mirror of
https://github.com/Card-Forge/forge.git
synced 2025-11-16 02:38:02 +00:00
match itself no longer creates a separate thread, it is now caller's responsibility. Some callers (such as tests or simulations) may run their match in the same thread.
This commit is contained in:
@@ -8,8 +8,6 @@ import java.util.List;
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import java.util.Random;
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import java.util.Set;
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import java.util.Map.Entry;
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import java.util.concurrent.CountDownLatch;
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import com.google.common.collect.ArrayListMultimap;
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import com.google.common.collect.HashMultimap;
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import com.google.common.collect.Iterables;
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@@ -76,39 +74,27 @@ public class Match {
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/**
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* TODO: Write javadoc for this method.
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*/
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public void startGame(final Game game, final CountDownLatch latch) {
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// This code could be run run from EDT.
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game.getAction().invoke(new Runnable() {
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@Override
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public void run() {
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prepareAllZones(game);
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if (rules.useAnte()) { // Deciding which cards go to ante
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Multimap<Player, Card> list = game.chooseCardsForAnte();
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for (Entry<Player, Card> kv : list.entries()) {
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Player p = kv.getKey();
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game.getAction().moveTo(ZoneType.Ante, kv.getValue());
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game.getGameLog().add(GameLogEntryType.ANTE, p + " anted " + kv.getValue());
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}
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game.fireEvent(new GameEventAnteCardsSelected(list));
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}
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GameOutcome lastOutcome = gamesPlayed.isEmpty() ? null : gamesPlayed.get(gamesPlayed.size() - 1);
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game.getAction().startGame(lastOutcome);
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if (rules.useAnte()) {
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executeAnte(game);
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}
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// will pull UI dialog, when the UI is listening
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game.fireEvent(new GameEventGameFinished());
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if (null != latch) {
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latch.countDown();
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}
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public void startGame(final Game game) {
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prepareAllZones(game);
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if (rules.useAnte()) { // Deciding which cards go to ante
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Multimap<Player, Card> list = game.chooseCardsForAnte();
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for (Entry<Player, Card> kv : list.entries()) {
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Player p = kv.getKey();
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game.getAction().moveTo(ZoneType.Ante, kv.getValue());
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game.getGameLog().add(GameLogEntryType.ANTE, p + " anted " + kv.getValue());
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}
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});
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game.fireEvent(new GameEventAnteCardsSelected(list));
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}
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GameOutcome lastOutcome = gamesPlayed.isEmpty() ? null : gamesPlayed.get(gamesPlayed.size() - 1);
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game.getAction().startGame(lastOutcome);
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if (rules.useAnte()) {
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executeAnte(game);
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}
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// will pull UI dialog, when the UI is listening
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game.fireEvent(new GameEventGameFinished());
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}
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public void clearGamesPlayed() {
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@@ -183,14 +169,6 @@ public class Match {
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return players;
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}
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/**
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* TODO: Write javadoc for this method.
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* @return
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*/
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public static int getPoisonCountersAmountToLose() {
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return 10;
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}
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private static Set<PaperCard> getRemovedAnteCards(Deck toUse) {
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final String keywordToRemove = "Remove CARDNAME from your deck before playing if you're not playing for ante.";
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Set<PaperCard> myRemovedAnteCards = new HashSet<PaperCard>();
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@@ -430,7 +430,7 @@ public enum FControl implements KeyEventDispatcher {
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return inputQueue;
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}
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public final void startGameWithUi(Match match) {
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public final void startGameWithUi(final Match match) {
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if (this.game != null) {
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this.setCurrentScreen(FScreen.MATCH_SCREEN);
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SOverlayUtils.hideOverlay();
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@@ -438,9 +438,17 @@ public enum FControl implements KeyEventDispatcher {
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return; //TODO: See if it's possible to run multiple games at once without crashing
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}
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setPlayerName(match.getPlayers());
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Game newGame = match.createGame();
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final Game newGame = match.createGame();
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attachToGame(newGame);
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match.startGame(newGame, null);
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// It's important to run match in a different thread to allow GUI inputs to be invoked from inside game.
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// Game is set on pause while gui player takes decisions
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game.getAction().invoke(new Runnable() {
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@Override
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public void run() {
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match.startGame(newGame);
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}
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});
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}
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public final void endCurrentGame() {
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@@ -36,7 +36,6 @@ import javax.swing.border.Border;
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import net.miginfocom.swing.MigLayout;
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import forge.game.GameEntity;
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import forge.game.Match;
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import forge.game.card.Card;
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import forge.game.card.CounterType;
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import forge.game.player.Player;
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@@ -443,7 +442,7 @@ public class VAssignDamage {
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if ( source == null ) {
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if ( defender instanceof Player ) {
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Player p = (Player)defender;
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lethalDamage = attackerHasInfect ? Match.getPoisonCountersAmountToLose() - p.getPoisonCounters() : p.getLife();
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lethalDamage = attackerHasInfect ? p.getGame().getRules().getPoisonCountersToLose() - p.getPoisonCounters() : p.getLife();
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} else if ( defender instanceof Card ) { // planeswalker
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Card pw = (Card)defender;
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lethalDamage = pw.getCounters(CounterType.LOYALTY);
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@@ -4,8 +4,6 @@ import java.io.File;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.List;
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import java.util.concurrent.CountDownLatch;
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import org.apache.commons.lang3.time.StopWatch;
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import com.google.common.base.Supplier;
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@@ -104,16 +102,9 @@ public enum FServer {
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StopWatch sw = new StopWatch();
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sw.start();
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CountDownLatch cdl = new CountDownLatch(1);
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Game g1 = mc.createGame();
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mc.startGame(g1, cdl);
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try {
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cdl.await(); // wait until game ends (in other thread)
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} catch (InterruptedException e) {
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// TODO Auto-generated catch block ignores the exception, but sends it to System.err and probably forge.log.
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e.printStackTrace();
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}
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// will run match in the same thread
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mc.startGame(g1);
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sw.stop();
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List<GameLogEntry> log = g1.getGameLog().getLogEntries(null);
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