88dd00a0d
interface to edit cards
2013-11-21 23:37:34 +00:00
Hellfish
5d9de47fd5
*Expanded Constructed to up to 8 players, any amount AI or Human, to match up with the Variant update.
2013-11-21 22:54:30 +00:00
Maxmtg
7add28ad7d
propper delete
2013-11-21 22:54:15 +00:00
Maxmtg
17b97aca28
hide some readers, collections and simple enums as nested classes,
2013-11-21 22:53:20 +00:00
Maxmtg
86b422230e
added module 'game'
2013-11-21 21:32:49 +00:00
Hellfish
0193671453
*Fixed extra Field/Command/Hand views sticking around when for instance playing a game with 2 players after playing a game with 8 players.
2013-11-21 21:27:27 +00:00
Maxmtg
c4be1b8697
inlined type casts
2013-11-21 21:27:27 +00:00
Maxmtg
52f8880627
minor rearrangements in util package
2013-11-21 21:23:04 +00:00
Hellfish
f537e8cf78
*Prettyfied my previous addition.
2013-11-21 21:10:41 +00:00
Maxmtg
482af12b67
deck generation moved to core
2013-11-21 20:59:18 +00:00
Hellfish
2f85d50778
*Added the ability to specify multiple human (hotseat, of course) players or all AI for all variants
2013-11-21 20:25:14 +00:00
Hellfish
b51663c130
*Undoing Subclipse's mess
2013-11-21 19:46:05 +00:00
Hellfish
7ebc54352e
Initial import.
2013-11-21 19:40:06 +00:00
jendave
6703e62823
minor doc fixes
2013-11-21 16:54:34 +00:00
Hellfish
e860e9e1af
*"Remove All Counters" in a way that interacts other systems. Fixes Chronozoa + AEther Snap
2013-11-21 07:04:22 +00:00
Sloth
de3303abc9
- More use of activateForCost function.
2013-11-20 22:51:22 +00:00
Hellfish
a0695c08cc
*Remove Inbound Tokens at appropriate places if the etb of the same token was replaced. Fixes Chronozoa.
2013-11-20 20:05:02 +00:00
Chris
c5aeb0785e
- Cleared out the changes.txt file, now ready for new material.
...
- Added new card names to changes.txt.
2013-11-20 15:05:11 +00:00
Sloth
21b376848f
- More use of activateForCost function.
2013-11-20 14:55:33 +00:00
swordshine
f8fe7e41b4
- Added Liar's Pendulum
2013-11-20 13:00:06 +00:00
Maxmtg
22caa0a408
updated references to org.apache.commons.lang version 2.6 to use version 3 ('cause forge used to import both 2.6 and 3.x versions of the named artifact)
2013-11-20 08:47:06 +00:00
Maxmtg
4d3945f5a4
moved all items to core, decks were included too.
2013-11-20 08:34:37 +00:00
Maxmtg
0786012ed8
rm ColorChanger.java (unused)
...
mv2core BoosterGenerator and UnOpenedProduct
2013-11-19 22:54:04 +00:00
Maxmtg
6e9a316460
remove UI references from CardStorageReader
2013-11-19 21:53:01 +00:00
Maxmtg
fd7d0e1d99
cleaned CardStorageReader of experimental code
2013-11-19 20:56:59 +00:00
Maxmtg
65199c7a81
moved cardFace and rules reader to core
2013-11-19 20:38:51 +00:00
Sloth
851094c523
- Added a doTriggerAINoCost function to RepeatAI.
2013-11-19 13:15:01 +00:00
Maxmtg
9b31032016
Moved cardDb and most of static data to core project. Had to rollback some incompatible changes. Sorry, drdev!
2013-11-19 07:40:58 +00:00
Sloth
a7fa173e52
- Content downloader will now show the number of item skipped.
2013-11-18 22:11:42 +00:00
Sloth
de4d83372c
- Added 2 precons by Erazmus.
2013-11-18 20:59:32 +00:00
Sloth
c7f24490f3
- Some more work on the activateForCost function.
2013-11-18 20:57:25 +00:00
drdev
fabc7a3a27
Support updating card rules and display when saving script changes
2013-11-18 14:35:19 +00:00
swordshine
e830527f74
- Fixed other cards with optional decisions in ChangeZone effect
2013-11-18 12:48:02 +00:00
swordshine
5fc5feb636
- Fixed Cloudstone Curio
2013-11-18 12:41:19 +00:00
drdev
384af0001c
Fix cursor positioning after undoing delete
2013-11-17 21:44:02 +00:00
drdev
2abc9b3f7c
Create FUndoManager to encapsulate making undo/redo logic smarter and lumping typing changes together
2013-11-17 21:38:27 +00:00
drdev
9242f3439c
Create FTextEditor to encapsulate a plain text editor with undo/redo support
2013-11-17 21:17:14 +00:00
drdev
b1ba8f0aa2
Add File menu and support Ctrl+S to save card in Workshop
2013-11-17 20:36:44 +00:00
drdev
20b3775280
Prompt to save card when switching to another card or another screen
2013-11-17 17:57:55 +00:00
drdev
c2bb321e17
Optimize determination of card script text being dirty
2013-11-17 08:33:00 +00:00
drdev
b0160287ba
Add Workshop screen
2013-11-17 08:02:40 +00:00
drdev
284e2257f3
Fix Cascade
2013-11-16 21:43:57 +00:00
drdev
ec06d07f35
Breakup PrecostDesc$ of certain Entwine cards so mana cost part in CostDesc$
...
Make "Choose one" syntax consistent
2013-11-16 20:11:41 +00:00
drdev
5eca8807d8
Format mana costs for Echo, Cumulative Upkeep, and Unearth
2013-11-16 19:25:43 +00:00
drdev
5b3ee63299
Ignore forge-*/target directories for SVN
2013-11-16 19:22:41 +00:00
drdev
a6ffa3ae36
Update card scripts with CostDesc$ so its formatted
2013-11-16 19:17:44 +00:00
Sol
e021e66387
- Fixed Spell Description of MorphDown
2013-11-16 16:02:23 +00:00
Sol
eb70985551
- Fix Viridian Joiner description
2013-11-16 01:23:00 +00:00
Chris
cd6dc5158e
[maven-release-plugin] prepare for next development iteration
2013-11-15 14:14:27 +00:00
Chris
942f30557c
[maven-release-plugin] prepare release forge-1.5.5
2013-11-15 14:14:16 +00:00
Chris
1486d61e65
- Preparing the changes.txt file for the next beta build and release.
2013-11-15 13:57:23 +00:00
drdev
eb082d2f49
Fix abilities that used "tap"
2013-11-15 12:57:47 +00:00
drdev
7e6e691771
Ensure top of card text visible when first viewed in Card Detail
2013-11-15 12:14:03 +00:00
drdev
8e4962ceb1
Eliminate Card Detail flicker
2013-11-15 12:11:31 +00:00
drdev
414d82bd37
Fix The Tabernacle at Pendrell Vale mana format
2013-11-15 11:38:31 +00:00
drdev
4091f1d1d9
Fix Fleshwriter reminder cost format
2013-11-15 11:36:58 +00:00
drdev
fe0f4ddf99
Format Ninjutsu mana cost in reminder text
2013-11-15 11:34:27 +00:00
drdev
b0845c5795
Commit commented out imperfect code used for parsing ability in quotes
2013-11-15 11:24:44 +00:00
drdev
aeddb37d9d
Format ability costs in quotes
2013-11-15 11:22:51 +00:00
drdev
1ff1c35486
Remove bullet in CHANGES.txt that no longer applies
2013-11-15 09:48:11 +00:00
drdev
6e585a7afa
For now, if card only has 1 activated ability, don't show menu even if cost is automatic and undoable
2013-11-15 09:47:24 +00:00
Sloth
e0df16ee17
- Fixed AI using Exhume.
2013-11-15 09:42:15 +00:00
drdev
ae5cb7a17a
Make ability menu items consistent regardless of containing mana symbol icons and make them respect menu item height
2013-11-15 09:40:47 +00:00
Sloth
8d79ed527f
- Fixed a bug in ChooseCardEffect.
2013-11-15 09:37:08 +00:00
Sloth
d4bc84c6bd
- Fixed Stormfront Riders.
2013-11-15 09:11:52 +00:00
drdev
9743a7d1b7
Mention fixing WUBRG order in CHANGES.txt
2013-11-15 09:03:48 +00:00
drdev
e5cffc623a
Support updating colored mana order, phyrexian and hybrid mana format, and mana production abilities with multiple choices
2013-11-15 06:59:23 +00:00
drdev
9c0a559bce
Update hybrid costs in abilities
2013-11-15 06:56:52 +00:00
drdev
b794bc5ee0
Update card ability descriptions containing choice of dual mana production
2013-11-15 06:26:33 +00:00
drdev
55c71d77e1
Fix colored mana order for card scripts
2013-11-15 06:04:12 +00:00
drdev
6914e30443
Fix colored mana order for card scripts
2013-11-15 05:48:47 +00:00
drdev
1c52e8e38a
Update card ability descriptions containing choice of mana production
2013-11-15 03:00:09 +00:00
drdev
c38f169d1d
Add space between ability description mana cost and reminder text
2013-11-15 00:58:24 +00:00
drdev
8f4b8dbf88
Prevent trimming spaces
2013-11-15 00:51:34 +00:00
drdev
b68f28b621
Update earwig_squad.txt prowl cost
2013-11-15 00:51:01 +00:00
drdev
a23eb2f869
Support outputting results from parse utility
2013-11-15 00:45:49 +00:00
drdev
8dfbf2b3b6
Update more card ability descriptions
2013-11-15 00:14:31 +00:00
drdev
70b0fab66a
Use try/catch block to avoid crash from bad pattern
2013-11-14 23:27:08 +00:00
drdev
082e2ff2cd
Add parse command line argument to allow performing function on all parsed cards
2013-11-14 23:16:28 +00:00
Sloth
12af50d473
- Update more card ability descriptions.
2013-11-14 22:54:50 +00:00
Sloth
b1cde02dd4
- Update more card ability descriptions with {T} symbol.
2013-11-14 22:22:19 +00:00
jendave
2d737ab092
a little progress on the Mac app bundle
2013-11-14 21:59:44 +00:00
jendave
8cd9220f36
update release plugin. Update site urls for new maven structure.
2013-11-14 17:08:54 +00:00
swordshine
838d4a98aa
- Update more scripts
2013-11-14 13:50:40 +00:00
swordshine
d32bfea94e
- Fixed Braid of Fire
2013-11-14 13:25:28 +00:00
swordshine
181a7f5b9c
- Updated basic land abilities to display mana symbol icons
2013-11-14 10:57:51 +00:00
drdev
ee00b544f7
Support displaying Chaos icon in details
2013-11-14 09:20:29 +00:00
drdev
5548c71bda
Update more card ability descriptions
2013-11-14 08:46:01 +00:00
drdev
ae7a6b79b7
Update more card ability descriptions
2013-11-14 08:27:50 +00:00
drdev
96d2338bea
Update card ability descriptions so mana symbols are displayed as icons
2013-11-14 07:48:31 +00:00
drdev
21217e030b
Code cleanup
2013-11-14 04:42:59 +00:00
drdev
1d63f4b4a1
Update CHANGES.txt
2013-11-14 04:19:34 +00:00
drdev
8843e5bfe7
Properly translate only mana costs to icons
...
Make snow and certain hybrid mana symbols display correctly
Show mana symbols in game prompt
2013-11-14 04:08:24 +00:00
Sloth
48b97f8632
- Fixed Balduvian Frostwaker.
2013-11-13 22:51:29 +00:00
jendave
20184fb4c0
ignore IntelliJ files
2013-11-12 08:46:35 +00:00
drdev
76000a90fb
Update CHANGES.txt
2013-11-12 07:08:52 +00:00
drdev
4aebd350ee
Support showing mana symbols in ability menu and card detail pane
2013-11-12 07:06:09 +00:00
Sol
13f4a0abb4
- Adding Enchant opponent line to Psychic Posssesion
2013-11-12 02:19:51 +00:00
drdev
35ea297090
Make target arrows appear in correct place in window mode
2013-11-12 02:15:55 +00:00
drdev
f11909d6da
Prevent repeating shortcuts for abilities
2013-11-12 01:57:24 +00:00
jendave
5df82652b6
clean ups
2013-11-11 16:07:37 +00:00
Chris
8fde8ebe5f
- Added new card names to changes.txt.
2013-11-11 13:43:52 +00:00
drdev
6bc20a8830
Update CHANGES.txt
2013-11-11 12:48:18 +00:00
drdev
0bbd9c103a
Make menu items easier to click
...
Mention context menu ability select in CHANGES.txt
2013-11-11 12:39:18 +00:00
jendave
0b68e2ade6
re-org
2013-11-11 08:27:14 +00:00
jendave
1ca79539b6
update deps and re-org a few things
2013-11-11 08:27:00 +00:00
drdev
1c2c3d6d51
Ensure first ability selected in menu by default
2013-11-11 02:55:18 +00:00
drdev
bdb1243409
Prevent showing menu if no ability can be played
2013-11-11 02:36:44 +00:00
drdev
812d4ca519
Prevent returning ability that can't be played
2013-11-11 02:22:27 +00:00
swordshine
4e7e14cbf3
- Added Invasion Plans
2013-11-11 00:29:43 +00:00
swordshine
2064b6517e
- Temporarily removed Arboria
...
- Fixed Quicksilver Dragon
2013-11-11 00:22:11 +00:00
drdev
c9f491a483
Show unplayable activated abilities disabled unless activator or zone restriction
...
Prompt for single activated ability unless mana ability
Show mana abilities before other abilities to match card order
2013-11-10 21:48:55 +00:00
Maxmtg
be2ec80f0c
redirect dependency between Card and IPaperCard
2013-11-10 21:37:07 +00:00
drdev
1c13e8dc10
Show context menu to select ability instead of dialog
2013-11-10 20:25:25 +00:00
drdev
4748aa2262
Fix typo in function name
2013-11-10 18:56:41 +00:00
swordshine
a3376b0502
- Added Arboria, Premature Burial, and Sacred Ground
2013-11-10 05:14:26 +00:00
swordshine
c073d39cd6
- Updated scripts
2013-11-10 04:51:16 +00:00
Chris
b508f78f04
Moved the CHANGES.txt, LICENSE.txt, forge.profile.properties.example and README.txt files to forge-gui folder.
2013-11-09 15:33:38 +00:00
Chris
8424da8311
- Added new card names to changes.txt.
2013-11-09 15:17:05 +00:00
swordshine
cfd9d55668
- Added Quicksilver Dragon
2013-11-09 10:01:48 +00:00
swordshine
417e3bb104
- Added Reflecting Mirror
2013-11-09 09:36:45 +00:00
swordshine
320d4f62d9
2013-11-09 08:24:47 +00:00
Maxmtg
6c712d86fb
moved a few classes to core module
2013-11-09 02:27:38 +00:00
jendave
a0479f9610
Test run of moving files to modules.
2013-11-08 23:21:11 +00:00
Maxmtg
374a744a44
added java nature to forge-gui project, set up classpath (copied it from former project)
2013-11-08 21:57:20 +00:00
Maxmtg
81416d49de
added reference from core to guava, set runtime version of ai and core to 1.7
2013-11-08 21:35:14 +00:00
Sloth
31ebd62c83
- Added more precons by Erazmus.
2013-11-08 20:18:39 +00:00
jendave
93dd4af6ed
fix eclipse issues
2013-11-08 18:39:59 +00:00
jendave
9f0308dd66
Start of re-org into modules
2013-11-08 10:05:52 +00:00
Sloth
f9298703d4
- Added some precons by Erazmus.
2013-11-08 08:52:31 +00:00
Sloth
3992032e8e
- Added Rebound.
2013-11-07 23:08:44 +00:00
Sloth
58dacc0789
- Added Silver Wyvern.
2013-11-07 22:54:17 +00:00
Chris
b3280923d9
- Added new card names to changes.txt.
2013-11-07 14:49:02 +00:00
Sloth
e83da9ff9c
- Some safety fixes for Muck Drubb.
2013-11-07 09:17:48 +00:00
Sloth
8b1d0fc759
- Added Muck Drubb.
2013-11-06 22:45:35 +00:00
Sloth
ff869933be
- Cleanup.
2013-11-06 22:15:51 +00:00
Sloth
fb0af4dc18
- Start of using isValid function for SpellAbilities.
2013-11-06 19:39:34 +00:00
Sloth
6f5551d78d
- Fixed Razia's Purification.
2013-11-05 22:32:40 +00:00
swordshine
a90efe4939
- Fixed Mirror Strike
2013-11-05 02:37:33 +00:00
Sloth
46c37b9d82
- Updated mtg-data.txt.
...
- Added Oracle texts to C13 cards.
2013-11-04 21:10:55 +00:00
drdev
3e23eb517b
Use FMouseAdapter to make catalog and deck tables more responsive
2013-11-04 03:17:28 +00:00
Sloth
9cf75ea844
- Script fixes and updates.
2013-11-03 22:02:28 +00:00
drdev
5565b4a4d0
Retain column sort direction between sessions
2013-11-03 18:44:14 +00:00
drdev
bde5967ef4
Remember column order in Deck Editor
2013-11-03 17:47:57 +00:00
Chris
f3560238fe
- Added new card names to changes.txt.
2013-11-03 13:52:06 +00:00
swordshine
f97f489aba
- Added Juxtapose
2013-11-03 13:28:12 +00:00
swordshine
454b7715c0
- Added Scheme: Your Inescapable Doom
2013-11-03 11:46:46 +00:00
swordshine
ac1e279235
- Fixed LibraryPosition
2013-11-03 07:50:02 +00:00
swordshine
5950162663
- Added Johan
...
- Updated mtgdata
2013-11-03 07:32:08 +00:00
Chris
6a52b46192
- Added a fluff piece to the changes.txt file.
2013-11-02 12:42:27 +00:00
Sloth
f5558eec7f
- Updated and fixed some C13 cards.
2013-11-02 07:37:33 +00:00
Chris
0c39f596a3
- Cleared out the changes.txt file, now ready for new material.
2013-11-01 23:09:20 +00:00
Sloth
ba3c544484
- Fixed Saltskitter.
2013-11-01 19:42:54 +00:00
jendave
e0063727a9
update to latest deps and plugins. Did not update to latest jetty and guava since they may cause issues
2013-11-01 16:27:50 +00:00
swordshine
7b68821a8c
- Merged C13 Branch
...
- Fixed Curse of Chaos, Curse of the Forsaken, Fell Shepherd
2013-11-01 14:19:28 +00:00
Chris
4a84b408d4
[maven-release-plugin] prepare for next development iteration
2013-11-01 13:06:01 +00:00
Chris
b9aec4ffb8
[maven-release-plugin] prepare release forge-1.5.4
2013-11-01 13:05:50 +00:00
Chris
1a958e758f
- Preparing the changes.txt file for the next beta build and release.
2013-11-01 12:55:46 +00:00
RumbleBBU
74527319aa
Relabeled the starting pool color distribution options to make them more intuitive. Merged the randomization option to the pulldown menu.
2013-10-31 09:48:35 +00:00
drdev
a66e7ad14f
Add click effect to opague and selectable FLabels to make them feel more like buttons
2013-10-30 14:40:36 +00:00
drdev
e4b91416dd
Update DeckLister to use FMouseAdapter
2013-10-30 14:00:37 +00:00
drdev
7735c705c0
Fix so right-clicking stat label that's the only selected one in group will re-select all other labels in group
2013-10-30 13:15:56 +00:00
drdev
31ab48d0d4
Let FMouseAdapter raise click if mouse moved outside component then back inside before releasing mouse
2013-10-30 13:02:44 +00:00
drdev
e5cf9da31d
Update FLabel to use new FMouseAdapter
2013-10-30 12:39:10 +00:00
drdev
9eac64ab7b
Create FMouseAdapter to facilitate more reliable and responsive click handling
...
Improve responsiveness of table sorting in ItemManagers
Prevent events on editor tables being duplicated, resulting in poor performance and inverting sort sometimes not working
2013-10-30 12:29:30 +00:00
swordshine
7131cebf7d
- Fixed last commit
2013-10-30 04:49:55 +00:00
swordshine
bfb4a5ee57
- Commander 2013 edition file
2013-10-30 03:04:38 +00:00
drdev
21e250bf36
Prevent auto-inverting sort direction when switching away from editor and back
2013-10-28 14:04:31 +00:00
swordshine
f5b1ac970b
- Fixed Scroll Thief and Stealer of Secrets
2013-10-28 03:04:36 +00:00
drdev
c85f14f27c
Fix crash when taking over another player's turn
2013-10-27 19:14:00 +00:00
drdev
c0cf6198a4
Mention addition of concede confirmation in CHANGES.txt
2013-10-27 06:53:39 +00:00
drdev
4d3012fee7
Ensure Match screen active before showing concede prompt
2013-10-27 06:52:17 +00:00
drdev
75726dc272
Make user confirm that they want to concede the current game
2013-10-27 06:47:20 +00:00
drdev
260724af80
Fix so Match screen uses the correct controller (so correct menus built for example)
2013-10-27 06:33:26 +00:00
drdev
2b37cf217f
Updated CHANGES.txt for combo box visual tweaks
2013-10-27 06:23:03 +00:00
drdev
669ff579c5
Fix so combo boxes on Constructed home screen update when skin switched
2013-10-27 06:17:23 +00:00
drdev
d0e65fe1bc
Use FComboBox in place of JComboBox
2013-10-27 05:54:22 +00:00
drdev
4485e46801
Remove unused FComboBox properties
2013-10-27 05:27:51 +00:00
drdev
2265687c75
Make combo box be all one piece
2013-10-27 05:12:57 +00:00
drdev
f70523bf14
Update CHANGES.txt for Draft fixes
2013-10-27 03:56:13 +00:00
drdev
48013b9339
Fix a couple more issues with drafting
2013-10-27 03:46:20 +00:00
drdev
e9e1caf9d1
Prevent losing draft picks when switching away and back
...
Prevent canceling naming draft pool which caused a crash
2013-10-27 03:29:20 +00:00
drdev
5b17e2beda
Make it so Draft screen closes when draft process finished and Draft Deck Editor immediately opens
2013-10-27 03:17:45 +00:00
drdev
19bc74f88d
Fix a few remaining places that would show prompts outside main window
2013-10-27 02:52:14 +00:00
drdev
ae0069652a
Fix switching between Editors
2013-10-26 21:49:26 +00:00
Sloth
5ec7f01b7a
- Added the new quest deck Robot Santa 3.
2013-10-26 20:55:39 +00:00
Sloth
691f798f90
- Replaced the interface ITargetable with the class GameObject (which reflects the term used in the rules for players, cards and spell/abilities).
...
- Preparations for extending isValid and hasProperty functions for spell/abilities.
2013-10-25 21:41:38 +00:00
Chris
d5bef0861b
- Added new card names to changes.txt.
2013-10-24 13:27:07 +00:00
swordshine
87dd938cde
- Added Graxiplon
2013-10-24 08:54:27 +00:00
Sloth
c4e0d3e7ce
- Added Glarecaster.
2013-10-23 21:52:06 +00:00
Sloth
c705722bdc
- Updated some AI SVars.
2013-10-23 15:53:08 +00:00
Sloth
6424fa151a
- Added a hard version of the Leela quest deck.
2013-10-23 14:04:44 +00:00
swordshine
0646e49359
- Added Scheme: Only Blood Ends Your Nightmares
...
- Added Cyclopean Tomb
2013-10-23 00:24:38 +00:00
Sloth
6ddae9e9da
- Updated some Shandalar world quest decks.
2013-10-22 20:34:41 +00:00
Sloth
efc7be1637
- Fixed face-down cards moving to Hand or Library not being turned face up.
2013-10-22 13:41:16 +00:00
Chris
1de80be872
- Added new card names to changes.txt.
2013-10-22 13:02:54 +00:00
swordshine
f8740f1268
- Updated scripts (Psychogenic Probe should trigger only once for these cards)
2013-10-22 12:19:08 +00:00
swordshine
d6f30c9220
- Added Dichotomancy
2013-10-22 12:02:28 +00:00
swordshine
f2d7004b02
- C13: Added From the Ashes
2013-10-22 11:08:14 +00:00
swordshine
6ecf800bab
- Added Seeds of Innocence
2013-10-22 10:23:24 +00:00
Sloth
6f92a834da
- Some deck updates.
2013-10-21 21:06:56 +00:00
Sloth
a7a85d22d5
- Added some card specific AI for Serene Master and Shape Stealer.
2013-10-21 20:18:05 +00:00
Sloth
178024e248
- Fixed AI freeze caused by Fireball.
2013-10-21 19:53:04 +00:00
swordshine
798e93af46
- Fixed Opal Palace (using an etbCounter replacement now)
2013-10-21 13:40:36 +00:00
swordshine
3cb125ae4a
- C13: Added Opal Palace
2013-10-21 12:12:01 +00:00
swordshine
30aed49e87
- C13: Added Serene Master (please improve AiAttackController.declareAttackers and AiBlockController for this card)
2013-10-21 06:27:48 +00:00
swordshine
d0173a2341
- Fixed r23523 LibraryPosition
2013-10-21 02:56:07 +00:00
drdev
fb7a61ab30
Fix crash when purchasing items in the Bazaar
2013-10-20 23:07:37 +00:00
Sloth
13e09c73bc
- Fixed text of Force of Nature.
