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- Update scripts
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@@ -4,7 +4,7 @@ Types:Creature Human Rogue
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PT:2/3
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T:Mode$ Untaps | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigExchangeControl | OptionalDecider$ You | TriggerDescription$ Inspired - Whenever CARDNAME becomes untapped, you may exchange control of target nonland permanent you control and target permanent an opponent controls that shares a card type with it.
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SVar:TrigExchangeControl:AB$ Pump | Cost$ 0 | ValidTgts$ Permanent.YouCtrl+nonLand | TgtPrompt$ Select target nonland permanent you control | SubAbility$ DBExchange
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SVar:DBExchange:DB$ ExchangeControl | Defined$ ParentTarget | ValidTgts$ Permanent.OppCtrl | TgtPrompt$ Select target permanent an opponent controls that shares a card type with it | TargetsWithSharedTypes$ Creature,Artifact,Enchantment,Planeswalker
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SVar:DBExchange:DB$ ExchangeControl | Defined$ ParentTarget | ValidTgts$ Permanent.OppCtrl | TgtPrompt$ Select target permanent an opponent controls that shares a card type with it | TargetsWithSharedTypes$ Creature,Artifact,Enchantment,Planeswalker,Tribal
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SVar:RemAIDeck:True
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SVar:RemRandomDeck:True
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SVar:Picture:http://www.wizards.com/global/images/magic/general/daring_thief.jpg
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@@ -2,7 +2,7 @@ Name:Mindmoil
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ManaCost:4 R
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Types:Enchantment
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T:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ You | Execute$ TrigChangeZone | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
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SVar:TrigChangeZone:AB$ ChangeZone | Cost$ 0 | Origin$ Hand | Destination$ Library | ChangeType$ Card | ChangeNum$ Tossed | References$ Tossed | RememberChanged$ True | LibraryPosition$ -1 | Mandatory$ True | SubAbility$ DBDraw
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SVar:TrigChangeZone:AB$ ChangeZoneAll | Cost$ 0 | Origin$ Hand | Destination$ Library | ChangeType$ Card.YouOwn | RememberChanged$ True | LibraryPosition$ -1 | SubAbility$ DBDraw
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SVar:DBDraw:DB$ Draw | NumCards$ RemTossed | References$ RemTossed | SubAbility$ DBCleanup
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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SVar:Tossed:Count$InYourHand
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