new prefix for sealed magic product images (to store them in a different folder)
removed CardList.allAll(Array) and matching ctor, added addAll(Iterable<Card>) - in most cases of usage list was converted to array and while added to cardlist it was added to underlying list again.
Predicates for edition's legality in formats moved to CardEdition, so that global references in FormatUtils were eliminated
FileSection now trims its tree keys too, editions are parsed by FileSection class
One can read values from KeyValue lines via FileSection class (it parses by itself and provides a default value for bad parses)
CustomLimited is more related to limited games and its moved to game.limited package
*Added AICheckSVar hints to Obstinate Familiar.
*Added the ability to get at Replaced-variables the same way as triggered-variables.
*Let ReplacementEffects be secondary (same as for triggers).
Easy accessors added FView and FControl to various components throughout UI.
Mishmash of methods in "Display" interface attached as appropriate to singletons.
AllZone updated to remove display and one or two others in favor of singletons, for future deprecation.
Some renaming for consistency.
Skins folder moved out of "images", which will be deprecated soon.
FControl refactored to reuse single instance of each UI state.
FPanels now support background textures and foreground images.
FPanels now have a stretch foreground image option.
FPanels now have optional hover and select behavior.
Slight performance improvement over previous FPanel versions (paintComponent trimmed down).
Made some small fixes to the rebel skin's sprite that might have caused mana symbol problems.
Replaced the low resolution card state icons in the default sprite_icons with higher res ones.
Skin enums sub-categorized to allow clearer access.
Default coordinates added to skin enums, so declaration and positioning happen simultaneously (in one place).
Removed old icons.
*Corrected cards that replace damage dealt with the same damage in a different amount. (Fixes Divine Presence + Sword of X and Y)
Akki Lavarunner // Tok-Tok Volcano Born
Curse of Bloodletting
Divine Presence
Furnace of Rath
Gratuitous Violence
Lashknife Barrier
1) preserve original card picture on battlefield
2) verified basic auras behave as expected when changeing creatures
3) little fix in stack description (was printing "null")
Thread safety issues addressed for all Start buttons.
Further optimizations made to listeners and architecture in constructed, sealed, draft, and quest.
*Added "Moved" as a replacable event. Will look further towards replacing the "exile instead of graveyard" type keywords.
*All this to add to the DKA branch:that horrible horrible card, Grafdigger's Cage.
- All symbols now included in sprite (but not accessible yet)
- Default symbols will load if preferred skin does not have that symbol
- Phase color swatch added (also not accessed yet)
- All skins updated to reflect this
Moved keyboard shortcut setting UI into home screen.
Implemented on-the-fly detach/reattach for modified shortcuts.
Put shortcuts into a top-level scope, not only for match UI.
@@ -10,7 +10,9 @@ After downloading and installing a newer version of Forge you may want to move c
The /res/images/icons/ folder contains the quest opponent icons, small quest pet/plant icons (non-tokens) and some icons that are used by forge's quest mode. While several of these pictures ship with the forge archive most of them have to be downloaded using the Home screen -> Utilities -> Download Quest Images command.
2) The /res/decks/ folder contains your deck files. You should copy over the files with the extension ".dck".
2) The /res/decks/ folder contains your deck files. You should copy over the files with the extension ".dck". In version 1.2.4 and later the /decks/ folder contains 4 subdirectories named constructed, cube, draft and sealed.
You can place your deck files from an earlier version of Forge into the /res/decks/ folder. When you next launch Forge these decks will be converted to a newer format and will be moved into the proper subdirectory.
3) The /res/draft/ and the /res/sealed/ folders contains files for the sealed and draft mode. You should copy over your files inside of these folders that end in the extension ".draft" or ".zsealed".
@@ -51,6 +53,8 @@ The quest pets archive contains two subdirectories named "icons" and "tokens". P
Your forge game may not come with one or more of these three folders as part of the forge archive. In this case you should use your computer's OS file system to create the proper folders with the correct names and they must be located inside of the /res/pics/ folder.
The in-game downloaders will grab an image for face-down (Morph) cards on the battlefield. To use a custom image, place a "morph.jpg" file in your res/pics/tokens directory.
print("This script requires the text version of Arch's mtg-data to be present.You can download it from slightlymagic.net's forum and either place the text version next to this script or edit this script and provide the path to the file at the top.")
T:Mode$ Blocks | ValidCard$ Card.Self | ValidBlocked$ Creature.Green,Creature.White | DelayedTrigger$ DelTrigBlocked | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.
T:Mode$ Blocks | ValidCard$ Creature.Green,Creature.White | ValidBlocked$ Card.Self | DelayedTrigger$ DelTrigBlocker | Secondary$ True | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.
SVar:DelTrigBlocked:Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Each | Execute$ TrigDestroyBlocked | TriggerDescription$ Destroy blocked creature at end of combat.
SVar:DelTrigBlocker:Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Each | Execute$ TrigDestroyBlocker | TriggerDescription$ Destroy blocking creature at end of combat.
SVar:DelTrigBlocked:Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | Execute$ TrigDestroyBlocked | TriggerDescription$ Destroy blocked creature at end of combat.
