Improve responsiveness of table sorting in ItemManagers
Prevent events on editor tables being duplicated, resulting in poor performance and inverting sort sometimes not working
If a SpellAbility's origin is something like "Graveyard,Library",
ZoneType.smartValueOf throws an IllegalArgumentException. Catch
this exception and return false. This prevents the crash, but
means that the AI still can't play cards like Doomsday.
Fixes bug 745
Remove Deck Editor and Exit Forge buttons home screen
Exit Forge when X button in upper right clicked
Add safety checks before exit or restart
Show warning if you try to Start a game while one is already active (at least for now)
Ensure Full Screen window appears on correct monitor
Add buttons to toggle Full Screen and lock/unlock titlebar
Make clock appear in titlebar when Full Screen and hiding status bar
Prevent moving window or double-click restore down when Full Screen
Support hiding status bar (F12) and saving title bar and status bar visibility between sessions
Changed F1 to be a shortcut for launching the Forge wiki
These added synchronized to various methods in Combat,
to fix bugs 740 and 742. Unfortunately, they could lead
to deadlock, as seen in bug 744.
So this revert fixes bug 744 but reopens bug 740 and bug 740.
Fixes bug 740, intermittent ConcurrentModificationException
The alternative would be synchronizing all access to attackedEntities,
either at the method level or by using an internally synchronized
container like a Hashtable. But ConcurrentHashMap should give better
performance, since it only locks on writes not reads, and we read
attackedEntities a lot more often than we write to it.
Support ghost text in FTextFields and add "Search" ghost text for Card Catalog field and use in place of old "[New Deck]" logic
Standardize size of buttons and text fields a bit
Allow horizontal scrollbar for card tables in Deck Editor if preference for elastic columns not on
- "If CARDNAME would be put into a graveyard from anywhere, reveal CARDNAME and shuffle it into its owner's library instead." will now be turned into a proper replacement effect with a macro.
GameAction - legend rule and planeswalker rule are updated to match changes introduced with "Magic 2014 Core Set"
InputSelectCardsFromList also accepts any Collection<T>, not just List<T>
PlayerControllerHuman - chooseSingleCardForEffect tries to use InputSelectCardsFromList when all cards are in Battlefield or own hand
Attack/Block inputs use this bus to request sounds playback and UI updates
SoundSystem - remove mostly duplicated play/playSync calls - now there's one call with a single mandatory parameter.
corrected tabs into spaces somewhere in sound system (why can't Agetian just tune up his IDE?)
checkStateEffects - removed many calls leaving only the ones clearly stated by rules, in most cases calls replaced by checkStaticAbilities
in checkStateEffects - extracted some method performing certain state actions
Pump and PumpAll effects now fire update card stats event - for both start of effect and end of it.
Exalted effect - refactored to use scripted ability (the script is hardcoded)
toString routines for some events
- Made the AI roll the die for some of the planes multiple times (but only after casting spells).
- Some other optimizations and modifications of the plane AI hints.
- Added a way to specify the minimum turn in which it is viable to start rolling a planar die for a particular plane. Added this setting to some planes which require a bit more context on the battlefield before their Chaos rolls start to make sense.
- Added an AI profile variable specifying the minimum turn in which the AI will start rolling the planar die in general unless the plane has an override specified (default AI - on its second turn, reckless AI - on its first turn).
- Added the ability to differentiate between old-style and new-style (modern) foils. If a separate foil sheet called sprite_old_foils.png is available, that sheet will be used for pre-8th edition cards. If not available, the same sprite sheet (sprite_foils.png) will be used for all foils.
- Note that the edition files are not yet modified with the information about availability/style of foil cards. This has the nasty temporary side effect of disabling random foiling for all sets (to be remedied in the nearest future).
removed EndOfCombat and Cleanup classes as they don't add anything specific to base class. Base class Phase is no longer abstract, also it does not need reference to game instance any longer
Card: removed methods to test if card is attacking/blocking, because these properties are related to combat, not the card itself.
AiAttackController - no longer creates Combat. Instead it uses a provided instance and fills attackers there
ComputerUtilBlock.java became non-static class AiBlockController, also modifies the provided Combat instance
The devs are discussing a plan to update the battlefield display code with Java FX 2.2 and this should help to improve a few things. Java FX 2.2 requires Java 7 so please update your Java runtime environment in the nearest future. At some point a new version of Forge will no longer run under Java 6.
- Draft fixes -
Draft Deck Editor will now automatically open after finishing and naming a draft.
Fixed bug where switching away from a Draft and back would lose your picks.
Fixed bug where Draft tab remained open after finishing a draft and would crash if clicked at that point or another draft started.
Prevented canceling naming a draft, which would cause a crash.
- New M14 cards -
We have added a branch to our SVN for the new cards that are currently being scripted. These cards are not yet available in this build of forge. Please be patient and they will soon become available.
- ComboBox visual tweaks -
Standardized appearance of combo boxes.
Removed separation between text and drop down glyph.
Fixed combo boxes on Constructed home screen to update properly when skin switched.
- Match and Deck Editor Layout problems -
The match and deck editor windows contain panels that can be moved and/or resized. The changes that you make are saved to files that are named "editor.xml" and "match.xml". These files can be found in your userDir/preferences/ directory.
