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Create QuestWinLose
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vendored
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vendored
@@ -1197,6 +1197,8 @@ forge-gui-mobile/src/forge/screens/match/views/VZoneDisplay.java -text
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forge-gui-mobile/src/forge/screens/match/winlose/ControlWinLose.java -text
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forge-gui-mobile/src/forge/screens/match/winlose/GauntletWinLose.java -text
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forge-gui-mobile/src/forge/screens/match/winlose/LimitedWinLose.java -text
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forge-gui-mobile/src/forge/screens/match/winlose/QuestWinLose.java -text
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forge-gui-mobile/src/forge/screens/match/winlose/QuestWinLoseCardViewer.java -text
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forge-gui-mobile/src/forge/screens/match/winlose/ViewWinLose.java -text
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forge-gui-mobile/src/forge/screens/quest/LoadQuestScreen.java -text
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forge-gui-mobile/src/forge/screens/quest/NewQuestScreen.java -text
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@@ -0,0 +1,882 @@
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/** Forge: Play Magic: the Gathering.
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* Copyright (C) 2011 Forge Team
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package forge.screens.match.winlose;
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import forge.GuiBase;
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import forge.LobbyPlayer;
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import forge.assets.FSkinColor;
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import forge.assets.FSkinFont;
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import forge.assets.FSkinImage;
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import forge.card.CardEdition;
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import forge.card.IUnOpenedProduct;
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import forge.card.UnOpenedProduct;
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import forge.game.Game;
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import forge.game.GameEndReason;
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import forge.game.GameFormat;
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import forge.game.GameOutcome;
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import forge.game.player.*;
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import forge.item.*;
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import forge.model.FModel;
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import forge.properties.ForgePreferences.FPref;
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import forge.quest.*;
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import forge.quest.bazaar.QuestItemType;
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import forge.quest.data.QuestPreferences;
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import forge.quest.data.QuestPreferences.DifficultyPrefs;
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import forge.quest.data.QuestPreferences.QPref;
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import forge.screens.match.FControl;
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import forge.toolbox.FLabel;
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import forge.util.MyRandom;
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import forge.util.gui.SGuiChoose;
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import org.apache.commons.lang3.StringUtils;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.g2d.BitmapFont.HAlignment;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.List;
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import java.util.Map.Entry;
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/**
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* <p>
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* QuestWinLose.
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* </p>
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* Processes win/lose presentation for Quest events. This presentation is
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* displayed by WinLoseFrame. Components to be added to pnlCustom in
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* WinLoseFrame should use MigLayout.
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*
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*/
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public class QuestWinLose extends ControlWinLose {
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private final transient boolean wonMatch;
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private final transient ViewWinLose view;
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private transient FSkinImage icoTemp;
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private transient TitleLabel lblTemp1;
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private transient FLabel lblTemp2;
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private final transient boolean isAnte;
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private final transient QuestController qData;
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private final transient QuestEvent qEvent;
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/**
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* Instantiates a new quest win lose handler.
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*
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* @param view0 ViewWinLose object
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* @param match2
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*/
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public QuestWinLose(final ViewWinLose view0, Game lastGame) {
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super(view0, lastGame);
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view = view0;
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qData = FModel.getQuest();
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qEvent = qData.getCurrentEvent();
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wonMatch = lastGame.getMatch().isWonBy(GuiBase.getInterface().getQuestPlayer());
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isAnte = FModel.getPreferences().getPrefBoolean(FPref.UI_ANTE);
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}
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/**
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* <p>
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* populateCustomPanel.
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* </p>
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* Checks conditions of win and fires various reward display methods
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* accordingly.
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*
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* @return true, if successful
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*/
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@Override
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public final boolean populateCustomPanel() {
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getView().getBtnRestart().setVisible(false);
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QuestController qc = FModel.getQuest();
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// After the first game, reset the card shop pool to be able to buy back anted cards
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if (lastGame.getMatch().getPlayedGames().size() == 1) {
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qc.getCards().clearShopList();
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qc.getCards().getShopList();
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}
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final LobbyPlayer questLobbyPlayer = GuiBase.getInterface().getQuestPlayer();
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Player questPlayer = null;
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for (Player p : lastGame.getRegisteredPlayers()) {
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if (p.getLobbyPlayer().equals(questLobbyPlayer)) {
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questPlayer = p;
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}
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}
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if (isAnte) {
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//do per-game actions
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GameOutcome outcome = lastGame.getOutcome();
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// Won/lost cards should already be calculated (even in a draw)
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GameOutcome.AnteResult anteResult = outcome.anteResult.get(questPlayer);
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if (anteResult != null) {
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if (anteResult.wonCards != null)
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qc.getCards().addAllCards(anteResult.wonCards);
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if (anteResult.lostCards != null)
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qc.getCards().loseCards(anteResult.lostCards);
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anteReport(anteResult.wonCards, anteResult.lostCards, questPlayer.equals(outcome.getWinningPlayer()));
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}
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}
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if (!lastGame.getMatch().isMatchOver()) {
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getView().getBtnQuit().setText("Quit (-15 Credits)");
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return isAnte;
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} else {
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getView().getBtnContinue().setVisible(false);
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if (wonMatch) {
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getView().getBtnQuit().setText("Great!");
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} else {
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getView().getBtnQuit().setText("OK");
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}
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}
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// TODO: We don't have a enum for difficulty?