SVar:DelTrigBlocker:Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | Execute$ TrigDestroyBlocker | TriggerDescription$ Destroy blocking creature at end of combat.
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers.
S:Mode$ Continuous | Affected$ Sliver | AddAbility$ Damage | Description$ All Slivers have "2, Sacrifice this permanent: This permanent deals 2 damage to target creature or player."
SVar:Damage:AB$DealDamage | Cost$ 2 Sac<1/CARDNAME> | ValidTgts$ Creature,Player | NumDmg$ 2 | TgtPrompt$ Select a target creature or player. | SpellDescription$ CARDNAME deals 2 damage to target creature or player.
SVar:Damage:AB$DealDamage | Cost$ 2 Sac<1/CARDNAME> | Tgt$ TgtCP | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to target creature or player.
A:AB$ Effect | Cost$ T | Name$ Adarkar Valkyrie Effect | ValidTgts$ Creature.Other | TgtPrompt$ Select target creature other than Adarkar Valkyrie | Triggers$ TrigChangesZone | SVars$ TrigChangeZone | RememberObjects$ Targeted | SpellDescription$ When target creature other than CARDNAME dies this turn, return that card to the battlefield under your control.
SVar:TrigChangesZone:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.IsRemembered | Execute$ TrigChangeZone | TriggerDescription$ If the targeted creature of Adarkar Valkyrie dies this turn, return it to the battlefield and you gain control of it.
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, another target permanent is indestructible for as long as you control CARDNAME. (Effects that say "destroy" don't destroy that permanent. An indestructible creature can't be destroyed by damage.)
Oracle:Flying\nWhen Aegis Angel enters the battlefield, another target permanent is indestructible for as long as you control Aegis Angel. (Effects that say "destroy" don't destroy that permanent. An indestructible creature can't be destroyed by damage.)
T:Mode$ Blocks | ValidCard$ Card.Self | ValidBlocked$ Creature | DelayedTrigger$ DelayedTrig | TriggerDescription$ Whenever CARDNAME blocks a creature, return that creature to its owner's hand at end of combat.
SVar:DelayedTrig:Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Each | Execute$ TrigBounce | TriggerDescription$ Return blocked creature to its owner's hand at end of combat.
SVar:DelayedTrig:Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | Execute$ TrigBounce | TriggerDescription$ Return blocked creature to its owner's hand at end of combat.
T:Mode$Phase | Phase$ Upkeep | WerewolfTransformCondition$ True | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ At the beginning of each upkeep, if no spells were cast last turn, transform CARDNAME.
T:Mode$ Transformed | ValidCard$ Card.Self | Execute$ TrigDestroy | OptionalDecider$ You | TriggerDescription$ Whenever this creature transforms into CARDNAME, you may destroy target artifact. If that artifact is put into a graveyard this way, CARDNAME deals 3 damage to that artifact's controller
T:Mode$Phase | Phase$ Upkeep | WerewolfUntransformCondition$ True | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ At the beginning of each upkeep, if a player cast two or more spells last turn, transform CARDNAME.
Oracle:Whenever this creature transforms into Werewolf Ransacker, you may destroy target artifact. If that artifact is put into a graveyard this way, Werewolf Ransacker deals 3 damage to that artifact's controller.\nAt the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf Ransacker.
T:Mode$ Blocks | ValidCard$ Card.Self | Execute$ TrigDebuff | TriggerDescription$ When CARDNAME blocks, it becomes a Bird Giant, and it loses defender.
Oracle:Defender (This creature can't attack.)\nFlying\nWhen Ageless Sentinels blocks, it becomes a Bird Giant, and it loses defender. (It's no longer a Wall. This effect lasts indefinitely.)
R:Event$ DamageDone | ValidSource$ Card.Red | ValidTarget$ Player | ReplaceWith$ DmgPlus1 | Description$ If a red source would deal damage to a player, it deals that much damage plus 1 to that player instead.
R:Event$ DamageDone | ValidSource$ Card.Red | ValidTarget$ Player | ReplaceWith$ DmgPlus1 | IsCombat$ False | Description$ If a red source would deal damage to a player, it deals that much damage plus 1 to that player instead.
R:Event$ DamageDone | ValidSource$ Card.Red | ValidTarget$ Player | ReplaceWith$ DmgPlus1Combat | IsCombat$ True | Secondary$ True | Description$ If a red source would deal damage to a player, it deals that much damage plus 1 to that player instead.
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | OptionalDecider$ You | Execute$ TrigPumpAll | TriggerDescription$ Whenever CARDNAME or another Ally enters the battlefield under your control, you may have Ally creatures you control get +1/+0 until end of turn.
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Ally.Other+YouCtrl | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigPumpAll | Secondary$ True | TriggerDescription$ Whenever CARDNAME or another Ally enters the battlefield under your control, you may have Ally creatures you control get +1/+0 until end of turn.
S:Mode$ Continuous | Affected$ Creature.cmcLE3 | AddHiddenKeyword$ HIDDEN Flash & HIDDEN May be played without paying its mana cost | AffectedZone$ Hand,Graveyard,Exile | Description$ Any player may play creature cards with converted mana cost 3 or less without paying their mana cost and as though they had flash.