Sometimes people will decide that they do not like the changes that they made and wish to go back to the original layout. To reset layouts to deafult, go to the Game Settings -> Preferences -> Troubleshooting section. You will find at this location two buttons that will reset the match layout and the deck editor layouts.
Also use the mentioned measure if your match or deckeditor won't start - it would help in 90% of the cases.
- Navigation tabs -
Forge now display navigation tabs in the titlebar and supports switching screens without closing them.
By default, Home and Deck Editor are available as tabs, with another closable tab added for any game you start.
X button in upper right can now exit Forge rather than closing the current screen and going back to Home screen, depending on user preference.
To concede the current game, you can use the X button in the Game tab itself, and you will now be prompted for confirmation.
Deck Editor and Exit Forge buttons have been removed from the Home screen since they're both accessible on the titlebar.
- The AI Drafting has been improved -
The AI evaluated the basic lands higher than anything else. Fixed. The AI would pick cards with RemAIDeck but only at a much lowered pick rate. For example the best pick in a 250 card set would become the 75th best pick, the 20th best pick would become the 95th and so on. Divided this factor by 3 (so the first pick would become the 25th pick). Please test whether this has improved the draft experience.
- The X button in the upper right corner -
The first time you click the X button in the upper right, you'll be given the choice between the old behavior of closing the current screen and returning to the Home screen (which matches what the X button on each navigation tab does) or exiting Forge if already on the Home screen, or the alternative behavior of exiting Forge regardless of the current screen. Your choice will be remembered so you won't be prompted again, though you can change this setting at any time in preferences. This way, whether you like the old behavior or expect that X button to exit the application, you'll be able to have it work that way.
Also keep in mind that even if you choose to have that X button work like before, the tabs will remain available for switching screens without closing them.
- True Full Screen support -
Full Screen is now toggled using F11 and has its own button on the title bar.
Maximize will no longer pretend to be Full Screen by covering up the taskbar.
When in Full Screen mode, the titlebar will be hidden unless you move the mouse to the top of the screen.
A "Lock/Unlock" Title Bar button will be available in Full Screen mode to toggle whether the title bar should remain visible at all times.
When in Full Screen mode, a clock will appear to the left of the "Lock/Unlock Title Bar" button.
The title bar will appear on top of other components if not locked rather than pushing anything down.
The title bar will remain visible while accessing the Forge menu.
- Window fixes -
Minimize no longer crashes on Mac.
Message and Input dialogs now appear properly centered and on top of main Forge window.
Prompt to save in Deck Editor (if unsaved changes) when using Forge > Restart.
- Introducing the Forge button -
The old menu bar has been removed.
The Forge button on the left side of the titlebar will drop down the same menu of options.
The Alt and Menu keys will also open this menu (even if the titlebar is hidden), with full keyboard navigation of the menus then possible.
The titlebar, minimize, maximize, and close buttons have all been increased in height to make room for the Forge button.
Menu items have been increased in height to make them more touch screen friendly. They also now enforce a minimum 100px width.
F1 has been changed to launch the Forge wiki since it no longer needs to toggle menu bar visibility.
- Forge now requires Java 7 -
Please update your Java runtime environment. At this point Forge versions 1.4.2 and above will no longer run under Java 6. Those who are using Mac OS should install the JDK version rather than the JRE version.
- The Mac OS X application -
At this time Forge now requires Java 7 and will no longer run under Java 6.
Unfortunately, the Mac OS X builder that we were using does not support Java 7. We hope to find and to use a different Mac OS X builder in order to continue releasing a Mac OS bundled application like we have in the past.
Currently, the windows/unix release of Forge includes a launcher file named "forge.command". Double click on the "forge.command" launcher command file and this will in turn launch the Forge jar file via the terminal application while increasing the Java heap space. This should be a temporary inconvenience.