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int difficulty = qData.getAchievements().getDifficulty();
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final int wins = qData.getAchievements().getWin();
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// Win case
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if (wonMatch) {
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// Standard event reward credits
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awardEventCredits();
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// Challenge reward credits
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if (qEvent instanceof QuestEventChallenge) {
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awardChallengeWin();
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}
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else {
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awardSpecialReward("Special bonus reward:"); // If any
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// Random rare for winning against a very hard deck
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if (qEvent.getDifficulty() == QuestEventDifficulty.EXPERT) {
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awardRandomRare("You've won a random rare for winning against a very hard deck.");
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}
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}
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awardWinStreakBonus();
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// Random rare given at 50% chance (65% with luck upgrade)
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if (getLuckyCoinResult()) {
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awardRandomRare("You've won a random rare.");
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}
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// Award jackpot every 80 games won (currently 10 rares)
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if ((wins > 0) && (((wins + 1) % 80) == 0)) {
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awardJackpot();
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}
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}
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// Lose case
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else {
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penalizeLoss();
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}
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// Grant booster on a win, or on a loss in easy mode
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if (wonMatch || difficulty == 0) {
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final int outcome = wonMatch ? wins : qData.getAchievements().getLost();
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int winsPerBooster = FModel.getQuestPreferences().getPrefInt(DifficultyPrefs.WINS_BOOSTER, qData.getAchievements().getDifficulty());
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if (winsPerBooster > 0 && (outcome + 1) % winsPerBooster == 0) {
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awardBooster();
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}
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}
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return true;
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}
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private void anteReport(final List<PaperCard> cardsWon, List<PaperCard> cardsLost, boolean hasWon) {
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// Generate Swing components and attach.
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if (cardsWon != null && !cardsWon.isEmpty()) {
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getView().getPnlCustom().add(new TitleLabel("Spoils! These cards will be available in your card pool after this ante match:"));
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if (FModel.getPreferences().getPrefBoolean(FPref.UI_LARGE_CARD_VIEWERS)) {
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getView().getPnlCustom().add(new QuestWinLoseCardViewer(cardsWon));
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}
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else {
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getView().getPnlCustom().add(new QuestWinLoseCardViewer(cardsWon));
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}
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}
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if (cardsLost != null && !cardsLost.isEmpty()) {
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getView().getPnlCustom().add(new TitleLabel("Looted! You lost the following cards in an ante match:"));
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if (FModel.getPreferences().getPrefBoolean(FPref.UI_LARGE_CARD_VIEWERS)) {
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getView().getPnlCustom().add(new QuestWinLoseCardViewer(cardsLost));
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}
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else {
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getView().getPnlCustom().add(new QuestWinLoseCardViewer(cardsLost));
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}
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}
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}
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/**
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* <p>
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* actionOnQuit.
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* </p>
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* When "quit" button is pressed, this method adjusts quest data as
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* appropriate and saves.
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*
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*/
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@Override
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public final void actionOnQuit() {
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final int x = FModel.getQuestPreferences().getPrefInt(QPref.PENALTY_LOSS);
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// Record win/loss in quest data
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if (wonMatch) {
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qData.getAchievements().addWin();
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}
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else {
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qData.getAchievements().addLost();
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qData.getAssets().subtractCredits(x);
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}
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// Reset cards and zeppelin use
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if (qData.getAssets().hasItem(QuestItemType.ZEPPELIN)) {
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qData.getAssets().setItemLevel(QuestItemType.ZEPPELIN, 1);
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}
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if (qEvent instanceof QuestEventChallenge) {
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final String id = ((QuestEventChallenge) qEvent).getId();
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qData.getAchievements().getCurrentChallenges().remove(id);
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qData.getAchievements().addLockedChallenge(id);
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// Increment challenge counter to limit challenges available
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qData.getAchievements().addChallengesPlayed();
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}
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qData.setCurrentEvent(null);
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qData.save();
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FModel.getQuestPreferences().save();
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FControl.writeMatchPreferences();
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FControl.endCurrentGame();
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view.hide();
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}
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/**
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* <p>
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* awardEventCredits.