2013-10-20 07:34:25 +00:00
swordshine
6fdaf4fda4
- C13: Added Tempt with Glory, Tempt with Reflections and Unexpectedly Absent
2013-10-20 05:24:56 +00:00
Chris
ba79089bed
- Cleared out the changes.txt file, now ready for new material.
...
- Added new card names to changes.txt.
2013-10-19 16:22:03 +00:00
Sloth
a8670467be
- Fixed Tangle Wire.
2013-10-19 11:26:31 +00:00
swordshine
4dd84cdb2e
- C13: Added Naya Soulbeast and Tempt with Discovery
2013-10-19 04:09:38 +00:00
Sol
028d6c0a1f
- Using CARDNAME instead of Seasinger for ability stealing cards
2013-10-19 03:36:39 +00:00
swordshine
ca2584f598
- C13: Added Sudden Demise, Tempt with Vengeance, Terra Ravager, Toxic Deluge, Widespread Panic and Witch Hunt
2013-10-19 00:49:33 +00:00
Sol
17e96250f7
- Fix issue with a few Avatars that spawn cards outside of the game not knowing what game they are apart of
2013-10-18 21:48:38 +00:00
Chris
79fdd21817
[maven-release-plugin] prepare for next development iteration
2013-10-18 14:33:15 +00:00
Chris
a0daa7c4be
[maven-release-plugin] prepare release forge-1.5.3
2013-10-18 14:33:05 +00:00
Chris
000d0d3119
- Preparing the changes.txt file for the next beta build and release.
2013-10-18 14:21:49 +00:00
Chris
3b01b4f3dd
- Added new card names to changes.txt.
2013-10-18 12:54:11 +00:00
swordshine
f0613e9660
- C13: Added Act of Authority and Angel of Finality
2013-10-18 05:43:51 +00:00
Sloth
1c51ed37c2
- Fixed an issue with the "May be played by your opponent" keyword.
2013-10-17 21:18:24 +00:00
Chris
2bfcd92da9
- Added new card names to changes.txt.
2013-10-17 12:50:02 +00:00
RumbleBBU
0bf676448b
Fixed a bug that caused the Quest starting pool reduction incorrectly affect randomized starting pools.
2013-10-17 12:43:46 +00:00
RumbleBBU
5bceff414e
Bias steepness now reduces the total amount of cards in your Quest starting pool. Effect of steepness slightly increased to compensate for this in your chosen color.
...
Slightly tweaked and relabeled the UI components for color preference selection, to make them slightly more intuitive.
2013-10-17 10:11:31 +00:00
swordshine
1b65231e30
- C13: Added Illusionist's Gambit and True-Name Nemesis
2013-10-17 05:23:38 +00:00
drdev
8b39b69bb7
Move/rename FControl.Screens to FScreen and make that define the Navigation tab data instead of INavigationTabData
...
Make it so each Deck Editor type appears in its own tab
Make Bazaar screen act more like other screens
2013-10-17 04:23:48 +00:00
Chris
4dfab45544
- Added new card names to changes.txt.
2013-10-16 12:53:43 +00:00
swordshine
f046dbf3cc
- C13: Added Surveyor's Scope
2013-10-16 06:34:58 +00:00
swordshine
2e5f9350eb
- Replicate is a trigger now
2013-10-16 00:35:36 +00:00
Sloth
938784d6e8
- Fixed Kiki-Jiki, Mirror Breaker not granting haste to transformed cards.
2013-10-15 13:59:43 +00:00
Chris
02c582a695
- Added new card names to changes.txt.
2013-10-15 13:05:01 +00:00
swordshine
2851d49c3b
- C13: Added Eye of Doom
2013-10-15 12:15:33 +00:00
swordshine
e88af1f6ba
- Converted Madness
2013-10-15 10:48:32 +00:00
swordshine
da3b6bf19e
- Converted Persist/Undying to script (these triggers can be stifled and copied now)
2013-10-15 00:21:23 +00:00
Chris
da28e10ac7
- Added new card names to changes.txt.
2013-10-14 13:42:37 +00:00
swordshine
e6b260cc60
- C13: Added Curse of Chaos
2013-10-14 04:12:40 +00:00
Sloth
2cea9debcf
- Added Carom.
2013-10-13 19:26:17 +00:00
swordshine
768a26a5d4
- Converted Tangle Wire to script
2013-10-13 08:33:38 +00:00
swordshine
0e251ffb6a
- Converted Drop of Honey and Porphyry Nodes to script
2013-10-13 08:00:44 +00:00
swordshine
74c04ea561
- Cleanup
2013-10-13 07:20:08 +00:00
swordshine
e92cc2735b
- Converted Braid of Fire to script
2013-10-13 07:15:59 +00:00
swordshine
6a94535b78
- Converted Intruder Alarm, Smoke and Stoic Angel to script
2013-10-13 05:24:17 +00:00
swordshine
17ad490f97
- Converted Damping Field and Imi Statue to script
2013-10-13 05:07:07 +00:00
swordshine
704e4c4ef7
- Converted Winter Orb and Mungha Wurm to script
2013-10-13 04:57:08 +00:00
Chris
36a301275e
- Added new card names to changes.txt.
2013-10-12 20:20:15 +00:00
drdev
bb2a01512e
Make disabled close buttons appear disabled
...
Fix contrast skin colors
2013-10-12 20:17:52 +00:00
Sloth
ad73c9391d
- Added the WU Heroic deck Bilbo Baggins 2 with help from Nordos.
2013-10-12 17:13:07 +00:00
swordshine
ce33d146d0
- Converted Land Equilibrium to script
2013-10-12 13:06:37 +00:00
Sloth
055695890e
- Cleanup.
2013-10-12 13:02:12 +00:00
swordshine
028579eed4
- Added Protective Sphere
2013-10-12 11:20:54 +00:00
swordshine
5c836228f7
- Added Spellweaver Volute
2013-10-12 05:48:07 +00:00
swordshine
0663eee49a
- Added Takklemaggot
2013-10-12 02:38:30 +00:00
dripton
4d9205699b
Fix typo in comment
2013-10-11 15:12:52 +00:00
drdev
d8a5993a28
Ensure close buttons disabled along with navigation tabs
2013-10-11 06:11:31 +00:00
drdev
6e7e19fd34
Disable navigation tabs while overlay open
2013-10-11 05:56:22 +00:00
drdev
9e55ee9be1
Improve animation of navigation bar reveal and prevent it being stuck open with auto-hiding
2013-10-11 05:41:06 +00:00
drdev
ae93665645
Fix so remaining dialogs show up on top of Forge, such as sideboard
2013-10-11 01:52:50 +00:00
drdev
7eb84bb6a3
Update tooltip for X button based on current screen and close action
2013-10-11 01:18:39 +00:00
drdev
3006cc9431
Ensure previous game ended when continuing Guantlet
2013-10-11 00:32:22 +00:00
Sloth
480629953b
- Fixed Ghoulcaller's Chant.
2013-10-10 21:59:30 +00:00
dripton
c54ed09d38
Add try/catch to hiddenOriginCanPlayAi
...
If a SpellAbility's origin is something like "Graveyard,Library",
ZoneType.smartValueOf throws an IllegalArgumentException. Catch
this exception and return false. This prevents the crash, but
means that the AI still can't play cards like Doomsday.
Fixes bug 745
2013-10-10 14:29:53 +00:00
drdev
a098b56339
Fix typos
2013-10-10 03:19:28 +00:00
drdev
7a9f8d9788
Add setting to control behavior of X button in upper right (Close Screen vs. Exit Forge)
2013-10-10 03:06:05 +00:00
Sloth
7bd822b96a
- Fixed human player not being able to activate mana abilities as a spell/ability is played when Mana produced replacement effects are around.
2013-10-09 13:57:59 +00:00
swordshine
d20e9d5629
- Fixed Dark Betrayal
2013-10-09 10:34:20 +00:00
RumbleBBU
9b61a99dc3
Added a preference to adjust color bias steepness when using color-biased Quest starting pools.
2013-10-09 09:49:38 +00:00
drdev
4c1f670147
Set dialog default to Yes when exiting Forge without game active
...
Ensure Deck Editor visible if and when "Save Changes?" dialog would appear
2013-10-09 05:10:59 +00:00
drdev
c05d299fe4
Always prompt user before exiting or restarting Forge
2013-10-09 04:45:44 +00:00
drdev
0ba8b530fe
Fix so quitting Quest games works with tabs
...
Prevent adding multiple game tabs
2013-10-09 04:33:45 +00:00
drdev
0a6f7afeff
Add navigation tab for Bazaar
...
Prevent arrow button remaining visible when switching to Bazaar from Home screen
2013-10-09 01:56:03 +00:00
Sloth
483f274bac
- Fixed my commit r23388.
2013-10-08 21:15:03 +00:00
Chris
1fd36a4623
- Added new card names to changes.txt.
2013-10-08 13:55:52 +00:00
drdev
3b1ab80c1c
Add navigation tabs for switching between Home, Deck Editor, and Match screens
...
Remove Deck Editor and Exit Forge buttons home screen
Exit Forge when X button in upper right clicked
Add safety checks before exit or restart
Show warning if you try to Start a game while one is already active (at least for now)
2013-10-08 13:07:33 +00:00
RumbleBBU
abe0cec346
- Added an experimental UI that allows you to choose a preferred color in new Quest games. Also added a "Balanced color distribution" checkbox that can be unchecked to completely randomize the color distribution in new Quest games.
...
- Minor checkstyle fixes to old issues in VSubmenuQuestData and CSubmenuQuestData.
2013-10-08 12:32:42 +00:00
spr
6e1e22d6cb
- Refactor GamePlayerUtil.
2013-10-08 10:04:32 +00:00
drdev
7650ec9323
Minimize if switching from Full Screen Forge to outside application window
2013-10-08 09:20:47 +00:00
spr
fe3fedaf64
- Renamed "Themed ComboBox" setting to "Enable Themes" to better reflect its purpose.
2013-10-08 07:16:52 +00:00
spr
f21f187890
- Removed redundant Visual Themes section from Game Settings -> Preferences.
2013-10-08 07:10:59 +00:00
spr
41e164d131
- Removed redundant Card Overlay Options section from Game Settings -> Preferences.
2013-10-08 07:04:28 +00:00
drdev
adb6a0b7f0
Fix so Deck Importer and other JDialogs display centered over main Forge window
2013-10-08 02:11:50 +00:00
drdev
31618c1611
Mention dialog fix in CHANGES.txt
2013-10-08 01:25:28 +00:00
drdev
6eba60638b
Prevent Full Screen Forge being minimized when deactivated (such as by opening JOptionPane dialog)
2013-10-08 01:15:29 +00:00
drdev
e4040d4a47
Fix so JOptionPane dialogs always display at center of main window by default
2013-10-08 00:43:34 +00:00
drdev
c53cd32291
Fix so, when maximized, Forge doesn't extend below top of taskbar if screen has a top inset
2013-10-07 23:07:42 +00:00
drdev
172ca340ae
Disable Forge button and Forge menu shortcut keys while overlay open
2013-10-07 22:53:14 +00:00
drdev
a8451abea4
Delay hiding titlebar a half second after becoming full-screen
2013-10-07 22:26:02 +00:00
drdev
cdf67a3865
Mention fix to Mac minimize crash
2013-10-07 22:05:31 +00:00
Sloth
e2f2fc4804
- Added a medium version of the Hugo Drax deck.
2013-10-07 20:41:08 +00:00
spr
db9a451e32
- Added option to replace default "Human" with custom name during gameplay. ( http://www.slightlymagic.net/forum/viewtopic.php?f=52&t=11553 ).
2013-10-07 19:56:00 +00:00
spr
a8cf682f71
- Added very simple About box to display Forge version.
2013-10-07 19:46:05 +00:00
spr
0c721f1776
- FNavBar tweak - Revealspeed = 200, revealDelay = 100.
2013-10-07 19:39:48 +00:00
Chris
f8194aac7a
- Added new card names to changes.txt.
2013-10-07 13:14:57 +00:00
swordshine
15dd60ff3e
- Update the script for Chained to the Rocks
2013-10-07 12:45:55 +00:00
drdev
d54441a9b2
Update CHANGES.txt for Full Screen support
2013-10-07 06:59:19 +00:00
drdev
4e75bfb4d0
Remove status bar, instead using tooltips for menu hints
...
Prevent overlays showing on top of titlebar
2013-10-07 06:52:41 +00:00
drdev
3e350d03c6
If titlebar unlocked or window made full-screen, delay hiding titlebar until mouse moves away
2013-10-07 05:42:10 +00:00
drdev
2fa44e1ae2
Always show Full Screen button right of Minimize button
2013-10-07 05:23:43 +00:00
drdev
1e5244cee0
Only allow titlebar being hidden when in Full Screen mode
...
Ensure Full Screen window appears on correct monitor
Add buttons to toggle Full Screen and lock/unlock titlebar
Make clock appear in titlebar when Full Screen and hiding status bar
Prevent moving window or double-click restore down when Full Screen
2013-10-07 05:17:27 +00:00
swordshine
6043c2738d
- Added Snowblind
2013-10-07 05:09:55 +00:00
drdev
013cf5eb13
Disable Direct3D to improve rendering performance
2013-10-07 02:37:03 +00:00
drdev
a413fe2dc1
Ensure full-screen still works after using Set Window Size when in in Full Screen mode
2013-10-06 16:14:02 +00:00
drdev
a2bf02eb82
Support toggling Full Screen with F11 on all platforms
...
Fix way window state is updated (minimized/normal/maximized/full screen)
2013-10-06 16:08:29 +00:00
swordshine
229485494a
- Update scripts
2013-10-06 11:40:05 +00:00
Hellfish
4ea3439667
*Updated Kederekt Parasite for multiplayer
2013-10-06 09:07:17 +00:00
Sloth
4154d31143
- Fixed possible NPE caused by Haunt.
2013-10-06 08:44:18 +00:00
Hellfish
30b660f802
*Missed a vital piece of the AI commander pay fail fix.
2013-10-06 08:08:39 +00:00
drdev
b79cf45778
Prevent Forge covering up taskbar when maximized
2013-10-05 22:53:47 +00:00
drdev
c6e9cbd69b
Skin tooltips
2013-10-05 22:12:51 +00:00
drdev
7e493ed129
Change constants to static
2013-10-05 21:53:40 +00:00
drdev
c3ed6ebe79
Make reveal speed easier to tweak
2013-10-05 21:47:32 +00:00
Hellfish
27e33ec1b1
*Fixed AI failing to pay for recasting commander.
2013-10-05 18:02:42 +00:00
Chris
7601d5a2bd
- Cleared out the changes.txt file, now ready for new material.
...
- Added new card names to changes.txt.
2013-10-05 13:24:12 +00:00
swordshine
a9fb42eb15
- Added Excavator
2013-10-05 11:38:53 +00:00
Sloth
cd9cdbf1be
- Added AEtherplasm.
2013-10-05 11:38:33 +00:00
swordshine
e68a716587
- Added Elemental Resonance
2013-10-05 06:49:09 +00:00
swordshine
bab5672669
- Added Charmed Pendant
2013-10-05 06:31:54 +00:00
drdev
80f083e141
Increase speed and responsiveness of titlebar reveal
2013-10-05 00:23:08 +00:00
Sloth
91d37b38cc
- Fixed Ghazban Ogre.
2013-10-04 19:55:21 +00:00
Chris
9349fa9217
[maven-release-plugin] prepare for next development iteration
2013-10-04 16:25:23 +00:00
Chris
748523f9cf
[maven-release-plugin] prepare release forge-1.5.2
2013-10-04 16:25:13 +00:00
Chris
e64336abe9
- Preparing the changes.txt file for the next beta build and release.
2013-10-04 16:14:56 +00:00
RumbleBBU
15450a7fba
- Added supporting infrastructure for manipulating the initial card distribution in new Quest games. The user interface components that actually enable this feature will be added after the next beta.
...
- Lots of checkstyle fixes to old issues.
2013-10-04 11:52:56 +00:00
drdev
ad2f63cd8f
Fix so Forge menu items update from skin change properly
2013-10-04 06:43:41 +00:00
drdev
dbd3d956fb
Avoid losing hidden title bar setting when switching to window mode and back to full screen
2013-10-04 06:12:15 +00:00
drdev
aabb4399ed
Support temporarily revealing hidden title bar by moving mouse to top of screen
2013-10-04 05:27:18 +00:00
drdev
a99386ac1d
Show clock in titlebar if maximized and status bar hidden
2013-10-04 02:43:14 +00:00
Sloth
b400f22d15
- Fixed description of Nest Invader.
2013-10-03 18:12:03 +00:00
moomarc
8843054b89
- New skin added
2013-10-03 16:34:14 +00:00
Sloth
8c8bde0799
- Fixed cost lists not using LKI's (once again).
2013-10-03 11:23:21 +00:00
drdev
109a990b28
Dim status bar text color and fix padding right of clock
2013-10-03 09:26:31 +00:00
drdev
8e9ac2e3e7
Make status bar text look better aligned
2013-10-03 09:05:44 +00:00
drdev
c0ad9b1b71
Update CHANGES.txt for Forge button changes
2013-10-03 08:37:11 +00:00
Maxmtg
01609a1f29
adjusted visibility of listInSync, removed unused import, removed test that does not test draft rankings anyway
2013-10-03 08:26:30 +00:00
drdev
2f5219615d
Create Forge button which, when clicked, displays popup menu containing items from old menu bar
...
Support hiding status bar (F12) and saving title bar and status bar visibility between sessions
Changed F1 to be a shortcut for launching the Forge wiki
2013-10-03 08:26:11 +00:00
spr
91cd93783f
- Fix: Constructed home screen "Game" menu was not being cleared from MenuBar when switching to other home screens; Menubar was not being repainted properly;
2013-10-03 08:17:44 +00:00
Maxmtg
2d8e4e9053
removed some (not all) slowdonws in quest card shop when owner of a big collection purchases a fatpack. (there were N redraws of owned card list instead of just one)
2013-10-03 08:06:10 +00:00
swordshine
9500b3a5ae
- Updated scripts
2013-10-03 07:37:00 +00:00
swordshine
84e124bbf5
- Updated Cube by Juzamjedi
2013-10-03 07:28:58 +00:00
drdev
0d0377ae4a
Remove clock from titlebar
2013-10-03 02:14:25 +00:00
drdev
9e1ec67253
Move version and clock to new status bar
2013-10-03 02:11:03 +00:00
drdev
4f8ee5ea52
Increase height of titlebar and size of minimize, maximize, and close icons
...
Fix so minimize, maximize, and close buttons allow clicking very top of screen and allow canceling click by moving mouse away before releasing
2013-10-03 00:50:31 +00:00
drdev
56654ffcb1
Cache time formatter
2013-10-03 00:28:55 +00:00
Chris
ac48d3634b
fixed 2 broken pic URLs.
2013-10-02 13:45:03 +00:00
spr
934e4cbb2c
- Constructed game now remembers the last deck played (both left and right decks) and restores at next startup.
...
- Default human deck type is Preconstructed decks.
2013-10-02 13:35:09 +00:00
Chris
53e631d65f
- Cleared out the changes.txt file, now ready for new material.
2013-10-02 12:47:46 +00:00
swordshine
1483d7c969
- update some SVars
2013-10-02 08:29:48 +00:00
spr
71ddee1033
- Constructed screen updates based on feedback.
2013-10-02 06:54:59 +00:00
Maxmtg
480bba7a8c
making multimaps in combat class synchronized
2013-10-01 20:40:28 +00:00
Chris
9c4c529c62
[maven-release-plugin] prepare for next development iteration
2013-10-01 14:22:19 +00:00
Chris
2df834804e
[maven-release-plugin] prepare release forge-1.5.1
2013-10-01 14:22:10 +00:00
Chris
fb5fab037e
- Added new card names to changes.txt.
...
- Preparing the changes.txt file for the next beta build and release.
2013-10-01 14:09:08 +00:00
spr
fc2e170d09
- Titlebar clock should now display time using format determined by system locale.
2013-10-01 06:32:38 +00:00
swordshine
77602a2aa2
- Fixed NPE for Dev mode
2013-10-01 01:57:52 +00:00
swordshine
dd668cb0fe
- Added Reality Twist and Ritual of Subdual
2013-10-01 01:50:32 +00:00
spr
2a7b1f3c68
- Deck category radio buttons replaced by combo; transparent deck list.
2013-09-30 21:38:16 +00:00
spr
05b4a064ab
- moved FDeckChooser to new folder.
2013-09-30 21:29:51 +00:00
Sloth
e6f64aebd1
- Cleanup.
2013-09-30 18:25:59 +00:00
spr
e2d9006e5c
- Constructed game launch screen revamp (phase 1); Busy indicator added to theme switch menu.
2013-09-30 08:00:52 +00:00
Maxmtg
d991861421
DeckImport - applied skin and enabled filter to import cards 'not older than' chosen date
2013-09-30 06:51:08 +00:00
Maxmtg
c04d43ac66
+ methods to get latest card by a certain date
2013-09-30 06:00:57 +00:00
Maxmtg
9cd7e8e034
combat event attackers declared - used google multimap
2013-09-30 03:17:05 +00:00
Maxmtg
ee198870f7
carddb - use google Multimap
2013-09-30 03:16:47 +00:00
Maxmtg
5138ba7605
correct file for FTV:20
2013-09-30 02:59:55 +00:00
dripton
426fab34bc
Ugly workaround for IndexOutOfBoundsException when one thread
...
reads hiddenExtrinsicKeyword while another thread modifies it.
Fixes bug reported in
http://www.slightlymagic.net/forum/viewtopic.php?f=52&t=6333&start=2445#p133874
2013-09-29 20:44:59 +00:00
drdev
72b31ac9d0
Skin resizable window border
2013-09-29 19:30:10 +00:00
drdev
c957dab3d2
Add digital click to titlebar when full-screen
2013-09-29 19:00:09 +00:00
drdev
f8e522fd1e
Allow menu item shortcuts to work when menu hidden
2013-09-29 17:50:08 +00:00
drdev
5ace15ac38
Support Layout > View > Titlebar (F11) to toggle visibility of titlebar
2013-09-29 17:19:05 +00:00
drdev
4f8ef1ef34
Un-maximize when Set Window Size used
...
Allow dragging titlebar when maximized to un-maximize and move window
2013-09-29 16:43:14 +00:00
drdev
8c580acc42
Prevent being able to resize window when hovering over main menu
2013-09-29 16:22:12 +00:00
drdev
3452039d42
Show icon on titlebar
2013-09-29 16:14:04 +00:00
Chris
20202b08f9
- Added a fluff piece to the changes.txt file.
...
- Added new card names to changes.txt.
2013-09-29 14:07:48 +00:00
swordshine
fdf0a30843
- Added Chaos Moon, Infernal Darkness and Pale Moon
2013-09-29 13:26:52 +00:00
Sloth
f807986e44
- Added experimental AI support for ProduceMana replacement effects.
...
- Added Naked Singularity by swordshine.
2013-09-29 10:28:00 +00:00
Maxmtg
358602ad21
developed workaround for bug 744
2013-09-29 09:36:56 +00:00
drdev
321805e786
Support skinned titlebar for main window
...
Slightly reduce height of main menubar
2013-09-29 06:59:55 +00:00
swordshine
141025a02c
- Added Deep Water
...
- Vanguard: Added Mirri
2013-09-29 05:00:37 +00:00
swordshine
526b86ac16
- Added Pulse of Llanowar
2013-09-29 03:15:02 +00:00
swordshine
0d3eb11aa3
- Mana generation replacement
...
- Added Mana Reflection
2013-09-29 00:27:46 +00:00
Hellfish
62cf0b5a5e
*Corrected an exception message.
2013-09-28 18:17:46 +00:00
Hellfish
0b7238d93b
*Allowed multiples of Relentless Rats and Shadowborn Apostles to be added to a commander deck.
2013-09-28 18:02:09 +00:00
dripton
e4e62a8267
Revert r23308 and r23309.
...
These added synchronized to various methods in Combat,
to fix bugs 740 and 742. Unfortunately, they could lead
to deadlock, as seen in bug 744.
So this revert fixes bug 744 but reopens bug 740 and bug 740.
2013-09-28 16:19:11 +00:00
Chris
57f95c3c5c
- Cleared out the changes.txt file, now ready for new material.
...
- Added new card names to changes.txt.
2013-09-28 12:46:07 +00:00
Hellfish
28351a1d18
*Added a note to the commander effect indicating which zone the commander is in. Not added to the player panel because space.
2013-09-28 09:01:36 +00:00
Sloth
9b6e34a33f
- Fixed DamageDealAi.
2013-09-28 07:22:49 +00:00
Sloth
faad09f594
- Added Mausoleum Turnkey.
2013-09-27 22:25:46 +00:00
Sloth
4b687603f8
- Enforce mandatory targeting when choosing from lists.
2013-09-27 22:24:24 +00:00
swordshine
1084d89cff
- Added Scheme: Nature Demands an Offering
2013-09-27 13:35:04 +00:00
Chris
586f6ce5d9
[maven-release-plugin] prepare for next development iteration
2013-09-27 12:41:18 +00:00
Chris
059edfe381
[maven-release-plugin] prepare release forge-1.5.0
2013-09-27 12:41:08 +00:00
Chris
776f4b03ff
Minor version number change to the pom file.
2013-09-27 12:31:00 +00:00
Chris
3be5ff1e17
- Preparing the changes.txt file for the next beta build and release.