---------
New Cards
---------
Amulet of Quoz
Aphetto Dredging
Archive Trap
Battlefield Scrounger
Chain Stasis
Chancellor of the Annex
Chisei, Heart of Oceans
Choking Vines
Cobra Trap
Defensive Formation
Dream Chisel
Dream Leash
Exiled Doomsayer
Fossil Find
Gemstone Caverns
Grave Consequences
Grimoire Thief
Hankyu
Hibernation's End
Indentured Djinn
Ion Storm
Jester's Scepter
Jetting Glasskite
Jotun Grunt
Kira, Great Glass Spinner
Kithkin Armor
Krark's Thumb
Leashling
Liquid Fire
Martyr of Bones
Master Warcraft
Melee
Minion of Leshrac
Odric, Master Tactician
Patron of the Akki
Patron of the Kitsune
Patron of the Moon
Patron of the Nezumi
Patron of the Orochi
Penance
Power Conduit
Prowling Pangolin
Psychic Vortex
Research // Development
Search for Survivors
Shimmering Glasskite
Spinning Darkness
Summoning Trap
Tainted Specter
Teferi's Curse
Temporary Truce
Thelon's Chant
Thought Lash
Thran Turbine
Tidal Influence
Time and Tide
Tourach's Chant
Truce
Uba Mask
Void Maw
Cyclopean Tomb
Dichotomancy
Glarecaster
Graxiplon
Seeds of Innocence
----------
New Planes
----------
-----------
New Schemes
-----------
Furnace Layer
Kharasha Foothills
Mimano
Mirrored Depths
Only Blood Ends Your Nightmares
--------------------
New M14 branch Cards
--------------------
-------------------------------
New Commander 2013 branch Cards
-------------------------------
Accursed Spirit
Advocate of the Beast
Ajani's Chosen
Archangel of Thune
Awaken the Ancient
Battle Sliver
Blur Sliver
Bonescythe Sliver
Charging Grffin
Corpse Hauler
Dawnstrike Paladin
Deathgaze Cockatrice
Devout Invocation
Elvish Mystic
Enlarge
Fleshpulper Giant
Glimpse the Future
Grim Return
Groundshaker Sliver
Guardian of the Ages
Hive Stirrings
Hunt the Weak
Into the Wilds
Jace's Mindseeker
Kalonian Tusker
Liliana's Reaver
Marauding Maulhorn
Master of Diversion
Megantic Sliver
Molten Birth
Ogre Battledriver
Predatory Sliver
Primeval Bounty
Regathan Firecat
Ring of Three Wishes
Rise of the Dark Realms
Scourge of Valkas
Sentinel Sliver
Seraph of the Sword
Shadowborn Apostle
Shadowborn Demon
Sliver Construct
Soulmender
Sporemound
Staff of the Death Magus
Staff of the Flame Magus
Staff of the Mind Magus
Staff of the Wild Magus
Steelform Sliver
Stonehorn Chanter
Striking Sliver
Thorncaster Sliver
Undead Minotaur
Vampire Warlord
Vastwood Hydra
Vial of Poison
Windreader Sphinx
Woodborn Behemoth
Young Pyromancer
Act of Authority
Angel of Finality
Baleful Force
Bane of Progress
Curse of Chaos
Curse of Forsaken
Curse of Inertia
Curse of Predation
Curse of Shallow Graves
Darksteel Mutation
Derevi, Empyrial Tactician
Diviner Spirit
Djinn of Infinite Deceits
Eye of Doom
Fell Shepherd
From the Ashes
Gahiji, Honored One
Hooded Horror
Illusionist's Gambit
Naya Soulbeast
Nekusar, the Mindrazer
Oloro, Ageless Ascetic
Opal Palace
Restore
Roon of the Hidden Realm
Serene Master
Shattergang Brothers
Spawning Grounds
Sudden Demise
Surveyor's Scope
Sydri, Galvanic Genius
Tempt with Discovery
Tempt with Glory
Tempt with Immortality
Tempt with Reflections
Tempt with Vengeance
Terra Ravager
Tidal Force
Toxic Deluge
True-Name Nemesis
Unexpectedly Absent
Widespread Panic
Witch Hunt
------------
Known Issues
------------
A small number of cards including Wall of Corpses, Abu Ja'far and others with a similar ability are not functional. The common issue here is actually that they check the blocker/attacker after being removed from the battlefield. Probably need to use LKI. Regular destroy/destroy all effects work just fine. The problem cards are caring about battlefield specific properties, that no longer apply when the base card is no longer on the battlefield.
Several people have noticed that the cards displayed on the battlefield will fail to be displayed when the number of cards on the battlefield increases. Maximizing the human panel can help to re-display the cards.
Some time was spent turning the static ETB triggers into the proper ETB replacement effects they should be, mainly to interact correctly with each other. This work is not yet finished. As a result there is currently some inconsistencies with "Enters the battlefield with counters" (Not incredibly noticeable).
@@ -182,8 +150,6 @@ Some time was spent turning the static ETB triggers into the proper ETB replacem
A recent contribution to the code base should fix some of the bugs that people noticed with cloning type abilities. At this time there is one remaining issue that we hope will be addressed in the near future:
Copies of cards that setup Zone Change triggers via addComesIntoPlayCommand and addLeavesPlayCommand will not function correctly.
Forge is likely to be compatible with Java 7 at this time. Some people have used forge with Java 7 and have not reported any problems that are related to Java 7. If you would like to upgrade to Java 7 and have held off because of Forge then you may upgrade as we do not think that it will cause an incompatibility type of problem. We will continue to try to maintain compatibility with Java 6 for the foreseeable future.
The Forge archive includes a readme.txt file and we ask that you spend a few minutes reading this file as it contains some information that may prove useful. We do tend to update this file at times and you should quickly read this file and look for new information for each and every new release. Thank you.
The archive format used for the Forge distribution is ".tar.bz2". There are utilities for Windows, Mac OS and the various *nix's that can be used to extract/decompress these ".tar.bz2" archives. We recommend that you extract/decompress the Forge archive into a new and unused folder.
@@ -195,16 +161,10 @@ Some people use the Windows application 7zip. This utility can be found at http:
@@ -401,9 +401,11 @@ Draw [*] - draw.wav - triggered when a player draws a card.
Enchantment [*] - enchant.wav - triggered when an enchantment is played.
EndOfTurn [*] - end_of_turn.wav - triggered at the end of turn.
Equip [*] - equip.wav - triggered when an equipment is equipped.
Exile - exile.wav - triggered when a card is exiled.
FlipCoin [*] - flip_coin.wav - triggered when a coin is flipped.
GreenLand [*] - green_land.wav - triggered when a land with the "G" mana ability is played.
Instant [*] - instant.wav - triggered when an instant is played.
