Use base ZEBRA and tweak skins that would otherwise have unreadable text

This commit is contained in:
drdev
2014-01-22 06:57:09 +00:00
parent f03a1397f1
commit 37d45ffbeb
3 changed files with 1 additions and 1 deletions

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@@ -79,7 +79,7 @@ import forge.util.ItemPoolSorter;
*/
@SuppressWarnings("serial")
public final class ItemListView<T extends InventoryItem> extends ItemView<T> {
static final SkinColor BACK_COLOR = FSkin.getColor(FSkin.Colors.CLR_ZEBRA).darker();
static final SkinColor BACK_COLOR = FSkin.getColor(FSkin.Colors.CLR_ZEBRA);
private static final SkinColor FORE_COLOR = FSkin.getColor(FSkin.Colors.CLR_TEXT);
private static final SkinColor SEL_ACTIVE_COLOR = FSkin.getColor(FSkin.Colors.CLR_ACTIVE);
private static final SkinColor SEL_INACTIVE_COLOR = FSkin.getColor(FSkin.Colors.CLR_INACTIVE);