2013-09-27 12:29:06 +00:00
swordshine
90d51c6dbe
- Cleanup
2013-09-26 01:42:39 +00:00
spr
f792bce232
- new overlays menu option.
2013-09-25 18:15:08 +00:00
dripton
94f937ad7e
Remove duplicate of the same card name in list.
2013-09-25 16:40:17 +00:00
Sloth
0aacb10d96
- Added draft rankings for Theros (from Le Bestiaire).
2013-09-25 13:57:34 +00:00
Sloth
07b26dd7f3
- Fixed name of Two-Headed Cerberus.
2013-09-25 13:53:35 +00:00
Sloth
6fd8e8de9a
- Added another AILogic to ChangeZone effects.
2013-09-25 11:54:38 +00:00
spr
d38898b1dd
- #0000743 : OutOfMemoryError caused by image ResampleOp in FImagePanel. ( http://www.cardforge.org/bugz/view.php?id=743 )
2013-09-25 10:15:05 +00:00
Chris
12fd77953f
- Added new card names to changes.txt.
2013-09-25 07:39:04 +00:00
drdev
f1db96ddce
Improve FSkin.get performance by avoiding type casting
2013-09-25 02:04:54 +00:00
swordshine
537fd9a076
- Fixed Commander combat damage
2013-09-25 01:21:21 +00:00
swordshine
25c18e8f48
- Oracle Changes
2013-09-25 00:32:36 +00:00
Sloth
064d8a8288
- Fixed possible AI crash caused by Polukranos, World Eater.
2013-09-24 21:04:18 +00:00
dripton
8e9fecaf8f
Revert r23260
...
ConcurrentHashMap didn't solve bug 740, so I ended up having to
synchronize methods instead.
2013-09-24 15:45:16 +00:00
dripton
ec75e4d9d9
synchronize all methods that use blockedBands
...
Fixes bug 742
2013-09-24 15:40:50 +00:00
dripton
4ccf39517b
synchronize all methods that use attackedEntities
...
Fixes bug 740.
2013-09-24 15:30:08 +00:00
swordshine
f26c734c4d
- Added Plane: The Maelstrom
2013-09-24 12:00:11 +00:00
RumbleBBU
655c96361e
Alternate, more elegant fix to the unlockable editions sorting problem.
2013-09-24 09:42:49 +00:00
Chris
3f4adfbc07
- Added new card names to changes.txt.
2013-09-24 07:53:07 +00:00
swordshine
4d2a2b6ce2
- Fixed Akroan crusader
2013-09-24 05:12:52 +00:00
swordshine
d716493bcd
- Converted Oath of Druids, Oath of Ghouls, and Oath of Lieges
...
- Added Oath of Mages and Oath of Scholars
2013-09-24 00:35:13 +00:00
swordshine
919de9b0fa
- Added Conundrum Sphinx
2013-09-24 00:32:01 +00:00
swordshine
a97398e0b3
- Targets in subAbility trigger Precursor Golem now
2013-09-24 00:22:12 +00:00
dripton
2cf046de5e
Remove commented-out code.
2013-09-23 16:41:36 +00:00
swordshine
a28e444680
- Fixed Hythonia the Cruel and Soldier of the Pantheon
2013-09-23 12:24:09 +00:00
swordshine
03a3ef8422
- Homeward Path is ready for multiplayer
2013-09-23 11:37:39 +00:00
Sol
f99d1ce51d
- Updating Formats for adding Theros next week
2013-09-22 23:21:57 +00:00
Sloth
bf46bd9d96
- Added SVar:PlayMain1:TRUE to 3 Theros cards.
2013-09-22 13:29:38 +00:00
Sloth
5620552344
- AI will now prefer Heroic creatures when casting Auras.
2013-09-22 13:21:15 +00:00
Sloth
3898afe81b
- Fixed AI sometimes ignoring "CARDNAME can't be blocked except by three or more creatures".
2013-09-22 11:28:48 +00:00
swordshine
ba9d49d0f1
- Fixed Heroic
...
- Fixed FightEffect
2013-09-22 08:05:24 +00:00
Sloth
a7f196999f
- Improved AI using Shipbreaker Kraken.
2013-09-22 07:02:37 +00:00
swordshine
7493cf2726
- Fixed Heliod, God of the Sun and Shipwreck Singer by Diogenes
2013-09-22 04:14:32 +00:00
swordshine
ffcfd24781
- TargetsValid should find targets in the subabilities
2013-09-22 00:38:44 +00:00
swordshine
bb4f967353
- Prevent NPE
2013-09-22 00:16:52 +00:00
Sloth
8e28ce296a
- Replaced some unplayable cards in Jamuraa world quest decks.
2013-09-21 22:08:51 +00:00
Sol
d3b9f4c8d8
- Fix for Anthousa
2013-09-21 17:13:16 +00:00
Sol
5ebdf212e2
- Fix Dragon Mantle, Hammer of Purphoros and Reaper of the Wilds
2013-09-21 17:00:52 +00:00
swordshine
1bc4baffec
- Fixed NPE caused by Spatial Merging
2013-09-21 11:35:59 +00:00
swordshine
37661ac0d0
- Fixed the edition file
2013-09-21 11:24:01 +00:00
swordshine
bb7b4c6252
- Fixed Warriors' Lesson
2013-09-21 10:42:00 +00:00
swordshine
aeb6994974
- Improve getLifeThreateningCommanders()
2013-09-21 10:11:23 +00:00
swordshine
892ed7df24
- Fixed getLifeThreateningCommanders()
2013-09-21 09:43:58 +00:00
swordshine
9a60203313
- Cleanup
2013-09-21 02:57:30 +00:00
swordshine
5ce9f79c66
- Updated some scripts to avoid overwriting the original Svars
2013-09-21 02:25:40 +00:00
dripton
0adee5121b
Remove some unused imports to fix warnings.
2013-09-20 16:34:33 +00:00
Sol
13070aa96c
- Some improvements to Monstrosity text display
2013-09-20 16:29:26 +00:00
dripton
b75012a0a1
Fix spelling of SaTargetRoutines (was SaTargetRountines)
2013-09-20 16:26:43 +00:00
Chris
09c11d1f3f
- Added a fluff piece to the changes.txt file.
2013-09-20 13:08:18 +00:00
moomarc
b51bf8f952
- Fixed creature type
2013-09-20 10:27:29 +00:00
Sloth
9db08d508b
- Updated some SVars.
2013-09-20 07:57:53 +00:00
Sloth
015aa8f343
- Fixed NPE caused by Bestow.
2013-09-20 07:20:20 +00:00
swordshine
5ed5c9afbe
- Fixed several cards with Fading that kept remembered cards
2013-09-20 05:58:23 +00:00
swordshine
f45174318d
- Reverted r23257, fixed Duplicant
2013-09-20 04:34:16 +00:00
Sol
a59f5b4d11
- Theros block data
2013-09-20 03:34:03 +00:00
Sol
2e122714b0
- Missed the Theros file to fix typo
2013-09-20 03:29:10 +00:00
Sol
5beba3101e
- Fixing issues with Theros cards, adding Oracles that were missed
2013-09-20 03:26:31 +00:00
Sol
c4e0bc0a1a
- Updated Oracle for Theros S-Z
2013-09-19 23:55:53 +00:00
Sol
2a0cb56520
- Updated Oracle for Theros N-R
2013-09-19 23:51:59 +00:00
Sol
9e21987039
- Updated Oracle for Theros G-M
2013-09-19 23:51:06 +00:00
Sol
e4fc9164c1
- Updated Oracle for Theros A-F
2013-09-19 23:49:52 +00:00
dripton
f4ce2a9f37
Fix "its" vs. "it's" typo in Sensei's Divining Top.
2013-09-19 21:56:48 +00:00
Sloth
21d7a8fe3f
- Merged Theros branch into trunk.
2013-09-19 19:53:33 +00:00
dripton
af8ae84eb5
Add ConcurrentHashMapOfLists and use it for Combat.attackedEntities
...
Fixes bug 740, intermittent ConcurrentModificationException
The alternative would be synchronizing all access to attackedEntities,
either at the method level or by using an internally synchronized
container like a Hashtable. But ConcurrentHashMap should give better
performance, since it only locks on writes not reads, and we read
attackedEntities a lot more often than we write to it.
2013-09-19 16:05:15 +00:00
Chris
d73699bcaa
- Added new card names to changes.txt.
2013-09-19 08:02:04 +00:00
Sloth
1e55407060
- Fixed NPE caused by High Priest of Penance.
2013-09-19 06:18:10 +00:00
Hellfish
c9987e5efc
*Don't Imprint if the card in question isn't exiled.(Really only applicable to commanders)
2013-09-19 05:42:16 +00:00
Sol
4e90eac764
- Simplified Oracle Scraper for magiccards.info
2013-09-19 03:18:34 +00:00
Sloth
24e320237f
- AI fix for Monstrosity.
2013-09-18 18:35:30 +00:00
RumbleBBU
0ca16e5996
Fix unlockable sets sorting.
2013-09-18 09:24:36 +00:00
swordshine
5125ef32ab
- THS: Added 5 red cards
2013-09-17 12:48:32 +00:00
Chris
9c2c231b93
- Added new card names to changes.txt.
2013-09-17 07:42:19 +00:00
swordshine
35f3949fbc
- Implement Rule 702.102d
2013-09-17 02:47:58 +00:00
swordshine
03fb8b24d1
- THS: Added 13 cards
2013-09-17 00:25:23 +00:00
Maxmtg
1ece44afc7
when set was not found, fall back to just card with given name from any set.
2013-09-16 22:39:28 +00:00
moomarc
0b951527fa
- Added Blaze of Glory
2013-09-16 15:23:09 +00:00
drdev
b2a86015f1
Fix function name
2013-09-16 08:57:26 +00:00
drdev
f0f5b97e03
Tweak wording on CHANGE.txt
2013-09-16 08:19:24 +00:00
drdev
ba8ec270d1
Support switching between Themes/Skins without restarting
2013-09-16 08:18:19 +00:00
Chris
d3b94b0dd9
- Added new card names to changes.txt.
2013-09-16 08:16:52 +00:00
Chris
7f3a641629
- Added new card names to changes.txt.
2013-09-16 08:14:26 +00:00
moomarc
61073dcd09
- Added Wort, the Raidmother (finally)
2013-09-16 08:03:03 +00:00
drdev
40c840446d
Make combo boxes skin correctly
2013-09-16 07:36:39 +00:00
swordshine
6426106e0c
- Reverted r23140
2013-09-16 07:04:59 +00:00
swordshine
799387b09b
- Fixed Doomsday
2013-09-16 06:51:30 +00:00
Maxmtg
a9e0e660d2
theros edition file
2013-09-16 06:41:59 +00:00
Hellfish
732beaa9fd
*Fixed Boseiju, Who Shelters All oracle text
2013-09-16 06:25:20 +00:00
Hellfish
eee4322173
*Converted Commander rules to an effect. (Fixes being unable to cast an Akroma, Angel of Fury commander face down)
2013-09-16 06:14:46 +00:00
swordshine
727920679c
- THS: Added 5 cards
2013-09-16 05:47:42 +00:00
swordshine
7ec2d0f8cb
- THS: Fixed Bronze Sable
2013-09-16 04:52:59 +00:00
drdev
eb4b25b9e4
Start FComboBox
2013-09-16 03:09:54 +00:00
Chris
a3afd4c35b
- Added new card names to changes.txt.
2013-09-15 12:35:36 +00:00
swordshine
cfccacd21d
- Template change: "is unblockable" -> "can't be blocked"
2013-09-14 06:25:27 +00:00
swordshine
b40302a3aa
- Added Personal Incarnation
2013-09-14 04:17:27 +00:00
Maxmtg
75cd2cdcab
restore cards recognition for cases when alias is specified instead of commonly used set code
...
ddl edition => added 'hvm' alias
2013-09-14 03:39:41 +00:00
swordshine
2f37ca57b4
- Updated the reminder text for Monstrosity
2013-09-14 01:47:22 +00:00
Sloth
e4446b5fa0
- Added the medium quest deck Black Abott 2.
2013-09-13 20:10:04 +00:00
swordshine
9519eb3a17
- Added Truth or Tale
2013-09-13 13:59:55 +00:00
Chris
a1d99ba2ba
- Added new card names to changes.txt.
2013-09-13 11:53:20 +00:00
drdev
5c1219f649
Work towards updating combo boxes when theme changes
2013-09-13 07:30:20 +00:00
drdev
e2c773c416
2013-09-13 06:21:49 +00:00
drdev
98d16ba6e1
Fix so disabled background image doesn't come back when changing themes
2013-09-13 06:17:49 +00:00
drdev
a8f3360c40
Update combo boxes in preferences when skin changes
2013-09-13 06:03:25 +00:00
swordshine
c5aa1d3d7e
- THS: Added 2 multicolor cards
2013-09-13 05:35:18 +00:00
swordshine
80661d3055
- Added Plane: Stairs to Infinity
2013-09-13 03:55:56 +00:00
swordshine
d4e5a1ffba
- Fixed Aladdin's Lamp
2013-09-13 01:48:02 +00:00
swordshine
7b88caee8a
- fix r23186
2013-09-13 00:38:00 +00:00
dripton
17f4bbdda1
Apply pqnet's patch to fix bug 704.
...
(IllegalStateException from using getOpponent() instead of getOpponents())
2013-09-12 23:06:13 +00:00
swordshine
6dacae86f8
- another fix
2013-09-12 14:17:07 +00:00
swordshine
55b182687e
- Fixed DigEffect
2013-09-12 13:48:08 +00:00
swordshine
2966504fae
- updated the code for the new duel decks
2013-09-12 12:54:48 +00:00
dripton
9df426e427
Fix race in Card.getController()
...
Fixes bug 737
2013-09-11 21:41:50 +00:00
Chris
f96711fc9a
- Added new card names to changes.txt.
2013-09-10 07:31:14 +00:00
swordshine
7d170f4f24
- Converted Freyalise's Winds to script
2013-09-10 04:45:21 +00:00
Sloth
30350041bb
- Fixed AI using the ability of Keeper of the Beasts without legal target.
2013-09-09 18:43:55 +00:00
Sloth
bf205b0998
- Added an AILogic for Jace, Architect of Thought.
2013-09-09 17:57:44 +00:00
Sloth
a065c8573f
- Expanded AI P/T prediction with +1/+1 counters granting abilities.
2013-09-09 15:27:01 +00:00
Sloth
22c54a488b
- AI will no longer cast Scrounge and similar cards when there are no cards to move.
2013-09-09 15:08:25 +00:00
Chris
4b14ff7231
- Added new card names to changes.txt.
2013-09-09 08:48:42 +00:00
moomarc
1bdbfdc7bf
- Conspire keyword should be able to stack (just fixed the keywords string, not multiple instances of Conspire actually working properly)
2013-09-09 07:46:59 +00:00
moomarc
7b4812edca
- Fixed Recover for Garza's Assassin
2013-09-09 07:27:27 +00:00
swordshine
a6a08bb970
- Added the missing oracle
2013-09-09 06:15:06 +00:00
swordshine
5b47dfbcb7
- Scheme: Added Rotted Ones, Lay Siege
2013-09-09 05:05:12 +00:00
swordshine
d4c54cab89
- Scheme: Added Rotted Ones, Lay Siege
2013-09-09 00:17:45 +00:00
swordshine
358f05ba01
- Updated scripts for commander
2013-09-09 00:15:16 +00:00
drdev
71040279a4
Prevent border around main display panel
2013-09-08 23:27:01 +00:00
drdev
e10843e5cb
Fix spacing issues
2013-09-08 22:48:26 +00:00
dripton
98901c4d06
Fix Molder's prompt to reflect that it can target an artifact or enchantment
2013-09-08 18:03:10 +00:00
Chris
12ddd7540b
- Added a fluff piece to the changes.txt file.
...
- Added new card names to changes.txt.
2013-09-08 14:47:53 +00:00
swordshine
565971ac7f
- Ruhan of the Fomori can attack specific chosen player now
2013-09-08 13:13:23 +00:00
swordshine
a93ae5b3e9
- Initial code for Bestow
...
- THS: Added Cavern Lampad, Celestial Archon, Leafcrown Dryad, Nimbus Naiad, Observant Alseid, and Spearpoint Oread
2013-09-08 04:31:50 +00:00
Sol
b662b0a7ba
- Clear selected of Partial Paris when Clicking on the "OK" button
2013-09-08 01:22:46 +00:00
dripton
c26e23539b
Fix whitespace before I start fixing bug 734 (too many open sound files)
2013-09-07 23:10:22 +00:00
drdev
486a965624
Update fonts when skin changes
2013-09-07 20:06:32 +00:00
Hellfish
f3f44dd65e
*Fixed Aladdin's Cave challenge extra cards
2013-09-07 19:21:42 +00:00
drdev
2431e1dd20
Fix crash when updating scaled images
...
Prevent scaling menu icons to 16x size
2013-09-07 17:27:07 +00:00
drdev
d9eea5d5f0
Ensure status is visible on default menu bar
2013-09-07 17:16:20 +00:00
drdev
9499207bae
Fix so menu bar not blanked out when changing skins and status message is retained
2013-09-07 17:06:52 +00:00
drdev
6c6ba5742f
Fix so menu bar updated properly when skin changed
2013-09-07 16:36:44 +00:00
Sol
fcf1ac425e
- Fix Commander SpellCost not affecting the rest of your spells
2013-09-07 16:32:25 +00:00
swordshine
dba19e6cb7
- Commander spell can be cast from hand if it was bounced
2013-09-07 13:17:34 +00:00
Hellfish
82bb71a34b
*Applied Swordshines fix to Commander cost increasing. Thanks! :)
2013-09-07 13:01:29 +00:00
Chris
cd061cd660
- Added new card names to changes.txt.
2013-09-07 12:52:22 +00:00
Hellfish
ea6795df35
*Made Commander casting a spell instead of an ability. Fixes interaction with SpellCast triggers but currently breaks Commander cost increase.
2013-09-07 08:11:35 +00:00
spr
35edfd936b
- Fix : tab visibility now updated without using revertLayout() which could alter the state of the active layout and was possibly causing repaint artifacts.
2013-09-07 04:26:58 +00:00
swordshine
e18b3b3537
- Fixed "Play with the top card of your library revealed." for commanders
2013-09-06 14:35:33 +00:00
swordshine
f9d749e2cb
- More cards converted to BecomesTarget trigger
2013-09-06 14:14:38 +00:00
swordshine
0baa952db7
- Several cards with "T:Mode$ SpellAbilityCast | TargetsValid$ Card.Self" changed to BecomesTarget trigger
2013-09-06 14:00:58 +00:00
swordshine
fa443f0c7f
- ChangeTargets Effect will also trigger BecomesTarget
2013-09-06 13:35:06 +00:00
Chris
98b8c2b43a
- Added a fluff piece to the changes.txt file.
...
- Added new card names to changes.txt.
2013-09-06 11:15:11 +00:00
spr
f5b0fa0467
- update : Card overlays if shown now always shown regardless of card image size.
2013-09-06 10:29:23 +00:00
Sloth
67608ae02a
- Updated evaluateCreature to consider Cypher.
2013-09-06 07:31:19 +00:00
dripton
73495c4a76
Slightly improve grammar, from "Discard 1 cards" to "Discard 1 card(s)."
...
The real fix would involve dynamically adding the 's' depending on the
current number of cards to discard, but that's more complex.
2013-09-05 23:45:13 +00:00
dripton
3ae5b4cd80
Add null check to avoid NPE
...
Fixes bug 735
2013-09-05 23:07:53 +00:00
Sloth
6b4de9833f
- Fixed cards with "TargetsWithDefinedController$ Targeted" (Memory's Journey and friends).
2013-09-05 14:50:09 +00:00
Sloth
4531658dd8
- Fixed PlayEffect not allowing lands to be played.
2013-09-05 11:37:48 +00:00
Sloth
11e738e6c6
- Fixed possibility of getting stuck with no targets.
2013-09-05 11:27:54 +00:00
Chris
f531baf7d3
- Added new card names to changes.txt.
2013-09-05 11:26:36 +00:00
Sloth
f4e791b6f1
- Fixed multi targeting in DamagePreventAi.
2013-09-05 11:05:43 +00:00
swordshine
c05cd7b2f6
- THS: Added Ashiok, Nightmare Weaver
2013-09-05 07:06:21 +00:00
Maxmtg
9778fe7dfd
deck names won't contain slashes any more
2013-09-05 07:01:08 +00:00
swordshine
00208b69a7
- Added Hall of the Bandit Lord
2013-09-05 04:05:34 +00:00
swordshine
3df8397c9a
- Add Monstrosity to unparsed abilities
2013-09-04 13:42:04 +00:00
swordshine
b480c2895c
- THS: Added Hundred-Handed One
2013-09-04 12:59:34 +00:00
Chris
928b4fa887
- Added new card names to changes.txt.
2013-09-04 12:27:49 +00:00
swordshine
4a8ff10965
- keyword "CARDNAME can't attack during extra turns." for Medomai the Ageless
2013-09-04 11:49:59 +00:00
swordshine
23df025313
- Updated Urza's Incubator
2013-09-04 10:51:09 +00:00
spr
aa4ee6ec6b
- Card Overlays option added to Game menu.
2013-09-04 07:29:36 +00:00
Hellfish
a0ca0c47c9
*Reintroduced Dig changes for Interplanar Tunnel (less broken this time. JINX!)
2013-09-04 06:21:19 +00:00
Hellfish
775879096f
*Removed 'Random' option from Commander and Planar deck choice when there are no such decks.
2013-09-04 06:09:54 +00:00
swordshine
8969d07d45
- Added Card Edition "Duel Decks: Heroes vs. Monsters"
...
- Added Xenagos to the Planeswalker type
2013-09-04 05:58:28 +00:00
Sol
b1fd15c083
- Fix DigEffect trying to use library position for all zones
2013-09-04 02:41:06 +00:00
swordshine
b9f4a9abda
- THS: Added Ember Swallower, Reverent Hunter, Sealock Monster, Stoneshock Giant, and Sylvan Caryatid
2013-09-04 00:19:33 +00:00
drdev
fc5230a9b9
Fix rendering of scaled images
2013-09-04 00:18:06 +00:00
drdev
9f6f9ce7bb
Prevent stack overflow when setting regular cursor
2013-09-03 22:58:00 +00:00
drdev
b9d5cc4ae7
Fix so scrollbars and buttons aren't messed up when skin changed
2013-09-03 22:47:28 +00:00
drdev
cfed3ee53a
Fix progress bar messages
2013-09-03 22:16:33 +00:00
drdev
a242fbd8a2
Support updating icons, images, and cursors when skin changed
2013-09-03 21:55:47 +00:00
Sloth
b1a8accfd0
- AI will no longer destroy stolen permanents when the stealing aura can be destroyed.
2013-09-03 20:57:01 +00:00
Chris
905d64cb51
- Added new card names to changes.txt.
2013-09-03 13:02:25 +00:00
Maxmtg
ab2d7ae029
might prevent NPE choosing deck
2013-09-03 06:19:36 +00:00
Maxmtg
2b33f588bd
clear up warnings,
...
remove useless setters in RegisteredPlayer
a few style clean ups in cardfactory/CardFactoryUtil.java
2013-09-03 06:14:17 +00:00
swordshine
3c86a85cd3
- Fixed Monstrosity
2013-09-03 00:38:42 +00:00
Sloth
b4ae3c97a3
- Improved TokenAI.
2013-09-02 20:25:28 +00:00
Sloth
80dd6a2efa
- Fixed AI removing the last +1/+1 counter from Golgari Grave-Troll to regenerate.
2013-09-02 20:15:04 +00:00
Sloth
5069854924
- Fixed Trial//Error.
2013-09-02 20:08:30 +00:00
Sloth
29d4875778
- Fixed Canopy Cover.
2013-09-02 19:52:50 +00:00
Hellfish
df44f00eb8
*For some reason I thought the commander blocking hadn't been committed. Removing duplicate code.
2013-09-02 19:10:31 +00:00
drdev
1a08cd6ae4
Support caching derived colors for reuse and actually updating colors when skin changed
2013-09-02 16:28:02 +00:00
drdev
2f39539135
Prevent crash when changing skin
2013-09-02 16:00:06 +00:00
drdev
8350c398f3
Support changing skin on the fly
2013-09-02 15:44:00 +00:00
Chris
3591759cdb
- Added new card names to changes.txt.
2013-09-02 13:32:11 +00:00
Chris
f352704fcd
- Cleared out the changes.txt file, now ready for new material.
2013-09-02 12:58:56 +00:00
swordshine
679c0fea03
- THS: Added Flamespeaker Adept (TriggerScry)
2013-09-02 08:00:41 +00:00
Hellfish
370927e489
*Reintegrated Commander branch
2013-09-02 05:51:40 +00:00
swordshine
d675097da5
- THS: Added Nessian Asp
2013-09-02 05:47:03 +00:00
drdev
e4c7797102
Fix background of home screen
2013-09-01 23:11:03 +00:00
drdev
57a9c54630
Refactor skin colors and support tracking skinned components
2013-09-01 19:35:46 +00:00
drdev
9c885af7ec
2013-09-01 19:16:21 +00:00
Hellfish
242d293f5a
*Fixed stupidity in commander blocking
2013-09-01 18:06:47 +00:00
Hellfish
bc44426d9d
*Expanded AF_Dig
...