S:Mode$ Continuous | Affected$ Creature.cmcLE3 | AddHiddenKeyword$ HIDDEN May be played without paying its mana cost and as though it has flash | AffectedZone$ Hand,Graveyard,Exile | Description$ Any player may play creature cards with converted mana cost 3 or less without paying their mana cost and as though they had flash.
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | CheckSVar$ X | SVarCompare$ GE1 | Execute$ TrigPump | TriggerDescription$ At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead.
Oracle:At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead.
A:SP$ Draw | Cost$ 0 | NumCards$ 3 | ValidTgts$ Player | TgtPrompt$ Choose a player | SpellDescription$ Target player draws three cards. | ActivationLimit$ 0
Oracle:Ancestral Vision is blue.\nSuspend 4-{U} (Rather than cast this card from your hand, pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)\nTarget player draws three cards.
S:Mode$ Continuous | Affected$ Creature.YouDontCtrl | AddHiddenKeyword$ HIDDEN CARDNAME can't attack. | CheckSVar$ X | SVarCompare$ GE1 | Description$ Each opponent who cast a spell this turn can't attack with creatures.
S:Mode$ CantBeCast | ValidCard$ Card | Caster$ Opponent | OpponentAttackedWithCreatureThisTurn$ True | Description$ Each opponent who attacked with a creature this turn can't cast spells.
Oracle:Flying\nEach opponent who cast a spell this turn can't attack with creatures.\nEach opponent who attacked with a creature this turn can't cast spells.
S:Mode$ Continuous | Affected$ Creature | AddHiddenKeyword$ Vigilance | Description$ All creatures have vigilance.
T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | Execute$ TrigTapAllYou | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of each player's end step, tap all untapped creatures that player controls that didn't attack this turn. CARDNAME deals damage to the player equal to the number of creatures tapped this way.
T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ Opponent | Execute$ TrigTapAllOpp | TriggerZones$ Battlefield | Secondary$ True | TriggerDescription$ At the beginning of each player's end step, tap all untapped creatures that player controls that didn't attack this turn. CARDNAME deals damage to the player equal to the number of creatures tapped this way.
Oracle:All creatures have vigilance.\nAt the beginning of each player's end step, tap all untapped creatures that player controls that didn't attack this turn. Angel's Trumpet deals damage to the player equal to the number of creatures tapped this way.
A:SP$ Dig | Cost$ 4 G | DigNum$ 5 | Reveal$ True | ChangeNum$ 1 | ChangeValid$ Creature | DestinationZone$ Battlefield | DestinationZone2$ Graveyard | Choser$ Opponent | SpellDescription$ Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard.
Oracle:Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard.
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigChangeZone | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, sacrifice CARDNAME unless you put a card from your graveyard on the bottom of your library.
Oracle:Protection from black\nAt the beginning of your upkeep, sacrifice Anurid Scavenger unless you put a card from your graveyard on the bottom of your library.
A:AB$ ChangeZone | Cost$ tapXType<1/Spider> | Hidden$ True | Origin$ Library | OriginChoice$ True | OriginAlternative$ Graveyard | AlternativeMessage$ Would you like to search your library with this ability? If you do, your library will be shuffled. | Destination$ Battlefield | ChangeType$ Card.namedArachnus Web | SpellDescription$ Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle it.
Oracle:Reach (This creature can block creatures with flying.)\nTap an untapped Spider you control: Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle it.
A:AB$ DealDamage | Cost$ 2 R T Discard<1/Card> | ValidTgts$ Creature,Player | TgtPrompt$ Select target creature or player (1) | NumDmg$ 1 | SubAbility$ DBDamage | SpellDescription$ CARDNAME deals 2 damage divided as you choose among any number of target creatures and/or players.
SVar:DBDamage:DB$DealDamage | ValidTgts$ Creature,Player | TgtPrompt$ Select target creature or player (2) | NumDmg$ 1
A:AB$ DealDamage | Cost$ 2 R T Discard<1/Card> | ValidTgts$ Creature,Player,Planeswalker | TgtPrompt$ Select target creature or player (1) | NumDmg$ 1 | SubAbility$ DBDamage | SpellDescription$ CARDNAME deals 2 damage divided as you choose among any number of target creatures and/or players.
SVar:DBDamage:DB$DealDamage | ValidTgts$ Creature,Player,Planeswalker | TgtPrompt$ Select target creature or player (2) | NumDmg$ 1
A:SP$ Counter | Cost$ 1 U | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | SubAbility$ DBDraw | SpellDescription$ Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.
Oracle:Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.\nYou draw a card at the beginning of the next turn's upkeep.
A:SP$ GainLife | Cost$ 7 W | LifeAmount$ X | SubAbility$ DBShuffle | SpellDescription$ You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library.
T:Mode$ Phase | Phase$ End of Turn | CheckSVar$ X | SVarCompare$ GE2 | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on CARDNAME.
T:Mode$ Phase | Phase$ End of Turn | CheckSVar$ X | SVarCompare$ GE2 | TriggerZones$ Battlefield | Execute$ TrigPutCounter | OptionalDecider$ You | TriggerDescription$ At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on CARDNAME.
