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Fix so decks inside subfolders support being deleted
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@@ -201,17 +201,6 @@ public class DeckController<T extends DeckBase> {
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return this.saved;
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}
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/**
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* Delete.
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*/
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public void delete() {
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if (StringUtils.isNotBlank(this.model.getName())) {
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this.currentFolder.delete(this.model.getName());
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}
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this.modelInStorage = false;
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this.newModel();
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}
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/**
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* File exists.
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*
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@@ -39,7 +39,6 @@ import forge.gui.toolbox.itemmanager.views.ItemColumn;
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import forge.gui.toolbox.itemmanager.views.ItemListView;
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import forge.gui.toolbox.itemmanager.views.SColumnUtil;
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import forge.item.InventoryItem;
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import forge.model.CardCollections;
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import forge.quest.QuestWorld;
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/**
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@@ -261,25 +260,21 @@ public final class DeckManager extends ItemManager<DeckProxy> {
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return false;
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}
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// consider using deck proxy's method to delete deck
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final CardCollections deckManager = Singletons.getModel().getDecks();
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switch(this.gametype) {
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case Constructed:
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deckManager.getConstructed().delete(deck.getName()); break;
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case Draft:
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deckManager.getDraft().delete(deck.getName()); break;
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case Sealed:
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deckManager.getSealed().delete(deck.getName()); break;
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deck.deleteFromStorage();
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break;
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case Quest:
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Singletons.getModel().getQuest().getMyDecks().delete(deck.getName());
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deck.deleteFromStorage();
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Singletons.getModel().getQuest().save();
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break;
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default:
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throw new UnsupportedOperationException("Delete not implemneted for game type = " + gametype.toString());
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}
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this.removeItem(deck, 1);
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if (this.cmdDelete != null) {
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