Fix so duplicate cards accounted for in symbol count

This commit is contained in:
drdev
2014-06-20 04:52:07 +00:00
parent 53df26d2f8
commit 146a7d260e

View File

@@ -162,38 +162,38 @@ public class AddBasicLandsDialog extends FDialog {
boolean isMonoColor = shard.isMonoColor();
if (shard.isWhite()) {
if (isMonoColor) {
pnlPlains.symbolCount++;
pnlPlains.symbolCount += count;
continue;
}
halfCountW++;
halfCountW += count;
}
if (shard.isBlue()) {
if (isMonoColor) {
pnlIsland.symbolCount++;
pnlIsland.symbolCount += count;
continue;
}
halfCountU++;
halfCountU += count;
}
if (shard.isBlack()) {
if (isMonoColor) {
pnlSwamp.symbolCount++;
pnlSwamp.symbolCount += count;
continue;
}
halfCountB++;
halfCountB += count;
}
if (shard.isRed()) {
if (isMonoColor) {
pnlMountain.symbolCount++;
pnlMountain.symbolCount += count;
continue;
}
halfCountR++;
halfCountR += count;
}
if (shard.isGreen()) {
if (isMonoColor) {
pnlForest.symbolCount++;
pnlForest.symbolCount += count;
continue;
}
halfCountG++;
halfCountG += count;
}
}
}