R:Event$ Draw | ValidPlayer$ You | ReplaceWith$ Tutor | CheckSVar$ Y | SVarCompare$ GE6 | Optional$ True | Description$ As long as CARDNAME has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle your library.
A:AB$ ChangeZone | Cost$ U | Defined$ Self | Origin$ Battlefield | Destination$ Exile | SubAbility$ DelTrig | Activation$ Metalcraft | PrecostDesc$ Metalcraft - | SpellDescription$ Exile CARDNAME. Return it to the battlefield under your control at the beginning of the next end step. Activate this ability only if you control three or more artifacts.
SVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | Execute$ TrigReturn | TriggerDescription$ Return CARDNAME to the battlefield.
Oracle:Flying\nMetalcraft - {U}: Exile Argent Sphinx. Return it to the battlefield under your control at the beginning of the next end step. Activate this ability only if you control three or more artifacts.
A:AB$ Protection | Cost$ 1 W W | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select targe creature you control | Gains$ Choice | Choices$ AnyColor | SpellDescription$ Target creature you control gains protection from the color of your choice until end of turn.
A:AB$ Protection | Cost$ 1 W W | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | Gains$ Choice | Choices$ AnyColor | SpellDescription$ Target creature you control gains protection from the color of your choice until end of turn.
A:AB$ Pump | Cost$ 1 U U | KW$ Shroud | SpellDescription$ CARDNAME gains shroud until end of turn.
T:Mode$ Blocks | ValidCard$ Creature.powerLE1 | ValidBlocked$ Card.Self | DelayedTrigger$ DelTrig | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by a creature with power 1 or less, destroy CARDNAME at end of combat.
T:Mode$ Blocks | ValidCard$ Card.Self | ValidBlocked$ Creature.powerLE1 | DelayedTrigger$ DelTrig | Secondary$ True | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by a creature with power 1 or less, destroy CARDNAME at end of combat.
SVar:DelTrig:Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Each | Execute$ TrigDestroy | TriggerDescription$ Destroy CARDNAME at end of combat.
SVar:DelTrig:Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | Execute$ TrigDestroy | TriggerDescription$ Destroy CARDNAME at end of combat.
T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Opponent | Execute$ TrigDestroy | CombatDamage$ True | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, choose target creature that player controls. He or she sacrifices that creature.
Oracle:Whenever Ashling, the Extinguisher deals combat damage to a player, choose target creature that player controls. He or she sacrifices that creature.
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, search your library for an Aura card that could enchant it. If CARDNAME is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle your library.
Oracle:When Auratouched Mage enters the battlefield, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle your library.
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may return target Equipment card from your graveyard to the battlefield. If you do, you may attach it to CARDNAME.
Oracle:When Auriok Survivors enters the battlefield, you may return target Equipment card from your graveyard to the battlefield. If you do, you may attach it to Auriok Survivors.
Text:Equipped creature gets +1/+0 and has vigilance.
K:eqPump 2:+1/+0/Vigilance
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.AttachedBy+Human | Execute$ TrigToken | TriggerDescription$ Whenever equipped creature dies, if it was a Human, put a 1/1 white Spirit creature token with flying onto the battlefield.
Oracle:Equipped creature gets +1/+0 and has vigilance.\nWhenever equipped creature dies, if it was a Human, put a 1/1 white Spirit creature token with flying onto the battlefield.\nEquip {2}
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDiscard | TriggerDescription$ When CARDNAME enters the battlefield, sacrifice it unless you discard two cards.
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigPutCounter | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ At the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature is 3/1 and has flying for as long as it has a feather counter on it.
SVar:MimeomancerStatic:Mode$ Continuous | Affected$ Card.Self+counters_GE1_FEATHER | SetPower$ 3 | SetToughness$ 1 | AddKeyword$ Flying | Description$ CARDNAME is 3/1 and has flying for as long as it has a feather counter on it.
Oracle:Flying\nAt the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature is 3/1 and has flying for as long as it has a feather counter on it.
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBDiscard | TriggerDescription$ Whenever CARDNAME or another Ally enters the battlefield under your control, target player reveals a number of cards from his or her hand equal to the number of Allies you control. You choose one of them. That player discards that card.
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Ally.Other+YouCtrl | TriggerZones$ Battlefield | Execute$ DBDiscard | Secondary$ True | TriggerDescription$ Whenever CARDNAME or another Ally enters the battlefield under your control, target player reveals a number of cards from his or her hand equal to the number of Allies you control. You choose one of them. That player discards that card.
SVar:DBDiscard:DB$ Discard | ValidTgts$ Player | NumCards$ 1 | RevealNumber$ X | Mode$ RevealYouChoose | DiscardValid$ Card
Oracle:Whenever Bala Ged Thief or another Ally enters the battlefield under your control, target player reveals a number of cards from his or her hand equal to the number of Allies you control. You choose one of them. That player discards that card.
A:SP$ Draw | Cost$ 3 U U | NumCards$ Y | Defined$ You | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | ConditionPresent$ Card.YouDontCtrl | ConditionSVarCompare$ GTX | ConditionZone$ Hand | SpellDescription$ If target opponent has more cards in hand than you, draw cards equal to the difference.