LifeGain - life_gain.wav - triggered when a player gains life.
LifeLoss [*] - life_loss.wav - triggered when a player loses life.
LoseDuel[*] - lose_duel.wav - triggered when a player loses a duel.
ManaBurn - mana_burn.wav - triggered during a mana burn if the appropriate rule is enabled.
@@ -694,6 +696,167 @@ Targeting Overlay:
Targeting arrows will now be shown for equipments equipping permanents currently under opponent's control (for those rare cases when e.g. an equipped creature gets Switcheroo'd for something else).
The AI Drafting has been improved:
----------------------------------
The AI evaluated the basic lands higher than anything else. Fixed. The AI would pick cards with RemAIDeck but only at a much lowered pick rate. For example the best pick in a 250 card set would become the 75th best pick, the 20th best pick would become the 95th and so on. Divided this factor by 3 (so the first pick would become the 25th pick). Please test whether this has improved the draft experience.
Planechase AI:
--------------
This version of Forge includes basic support for AI opponents making use of the planar die in Planechase game mode. The AI will be able to use the "Roll the planar die" ability for most of the planes currently supported by Forge. Please note that this AI is currently in its infant stage, so don't expect it to utilize the planar die in a very smart fashion.
Adding additional opponent decks to your /res/quest/duels/ directory:
Some people are adding additional opponent decks to their /res/quest/duels/ directory in an attempt to increase the number of opponents they will face while playing a quest.
The decks located in your /res/quest/duels/ directory are text files that have a file extension of ".dck" rather than the file extension ".txt". These deck files can be loaded into a basic text editor. You can view the contents of the deck files this way.
There is a metadata line for the deck's difficulty setting. Normal decks do not contain this metadata line for the deck's difficulty setting. Starting with Forge version 1.4.3 any deck file that does not include the deck's difficulty setting will be automatically assigned a value of "medium".
You can add a line for the deck's difficulty setting using a text editor and then saving the deck file. Currently, Forge will recognize the following settings:
Difficulty=easy
Difficulty=medium
Difficulty=hard
Difficulty=very hard
At the start of a new quest you will only face opponent decks that have an easy difficulty setting. After you have won a number of matches you will then face the opponent decks that have a medium difficulty setting. After you have won an additional number of matches you will then face the opponent decks that have a hard difficulty setting. Opponent decks that have a very hard difficulty setting may occassionally appear as a possible opponent instead of a opponent deck that has a hard difficulty setting.
- version 1.4.4 -
We were not able to release version 1.4.4 and are releasing 1.4.5 instead. Enjoy.
- Deck Editor and General UI improvements -
You can now right-click on a color filter button to show only cards of that color, filtering out all other colors. Similar with card type filter buttons.
Can double click row for deck to open it (in addition to clicking edit icon)
The selected tab on each draggable pane will now be remembered between sessions
Fixed bug where hover effect didn't work the first time hovering over a row that had just been deselected
Fixed bug where middle and right clicking buttons did the same behavior as left clicking, and fixed bug where clicking multiple buttons quickly (such as filters) while moving the mouse around would result in clicks not registering sometimes.
Fixed so cards are "selected" on mouse up instead of mouse down, allowing things like drag drop and zoom to work if the card is currently actionable
Fixed so, after dragging a pane tab to a new location, the pane it was in before selects its most recent remaining tab instead of being blank
- Card Zoomer -
Now you can gaze at your HQ images in all their glory with just a flick of the mousewheel, holding the middle mouse button down, or holding the left and right mouse buttons down at the same time. This feature will also increase the size of low quality pics up to the size used for high quality pics, but the image will not be very clear.
Instructions:
- Works on any card image in the Deck Editor or Duel screen.
- Move your mouse over the card you want to zoom and mouse-wheel forward.
- Mouse-wheel back, mouse click or pressing ESC closes the zoomed image.
Limitations:
- Only works with the mouse wheel at the moment.
- Does not show the other side of double-sided cards yet.
WIP:
- Press and hold the CTRL key while mousing over a card to see zoomed image.
- Flipping double-sided card.
- Preferences updates -
All reset buttons now appear under Troubleshooting section. Increased visibility of Troubleshooting section by moving to the top of the preferences screen. Added confirmation dialogs to all reset buttons.
Converted Skins list to themed combo and added to new Visual Themes section. Converted AI Profile list to themed combo and moved to top of GamePlay section. New Visual Themes setting to hide or show background image on match screen. Default show.
These new themed combo boxes when used with a theme which uses white colored text will cause readability problems for people using Mac OS X. A new "Themed ComboBox" setting is now available in the preferences section which will enable/disable themed combos should you be having readability problems with the new themed combo used in the preferences page.
- Window size/position now remembered between sessions -
Works with multiple monitors.
Remembers whether the window was maximized or un-maximized.
The first time you launch Forge after this update, the window will be maximized on default monitor, with 800x600 centered being used if you un-maximize. This matches how it worked before.
Remembers last un-maximized size even if the window is currently maximized such that, if you un-maximize the window, it will restore to that size at the center of the current monitor.
Window will be made accessible even if monitor setup or screen resolution is different between sessions.
- Card Zoomer Updates -
The Card Zoomer/Preview now supports split, flip and double-sided cards including cards played face down (eg. morph).
