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- Added Auriok Survivors.
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1
.gitattributes
vendored
1
.gitattributes
vendored
@@ -503,6 +503,7 @@ res/cardsfolder/a/auriok_edgewright.txt svneol=native#text/plain
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res/cardsfolder/a/auriok_glaivemaster.txt svneol=native#text/plain
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res/cardsfolder/a/auriok_salvagers.txt svneol=native#text/plain
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res/cardsfolder/a/auriok_sunchaser.txt svneol=native#text/plain
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res/cardsfolder/a/auriok_survivors.txt -text
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res/cardsfolder/a/auriok_transfixer.txt svneol=native#text/plain
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res/cardsfolder/a/aurochs.txt svneol=native#text/plain
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res/cardsfolder/a/aurochs_herd.txt svneol=native#text/plain
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13
res/cardsfolder/a/auriok_survivors.txt
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13
res/cardsfolder/a/auriok_survivors.txt
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@@ -0,0 +1,13 @@
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Name:Auriok Survivors
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ManaCost:5 W
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Types:Creature Human Soldier
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Text:no text
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PT:4/6
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may return target Equipment card from your graveyard to the battlefield. If you do, you may attach it to CARDNAME.
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SVar:TrigChangeZone:AB$ChangeZone | Cost$ 0 | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Equipment.YouCtrl | SubAbility$ DBAttach
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SVar:DBAttach:DB$ Attach | Object$ Targeted | Defined$ Self | Optional$ True
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SVar:Rarity:Uncommon
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SVar:Picture:http://www.wizards.com/global/images/magic/general/auriok_survivors.jpg
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SetInfo:NPH|Uncommon|http://magiccards.info/scans/en/nph/3.jpg
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Oracle:When Auriok Survivors enters the battlefield, you may return target Equipment card from your graveyard to the battlefield. If you do, you may attach it to Auriok Survivors.
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End
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@@ -33,6 +33,7 @@ import forge.CombatUtil;
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import forge.Command;
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import forge.ComputerUtil;
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import forge.Constant;
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import forge.GameActionUtil;
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import forge.Constant.Zone;
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import forge.GameEntity;
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import forge.Player;
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@@ -994,17 +995,29 @@ public class AbilityFactoryAttach {
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*/
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public static void attachResolve(final AbilityFactory af, final SpellAbility sa) {
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final Map<String, String> params = af.getMapParams();
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final Card card = sa.getSourceCard();
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Card source = sa.getSourceCard();
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Card card = sa.getSourceCard();
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ArrayList<Object> targets;
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if (params.containsKey("Object")) {
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card = AbilityFactory.getDefinedCards(source, params.get("Object"), sa).get(0);
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}
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final Target tgt = sa.getTarget();
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if (tgt != null) {
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targets = tgt.getTargets();
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// TODO Remove invalid targets (although more likely this will just
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// fizzle earlier)
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} else {
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targets = AbilityFactory.getDefinedObjects(sa.getSourceCard(), params.get("Defined"), sa);
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targets = AbilityFactory.getDefinedObjects(source, params.get("Defined"), sa);
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}
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final StringBuilder sb = new StringBuilder();
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sb.append("Do you want to attach " + card + " to " + targets + "?");
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if (sa.getActivatingPlayer().isHuman() && params.containsKey("Optional")
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&& !GameActionUtil.showYesNoDialog(source, sb.toString())) {
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return;
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}
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// If Cast Targets will be checked on the Stack
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