T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigDamage | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, it deals that much damage to each creature that player controls.
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigChangeZone | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, sacrifice CARDNAME unless you exile the top creature card of your graveyard.
A:SP$ Fog | Cost$ 1 WB | ConditionManaSpent$ W | SubAbility$ DBLoseLifeYou | SpellDescription$ Prevent all combat damage that would be dealt this turn if W was spent to cast CARDNAME. Each player loses 1 life for each attacking creature he or she controls if B was spent to cast CARDNAME. (Do both if WB was spent.)
SVar:DBLoseLifeYou:DB$ LoseLife | LifeAmount$ X | Defined$ You | ConditionManaSpent$ B | SubAbility$ DBLoseLifeOpp
SVar:DBLoseLifeOpp:DB$ LoseLife | LifeAmount$ Y | Defined$ Opponent | ConditionManaSpent$ B
Oracle:Prevent all combat damage that would be dealt this turn if {W} was spent to cast Batwing Brume. Each player loses 1 life for each attacking creature he or she controls if {B} was spent to cast Batwing Brume. (Do both if {W}{B} was spent.)
A:AB$ Pump | Cost$ T | ValidTgts$ Player | TgtPrompt$ Select target player | SubAbility$ DBPumpRemember | SpellDescription$ Target player gains control of target artifact, creature, or land you control.
SVar:DBPumpPermanent:DB$ Pump | ValidTgts$ Artifact.YouCtrl,Creature.YouCtrl,Land.YouCtrl | TgtPrompt$ Select target artifact, creature, or land you control | SubAbility$ DBGainControl
A:AB$ GainControl | Cost$ T | ValidTgts$ Creature.powerLEX | TgtPrompt$ Select target creature with power less than or equal to the number of creatures you control | SpellDescription$ Gain control of target creature with power less than or equal to the number of creatures you control.
A:AB$ Protection | Cost$ Sac<1/CARDNAME> | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select targe creature you control | Gains$ Choice | Choices$ AnyColor | SpellDescription$ Target creature you control gains protection from the color of your choice until end of turn.
A:AB$ Protection | Cost$ Sac<1/CARDNAME> | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | Gains$ Choice | Choices$ AnyColor | SpellDescription$ Target creature you control gains protection from the color of your choice until end of turn.
A:SP$ ChangeZone | Cost$ 5 B | Origin$ Graveyard | Destination$ Battlefield | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouCtrl | SpellDescription$ or return target creature card from your graveyard to the battlefield.
A:SP$ Destroy | Cost$ 5 B Sac<3/Land> | ValidTgts$ Creature | TgtPrompt$ Select target creature | SubAbility$ DBChange | PrecostDesc$ Entwine Sacrifice three lands | SpellDescription$ (Choose both if you pay the entwine cost.)
A:SP$ Destroy | Cost$ 5 B Sac<3/Land> | ValidTgts$ Creature | TgtPrompt$ Select target creature | SubAbility$ DBChange | PrecostDesc$ Entwine - | CostDesc$ Sacrifice three lands. | SpellDescription$ (Choose both if you pay the entwine cost.)
T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigMill | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, exile the top card of your library. If it's a creature card, CARDNAME gets +X/+Y until end of turn, where X is the exiled creature card's power and Y is its toughness.
Oracle:Whenever Bioplasm attacks, exile the top card of your library. If it's a creature card, Bioplasm gets +X/+Y until end of turn, where X is the exiled creature card's power and Y is its toughness.
A:SP$ Discard | Cost$ B | ValidTgts$ Player | Mode$ RevealYouChoose | RevealNumber$ 3 | NumCards$ 1 | SpellDescription$ Target player reveals three cards from his or her hand and you choose one of them. That player discards that card.
Oracle:Equipped creature can't be blocked by Vampires or Zombies.\nEquipped creature has "{T}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to target creature or player."\nEquip {1}
T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, that player skips his or her next combat phase.
SVar:TrigPump:AB$Pump | Cost$ 0 | Defined$ TriggeredTarget | KW$ Skip your next combat phase. | Permanent$ True
Oracle:Flying (This creature can't be blocked except by creatures with flying or reach.)\nWhenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase.
Text:Creatures with flying don't untap during their controllers' untap steps.
K:Cumulative upkeep:2
S:Mode$ CantBeCast | ValidCard$ Card.Self | EffectZone$ Hand | CheckSVar$ X | SVarCompare$ EQ0 | Description$ Cast CARDNAME only if you control a snow land.
S:Mode$ CantBeCast | ValidCard$ Card.Self | EffectZone$ All | CheckSVar$ X | SVarCompare$ EQ0 | Description$ Cast CARDNAME only if you control a snow land.
K:Permanents don't untap during their controllers' untap steps:Creature.withFlying
A:AB$Token | Cost$ T | TokenAmount$ 1 | TokenOwner$ You | TokenName$ Vampire | TokenColors$ Black | TokenTypes$ Creature,Vampire | TokenPower$ 2 | TokenToughness$ 2 | TokenKeywords$ Flying | SpellDescription$ Put a 2/2 black Vampire creature token with flying onto the battlefield.