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* </p>
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* Generates and displays standard rewards for gameplay and skill level.
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*
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*/
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private void awardEventCredits() {
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// TODO use q.qdPrefs to write bonus credits in prefs file
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final StringBuilder sb = new StringBuilder("<html>");
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int credTotal = 0;
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int credBase = 0;
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int credGameplay = 0;
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int credUndefeated = 0;
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int credEstates = 0;
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// Basic win bonus
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final int base = FModel.getQuestPreferences().getPrefInt(QPref.REWARDS_BASE);
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double multiplier = 1;
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switch (qEvent.getDifficulty()) {
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case EASY: multiplier = 1; break;
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case MEDIUM: multiplier = 1.5; break;
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case HARD: multiplier = 2; break;
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case EXPERT: multiplier = 3; break;
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}
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credBase = (int) (base * multiplier);
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sb.append(StringUtils.capitalize(qEvent.getDifficulty().getTitle()));
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sb.append(" opponent: ").append(credBase).append(" credits.<br>");
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int creditsForPreviousWins = (int) ((Double.parseDouble(FModel.getQuestPreferences()
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.getPref(QPref.REWARDS_WINS_MULTIPLIER)) * qData.getAchievements().getWin()));
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credBase += creditsForPreviousWins;
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sb.append("Bonus for previous wins: ").append(creditsForPreviousWins).append(
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creditsForPreviousWins != 1 ? " credits.<br>" : " credit.<br>");
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// Gameplay bonuses (for each game win)
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boolean hasNeverLost = true;
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int lifeDifferenceCredits = 0;
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LobbyPlayer localHuman = GuiBase.getInterface().getQuestPlayer();
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for (final GameOutcome game : lastGame.getMatch().getPlayedGames()) {
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if (!game.isWinner(localHuman)) {
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hasNeverLost = false;
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continue; // no rewards for losing a game
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}
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// Alternate win
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// final PlayerStatistics aiRating = game.getStatistics(computer.getName());
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PlayerStatistics humanRating = null;
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for (Entry<LobbyPlayer, PlayerStatistics> kvRating : game) {
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if (kvRating.getKey().equals(localHuman)) {
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humanRating = kvRating.getValue();
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continue;
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}
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final PlayerOutcome outcome = kvRating.getValue().getOutcome();
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final GameLossReason whyAiLost = outcome.lossState;
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int altReward = getCreditsRewardForAltWin(whyAiLost);
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String winConditionName = "Unknown (bug)";
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if (game.getWinCondition() == GameEndReason.WinsGameSpellEffect) {
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winConditionName = game.getWinSpellEffect();
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altReward = getCreditsRewardForAltWin(null);
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} else {
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switch (whyAiLost) {
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case Poisoned:
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winConditionName = "Poison";
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break;
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case Milled:
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winConditionName = "Milled";
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break;
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case SpellEffect:
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winConditionName = outcome.loseConditionSpell;
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break;
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default:
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break;
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}
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}
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if (altReward > 0) {
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credGameplay += altReward;
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sb.append(String.format("Alternate win condition: <u>%s</u>! Bonus: %d credits.<br>",
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winConditionName, altReward));
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}
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}
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// Mulligan to zero
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final int cntCardsHumanStartedWith = humanRating.getOpeningHandSize();
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final int mulliganReward = FModel.getQuestPreferences().getPrefInt(QPref.REWARDS_MULLIGAN0);
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if (0 == cntCardsHumanStartedWith) {
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credGameplay += mulliganReward;
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sb.append(String.format("Mulliganed to zero and still won! Bonus: %d credits.<br>", mulliganReward));
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}
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// Early turn bonus
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final int winTurn = game.getLastTurnNumber();