Split cards (name contains "//") are now rotated 90 degrees for easier viewing.
If a card is a flip- or double-sided card then you can easily view the alternate image using...
- wheel mode : flick wheel forward or tap CTRL key.
- button mode : tap CTRL key.
The standard flip graphic (the two rotated arrows) is displayed if the card can be flipped or transformed.
- Home Screen UI Improvements -
The menu on the Home Screen is now scrollable using either a mouse wheel or arrow buttons that will appear at the top or bottom if scrolling can occur in that direction
The Deck Editor and Exit Forge buttons are now laid out vertically to make it easier to add launch buttons for new screens coming down the pipeline (hint, hint...)
The menu on the Home Screen has been made narrower and the logo size increased to decrease whitespace and increase the width of the main panel
Release notes added to Games Settings section.
- User Preferences -
There's a new user preference that lets you choose whether a 0-cost block should prompt you to pay or to pay it automatically. This only affects blocking situations where you would have to actually pay 0, (e.g. War Cadence with X = 0). By default you'll be prompted for payment, allowing you to, for instance, prevent forced blocks by activating War Cadence for 0 then not paying the block cost.
- Match and Deck Editor Layout problems -
The match and deck editor windows contain panels that can be moved and/or resized. The changes that you make are saved to files that are named "editor.xml" and "match.xml". These files can be found in your userDir/preferences/ directory.
Sometimes people will decide that they do not like the changes that they made and wish to go back to the original layout. To reset layouts to default, go to the Game Settings -> Preferences -> Troubleshooting section. You will find at this location two buttons that will reset the match layout and the deck editor layouts.
Also use the mentioned measure if your match or deckeditor won't start - it would help in 90% of the cases.
- Constructed Mode decks can now be stored in subfolders -
The feature is half-complete now. Forge can read subfolders in constructed deck, you may start game with such deck, but cannot yet edit decks in subfolders nor manipulate subfolders.
=== Forge now has a Menubar ===
- Toggle visibility using the F1 key.
- The Forge menu contains Exit and Restart options.
- The Layout menu contains the selector for the various themes and a Set Window Size option.
- The Help menu contains links to online articles and the local TXT files.
=== Duel/Match Screen Changes ===
- Fixed: Concede is prevented during the declare blockers step.
== Menubar Changes ==
- Migration of Dock and DevMode options into Menubar.
- Toggle console tabs visibility.
- Toggle background image.
- Toggle sound effects.
== Game Log Console ==
- Scrollbar is now hidden by default. Click console to toggle visibility.
== Prompt Console ==
- Fixed: Prevent buttons from disappearing off screen as the console size is decreased.
== Card Preview Console ==
- Fixed: now adheres to Scale Image Larger setting.
=== General GUI ===
== Themes ==
- Combo-box style should now be appear correctly on Mac OS.
- Commander -
The Commander gaming mode has been added and is located in the Variant view. This is a work in progress and is not finished at this time. You are invited to play test this variant.
- Switch Theme/Skin Without Restart -
You can now switch between themes/skins from any screen without restarting, using either Layout > Theme on main menu or combo box on Preferences page of Home screen
- Card Overlays -
Card overlays can be switched on/off during a match via the Game menu. Added new card id overlay. Overlays are now always displayed regardless of card image size (if switched on).
- Theros cards -
Forge now includes most of the new Theros cards. It may take a few days before these new card pictures become available for downloading via the "Download LQ Card Pictures" button. The LQ set pictures tend to take a few more weeks to process before they become available for downloading via the "Download LQ Set Pictures" button. Please be patient.
- Forge freezing during a match bug -
A number of people have reported this bug and we now feel that it may have been fixed in this version. Please play test this version and let us know.
- Skinned titlebar for main window -
Titlebar is now skinned instead of displaying using standard OS window titlebar
Maximizing window now displays full-screen
Can use Layout > View > Titlebar (F11) to toggle visibility of titlebar (will also open full-screen if hiding titlebar)
Banned:Ancestral Vision; Ancient Den; Bitterblossom; Blazing Shoal; Bloodbraid Elf; Chrome Mox; Cloudpost; Dark Depths; Dread Return; Glimpse of Nature; Golgari Grave-Troll; Great Furnace; Green Sun's Zenith; Hypergenesis; Jace, the Mind Sculptor; Mental Misstep; Ponder; Preordain; Punishing Fire; Rite of Flame; Seat of the Synod; Seething Song; Sensei's Divining Top; Stoneforge Mystic; Skullclamp; Sword of the Meek; Tree of Tales; Umezawa's Jitte; Vault of Whispers; Wild Nacatl
@@ -6,5 +6,4 @@ SVar:DarkEffect:AB$ Effect | Cost$ 0 | Name$ Dark Power Scheme | Duration$ Until
SVar:DarkPower:Mode$ TapsForMana | ValidCard$ Land | Execute$ DarkMana | TriggerZones$ Command | Static$ True | TriggerDescription$ Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.
SVar:DarkMana:AB$ ManaReflected | Cost$ 0 | ColorOrType$ Type | Valid$ Defined.Triggered | ReflectProperty$ Produced | Defined$ TriggeredPlayer
Oracle:When you set this scheme in motion, until your next turn, whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.
SetInfo:ARC Common
Oracle:When you set this scheme in motion, until your next turn, whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.
