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1054 Commits

Author SHA1 Message Date
Chris
9adaf86d50 [maven-release-plugin] prepare release forge-1.3.6 2013-02-04 13:08:32 +00:00
Chris
cf51732dd8 - Preparing the changes.txt file for the next beta build and release. 2013-02-04 12:57:07 +00:00
Chris
800826fc0d - Added the recent commit logs to changes.txt. Preparing for the beta build and release. 2013-02-04 12:52:16 +00:00
moomarc
ea2487a0a1 - Added plane: Trail of the Mage-Rings 2013-02-04 12:50:12 +00:00
Maxmtg
3773587b35 adjust conditions to prompt sideboarding 2013-02-04 11:47:04 +00:00
moomarc
63080ac68a - Cleanup (Ajani Goldmane's ultimate avatar's P/T was handled by both script and hardcoding) 2013-02-04 11:33:29 +00:00
moomarc
e4fd7f75f7 - Converted Sound the Call to script 2013-02-04 11:02:56 +00:00
moomarc
3d9049341a - Forgot to commit these changes with my last commit 2013-02-04 11:02:23 +00:00
myk
7e0a09d660 allow ctrl-enter to work from both the search textbox and the combobox 2013-02-04 10:25:06 +00:00
moomarc
94e8197d4b - Added plane: Velis Vel
- Converted Coat of Arms to script
- Fixed chaos trigger on The Hippodrome
2013-02-04 10:08:28 +00:00
myk
dc4b8c8e5b add tutorial on new filter and spell shop features 2013-02-04 10:04:56 +00:00
Maxmtg
810c2dc493 removed functions where they were not needed 2013-02-04 09:54:21 +00:00
Maxmtg
e72f9485c9 saves changes made by sideboarding until 3rd match (this one and prevoius commit do) 2013-02-04 09:46:15 +00:00
Maxmtg
c60dcdd34b 2013-02-04 09:44:05 +00:00
Maxmtg
e46a43e8ee CardDetailPanel - text composition moved to a separate method
a method to determine if a player may see cards cntrolld by other player
2013-02-04 09:37:54 +00:00
Maxmtg
809cc468d9 GameNew refactor - remove ante list and ai unplayables composition from code that builds libraries
removed variuos duplications in GameNew
moved sideboard code to PlayerController (to allow make an overload with AI sideboarding)
2013-02-04 09:35:46 +00:00
myk
7cc9e94a99 re-disable buying and selling cards when the full catalog is being displayed in the spell shop 2013-02-04 08:55:04 +00:00
Maxmtg
fc1c2d9eeb remove unused imports 2013-02-04 07:06:59 +00:00
myk
5c5c5898bf calculate how close a player is to completing a set in the spell shop 2013-02-04 06:40:00 +00:00
moomarc
92287f0277 - Improved Enchantment icon for deck editor 2013-02-04 05:59:39 +00:00
myk
6b5af9b46a fix basic land detection in sell excess cards routine 2013-02-04 03:40:48 +00:00
myk
34dd170f62 - add bulk addition and removal routines to editor model
- add button to sell excess duplicates of all cards in spell shop
- ensure table selection is restored properly after adding a card
2013-02-04 03:09:14 +00:00
Sloth
e5d4d84e00 - Updated 11 of the Shandalar World quest decks. 2013-02-03 18:58:39 +00:00
Maxmtg
cd9c815534 removed some calls to IsComputer in favour of comparision with player passed as parameter
checkConditions inlined
ComputerUtilCombat recieve ai player as parameter
2013-02-03 17:30:25 +00:00
Sloth
59df2417b8 - Fixed Unmorph targeting trigger freeze when Phase is set to skip. 2013-02-03 13:16:53 +00:00
Sloth
18d3b4bb27 - Fixed Khalni Garden freeze when Phase is set to skip. 2013-02-03 13:10:13 +00:00
Chris
e601af7dba - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2013-02-03 12:24:53 +00:00
Sloth
5e7d0f4704 - Fix for Skullbriar, the Walking Grave. 2013-02-03 11:28:17 +00:00
myk
2582fd787e autoselect the items that were just added to the other list when choosing order for simultaneous abilities or cards from the sidebar between match rounds. this allows accidental moves to be undone with a single click 2013-02-03 07:34:41 +00:00
Chris
155bd97dfa - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2013-02-02 15:14:33 +00:00
myk
d6212b16ca autoselect first item when choosing order of simultaneous abilities and autoselect next item when current item is added/removed 2013-02-02 11:41:37 +00:00
Sloth
e2f62c40fb - Updated 4 of the Shandalar World quest decks. 2013-02-02 11:04:57 +00:00
swordshine
92cdd08ec6 - Added spelldescription to Rhystic Syphon 2013-02-02 06:42:48 +00:00
swordshine
d627434d62 - Added Rhystic Syphon and Duplicant 2013-02-02 06:38:16 +00:00
ArsenalNut
f177be3e54 removed redundant check on copied card to make copies that are cast work with triggers 2013-02-02 03:56:29 +00:00
Sol
17a15fc12e - Convert Leeches to Script 2013-02-02 02:50:53 +00:00
Sol
9796a3220f - Convert Windfall to the script Whispering Madness uses 2013-02-02 02:25:25 +00:00
Sloth
1a0f60e73f - Restructured Destroy functions in GameAction to fix Knight of the Holy Nimbus with zero toughness. 2013-02-02 00:00:49 +00:00
Sloth
caca01df6b - Fixed Aven Mimeomancer. 2013-02-01 23:33:43 +00:00
Sloth
ef2e692f72 - Fixed AEtherize. 2013-02-01 23:29:08 +00:00
Sloth
1f53bc8152 - Updated 6 of the Shandalar World quest decks. 2013-02-01 23:16:03 +00:00
Sloth
1d199e1ff1 - Fixed Korozda Guildmage. 2013-02-01 23:14:25 +00:00
Sol
f25aaa9a79 - Convert Yosei to script 2013-02-01 22:57:32 +00:00
myk
c52f7b4586 add info in tooltip about clicking filter toggles 2013-02-01 22:41:42 +00:00
myk
1498975886 don't try to get tooltips for items that have disappeared from the table 2013-02-01 20:44:44 +00:00
Sloth
d9a89c0b99 - Fixed possible NPE in performTest checking "TargetsValid". 2013-02-01 17:52:33 +00:00
Sloth
33279a66f5 - Fixed Leyline Phantom bug. 2013-02-01 17:47:40 +00:00
Sloth
15ce13fe5a - Fixed Scorchwalker. 2013-02-01 17:45:18 +00:00
Sloth
f0dbf2fe29 - Fixed Skyblinder Staff. 2013-02-01 17:40:23 +00:00
myk
152e8fa9fc prevent bazaar current shop button from becoming unselected 2013-02-01 17:18:30 +00:00
myk
96b569cc24 - remove width restriction from challenger name widget
- make wins/best streak widget label multiline
2013-02-01 16:29:15 +00:00
Chris
32b3521193 - Added a fluff piece to the changes.txt file.
- Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
2013-02-01 13:20:59 +00:00
myk
8fd045a32b highlight the enchantment icon in purple for the default skin so you can see it on the toggle button 2013-02-01 07:56:00 +00:00
myk
062461914e new painting algorithms for FLabel 2013-02-01 07:31:48 +00:00
moomarc
1547911488 - Added plane: The AEther Flues 2013-02-01 07:30:38 +00:00
moomarc
4cdbc3a39c - Uncommented Kaldra token in download links 2013-02-01 06:49:11 +00:00
moomarc
53465a2d06 - Fixed Skyship Weatherlight (was a typo in Artifact count) 2013-02-01 06:45:55 +00:00
myk
1ea1bbc398 rename "Edition (set)" menu item to "Sets" 2013-02-01 00:51:23 +00:00
myk
fbf6f177e8 - consolidate all card adding/removing logic so all paths update the stats correctly
- set focus on the catalog table when the deck editor opens so the arrow keys work immediately without having to click the mouse
- if multiple cards are selected, apply the add/remove operation to all of them, not just the first one
- hide the non-functional 'remove' buttons in draft mode
- protect against NPE when the cursor is hovering above a row that disappears just as swing is trying to get the tooltip
- add note to add button tooltip that the spacebar can be used as a shortcut
2013-02-01 00:50:12 +00:00
ArsenalNut
519fe84f71 fixed Wight of Precinct Six graveyard bonus 2013-01-31 23:09:21 +00:00
myk
e204c484eb remove superfluous Pair class and use apache's version 2013-01-31 16:17:52 +00:00
Chris
2b8e5199b0 - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2013-01-31 12:27:39 +00:00
myk
b2fc003a67 allow filtering to a specific set, disallowing reprints in other sets 2013-01-31 11:02:43 +00:00
swordshine
b61fba478f - Added Muse Vessel
- Added cleanup to some cards
2013-01-31 08:36:37 +00:00
swordshine
a40c4f4eb8 - Added Skyship Weatherlight and Spelljack 2013-01-31 07:46:45 +00:00
swordshine
0d0ce9aa5f - Fixed Dragon Appeasement 2013-01-31 07:26:49 +00:00
myk
ed9730387e make room so the sorcery toggle filter shows up 2013-01-31 06:00:30 +00:00
swordshine
9a190c784e - Fixed Nightveil Specter (when the exiled card changes zone, remove it from the remembered list) 2013-01-31 05:26:56 +00:00
swordshine
e94ad22c42 - Added Kill-Suit Cultist
- Fixed Overlaid Terrain
2013-01-31 04:41:16 +00:00
myk
4dddfaa8c6 add full catalog view to spell shop so players can compare their libraries to the full list of available cards; this way they can determine how close they are to completing a set 2013-01-31 03:38:32 +00:00
myk
fd850d465a fix targeting layer /properly/ 2013-01-31 02:33:46 +00:00
myk
9f919d3c6e reapply the filters after the models have been initiated for all modes 2013-01-30 23:33:44 +00:00
myk
b062065ff9 prevent sealed mode from crashing 2013-01-30 23:29:14 +00:00
myk
e65e39f50f revert r19291 for now -- it was preventing the catalog from updating in the quest deck editor and spell shop 2013-01-30 23:00:14 +00:00
myk
7a48173b2c check in a new font for the default skin -- the existing one does not have vertical centering capabilities making the text on all labels permanently top-aligned -- will discuss on forum before making permanent 2013-01-30 22:34:29 +00:00
myk
25ecb5b0f7 prevent invalid properties from letting the deck editor load 2013-01-30 22:08:49 +00:00
myk
b007e3943c - fixed resize cursor not appearing when hovering between columns in table headers
- added forge-specific spinner widget (FSpinner)
- allowed labels to have their toggle state read externally and added configuration to set whether the onClick command is executed on mouse button down or mouse button up (FLabel)
- added builder pattern to FTextField and autoset properties to common values
- fixed header comments in WrapLayout
- renamed DialogCustomFormat to the more generic DialogChooseSets since I use it now from the filters too; extended its functionality to run a specified command on ok button click
- removed Filters dockable panel
- added old filters functionality to the stats buttons above the catalog table (stats can no longer be removed via a preference setting)