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final int turnCredits = getCreditsRewardForWinByTurn(winTurn);
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if (winTurn == 0) {
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throw new UnsupportedOperationException("QuestWinLose > "
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+ "turn calculation error: Zero turn win");
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} else if (winTurn == 1) {
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sb.append("Won in one turn!");
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} else if (winTurn <= 5) {
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sb.append("Won by turn 5!");
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} else if (winTurn <= 10) {
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sb.append("Won by turn 10!");
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} else if (winTurn <= 15) {
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sb.append("Won by turn 15!");
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}
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if (turnCredits > 0) {
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credGameplay += turnCredits;
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sb.append(String.format(" Bonus: %d credits.<br>", turnCredits));
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}
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if (game.getLifeDelta() >= 50) {
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lifeDifferenceCredits += Math.max(Math.min((game.getLifeDelta() - 46) / 4, 750), 0);
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}
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} // End for(game)
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if (lifeDifferenceCredits > 0) {
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sb.append(String.format("Life total difference: %d credits.<br>", lifeDifferenceCredits));
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}
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// Undefeated bonus
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if (hasNeverLost) {
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credUndefeated += FModel.getQuestPreferences().getPrefInt(QPref.REWARDS_UNDEFEATED);
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final int reward = FModel.getQuestPreferences().getPrefInt(QPref.REWARDS_UNDEFEATED);
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sb.append(String.format("You have not lost once! Bonus: %d credits.<br>", reward));
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}
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// Estates bonus
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credTotal = credBase + credGameplay + credUndefeated + lifeDifferenceCredits;
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double estateValue = 0;
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switch (qData.getAssets().getItemLevel(QuestItemType.ESTATES)) {
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case 1:
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estateValue = .1;
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break;
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case 2:
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estateValue = .15;
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break;
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case 3:
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estateValue = .2;
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break;
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default:
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break;
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}
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if (estateValue > 0) {
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credEstates = (int) (estateValue * credTotal);
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sb.append("Estates bonus: ").append((int) (100 * estateValue)).append("%.<br>");
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credTotal += credEstates;
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}
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// Final output
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String congrats = "<br><h3>";
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if (credTotal < 100) {
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congrats += "You've earned";
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} else if (credTotal < 250) {
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congrats += "Could be worse: ";
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} else if (credTotal < 500) {
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congrats += "A respectable";
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} else if (credTotal < 750) {
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congrats += "An impressive";
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} else {
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congrats += "Spectacular match!";
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}
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sb.append(String.format("%s <b>%d credits</b> in total.</h3>", congrats, credTotal));
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sb.append("</body></html>");
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qData.getAssets().addCredits(credTotal);
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// Generate Swing components and attach.
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icoTemp = FSkinImage.QUEST_GOLD;
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||||
|
||||
lblTemp1 = new TitleLabel("Gameplay Results");
|
||||
|
||||
lblTemp2 = new FLabel.Builder().text(sb.toString())
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||||
.align(HAlignment.CENTER).font(FSkinFont.get(14))
|
||||
.textColor(FSkinColor.getStandardColor(Color.WHITE))
|
||||
.icon(icoTemp)
|
||||
.build();
|
||||
//lblTemp2.setIconTextGap(50);
|
||||
|
||||
getView().getPnlCustom().add(lblTemp1);
|
||||
getView().getPnlCustom().add(lblTemp2);
|
||||
}
|
||||
|
||||
/**
|
||||
* <p>
|
||||
* awardRandomRare.
|
||||
* </p>
|
||||
* Generates and displays a random rare win case.
|
||||
*
|
||||
*/
|
||||
private void awardRandomRare(final String message) {
|
||||
final PaperCard c = qData.getCards().addRandomRare();
|
||||
final List<PaperCard> cardsWon = new ArrayList<PaperCard>();
|
||||
cardsWon.add(c);
|
||||
|
||||
// Generate Swing components and attach.
|
||||
lblTemp1 = new TitleLabel(message);
|
||||
|
||||
final QuestWinLoseCardViewer cv = new QuestWinLoseCardViewer(cardsWon);
|
||||
|
||||
view.getPnlCustom().add(lblTemp1);
|
||||
if (FModel.getPreferences().getPrefBoolean(FPref.UI_LARGE_CARD_VIEWERS)) {
|
||||
view.getPnlCustom().add(cv);
|
||||
}
|
||||
else {
|
||||
view.getPnlCustom().add(cv);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* <p>
|
||||
* awardWinStreakBonus.
|
||||
* </p>
|
||||
* Generates and displays a reward for maintaining a win streak.