*Added the Planechase phenomenon Interplanar Tunnel
2013-09-01 13:57:56 +00:00
Sloth
e4441f9126
- Fixed Simic Manipulator with X=0.
2013-09-01 12:37:51 +00:00
swordshine
97855b563d
- THS: Added Nylea, God of the Hunt (God is now added to the creature type list)
2013-09-01 11:56:17 +00:00
Hellfish
7ef5462969
*Fixed card text displaying commander damage dealt.
2013-09-01 09:24:46 +00:00
Hellfish
714dbdc930
*Made AI at least semiconscious of blocking commanders
2013-09-01 09:06:17 +00:00
swordshine
f1366a5e8a
- THS: added Polukranos, World Eater and Nykthos, Shrine to Nyx
2013-09-01 08:56:06 +00:00
Hellfish
5af7659883
*Merged from trunk up to r23056
2013-09-01 07:31:14 +00:00
Sloth
05df1adb11
- Updated the quest deck Mortivore 3.
2013-08-31 06:56:46 +00:00
Sloth
05066496d8
- Fixed Extort description.
2013-08-30 22:07:31 +00:00
Sloth
599821c018
- Fixed Saproling Burst.
2013-08-30 22:02:04 +00:00
Sloth
52cae0e723
- Fixed Scalpelexis.
2013-08-30 21:46:04 +00:00
Sloth
ceb9180bbe
- Fixed Fire Juggler.
2013-08-30 21:43:41 +00:00
Sloth
657beeb63d
- Fixed Diregraf Escort.
2013-08-30 18:33:11 +00:00
Chris
16a915faa1
[maven-release-plugin] prepare for next development iteration
2013-08-30 12:32:46 +00:00
Chris
2ca3d67eb5
[maven-release-plugin] prepare release forge-1.4.7
2013-08-30 12:32:36 +00:00
Chris
309cf6658d
- Preparing the changes.txt file for the next beta build and release.
2013-08-30 12:20:13 +00:00
spr
e21aac63f4
- Added "How to Play" option to Help menu which links to the cunningly hidden "res\howto.txt".
2013-08-30 04:36:40 +00:00
Sloth
9a0b240e73
- Fixed Vanish into Memory.
2013-08-29 21:20:34 +00:00
swordshine
046f3a6458
- Fixed Swords to Plowshares (a LKI issue caused by TargetedController when some cards changed the controller of the creature)
2013-08-28 14:28:01 +00:00
Sloth
398a3ed1ea
- Fixed possibility of getting stuck with Tangle Wire.
2013-08-28 11:12:08 +00:00
Sloth
f1ab723957
- Fixed LKI's of tokens not being marked as tokens.
2013-08-28 10:00:39 +00:00
Sloth
9380a06a35
- Fixed Soul Barrier.
2013-08-28 09:56:14 +00:00
swordshine
73131ba99e
- Fixed Mikaeus, the Unhallowed
2013-08-28 04:02:40 +00:00
Sloth
12e813a5a1
- Fixed Raid Bombardment.
2013-08-27 20:49:50 +00:00
Chris
de87fcb123
- Added new card names to changes.txt.
2013-08-27 12:24:27 +00:00
swordshine
26b4eb000a
- Fixed typo
2013-08-27 12:19:21 +00:00
swordshine
4c9dacbcbe
- move the new THS card to the branch
2013-08-27 12:09:41 +00:00
swordshine
29a959fb59
- Initial implementation of the new keyword ability Monstrousity and its related trigger
...
- Theros: Added Shipbreaker Kraken
2013-08-27 10:36:25 +00:00
Sloth
b5049bbb8d
- Added an easy version of the Galadriel quest deck by Nordos.
2013-08-27 09:23:53 +00:00
Sloth
42ab52e791
- Added a mandatory AI part to ControlGainAI.
2013-08-27 09:23:11 +00:00
swordshine
999070fd9b
- Fixed Quicksilver Fountain by squee1968
2013-08-27 01:27:08 +00:00
spr
03343276c2
- Declare blockers fix added to CHANGES.txt.
2013-08-26 17:52:47 +00:00
spr
02e7a8920a
- Additional CHANGES.txt updates.
2013-08-26 17:29:00 +00:00
spr
fbc2d6ad7e
- Duel/Match screen changes detailed.
2013-08-26 17:22:40 +00:00
Sloth
7ce642fa7b
- Unlikely but possible case fixes in player hasProperty.
2013-08-26 09:07:52 +00:00
Hellfish
8c984d6dbe
*Merged from trunk up to r23024
2013-08-26 05:59:14 +00:00
spr
9c0dad1342
- Added menu option to toggle sound on/off from within a duel. ( http://www.cardforge.org/bugz/view.php?id=727 )
2013-08-26 03:03:30 +00:00
Chris
dc69975b87
- Added a fluff piece to the changes.txt file.
2013-08-26 02:18:20 +00:00
spr
da06932d85
- Fix : 0000726: Picture preview panel does not adhere to Scale Image Larger setting. ( http://www.cardforge.org/bugz/view.php?id=726
2013-08-26 02:01:59 +00:00
Sloth
4cfed1e438
- Updated some SVars.
2013-08-25 21:44:58 +00:00
spr
8c461edc1d
- Fix : MenuBar was not disabling when overlay was active.
2013-08-25 21:00:41 +00:00
spr
ed7d5aa8af
- Game Log Console efficiency & UI updates. (see http://www.slightlymagic.net/forum/viewtopic.php?f=52&t=11561 )
2013-08-25 20:26:54 +00:00
drdev
66a4b444e3
Fix spacing issue
2013-08-25 17:40:31 +00:00
drdev
cebcd25f81
Add Theme submenu to Layout menu
2013-08-25 17:38:58 +00:00
drdev
48ba246fc4
Make Layout menu available on all screens (with certain options hidden based on screen)
...
Move Set Window Size out of Dev Mode pane/menu and into Layout menu
2013-08-25 14:43:36 +00:00
Sloth
16a2e75304
- Fixed groupAndOrderToPayShards using an unordered list.
2013-08-25 06:47:07 +00:00
moomarc
eb1d4a6354
- Updated quest icon avatar download list
2013-08-24 18:08:58 +00:00
Chris
490abc5826
- Added new card names to changes.txt.
2013-08-24 12:07:03 +00:00
spr
90c78a469d
- Fix: Prompt heading was not being reset to "Setup Game" on new game.
2013-08-24 11:44:26 +00:00
spr
3225112fc7
- Fix: Prevent buttons in REPORT_MESSAGE panel from disappearing off screen as the panel size is decreased.
...
- Cosmetic updates to appearance.
2013-08-24 11:17:01 +00:00
Sloth
20732ab927
- Added the quest deck Leela 2.
2013-08-24 10:34:46 +00:00
Maxmtg
501a0ce009
fix: concede during declare blockers
2013-08-24 09:21:00 +00:00
moomarc
95af0e1ef5
- Added Plane: Grand Ossuary
2013-08-23 14:59:19 +00:00
moomarc
92a7c1a20a
- Removed duplicate svar from Predator Ooze
2013-08-23 10:32:09 +00:00
Sloth
c51abaaaf4
- Added the name of the source card to some targeting prompt messages.
2013-08-23 09:35:45 +00:00
swordshine
1df24c0287
- Fixed TriggerDescription
2013-08-23 08:47:07 +00:00
swordshine
22e6603a5b
- Converted keyword "Whenever a creature dealt damage by CARDNAME this turn is put into a graveyard, put a +1+1(+2/+2) counter on CARDNAME." to script
2013-08-23 08:43:10 +00:00
Maxmtg
8c07e0b89f
gave names to all IStorage instances, fixed display of card list for decks in subfolders
2013-08-23 05:40:24 +00:00
drdev
4be5d02fd7
Make progress on UI for ItemManager filters
2013-08-23 01:06:03 +00:00
Sloth
d6176eec0d
- Fixed Hunting Wilds.
2013-08-22 18:42:20 +00:00
spr
2279087023
- Added option to hide panel tabs to Layout menu.
2013-08-22 16:35:52 +00:00
Chris
59197f2ac9
- Added new card names to changes.txt.
2013-08-22 12:24:37 +00:00
swordshine
2af8c51798
- Added Necrotic Plague and Quicksliver Fountain
...
- Plane: Added Immersturm
2013-08-22 11:49:15 +00:00
spr
a05fbe5cd8
- Game, Layout and DevMode menus added to match screen menu bar.
2013-08-22 10:32:06 +00:00
Sloth
30f12050dc
- Fixed Cytoplast Root-Kin.
2013-08-22 07:59:58 +00:00
spr
fdc97228e7
- Menu bar visibility can be toggled using F1 key.
...
- Hints or status info can be displayed on the right-hand side of the menu bar.
2013-08-22 07:50:04 +00:00
Sloth
ca9266f772
- Added Erithizon.
2013-08-21 21:58:41 +00:00
Sloth
d1eeeedca1
- The bounce ability of Sunken Hope is now mandatory.
2013-08-21 16:31:52 +00:00
Sloth
39486f078c
- Added the quest deck Havok 3 by Nordos.
2013-08-21 16:19:35 +00:00
swordshine
c6904e740c
- Added Karplusan Minotaur
2013-08-21 14:20:58 +00:00
Chris
626279667f
- Added new card names to changes.txt.
2013-08-21 12:31:20 +00:00
Sloth
c1d8cccdb3
- Moved check for TargetsWithDefinedController to the right place.
2013-08-21 11:57:14 +00:00
swordshine
db8a191afb
- Added Mossbridge Troll
2013-08-21 09:06:48 +00:00
Sloth
e8099b8492
- Added Death Match.
2013-08-21 08:36:12 +00:00
Sloth
5bcea269de
- Added some basic handling for tokens to the copyCard function (looks like it's used in places where this is necessary).
2013-08-21 08:23:28 +00:00
Sloth
9fe331d11a
- Fixed Thoughtbound Primoc crashing the game .
2013-08-21 08:03:43 +00:00
Hellfish
cbeb5ced09
*Merged from trunk up to r22981
2013-08-21 06:17:56 +00:00
Hellfish
03ef46b316
*Basic land handling in cmd deck editor
2013-08-21 05:53:46 +00:00
Hellfish
66de7141d9
*Com Deck editor basic lands handled.
...
*Preliminary commander damage blocking ai (not yet fully in effect)
2013-08-21 05:30:28 +00:00
swordshine
8f80f4d439
- Added Illuminated Folio
2013-08-21 05:05:55 +00:00
drdev
4b30a7eca1
Make progress on API for new ItemManager filters
...
Create LayoutHelper and TypeUtils classes
2013-08-21 02:25:13 +00:00
spr
5ee58d727a
- New forge menu bar (part 1 of 2). Includes common Forge and Help menus.
2013-08-21 01:13:26 +00:00
swordshine
f8f03a57ba
- More cards ready for multiplayer
2013-08-21 00:42:32 +00:00
spr
34618e957c
- Forge forced to use Java cross platform "Metal" look and feel which should only really affect Mac users (in a good way hopefully!). More details, see http://www.slightlymagic.net/forum/viewtopic.php?f=52&t=11126#p125845 .
2013-08-20 05:26:24 +00:00
Sol
f745ba9f5d
- Updating Svar
2013-08-20 02:56:20 +00:00
drdev
1677e1eeb1
Refactor so ItemManager is abstract and ItemFilter doesn't extend JPanel
...
Start working on transitioning card color/type filters
2013-08-20 00:07:39 +00:00
Maxmtg
eebbb45b2c
better display of subfolders
2013-08-19 22:48:33 +00:00
Maxmtg
ada5fa5056
Subfolders for constructed decks work in r/o mode (part 2 of ~3)
2013-08-19 22:40:10 +00:00
Maxmtg
df6860294d
Support for nested folders that store constructed decks - part 1 of ≈3
2013-08-19 20:48:21 +00:00
Sloth
8b97275195
- The AI will now trade blockers with attackers like Goblin Lackey more aggressively.
2013-08-19 11:13:17 +00:00
Hellfish
7dfde0aba3
*Somehow missed merging some revisions
2013-08-19 08:33:32 +00:00
Hellfish
517b1ae328
*Merged changes from trunk
...
*Tarted up the Commander Deck Editor
2013-08-19 08:20:08 +00:00
drdev
7e92f73a30
Add ItemFilter.java (not committed by accident)
2013-08-18 23:09:31 +00:00
drdev
1514ad0694
Create ItemFilter class
2013-08-18 23:05:15 +00:00
Maxmtg
48bebfef05
interface for nested folders support in Istorage
2013-08-18 21:21:47 +00:00
Hellfish
19cb78e529
*Made Commander casting sorcery speed.
2013-08-18 21:06:58 +00:00
Maxmtg
ddb66257ce
* Following the ideas implemented in java.util.collections, IStorageView interface removed, the base class is read-only by default.
...
* isUnique removed for being synonym for !contains
* QuestDeckMap inherited correctly from StorageBase to avoid duplicate code.
2013-08-18 20:16:09 +00:00
Hellfish
fded944458
*Preliminary Mana replacement
2013-08-18 20:08:03 +00:00
Hellfish
e55d5f8199
*Fixed Command Tower in non-Commander scenarios
2013-08-18 19:47:33 +00:00
Hellfish
e8dc32489d
*Fixed Commander deck editor
2013-08-18 19:43:44 +00:00
Hellfish
f8ec884788
*Initial Commander checkin
...
*Everything implemented *except* mana replacement
*Added Command Tower
2013-08-18 19:15:53 +00:00
Hellfish
fa0fb3e519
*Created Commander branch
2013-08-18 19:14:05 +00:00
Maxmtg
023bc56986
TableSorter renamed to ItemPoolSorter and moved to ItemPool's package - this also removes an incorrect reference from Deck to gui.
2013-08-18 19:10:54 +00:00
drdev
c52050e37c
Make all text fields select all on focus
2013-08-18 19:03:30 +00:00
Chris
a523f3c130
- Added new card names to changes.txt.
2013-08-18 16:34:34 +00:00
Chris
0126e6dae3
- Cleared out the changes.txt file, now ready for new material.
2013-08-18 14:02:20 +00:00
Sloth
2a991e219f
- Fixed being able to discard tokens.
2013-08-18 11:51:35 +00:00
Sloth
3c31e29a48
- Tokens leaving the battlefield will now also create LKI copies.
2013-08-18 10:45:20 +00:00
Sloth
e7a143e181
- Fixed Exalted Dragon.
2013-08-18 08:12:48 +00:00
Sloth
03b37b049b
- Fixed overeager RuntimeException caused by Coalition Relic.
2013-08-18 06:49:03 +00:00
drdev
1563cb4693
Refactor Card Catalog and Current Deck to use new ItemManager control
...
Support ghost text in FTextFields and add "Search" ghost text for Card Catalog field and use in place of old "[New Deck]" logic
Standardize size of buttons and text fields a bit
Allow horizontal scrollbar for card tables in Deck Editor if preference for elastic columns not on
2013-08-18 06:13:15 +00:00
drdev
82f32154fd
Make search in buttons be same size as Add Filter button
2013-08-18 00:10:58 +00:00
drdev
37b13aa484
Add parameterless function for setting to show ghost text with focus
2013-08-18 00:06:22 +00:00
drdev
cf00e02c12
Change ghost text default to be hidden with focus
...
Add ghost text to Card Catalog search field
2013-08-17 23:04:40 +00:00
drdev
4bfb8a840a
Prevent crash when hovering over table header to right of final column
2013-08-17 22:38:55 +00:00
drdev
490efdbd5a
Hide search box for now in Item Manager
2013-08-17 22:33:44 +00:00
Sloth
d2335d2382
- Converted Magus of the Abyss to script.
2013-08-17 20:59:09 +00:00
Sloth
7e8a729fed
- Added Ley Line.
2013-08-17 20:56:33 +00:00
Sloth
d6274b42af
- Added Pandemonium.
2013-08-17 20:37:09 +00:00
Sloth
699a502cc5
- Added the option for targets of triggers to be chosen by another player.
...
- Converted The Abyss to script.
2013-08-17 19:21:33 +00:00
drdev
292bfed82a
Don't auto-resize columns if want elastic columns set to false
2013-08-17 16:22:05 +00:00
drdev
a34847ab7b
Remove table functions from ItemManager class
2013-08-17 16:01:02 +00:00
drdev
9e5f7f943b
User doLayout override to layout ItemManager components instead of resize handler
2013-08-17 15:13:33 +00:00
drdev
7dc9afddb3
Make ItemManager derive from JPanel instead
2013-08-17 15:10:26 +00:00
Sloth
f174d73098
- State effects are now checked after a land is played (fixes the legend rule).
2013-08-17 10:45:37 +00:00
Sloth
15c90a00cd
- Fixed cleanup of phased out cards.
2013-08-17 10:38:55 +00:00
swordshine
1ecb6728b1
- Converted static ETB triggers to replacement effects
2013-08-17 05:26:48 +00:00
swordshine
f13c38e135
- Fixed replacement effects for cloned cards
2013-08-17 04:55:13 +00:00
swordshine
7c34056281
- Converted Virulent Wound to script
2013-08-17 04:03:51 +00:00
swordshine
0fb1c82dc0
- Fixed Heat Stroke and Defiant Vanguard
2013-08-17 02:59:10 +00:00
drdev
ecd8e8838f
Fix layout in Item Manager
2013-08-17 02:46:37 +00:00
drdev
cd969babff
Increase text field height by 2 pixels
2013-08-17 01:53:21 +00:00
drdev
116a24ac23
Support ghost text in text fields and make them look nicer
2013-08-17 01:49:36 +00:00
swordshine
a951e4eaa0
- Remove hidden extrinsic keyword "At the beginning of the end step, destroy/exile CARDNAME." after it triggers.
2013-08-17 00:54:57 +00:00
Sloth
fa820d4e07
- Fixed ControlGain effects not lasting until Cleanup step.
2013-08-16 22:01:31 +00:00
Sloth
f0ab756a5d
- Fixed AttackersDeclared triggering without attackers.
2013-08-16 20:14:07 +00:00
Sloth
6545960635
- Fixed typo in Vanishing description.
2013-08-16 20:02:10 +00:00
spr
ef8bb689d7
- ComboBox style now set globally via UIManager which should hopefully resolve issue with Mac (see http://www.slightlymagic.net/forum/viewtopic.php?f=52&t=11126#p125845 ).
2013-08-16 19:45:42 +00:00
Chris
ce988a66df
[maven-release-plugin] prepare for next development iteration
2013-08-16 13:09:31 +00:00
Chris
54d98f710c
[maven-release-plugin] prepare release forge-1.4.6
2013-08-16 13:09:20 +00:00
Chris
c1ab52e38f
- Preparing the changes.txt file for the next beta build and release.
2013-08-16 12:57:41 +00:00
swordshine
42f6c88463
- made the hidden keyword "At the beginning of the end step, sacrifice CARDNAME." permanent
2013-08-16 12:27:27 +00:00
swordshine
d85e43a427
- Converted "At the beginning of your end step, return CARDNAME to its owner's hand." to a trigger
2013-08-16 12:17:33 +00:00
Sloth
d74f571ddb
- Little improvement for exalted in isEffectiveAttacker.
2013-08-15 20:25:00 +00:00
swordshine
cfcbde62b2
- More cards ready for multiplayer
...
- Converted several cards to replacement effects
2013-08-15 04:55:40 +00:00
swordshine
f3fbb82dbd
- Converted two cards to replacement effects
2013-08-15 00:34:45 +00:00
swordshine
0a0c9d8070
- More cards ready for multiplayer
2013-08-14 14:10:32 +00:00
drdev
27e22ace02
Support horizontal scrolling item manager container
2013-08-14 02:43:26 +00:00
Sol
5b7197fbd6
- Fire SpellResolve event before the spell gets reset
2013-08-13 02:27:04 +00:00
swordshine
a1764bf043
- More cards ready for multiplayer
2013-08-13 00:19:12 +00:00
Sloth
cfc280274f
- Expanded AI use of damageFromETB (Poisonbelly Ogre, Suture Priest, etc.).
2013-08-12 18:54:06 +00:00
Chris
258953ec53
- Added new card names to changes.txt.
2013-08-12 12:16:53 +00:00
Sloth
236d528923
- Some improvements for damageFromETB.
2013-08-12 11:45:24 +00:00
Sloth
3fd6c7b688
- The AI will no longer kill itself with Ankh of Mishra and similar cards.
2013-08-12 10:59:17 +00:00
drdev
3306fb4352
Make ItemManager transparent
2013-08-12 01:24:15 +00:00
drdev
c0960c2250
Start working on having ItemManager render controls
2013-08-12 01:18:57 +00:00
swordshine
651fd5e5a2
- Converted Power Surge
...
- Added Monsoon
2013-08-12 00:20:15 +00:00
drdev
4d72113af4
Fix crash when opening Deck Editor
2013-08-12 00:08:12 +00:00
drdev
ca6fe5105c
Remove need for ITableContainer
2013-08-11 23:48:18 +00:00
Sol
27c19645ac
- Simplify refundManaPaid to fix infinite Mana issue with Sol Ring
2013-08-11 22:43:16 +00:00
drdev
259086a979
More refactoring
2013-08-11 19:51:33 +00:00
drdev
9f4ba4b50c
Update names of properties/variables
2013-08-11 18:47:46 +00:00
drdev
21ad3cfc5e
Rename ListView to ItemManager
2013-08-11 18:31:05 +00:00
Sloth
bfba7a5102
- Fixed Whip Vine.
2013-08-11 18:13:51 +00:00
drdev
0119fcd24a
Get deck editor working again
2013-08-11 18:06:00 +00:00
asepetci
39edeacc5b
updated rankings.txt
2013-08-11 14:20:04 +00:00
Sloth
e0dcec7d5b
- Fixed combat tab always showing during combat even when the stack is not empty.
2013-08-11 13:23:04 +00:00
Sloth
3ec7071889
- Fixed Joven's Ferrets.
2013-08-11 13:01:55 +00:00
Sloth
eeb411bacb
- Added some mandatory targeting code to the default doTriggerAINoCost.
2013-08-11 08:31:51 +00:00
Sol
03d13ebbc1
- Fix Reflecting Pool bug, activating player wasn't being set to controller which means the second Reflecting Pool wasn't properly filtering what it could reflect
2013-08-11 04:06:37 +00:00
drdev
46bb7df90e
Update variable name
2013-08-11 03:00:48 +00:00
drdev
69ed6496a6
Refactor Deck Editor to use ListView and get compile working
2013-08-11 02:54:50 +00:00
drdev
b100daea1b
Get compile working
2013-08-10 23:54:05 +00:00
Sloth
ec38900386
- Added the easy quest opponent Cohen the Barbarian 1.
2013-08-10 21:09:40 +00:00
drdev
a523cdf1e6
Start setting up ListView views and models
2013-08-10 17:01:44 +00:00
drdev
c552ef1616
Make ItemPool and ItemPoolView more generic
2013-08-10 15:56:24 +00:00
drdev
752a4413f3
Make more generic ListView
2013-08-10 14:32:33 +00:00
Chris
186bd2d7da
- Added new card names to changes.txt.
2013-08-10 12:37:23 +00:00
swordshine
610c2f98ce
- Fixed Isochron Scepter not imprinting Research // Development
2013-08-10 12:02:29 +00:00
spr
fdac56a9a7
- Fix : Selected human & AI avatars now remain in fixed position when scrolling list of available avatar images.
2013-08-10 05:55:39 +00:00
swordshine
2bb8c97a5a
- An accurate script of Ashling, the Extinguisher Avatar
...
- Karn's Ultimate can be used in Variants
2013-08-10 04:48:51 +00:00
swordshine
ad3b034fd2
- Fixed Caged Sun by Zirbert
2013-08-10 00:48:31 +00:00
swordshine
b2b1657e31
- Converted Ripple to script
2013-08-10 00:34:24 +00:00
spr
3a4087a2e1
- Zoomer now supports split, flip and double-sided cards including cards played face down. (see CHANGES.txt for full details).
2013-08-09 20:53:28 +00:00
Sloth
3fe7d3adf3
- Added Rasputin Dreamweaver.
2013-08-09 18:40:26 +00:00
swordshine
f64566dbae
- More card scripts updated
2013-08-09 13:38:24 +00:00
swordshine
98f3a50fbd
- Fixed Eunuchs' Intrigues
2013-08-09 13:15:23 +00:00
Chris
ef5234d734
- Added new card names to changes.txt.
2013-08-09 12:38:45 +00:00
Sloth
5b34571cf2
- Fixed script of Pyromancer Ascension.
2013-08-09 11:42:58 +00:00
swordshine
edac489791
- Updated scripts
2013-08-09 10:11:05 +00:00
swordshine
acb01268da
- Fixed Mask of Intolerance
2013-08-09 08:12:12 +00:00
swordshine
9b19a88a14
- Update card scripts
2013-08-09 07:44:35 +00:00
swordshine
555a8bfed7
- Fixed targeted SpellAbility for some cards with counter effect (please review)
2013-08-09 07:39:50 +00:00
swordshine
b4efa372b2
- More cards ready for multiplayer
2013-08-09 04:54:45 +00:00
swordshine
8ee5a5fa41
- More cards ready for multiplayer
2013-08-09 03:14:12 +00:00
drdev
c77f70b371
Get compile working
2013-08-09 01:54:30 +00:00
swordshine
c4f1721250
- Added Harsh Judgment
...
