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- Fixed Tidewalker.
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@@ -4,9 +4,12 @@ Types:Creature Elemental
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PT:*/*
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K:etbCounter:TIME:X:no Condition:Tidewalker enters the battlefield with a time counter on it for each Island you control.
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S:Mode$ Continuous | EffectZone$ Battlefield | CharacteristicDefining$ True | SetPower$ Y | SetToughness$ Y | Description$ CARDNAME's power and toughness are each equal to the number of time counters on it.
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K:Vanishing:0
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T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | IsPresent$ Card.Self+counters_GE1_TIME | Execute$ TrigUpkeepVanishing | TriggerDescription$ Vanishing (At the beginning of your upkeep, remove a time counter from this permanent. When the last is removed, sacrifice it.)
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T:Mode$ CounterRemoved | TriggerZones$ Battlefield | ValidCard$ Card.Self | NewCounterAmount$ 0 | Secondary$ True | CounterType$ TIME | Execute$ TrigVanishingSac | Secondary$ True | TriggerDescription$ Vanishing (At the beginning of your upkeep, remove a time counter from this permanent. When the last is removed, sacrifice it.)
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SVar:TrigUpkeepVanishing:AB$ RemoveCounter | Cost$ 0 | Defined$ Self | CounterType$ TIME | CounterNum$ 1
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SVar:TrigVanishingSac:AB$ Sacrifice | Cost$ 0 | SacValid$ Self
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SVar:X:Count$Valid Island.YouCtrl
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SVar:Y:Count$CardCounters.TIME
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SVar:RemAIDeck:True
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SVar:NeedsToPlayVar:X GE3
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SVar:Picture:http://www.wizards.com/global/images/magic/general/tidewalker.jpg
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Oracle:Tidewalker enters the battlefield with a time counter on it for each Island you control.\nVanishing (At the beginning of your upkeep, remove a time counter from this permanent. When the last is removed, sacrifice it.)\nTidewalker's power and toughness are each equal to the number of time counters on it.
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