Fix so Match screen uses the correct controller (so correct menus built for example)

This commit is contained in:
drdev
2013-10-27 06:33:26 +00:00
parent 2b37cf217f
commit 260724af80

View File

@@ -11,6 +11,7 @@ import forge.gui.deckeditor.CDeckEditorUI;
import forge.gui.deckeditor.VDeckEditorUI;
import forge.gui.home.CHomeUI;
import forge.gui.home.VHomeUI;
import forge.gui.match.CMatchUI;
import forge.gui.match.VMatchUI;
import forge.gui.toolbox.FSkin;
import forge.gui.toolbox.FSkin.SkinImage;
@@ -32,7 +33,7 @@ public enum FScreen {
null),
MATCH_SCREEN(
VMatchUI.SINGLETON_INSTANCE,
CHomeUI.SINGLETON_INSTANCE,
CMatchUI.SINGLETON_INSTANCE,
"Game",
FSkin.getIcon(FSkin.DockIcons.ICO_ALPHASTRIKE),
true,