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code formatting
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@@ -129,32 +129,32 @@ public class PlayerControllerHuman extends PlayerController {
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boolean hasEnabled = false;
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int shortcut = KeyEvent.VK_1; //use number keys as shortcuts for abilities 1-9
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for (final SpellAbility ab : abilities) {
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enabled = ab.canPlay();
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if (enabled) {
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hasEnabled = true;
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}
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GuiUtils.addMenuItem(menu, FSkin.encodeSymbols(ab.toString(), true),
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shortcut > 0 ? KeyStroke.getKeyStroke(shortcut, 0) : null,
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enabled = ab.canPlay();
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if (enabled) {
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hasEnabled = true;
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}
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GuiUtils.addMenuItem(menu, FSkin.encodeSymbols(ab.toString(), true),
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shortcut > 0 ? KeyStroke.getKeyStroke(shortcut, 0) : null,
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new Runnable() {
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@Override
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public void run() {
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CPrompt.SINGLETON_INSTANCE.getInputControl().selectAbility(ab);
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}
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}, enabled);
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if (shortcut > 0) {
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shortcut++;
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if (shortcut > KeyEvent.VK_9) {
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shortcut = 0; //stop adding shortcuts after 9
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}
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}
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@Override
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public void run() {
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CPrompt.SINGLETON_INSTANCE.getInputControl().selectAbility(ab);
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}
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}, enabled);
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if (shortcut > 0) {
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shortcut++;
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if (shortcut > KeyEvent.VK_9) {
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shortcut = 0; //stop adding shortcuts after 9
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}
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}
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}
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if (hasEnabled) { //only show menu if at least one ability can be played
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SwingUtilities.invokeLater(new Runnable() { //use invoke later to ensure first ability selected by default
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public void run() {
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MenuSelectionManager.defaultManager().setSelectedPath(new MenuElement[]{menu, menu.getSubElements()[0]});
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SwingUtilities.invokeLater(new Runnable() { //use invoke later to ensure first ability selected by default
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public void run() {
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MenuSelectionManager.defaultManager().setSelectedPath(new MenuElement[]{menu, menu.getSubElements()[0]});
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}
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});
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menu.show(triggerEvent.getComponent(), triggerEvent.getX(), triggerEvent.getY());
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menu.show(triggerEvent.getComponent(), triggerEvent.getX(), triggerEvent.getY());
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}
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return null; //delay ability until choice made
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