|
||||
*
|
||||
*/
|
||||
private void awardWinStreakBonus() {
|
||||
|
||||
int currentStreak = (qData.getAchievements().getWinStreakCurrent() + 1) % 50;
|
||||
|
||||
final List<PaperCard> cardsWon = new ArrayList<>();
|
||||
List<PaperCard> cardsToAdd;
|
||||
String typeWon = "";
|
||||
boolean addDraftToken = false;
|
||||
|
||||
switch (currentStreak) {
|
||||
case 3:
|
||||
cardsWon.addAll(qData.getCards().addRandomCommon(1));
|
||||
typeWon = "common";
|
||||
break;
|
||||
case 5:
|
||||
cardsWon.addAll(qData.getCards().addRandomUncommon(1));
|
||||
typeWon = "uncommon";
|
||||
break;
|
||||
case 7:
|
||||
cardsWon.addAll(qData.getCards().addRandomRareNotMythic(1));
|
||||
typeWon = "rare";
|
||||
break;
|
||||
case 10:
|
||||
cardsToAdd = qData.getCards().addRandomMythicRare(1);
|
||||
if (cardsToAdd != null) {
|
||||
cardsWon.addAll(cardsToAdd);
|
||||
typeWon = "mythic rare";
|
||||
} else {
|
||||
cardsWon.addAll(qData.getCards().addRandomRareNotMythic(3));
|
||||
typeWon = "rare";
|
||||
}
|
||||
break;
|
||||
case 25:
|
||||
cardsToAdd = qData.getCards().addRandomMythicRare(5);
|
||||
if (cardsToAdd != null) {
|
||||
cardsWon.addAll(cardsToAdd);
|
||||
typeWon = "mythic rare";
|
||||
} else {
|
||||
cardsWon.addAll(qData.getCards().addRandomRareNotMythic(15));
|
||||
typeWon = "rare";
|
||||
}
|
||||
addDraftToken = true;
|
||||
break;
|
||||
case 0: //The 50th win in the streak is 0, since (50 % 50 == 0)
|
||||
cardsToAdd = qData.getCards().addRandomMythicRare(10);
|
||||
if (cardsToAdd != null) {
|
||||
cardsWon.addAll(cardsToAdd);
|
||||
typeWon = "mythic rare";
|
||||
} else {
|
||||
cardsWon.addAll(qData.getCards().addRandomRareNotMythic(30));
|
||||
typeWon = "rare";
|
||||
}
|
||||
addDraftToken = true;
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
if (addDraftToken) {
|
||||
TitleLabel title = new TitleLabel("Bonus Draft Token Reward");
|
||||
FLabel contents = new FLabel.Builder().text("For achieving a 25 win streak, you have been awarded a draft token!\nUse these tokens to generate new tournaments.")
|
||||
.font(FSkinFont.get(14)).align(HAlignment.CENTER)
|
||||
.icon(FSkinImage.QUEST_COIN).textColor(FSkinColor.getStandardColor(Color.WHITE))
|
||||
.build();
|
||||
//contents.setIconTextGap(50);
|
||||
view.getPnlCustom().add(title);
|
||||
view.getPnlCustom().add(contents);
|
||||
qData.getAchievements().addDraftToken();
|
||||
}
|
||||
|
||||
if (cardsWon.size() > 0) {
|
||||
lblTemp1 = new TitleLabel("You have achieved a " + (currentStreak == 0 ? "50" : currentStreak) + " win streak and won " + cardsWon.size() + " " + typeWon + " card" + ((cardsWon.size() != 1) ? "s" : "") + "!");
|
||||
final QuestWinLoseCardViewer cv = new QuestWinLoseCardViewer(cardsWon);
|
||||
|
||||
view.getPnlCustom().add(lblTemp1);
|
||||
if (FModel.getPreferences().getPrefBoolean(FPref.UI_LARGE_CARD_VIEWERS)) {
|
||||
view.getPnlCustom().add(cv);
|
||||
}
|
||||
else {
|
||||
view.getPnlCustom().add(cv);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* <p>
|
||||
* awardJackpot.
|
||||
* </p>
|
||||
* Generates and displays jackpot win case.
|
||||
*
|
||||
*/
|
||||
private void awardJackpot() {
|
||||
final List<PaperCard> cardsWon = qData.getCards().addRandomRare(10);
|
||||
|
||||
// Generate Swing components and attach.
|
||||
lblTemp1 = new TitleLabel("You just won 10 random rares!");
|
||||
final QuestWinLoseCardViewer cv = new QuestWinLoseCardViewer(cardsWon);
|
||||
|
||||
view.getPnlCustom().add(lblTemp1);
|
||||
if (FModel.getPreferences().getPrefBoolean(FPref.UI_LARGE_CARD_VIEWERS)) {
|
||||
view.getPnlCustom().add(cv);
|
||||
}
|
||||
else {
|
||||
view.getPnlCustom().add(cv);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* <p>
|
||||
* awardBooster.
|
||||
* </p>
|
||||
* Generates and displays booster pack win case.
|
||||
*
|
||||
*/
|
||||
private void awardBooster() {
|
||||
|
||||
List<PaperCard> cardsWon = null;
|
||||
|
||||
if (qData.getFormat() == null) {
|
||||
final List<GameFormat> formats = new ArrayList<GameFormat>();
|
||||
String preferredFormat = FModel.getQuestPreferences().getPref(QPref.BOOSTER_FORMAT);
|
||||
|
||||
GameFormat pref = null;
|
||||
for (GameFormat f : FModel.getFormats()) {
|
||||
formats.add(f);
|
||||
if (f.toString().equals(preferredFormat)) {
|
||||
pref = f;
|
||||
}
|
||||
}
|
||||
|
||||
Collections.sort(formats);
|
||||
|
||||
final GameFormat selected = SGuiChoose.getChoices("Choose bonus booster format", 1, 1, formats, pref, null).get(0);
|
||||
FModel.getQuestPreferences().setPref(QPref.BOOSTER_FORMAT, selected.toString());
|
||||
|
||||
cardsWon = qData.getCards().generateQuestBooster(selected.getFilterPrinted());
|
||||
qData.getCards().addAllCards(cardsWon);
|
||||
|
||||
// Generate Swing components and attach.