- More cards ready for multiplayer
2013-08-09 00:32:01 +00:00
Sol
32d2f98bef
- Mana Abilities with subAbilities won't auto choose in express mana payment
2013-08-09 00:29:22 +00:00
Sloth
1f40291c1b
- Added some AITapDown SVars.
2013-08-08 20:08:23 +00:00
Sloth
8b3dda264b
- Added Citadel of Pain by lazylockie.
2013-08-08 19:59:02 +00:00
moomarc
1a5c749b15
- Improved script of Venser, Shaper Savant
2013-08-08 18:34:20 +00:00
moomarc
0afd72195b
- Added Clockspinning (including supporting AI)
2013-08-08 17:40:54 +00:00
swordshine
fef2c873d5
- Fixed DigAi for Guild Feud (issue 719, http://cardforge.org/bugz/view.php?id=719 )
2013-08-08 12:57:25 +00:00
Chris
7d0fdfff24
- Added new card names to changes.txt.
2013-08-08 12:36:39 +00:00
swordshine
2d966bc535
- More cards ready for multiplayer
2013-08-08 12:25:30 +00:00
swordshine
4b3c8b555e
- More cards ready for multiplayer
2013-08-08 12:01:34 +00:00
swordshine
c0de6f7721
- Simplified Standstill's script
2013-08-08 10:25:05 +00:00
swordshine
70323eccd0
- Added Edition "From the Vault: Twenty" by dmacgamer
2013-08-08 08:26:52 +00:00
swordshine
b259c66530
- Updated the script of Doomsday (should be affected by "can't search library" effect)
2013-08-08 07:19:00 +00:00
moomarc
84bbd884ae
- Added Stranglehold
2013-08-08 06:46:26 +00:00
swordshine
fb3867c21c
- Converted Recover to script
2013-08-08 06:37:32 +00:00
moomarc
0b61e6b4b6
- fixed to Eater of Days
2013-08-08 06:05:10 +00:00
swordshine
fbad22131a
- Cleanup
2013-08-08 05:08:28 +00:00
spr
884232bd33
- Fix : NPE on zooming a card with no rules (eg. human creature token).
2013-08-08 04:49:46 +00:00
swordshine
70acd483d1
- Converted the upkeep trigger of Obsidian Fireheart to script
2013-08-08 04:41:43 +00:00
swordshine
018699cc39
- Updated scripts
2013-08-08 03:57:54 +00:00
swordshine
61d1786a00
- Converted "At the beginning of the end step, sacrifice CARDNAME.", can be targeted by Stifle
2013-08-08 03:17:59 +00:00
drdev
07c38892f9
Start breaking off files for CardListView
2013-08-08 03:17:55 +00:00
Sol
f689d44f01
- Convert skip your next turn cards from giving an extra turn to an opponent (since that's wrong)
2013-08-08 02:26:47 +00:00
swordshine
ce53c8d84a
- Converted Swans of Bryn Argoll to script
2013-08-08 02:04:20 +00:00
swordshine
d1030df71a
- Updated Hydra Omnivore
2013-08-08 01:43:12 +00:00
swordshine
d9be047a5c
- Converted Tectonic Instability to script
2013-08-08 01:24:48 +00:00
swordshine
2966a22521
- Fixed Sparkcaster
2013-08-08 01:10:58 +00:00
swordshine
79d5f9b46d
- Cleanup unnecessary text in card scripts
...
- Fixed Taoist Mystic
2013-08-08 00:32:57 +00:00
swordshine
9f387d1ddf
- Converted Vanishing to script
...
- Updated Maelstrom Djinn
2013-08-08 00:21:27 +00:00
drdev
f32a1455fd
2013-08-08 00:05:09 +00:00
Sloth
1dcc84a894
- Added Stoneshaker Shaman by lazylockie.
2013-08-07 20:31:30 +00:00
Sloth
1309a14ea0
- Added some basic AI to support and added Copperhoof Vorrac by marc.
2013-08-07 20:20:00 +00:00
drdev
04010be62a
Update CHANGES.txt with note about default window size/position
2013-08-07 15:50:47 +00:00
drdev
d8319fd89e
Remember window size/position between sessions
2013-08-07 15:37:48 +00:00
moomarc
0dbd8155ae
- Added Rock Jockey
2013-08-07 15:27:15 +00:00
moomarc
f426c6be3d
- Small comment added to changes.txt about the new preference
2013-08-07 15:02:12 +00:00
swordshine
88d32d6c4a
- Converted Fading to script (now can be stifled and copied by Strionic Resonator)
2013-08-07 13:10:08 +00:00
drdev
784e8ba0eb
Make arrow icons appear the same size for all 4 directions
2013-08-07 12:54:23 +00:00
swordshine
196ea025a9
- entersBattleFieldWithCounters command converted to etbCounter keyword
2013-08-07 12:16:03 +00:00
swordshine
654f64b604
- reverted some changes because r22822 fixes most of the cases
2013-08-07 12:13:32 +00:00
Chris
b568fdd47b
- Added new card names to changes.txt.
2013-08-07 11:27:23 +00:00
Sloth
45e72f9202
- Fixed stale card objects of cards leaving the battlefield having the wrong currentZone variable.
2013-08-07 11:05:31 +00:00
Sloth
4f71f79bb4
- Added Heat Wave.
2013-08-07 10:23:20 +00:00
spr
9aa52d7094
- Added Release Notes section under the Game Settings menu.
...
- FSkin now offers a fixed font.
2013-08-07 02:40:27 +00:00
Sloth
267dfa7545
- Fixed type of Vastwood Hydra.
2013-08-06 20:16:40 +00:00
spr
f8a086a26b
- Split cards (name contains "//") are now rotated 90 degrees in zoomer.
2013-08-06 18:05:52 +00:00
moomarc
c78689db89
- Added War Cadence
...
- new preference for enabling/disabling the prompt for block costs of 0.
2013-08-06 17:39:37 +00:00
Sloth
44b4e699aa
- Script cleanup of Cocoon.
2013-08-06 14:03:13 +00:00
Chris
e3a88484c6
- Added new card names to changes.txt.
2013-08-06 11:49:39 +00:00
swordshine
f2e710f94d
- experimental fix of ChangeZoneEffect.changeKnownOriginResolve and SacrificeEffect
...
- Added Traveling Plague
2013-08-06 11:44:01 +00:00
Sloth
7df35a6203
- Added Cocoon.
2013-08-06 11:14:05 +00:00
Sloth
5558692821
- Fixed "At the beginning of the end step, sacrifice CARDNAME." and friends.
2013-08-06 10:30:57 +00:00
swordshine
47db405dd5
- Fixed Tithe
...
- updated some scripts
- removed unused imports
2013-08-06 08:58:51 +00:00
swordshine
47faabd7f6
- Converted Strom world for multiplayer
2013-08-06 06:03:31 +00:00
swordshine
409dd8c250
- Added Volcano Hellion
2013-08-06 03:07:04 +00:00
spr
1b995b1c0d
- CardPicturePanel now uses new FImagePanel instead of ScaledImagePanel (more details at http://www.slightlymagic.net/forum/viewtopic.php?f=52&t=11218 ).
2013-08-06 00:38:42 +00:00
spr
1a48640042
- Fix : Two identical cards with one foiled. Picture preview does not display foil image when moving mouse pointer from the non-foil card.
2013-08-05 23:31:50 +00:00
Sloth
9d3a944033
- Fixed makeEvokeSpell messing up in Deck Editor.
2013-08-05 18:02:21 +00:00
swordshine
f1ea2abcc5
- Fixed Knowledge Pool
2013-08-05 13:36:16 +00:00
swordshine
108c0662ca
- ChooseCardEffect for Sundering Titan should be mandatory
2013-08-05 13:05:49 +00:00
Chris
4ad15366ae
- Added new card names to changes.txt.
2013-08-05 12:16:13 +00:00
swordshine
1c53168e12
- Converted keyword "At the beginning of your upkeep, CARDNAME deals "
2013-08-05 11:52:51 +00:00
swordshine
df5ded6050
- Converted "At the beginning of your upkeep, sacrifice CARDNAME unless you pay"
...
- Adding counters should be part of resolving of Cumulative upkeep
2013-08-05 11:41:47 +00:00
swordshine
52dfa47d6d
- Converted the other two cards with "At the beginning of your upkeep, destroy CARDNAME" keyword to script
2013-08-05 11:19:31 +00:00
moomarc
2df22b5a42
- New Plane: Lair of the Ashen Idol
2013-08-05 11:19:19 +00:00
swordshine
a6a151f98f
- Converted Cosmic Horror to script
2013-08-05 11:01:07 +00:00
swordshine
ec645d7f0e
- Converted the triggered ability of Echo
2013-08-05 10:49:46 +00:00
moomarc
1d2666c598
- Added Wall of Caltrops
2013-08-05 10:16:06 +00:00
moomarc
85a9990f50
- Added Mangara's Equity
2013-08-05 08:34:17 +00:00
Sloth
6a681094f8
- Added Awesome Presence.
2013-08-05 08:15:53 +00:00
drdev
c8ee474025
Cleanup file header
2013-08-05 08:00:49 +00:00
drdev
8b4da360c1
Create FAbsolutePositioner and FScrollPanel for GUI toolbox
...
Improve layout of home screen menu panel
Allow scrolling the home screen menu using mouse wheel or arrow buttons
2013-08-05 07:59:48 +00:00
drdev
313ede1465
Add "Set window size" tool for Developer mode
2013-08-05 07:38:37 +00:00
Sloth
2bc8120186
- Improved ControlGainAi.
2013-08-04 18:53:52 +00:00
Sloth
068dce1b56
- Improved Evoke AI.
2013-08-04 18:29:33 +00:00
Sloth
7a110a80b5
- Fixed getDefinedSpellAbilities not using stackInstances.
2013-08-04 12:11:08 +00:00
Chris
a1da50a1dd
- Added new card names to changes.txt.
2013-08-04 12:08:38 +00:00
Sloth
8bfe0746dd
- Added Ayesha Tanaka.
2013-08-04 10:17:19 +00:00
Sloth
5e625dc08d
- More use of playImmediately AI function.
2013-08-04 09:19:57 +00:00
Maxmtg
e16d885d30
renamed list of combatants that dealt 1st strike damage and added a comment for better understanding of code.
2013-08-04 07:48:49 +00:00
swordshine
369405e1f5
- Added Strionic Resonator
2013-08-04 06:34:24 +00:00
swordshine
d34e40ea29
- Plane: Added Jund
...
- Converted Maelstrom Nexus to script
2013-08-04 06:33:19 +00:00
swordshine
759a9bed7a
- Converted Poisonous, Cascade
...
- Converted Celestial Mantle and Scalpelexis to script
2013-08-04 06:30:14 +00:00
swordshine
a7e0522cf9
- Converted Annihilator
2013-08-04 06:25:38 +00:00
swordshine
44f819e9be
- Updated PlayEffect and related scripts for linked abilities
2013-08-04 06:24:48 +00:00
swordshine
f55566956e
- Added Arcanum Wings and Grip of Chaos
2013-08-04 06:12:43 +00:00
swordshine
9d9ae41006
- Updated SkieraCube
2013-08-04 06:10:54 +00:00
swordshine
b19a6ae0d4
- Converted Frenzy Sliver, Fixed Sylvan Library
2013-08-04 06:06:45 +00:00
swordshine
d4996103c5
- Fixed RepeatEffect
2013-08-04 06:04:22 +00:00
Sloth
ef4ef398ed
- More use of playImmediately AI function.
2013-08-03 21:21:35 +00:00
Sloth
82b6055a6d
- More use of playImmediately AI function.
2013-08-03 20:45:15 +00:00
Sloth
994dfe1366
- The AI will now try to activate abilities of permanents about to be destroyed.
2013-08-03 18:40:11 +00:00
Chris
6e71b2f120
updated readme.txt
2013-08-03 13:08:41 +00:00
Sloth
26bea083af
- Fixed Gorilla Berserkers.
2013-08-03 08:07:49 +00:00
drdev
800786f314
Prevent card zoomer getting stuck in some cases
2013-08-03 02:17:36 +00:00
Sol
9ff7adab79
- Fix AI logic paying life for Shocklands
2013-08-02 20:07:47 +00:00
Sloth
aa4c4acd6e
- Improved playReusable AI.
2013-08-02 19:50:25 +00:00
Sol
345cece010
- Combat Damage now more accurate when considering gaining/losing first strike after first strike damage has been dealt.
2013-08-02 14:57:52 +00:00
Chris
ac00afd142
- Added new card names to changes.txt.
2013-08-02 12:52:51 +00:00
Chris
585e97538c
- Cleared out the changes.txt file, now ready for new material.
2013-08-02 12:49:05 +00:00
moomarc
cfcd4e9404
- New Plane: Mount Keralia
2013-08-02 11:54:23 +00:00
Sloth
5865604e0f
- Improved DamagePreventAi.
2013-08-02 10:20:28 +00:00
Agetian
398c8026df
- A temporary measure to alleviate a severe issue with the game hanging in zoom mode on Linux operating systems when a mouse wheel is accidentally scrolled up while it's pressed to activate the "zoom-on-click" mode.
2013-08-02 08:45:31 +00:00
moomarc
594c22b9f9
- Added No Quarter
2013-08-02 08:09:06 +00:00
Agetian
b91d3a38f3
- Implemented a way to modify the card value if it's a foil.
...
- Code simplification related to setting a foil finish sprite.
2013-08-02 05:50:50 +00:00
Sloth
d4ddd8114c
- Fixed Safe Haven.
2013-08-01 20:38:40 +00:00
Sloth
02bf1b283d
- Fixed Dismantle.
2013-08-01 18:19:07 +00:00
Sloth
aa846eed7d
- Fixed persist/undying triggering even when the dying has been replaced.
2013-08-01 18:16:23 +00:00
Sloth
487900ea58
- Fixed Hellrider.
2013-08-01 18:07:03 +00:00
Sloth
6d93668df5
- Added Wiitigo.
2013-08-01 12:39:48 +00:00
Sloth
4c73af527c
- Fixed Grindstone.
2013-08-01 08:58:33 +00:00
spr
73f02b8c30
- Fix: refactoring introduced potential for NPE.
2013-07-31 22:08:09 +00:00
Sloth
1d51805181
- Updated two of the sliver decks with M14 slivers.
2013-07-31 21:22:31 +00:00
spr
b41dd6ff64
- A couple of Extract Method refactorings. Intention is to use in subsequent updates.
2013-07-31 18:21:10 +00:00
spr
e3f9bf17f6
- Fix : an image cache miss is generating a second redundant entry for the same image.
2013-07-31 18:11:47 +00:00
Chris
7a6ea2f2db
[maven-release-plugin] prepare for next development iteration
2013-07-31 12:49:33 +00:00
Chris
ffe6d0b406
[maven-release-plugin] prepare release forge-1.4.5
2013-07-31 12:49:22 +00:00
Chris
3bff036d04
- Added new card names to changes.txt.
...
- Preparing the changes.txt file for the next beta build and release.
2013-07-31 12:39:07 +00:00
swordshine
b4ee92ea28
- Added Sea Troll
...
- Phenomenon: Reality Shaping
2013-07-31 11:18:52 +00:00
swordshine
e49147f5c2
- Plane: Eloren Wilds, Norn's Dominion, and Prahv
...
- Added Mishra's War Machine
2013-07-31 11:13:45 +00:00
swordshine
7aa3910911
- Added Circling Vultures and Mercadias Downfall
2013-07-31 11:06:56 +00:00
swordshine
16f0be2758
- Added Gilded Drake, Nefarious Lich and Rocket Launcher
2013-07-31 11:04:45 +00:00
swordshine
732bc9be73
- Converted Crumbling Sanctuary to script
2013-07-31 11:01:35 +00:00
Sloth
235abb58f4
- Fixed Legion Loyalist.
2013-07-31 07:33:59 +00:00
Maxmtg
5ff00b2c5c
fix some possible NPEs (when combat = null)
2013-07-31 06:54:25 +00:00
Agetian
a0d37f7edd
- Added the old style (pre-8ED) foil sprite sheet.
2013-07-31 05:29:50 +00:00
Agetian
04a0d0c04c
- Foil cards will now correctly display in deck editors (with foil).
...
- Fixed the foil card display during the match.
2013-07-31 05:28:03 +00:00
drdev
49beec26c5
Fix right-click support for cards
2013-07-31 01:21:39 +00:00
Sloth
7686ef0d73
- Fixed a possible IndexOutOfBounds error in startGame.
2013-07-30 20:54:19 +00:00
Chris
c2d8fb9da2
different approach to 22705 fix.
2013-07-30 13:41:20 +00:00
Chris
9d6afb9f55
[maven-release-plugin] prepare for next development iteration
2013-07-30 12:55:38 +00:00
Chris
de805f68c5
[maven-release-plugin] prepare release forge-1.4.4
2013-07-30 12:55:29 +00:00
moomarc
79a1ed3d03
- small fix to my AILogic from previous commit
2013-07-30 12:45:30 +00:00
Chris
5a451977a4
- Preparing the changes.txt file for the next beta build and release.
2013-07-30 12:44:47 +00:00
Chris
50e482df9a
Turn off Tests for ReadDraftRankings
2013-07-30 12:14:59 +00:00
moomarc
576697993e
- Added Aegis of Honor
2013-07-30 12:02:09 +00:00
Sloth
7adc31890c
- Fixed copying modal spells.
2013-07-30 11:31:55 +00:00
Sloth
afa42a53cd
- Fixed tokens leaving the battlefield not unpairing.
2013-07-30 11:15:51 +00:00
asepetci
3cb2b09dd6
updated rankings.txt
2013-07-30 06:17:10 +00:00
drdev
35213d720e
Minor update to CHANGES.txt
2013-07-30 01:37:58 +00:00
drdev
dd0b8b94fa
Fix Continue and Restart in match screen
2013-07-30 01:15:37 +00:00
Chris
152587e5c4
- Added new card names to changes.txt.
2013-07-29 12:11:06 +00:00
moomarc
70c98f6cea
- more changes to generated snake theme
2013-07-29 07:42:24 +00:00
moomarc
288c1d8867
- Added Mark of Sakiko
...
- added two new cards to the Snakes semi-random deck
2013-07-29 06:46:32 +00:00
drdev
a9ab0c7fc6
Fixed so, after dragging a pane tab to a new location, the pane it was in before selects its most recent remaining tab instead of being blank
2013-07-29 01:51:46 +00:00
Sloth
af89ddf40e
- Fixed Vizkopa Confessor with X=0.
2013-07-28 22:31:22 +00:00
Maxmtg
57c7e32361
fix to issue 721
2013-07-28 22:04:29 +00:00
drdev
00779c550c
Support card zoom while holding middle mouse button down or holding left and right mouse button down at same time
...
Fix so cards are "selected" on mouse up instead of mouse down, allowing things like drag drop and zoom to work if the card is currently actionable
2013-07-28 21:30:19 +00:00
Sloth
6f128f61e1
- Improved AttachAI for Fortifications.
2013-07-28 15:14:42 +00:00
Sloth
9ad1c5d2e7
- Improved AI dealing with Immobilizing Ink.
2013-07-28 15:07:06 +00:00
moomarc
d06d797ab1
- Added Sakiko, Mother of Summer
2013-07-28 13:14:02 +00:00
moomarc
14ae68b38c
- Added Shizuko, Caller of Autumn
2013-07-28 12:08:14 +00:00
moomarc
85a31e7f04
- small fixes to CHANGES.txt (Vengeful Archon wasn't new and Edge of Malakol in correct section)
2013-07-28 11:56:25 +00:00
moomarc
003081508c
- Added Sakura-Tribe Springcaller
2013-07-28 11:51:09 +00:00
moomarc
e62d8e2bdc
- Added Journeyman skin to default release skins
2013-07-28 11:38:01 +00:00
Sloth
2cacb05e66
- Fixed prompt of handleLegendRule.
2013-07-28 07:39:18 +00:00
Sloth
8c4f6650c2
- Fixed trigger of Deep-Sea Kraken.
2013-07-28 07:37:39 +00:00
drdev
5da85b079a
Save and restore selected tab for each pane
...
Avoid refreshing entire Deck Editor when opening a deck
2013-07-28 00:50:38 +00:00
drdev
0c9a29000e
Added double click support to All Decks list and fixed hover bug
2013-07-27 22:50:02 +00:00
drdev
412b7501e5
Added right-click support for filter buttons
...
Fixed bugs with handling button click events
2013-07-27 22:06:34 +00:00
Sloth
87ffcf737f
- Fixed AddCounter costs with amount of 0.
2013-07-26 05:57:38 +00:00
Chris
10a83ed994
- Added new card names to changes.txt.
2013-07-25 11:40:29 +00:00
Sloth
b9da0fa6bd
- Made Vengeful Archon AI safe (but not playable).
2013-07-24 20:36:46 +00:00
Sloth
b2957a56a8
- Flying for Scourge of Valkas.
2013-07-24 16:13:51 +00:00
Maxmtg
e54cef963b
improve ai-vs-ai cli: number of games can be specified, removed dialog with cards ai cannot play
2013-07-24 05:33:50 +00:00
Chris
410e562888
- Added a fluff piece to the changes.txt file.
2013-07-23 19:29:33 +00:00
Chris
58a2cb6258
- Added new card names to changes.txt.
2013-07-23 11:33:43 +00:00
swordshine
c658c937a0
- Added Frankenstein's Monster
2013-07-23 10:31:49 +00:00
swordshine
217f78a5e8
- Plane: added Celestine Reef
2013-07-23 07:57:17 +00:00
swordshine
8d3c817195
- Plane: added Agyrem
2013-07-23 06:13:05 +00:00
spr
9ce5fc4f58
- Added a Card Zoomer!
2013-07-23 03:29:34 +00:00
swordshine
b8eff3db00
- Added Edge of Malacol
2013-07-23 00:53:28 +00:00
Chris
cbe7be7d20
- Added a fluff piece to the changes.txt file.
2013-07-22 21:53:29 +00:00
Sloth
021f482aea
- AI will now play lands exiled with Uba Mask.
2013-07-22 21:41:29 +00:00
Maxmtg
24b371d58a
ai vs ai games can be run from command line interface
2013-07-22 21:03:04 +00:00
swordshine
010edda2cd
- Fixed Far // Away
2013-07-22 11:47:29 +00:00
Chris
a2ecdabe8d
- Added new card names to changes.txt.
2013-07-22 11:24:47 +00:00
swordshine
deda7f13d1
- Another fix for LKI
2013-07-22 10:56:33 +00:00
swordshine
1152f3f490
- Fixed several cards with sacrifice effect not using LKI
2013-07-22 10:46:48 +00:00
swordshine
89151422ba
- Added Planar Overlay
2013-07-22 09:55:55 +00:00
swordshine
0d6ae53860
- Fixed Hoarding Dragon
2013-07-22 09:22:04 +00:00
swordshine
55d0eb904d
- Fixed Sporogenesis by squee1968
...
- Added Twist Allegiance
2013-07-22 07:49:57 +00:00
Maxmtg
ec1f2aa35a
Lobby and NetServer moved out of FControl to allow their usage without Gui loaded (and FControl instantiated)
2013-07-22 06:40:36 +00:00
swordshine
f3a6b9f536
- Added Timesifter
2013-07-22 05:15:54 +00:00
swordshine
4f60bcc16d
- Added Stronghold Gambit
2013-07-22 01:52:23 +00:00
swordshine
2255ebd533
- Added Steam Vines
2013-07-22 00:47:37 +00:00
swordshine
1ebf2f5003
- Added Suffocation
2013-07-22 00:35:40 +00:00
Maxmtg
2a55d1ea03
card detail panel will not display card id for cards not belonging to any game (id<=0)
2013-07-21 22:06:42 +00:00
Maxmtg
4d9c988059
card id is assigned externally and cannot change.
...
card ids have to be unique within game to support multiple simultaneous games
2013-07-21 21:31:21 +00:00
Sloth
ef0225c1bd
- Fixed Totem Armor crashes.
2013-07-21 17:02:21 +00:00
Agetian
633fec0094
- Terminology correction in ChooseSourceEffect (according to phrasing in the comprehensive rules).
2013-07-21 13:33:39 +00:00
Agetian
d5c9a9c34a
- Implemented a part of the rule 119.7: a source can be a face-up card in the command zone.
2013-07-21 11:55:25 +00:00
swordshine
a547bbc815
- Added Rogue Skycaptain
2013-07-21 11:17:03 +00:00
Chris
2af5a26ca3
- Added new card names to changes.txt.
2013-07-21 10:53:48 +00:00
Sloth
24b61319ca
- Cleanup.
2013-07-21 10:45:47 +00:00
Sloth
560b18ab14
- Fixed a bug in getAllBlockers (don't know whether it's relevant).
2013-07-21 10:32:34 +00:00
Sloth
2bee73487a
- Little fix in executeRampageAbility.
2013-07-21 10:29:35 +00:00
Sloth
767df4ba4f
- Fixed a bug in setLabelLayout (don't know whether it's relevant).
2013-07-21 10:20:40 +00:00
swordshine
93522443a4
- Added Sporogenesis
2013-07-21 06:33:11 +00:00
swordshine
af20f7b37c
- Fixed Elite Arcanist and Unexpected Results
2013-07-21 05:58:52 +00:00
spr
795c0c2673
- Fix : NullPointer exception if AI and/or Player deck not specified in Sanctioned Format: Constructed view. [ #688 ]
2013-07-21 03:29:10 +00:00
spr
b97e89754b
- New turn log entry is emphasized.