Oracle:As an additional cost to cast Abandon Hope, discard X cards.\nLook at target opponent's hand and choose X cards from it. That player discards those cards.
SetInfo:TMP Uncommon
Oracle:As an additional cost to cast Abandon Hope, discard X cards.\nLook at target opponent's hand and choose X cards from it. That player discards those cards.
Oracle:Abandoned Outpost enters the battlefield tapped.\n{T}: Add {W} to your mana pool.\n{T}, Sacrifice Abandoned Outpost: Add one mana of any color to your mana pool.
SetInfo:ODY Common
Oracle:Abandoned Outpost enters the battlefield tapped.\n{T}: Add {W} to your mana pool.\n{T}, Sacrifice Abandoned Outpost: Add one mana of any color to your mana pool.
Oracle:Enchant creature\nWhen Abduction enters the battlefield, untap enchanted creature.\nYou control enchanted creature.\nWhen enchanted creature dies, return that card to the battlefield under its owner's control.
SetInfo:WTH Uncommon
SetInfo:6ED Uncommon
Oracle:Enchant creature\nWhen Abduction enters the battlefield, untap enchanted creature.\nYou control enchanted creature.\nWhen enchanted creature dies, return that card to the battlefield under its owner's control.
A:SP$ Effect | Cost$ 1 W | ValidTgts$ Player | Name$ Abeyance Effect | StaticAbilities$ STCantBeCast,STCantBeActivated | RememberObjects$ Targeted | AILogic$ BeginningOfOppTurn | SubAbility$ DBDraw | SpellDescription$ Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities.
SVar:STCantBeCast:Mode$ CantBeCast | ValidCard$ Instant,Sorcery | Caster$ Player.IsRemembered | EffectZone$ Command | Description$ Target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities.
Oracle:Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities.\nDraw a card.
SetInfo:WTH Rare
Oracle:Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities.\nDraw a card.
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, put a number of 1/1 black Harpy creature tokens with flying onto the battlefield equal to your devotion to black.
SVar:TrigToken:AB$ Token | Cost$ 0 | TokenAmount$ X | References$ X | TokenName$ Harpy | TokenTypes$ Creature,Harpy | TokenOwner$ You | TokenColors$ Black | TokenPower$ 1 | TokenToughness$ 1 | TokenKeywords$ Flying
SVar:X:Count$Devotion.B
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ At the beginning of your upkeep, sacrifice a creature.
Oracle:Flying\nWhen Abhorrent Overlord enters the battlefield, put a number of 1/1 black Harpy creature tokens with flying onto the battlefield equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)\nAt the beginning of your upkeep, sacrifice a creature.
Oracle:Cumulative upkeep-Put a -1/-1 counter on Aboroth. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
SetInfo:WTH Rare
Oracle:Cumulative upkeep-Put a -1/-1 counter on Aboroth. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Shroud | Condition$ Threshold | Description$ Threshold - Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.)
Oracle:Enchant creature\nEnchanted creature has flying.\nThreshold - Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.)
SetInfo:ODY Common
Oracle:Enchant creature\nEnchanted creature has flying.\nThreshold - Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.)
A:SP$ Pump | Cost$ R | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ HIDDEN CARDNAME's power and toughness are switched | SpellDescription$ Switch target creature's power and toughness until end of turn.
A:SP$ Destroy | Cost$ B G | ValidTgts$ Permanent.nonLand+cmcLE3 | TgtPrompt$ Select target nonland permanent with converted mana cost 3 or less | SpellDescription$ Destroy target nonland permanent with converted mana cost 3 or less.
Oracle:Haunt (When this creature dies, exile it haunting target creature.)\nWhen Absolver Thrull enters the battlefield or the creature it haunts dies, destroy target enchantment.
A:SP$ Counter | Cost$ W U U | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | SpellDescription$ Counter target spell. You gain 3 life. | SubAbility$ DBGainLife
A:SP$ LoseLife | Cost$ 6 B | ValidTgts$ Player | TgtPrompt$ Select a player | LifeAmount$ 4 | SubAbility$ DBGainLife | SpellDescription$ Target player loses 4 life and you gain 4 life.
SVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 4
Oracle:Target player loses 4 life and you gain 4 life.\nBasic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
SetInfo:DDK Common
SetInfo:CFX Common
Oracle:Target player loses 4 life and you gain 4 life.\nBasic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, destroy all creatures blocking or blocked by it. They can't be regenerated.
A:AB$ PreventDamage | Cost$ T | ValidTgts$ Creature,Player | TgtPrompt$ Select target creature or player | Amount$ 1 | SpellDescription$ Prevent the next 1 damage that would be dealt to target creature or player this turn.
A:AB$ PreventDamage | Cost$ T | ValidTgts$ Creature.Artifact | Amount$ 2 | TgtPrompt$ Select target artifact creature | SpellDescription$ Prevent the next 2 damage that would be dealt to target artifact creature this turn.
Oracle:{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.\n{T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn.
SetInfo:SOM Uncommon
Oracle:{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.\n{T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn.
Oracle:Choose one - You gain 5 life; or prevent the next 5 damage that would be dealt to target creature this turn.\nEntwine {2} (Choose both if you pay the entwine cost.)
