Prevent altering default for desktop game

This commit is contained in:
drdev
2014-07-31 19:41:27 +00:00
parent 6c8c9423b0
commit 15ea03bf7c
2 changed files with 2 additions and 8 deletions

View File

@@ -747,13 +747,7 @@ public class FDeckEditor extends TabPageScreen<FDeckEditor> {
cardManager.setPool(cardpool);
break;
default:
if (cardManager.getConfig().getUniqueCardsOnly()) {
cardManager.setWantUnique(false); //prevent needing to perform logic to calculate uniqueness since we're passing a unique collection
cardManager.setPool(ItemPool.createFrom(FModel.getMagicDb().getCommonCards().getUniqueCards(), PaperCard.class), true);
}
else {
cardManager.setPool(ItemPool.createFrom(FModel.getMagicDb().getCommonCards().getAllCards(), PaperCard.class), true);
}
cardManager.setPool(ItemPool.createFrom(FModel.getMagicDb().getCommonCards().getUniqueCards(), PaperCard.class), true);
break;
}
}

View File

@@ -22,7 +22,7 @@ import org.w3c.dom.NodeList;
public enum ItemManagerConfig {
STRING_ONLY(SColumnUtil.getStringColumn(), false, false, true,
null, null, 1, 0),
CARD_CATALOG(SColumnUtil.getCatalogDefaultColumns(true), true, true, false,
CARD_CATALOG(SColumnUtil.getCatalogDefaultColumns(true), true, false, false,
null, null, 4, 0),
DECK_EDITOR(SColumnUtil.getDeckEditorDefaultColumns(), false, false, true,
GroupDef.DEFAULT, ColumnDef.CMC, 4, 1),