|
||||
lblTemp1 = new TitleLabel("Bonus booster pack from the \"" + selected.getName() + "\" format!");
|
||||
}
|
||||
else {
|
||||
final List<String> sets = new ArrayList<String>();
|
||||
|
||||
for (SealedProduct.Template bd : FModel.getMagicDb().getBoosters()) {
|
||||
if (bd != null && qData.getFormat().isSetLegal(bd.getEdition())) {
|
||||
sets.add(bd.getEdition());
|
||||
}
|
||||
}
|
||||
|
||||
int maxChoices = 1;
|
||||
if (wonMatch) {
|
||||
maxChoices++;
|
||||
final int wins = qData.getAchievements().getWin();
|
||||
if ((wins + 1) % 5 == 0) { maxChoices++; }
|
||||
if ((wins + 1) % 20 == 0) { maxChoices++; }
|
||||
if ((wins + 1) % 50 == 0) { maxChoices++; }
|
||||
maxChoices += qData.getAssets().getItemLevel(QuestItemType.MEMBERSHIP_TOKEN);
|
||||
}
|
||||
|
||||
List<CardEdition> options = new ArrayList<CardEdition>();
|
||||
|
||||
while(!sets.isEmpty() && maxChoices > 0) {
|
||||
int ix = MyRandom.getRandom().nextInt(sets.size());
|
||||
String set = sets.get(ix);
|
||||
sets.remove(ix);
|
||||
options.add(FModel.getMagicDb().getEditions().get(set));
|
||||
maxChoices--;
|
||||
}
|
||||
|
||||
final CardEdition chooseEd = SGuiChoose.one("Choose bonus booster set:", options);
|
||||
|
||||
IUnOpenedProduct product = new UnOpenedProduct(FModel.getMagicDb().getBoosters().get(chooseEd.getCode()));
|
||||
cardsWon = product.get();
|
||||
qData.getCards().addAllCards(cardsWon);
|
||||
lblTemp1 = new TitleLabel("Bonus " + chooseEd.getName() + " booster pack!");
|
||||
}
|
||||
|
||||
if (cardsWon != null) {
|
||||
// Generate Swing components and attach.
|
||||
final QuestWinLoseCardViewer cv = new QuestWinLoseCardViewer(cardsWon);
|
||||
|
||||
view.getPnlCustom().add(lblTemp1);
|
||||
if (FModel.getPreferences().getPrefBoolean(FPref.UI_LARGE_CARD_VIEWERS)) {
|
||||
view.getPnlCustom().add(cv);
|
||||
}
|
||||
else {
|
||||
view.getPnlCustom().add(cv);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* <p>
|
||||
* awardChallengeWin.
|
||||
* </p>
|
||||
* Generates and displays win case for challenge event.
|
||||
*
|
||||
*/
|
||||
private void awardChallengeWin() {
|
||||
|
||||
final long questRewardCredits = ((QuestEventChallenge) qEvent).getCreditsReward();
|
||||
|
||||
final StringBuilder sb = new StringBuilder();
|
||||
sb.append("<html>Challenge completed.<br><br>");
|
||||
sb.append("Challenge bounty: <b>" + questRewardCredits + " credits.</b></html>");
|
||||
|
||||
qData.getAssets().addCredits(questRewardCredits);
|
||||
|
||||
// Generate Swing components and attach.
|
||||
icoTemp = FSkinImage.QUEST_BOX;
|
||||
lblTemp1 = new TitleLabel("Challenge Rewards for \"" + ((QuestEventChallenge) qEvent).getTitle() + "\"");
|
||||
|
||||
lblTemp2 = new FLabel.Builder().text(sb.toString())
|
||||
.font(FSkinFont.get(14)).textColor(FSkinColor.getStandardColor(Color.WHITE))
|
||||
.align(HAlignment.CENTER).icon(icoTemp)
|
||||
.build();
|
||||
//lblTemp2.setIconTextGap(50);
|
||||
|
||||
getView().getPnlCustom().add(lblTemp1);
|
||||
getView().getPnlCustom().add(lblTemp2);
|
||||
|
||||
awardSpecialReward(null);
|
||||
}
|
||||
|
||||
/**
|
||||
* <p>
|
||||
* awardSpecialReward.
|
||||
* </p>
|
||||
* This builds the card reward based on the string data.