SetInfo:5DN Common
Oracle:Choose one - You gain 5 life; or prevent the next 5 damage that would be dealt to target creature this turn.\nEntwine {2} (Choose both if you pay the entwine cost.)
Oracle:If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
SetInfo:10E Rare
SetInfo:USG Rare
Oracle:If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
A:SP$ Attach | Cost$ G | ValidTgts$ Land | AILogic$ Pump
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ FreeCard | TriggerDescription$ When CARDNAME enters the battlefield, draw a card.
SVar:FreeCard:DB$Draw | Cost$ 0 | Defined$ You | NumCards$ 1
SVar:FreeCard:DB$Draw | Cost$ 0 | Defined$ You | NumCards$ 1
S:Mode$ Continuous | Affected$ Card.EnchantedBy | AddAbility$ AbundantGrowthTap | Description$ Enchanted land has "T: Add one mana of any color to your mana pool."
SVar:AbundantGrowthTap:AB$ Mana | Cost$ T | Produced$ Any | SpellDescription$ Add one mana of any color to your mana pool.
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigSac | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME is put into a graveyard from the battlefield, each player sacrifices a creature.
T:Mode$ Discarded | ValidCard$ Card.OppOwn | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever an opponent discards a card, CARDNAME gets +2/+2 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Oracle:Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
SetInfo:GPT Rare
Oracle:Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigDiscard | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals damage to a player, that player discards a card.
T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigDiscard | CombatDamage$ True | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may discard a card. If you do, draw a card.
Oracle:Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)\nWhenever Academy Raider deals combat damage to a player, you may discard a card. If you do, draw a card.
Oracle:When Academy Rector dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle your library.
SetInfo:UDS Rare
Oracle:When Academy Rector dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle your library.
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers.
A:AB$ Mana | Cost$ T | Produced$ 1 | SpellDescription$ Add 1 to your mana pool.
A:AB$ ChangeZone | Cost$ 1 U T | TgtPrompt$ Choose target artifact card in your graveyard | ValidTgts$ Artifact.YouCtrl | Origin$ Graveyard | Destination$ Library | SpellDescription$ Put target artifact card from your graveyard on top of your library.
A:SP$ Pump | Cost$ 3 G G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ X | NumDef$ X | References$ X | SpellDescription$ Target creature gets +X/+X until end of turn, where X is the highest converted mana cost among permanents you control.
T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigBattleCry | TriggerDescription$ Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
A:SP$ Draw | Cost$ 1 U | Defined$ You | NumCards$ 1 | SubAbility$ DBDraw | SpellDescription$ Draw a card, then draw cards equal to the number of cards named CARDNAME in all graveyards.
SVar:DBDraw:DB$Draw | Defined$ You | NumCards$ X | References$ X
SVar:DBDraw:DB$Draw | Defined$ You | NumCards$ X | References$ X
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroy | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may destroy target Equipment.
Oracle:{4}, {T}: Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves the battlefield this turn, sacrifice Acidic Dagger. Activate this ability only before blockers are declared.
SetInfo:MIR Rare
Oracle:{4}, {T}: Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves the battlefield this turn, sacrifice Acidic Dagger. Activate this ability only before blockers are declared.
Oracle:Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)\nWhen Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
SetInfo:M11 Uncommon
SetInfo:M10 Uncommon
SetInfo:M12 Uncommon
SetInfo:COM Uncommon
SetInfo:M13 Uncommon
Oracle:Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)\nWhen Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
Oracle:{1}, {T}: Acorn Catapult deals 1 damage to target creature or player. That creature's controller or that player puts a 1/1 green Squirrel creature token onto the battlefield.
SetInfo:COM Rare
Oracle:{1}, {T}: Acorn Catapult deals 1 damage to target creature or player. That creature's controller or that player puts a 1/1 green Squirrel creature token onto the battlefield.
Oracle:Put two 1/1 green Squirrel creature tokens onto the battlefield.\nFlashback-{1}{G}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
SetInfo:TOR Common
Oracle:Put two 1/1 green Squirrel creature tokens onto the battlefield.\nFlashback-{1}{G}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
A:SP$ ChangeZone | Cost$ 3 U U | Origin$ Library | Destination$ Battlefield | ValidTgts$ Opponent | ChangeType$ Artifact | ChangeNum$ 1 | GainControl$ True | IsCurse$ True | StackDescription$ SpellDescription | SpellDescription$ Search target opponent's library for an artifact card and put that card onto the battlefield under your control. Then that player shuffles his or her library.
Oracle:Search target opponent's library for an artifact card and put that card onto the battlefield under your control. Then that player shuffles his or her library.
SetInfo:5DN Rare
Oracle:Search target opponent's library for an artifact card and put that card onto the battlefield under your control. Then that player shuffles his or her library.
Oracle:Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
SetInfo:USG Common
Oracle:Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
A:SP$ GainControl | Cost$ 3 PR PR | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls. | LoseControl$ EOT | Untap$ True | AddKWs$ Haste | SpellDescription$ Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
Oracle:({R/P} can be paid with either {R} or 2 life.)\nGain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
SetInfo:NPH Uncommon
Oracle:({R/P} can be paid with either {R} or 2 life.)\nGain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
A:SP$ GainControl | Cost$ 2 R | ValidTgts$ Creature | TgtPrompt$ Select target creature | LoseControl$ EOT | Untap$ True | AddKWs$ Haste | SpellDescription$ Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Oracle:Reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. You may repeat this process any number of times.
