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Prevent New Deck not refreshing display right away from Quest Decks screen
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@@ -2,6 +2,7 @@ package forge.screens.quest;
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import com.badlogic.gdx.graphics.g2d.BitmapFont.HAlignment;
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import forge.FThreads;
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import forge.Forge;
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import forge.assets.FSkinFont;
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import forge.deck.DeckProxy;
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@@ -72,15 +73,20 @@ public class QuestDecksScreen extends FScreen {
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if (!QuestUtil.checkActiveQuest("Create a Deck.")) {
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return;
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}
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QuestDeckEditor editor = new QuestDeckEditor();
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editor.setSaveHandler(new FEventHandler() {
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FThreads.invokeInEdtLater(new Runnable() {
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@Override
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public void handleEvent(FEvent e) {
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//ensure list is refreshed if new deck is saved
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needRefreshOnActivate = true;
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public void run() {
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QuestDeckEditor editor = new QuestDeckEditor();
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editor.setSaveHandler(new FEventHandler() {
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@Override
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public void handleEvent(FEvent e) {
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//ensure list is refreshed if new deck is saved
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needRefreshOnActivate = true;
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}
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});
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Forge.openScreen(editor);
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}
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});
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Forge.openScreen(editor);
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}
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});
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}
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