|
||||
* @param message String, reward text to be displayed, if any
|
||||
*/
|
||||
private void awardSpecialReward(final String message) {
|
||||
final List<InventoryItem> itemsWon = ((QuestEvent) qEvent).getCardRewardList();
|
||||
|
||||
if (itemsWon == null || itemsWon.isEmpty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
final List<PaperCard> cardsWon = new ArrayList<PaperCard>();
|
||||
|
||||
for (InventoryItem ii : itemsWon) {
|
||||
if (ii instanceof PaperCard) {
|
||||
cardsWon.add((PaperCard) ii);
|
||||
} else if (ii instanceof TournamentPack || ii instanceof BoosterPack) {
|
||||
List<PaperCard> boosterCards = new ArrayList<PaperCard>();
|
||||
SealedProduct booster = null;
|
||||
if (ii instanceof BoosterPack) {
|
||||
booster = (BoosterPack) ((BoosterPack) ii).clone();
|
||||
boosterCards.addAll(booster.getCards());
|
||||
}
|
||||
else if (ii instanceof TournamentPack) {
|
||||
booster = (TournamentPack) ((TournamentPack) ii).clone();
|
||||
boosterCards.addAll(booster.getCards());
|
||||
}
|
||||
if (!boosterCards.isEmpty()) {
|
||||
qData.getCards().addAllCards(boosterCards);
|
||||
final QuestWinLoseCardViewer cv = new QuestWinLoseCardViewer(boosterCards);
|
||||
view.getPnlCustom().add(new TitleLabel("Extra " + ii.getName() + "!"));
|
||||
if (FModel.getPreferences().getPrefBoolean(FPref.UI_LARGE_CARD_VIEWERS)) {
|
||||
view.getPnlCustom().add(cv);
|
||||
}
|
||||
else {
|
||||
view.getPnlCustom().add(cv);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (ii instanceof IQuestRewardCard) {
|
||||
final List<PaperCard> cardChoices = ((IQuestRewardCard) ii).getChoices();
|
||||
final PaperCard chosenCard = (null == cardChoices ? null : SGuiChoose.one("Choose " + ((IQuestRewardCard) ii).getName() + ":", cardChoices));
|
||||
if (null != chosenCard) {
|
||||
cardsWon.add(chosenCard);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (cardsWon != null && !cardsWon.isEmpty()) {
|
||||
final QuestWinLoseCardViewer cv = new QuestWinLoseCardViewer(cardsWon);
|
||||
if (message != null) {
|
||||
lblTemp1 = new TitleLabel(message);
|
||||
view.getPnlCustom().add(lblTemp1);
|
||||
}
|
||||
if (FModel.getPreferences().getPrefBoolean(FPref.UI_LARGE_CARD_VIEWERS)) {
|
||||
getView().getPnlCustom().add(cv);
|
||||
}
|
||||
else {
|
||||
getView().getPnlCustom().add(cv);
|
||||
}
|
||||
qData.getCards().addAllCards(cardsWon);
|
||||
}
|
||||
}
|
||||
|
||||
private void penalizeLoss() {
|
||||
final int x = FModel.getQuestPreferences().getPrefInt(QPref.PENALTY_LOSS);
|
||||
icoTemp = FSkinImage.QUEST_HEART;
|
||||
|
||||
lblTemp1 = new TitleLabel("Gameplay Results");
|
||||
|
||||
lblTemp2 = new FLabel.Builder().text("You lose! You have lost " + x + " credits.")
|
||||
.font(FSkinFont.get(14)).textColor(FSkinColor.getStandardColor(Color.WHITE))
|
||||
.align(HAlignment.CENTER).icon(icoTemp)
|
||||
.build();
|
||||
//lblTemp2.setIconTextGap(50);
|
||||
|
||||
getView().getPnlCustom().add(lblTemp1);
|
||||
getView().getPnlCustom().add(lblTemp2);
|
||||
}
|
||||
|
||||
/**
|
||||
* <p>
|
||||
* getLuckyCoinResult.
|
||||
* </p>
|
||||
* A chance check, for rewards like random rares.
|
||||
*
|
||||
* @return boolean
|
||||
*/
|
||||
private boolean getLuckyCoinResult() {
|
||||
final boolean hasCoin = qData.getAssets().getItemLevel(QuestItemType.LUCKY_COIN) >= 1;
|
||||
|
||||
return MyRandom.getRandom().nextFloat() <= (hasCoin ? 0.65f : 0.5f);
|
||||
}
|
||||
|
||||
/**
|
||||
* <p>
|
||||
* getCreditsRewardForAltWin.
|
||||
* </p>
|
||||
* Retrieves credits for win under special conditions.