SetInfo:ALA Rare
Oracle:Reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. You may repeat this process any number of times.
S:Mode$ Continuous | Affected$ Card.Self | AddType$ ChosenType | Description$ CARDNAME is the chosen type in addition to its other types.
S:Mode$ Continuous | Affected$ Creature.ChosenType+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other creatures you control of the chosen type get +1/+1.
Oracle:As Adaptive Automaton enters the battlefield, choose a creature type.\nAdaptive Automaton is the chosen type in addition to its other types.\nOther creatures you control of the chosen type get +1/+1.
SetInfo:M12 Rare
Oracle:As Adaptive Automaton enters the battlefield, choose a creature type.\nAdaptive Automaton is the chosen type in addition to its other types.\nOther creatures you control of the chosen type get +1/+1.
Oracle:Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
SetInfo:GTC Common
Oracle:Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
SVar:TrigChangesZone:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.IsRemembered | Execute$ TrigChangeZone | TriggerDescription$ If the targeted creature of Adarkar Valkyrie dies this turn, return it to the battlefield and you gain control of it.
Oracle:Flying, vigilance\n{T}: When target creature other than Adarkar Valkyrie dies this turn, return that card to the battlefield under your control.
SetInfo:CSP Rare
Oracle:Flying, vigilance\n{T}: When target creature other than Adarkar Valkyrie dies this turn, return that card to the battlefield under your control.
Oracle:When Adder-Staff Boggart enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Adder-Staff Boggart. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
SetInfo:LRW Common
Oracle:When Adder-Staff Boggart enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Adder-Staff Boggart. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Oracle:Flying\nLandfall - Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel.\nWhen Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
SetInfo:WWK Mythic
Oracle:Flying\nLandfall - Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel.\nWhen Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
@@ -4,5 +4,4 @@ Types:Legendary Creature Human Knight
PT:1/2
A:AB$ ChangeZone | Cost$ B R G T | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Select target creature card in your graveyard | ValidTgts$ Creature.YouCtrl | SpellDescription$ Return target creature card from your graveyard to your hand.
A:AB$ Pump | Cost$ W | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ First Strike | SpellDescription$ Target creature gains first strike until end of turn.
A:SP$ Token | Cost$ 1 G G W | TokenImage$ g 5 5 wurm rtr | TokenName$ Wurm | TokenAmount$ 1 | TokenTypes$ Creature,Wurm | TokenOwner$ You | TokenColors$ Green | TokenPower$ 5 | TokenToughness$ 5 | TokenKeywords$ Trample | SpellDescription$ Put a 5/5 green Wurm creature token with trample onto the battlefield.
S:Mode$ Continuous | Affected$ Creature.Green+Legendary | AddKeyword$ Bands with Other Legendary Creatures | Description$ Green legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Oracle:Green legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Oracle:Landfall - Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
SetInfo:ZEN Common
Oracle:Landfall - Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Oracle:({2/U} can be paid with any two mana or with {U}. This card's converted mana cost is 6.)\nLook at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order.
SetInfo:SHM Uncommon
Oracle:({2/U} can be paid with any two mana or with {U}. This card's converted mana cost is 6.)\nLook at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order.
T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your end step, put a +1/+1 counter on target Beast creature you control.
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, another target permanent is indestructible for as long as you control CARDNAME. (Effects that say "destroy" don't destroy that permanent. An indestructible creature can't be destroyed by damage.)
Oracle:Flying\nWhen Aegis Angel enters the battlefield, another target permanent is indestructible for as long as you control Aegis Angel. (Effects that say "destroy" don't destroy that permanent. An indestructible creature can't be destroyed by damage.)
SetInfo:M12 Rare
Oracle:Flying\nWhen Aegis Angel enters the battlefield, another target permanent is indestructible for as long as you control Aegis Angel. (Effects that say "destroy" don't destroy that permanent. An indestructible creature can't be destroyed by damage.)
A:AB$ Effect | Cost$ 1 | ReplacementEffects$ AegisRedirect | SVars$ AegisDmg,ExileEffect,AegisX | References$ AegisRedirect,AegisDmg,ExileEffect,AegisX | AILogic$ RedirectSpellDamageFromPlayer | Stackable$ False | SpellDescription$ The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead.
SVar:AegisRedirect:Event$ DamageDone | ValidTarget$ You | ValidSource$ Instant,Sorcery | IsCombat$ False | ReplaceWith$ AegisDmg | Description$ The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead.
Oracle:Aeon Chronicler's power and toughness are each equal to the number of cards in your hand.\nSuspend X-{X}{3}{U}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{3}{U} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)\nWhenever a time counter is removed from Aeon Chronicler while it's exiled, draw a card.
SetInfo:PLC Rare
Oracle:Aeon Chronicler's power and toughness are each equal to the number of cards in your hand.\nSuspend X-{X}{3}{U}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{3}{U} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)\nWhenever a time counter is removed from Aeon Chronicler while it's exiled, draw a card.
Oracle:Target creature gets +1/+1 and gains flying and first strike until end of turn.
SetInfo:GTC Common
Oracle:Target creature gets +1/+1 and gains flying and first strike until end of turn.
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