Prompt when passing priority if mana in your mana pool would be lost

This commit is contained in:
drdev
2014-07-01 05:30:53 +00:00
parent c6aeb45d0f
commit 6b040f9d16
2 changed files with 66 additions and 6 deletions

View File

@@ -92,6 +92,28 @@ public class ManaPool implements Iterable<Mana> {
}
}
/**
* <p>
* willManaBeLostAtEndOfPhase.
*
* @return - whether floating mana will be lost if the current phase ended right now
* </p>
*/
public final boolean willManaBeLostAtEndOfPhase() {
if (floatingMana.isEmpty() ||
owner.getGame().getStaticEffects().getGlobalRuleChange(GlobalRuleChange.manapoolsDontEmpty) ||
owner.hasKeyword("Convert unused mana to Colorless")) {
return false;
}
if (owner.hasKeyword("Green mana doesn't empty from your mana pool as steps and phases end.") &&
getAmountOfColor(MagicColor.GREEN) == totalMana()) {
return false; //won't lose floating mana if all mana is green and green mana isn't going to be emptied
}
return true;
}
/**
* <p>
* clearPool.
@@ -101,14 +123,14 @@ public class ManaPool implements Iterable<Mana> {
*/
public final int clearPool(boolean isEndOfPhase) {
// isEndOfPhase parameter: true = end of phase, false = mana drain effect
if (this.floatingMana.isEmpty()) { return 0; }
if (floatingMana.isEmpty()) { return 0; }
if (isEndOfPhase && owner.getGame().getStaticEffects().getGlobalRuleChange(GlobalRuleChange.manapoolsDontEmpty)) {
return 0;
}
int numRemoved = 0;
boolean keepGreenMana = isEndOfPhase && this.owner.hasKeyword("Green mana doesn't empty from your mana pool as steps and phases end.");
boolean keepGreenMana = isEndOfPhase && owner.hasKeyword("Green mana doesn't empty from your mana pool as steps and phases end.");
boolean convertToColorless = owner.hasKeyword("Convert unused mana to Colorless");
List<Byte> keys = Lists.newArrayList(floatingMana.keySet());
@@ -122,7 +144,7 @@ public class ManaPool implements Iterable<Mana> {
for (Byte b : keys) {
if (isEndOfPhase && !owner.getGame().getPhaseHandler().is(PhaseType.CLEANUP)) {
final List<Mana> pMana = new ArrayList<Mana>();
for (final Mana mana : this.floatingMana.get(b)) {
for (final Mana mana : floatingMana.get(b)) {
if (mana.getManaAbility()!= null && mana.getManaAbility().isPersistentMana()) {
pMana.add(mana);
}

View File

@@ -17,12 +17,18 @@
*/
package forge.match.input;
import forge.GuiBase;
import forge.game.Game;
import forge.game.card.Card;
import forge.game.phase.PhaseType;
import forge.game.player.Player;
import forge.game.spellability.SpellAbility;
import forge.match.MatchUtil;
import forge.model.FModel;
import forge.properties.ForgePreferences.FPref;
import forge.util.ITriggerEvent;
import forge.util.ThreadUtil;
import forge.util.gui.SOptionPane;
import java.util.List;
@@ -61,7 +67,12 @@ public class InputPassPriority extends InputSyncronizedBase {
/** {@inheritDoc} */
@Override
protected final void onOk() {
stop();
passPriority(new Runnable() {
@Override
public void run() {
stop();
}
});
}
/** {@inheritDoc} */
@@ -69,11 +80,38 @@ public class InputPassPriority extends InputSyncronizedBase {
protected final void onCancel() {
if (!MatchUtil.undoLastAction()) { //undo if possible
//otherwise end turn
player.getController().autoPassUntil(PhaseType.CLEANUP);
stop();
passPriority(new Runnable() {
@Override
public void run() {
player.getController().autoPassUntil(PhaseType.CLEANUP);
stop();
}
});
}
}
private void passPriority(final Runnable runnable) {
//if gui player has mana floating that will be lost if phase ended right now, prompt before passing priority
Game game = GuiBase.getInterface().getGame();
Player player = game.getPhaseHandler().getPriorityPlayer();
if (player != null && player.getManaPool().willManaBeLostAtEndOfPhase() && player.getLobbyPlayer() == GuiBase.getInterface().getGuiPlayer()) {
ThreadUtil.invokeInGameThread(new Runnable() { //must invoke in game thread so dialog can be shown on mobile game
@Override
public void run() {
String message = "You have mana floating in your mana pool that will be lost if you pass priority now.";
if (FModel.getPreferences().getPrefBoolean(FPref.UI_MANABURN)) {
message += " You will take mana burn damage equal to the amount of floating mana.";
}
if (SOptionPane.showOptionDialog(message, "Mana Floating", SOptionPane.WARNING_ICON, new String[]{"OK", "Cancel"}) == 0) {
runnable.run();
}
}
});
return;
}
runnable.run(); //just pass priority immediately if no mana floating that would be lost
}
public SpellAbility getChosenSa() { return chosenSa; }
@Override