- combined scattered metadata about the filters (e.g. icon, label, filter predicate) into a single enum
- rewrote filter utility functions to not have any side effects (they now use no global data/singletons)
- added "Owned" column to spell shop catalog, indicating number of cards already owned by player (can remove column with preference)
- don't count the "click" as a sort command when resizing a column
- exposed top-level main world custom format in QuestController -- other format-retrieving methods would be masked by the current world selection
- added utility fn to TextUtils to create a (locale-independent) Title out of an ENUM
- added a templated Pair<T, V> utility class for ad-hoc two-value parameter returning
- prevented invalid enum values in editor_preferred.xml from causing errors
2013-01-30 22:04:21 +00:00
Sloth
09de9e2a91 - Fixed Deck Editor editing Draft/Sealed decks. 2013-01-30 19:34:26 +00:00
Sloth
cc54678fd0 - Cipher will now only trigger when damage is dealt to players. 2013-01-30 19:06:23 +00:00
Chris
b2dd23e540 - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2013-01-30 13:19:17 +00:00
Sloth
bc8ab66693 - Fixed Dread Slaver. 2013-01-30 12:19:03 +00:00
Sloth
4cfaf421e0 - Added SVar:RemAIDeck:True to 2 more cards. 2013-01-30 12:00:27 +00:00
Sloth
4a1318e460 - The AI will no longer copy permanents with RemAIDeck SVar. 2013-01-30 11:52:50 +00:00
Sloth
f73c2c6ee1 - Improved AI using Guilty Conscience. 2013-01-30 11:47:27 +00:00
swordshine
47455b4955 - Added Treefolk Mystic and Wood Elemental 2013-01-30 10:15:56 +00:00
swordshine
43e4df3dd5 - Added Helm of Kaldra
- Vanguard: Added Murderous Redcap Avatar
2013-01-30 00:23:23 +00:00
Sloth
a99066289e - Added SVar:RemAIDeck:True to 2 cards. 2013-01-29 22:40:50 +00:00
Chris
8bde5f146a - Fixed the recent commit logs added to changes.txt. 2013-01-29 17:37:29 +00:00
Chris
026180eb6a - Added a fluff piece to the changes.txt file.
- Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
2013-01-29 14:00:07 +00:00
swordshine
ea3cee4b63 - Fixed Swirling Sandstorm 2013-01-29 13:07:57 +00:00
swordshine
c7c9e326d1 - Added Godo, Bandit Warlord and Tradewind Rider Avatar 2013-01-29 11:57:49 +00:00
RumbleBBU
f8b69ce5ed Added a card to a Jamuraa challenge deck. 2013-01-29 10:34:17 +00:00
RumbleBBU
37381aee38 The preset cards in one of the Jamuraa challenges were not working very well, improved. 2013-01-29 10:31:40 +00:00
RumbleBBU
27e42345ce Removed unused imports from QuestWinLose.java. 2013-01-29 09:49:11 +00:00
RumbleBBU
84520055df Replaced the composite QuestRewardCardChooser class with two subclasses that implement a common interface. Removed the obsolete class. 2013-01-29 09:46:48 +00:00
ArsenalNut
db38299a00 Fix issue with evolve trigger causing exception when AI evaluating blocks. 2013-01-29 07:37:15 +00:00
swordshine
55d3a3fa6d - Vanguard: Added Orcish Squatters Avatar 2013-01-29 05:45:10 +00:00
swordshine
7cd4f18337 - two more cards are now ready for multiplayers 2013-01-29 05:32:52 +00:00
ArsenalNut
da8fa10c22 Modifications to keep track of number of attacks. Modified Aurelia, The Warleader to use new FirstAttack parameter for Attacks trigger. 2013-01-29 05:07:31 +00:00
myk
e677b60656 ignore res/pics/GTC files 2013-01-29 02:58:31 +00:00
Sol
5d0b18faef - Updating Modern for new banned cards 2013-01-28 23:48:37 +00:00
myk
e753fd88ab remove unused imports 2013-01-28 22:47:36 +00:00
myk
9990c69a2e make columns not sort when they are resized 2013-01-28 22:38:11 +00:00
Chris
b82e0585c6 - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2013-01-28 14:04:36 +00:00
myk
ed070ca13c add in user-settable preference (defaulting to false) for elastic resizing for deck editor columns 2013-01-28 10:35:47 +00:00
RumbleBBU
211f4c53b6 Simplify. The same format can be used for both QuestRewardCardChooser types. 2013-01-28 08:39:05 +00:00
RumbleBBU
d3ef5c2dc3 Made some of the Shandalar challenges use the new rewards code.
Beefed up Arzakon.