...
- Updated FSkin.java to return default font at a default size instead of point size 1.
2013-07-21 01:25:31 +00:00
Sloth
80ad9ec410
- Fixed Terastodon and friends when not targeting anything.
2013-07-20 21:37:11 +00:00
Maxmtg
ba9fb93a7b
removed currentGame from Match (in theory parallel matches are now possible, such as ai vs ai matches started in different threads)
...
Match no longer has last game outcome.
Win/Lose screens recieve just played game as a parameter to initialize and perform ante manipulations
2013-07-20 21:16:21 +00:00
Sloth
cb461a2304
- Fixed AI not always choosing targets for optional triggers.
2013-07-20 21:01:57 +00:00
Maxmtg
b4f6dbdeb6
added a method to launch game by a single call to FControl (removed duplicate code from controllers specific to game modes)
2013-07-20 20:37:25 +00:00
Sloth
ab9092d53e
- Improved AnimateAi.
2013-07-20 20:23:26 +00:00
Maxmtg
b741c594e2
removed unused function
2013-07-20 20:15:06 +00:00
Chris
01973b0712
- Temporary disabling of the first two card tests which caused the build failure.
2013-07-20 20:12:48 +00:00
Sloth
00ffcc50d8
- Fixed LTB triggers on tokens triggering twice.
2013-07-20 14:29:19 +00:00
Chris
e1503691f9
- Added new card names to changes.txt.
2013-07-20 11:32:53 +00:00
Sloth
f8ecb5298f
- Improved AI using Vithian Stinger.
2013-07-20 10:52:26 +00:00
Sloth
f83c4a36b5
- Improved AI anticipating activated First Strike abilities.
2013-07-20 10:25:20 +00:00
Sloth
f839c1c41c
- Implemented rule 303.4h for auras.
2013-07-20 06:47:48 +00:00
Sloth
f94b44b65f
- Prevent crash when AI is forced to play Angel of Salvation.
2013-07-19 22:12:26 +00:00
Sloth
928ac60b42
- Updated 3 quest decks with M14 cards.
2013-07-19 20:54:26 +00:00
Sloth
9bf9c167a7
- Improved AI using Tribute to the Wild.
2013-07-19 18:52:12 +00:00
moomarc
fd63bda12a
- Added scheme: Drench the Soil in Their Blood
...
- Archenemy schemes will only be played on pre-combat main phases.
2013-07-19 15:23:48 +00:00
moomarc
bde583d381
- Moved evaluateBoardState to ComputerUtil from ComputerUtilCard
2013-07-19 15:07:42 +00:00
moomarc
6a6050dea2
- Added scheme: Choose Your Champion and supporting AI logic.
...
- Added a basic board state evaluation that returns the player from a list with the best rating. Could probably be improved with better weightings.
2013-07-19 14:51:49 +00:00
Chris
355ab88ba9
- Added new card names to changes.txt.
2013-07-19 12:17:12 +00:00
moomarc
adc22f97ff
- Added Cycle of Life
2013-07-19 11:32:26 +00:00
swordshine
fdd53c2668
- Fixed Fact or Fiction
2013-07-19 08:43:32 +00:00
moomarc
37e3dac97f
- Updated my details in the pom.xml
2013-07-19 06:43:52 +00:00
Sloth
ac99a905ec
- Little addition for Shape of the Wiitigo.
2013-07-19 05:43:37 +00:00
Maxmtg
5b91a68b2f
Moved quest game initialization to fcontrol, since quest was a bad dependence from game
...
separated createGame and tartGame to make Fcontrol.attach optinal and called from UI code that starts a game
2013-07-18 21:37:02 +00:00
Sloth
5b2ceef0aa
- Added Shape of the Wiitigo.
2013-07-18 18:58:58 +00:00
spr
2c54c811d5
- Fix: theme combo displays "Dark Ascension" when current theme is "Default". [ #716 ]
2013-07-18 16:36:40 +00:00
asepetci
55a8d9a552
updated rankings.txt
2013-07-18 12:49:34 +00:00
Chris
93227be07e
- Added new card names to changes.txt.
2013-07-18 10:14:38 +00:00
moomarc
42adaacb04
- Added Thought Dissector
2013-07-18 09:19:06 +00:00
moomarc
0b6cbb0c43
- Added Spatial Binding
...
- fixed state based effects handling auras and equipment when they would be indirectly phased out but can't
2013-07-18 08:20:46 +00:00
moomarc
37568e0410
- Added Tide of War
...
- added BlockersDeclares trigger
2013-07-18 06:56:55 +00:00
Sol
eba08dd086
- Adding Fat Pack info for M14
2013-07-18 01:53:05 +00:00
Sol
3472ce4675
- Redraw after Morph Up
2013-07-18 00:58:29 +00:00
spr
0465095bbc
- New Themed ComboBox setting to enable/disable themed combos addressing coloring clashes in Mac OSX causing readability problems [ #715 ].
2013-07-17 22:45:44 +00:00
Sloth
6134d2585c
- Fixed trigger of AI's Sphinx-Bone Wand not being removed from stack.
2013-07-17 21:00:42 +00:00
Sloth
344643ffdd
- The Trigger of the harbingers is now optional.
2013-07-17 20:11:55 +00:00
Sloth
4bfc8bb117
- Populate is now mandatory.
2013-07-17 20:03:27 +00:00
Chris
cce1d2f361
- Added new card names to changes.txt.
2013-07-17 11:58:34 +00:00
moomarc
ab68c32549
- Fixed Reverent Silence (and other "each opponent gains life" cost)
2013-07-17 10:53:04 +00:00
moomarc
0c6275777e
- Added Hallow
2013-07-17 10:24:23 +00:00
Sloth
0ae4cd25b6
- Implemented multiplayer rule 802.4a: "A player can block only creatures attacking him or a planeswalker he controls".
2013-07-17 10:08:46 +00:00
Sloth
8d030f3fac
- Added a copy of Tsabo's Assassin to the quest deck Hermes Conrad 2.
2013-07-17 09:27:36 +00:00
moomarc
e6df31e338
- Added Mindbender Spores
2013-07-17 06:44:38 +00:00
Agetian
6a09f78fc5
- Fixed a bug related to triggers firing when counters are removed.
2013-07-17 05:28:00 +00:00
Sol
57844e8c7c
- Add references for Extort
2013-07-17 02:50:31 +00:00
Sol
845d67db52
- Fixing Ninjutsu cards not setting unblocked that was broken in r22261
...
Most hilarious NPE at a line commented with "// this is called after declare blockers, no worries 'bout nulls in isBlocked"
2013-07-17 00:39:22 +00:00
Sol
4f5de217e7
- Fix issue with Quest Wins Per Booster being set to 0
2013-07-17 00:13:20 +00:00
Sol
39d18a48c8
- Updating Oracle N-Z
2013-07-16 23:23:01 +00:00
Sol
0bea980aa7
- Updating oracle texts A-M
2013-07-16 23:22:20 +00:00
moomarc
b0e09f8cff
- Added Samite Blessing
2013-07-16 17:16:11 +00:00
spr
299ab754b3
- New Visual Themes setting to hide or show background image on match screen. Default show.
2013-07-15 19:19:01 +00:00
spr
cada68dee5
- Converted AI Profile list to themed combo and moved to top of GamePlay section.
2013-07-15 19:04:38 +00:00
spr
70c2d18abe
- Converted Skins list to themed combo and added to new Visual Themes section.
2013-07-15 18:56:39 +00:00
spr
dd34b9bf0f
- Refactoring. Moved Dev Mode and Log Verbosity into Advanced Settings section. Refactored FComboBoxPanel.
2013-07-15 18:46:04 +00:00
moomarc
4c52a82e85
Fixed Faithful Squire//Kaiso, Memory of Loyalty (flip side was missing flying)
2013-07-15 18:08:08 +00:00
Chris
99f30eb07e
- Added new card names to changes.txt.
2013-07-15 11:38:01 +00:00
spr
7f67bfb2df
- All reset buttons now appear under Troubleshooting section.
...
- Increased visibility of Troubleshooting section by moving to the top of the preferences screen.
- Added confirmation dialogs to all reset buttons.
2013-07-15 09:18:31 +00:00
spr
4a2c0a2536
- Fix: UI_SKIN default value should be "Default" instead of "default".
2013-07-15 09:00:29 +00:00
swordshine
019685ef9b
- Fixed Debuff Effect
2013-07-15 05:54:45 +00:00
swordshine
33b29ca55d
- Fixed ChangeZoneAll effect remember things twice (Winds of Charge)
2013-07-15 05:45:33 +00:00
Sol
e9d962388d
- Bugfix for Finest Hour: Combats this turn needs to be incremented before triggers are run.
2013-07-15 03:59:05 +00:00
Sol
913a6ec653
- ChooseCard will now use the "order" dialog instead of multiple popups if you need to choose more than one Card
...
- Convert Phyrexian Dreadnought and Sutured Ghoul to script
2013-07-15 02:56:54 +00:00
swordshine
d2c2138be6
- Added Kudzu
2013-07-15 00:18:51 +00:00
Chris
4bb0b15adc
- Added new card names to changes.txt.
2013-07-14 12:02:05 +00:00
swordshine
6aa57212a9
- Vanguard: added Enigma Sphinx Avatar
2013-07-14 09:38:32 +00:00
swordshine
5a30bc849e
- Added Autumn's Veil
2013-07-14 07:00:17 +00:00
swordshine
995c5705e5
- Added Nettlevine Blight
2013-07-14 05:54:57 +00:00
swordshine
c580b15643
- Fixed Mesmeric Sliver
2013-07-14 05:14:20 +00:00
swordshine
9a97bc6824
- Fixed Deadeye Navigator
2013-07-14 05:04:40 +00:00
Chris
9c58d20320
- Cleared out the changes.txt file, now ready for new material.
2013-07-13 12:40:03 +00:00
swordshine
210e06fd62
- the new Gaea's Touch
2013-07-13 12:26:06 +00:00
Sloth
cb085223b3
- Fixed Mindstab Thrull crash.
2013-07-13 12:06:18 +00:00
swordshine
b8954ef27b
- Fixed Golem Artisan and Lunar Avenger
2013-07-13 06:06:45 +00:00
spr
b7ca99dd55
- New Game Log Verbosity setting.
2013-07-13 02:12:25 +00:00
swordshine
191783d30c
- Fixed Jodah's Avenger
2013-07-13 01:18:51 +00:00
Sloth
0ba70bb4f7
- Fixed Guardian of the Ages.
2013-07-12 20:31:07 +00:00
Sloth
277f63609c
- Fixed Thorncaster Sliver.
2013-07-12 20:27:49 +00:00
Sloth
cd01b7ba6b
- Fixed Young Pyromancer.
2013-07-12 20:23:44 +00:00
Sloth
18a25447a6
- Moved Unearth replacement effect to GameAction.changeZone so it will work correctly with triggers.
...
- "If CARDNAME would be put into a graveyard from anywhere, reveal CARDNAME and shuffle it into its owner's library instead." will now be turned into a proper replacement effect with a macro.
2013-07-12 20:22:39 +00:00
Sol
93468a849c
- Converted Transmute Artifact to script
2013-07-12 18:42:22 +00:00
Chris
bc864fa71e
[maven-release-plugin] prepare for next development iteration
2013-07-12 15:11:40 +00:00
Chris
63e46dcf12
[maven-release-plugin] prepare release forge-1.4.3
2013-07-12 15:11:29 +00:00
Sloth
3ac1ddb51e
- Reverted r22549 and used another fix.
2013-07-12 13:39:21 +00:00
Chris
18d3b1ffa8
- Preparing the changes.txt file for the next beta build and release.
2013-07-12 12:47:12 +00:00
Sloth
3c713fb362
- Fixed Karn Liberated.
2013-07-12 11:25:09 +00:00
swordshine
c74a577030
- Legend rule for Brothers Yamazaki
2013-07-12 09:49:13 +00:00
Sloth
a849c03651
- Fix for last commit.
2013-07-12 09:42:41 +00:00
Sloth
bf8be3096d
- Moved CardsAddedThisTurn registration from Zone.add to changeZone.
2013-07-12 09:32:38 +00:00
jsv
34a5375a21
Fixed a typo in Goblin Replica.
2013-07-12 06:19:56 +00:00
swordshine
2303f414bb
- Fixed Bubbling Cauldron
...
- Fixed Rally the Righteous
- Card Panel: keyword "Unblockable" changed to "Can't be blocked."
2013-07-12 00:31:56 +00:00
spr
8331e86624
- Modified setting. "Text/Mana Overlay" replaced with individual toggle setting for Card Name, P/T and Mana Cost overlays.
2013-07-11 23:00:01 +00:00
spr
c591902722
- Addresses issue 0000659 concerning the sidebar menu options extending past bottom of screen. Added new Compact Menu setting that will prevent more than one menu group from being open at a time which should alleviate this problem.
2013-07-11 15:30:30 +00:00
Chris
36a478d78d
- Added new card names to changes.txt.
2013-07-11 11:15:25 +00:00
jsv
6f278cead4
Fixed a typo in Legolas deck description.
2013-07-11 11:03:45 +00:00
spr
6fe7063664
- Fix: Opening Deck Editor crashes Forge if you have previously dragged Draw Order to its own tab and restarted Forge. [ISSUE 710].
2013-07-11 07:12:22 +00:00
Maxmtg
c1f903afcd
Using Serum Powder from input mulligan runs exile-draw in a right thread
2013-07-11 06:26:06 +00:00
swordshine
2344bf696e
- Added Colossal Whale and Banisher Priest
...
- Fixed targeting of Postmortem Lunge
- Fixed Mask of Memory
2013-07-11 00:20:58 +00:00
Maxmtg
ba93f2a431
AI: changed many calls to accept Collection<T> instead of List<T>
...
GameAction - legend rule and planeswalker rule are updated to match changes introduced with "Magic 2014 Core Set"
InputSelectCardsFromList also accepts any Collection<T>, not just List<T>
PlayerControllerHuman - chooseSingleCardForEffect tries to use InputSelectCardsFromList when all cards are in Battlefield or own hand
2013-07-10 22:07:08 +00:00
Sloth
15b3698619
- Updated some SVars of M14 cards.
2013-07-10 20:06:52 +00:00
Sloth
10060a66f8
- Updated some SVars of M14 cards.
2013-07-10 18:47:40 +00:00
Maxmtg
3ccc53a63c
sends events when damage assigned changes
2013-07-10 13:05:23 +00:00
Maxmtg
cd120bcad4
Added redraw for times when AI declares attackers and combat ends to show/hide combat icons
...
"exalted" ability inlined (because its routine became simplier after it had been replaced with script)
2013-07-10 12:22:26 +00:00
Chris
d282f07720
- Added a fluff piece to the changes.txt file.
2013-07-10 11:21:22 +00:00
Maxmtg
1d66df366f
sword icon removed from creature that is un-declared as attacked from InputAttack
2013-07-10 11:12:40 +00:00
Sloth
3a0f0cdfa8
- Updated the quest deck Bela Lugosi 3 (with input from Nordos).
2013-07-10 06:17:24 +00:00
Sloth
ed291cfe4d
- Restored AI using the DiscardMeByOpp SVar.
2013-07-10 06:13:48 +00:00
swordshine
eec5a085e8
- Fixed Marauding Maulhorn
...
- Updated SkieraCube
2013-07-10 05:36:37 +00:00
Sol
44ebba25e5
- Fix Corpse Hauler targeting
2013-07-10 01:57:52 +00:00
Sloth
eb484df801
- Added M14 to some lists.
2013-07-09 18:57:50 +00:00
Maxmtg
a3b84f0876
m14 set description file
2013-07-09 18:54:55 +00:00
Sloth
3aaa7345f6
- Improved canPlayAI() of LevelUp abilities.
2013-07-09 18:45:13 +00:00
Sloth
7559f7c2f9
- Merged M14 branch into trunk.
2013-07-09 17:59:16 +00:00
Maxmtg
e48e7aa544
redraw battlefield when mana payment is cancelled
2013-07-09 16:04:15 +00:00
swordshine
55a71ea46a
- Fixed Dance, Pathetic Marionette
2013-07-09 13:13:56 +00:00
Agetian
6879729b01
- Implemented Archenemy rules 904.5 and 904.6 (the Archenemy has 40 life and always takes the first turn of the game).
2013-07-09 11:50:00 +00:00
Chris
ad5f9232f7
- Added new card names to changes.txt.
2013-07-09 11:26:06 +00:00
Sloth
45c44fd936
- Fixed Sleeper Agent.
2013-07-09 08:20:39 +00:00
swordshine
f7cc0dbd00
- Fixed searching a card in library and put it on the top
2013-07-09 07:40:45 +00:00
Maxmtg
0bf2cc8442
playSpellAbilityNoStack - added parameter 'mayChooseNewTargets' - it is passed to HumanPlaySa method and is a key to call doTrigger on AI's side
2013-07-09 05:55:43 +00:00
swordshine
23c8590123
- M14: Added Artificer's Hex
2013-07-09 04:06:12 +00:00
Sol
5ad15655a9
- Convert Master of the Wild Hunt to script
2013-07-09 01:28:52 +00:00
Maxmtg
59249a7155
Prerequisites to launch Forge without UI. (used by ai-vs-ai CLI simulation and by dedicated server mode - when it's done)
2013-07-08 23:05:40 +00:00
Maxmtg
7f545935b4
playNoStack called via playercontroller
2013-07-08 22:37:45 +00:00
Maxmtg
fe9001a550
moved the possible options evaluation down the call stack
2013-07-08 22:23:41 +00:00
Maxmtg
313bed630a
moved choice of ability modes to PlayerController - got rid of both: bad imports in CharmEffect (gui classes) and isHuman() call
2013-07-08 22:14:59 +00:00
Sloth
d030b09c51
- moveToLibrary now redirects to changeZone.
2013-07-08 20:52:04 +00:00
Sloth
454557a468
- Improved Charm AI for Tormentor Exarch.
2013-07-08 20:43:36 +00:00
Sloth
1c7a1e3d8f
- Improved AI using Tormentor Exarch.
2013-07-08 19:58:17 +00:00
Sloth
e3e937354b
- Fixed chooseOptionsAi causing NPE's.
2013-07-08 19:38:55 +00:00
Sloth
83936a924e
- Fixed Effects not leaving Command zone.
2013-07-08 19:25:51 +00:00
Maxmtg
0c74043668
transformed cards generate gameeventcardchanged
2013-07-08 17:41:20 +00:00
swordshine
4a7cee412c
- Fixed Quicken
2013-07-08 14:47:23 +00:00
Sloth
b7972342dc
- Fixed setTriggeringObjects of AttackerBlockedTrigger.
2013-07-08 14:06:09 +00:00
swordshine
7e0f5e1401
- M14: Added Tenacious Dead and Xathrid Necromance
2013-07-08 14:00:21 +00:00
swordshine
d55ced465d
- M14: Added Dismiss into Dream, Elite Arcanist, Tidebinder Mage, Zephyr Charge
2013-07-08 12:29:50 +00:00
Chris
8d2bf7571a
- Added new card names to changes.txt.
2013-07-08 12:29:05 +00:00
moomarc
764da32cba
- Fixed Polluted Bonds for multiplayer games
2013-07-08 11:54:07 +00:00
jsv
1d6a015939
Fix Tolarian Entrancer's script
2013-07-08 10:18:03 +00:00
swordshine
68a9f55f53
- M14: Added Voracious Wurm
2013-07-08 07:24:32 +00:00
swordshine
e638e7f2c9
- M14: Added Angelic Accord
2013-07-08 07:15:04 +00:00
swordshine
d3aef40bb3
- Fixed a bug when searching a card in the library and put it on the top
2013-07-08 01:05:11 +00:00
Sol
e081e66a13
- Only reset quest new cards at the beginning of the match, not the end of each game
2013-07-08 00:15:54 +00:00
Sol
7f055ddb4b
- Adding some references to two scripts
2013-07-08 00:15:04 +00:00
Maxmtg
79f8704a00
PhaseHandler: added a missing check for gameover state between SBA and givePriorityToPlayer (handles draws properly)
...
Zone, GameAction: inlined some single-use very short functions
2013-07-07 22:58:02 +00:00
Maxmtg
df3b938ed0
changed order or actions performed on declare blockers step: declare, pay extra costs, fire event, then fire triggers
...
EventVisualizer.java will be able to play sounds when ai is blocking
2013-07-07 22:09:20 +00:00
Sloth
cf27269f08
- Added SVar:RemAIDeck:True to cards with banding.
2013-07-07 19:41:42 +00:00
Maxmtg
4d0b02e049
BlockersDeclaredEvent causes redraw of all blocker cards (they'll get icons this way)
2013-07-07 19:33:36 +00:00
Maxmtg
f8bb07ec35
Zone.add(Card) is now a shortcut to zone.add(card, Integer). This allows to remove a couple of if's in GameAction
2013-07-07 19:32:17 +00:00
Sloth
601d789662
- Implemented official rules for tokens leaving the battlefield (fixes Cloudshift).
2013-07-07 16:47:49 +00:00
Sloth
54b7e8f1b1
- Fixed two trigger descriptions.
2013-07-07 15:30:29 +00:00
Sloth
33df962e70
- Fixed triggers with targets and a cost not being removed from the stack when the cost is not payed.
2013-07-07 15:23:23 +00:00
Maxmtg
ab894eeca3
newly declared attackers and defenders are highlighted at once
2013-07-07 14:45:06 +00:00
Maxmtg
bf4e21933c
Added another event bus to MatchUI. Attached sound system to this bus
...
Attack/Block inputs use this bus to request sounds playback and UI updates
SoundSystem - remove mostly duplicated play/playSync calls - now there's one call with a single mandatory parameter.
corrected tabs into spaces somewhere in sound system (why can't Agetian just tune up his IDE?)
2013-07-07 14:26:09 +00:00
Chris
0ea254e94c
- Added new card names to changes.txt.
2013-07-07 13:11:53 +00:00
Sloth
94ae69813f
- Improved AI using mana sources with Combo Any.
2013-07-07 12:51:03 +00:00
Maxmtg
f6782893e7
GameAction - using a couple of variables to cache toBattlefield, fromBattlefield, extracted method to fix attachments
2013-07-07 12:44:50 +00:00
Maxmtg
54ba881dd2
remove unused import
2013-07-07 12:31:58 +00:00
Sloth
2cd7cece85
- First steps towards AI canceling payment of a SpellAbility when it fails to pay (instead of throwing an error).
2013-07-07 11:56:49 +00:00
Sloth
74e2bcfc37
- More NPE prevention of cards without sets in preparePlayerLibrary.
2013-07-07 11:37:11 +00:00
Maxmtg
d3f5758df8
Fixing typo
2013-07-07 11:08:29 +00:00
swordshine
da052c02e2
- Fixed mana ability (Deathrite Shaman's first ability is not a mana ability)
2013-07-07 09:55:35 +00:00
Agetian
f063f52981
- Properly fixing Discard effect for cards like Last Rites.
2013-07-07 07:53:20 +00:00
swordshine
2646d7e656
- M14: Added Pyromancer's Gauntlet
2013-07-07 07:43:00 +00:00
Agetian
0e22f73d11
- Trying to fix a bug with the DiscardEffect that won't function properly for cards asking to discard more than 1 card (e.g. Last Rites). NOTE: This is an experimental hack, please review line 395 in PlayerControllerHuman, not sure how to properly resolve that part.
2013-07-07 06:28:37 +00:00
swordshine
2d7ada5106
- Fixed a bug that tokens don't move to library
2013-07-07 06:03:56 +00:00
Maxmtg
c8524485bb
PlayerController.playSaNoStack - removed obvious parameter (player)
2013-07-06 23:28:37 +00:00
Maxmtg
191a8e4e43
This restores Valacut - Scapeshift combo
...
Have to figure out how this influences on OpeningHandEffects
2013-07-06 23:16:34 +00:00
Maxmtg
4f3e058d64
Game event log also reports elements from call trace
2013-07-06 22:32:26 +00:00
Maxmtg
da33b4f406
Witch-maw nephilim: trigger is unconditional, the ability is checking for conditions instead
2013-07-06 21:29:55 +00:00
Sloth
d5851fc4ed
- Fix for Soul's Fire.
2013-07-06 20:56:49 +00:00
Sloth
de9adadf04
- Another fix for Deadshot.
2013-07-06 20:54:06 +00:00
Sloth
08f1ba8186
- Fixed more cards calculating with LKI values.
2013-07-06 20:45:41 +00:00
Sloth
135239eabe
- Fixed Deadshot.
2013-07-06 20:11:55 +00:00
Maxmtg
ec838bb8a1
reverted checkstatic abilities after resolving a subability
2013-07-06 19:38:47 +00:00
Chris
52bc9b6326
- Added new card names to changes.txt.
2013-07-06 12:50:46 +00:00
Maxmtg
e7eff63585
added call to checkStaticAbilities to changeZone - this will take into consideration creatures' static abilities before firing ETB trigger.
...
removed same calls where they would be duplicate (player.playLand, AbilityUtils.resolveSubAbilities)
2013-07-06 09:22:15 +00:00
Agetian
21222511dd
- Added proper AI battlefield conditions for Akoum.
...
- Minor comment modification.
2013-07-06 09:00:26 +00:00
Agetian
ffb7924585
- Code simplification in RollPlanarDiceAi.
