Temporarily disable human v. human

This commit is contained in:
drdev
2014-09-25 15:58:21 +00:00
parent d29ae9d948
commit 7fd3b39765
2 changed files with 8 additions and 10 deletions

View File

@@ -125,7 +125,7 @@ public class MatchController implements IMatchController {
@Override
public boolean hotSeatMode() {
return false; //TODO: Support hot seat mode for Human v. Human again
return true; //TODO: Support toggling hot seat mode
}
@Override

View File

@@ -61,7 +61,7 @@ public class MatchScreen extends FScreen {
private AbilityEffect activeEffect;
public MatchScreen(List<VPlayerPanel> playerPanels0) {
super(MatchUtil.getHumanCount() > 1 ? null : new FMenuBar());
super(new FMenuBar());
scroller = add(new FieldScroller());
@@ -117,14 +117,12 @@ public class MatchScreen extends FScreen {
VPlayers players = new VPlayers();
players.setDropDownContainer(this);
if (topPlayerPrompt == null) {
FMenuBar menuBar = (FMenuBar)getHeader();
menuBar.addTab("Game", new VGameMenu());
menuBar.addTab("Players (" + playerPanels.size() + ")", players);
menuBar.addTab("Log", log);
menuBar.addTab("Dev", devMenu);
menuBar.addTab("Stack (0)", stack);
}
FMenuBar menuBar = (FMenuBar)getHeader();
menuBar.addTab("Game", new VGameMenu());
menuBar.addTab("Players (" + playerPanels.size() + ")", players);
menuBar.addTab("Log", log);
menuBar.addTab("Dev", devMenu);
menuBar.addTab("Stack (0)", stack);
}
@Override