2013-01-28 07:50:01 +00:00
Maxmtg
f88d388a08 isHuman & isComputer methods are deprecated. (i don't commit player.java yet)
Card, C/VField classes changed not to use that methods
2013-01-28 06:35:42 +00:00
swordshine
3ccb43b78b - Vanguard: Added Ashling, the Extinguisher Avatar
- More cards converted to replacement effects
2013-01-28 05:55:28 +00:00
Maxmtg
55eef7ec45 * moved confirm, flip coin and message routines from GameUtils to GuiDialog.java
* removed unreferenced methods from GuiUtils
2013-01-28 05:13:34 +00:00
swordshine
48c09149ef - Added Nightveil Specter
- Converted cards with etbReplacements "as...enters the battlefield"
2013-01-28 00:51:54 +00:00
Sol
09c043ece7 - Adding Oracle text generated by magiccards.info (hopefully they look ok, I screened about 50 of them and found some minor issues that have been fixed) to Gatecrash cards 2013-01-27 18:05:49 +00:00
Sol
06af79acf0 - Updating OracleScript.py to be able to grab Oracle text from magiccards.info by Set if we need to 2013-01-27 17:39:18 +00:00
Maxmtg
30d5322e9d AiController now exposes a propper method - getCardsToDiscard instead of cleanupDiscard
Cascade ability uses a method from PlayerController to play the spell being cascaded
2013-01-27 17:32:15 +00:00
Chris
9be0833bab - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2013-01-27 14:13:38 +00:00
Sloth
2a14a4d449 - Updated some SVars of GTC cards. 2013-01-27 13:15:31 +00:00
Hellfish
42570c89d1 *Converted Realmwright to ETBReplacement 2013-01-27 10:22:48 +00:00
Sloth
e044d58ae4 - Added AI support for Balustrade Spy. 2013-01-27 08:31:50 +00:00
Maxmtg
5fd66261a2 classes using generalized mayPlaySpellAbilityForFree and playFromSuspend 2013-01-27 08:19:07 +00:00
Maxmtg
f61d63ccbe PlayerController class divided in 2 subclasses - one for human, other for AI 2013-01-27 08:00:20 +00:00
Sol
469e40bdca - Marking Axebane Guardian unable to be played by AI. (See http://cardforge.org/bugz/view.php?id=662 ) 2013-01-27 02:33:10 +00:00
Sloth
2d15feec8f - Moved all AI related functions in CombatUtil to the new class ComputerUtilCombat. 2013-01-26 22:06:31 +00:00
Chris
c0fbd16d93 - Added a fluff piece to the changes.txt file. 2013-01-26 20:57:55 +00:00
Sol
eebd63543d - Updating Gatecrash info for Set related stuff 2013-01-26 20:07:24 +00:00
Sol
67b8bd2714 - Adding GTC SetInfo for reprints 2013-01-26 19:13:07 +00:00
Chris
0988ec2a87 - Added a fluff piece to the changes.txt file. 2013-01-26 16:45:20 +00:00
Chris
69c945a46b - Corrected the LQ pic URL to Realmwright. 2013-01-26 15:11:27 +00:00
ArsenalNut
81698e1613 fixed low res picture URLs 2013-01-26 15:11:19 +00:00
ArsenalNut
450f855c09 ran SetInfo 2013-01-26 14:52:37 +00:00
ArsenalNut
16f7766065 added SourceController to definedPlayers. added Soul Ransom 2013-01-26 14:47:35 +00:00
ArsenalNut
fa2fb9031f adding Aurelia, The Warleader 2013-01-26 14:01:51 +00:00
Chris
a4f7817acf - Added a fluff piece to the changes.txt file.
- Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
2013-01-26 13:40:33 +00:00
swordshine
c0eddfc20a - Fixed Arrows of Justice
- Added Hive Mind
2013-01-26 11:40:13 +00:00
Maxmtg
49d294104c RippleAbility, CascadeAbility are now nested classes (previously they were inlined) 2013-01-26 09:54:01 +00:00
Maxmtg
e0d5b1166e * removed old Target syntax (Tgt$)
* in abilityFactory target parsing code extracted as a single method
* due to getDefinedCards return type generalization, a lot of classes had to declare variables as List (not arraylist)
2013-01-26 09:52:39 +00:00
swordshine
949d8b983c - Made Fireball ready for multiplayer
- Added Dwarven Catapult
2013-01-26 09:09:10 +00:00
Hellfish
3ed14e7587 *Removed duplicate Planechase 2012 setdata entry 2013-01-26 08:56:31 +00:00
Hellfish
0242837d7b *Made planechase submenu correctly report which players used a default planar deck. 2013-01-26 08:47:32 +00:00
Hellfish
4f47ed62f1 *Deck editors now use a single filechooser for import/export, one which filters out non-.dck files. 2013-01-26 08:32:30 +00:00
RumbleBBU
123edc2669 A QuestRewardCardChooser description can start with a space now. 2013-01-26 07:52:34 +00:00
Maxmtg
7195fbbbab players won't be asked to discard in cleanup phase of other players 2013-01-26 06:56:35 +00:00
RumbleBBU
6aa7e4ed22 Added missing preset IS_LAND predicate parsing to BoosterUtils. 2013-01-26 05:58:27 +00:00
RumbleBBU
2742526d97 The rules predicated needs an AND, not an OR. 2013-01-26 05:52:05 +00:00
swordshine
b2fe0ad6b1 - Converted several cards with etb replacement effects 2013-01-26 05:26:51 +00:00
RumbleBBU
3b725bd30a Minor cleanup of earlier commit; made variables final or unmodifiable where applicable. 2013-01-26 05:01:17 +00:00
swordshine
9f818e3e42 - Made 5 cards ready for multiplayer 2013-01-26 02:41:45 +00:00
myk
b0a15b4c08 show explanatory tooltips for edition set abbreviations in the card editor 2013-01-26 00:14:31 +00:00
Maxmtg
