Fix so game doesn't skip over phases with stops too quickly after using End Turn

This commit is contained in:
drdev
2014-08-10 05:25:42 +00:00
parent 4250459eca
commit 7a91e31f8a

View File

@@ -655,16 +655,28 @@ public class PlayerControllerHuman extends PlayerController {
@Override
public SpellAbility chooseSpellAbilityToPlay() {
if (mayAutoPass()) {
if (!game.getStack().isEmpty()) {
//avoid prompting for input if current phase is set to be auto-passed
//instead posing a short delay if needed to prevent the game jumping ahead too quick
int delay = 0;
if (game.getStack().isEmpty()) {
//make sure to briefly pause at phases your not set up to skip
if (!isUiSetToSkipPhase(game.getPhaseHandler().getPlayerTurn(), game.getPhaseHandler().getPhase())) {
delay = FControlGamePlayback.phasesDelay;
}
}
else {
//pause slightly longer for spells and abilities on the stack resolving
delay = FControlGamePlayback.resolveDelay;
}
if (delay > 0) {
try {
//pause briefly while spells and abilities on the stack resolve
Thread.sleep(FControlGamePlayback.resolveDelay);
Thread.sleep(delay);
}
catch (InterruptedException e) {
e.printStackTrace();
}
}
return null; //avoid prompting for input if current phase is set to be auto-passed
return null;
}
if (game.getStack().isEmpty() && isUiSetToSkipPhase(game.getPhaseHandler().getPlayerTurn(), game.getPhaseHandler().getPhase())) {