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- NetBeans settings loss related to expanding tabs is killing me :\
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@@ -408,18 +408,18 @@ public enum CMatchUI implements ICDoc, IMenuProvider {
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uiEvents.post(uiEvent);
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}
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public class MatchUiEventVisitor implements IUiEventVisitor<Void> {
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@Override
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public Void visit(UiEventBlockerAssigned event) {
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updateSingleCard(event.blocker);
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return null;
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}
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public class MatchUiEventVisitor implements IUiEventVisitor<Void> {
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@Override
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public Void visit(UiEventBlockerAssigned event) {
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updateSingleCard(event.blocker);
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return null;
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}
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@Override
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public Void visit(UiEventAttackerDeclared event) {
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updateSingleCard(event.attacker);
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return null;
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}
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@Override
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public Void visit(UiEventAttackerDeclared event) {
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updateSingleCard(event.attacker);
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return null;
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}
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@Override
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public Void visit(UiEventCardPhased event) {
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@@ -36,44 +36,44 @@ package forge.sound;
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public enum SoundEffectType {
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// Sounds must be listed in alphabetic order.
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AddCounter("add_counter.wav", true),
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Artifact("artifact.wav", false),
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ArtifactCreature("artifact_creature.wav", false),
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BlackLand("black_land.wav", false),
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Block("block.wav", false),
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BlueLand("blue_land.wav", false),
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Creature("creature.wav", false),
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Damage("damage.wav", true),
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Destroy("destroy.wav", true),
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Discard("discard.wav", false),
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Draw("draw.wav", false),
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Enchantment("enchant.wav", false),
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EndOfTurn("end_of_turn.wav", false),
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Equip("equip.wav", false),
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Exile("exile.wav", false),
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FlipCoin("flip_coin.wav", false),
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GreenLand("green_land.wav", false),
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Instant("instant.wav", false),
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LifeGain("life_gain.wav", true),
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LifeLoss("life_loss.wav", true),
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LoseDuel("lose_duel.wav", false),
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ManaBurn("mana_burn.wav", false),
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OtherLand("other_land.wav", false),
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AddCounter("add_counter.wav", true),
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Artifact("artifact.wav", false),
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ArtifactCreature("artifact_creature.wav", false),
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BlackLand("black_land.wav", false),
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Block("block.wav", false),
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BlueLand("blue_land.wav", false),
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Creature("creature.wav", false),
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Damage("damage.wav", true),
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Destroy("destroy.wav", true),
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Discard("discard.wav", false),
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Draw("draw.wav", false),
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Enchantment("enchant.wav", false),
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EndOfTurn("end_of_turn.wav", false),
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Equip("equip.wav", false),
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Exile("exile.wav", false),
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FlipCoin("flip_coin.wav", false),
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GreenLand("green_land.wav", false),
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Instant("instant.wav", false),
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LifeGain("life_gain.wav", true),
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LifeLoss("life_loss.wav", true),
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LoseDuel("lose_duel.wav", false),
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ManaBurn("mana_burn.wav", false),
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OtherLand("other_land.wav", false),
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Phasing("phasing.wav", true),
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Planeswalker("planeswalker.wav", false),
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Poison("poison.wav", true),
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RedLand("red_land.wav", false),
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Regen("regeneration.wav", false),
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RemoveCounter("remove_counter.wav", true),
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Sacrifice("sacrifice.wav", true),
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ScriptedEffect("", false), // Plays the effect defined by SVar:SoundEffect
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Shuffle("shuffle.wav", false),
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Sorcery("sorcery.wav", false),
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Tap("tap.wav", false),
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Token("token.wav", true),
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Untap("untap.wav", true),
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WhiteLand("white_land.wav", false),
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WinDuel("win_duel.wav", false);
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Planeswalker("planeswalker.wav", false),
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Poison("poison.wav", true),
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RedLand("red_land.wav", false),
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Regen("regeneration.wav", false),
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RemoveCounter("remove_counter.wav", true),
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Sacrifice("sacrifice.wav", true),
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ScriptedEffect("", false), // Plays the effect defined by SVar:SoundEffect
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Shuffle("shuffle.wav", false),
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Sorcery("sorcery.wav", false),
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Tap("tap.wav", false),
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Token("token.wav", true),
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Untap("untap.wav", true),
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WhiteLand("white_land.wav", false),
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WinDuel("win_duel.wav", false);
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private final String resourceFileName;
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private final boolean isSync;
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