278e44667e passPriority is called from PlayerController, to avoid priority being passed by players who don't have it. 2013-01-25 23:42:49 +00:00
ArsenalNut
5a65d60d5f Reintegrated Gatecrash cardfolder branch into Trunk. Updated setdata.txt and setInfoScript.py for Gatecrash 2013-01-25 23:41:25 +00:00
myk
66c7c59b28 show tooltips in the deck editor when narrow cells truncate their contents 2013-01-25 21:15:30 +00:00
RumbleBBU
92211da9ec Further minor fix. 2013-01-25 20:14:28 +00:00
RumbleBBU
a3b7e4f579 Undid accidental commit of an earlier QuestController.java. 2013-01-25 19:45:24 +00:00
RumbleBBU
6063d66bcb Added more functionality to quest rewards, a second type of QuestRewardCardChooser that allows the player to select a card from a limited pool. The code is still somewhat experimental, if there are problems, let me know. 2013-01-25 19:02:45 +00:00
Max mtg
c37a021ecf Arranging AI methods by functionality: move mana-related and cost-related methods to respective static CoupterUtilXXXX classes 2013-01-25 18:48:29 +00:00
Chris
0463d51b6a - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2013-01-25 16:20:22 +00:00
swordshine
72e2f80aa1 - Added Shimatsu the Bloodcloaked and Parallectric Feedback 2013-01-25 06:32:04 +00:00
ArsenalNut
a8a5c33e28 updates to handle Glaring spotlight 2013-01-25 03:34:50 +00:00
swordshine
1f3b5f3a1e - Fixed Cursebreak 2013-01-25 03:27:52 +00:00
Maxmtg
04e6bdd69a fixed payment for cards with 2/Color (eg Reaper King) 2013-01-25 00:56:35 +00:00
Maxmtg
17cb6393ac Moved some methods from ComputerUtil to AiController, made them instanced (non-static)
renamed AiAttackController
AiController returns a single SA to play.
2013-01-25 00:09:31 +00:00
Maxmtg
fae995f189 forge.game.ai created - just a small step towards AI isolation 2013-01-24 23:00:51 +00:00
Maxmtg
d409d5749c InputControl is invariant of player type 2013-01-24 22:20:28 +00:00
Maxmtg
57078eeb42 AI separation from game: playSpellAbilities does not play them, only choice is made. 2013-01-24 21:06:58 +00:00
myk
09634a145e myk patch 5: save/restore state of quest plant/pet widgets
- saved quest data when pet settings are modified
- moved the selectedPets map from QuestController to QuestData (since it now gets persisted); also renamed it petSlots for clarity
- incremented the quest file format version
- added code to bring older file formats up to date
- finally, while researching how the data is saved, I noticed that saveData() can be called from multiple threads. I made the method synchronized to prevent file corruption
2013-01-24 18:41:24 +00:00
myk
928a1bb596 patch 4: fix filter checkboxes not wrapping on initial display (issue 653) 2013-01-24 18:39:17 +00:00
myk
de896589da myk patch 3: make deck editor columns resizable; fix NPE when tables are empty and header is clicked 2013-01-24 18:38:35 +00:00
myk
202c3e2266 myk patch 2: reapply card filters on deck editor controller change (issue 652) 2013-01-24 18:37:18 +00:00
myk
d2ed0e49a4 myk patch 1.2 - refactoring of filter enums as per Max mtg's suggestions 2013-01-24 18:35:42 +00:00
RumbleBBU
185a0fbb6d Replaced the Beta rewards with Unlimited Edition. 2013-01-24 15:46:43 +00:00
RumbleBBU
ed34362db0 Changed the Jamuraa challenge rewards to use the new features. 2013-01-24 15:43:55 +00:00
Chris
294df1ca1c - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2013-01-24 13:44:23 +00:00
swordshine
a4dcc9cfd1 - Added "InEnchantedYard" (used in Death's Approach) 2013-01-24 13:21:53 +00:00
RumbleBBU
2e45044053 Technical improvements to the new challenge rewards code. 2013-01-24 12:30:40 +00:00
Maxmtg
6dde021631 myk's (vol 1.1) code improvements to filter enums 2013-01-24 06:30:05 +00:00
Maxmtg
b1bf0d3aca myk's code contributions (vol. 1)
- adds tooltips for the filter checkboxes (issue 657)
- ensures the filter checkboxes are always in the same order
- puts all labels and checkboxes in "official" order from the mtg rules book:
    color order: WHITE, BLUE, BLACK, RED, GREEN, COLORLESS, MULTICOLOR
    type order: LAND, ARTIFACT, CREATURE, ENCHANTMENT, PLANESWALKER, INSTANT, SORCERY
2013-01-24 04:47:36 +00:00
swordshine
a492652fe8 - Converted Flash of Defiance to an effect
- Added a card restriction "IsNotImprinted"
2013-01-24 00:25:28 +00:00
RumbleBBU
00294612c0 Second iteration of the new challenge rewards code. Put the card chooser into a new class. Currently its only type option is "duplicate", new types may be added later.
Cleaned up unused imports.
2013-01-23 13:29:39 +00:00
Chris
40a06048e9 - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2013-01-23 11:56:24 +00:00
swordshine
d448d904d9 - Added Lairwatch Giant
- Added oracles for planes
- Fixed cost description of Grimgrin, Corpse-Born
2013-01-23 08:51:35 +00:00
RumbleBBU
eb983ee4d7 More options to challenge rewards:
- Duplicate card of player's choice
- A specific card and edition
- n% chance for a given reward

(Will be documented on the forum.)
