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- Fixed Maelstrom Nexus and similar cards
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@@ -2,7 +2,7 @@ Name:Incursion Specialist
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ManaCost:1 U
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Types:Creature Human Wizard
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PT:1/3
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T:Mode$ SpellCast | ValidCard$ Card.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPump | CheckSVar$ YouCastThisTurn | SVarCompare$ EQ2 | TriggerDescription$ Whenever you cast your second spell each turn, CARDNAME gets +2/+0 until end of turn and can't be blocked this turn.
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T:Mode$ SpellCast | ValidCard$ Card.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPump | CheckSVar$ YouCastThisTurn | SVarCompare$ EQ2 | NoResolvingCheck$ True | TriggerDescription$ Whenever you cast your second spell each turn, CARDNAME gets +2/+0 until end of turn and can't be blocked this turn.
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SVar:TrigPump:AB$Pump | Cost$ 0 | NumAtt$ +2 | KW$ Unblockable | Defined$ Self
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SVar:YouCastThisTurn:Count$ThisTurnCast_Card.YouCtrl
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SVar:BuffedBy:Card
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@@ -1,7 +1,7 @@
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Name:Maelstrom Nexus
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ManaCost:W U B R G
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Types:Enchantment
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T:Mode$ SpellCast | ValidCard$ Card.YouCtrl | CheckSVar$ Y | SVarCompare$ EQ1 | TriggerZones$ Battlefield | Execute$ MaelstromCascade | Secondary$ True | TriggerDescription$ The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
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T:Mode$ SpellCast | ValidCard$ Card.YouCtrl | CheckSVar$ Y | SVarCompare$ EQ1 | NoResolvingCheck$ True | TriggerZones$ Battlefield | Execute$ MaelstromCascade | TriggerDescription$ The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
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SVar:MaelstromCascade:AB$ DigUntil | Cost$ 0 | Defined$ You | Amount$ 1 | Valid$ Card.nonLand+cmcLTX | FoundDestination$ Exile | RevealedDestination$ Exile | References$ X | ImprintRevealed$ True | RememberFound$ True | SubAbility$ DBCast
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SVar:DBCast:DB$ Play | Defined$ Remembered | WithoutManaCost$ True | Optional$ True | SubAbility$ DBMoveToLib
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SVar:DBMoveToLib:DB$ ChangeZoneAll | ChangeType$ Card.IsRemembered,Card.IsImprinted | Origin$ Exile | Destination$ Library | RandomOrder$ True | LibraryPosition$ -1 | SubAbility$ DBCleanup
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@@ -3,7 +3,7 @@ ManaCost:2 W W
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Types:Legendary Creature Human Soldier
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PT:3/4
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K:First Strike
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T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | CheckSVar$ OdricTest | SVarCompare$ GE3 | Execute$ TrigOdricEffect | TriggerDescription$ Whenever CARDNAME and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.
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T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | CheckSVar$ OdricTest | SVarCompare$ GE3 | NoResolvingCheck$ True | Execute$ TrigOdricEffect | TriggerDescription$ Whenever CARDNAME and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.
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SVar:TrigOdricEffect:AB$ DeclareCombatants | Cost$ 0 | DeclareBlockers$ True
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SVar:OdricTest:Count$Valid Creature.attacking+Other
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SVar:RemAIDeck:True
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@@ -1,7 +1,7 @@
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Name:Overwhelming Instinct
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ManaCost:2 G
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Types:Enchantment
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T:Mode$ AttackersDeclared | Execute$ TrigDraw | CheckSVar$ OverwhelmInstinct | SVarCompare$ GE3 | TriggerZones$ Battlefield | AttackingPlayer$ You | TriggerDescription$ Whenever you attack with three or more creatures, draw a card.
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T:Mode$ AttackersDeclared | Execute$ TrigDraw | CheckSVar$ OverwhelmInstinct | SVarCompare$ GE3 | NoResolvingCheck$ True | TriggerZones$ Battlefield | AttackingPlayer$ You | TriggerDescription$ Whenever you attack with three or more creatures, draw a card.
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SVar:TrigDraw:AB$ Draw | Cost$ 0 | NumCards$ 1
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SVar:OverwhelmInstinct:Count$Valid Creature.attacking
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SVar:Picture:http://www.wizards.com/global/images/magic/general/overwhelming_instinct.jpg
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@@ -3,7 +3,7 @@ ManaCost:2 G G
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Types:Creature Elemental
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PT:4/3
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K:Haste
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T:Mode$ SpellCast | ValidCard$ Creature | ValidActivatingPlayer$ You | CheckSVar$ X | SVarCompare$ EQ2 | TriggerZones$ Graveyard | Execute$ TrigReturn | OptionalDecider$ You | TriggerDescription$ Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return CARDNAME from your graveyard to the battlefield.
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T:Mode$ SpellCast | ValidCard$ Creature | ValidActivatingPlayer$ You | CheckSVar$ X | SVarCompare$ EQ2 | NoResolvingCheck$ True | TriggerZones$ Graveyard | Execute$ TrigReturn | OptionalDecider$ You | TriggerDescription$ Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return CARDNAME from your graveyard to the battlefield.
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SVar:TrigReturn:AB$ChangeZone | Cost$ 0 | Defined$ Self | Origin$ Graveyard | Destination$ Battlefield
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SVar:X:Count$ThisTurnCast_Creature.YouCtrl
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SVar:Picture:http://www.wizards.com/global/images/magic/general/vengevine.jpg
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