A:AB$Token | Cost$ T | TokenAmount$ 1 | TokenOwner$ You | TokenName$ Vampire | TokenColors$ Black | TokenImage$ B 2 2 Vampire | TokenTypes$ Creature,Vampire | TokenPower$ 2 | TokenToughness$ 2 | TokenKeywords$ Flying | SpellDescription$ Put a 2/2 black Vampire creature token with flying onto the battlefield.
A:AB$SetState | Cost$ B | Defined$ Self | CheckSVar$ X | SVarCompare$ GE5 | Mode$ Transform | SpellDescription$ Transform CARDNAME.Activate this ability only if you control five or more Vampires.
S:Mode$ Continuous | Affected$ Creature.Vampire+Other+YouCtrl | AddPower$ 2 | AddToughness$ 2 | Description$ Other Vampire creatures you control get +2/+2.
A:AB$Token | Cost$ T | TokenAmount$ 1 | TokenOwner$ You | TokenName$ Vampire | TokenColors$ Black | TokenTypes$ Creature,Vampire | TokenPower$ 2 | TokenToughness$ 2 | TokenKeywords$ Flying | SpellDescription$ Put a 2/2 black Vampire creature token with flying onto the battlefield.
A:AB$Token | Cost$ T | TokenAmount$ 1 | TokenOwner$ You | TokenName$ Vampire | TokenColors$ Black | TokenImage$ B 2 2 Vampire | TokenTypes$ Creature,Vampire | TokenPower$ 2 | TokenToughness$ 2 | TokenKeywords$ Flying | SpellDescription$ Put a 2/2 black Vampire creature token with flying onto the battlefield.
T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigBodySnatcherDiscardCreature | TriggerDescription$ When CARDNAME enters the battlefield, exile it unless you discard a creature card.
Oracle:When Body Snatcher enters the battlefield, exile it unless you discard a creature card.\nWhen Body Snatcher dies, exile Body Snatcher and return target creature card from your graveyard to the battlefield.
T:Mode$ TurnFaceUp | ValidCard$ Permanent | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Whenever a permanent is turned face up, CARDNAME deals 1 damage to target creature or player.
SVar:TrigDamage:AB$DealDamage | Cost$ 0 | ValidTgts$ Creature,Player | TgtPrompt$ Select target creature or player | NumDmg$ 1
A:SP$ PumpAll | Cost$ 1 W | ValidCards$ Creature.YouCtrl | NumAtt$ +1 | NumDef$ +1 | SubAbility$ FatefulHourPump | SpellDescription$ Creatures you control get +1/+1 until end of turn.
SVar:FatefulHourPump:DB$PumpAll | ValidCards$ Creature.YouCtrl | KW$ HIDDEN Indestructible | ConditionCheckSVar$ FatefulHour | ConditionSVarCompare$ LE5 | SpellDescription$ Fateful hour - If you have 5 or less life, those creatures are also indestructible this turn.
Oracle:Creatures you control get +1/+1 until end of turn.\nFateful hour - If you have 5 or less life, those creatures also are indestructible this turn. (Lethal damage and effects that say "destroy" don't destroy them.)
A:SP$ Draw | Cost$ X U | NumCards$ 4 | SubAbility$ DBBreakthroughDiscard | SpellDescription$ Draw four cards, then choose X cards in your hand and discard the rest from it.
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target creature gets +3/+3 until end of turn.
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self+evoked | Execute$ TrigSac | Secondary$ True | TriggerDescription$ When CARDNAME enters the battlefield, if you cast it by it's evoke cost, sacrifice it.
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target creature gets +2/+2 until end of turn.
Oracle:Flash (You may cast this spell any time you could cast an instant.)\nWhen Briarpack Alpha enters the battlefield, target creature gets +2/+2 until end of turn.
Oracle:Whenever a nontoken creature is put into your graveyard from the battlefield, if Bridge from Below is in your graveyard, put a 2/2 black Zombie creature token onto the battlefield.\nWhen a creature is put into an opponent's graveyard from the battlefield, if Bridge from Below is in your graveyard, exile Bridge from Below.
T:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME is turned face up, each opponent skips his or her next untap step.
SVar:TrigPump:AB$Pump | Cost$ 0 | Defined$ Opponent | KW$ Skip your next untap step. | Permanent$ True
Oracle:Morph {5}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Brine Elemental is turned face up, each opponent skips his or her next untap step.
A:AB$ Dig | Cost$ 1 | DigNum$ 1 | DestinationZone$ Library | LibraryPosition$ 0 | LibraryPosition2$ 0 | SpellDescription$ Look at the top card of your library.
A:AB$ Dig | Cost$ 2 | DigNum$ 1 | ActivationLimit$ 1 | Reveal$ True | DestinationZone$ Library | LibraryPosition$ 0 | LibraryPosition2$ 0 | ChangeNum$ All | ChangeValid$ Land | SubAbility$ TrigPump | SpellDescription$ Reveal the top card of your library. If it's a land card, CARDNAME gets +1/+0 and gains first strike until end of turn. Activate this ability only once each turn.