|
||||
*
|
||||
* @param GameLossReason
|
||||
* why AI lost
|
||||
* @return int
|
||||
*/
|
||||
private int getCreditsRewardForAltWin(final GameLossReason whyAiLost) {
|
||||
QuestPreferences qp = FModel.getQuestPreferences();
|
||||
if (null == whyAiLost) {
|
||||
// Felidar, Helix Pinnacle, etc.
|
||||
return qp.getPrefInt(QPref.REWARDS_ALTERNATIVE);
|
||||
}
|
||||
switch (whyAiLost) {
|
||||
case LifeReachedZero:
|
||||
return 0; // nothing special here, ordinary kill
|
||||
case Milled:
|
||||
return qp.getPrefInt(QPref.REWARDS_MILLED);
|
||||
case Poisoned:
|
||||
return qp.getPrefInt(QPref.REWARDS_POISON);
|
||||
case SpellEffect: // Door to Nothingness, etc.
|
||||
return qp.getPrefInt(QPref.REWARDS_ALTERNATIVE);
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* <p>
|
||||
* getCreditsRewardForWinByTurn.
|
||||
* </p>
|
||||
* Retrieves credits for win on or under turn count.
|
||||
*
|
||||
* @param int turn count
|
||||
* @return int credits won
|
||||
*/
|
||||
private int getCreditsRewardForWinByTurn(final int iTurn) {
|
||||
int credits;
|
||||
|
||||
if (iTurn == 1) {
|
||||
credits = FModel.getQuestPreferences().getPrefInt(QPref.REWARDS_TURN1);
|
||||
} else if (iTurn <= 5) {
|
||||
credits = FModel.getQuestPreferences().getPrefInt(QPref.REWARDS_TURN5);
|
||||
} else if (iTurn <= 10) {
|
||||
credits = FModel.getQuestPreferences().getPrefInt(QPref.REWARDS_TURN10);
|
||||
} else if (iTurn <= 15) {
|
||||
credits = FModel.getQuestPreferences().getPrefInt(QPref.REWARDS_TURN15);
|
||||
} else {
|
||||
credits = 0;
|
||||
}
|
||||
|
||||
return credits;
|
||||
}
|
||||
|
||||
/**
|
||||
* FLabel header between reward sections.
|
||||
*
|
||||
*/
|
||||
private class TitleLabel extends FLabel {
|
||||
TitleLabel(final String msg) {
|
||||
super(new Builder().text(msg).font(FSkinFont.get(16)).align(HAlignment.CENTER).textColor(FSkinColor.getStandardColor(Color.WHITE)));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,51 @@
|
||||
/*
|
||||
* Forge: Play Magic: the Gathering.
|
||||
* Copyright (C) 2011 Forge Team
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package forge.screens.match.winlose;
|
||||
|
||||
import forge.item.PaperCard;
|
||||
import forge.toolbox.FList;
|
||||
import forge.toolbox.FPanel;
|
||||
import java.util.Collections;
|
||||
import java.util.List;
|
||||
|
||||
|
||||
public class QuestWinLoseCardViewer extends FPanel {
|
||||
private final FList<PaperCard> lstCards;
|
||||
|
||||
public QuestWinLoseCardViewer(final List<PaperCard> list) {
|
||||
lstCards = new FList<PaperCard>(Collections.unmodifiableList(list));
|
||||
|
||||
// selection is here
|
||||
/*lstCards.getSelectionModel().addListSelectionListener(new SelListener());
|
||||
lstCards.setSelectedIndex(0);*/
|
||||
}
|
||||
|
||||
/*private class SelListener implements ListSelectionListener {
|
||||
@Override
|
||||
public void valueChanged(final ListSelectionEvent e) {
|
||||
final int row = lstCards.getSelectedIndex();
|
||||
// (String) lstCards.getSelectedValue();
|
||||
if ((row >= 0) && (row < QuestWinLoseCardViewer.list.size())) {
|
||||
final PaperCard cp = QuestWinLoseCardViewer.list.get(row);
|
||||
QuestWinLoseCardViewer.detail.setCard(Card.getCardForUi(cp));
|
||||
QuestWinLoseCardViewer.picture.setCard(cp);
|
||||
}
|
||||
}
|
||||
}*/
|
||||
|
||||
}
|
||||
@@ -56,7 +56,10 @@ public class ViewWinLose extends FOverlay {
|
||||
ControlWinLose control = null;
|
||||
switch (game0.getRules().getGameType()) {
|
||||
case Quest:
|
||||
//control = new QuestWinLose(this, game0);
|
||||
control = new QuestWinLose(this, game0);
|
||||
break;
|
||||
case QuestDraft:
|
||||
//control = new QuestDraftWinLose(this, game0);
|
||||
break;
|
||||
case Draft:
|
||||
if (!FModel.getGauntletMini().isGauntletDraft()) {
|
||||
|
||||
Reference in New Issue
Block a user