2013-01-23 08:42:53 +00:00
Hellfish
74d484ca0b *Fixed new Planar deck editor 2013-01-23 07:23:38 +00:00
Hellfish
753ff18d5d *Unified variant deck editor initial commit (Does not work 100% yet) 2013-01-23 07:20:42 +00:00
ArsenalNut
5ed34dbde4 Fixed issues with blocking triggers 2013-01-23 06:36:06 +00:00
Chris
ccf5518cdf - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2013-01-22 13:52:21 +00:00
Maxmtg
762b71d723 fixing "play land" name popping for abilities that were not related to lands
CostPart.java got autoformatted
2013-01-22 07:19:40 +00:00
Maxmtg
e163cb2fe3 updated scritps with new GainLife syntax 2013-01-22 06:58:33 +00:00
Maxmtg
ab95f36861 * Costs: removed isUndoable, isReusable backing fields, appropiate values are returned by method overloads in classes
* Costs: joined all CostGainLife implementations. Syntax is: GainLife<LifeAmount/Player.Selector/[cntPlayers|*]> asterisk in last parameter means "all players".
* Changed a lot of methods to pass GameState as a parameter rather than get it from Singletons.*
2013-01-22 06:58:11 +00:00
swordshine
4ca6d8cbdf - Fixed the trigger description of Phantasmal Sphere 2013-01-22 04:43:49 +00:00
Maxmtg
fe6b941f50 Eixes 15 warnings eclipse showed up 2013-01-22 01:58:03 +00:00
Hellfish
2b82e03367 *Made the Generate option for planar decks actually generate a planar deck and not a scheme deck! 2013-01-21 22:23:15 +00:00
Hellfish
39588c3121 *Fixed the Deathly Dominion precon Set code 2013-01-21 21:43:07 +00:00
Chris
238a4f3e1d - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2013-01-21 13:24:02 +00:00
ArsenalNut
8fd9e60d19 Modified encode effect to require a creature under activator's control before exile choice. 2013-01-21 07:11:12 +00:00
ArsenalNut
92de6b17f7 Activating player is not always the player revealing cards. Added parameter to set number of cards to reveal. 2013-01-21 05:25:16 +00:00
Sol
f9da34cbf1 - Fix for Turnabout
-NOTE Apparently the "TargetedPlayerCtrl" property doesn't actually work. It seems like 14 other scripts use this property
2013-01-21 02:02:58 +00:00
Sol
9106bce999 - NPE checks for fresh Forge install with no quests created 2013-01-20 22:47:28 +00:00
Sol
b736ed5fd9 - Fix for AI demorphing creatures by Making sure preTFD is set properly when Morph spell resolves 2013-01-20 20:41:41 +00:00
ArsenalNut
3be68c0828 Added can't be blocked by creature token keyword. Made mandatory choice box return null is choice list is null or empty. 2013-01-20 20:33:05 +00:00
Maxmtg
1c70a038ef Deck format checkbox also disables checks for limited and quest modes 2013-01-20 19:43:32 +00:00
Hellfish
f3e384e890 *Initial Planechase commit
*Added Planes
	Academy at Tolaria West
	Fields of Summer
	Goldmeadow
	Krosa
	Lethe Lake
	Llanowar
	Panopticon
	Raven's Run
	The Fourth Sphere
	The Great Forest
	The Hippodrome
*Added phenomenon Mutual Epiphany
2013-01-20 19:27:54 +00:00
Sol
02b5984039 - Fixing issue with Mana Abilities and Undoable timing
- Convert Undiscovered Paradise to script
2013-01-20 19:21:54 +00:00
Maxmtg
21570e526a Cloud key giving unsuitable options (http://www.slightlymagic.net/forum/viewtopic.php?p=107918) 2013-01-20 19:07:29 +00:00
Sol
3e946b48e8 - Some improvements to the structure of PerSetTracking.py
- Stats about Standard Format printed, similar to Distinct
2013-01-20 17:05:21 +00:00
Sol
61bdf760cc - Updating PerSetTracking.py to ignore specific sets 2013-01-20 15:51:10 +00:00
RumbleBBU
cdaac5460d Removed an in-play card that could cause problems in a Jamuraa challenge. 2013-01-20 14:38:23 +00:00
Chris
46b284f869 - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2013-01-20 12:59:03 +00:00
Maxmtg
dc66ec6390 fixes crash when Rupture Spire ETB 2013-01-20 11:15:41 +00:00
Maxmtg
cbd1ecc580 a correct handling lotus bloom and its suspension
removed duplicate in GameAction
2013-01-20 09:59:46 +00:00
Sol
0cc143e8d4 - Fixing CC of Crosswinds 2013-01-20 02:16:48 +00:00
Chris
866586a49e - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2013-01-19 13:07:49 +00:00
Maxmtg
5adec01a9b Computer and human flashback zones were mixed up 2013-01-19 08:19:36 +00:00
Maxmtg
819b66d357 GameAction playXXXX now require a player parameter
playCard method split into several simplier ones.
2013-01-19 00:57:38 +00:00
Maxmtg
d07acf51fa * fixing issues with zero mana cost (such as suspend of Lotus Bloom) 2013-01-18 23:07:10 +00:00
Sloth
7cd3a66f7b - Fixed "CounterType$ Any" in AF CounterRemove.
- GTC: Added Thrull Parasite by PowerClaws.