A:AB$ Dig | Cost$ 1 | DigNum$ 1 | DestinationZone$ Library | LibraryPosition$ 0 | LibraryPosition2$ 0 | NoMove$ True | SpellDescription$ Look at the top card of your library.
A:AB$ Dig | Cost$ 2 | DigNum$ 1 | ActivationLimit$ 1 | Reveal$ True | DestinationZone$ Library | LibraryPosition$ 0 | LibraryPosition2$ 0 | NoMove$ True | RememberRevealed$ True | SubAbility$ TrigPump | SpellDescription$ Reveal the top card of your library. If it's a land card, CARDNAME gets +1/+0 and gains first strike until end of turn. Activate this ability only once each turn.
A:SP$ Effect | Cost$ B | Name$ Bubbling Muck Effect | Triggers$ SwampTrigger | SVars$ TrigMana | SpellDescription$ Until end of turn, whenever a player taps a Swamp for mana, that player adds B to his or her mana pool (in addition to the mana the land produces).
SVar:SwampTrigger:Mode$ TapsForMana | ValidCard$ Swamp | Execute$ TrigMana | TriggerDescription$ Whenever a player taps a Swamp for mana, that player adds B to his or her mana pool (in addition to the mana the land produces).
SVar:SwampTrigger:Mode$ TapsForMana | ValidCard$ Swamp | Execute$ TrigMana | Static$ True | TriggerDescription$ Whenever a player taps a Swamp for mana, that player adds B to his or her mana pool (in addition to the mana the land produces).
Oracle:Burning Oil deals 3 damage to target attacking or blocking creature.\nFlashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You| Execute$ TrigDig | TriggerDescription$ At the beginning of your upkeep, you may look at the top five cards of your library. If you do, you may put a creature card that shares a creature type with enchanted creature from among them onto the battlefield, then you put the rest of those cards on the bottom of your library in any order.
Oracle:Enchant creature\nAt the beginning of your upkeep, you may look at the top five cards of your library. If you do, you may put a creature card that shares a creature type with enchanted creature from among them onto the battlefield, then you put the rest of those cards on the bottom of your library in any order.
A:AB$ Dig | Cost$ 1 | DigNum$ 1 | DestinationZone$ Library | LibraryPosition$ 0 | LibraryPosition2$ 0 | SpellDescription$ Look at the top card of your library.
A:AB$ Dig | Cost$ 2 | DigNum$ 1 | ActivationLimit$ 1 | Reveal$ True | DestinationZone$ Library | LibraryPosition$ 0 | LibraryPosition2$ 0 | ChangeNum$ All | ChangeValid$ Land | SubAbility$ TrigPump | SpellDescription$ Reveal the top card of your library. If it's a land card, CARDNAME gets +1/+0 and gains flying until end of turn. Activate this ability only once each turn.
A:AB$ Dig | Cost$ 1 | DigNum$ 1 | DestinationZone$ Library | LibraryPosition$ 0 | LibraryPosition2$ 0 | NoMove$ True | SpellDescription$ Look at the top card of your library.
A:AB$ Dig | Cost$ 2 | DigNum$ 1 | ActivationLimit$ 1 | Reveal$ True | DestinationZone$ Library | LibraryPosition$ 0 | LibraryPosition2$ 0 | NoMove$ True | RememberRevealed$ True | SubAbility$ TrigPump | SpellDescription$ Reveal the top card of your library. If it's a land card, CARDNAME gets +1/+0 and gains flying until end of turn. Activate this ability only once each turn.
A:AB$ SetState | Cost$ W T | Defined$ Self | NewState$ Alternate | SubAbility$ DBAttach | SpellDescription$ CARDNAME loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay W to end this effect.
#If the value of AlternateMode isn't Flip or DoubleFaced, it will be the name of the state defined below, so you can switch to it with SetState+NewState$.The name of the first state defined is always "Original".
Oracle:{W}, {T}: Calming Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect.\nEnchanted creature can't attack.
A:AB$ Dig | Cost$ 4 T | DigNum$ 1 | Reveal$ True | NoMove$ True | RememberRevealed$ True | SubAbility$ DBCandlesChangeZone | SpellDescription$ Reveal the top card of your library. If it has the same name as a card in your graveyard, put it into your graveyard. Otherwise, draw a card.
Oracle:{4}, {T}: Reveal the top card of your library. If it has the same name as a card in your graveyard, put it into your graveyard. Otherwise, draw a card.
Text:At the beginning of your upkeep, tap Carnophage unless you pay 1 life
Text:no text
PT:2/2
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigTap | TriggerDescription$ At the beginning of your upkeep, tap CARDNAME unless you pay 1 life.
SVar:TrigTap:DB$ Tap | UnlessCost$ PayLife<1> | UnlessPayer$ You | Defined$ Self
A:AB$ ChangeZone | Cost$ 2 B T | TargetMin$ 0 | TargetMax$ 3 | TargetsFromSingleZone$ True | Origin$ Graveyard | Destination$ Exile | SpellDescription$ Exile up to three target cards from a single graveyard.
A:AB$ ChangeZone | Cost$ 2 B T | TargetMin$ 0 | TargetMax$ 3 | TargetsFromSingleZone$ True | Origin$ Graveyard | Destination$ Exile | TgtPrompt$ Choose target card in a graveyard | ValidTgts$ Card | SpellDescription$ Exile up to three target cards from a single graveyard.
