- "Effect" effects that contain triggers will now be registered immediately instead of waiting for the next registration time.

This commit is contained in:
Sol
2014-09-26 00:22:05 +00:00
parent 2cab5a7a11
commit 3c411f3a3c

View File

@@ -235,8 +235,11 @@ public class EffectEffect extends SpellAbilityEffect {
// TODO: Add targeting to the effect so it knows who it's dealing with
game.getTriggerHandler().suppressMode(TriggerType.ChangesZone);
game.getAction().moveTo(ZoneType.Command, eff);
Card cmdEffect = game.getAction().moveTo(ZoneType.Command, eff);
game.getTriggerHandler().clearSuppression(TriggerType.ChangesZone);
if (effectTriggers != null) {
game.getTriggerHandler().registerActiveTrigger(cmdEffect, false);
}
}
}