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- Fixed AnimateAllEffect so it update card state now
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@@ -7,6 +7,7 @@ import forge.game.ability.AbilityUtils;
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import forge.game.card.Card;
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import forge.game.card.CardLists;
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import forge.game.card.CardUtil;
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import forge.game.event.GameEventCardStatsChanged;
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import forge.game.player.Player;
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import forge.game.replacement.ReplacementEffect;
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import forge.game.replacement.ReplacementHandler;
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@@ -216,6 +217,7 @@ public class AnimateAllEffect extends AnimateEffectBase {
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c.setSVar(s, actualsVar);
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}
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}
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game.fireEvent(new GameEventCardStatsChanged(c));
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final GameCommand unanimate = new GameCommand() {
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private static final long serialVersionUID = -5861759814760561373L;
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@@ -239,6 +241,7 @@ public class AnimateAllEffect extends AnimateEffectBase {
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for (final ReplacementEffect re : removedReplacements) {
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re.setTemporarilySuppressed(false);
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}
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game.fireEvent(new GameEventCardStatsChanged(c));
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}
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};
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