T:Mode$ Attacks | ValidCard$ Card.Self | DelayedTrigger$ DelTrig | TriggerDescription$ Whenever CARDNAME attacks or blocks, destroy it at end of combat.
T:Mode$ Blocks | ValidCard$ Card.Self | DelayedTrigger$ DelTrig | Secondary$ True | TriggerDescription$ Whenever CARDNAME attacks or blocks, destroy it at end of combat.
SVar:DelTrig:Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Each | Execute$ TrigSacrifice | TriggerDescription$ Destroy CARDNAME at end of combat.
SVar:DelTrig:Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | Execute$ TrigSacrifice | TriggerDescription$ Destroy CARDNAME at end of combat.
Text:At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.
Text:no text
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | CheckSVar$ X | SVarCompare$ GE1 | Execute$ TrigDraw | TriggerDescription$ At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.
SVar:TrigDraw:DB$Draw | Defined$ You | NumCards$ 1 | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ1 | SubAbility$ DBDraw
SVar:DBDraw:DB$Draw | Defined$ You | NumCards$ 2 | ConditionCheckSVar$ X | ConditionSVarCompare$ GE2 | SubAbility$ DBDiscard
SVar:DBDiscard:DB$Discard | Defined$ You | Mode$ TgtChoose | NumCards$ 1
A:AB$ GainLife | Cost$ T | LifeAmount$ 1 | Defined$ You | SubAbility$ DBTransform | SpellDescription$ You gain 1 life. Then if you have at least 10 more life than your starting life total, transform CARDNAME.
Oracle:{T}: You gain 1 life. Then if you have at least 10 life more than your starting life total, transform Chalice of Life.
ALTERNATE
Name:Chalice of Death
ManaCost:no cost
Types:Artifact
Text:no text
A:AB$ LoseLife | Cost$ T | ValidTgts$ Player | TgtPrompt$Target a player to lose 5 life | LifeAmount$ 5 | SpellDescription$ Target player loses 5 life.
T:Mode$ SpellCast | ValidCard$ Card.cmcEQY | ValidActivatingPlayer$ Each | TriggerZones$ Battlefield | Execute$ TrigCounter | TriggerDescription$ Whenever a player casts a spell with converted mana cost equal to the number of charge counters on CARDNAME, counter that spell.
T:Mode$ SpellCast | ValidCard$ Card.cmcEQY | ValidActivatingPlayer$ Player | TriggerZones$ Battlefield | Execute$ TrigCounter | TriggerDescription$ Whenever a player casts a spell with converted mana cost equal to the number of charge counters on CARDNAME, counter that spell.
A:AB$ Discard | Cost$ AddCounter<1/LOYALTY> | Mode$ TgtChoose | NumCards$ 1 | Defined$ You | Planeswalker$ True | RememberDiscarded$ True | SubAbility$ DBChandraDealDamage | SpellDescription$ Discard a card. If a red card is discarded this way, CARDNAME deals 4 damage to target creature or player.
A:AB$ Discard | Cost$ SubCounter<2/LOYALTY> | Mode$ Hand | Defined$ Each | Planeswalker$ True | SubAbility$ DBChandraDraw | SpellDescription$ Each player discards his or her hand, then draws three cards.
SVar:DBChandraDraw:DB$ Draw | Defined$ Each | NumCards$ 3
A:AB$ Play | Cost$ SubCounter<7/LOYALTY> | Valid$ Instant.Red+YouCtrl,Sorcery.Red+YouCtrl | ValidZone$ Graveyard | WithoutManaCost$ True | Planeswalker$ True | Ultimate$ True | Amount$ ChandraZ | Controller$ You | Optional$ True | SpellDescription$ Cast any number of red instant and/or sorcery cards from your graveyard without paying their mana costs.
Oracle:[+1] Discard a card. If a red card is discarded this way, Chandra Ablaze deals 4 damage to target creature or player.\n[-2] Each player discards his or her hand, then draws three cards.\n[-7] Cast any number of red instant and/or sorcery cards from your graveyard without paying their mana costs.
A:AB$DealDamage | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | Tgt$ TgtCP | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to target creature or player.
A:AB$Effect | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | Name$ Chandra, the Firebrand effect. | Triggers$ TrigCopy | SVars$ TrigCopyMain,DBCleanup | SpellDescription$ When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
A:AB$Effect | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | Name$ Chandra, the Firebrand effect. | Image$ chandra_the_firebrand_effect | Triggers$ TrigCopy | SVars$ TrigCopyMain,DBCleanup | SpellDescription$ When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
A:AB$DealDamage | Cost$ SubCounter<6/LOYALTY> | Planeswalker$ True | Ultimate$ True | Tgt$ TgtCP | TargetMin$ 0 | TargetMax$ 6 | NumDmg$ 6 | SpellDescription$ CARDNAME deals 6 damage to each of up to six target creatures and/or players.
SVar:TrigCopy:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidControllingPlayer$ You | Execute$ TrigCopyMain | TriggerDescription$ When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
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