2013-01-18 19:36:59 +00:00
Chris
6d577dabfd - Cleared out the changes.txt file, now ready for new material. 2013-01-18 17:16:31 +00:00
Chris
3cf42814f3 [maven-release-plugin] prepare for next development iteration 2013-01-18 11:43:19 +00:00
Chris
3a0f6652a7 [maven-release-plugin] prepare release forge-1.3.5 2013-01-18 11:43:06 +00:00
Chris
7a7f5f15a5 - Preparing the changes.txt file for the next beta build and release. 2013-01-18 11:31:35 +00:00
Chris
95d12b47e4 - Added the recent commit logs to changes.txt. Preparing for the beta build and release. 2013-01-18 11:26:51 +00:00
moomarc
283717a80a - Fixed random scheme deck selection 2013-01-18 09:15:27 +00:00
swordshine
73ed3c1601 - Added Sentinel 2013-01-18 05:41:17 +00:00
RumbleBBU
413688e238 Yet another technical improvement to a Jamuraa challenge. 2013-01-17 14:20:00 +00:00
Chris
759dcc1b3c - Added a fluff piece to the changes.txt file.
- Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
2013-01-17 12:45:02 +00:00
swordshine
3fd73b1027 - Made two cards ready for multiplayer 2013-01-17 12:04:44 +00:00
swordshine
95f723fac9 - Added Scattering Stroke and Sworn Defender 2013-01-17 11:54:52 +00:00
RumbleBBU
5d0461c8fa Slightly improved a Jamuraa challenge deck against certain counterstrategies. 2013-01-17 11:22:06 +00:00
RumbleBBU
95b3056ff7 Updated the Jamuraa definition include Weatherlight, as advertised. 2013-01-17 09:21:55 +00:00
RumbleBBU
3cf12e73b0 Added a description of Jamuraa to the changes.txt file. 2013-01-17 09:19:42 +00:00
RumbleBBU
765e29280e Added the second Quest World, Jamuraa. A readme update will follow shortly. 2013-01-17 09:07:32 +00:00
moomarc
8a7eaa99d6 - Fixed Novijen, Heart of Progress 2013-01-17 05:49:28 +00:00
Maxmtg
3eb4d3d834 Cost - rewrite of parsing code 2013-01-16 22:21:05 +00:00
Sloth
e1bbce45e1 - Fixed LKI copies forgetting their equipped/enchanted lists (Fixes Skullclamp). 2013-01-16 18:48:45 +00:00
moomarc
b4c7428bda - Updated quest icon download links to include icons for Jamuraa quest world 2013-01-16 16:05:44 +00:00
Chris
05bf6e6872 - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2013-01-16 12:00:21 +00:00
Maxmtg
6a204d7a76 * removed unused method from CardLists
* pets will have its owner initialized
2013-01-16 08:09:35 +00:00
Chris
35765364e4 - Removing the wrong SVN rev number from title bar. 2013-01-16 03:36:10 +00:00
Chris
21d3803e35 - The "Sanctioned Format: Constructed" view should now be compatible with displays that are only 600 pixels verticle. The list at 600 pixels tall should now display three lines of text rather than less than a single line of text. 2013-01-15 23:38:18 +00:00
RumbleBBU
f44dfda4aa Always default to Main world when starting a new quest. 2013-01-15 10:28:08 +00:00
Maxmtg
787e39ee77 + Custom deck format for quest mode: 40 cards + 0 or 15 of sideboard, no more than 4 cards of a kind
* All gui.home.sanctioned.CSubmenu* controllers use deck format as specified in GameType
2013-01-15 08:07:17 +00:00
Maxmtg
42b72b032a * caching implementation CardPrinted.getMatchingForgeCard replaces toForgeCard without parameters. 2013-01-14 21:25:11 +00:00
swordshine
3a44e6f018 - Added MUSTER to CounterType 2013-01-14 14:09:24 +00:00
Chris
9482a46f0a - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2013-01-14 12:28:00 +00:00
Maxmtg
f674d7e2f2 * url field moved to CardInSet - that allows proxy creation right from cardprinted
* sideboard checked independently of maximum amount of same cards in deck
* schemes and planes generation code in GameNew.java now demands a player.
- toForgeCardList method removed
2013-01-14 07:11:08 +00:00
Maxmtg
b21e22f75a Commander: SB is 0 or 10 cards
Quest: sold cards should be correctly removed from sideboard
2013-01-14 05:26:29 +00:00
Agetian
418ffa0af3 - Cards in sideboard are now marked in the quest shop as cards present in deck. The bug with the card not being sold correctly from the sideboard is still there for now though. 2013-01-14 03:12:24 +00:00
swordshine
22f657ac85 - More cards ready for multiplayer 2013-01-14 00:28:14 +00:00
ArsenalNut
349cbba910 Made xCount handling of RememberedSize consistent with other count keywords 2013-01-13 20:54:39 +00:00
Maxmtg
e7021c11e0 Deck: commander decks may have 0-10 cards sideboard 2013-01-13 19:19:06 +00:00
Maxmtg
cc8c27ecb6 * Better sideboarding: decks have no extra fields for changed parts, they are copied on sideboarding, new deck composition moved outside of GuiChoose.java
* Decks have no extra sections for variants (sideboard works in most cases)
* Deck Format restrictions are in a separate class not related to GameType
+ DeckSection has its own toString overload
+ DualListBox operates CardPrinted properly (sideboarding dialog uses cardprinted instances)
+ ItemPool.remove method returns true if any elements were removed.
