Remove some assumptions about ordering of players in simulation AI code.

This commit is contained in:
Myrd
2015-02-07 17:54:43 +00:00
parent 8141b0edb2
commit 4e1706ad22
3 changed files with 20 additions and 16 deletions

View File

@@ -24,25 +24,21 @@ public class GameSimulator {
private GameCopier copier;
private Game simGame;
private Player aiPlayer;
private Player opponent;
private GameStateEvaluator eval;
private ArrayList<String> origLines;
private int origScore;
public GameSimulator(final Game origGame) {
public GameSimulator(final Game origGame, final Player origAiPlayer) {
copier = new GameCopier(origGame);
simGame = copier.makeCopy();
// TODO:
aiPlayer = simGame.getPlayers().get(1);
opponent = simGame.getPlayers().get(0);
aiPlayer = (Player) copier.find(origAiPlayer);
eval = new GameStateEvaluator();
origLines = new ArrayList<String>();
debugLines = origLines;
debugPrint = false;
// TODO: Make this logic more bulletproof.
Player origAiPlayer = origGame.getPlayers().get(1);
origScore = eval.getScoreForGameState(origGame, origAiPlayer);
eval.setDebugging(true);
@@ -174,6 +170,14 @@ public class GameSimulator {
System.err.println("Stack empty: " + sa);
return Integer.MIN_VALUE;
}
// TODO: Support multiple opponents.
Player opponent = null;
for (Player p : simGame.getPlayers()) {
if (p != aiPlayer) {
opponent = p;
break;
}
}
resolveStack(simGame, opponent);
// TODO: If this is during combat, before blockers are declared,

View File

@@ -51,7 +51,7 @@ public class SpellAbilityPicker {
}
SpellAbility bestSa = null;
System.out.println("Evaluating...");
GameSimulator simulator = new GameSimulator(game);
GameSimulator simulator = new GameSimulator(game, player);
// FIXME: This is wasteful, we should re-use the same simulator...
int origGameScore = simulator.getScoreForOrigGame();
int bestSaValue = origGameScore;
@@ -145,7 +145,7 @@ public class SpellAbilityPicker {
private int evaluateSa(SpellAbility sa) {
System.out.println("Evaluate SA: " + sa);
if (!sa.usesTargeting()) {
GameSimulator simulator = new GameSimulator(game);
GameSimulator simulator = new GameSimulator(game, player);
return simulator.simulateSpellAbility(sa);
}
PossibleTargetSelector selector = new PossibleTargetSelector(game, player, sa);
@@ -153,7 +153,7 @@ public class SpellAbilityPicker {
TargetChoices tgt = null;
while (selector.selectNextTargets()) {
System.out.println("Trying targets: " + sa.getTargets().getTargetedString());
GameSimulator simulator = new GameSimulator(game);
GameSimulator simulator = new GameSimulator(game, player);
int score = simulator.simulateSpellAbility(sa);
if (score > bestScore) {
bestScore = score;

View File

@@ -85,7 +85,7 @@ public class GameSimulatorTest extends TestCase {
SpellAbility outlastSA = findSAWithPrefix(herald, "Outlast");
assertNotNull(outlastSA);
GameSimulator sim = new GameSimulator(game);
GameSimulator sim = new GameSimulator(game, p);
int score = sim.simulateSpellAbility(outlastSA);
assertTrue(score > 0);
Game simGame = sim.getSimulatedGameState();
@@ -129,7 +129,7 @@ public class GameSimulatorTest extends TestCase {
SpellAbility outlastSA = findSAWithPrefix(herald, "Outlast");
assertNotNull(outlastSA);
GameSimulator sim = new GameSimulator(game);
GameSimulator sim = new GameSimulator(game, p);
int score = sim.simulateSpellAbility(outlastSA);
assertTrue(score > 0);
Game simGame = sim.getSimulatedGameState();
@@ -151,7 +151,7 @@ public class GameSimulatorTest extends TestCase {
game.getAction().checkStateEffects(true);
assertEquals(1, bear.getAmountOfKeyword("Unblockable"));
GameSimulator sim = new GameSimulator(game);
GameSimulator sim = new GameSimulator(game, p);
Game simGame = sim.getSimulatedGameState();
Card bearCopy = findCardWithName(simGame, bearCardName);
assertEquals(1, bearCopy.getAmountOfKeyword("Unblockable"));
@@ -169,7 +169,7 @@ public class GameSimulatorTest extends TestCase {
game.getAction().checkStateEffects(true);
assertEquals(1, bear.getAmountOfKeyword("Lifelink"));
GameSimulator sim = new GameSimulator(game);
GameSimulator sim = new GameSimulator(game, p);
Game simGame = sim.getSimulatedGameState();
Card bearCopy = findCardWithName(simGame, bearCardName);
assertEquals(1, bearCopy.getAmountOfKeyword("Lifelink"));
@@ -192,7 +192,7 @@ public class GameSimulatorTest extends TestCase {
SpellAbility playMerchantSa = c.getSpellAbilities().get(0);
playMerchantSa.setActivatingPlayer(p);
GameSimulator sim = new GameSimulator(game);
GameSimulator sim = new GameSimulator(game, p);
int origScore = sim.getScoreForOrigGame();
int score = sim.simulateSpellAbility(playMerchantSa);
assertTrue(String.format("score=%d vs. origScore=%d", score, origScore), score > origScore);
@@ -217,7 +217,7 @@ public class GameSimulatorTest extends TestCase {
assertTrue(c2.hasStartOfKeyword("(Echo unpaid)"));
c2.removeAllExtrinsicKeyword("(Echo unpaid)");
GameSimulator sim = new GameSimulator(game);
GameSimulator sim = new GameSimulator(game, p);
Game simGame = sim.getSimulatedGameState();
Card c1Copy = findCardWithName(simGame, c1Name);
assertTrue(c1Copy.hasStartOfKeyword("(Echo unpaid)"));