Kill all gui

This commit is contained in:
Maxmtg
2014-01-12 18:32:49 +00:00
parent e3e761ddc0
commit 2522450930

View File

@@ -11,8 +11,6 @@ import forge.game.spellability.SpellAbility;
import forge.game.spellability.TargetRestrictions;
import forge.game.zone.PlayerZone;
import forge.game.zone.ZoneType;
import forge.gui.GuiChoose;
import forge.gui.GuiDialog;
public class RearrangeTopOfLibraryEffect extends SpellAbilityEffect {
@@ -73,19 +71,18 @@ public class RearrangeTopOfLibraryEffect extends SpellAbilityEffect {
Card host = sa.getSourceCard();
boolean shuffle = false;
if (sa.getActivatingPlayer().isHuman()) {
final TargetRestrictions tgt = sa.getTargetRestrictions();
final TargetRestrictions tgt = sa.getTargetRestrictions();
numCards = AbilityUtils.calculateAmount(host, sa.getParam("NumCards"), sa);
shuffle = sa.hasParam("MayShuffle");
numCards = AbilityUtils.calculateAmount(host, sa.getParam("NumCards"), sa);
shuffle = sa.hasParam("MayShuffle");
for (final Player p : getTargetPlayers(sa)) {
if ((tgt == null) || p.canBeTargetedBy(sa)) {
rearrangeTopOfLibrary(host, p, numCards, shuffle, sa);
}
for (final Player p : getTargetPlayers(sa)) {
if ((tgt == null) || p.canBeTargetedBy(sa)) {
rearrangeTopOfLibrary(host, p, numCards, shuffle, sa);
}
}
}
/**
@@ -101,8 +98,7 @@ public class RearrangeTopOfLibraryEffect extends SpellAbilityEffect {
* @param mayshuffle
* a boolean.
*/
private void rearrangeTopOfLibrary(final Card src, final Player player, final int numCards,
final boolean mayshuffle, final SpellAbility sa) {
private void rearrangeTopOfLibrary(final Card src, final Player player, final int numCards, final boolean mayshuffle, final SpellAbility sa) {
final PlayerZone lib = player.getZone(ZoneType.Library);
int maxCards = lib.size();
// If library is smaller than N, only show that many cards
@@ -116,15 +112,13 @@ public class RearrangeTopOfLibraryEffect extends SpellAbilityEffect {
topCards.add(lib.get(j));
}
List<Card> orderedCards = GuiChoose.order("Select order to Rearrange", "Top of Library", topCards, src);
List<Card> orderedCards = player.getController().orderMoveToZoneList(topCards, ZoneType.Library);
for (int i = maxCards - 1; i >= 0; i--) {
Card next = orderedCards.get(i);
player.getGame().getAction().moveToLibrary(next, 0);
}
if (mayshuffle) {
if (GuiDialog.confirm(src, "Do you want to shuffle the library?")) {
player.shuffle(sa);
}
if (mayshuffle && player.getController().confirmAction(sa, null, "Do you want to shuffle the library?")) {
player.shuffle(sa);
}
}