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Resolve some merge conflicts and actually commit mobile game Auto-Yields menu item to SVN
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@@ -5,27 +5,34 @@ import forge.LobbyPlayer;
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import forge.assets.FSkinImage;
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import forge.deck.Deck;
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import forge.deck.FDeckViewer;
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import forge.game.io.GameStateDeserializer;
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import forge.game.io.GameStateSerializer;
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import forge.game.Game;
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import forge.game.player.Player;
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import forge.game.spellability.SpellAbility;
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import forge.menu.FDropDownMenu;
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import forge.menu.FMenuItem;
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import forge.properties.ForgeConstants;
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import forge.screens.match.FControl;
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import forge.screens.settings.SettingsScreen;
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import forge.toolbox.FEvent;
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import forge.toolbox.FOptionPane;
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import forge.toolbox.FEvent.FEventHandler;
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import forge.view.IGameView;
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public class VGameMenu extends FDropDownMenu {
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private final IGameView gameView;
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public VGameMenu(IGameView gameView0) {
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gameView = gameView0;
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}
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@Override
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protected void buildMenu() {
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final Game game = FControl.getGame();
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addItem(new FMenuItem("Concede", FSkinImage.CONCEDE, new FEventHandler() {
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@Override
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public void handleEvent(FEvent e) {
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FControl.concede();
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}
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}));
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addItem(new FMenuItem("Save Game", FSkinImage.SAVE, new FEventHandler() {
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/*addItem(new FMenuItem("Save Game", FSkinImage.SAVE, new FEventHandler() {
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@Override
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public void handleEvent(FEvent e) {
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GameStateSerializer.saveGameState(FControl.getGame(), ForgeConstants.USER_GAMES_DIR + "GameSave.txt");
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@@ -37,7 +44,7 @@ public class VGameMenu extends FDropDownMenu {
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public void handleEvent(FEvent e) {
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GameStateDeserializer.loadGameState(FControl.getGame(), ForgeConstants.USER_GAMES_DIR + "GameSave.txt");
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}
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}));
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}));*/
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addItem(new FMenuItem("Deck List", FSkinImage.DECKLIST, new FEventHandler() {
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@Override
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public void handleEvent(FEvent e) {
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@@ -48,6 +55,31 @@ public class VGameMenu extends FDropDownMenu {
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}
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}
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}));
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addItem(new FMenuItem("Auto-Yields", FSkinImage.WARNING, new FEventHandler() {
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@Override
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public void handleEvent(FEvent e) {
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final Player localPlayer = FControl.getCurrentPlayer();
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if (localPlayer == null) { return; }
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final boolean autoYieldsDisabled = game.getDisableAutoYields();
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VAutoYields autoYields = new VAutoYields(game, localPlayer) {
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@Override
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public void setVisible(boolean b0) {
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super.setVisible(b0);
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if (!b0) {
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if (autoYieldsDisabled && !game.getDisableAutoYields()) {
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//if re-enabling auto-yields, auto-yield to current ability on stack if applicable
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SpellAbility ability = game.getStack().peekAbility();
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if (ability != null && ability.isAbility() && localPlayer.getController().shouldAutoYield(ability.toUnsuppressedString())) {
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gameView.passPriority();
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}
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}
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}
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}
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};
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autoYields.show();
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}
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}));
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addItem(new FMenuItem("Settings", FSkinImage.SETTINGS, new FEventHandler() {
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@Override
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public void handleEvent(FEvent e) {
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