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- Fixed AnimateAi.
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@@ -60,7 +60,7 @@ public class AnimateAi extends SpellAbilityAi {
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// don't use instant speed animate abilities outside humans
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// Combat_Declare_Attackers_InstantAbility step
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if (!game.getPhaseHandler().is(PhaseType.COMBAT_DECLARE_ATTACKERS, opponent) || game.getCombat().getAttackers().isEmpty()) {
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if (game.getPhaseHandler().is(PhaseType.COMBAT_DECLARE_ATTACKERS, opponent) && game.getCombat().getAttackers().isEmpty()) {
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return false;
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}
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