2013-07-06 05:24:26 +00:00
Maxmtg
990f7ab9dc
removed some excessive calls to checkStaticAbilities. (keep in mind they are always checked on priority along with state-based actions)
2013-07-05 22:55:23 +00:00
Maxmtg
30f85737c8
Rampage turned into api-based scripted effect
...
scripted witch_maw_nephilim.txt 2nd ability and removed hardcode
added some syntax sugar in TriggerType.java
2013-07-05 22:06:23 +00:00
Sloth
f1f196585d
- Fixed Blood Tyrant.
2013-07-05 21:38:19 +00:00
Sloth
7bbeed304f
- Fixed a bug in canPlayAI of ClashAI.
2013-07-05 21:36:12 +00:00
Sloth
bdbe7b25eb
- Fixed Vendetta and Devour in Shadow calculating LKI toughness.
2013-07-05 21:32:04 +00:00
Maxmtg
d6e3576203
Alphabetically sorted trigger types
2013-07-05 20:56:04 +00:00
Maxmtg
c0411273a9
Flanking - converted to script (to use Pump API and it's ui updates already set up)
...
checkStateEffects - removed many calls leaving only the ones clearly stated by rules, in most cases calls replaced by checkStaticAbilities
in checkStateEffects - extracted some method performing certain state actions
2013-07-05 20:40:53 +00:00
Maxmtg
789cae29eb
Umbra stalker - converted to script
...
inlined some chroma-related routines, and related to card list
2013-07-05 19:01:39 +00:00
Agetian
d668d9c3bb
- Added some conditions to the AI for rolling a planar die.
...
- Some of the planes will now be used more intelligently by the AI depending on battlefield conditions.
- Some AI hint fixes for planes.
2013-07-05 18:49:47 +00:00
Maxmtg
4b8effe250
Added exceptions to constructor of PaperCard to prevent creation of illegal instances without set
2013-07-05 18:27:18 +00:00
Maxmtg
896a9a0a23
fix NPE happening at CHand init
2013-07-05 18:23:47 +00:00
Sloth
a28929bc36
- Fixed AI dodging the payment of AlternateAdditionalCost.
2013-07-05 18:13:53 +00:00
Sloth
59606709a6
- Fixed cards without set causing NPE's when foiled.
2013-07-05 18:05:45 +00:00
Sloth
5398d53408
- Added AI support for Fight triggers (Gruul Ragebeast).
2013-07-05 16:25:17 +00:00
Maxmtg
31e272711f
Static abilities update: excludes from event cards in hidden zones like library (that won't be drawn anyway)
...
currentZone field added to card, it's a shortcut used to avoid enumeration of cards in all zones to find the requested one
2013-07-05 16:23:38 +00:00
Maxmtg
b12abc4533
Events are fired when static abilities recalculate
2013-07-05 15:06:15 +00:00
Maxmtg
628430f0e9
Bushido also uses cardscript with API = pump
2013-07-05 13:30:04 +00:00
Maxmtg
1f3501d8de
Log_events moved to Game class (as they are submitted there)
...
Pump and PumpAll effects now fire update card stats event - for both start of effect and end of it.
Exalted effect - refactored to use scripted ability (the script is hardcoded)
toString routines for some events
2013-07-05 13:07:54 +00:00
Agetian
7e3858ef31
- Added a way to deprioritize the AI planar die roll compared to casting spells for mana.
...
- Made the AI roll the die for some of the planes multiple times (but only after casting spells).
- Some other optimizations and modifications of the plane AI hints.
2013-07-05 12:59:51 +00:00
jsv
b8613c5cdf
Fixed Imperiosaur's cost restriction.
2013-07-05 06:37:18 +00:00
Agetian
8b8bb25717
- Added info about the Planechase AI extension to the list of changes.
2013-07-05 05:34:37 +00:00
Agetian
3871508385
- Fixed the AI hint for Grixis.
2013-07-05 05:23:06 +00:00
Agetian
32a5f4389b
- Consolidating AI hints for planes in Planechase into a single "AIRollPlanarDieParams" parameter.
...
- Adding a foundation for the condition specifications in AI hints for planes.
- Code simplification in RollPlanarDiceAi.
2013-07-05 05:20:40 +00:00
Maxmtg
fadaedc382
excessive calls to SBE check removed
2013-07-05 05:19:14 +00:00
Agetian
1772faae3f
- Restructured the logic of AI planar die rolls a little bit.
...
- Added a way to specify the minimum turn in which it is viable to start rolling a planar die for a particular plane. Added this setting to some planes which require a bit more context on the battlefield before their Chaos rolls start to make sense.
- Added an AI profile variable specifying the minimum turn in which the AI will start rolling the planar die in general unless the plane has an override specified (default AI - on its second turn, reckless AI - on its first turn).
2013-07-04 18:05:07 +00:00
Sloth
37d4245363
- Fixed Soul's Fire.
2013-07-04 16:41:04 +00:00
Sloth
2e8bb882eb
- Fixed AnimateAi.
2013-07-04 16:09:15 +00:00
Agetian
73834a4455
- Added an extra break to the planar die AI logic (so that part doesn't break inadvertently with further changes).
2013-07-04 15:48:55 +00:00
Agetian
abf7382520
- Fixed the logic for the AI planar die roll chance.
...
- Added an ability to set a chance for the AI hesitating to roll a planar die (default AI at 10%, reckless AI at 0%).
2013-07-04 15:47:32 +00:00
Agetian
6ebfe9b630
- Adding AI hint SVars to Planechase plane cards. Most planes are set to "roll once each turn" for the AI right now, which seems to work fine for a very basic AI (better than nothing). Dangerous or unpredictable planes like Academy of Tolaria West, Isle of Vezuva, Kharasha Foothills, Minamo, Takenuma, Windriddle Palaces are currently set to "never roll" for the AI. Feel free to expand.
2013-07-04 15:40:08 +00:00
Sloth
310577f0c2
- Improved checkSacrificeCost AI saccing lands.
2013-07-04 15:31:27 +00:00
Agetian
2fe6482730
- Modified the default AI profile to account for the new properties as well as for the change of the mulligan threshold property name.
...
- Added a new AI profile (Reckless) that mulligans more aggressively and rolls planar dice more aggressively.
2013-07-04 15:02:39 +00:00
Sloth
10c285f081
- Added info about chosen player and hauntings to CardDetailPanel.
2013-07-04 15:02:06 +00:00
Agetian
9d1b5833a9
- Minor fixes to the planar dice roll AI.
...
- Default max rolls per turn and chance to roll are now tied to AI profile properties.
2013-07-04 15:01:51 +00:00
Agetian
eb1234832e
- Max AI planar die rolls now correctly check for the number of planar die rolls instead of spell ability activations.
2013-07-04 14:36:02 +00:00
Agetian
3eac899af5
- Minor code cleanup.
2013-07-04 14:24:35 +00:00
Agetian
5195708028
- Fixed the random chance for AI planar die rolls. Removed a debug line.
2013-07-04 14:17:28 +00:00
Agetian
00977986df
- Default max number of planar die rolls per turn for the AI is 1. The AI will prefer to roll the planar die in Main 2 unless the AIHintRollDieInMain1:True AI hint SVar is set.
2013-07-04 14:10:28 +00:00
Chris
a5887f7dd6
- Added new card names to changes.txt.
2013-07-04 12:18:06 +00:00
Maxmtg
05cc118282
updated library creation code to generate a single event for the whole library (instead of events on per-card basis)
2013-07-04 09:41:42 +00:00
Maxmtg
cb42cf6ceb
added event 'card state changed' to un-animate command
2013-07-04 09:34:40 +00:00
Agetian
8f4dd0225b
- Added an override for chkAIDrawback in RollPlanarDiceAi in case it may be necessary in the future.
2013-07-04 08:14:04 +00:00
Maxmtg
e15e7d5ecc
Fix possible NPE
2013-07-04 08:11:27 +00:00
Agetian
02d9eaa21b
- Renamed a SVar in RollPlanarDiceAi for consistency.
2013-07-04 08:09:50 +00:00
Agetian
982a1c1fd3
- Renamed the SVars for RollPlanarDiceAi, added a possibility to define the maximum number of rolls per turn for the AI.
2013-07-04 08:05:11 +00:00
Sloth
d2067be9d1
- Possible fix for NPE in getCardsAddedThisTurn (wasn't able to reproduce it, so can't check whether it's fixed).
2013-07-04 08:03:13 +00:00
Agetian
2a46a6a9d0
- Added the foundation of the AI for rolling planar dice. By default it does nothing and behaves as the old functionality (never roll the planar die). SVars can be specified signaling if and how often the AI should roll the planar die. Currently limited as I have no idea how to make the AI, for instance, to only use the ability to roll the die once per turn. Feel free to expand this AI as necessary.
2013-07-04 07:30:32 +00:00
Agetian
816c5bb040
- Sound System: fixed the "life loss" sound playing when the player gains life.
...
- Sound System: added a separate sound (linked to the file "life_gain.wav") for when the player gains life.
2013-07-04 06:37:52 +00:00
jsv
356d9170f0
A small fix for Starfire 3 duel deck (wrong header line resulting in NPE)
2013-07-04 06:31:25 +00:00
swordshine
0d5afe48a8
- M14: Added Bogbrew Witch, Bubbling Cauldron, Festering Newt,, Kalonian Hydra, and Syphon Sliver
2013-07-04 00:27:46 +00:00
Sloth
0eac173451
- Added some SVars to the denizens.
2013-07-03 20:42:03 +00:00
moomarc
355c2e78ec
- Added Fractured Powerstone
2013-07-03 19:05:49 +00:00
Agetian
4722471b08
- Specifying which sets always have a foil card in the common slot in boosters.
2013-07-03 19:03:38 +00:00
Agetian
1eed542f46
- Adding a field to specify whether the booster has a foil always in the common slot (FoilAlwaysInCommonSlot=True) or in the slot belonging to the rarity of the card (FoilAlwaywsInCommonSlot=False).
2013-07-03 19:02:44 +00:00
jendave
bb1444b7f9
Bump freemarker dep. Start work on new osx profile.
2013-07-03 18:28:51 +00:00
Maxmtg
4c7ab1a47f
rename field in CardDamagedEvent
...
fix possible "weird NPE" at CMatchUI.java:344
2013-07-03 18:10:02 +00:00
Chris
b67a84800b
- Added new card names to changes.txt.
2013-07-03 12:26:23 +00:00
Sloth
7d3ffe324a
- Fixed AI's static abilities bypassing addAndUnfreeze (and miss ActivationNumber increase).
2013-07-03 12:17:56 +00:00
Maxmtg
f6ef39867c
Implemented partial updates for sincle cards in battlefield
2013-07-03 12:10:34 +00:00
Maxmtg
7a3b82e40b
deck lists are properlu updated on click to radiobutton (not hover)
2013-07-03 10:54:43 +00:00
Maxmtg
c3c847c5ff
* Zone classes cleanup, they now have reference to game, can contain only cards, used shared code to add cards, generate GameEventZone
2013-07-03 10:45:01 +00:00
Maxmtg
2e4ec0e402
added UI updates in PumpEffect and on Attachment changes
2013-07-03 08:44:01 +00:00
jsv
cca6e94a71
Fixed morphs causing an NPE in AiController.getSpellAbilityToPlay.
2013-07-03 07:07:20 +00:00
Agetian
20addc10ac
- Setting the chance of a foil in Modern Masters booster to 100% (does not currently apply as it's not hooked to booster generator yet).
2013-07-03 05:39:33 +00:00
Maxmtg
2a49c009c0
Removed MyObservable, components now recieve updates from game event bus.
...
Please report UI not updating on time
2013-07-02 23:30:26 +00:00
Sloth
077e4916fc
- Fixed type of Ghoulcaller's Chant.
2013-07-02 20:29:56 +00:00
Sloth
ae21ba28c7
- Fixed Legion's Initiative.
2013-07-02 18:39:45 +00:00
Sloth
d5cf59cb16
- Fixed The Very Soil Shall Shake.
2013-07-02 18:24:56 +00:00
Agetian
ba3bb79b52
- Set the default foil chance in booster to 16% (approximately 1/6) which seems to be the average for the majority of sets. Can be overridden in edition definition files via FoilChanceInBooster option. Not currently used by the booster generator.
2013-07-02 17:09:26 +00:00
Sloth
4aed00d954
- Fixed cards moving to the library not creating CombatLKI's.
2013-07-02 15:29:00 +00:00
Chris
1052537fc6
- Added a fluff piece to the changes.txt file.
2013-07-02 12:23:52 +00:00
Maxmtg
6d30afb166
fix npe parsing quest challenges without difficulty
2013-07-02 10:55:54 +00:00
Sloth
60c2ab84d8
- Updated some SVars.
2013-07-01 21:17:54 +00:00
Sloth
4d9b270d3a
- Fixed confirmTrigger sometimes revealing hidden information.
2013-07-01 16:43:41 +00:00
Sloth
86bf9f2a28
- Fixed paying mana with Elvish Spirit Guide.
2013-07-01 16:31:55 +00:00
Sloth
ed1e99353f
- Expanded NonStackingAttachEffects (R-V).
2013-07-01 16:25:54 +00:00
Sloth
4d7749e265
- Fixed AI attacking with a single Hero of Bladehold twice.
2013-07-01 16:25:13 +00:00
Agetian
368e3c36b9
- fixed the way the foil overlay is drawn over the card picture panel, simplified the related code a little bit.
2013-07-01 14:13:20 +00:00
Agetian
ef44922aa6
- potential NPE prevention.
2013-07-01 12:16:56 +00:00
jsv
84abcc565d
Add missing sideboards to M13 intro decks.
2013-07-01 10:07:56 +00:00
Agetian
b3b54ffe00
- Foil cards will now show up as foil in the card picture panel during the match (but not in the deck editor, at least for now).
2013-07-01 10:05:54 +00:00
Agetian
43dae4915f
- A more appropriate name for the field representing foil chance in booster packs.
2013-07-01 07:36:33 +00:00
Agetian
990f93a34e
- Changed the way foil rate in booster packs is represented in edition definition files (now it's an integer that represents a chance of a foil appearing in a booster pack out of 100%).
2013-07-01 07:24:11 +00:00
Agetian
17b1d4004a
- Added preliminary support for metadata that defines if boosters for a particular edition may contain foils.
2013-07-01 03:54:31 +00:00
Chris
41f0012dc1
- Fixed the spell description for Shadow of Doubt, looks like a simple typo.
2013-07-01 02:32:41 +00:00
Sloth
9a3282285c
- Fixed possible combat == null NPE in CloneAi.
2013-06-30 21:21:23 +00:00
Sloth
2ad63e7d7f
- Fixed Djinn Illuminatus giving Replicate to all spells.
2013-06-30 21:18:17 +00:00
Agetian
abaf65e185
- Adding foil style info to edition definition files.
2013-06-30 17:45:27 +00:00
Agetian
a16b8e3ffc
- Updated the loading progress bar to account for the extra foil sprite sheet, part 2.
2013-06-30 17:09:01 +00:00
Agetian
fdebee9011
- Foil cards will now be drawn with black border no matter what edition they are from (this currently has the side effect of drawing early core set foils with a black border around a thin white border already present in the picture - will probably be remedied later in one way or another).
...
- Updated the loading progress bar to account for the extra foil sprite sheet.
2013-06-30 16:50:43 +00:00
Agetian
00d76439b2
- Card foiling now defaults to modern foil style if the card edition file does not specify the foil type (this re-enables random foiling).
2013-06-30 16:12:23 +00:00
Agetian
b90694142c
- Implemented foiling based on card edition-specific information about the availability and style of foil.
...
- Added the ability to differentiate between old-style and new-style (modern) foils. If a separate foil sheet called sprite_old_foils.png is available, that sheet will be used for pre-8th edition cards. If not available, the same sprite sheet (sprite_foils.png) will be used for all foils.
- Note that the edition files are not yet modified with the information about availability/style of foil cards. This has the nasty temporary side effect of disabling random foiling for all sets (to be remedied in the nearest future).
2013-06-30 16:05:01 +00:00
Sloth
3dac462afd
- Expanded NonStackingAttachEffects (H-Q).
2013-06-30 15:45:30 +00:00
Maxmtg
a8ffebce60
remove some duplicated lines
2013-06-30 15:05:49 +00:00
Maxmtg
4a86221e8a
Cards activable from other zones now are gathered inside player class,
2013-06-30 15:05:30 +00:00
Chris
7679b05c55
- Added new card names to changes.txt.
2013-06-30 12:55:15 +00:00
Sloth
1efd93e947
- Expanded NonStackingAttachEffects (A-H).
2013-06-30 12:28:55 +00:00
Sloth
9641af3973
- Updates to Attach and Pump AI.
2013-06-30 11:43:59 +00:00
Sloth
953c62f36c
- Raised tokenBonus in getBestCreatureToBounceAI.
2013-06-30 10:03:31 +00:00
Sloth
7620b42bef
- Fixed NPE in getAttackersOf.
2013-06-30 08:25:21 +00:00
Sloth
f35d57b534
- Fixed NPE in reveal function.
2013-06-30 08:20:10 +00:00
Sloth
10aadd4e66
- Fixed Haunt crash.
2013-06-30 07:59:17 +00:00
Agetian
0af795d2e0
- Added preliminary support for reading foil type information from game edition definition files (doesn't affect actual foiling yet).
2013-06-30 06:13:36 +00:00
Maxmtg
80b403c881
Phase inidicators arranged into a separate control
...
Moved special and more complex control like DeckChooser aside from the simpliest ones (like FButton or FLabel)
2013-06-30 06:05:48 +00:00
swordshine
5d3db0dbd3
- Added Skyfire Kirin and Puppet Master
2013-06-30 04:46:35 +00:00
Sloth
d015c35912
- Fixed canPlayFromEffectAI withOutManaCost.
2013-06-29 22:15:55 +00:00
Maxmtg
c811662d6f
CMessage no longer stores game as model, instead updates follow visitor pattern (which ever game called update, get its information displayed)
...
Remove unused imports
2013-06-29 22:04:33 +00:00
Maxmtg
8e1b3185fe
adjusted splid cards transformation place
2013-06-29 21:49:20 +00:00
Sloth
d892f396fb
- Improved hasACardGivingHaste AI function.
2013-06-29 21:22:11 +00:00
Maxmtg
64dfce26b1
inverted the value of variabel for HumanPlaySpellAbility
...
moved split cards state restoration to the depths of changeZone, removed excessive action from HumanPlaySpellAbility
2013-06-29 21:16:26 +00:00
Maxmtg
d375d5588c
TargetRestictions don't need to be copied, they may be just reused
2013-06-29 21:14:42 +00:00
Maxmtg
e1fb9121af
hotseat: NPE fix at the beginning of 2nd match
2013-06-29 20:27:17 +00:00
moomarc
7101dc02c4
- Added Scars of the Veteran and Sacred Boon
2013-06-29 18:44:17 +00:00
Maxmtg
8d3067a625
made card recognition insensitive to case of set (will recognize both Cancel|RTR and Cancel|rtr cards in decks and import)
2013-06-29 15:11:20 +00:00
Sloth
5b85dacfa4
- Fixed ChangeZoneAll with origin library.
2013-06-29 13:16:31 +00:00
Sloth
4ea3851fb4
- Fixed Borborygmos challenge.
2013-06-29 11:57:58 +00:00
Chris
6071121323
- Cleared out the changes.txt file, now ready for new material.
...
- Added new card names to changes.txt.
2013-06-29 11:42:29 +00:00
Sloth
e1fe8c8e28
- AI will now sacrifice creatures for mana before losing control EOT.
2013-06-29 10:12:06 +00:00
swordshine
708b41b8da
- Added Sideswipe
2013-06-29 09:25:39 +00:00
Sloth
ec730735bc
- Improved ControlGainAi.
2013-06-29 08:24:52 +00:00
swordshine
0e2c6131f6
- Added Heart of Bogardan
2013-06-29 05:34:03 +00:00
Sloth
1172a542fd
- Fixed possible NPE in assignAttackersDamage.
2013-06-28 19:47:30 +00:00
moomarc
4b71ea18b8
- Added support for damage prevention shields with effects.
...
- Added: Candles' Glow, Temper, Test of Faith and Vengeful Archon
2013-06-28 16:56:56 +00:00
Chris
4d8d51facc
[maven-release-plugin] prepare for next development iteration
2013-06-28 12:09:55 +00:00
Chris
33cbbbd162
[maven-release-plugin] prepare release forge-1.4.2
2013-06-28 12:09:45 +00:00
Chris
71fb359aec
- Preparing the changes.txt file for the next beta build and release.
2013-06-28 11:57:32 +00:00
Chris
879ce2a195
- Added new card names to changes.txt.
2013-06-28 11:43:30 +00:00
jsv
e3d57641ca
Added missing sideboards to a couple of event decks for the spell shop.
2013-06-28 11:17:49 +00:00
Maxmtg
6bd754e6d6
fix NPE in AttachAi.attachAIPumpPreference(AttachAi.java:781)
2013-06-28 08:55:56 +00:00
jsv
c419b8d2a6
Fixed possible IndexOutOfBoundsException in chooseCardsToRevealFromHand.
2013-06-28 08:38:16 +00:00
swordshine
77191443ec
- Added Quicksilver Sea
2013-06-28 00:25:11 +00:00
Sloth
0c1b3939ea
- Added the medium quest opponent Blue Devil 2.
2013-06-27 13:22:08 +00:00
Sloth
088dc4eb99
- Fixed NPE in attachAIPumpPreference caused by Fortifications.
2013-06-27 11:58:05 +00:00
Chris
3019641d9f
- Added new card names to changes.txt.
2013-06-27 10:44:10 +00:00
Maxmtg
82bb17ebf9
fixing NPE in CCombat.getCombatDescription. CCombat is given its own copy of combat that cannot be taken away by a different thread.
2013-06-27 08:39:13 +00:00
Sloth
67ee42dcda
- Script cosmetics.
2013-06-26 21:47:44 +00:00
Maxmtg
0387d9a82e
restore targeting arcs
2013-06-26 21:24:36 +00:00
Sloth
bb22cc6ba9
- Converted the second ability of Fastbond to script.
2013-06-26 21:19:20 +00:00
Sloth
9d78336096
- Time Spiral Timeshifted cards are now modern legal.
2013-06-26 16:14:41 +00:00
Sloth
07590fba08
- Fixed more possible NPE's caused by combat == null.
2013-06-26 14:19:33 +00:00
Sloth
f280ba4e05
- Fixed possible NPE in combatTriggerWillTrigger.
2013-06-26 13:44:11 +00:00
Chris
6e111aab3a
- Added a fluff piece to the changes.txt file.
2013-06-26 13:03:08 +00:00
swordshine
5fad51e876
- Added Bloodlord of Vaasgoth (scripted by moomarc)
2013-06-26 12:36:13 +00:00
Chris
df11323434
- Added new card names to changes.txt.
2013-06-26 12:19:15 +00:00
Maxmtg
2c98474e16
Read foiled cards from deck (they mush have a + sign appended right to name, ex: Island+|ZEN)
2013-06-26 07:57:09 +00:00
swordshine
6e2803a614
- Added Herald of Leshrac
2013-06-26 06:24:23 +00:00
swordshine
6ea8469189
- Updated token images
2013-06-26 04:20:32 +00:00
swordshine
0a8064d7b5
- Added Urborg Panther
2013-06-26 01:08:00 +00:00
jendave
ad294fa15a
add osx command file as workaround for .app issue
2013-06-25 22:35:32 +00:00
jendave
bebeb43a25
Update dmg builder
2013-06-25 21:27:23 +00:00
Maxmtg
72600d2e84
missing Oracle text for kithkin mourncaller
2013-06-25 20:59:31 +00:00
Maxmtg
193d740133
Removed abstract about not working Abu Ja'far and his friends
...
Removed abstract about potential Java 7 compatibility. Now it's a must.
2013-06-25 20:56:10 +00:00
Sloth
2e4278a89e
- Added an AI SVar.
2013-06-25 20:50:01 +00:00
Maxmtg
2717c0d494
LKI for defenders (part 2 - final). Abu Ja'far now works as intended
2013-06-25 20:26:40 +00:00
Maxmtg
cf3dac5a7d
kithkin mourncaller - seems to work now
2013-06-25 19:26:28 +00:00
Maxmtg
56ca218826
CombatLki - part 1.
2013-06-25 19:25:47 +00:00
Sloth
7cbef74401
- Changed the icon name of the The Nac Mac Feegle quest deck to the one downloaded.
2013-06-25 16:15:22 +00:00
Sloth
a228e18669
- Updated the quest deck Oreius 4.
2013-06-25 16:07:28 +00:00
jsv
3f24909423
Fix Master of the Wild Hunt waiting forever in cases when all his wolves have died before damage allocation is complete.
2013-06-25 12:30:42 +00:00
Chris
72c7cb38b6
- Added new card names to changes.txt.
2013-06-25 12:09:41 +00:00
jsv
54983e52c5
Fixed Lazav, Dimir Mastermind loosing his ability.
2013-06-25 11:34:59 +00:00
jsv
6ddf9c6817
Fixed a typo in Spire Tracer's type.
2013-06-25 10:57:22 +00:00
Sloth
3c20f384f5
- Added Joven's Ferrets.
2013-06-25 08:59:39 +00:00
Sloth
f9f4a27c6a
- Fixed SacrificeEffect not remembering proper LKI copies.
2013-06-25 08:22:37 +00:00
Sloth
ef8af1a2b6
- Fixed IllegalArgumentException caused by multiple origins in ChangeZoneAll AI.
2013-06-25 08:03:09 +00:00
Sloth
3f4839cfe5
- Fixed Nettling Imp.
2013-06-25 07:41:55 +00:00
Maxmtg
7be40800c1
disabled that groovy compiler for it does not work today. Using regular javac now
2013-06-25 07:05:06 +00:00
Maxmtg
78938459b5
fixed 'blocked' variable of AttackingBand for propper Ninjutsu
2013-06-25 05:56:01 +00:00
Sloth
e2ef4b497c
- Fixed description of "CantBeBlockedByAmount GT" keyword.
2013-06-24 20:59:09 +00:00
Sloth
d78b59b9cd
- Added "CARDNAME must be blocked if able." to NonStackingKWList.txt
2013-06-24 18:28:01 +00:00
Maxmtg
1908ad7583
added inCombat check to controllerChangeZoneCorrection
2013-06-24 16:10:08 +00:00
Maxmtg
b20da90917
cp.getMatchingForgeCard() hand no owner and belonged to no game - that's why it didn't pass the test invoked by Card.isValid
2013-06-24 16:08:56 +00:00
Maxmtg
69d5be5bd9
getProtectionList static method moved to ProtectEffect.java
...
ProtectEffect uses game.notifyOfValue to avoid direct calls to Gui
2013-06-24 16:07:57 +00:00
Sloth
8e8ee4bb5c
- Fixed prompt of "At the beginning of your upkeep, sacrifice" keywords.
2013-06-24 14:58:04 +00:00
Sloth
7bb5f45c82
- Little script updates.
2013-06-24 14:56:27 +00:00
Maxmtg
b074af6d41
correct the choice out of available flip results
2013-06-24 12:53:22 +00:00
Maxmtg
5038d5e838
Removed calls to GUI and to isHuman in ChooseNumber and FlipCoin effects
2013-06-24 12:48:52 +00:00
Chris
da234f5fcf
- Added new card names to changes.txt.
2013-06-24 12:18:01 +00:00
Maxmtg
6ff8ba6682
moved Combat & CombatUtil to package forge.card.combat Sol has created.
...
removed EndOfCombat and Cleanup classes as they don't add anything specific to base class. Base class Phase is no longer abstract, also it does not need reference to game instance any longer
2013-06-24 10:54:46 +00:00
Maxmtg
dfc630aa23
orderMultipleBlockers and orderBlockingMultipleAttackers - moved into Combat class.
...
Combat - adjusted visibility of methods, moved some methods closer to caller
2013-06-24 10:40:56 +00:00
Maxmtg
74059bda82
Combat instance lifespan limited to Combat phase (for the rest combat = null, checks will return 'not attacking', 'not blocking'), the very object is stored in PhaseHandler
...
Card: removed methods to test if card is attacking/blocking, because these properties are related to combat, not the card itself.
AiAttackController - no longer creates Combat. Instead it uses a provided instance and fills attackers there
ComputerUtilBlock.java became non-static class AiBlockController, also modifies the provided Combat instance
2013-06-24 09:33:19 +00:00
swordshine
394a322fbe
- Fixed SpellDescription of Time Spiral
2013-06-24 00:27:41 +00:00
Sloth
46786907b6
- Added "Mandatory$ True" to some more card scripts.
2013-06-23 19:09:02 +00:00
Sloth
b11179bc84
- Fixed See Beyond.
2013-06-23 18:32:18 +00:00
Sol
d8115e1cec
- Added Nalathni Dragon
2013-06-23 17:49:40 +00:00
Sol
52a26ba4a5
- Added Urza's Engine, Icatian Skirmishers, Camel
2013-06-23 17:20:44 +00:00
Chris
72c7a54879
- Added new card names to changes.txt.
2013-06-23 16:13:57 +00:00
Sloth
9c66737813
- Added Dark Sphere by squee1968.
2013-06-23 13:32:57 +00:00
Sloth
4f159471d7
- Added some AI blocking against creatures with "can't be blocked except by X or more creatures".
2013-06-23 12:15:05 +00:00
Sloth
e63d418b03
- Fixed a NPE in canPlayLand AI.
2013-06-23 12:11:25 +00:00
Sloth
5f3f859b81
- Added Gaea's Touch.
2013-06-23 11:01:35 +00:00
Sloth
90cffa7b37
- M14 rules changes to Indestructible.
2013-06-23 09:55:52 +00:00
Sloth
770a7d20a8
- Fixed DebuffEffect.
2013-06-23 09:35:31 +00:00
Sloth
6b04ca78f9
- Converted Modular to macro script.
2013-06-23 09:18:55 +00:00
Sloth
e5ad11748f
- Fixed modular keyword.
2013-06-23 09:02:52 +00:00
Maxmtg
fa38216eaa
a minor brush up (use EnumSet instead of switch-case)
2013-06-23 08:04:41 +00:00
Sol
c94e8a395f
- Added Bands with others support
...
- Add 5 Legends Bands with Other lands, Master of the Hunt, Shelkin Brownie, Tolaria
- Small fixes to Combat and CCombat
2013-06-23 01:09:43 +00:00
Chris
dddd7972fb
- Added new card names to changes.txt.
2013-06-22 12:11:19 +00:00
Chris
3e4323d10c
Updated the org.eclipse.jdt.core.prefs and .classpath files to make them Java 7 compatible.
2013-06-22 12:09:49 +00:00
Sloth
197ca7cf4a
- Added the medium quest opponent Hookah-Smoking Caterpillar 2 by Nordos.
2013-06-22 11:52:46 +00:00
swordshine
41827bb653
- some other api with tgtPlayers
2013-06-22 11:09:28 +00:00
swordshine
e7656f3be5
- Additional fix about tgtPlayers
2013-06-22 10:55:21 +00:00
Sloth
17f10cafbc
- Fixed not being able to block creatures attacking your Planeswalker.
2013-06-22 10:32:23 +00:00
swordshine
62239488c9
- revert changes in changezoneall effect, complicated situations here
2013-06-22 10:32:12 +00:00
swordshine
615abebe99
- Fixed ChangeZoneAll, TapAll, UntapAll effect
2013-06-22 10:29:43 +00:00
Sloth
b703546c80
- Fixed Anavolver and friends.
2013-06-22 10:19:24 +00:00
swordshine
c862679aac
- Fixed PumpAll effect
2013-06-22 10:16:01 +00:00
Sloth
2b2bfa6389
- Fixed Hypergenesis.
2013-06-22 10:08:23 +00:00
Sloth
8e50d42099
- Fixed spells without costs being playable.
2013-06-22 10:08:03 +00:00
Maxmtg
2fd6fde9b5
remove setinfos, part a
2013-06-22 08:49:38 +00:00
Maxmtg
47606cf46c
remove setinfos, part z
2013-06-22 08:45:19 +00:00
Maxmtg
2ab15ba0d1
remove setinfos, part y
2013-06-22 08:44:53 +00:00
Maxmtg
0bd68b9b3e
remove setinfos, part x
2013-06-22 08:44:39 +00:00
Maxmtg
6cfb6f60f5
remove setinfos, part w
2013-06-22 08:44:32 +00:00
Maxmtg
be1886179f
remove setinfos, part v
2013-06-22 08:41:49 +00:00
Maxmtg
65f2368050
remove setinfos, part u
2013-06-22 08:39:48 +00:00
Maxmtg
90a8a2e9da
remove setinfos, part t
2013-06-22 08:38:56 +00:00
Maxmtg
9afd057ee2
remove setinfos, part s
2013-06-22 08:34:22 +00:00
Maxmtg
0440c2a89c
remove setinfos, part r
2013-06-22 08:23:21 +00:00
Maxmtg
7245506564
remove setinfos, part q
2013-06-22 08:19:29 +00:00
Maxmtg
8c7f10b976
remove setinfos, part p
2013-06-22 08:19:10 +00:00
Maxmtg
cb2fb9e1c1
remove setinfos, part o
2013-06-22 08:15:40 +00:00
Maxmtg
1316cc6c32
remove setinfos, part n
2013-06-22 08:14:18 +00:00
Maxmtg
ddd503fc31
remove setinfos, part m
2013-06-22 08:12:39 +00:00
Maxmtg
ded1fe3db5
remove setinfos, part l
2013-06-22 08:08:05 +00:00
Maxmtg
f6dc60a9f0
remove setinfos, part k
2013-06-22 08:05:55 +00:00
Maxmtg
62e018aced
remove setinfos, part j
2013-06-22 08:04:01 +00:00
Maxmtg
799b31f2aa
remove setinfos, part i
2013-06-22 08:03:15 +00:00
Maxmtg
89725523d0
remove setinfos, part h
2013-06-22 08:01:36 +00:00
Maxmtg
c14fff73b2
remove setinfos, part g
2013-06-22 07:59:09 +00:00
Maxmtg
81b4156744
remove setinfos, part f
2013-06-22 07:55:07 +00:00
Maxmtg
35a02524c9
remove setinfos, part e
2013-06-22 07:51:57 +00:00
Maxmtg
a0b2bbcb1c
remove setinfos, part d
2013-06-22 07:49:40 +00:00
Maxmtg
baf16a2719
remove setinfos, part c
2013-06-22 07:45:27 +00:00
Maxmtg
de15debd11
remove setinfos, part b
2013-06-22 07:40:31 +00:00
swordshine
5253f90284
- Fixed Reveal effect
2013-06-22 05:53:51 +00:00
swordshine
46f4aa8e35
- Reverted last fix, the reveal issue was related to Chancellors
2013-06-22 05:48:18 +00:00
swordshine
8d58e317aa
- Fixed Infernal Tutor
2013-06-22 05:37:48 +00:00
swordshine
046836a63a
- Fixed Gerrard Capashen
2013-06-22 05:13:16 +00:00
swordshine
92930d7a6f
- Added Guile
2013-06-22 03:02:49 +00:00
swordshine
b49d1f3f39
- Added Phyrexian Colossus
2013-06-22 01:12:07 +00:00
swordshine
cba2fb93c9
- Added Goblin Flectomancer and Wild Ricochet
2013-06-22 00:47:59 +00:00
Maxmtg
4c40598c79
refactored 10+ calls to isComputer/isHuman
2013-06-21 22:46:00 +00:00
Maxmtg
69c36da984
added 2 simple creatures with CantBeBlockedByAmount LT3
2013-06-21 21:43:06 +00:00
Maxmtg
a75835f664
CantBeBlockedByAmount + expression used to specify number or creatures that can block given attacker
2013-06-21 21:42:26 +00:00
Sloth
06eb8e3e43
- Added a new AI SVar "NonStackingAttachEffect".
2013-06-21 21:39:55 +00:00
Maxmtg
68d3a7cdb2
more blocking-related keywords replaced with CanBeBlockedBy+expression
2013-06-21 19:13:23 +00:00
Maxmtg
fa443cea0d
Text for CantBeBlockedBy is composed in runtime
2013-06-21 18:14:52 +00:00
Sloth
da1645c353
- Fixed Skymark Roc.
2013-06-21 14:51:01 +00:00
Maxmtg
1d498a5ba3
"can be blocked only by creatures with defender" now also uses a common keyword
2013-06-21 14:47:44 +00:00
Maxmtg
f3876079a9
CantBeBlockedBy - attempts to build keyword description
2013-06-21 14:08:30 +00:00
Maxmtg
dc390b796d
removed keywords "CARDNAME can't be blocked by {color} creatures."
2013-06-21 14:07:17 +00:00
Maxmtg
09edb071ff
removed keyword CARDNAME can't be blocked by red creatures
2013-06-21 13:38:48 +00:00
swordshine
13d28d6ecb
- Fixed Timetwister and similar cards.
2013-06-21 12:58:53 +00:00
Maxmtg
b92eaa14a5
Redirect added. M13 is complete. 2 unimplemented cards in T2 remaining.
2013-06-21 12:41:21 +00:00
Chris
10c41c9dfa
Updated sound file list.
2013-06-21 12:26:04 +00:00
Chris
6c6e26bcaa
Added the converted version of the end_of_turn.wav sound file, thank you jsv
2013-06-21 12:21:20 +00:00
Chris
a75ad8080d
- Added new card names to changes.txt.
2013-06-21 12:05:59 +00:00
Maxmtg
1834182d2e
add comment, remove unused variable, make simple overload to chooseSingleSpellAbility in AI part of the effect
2013-06-21 11:49:59 +00:00
Maxmtg
a395adc2b6
CopySpellAbilityEffect refactored: fixed Precursor Golem (and hopefully all similiar spells), removed calls to isHuman/isComputer
...
PlayerController: added chooseSingleSpellForEffect
2013-06-21 11:28:16 +00:00
Sloth
5fe795059b
- Fixed targeted triggers not being removed from the stack (again).
2013-06-21 10:52:04 +00:00
Maxmtg
292df0c8de
TargetChoice clone = added lost field
2013-06-21 06:49:10 +00:00
Maxmtg
c3e752f98f
rearrange and update comments
2013-06-21 06:47:33 +00:00
Maxmtg
56737375da
Spellskite script uses a general clause 'ChangeSingleTarget', uses 'Defined' to specify new target
...
SpellAbility.canTarget now also works for SpellAbilities
2013-06-21 06:31:44 +00:00
swordshine
5fe182f3c4
- Another fix
2013-06-21 06:19:39 +00:00
Maxmtg
3242d396a9
Haunt now resolves, but its trigger won't leave stack
2013-06-21 06:06:55 +00:00
swordshine
390a23d88e
- A quick fix the script of Spellskite
2013-06-21 06:06:51 +00:00
Maxmtg
00ddfed039
spellskite added - please test
2013-06-21 04:16:59 +00:00
Maxmtg
775588b300
applied auto fix layout to deck editor
2013-06-21 01:06:25 +00:00
Maxmtg
8a50df0e06
Gideon from GTC - 1st ability will work
2013-06-20 17:46:47 +00:00
Sloth
9c5a38ac70
- Added the hard quest opponent Doctor John Zoidberg 3.
2013-06-20 15:05:12 +00:00
Sloth
ce7a8bb1f1
- Fixed targeted triggers not being removed from the stack.
2013-06-20 14:29:47 +00:00
Chris
77dcb26372
- Added a fluff piece to the changes.txt file.
2013-06-20 11:45:18 +00:00
Chris
0aecaec778
- Added new card names to changes.txt.
2013-06-20 11:41:59 +00:00
Maxmtg
90b48b5447
addition
2013-06-20 06:06:13 +00:00
Maxmtg
89be097c3f
fixed missing assignment in PumpEffect
2013-06-20 06:03:34 +00:00
Maxmtg
4fdb9ef7f9
fix endless loop for counterspell
2013-06-20 05:52:26 +00:00
swordshine
68dba80b9c
- Added AITgts to Arachnus Web
2013-06-20 02:45:12 +00:00
Sloth
13615dc15a
- Fixed possible NPE in getBlockers.
2013-06-19 20:59:42 +00:00
Sloth
8820a45312
- Improved AI's first land drop decision.
2013-06-19 20:39:23 +00:00
Sloth
b5186a367a
- Fixed NPE caused by spells without target.
2013-06-19 20:37:37 +00:00
Sloth
24ee2cba60
- Fixed possible NPE's in doPayment functions.
2013-06-19 16:58:38 +00:00
Maxmtg
ade7bed52f
SpellAbility holds separate TargetRestricions and TargetChoices in separate members.
...
Some APIs might become broken, please report
2013-06-19 14:51:21 +00:00
Sloth
3c3ab8138b
- Fixed AttackerUnblocked triggers.
2013-06-19 12:42:08 +00:00
Sloth
85c1fc457c
- Cleanup of Card class.
2013-06-19 12:34:05 +00:00
Sloth
9525581631
- Improved Stack description of DestroyAll effects.
2013-06-19 12:11:12 +00:00
Sol
9856588fa8
- AiAttackController will use it's own Random object instead of the primary game one
2013-06-19 01:47:02 +00:00
Sloth
eb85f56534
- Fixed AI not attacking planeswalkers.
2013-06-18 20:44:23 +00:00
Sloth
8cce641e43
- Moved isNegativeCounter to ComputerUtil and improved it.
2013-06-18 18:39:03 +00:00
jendave
be237b402c
Update windows jar wrapper
2013-06-18 18:35:42 +00:00
jendave
26b9fa20be
Update deps
2013-06-18 17:58:49 +00:00
Sloth
9c7efa9037
- Optional triggers will now grant additional info when the human is prompted.
2013-06-18 15:08:20 +00:00
Sloth
2fa0e11ebb
- Improved Sigil Blessing stack description.
2013-06-18 14:39:13 +00:00
Sloth
db40ad80ae
- Fixed Grave Bramble.
2013-06-18 14:23:17 +00:00
asepetci
11262acafc
updated rankings.txt
2013-06-18 13:27:35 +00:00
Maxmtg
b41147b7f6
fixes compile error
2013-06-18 12:56:57 +00:00
Maxmtg
de9c9ff3f3
jsv's fix for problem "I have several gauntlets in progress. No matter which one I select, when I press "Start" it's always the first one in the list that gets loaded."
2013-06-18 11:36:28 +00:00
Maxmtg
7a0d57997d
commented out javafx dependency to make sure the rest works
2013-06-18 11:18:44 +00:00
Maxmtg
74aa0a4917
cleanup in Target constructors
2013-06-18 10:04:18 +00:00
Maxmtg
c39bf4ee34
'Target' class no longer uses card in ctor and fields
2013-06-18 09:09:49 +00:00
Maxmtg
25edd60ac5
Using ITargetable instead of Object to return targets of an ability
2013-06-18 08:21:26 +00:00
Sloth
28a94982fe
- Copies of spells will now copy the payment that has been made for the original (rule 706.10).
2013-06-18 08:05:50 +00:00
Maxmtg
7c1adf1c2a
Added generic types to Swing components that needed them (with transition to Java 7)
2013-06-18 07:59:39 +00:00
Sloth
f6dc001e3a
- Fixed type of Infernal Plunge.
2013-06-18 07:41:49 +00:00
Sloth
bff37b60d5
- Fixed canPlayLand not working with "May be played by your opponent".
2013-06-18 06:21:36 +00:00
Maxmtg
f8b5e238f4
use java compiler from JDK 7, use jre 7 in launch4j and pmd
2013-06-18 05:22:00 +00:00
swordshine
56de452158
- Fixed Pulmonic Sliver
2013-06-18 04:29:54 +00:00
swordshine
0d18289699
- Fixed Clash of Realities
2013-06-18 01:04:54 +00:00
Sol
7819893f81
- Improve Combat Panel for banding and blockers that have been removed
2013-06-18 00:10:57 +00:00
Sol
7073eb5494
- Convert Balance to script, Simplify Balancing Act
...
- Add Restore Balance
- Adding a Balance Effect API
2013-06-18 00:06:51 +00:00
Sloth
9996b26eba
- Added Wall of Shards.
2013-06-17 21:51:42 +00:00
Sloth
d2e205a3fc
- payManaOptional will now pass on the spellability to payCostDuringAbilityResolve.
...
- Added support for CostGainLife in payCostDuringAbilityResolve.
2013-06-17 21:48:45 +00:00
Sloth
ae1e2dbbcb
- Added Djinn Illuminatus.
2013-06-17 21:05:35 +00:00
Sloth
4105614645
- Added support for Djinn Illuminatus.
2013-06-17 21:02:09 +00:00
Sloth
3753d989b7
- Removed some unnecessary Replicate stuff.
2013-06-17 20:28:36 +00:00
Sloth
fb2d08032d
- The AI can now use Delve.
2013-06-17 19:56:26 +00:00
Sloth
1dcd260feb
- Fixed Delve description on Death Rattle.
2013-06-17 19:00:33 +00:00
Sloth
fc3ae7bfe9
- Fixed cards dodging destruction during controller changes.
2013-06-17 15:36:47 +00:00
Sloth
dd9715761c
- Fixed set of the infestation precon.
2013-06-17 14:03:23 +00:00
Chris
2b35f0d714
- Added new card names to changes.txt.
2013-06-17 10:34:15 +00:00
Maxmtg
18a84c0c6e
fixed event dispatch moment - fire only if it won't be replaced.
2013-06-17 07:38:08 +00:00
Maxmtg
39a88cd4d1
fix NPE in public SoundEffectType visit(GameEventCardChangeZone event)
2013-06-17 07:33:50 +00:00
Maxmtg
502a087962
fixed sign for rounded corners
2013-06-17 07:31:48 +00:00
Maxmtg
9de9d4ca53
some cleanup in CardPanel
2013-06-17 06:53:18 +00:00
swordshine
d5a2ef88df
- "AddReplacementEffects" in static ability (experimental)
...
- Added Pulmonic Sliver
2013-06-17 05:33:46 +00:00
swordshine
abcb758a56
- Updated token images
...
- Added Darksteel Garrison
2013-06-17 00:21:53 +00:00
Maxmtg
2c88d952d2
finer look of cards (no more moire on corners)
...
white-bordered cards have 1px black outline
2013-06-16 23:53:07 +00:00
Maxmtg
373ce84268
removed specific events that can be generalized by change zone
2013-06-16 23:20:04 +00:00
Maxmtg
9aff5237ea
a good general game event for card change zone
2013-06-16 23:12:49 +00:00
Maxmtg
58a333ef99
removed unused classes,
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removed literals for basic lands
2013-06-16 22:26:38 +00:00
Maxmtg
5506af61ab
Uses more reliable way to detect sets with all basic lands present
2013-06-16 21:41:40 +00:00
Sloth
56df11005b
- Prevent NPE in getDefenderByAttacker.
2013-06-16 21:00:56 +00:00
Agetian
f6f80da995
- Sound System: added a new sound event (exile a card), uses the sound file res/sound/exile.wav.
2013-06-16 19:44:51 +00:00
Sloth
8d5f633884
- NPE check with debug output added to TriggerSpellAbilityCast.
2013-06-16 18:09:05 +00:00
Sloth
15b3599a05
- Fixed Replicate.
2013-06-16 18:00:14 +00:00
Sloth
f089ef0c60
- Fixed "X Can't be 0." costs always showing cancel.
2013-06-16 16:49:30 +00:00
Sloth
c513f93329
- Fixed "CARDNAME untaps during each other player's untap step." working on your own untap step.
2013-06-16 14:15:35 +00:00
Sloth
00f55f4044
- Fixed AI ignoring mana restrictions (Myr Superion etc.).
2013-06-16 14:01:47 +00:00
Chris
7741d9f65d
- Added new card names to changes.txt.
2013-06-16 12:23:31 +00:00
Sloth
b6418401b3
- Fixed possible NPE in assignAttackersDamage.
2013-06-16 11:24:33 +00:00
swordshine
b7d6f32b89
- Added Urza's Avenger
2013-06-16 08:51:40 +00:00
swordshine
789af07ebe
- Added 30 banding cards
2013-06-16 04:23:55 +00:00
Sloth
33981efab1
- Improved AI gaining Threshold.
2013-06-15 21:08:42 +00:00
Sloth
0d05da4e0a
- The AI will no longer deck itself with Dig spells.
2013-06-15 14:24:13 +00:00
Chris
97c75209f3
- Added new card names to changes.txt.
2013-06-15 12:38:29 +00:00
Chris
bd7d643f07
- Cleared out the changes.txt file, now ready for new material.
2013-06-15 12:26:32 +00:00
Sloth
ee8049c3bf
- Updated some SVars.
2013-06-15 07:43:56 +00:00
Sloth
6821546d51
- Fixed filter in tapPrefTargeting.
2013-06-15 06:51:49 +00:00
swordshine
c188296a82
- Cleanup
2013-06-15 00:44:12 +00:00
swordshine
19d93f9e34
- Added Mindlock Orb and Shadow of Doubt
2013-06-15 00:31:43 +00:00
Sloth
a8b9c92207
- Fixed UnmodifiableCollection.remove call caused by Balance.
2013-06-14 21:55:06 +00:00
Sloth
eaa5a35f47
- Removed unnecessary RuntimeException in getUnlockableEditions.
2013-06-14 21:38:49 +00:00
Sloth
c12c5939c0
- Fixed Ground Seal not working for the AI's ChangeZone abilities.
2013-06-14 21:35:11 +00:00
Sloth
4174317f57
- Added the quest opponent Mystique 2 by Nordos.
2013-06-14 21:21:48 +00:00
Sol
5f508e5d17
- Human may now declare attacks in a band
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- Added Benalish Hero
2013-06-14 15:19:21 +00:00
Sol
8eedf4b3f1
- Two small fixes for Damage Assignment related to Banding creatures
2013-06-14 14:21:52 +00:00
Sol
786650f660
- Initial checkin for Combat refactor.
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- Introduction of AttackingBands which group Attackers, Blockers and Blocked state.
2013-06-14 12:56:05 +00:00
Sloth
dea4a38a6c
- Fixed possible min > max error.
2013-06-14 11:42:30 +00:00
Sloth
7298cbbe0d
- Fixed chooseSingleCardForEffect for human player.
2013-06-14 11:26:15 +00:00
Sloth
a0f4ac195d
- Fixed optional triggers declined by the AI not being removed from the stack.
2013-06-14 11:18:11 +00:00
Chris
7ee57a381a
[maven-release-plugin] prepare for next development iteration
2013-06-14 11:07:00 +00:00