2013-01-13 17:19:07 +00:00
swordshine
b983efb5a5 - Fixed Divine Reckoning and made it ready for multiplayer 2013-01-13 06:40:43 +00:00
swordshine
58d7ef85f0 - Fixed a few cards by updating TokenHiddenKeywords 2013-01-13 05:42:41 +00:00
swordshine
87efd04ddd - Fixed Contested Cliffs 2013-01-13 05:14:24 +00:00
Maxmtg
9eeb3441e7 forge.card.CardManaCost => SpellManaCost
forge.card.mana.ManaCost => ManaCostBeingPaid
Ability ctor now accepts SpellManaCost as 2nd argument.
2013-01-12 19:51:44 +00:00
Sloth
bd57fe3d93 - The AI will now anticipate effects with "Damage that would reduce your life total to less than 1 reduces it to 1 instead.". 2013-01-12 15:19:45 +00:00
Sloth
49eeacef9e - The AI can now use bounce spells to save non-creature permanents. 2013-01-12 15:04:29 +00:00
Sloth
255f5ac834 - Fixed AI using Discordant Dirge. 2013-01-12 14:52:45 +00:00
Sloth
e5eaf6d8eb - Fixed Rakdos Guildmage. 2013-01-12 14:22:11 +00:00
Chris
c8c9f09f15 - Added a fluff piece to the changes.txt file.
- Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
2013-01-12 13:45:40 +00:00
Sloth
dd4d5f4804 - Replacement effect abilities are now flagged as trigger (to not be confused with a activated ability). This fixes the interaction of Suppression Field and replacement effects. 2013-01-12 11:25:16 +00:00
Sloth
61d19f011c - Fixed Plaxcaster Frogling. 2013-01-12 08:00:10 +00:00
Maxmtg
b2d49bfb19 - remove unused imports (and the warnings they originated) 2013-01-12 02:59:51 +00:00
RumbleBBU
9701b133c6 The multiple-choice booster reward thresholds were off by one. 2013-01-11 11:52:00 +00:00
moomarc
004a67c9b9 - A few more cards and abilities ready for multiplayer
- Cleanup
2013-01-10 16:48:04 +00:00
moomarc
30a476e0a5 - Constructed deck conformance check is now independent of dev mode. 2013-01-10 14:46:32 +00:00
ArsenalNut
b99173db42 added Cipher mechanic 2013-01-10 14:43:52 +00:00
Sloth
c55bbc0051 - Fixed Cascade AI not setting activating player. 2013-01-10 12:34:24 +00:00
ArsenalNut
3565039a82 fixed issue with spells that generate mana (bug id#0000648) 2013-01-10 03:51:30 +00:00
ArsenalNut
807035dfd8 changed resolution of AI mana abilities to use AbilityFactory.resolve so that subabilities resolve correctly. 2013-01-10 03:36:23 +00:00
ArsenalNut
165f08ea49 added really basic AI method for choosePlayer 2013-01-10 03:20:50 +00:00
ArsenalNut
a70c7a119b fixed bug in getAIPlayableMana method 2013-01-10 03:19:59 +00:00
moomarc
7863c15ef1 - Made deck conformance/legality a user-togglable preference (enabled by default) 2013-01-09 15:46:02 +00:00
Chris
d6e452d9e4 - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2013-01-09 13:10:53 +00:00
moomarc
d707b8ad06 - GTC: Added Gideon, Champion of Justice 2013-01-09 12:55:29 +00:00
RumbleBBU
44b3222231 Disabled variants from custom Quest formats + more uniform style. 2013-01-09 12:20:12 +00:00
swordshine
74bb520a60 - Added an exile effect SVar to Runesword 2013-01-09 10:16:54 +00:00
swordshine
0b6d68ddf1 - Added Necromancer's Magemark and Runesword 2013-01-09 10:07:21 +00:00
Sloth
6727b5eaf5 - Fixed Elemental Mastery. 2013-01-08 19:45:06 +00:00
Sloth
1d2f827d00 - Added Spectral Searchlight fix by swordshine. 2013-01-08 17:52:34 +00:00
moomarc
86482f9c9d - Removed OpponentCalls param from FlipACoin as it was no longer used (I assume it was replaced by Caller) 2013-01-08 17:34:50 +00:00
ArsenalNut
34bd6f60cd fixed issue with copies and clones of tokens with abilities 2013-01-08 16:02:05 +00:00
moomarc
6e20e02586 - Converted a few instances of getOpponent()
- Converted Rainbow Vale to script
2013-01-08 10:33:13 +00:00
Sol
fb27a0d956 - Force certain triggers to wait for the next WaitingTrigger run (e.g. Fix Balefire Liege issue), there may be a few more of these that need to be forced
- Fixed "BecomesTarget" triggering for the same Object more than once for the same spell
2013-01-08 04:29:56 +00:00
moomarc
daee42b4da - Split OppGainLife costs into the two types, "you may have an opponent gain" and "you may have each other player gain" 2013-01-07 15:33:25 +00:00
Chris
5c0ed575cb - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2013-01-07 11:40:37 +00:00
moomarc
efcab0921b - Fixed Bloodchief Ascension not showing up in the game 2013-01-06 15:29:59 +00:00
ArsenalNut
76fb013a5d Added EvolveCondition to requirementsCheck. 2013-01-06 15:06:08 +00:00
moomarc
3489471b77 - More cards ready for multiplayer
- Token AF can put tokens into play under multiple players' control.
- New PlayerCount<Type>: NonActive
2013-01-06 14:41:35 +00:00
Sloth
c2d838c611 - Fixed Phantasmal Terrain. 2013-01-06 14:26:22 +00:00
Sloth
e0e4e8b9fe - Fixed Ashes to Ashes if one target gains shroud. 2013-01-06 14:15:14 +00:00
Sloth
6ccab40a90 - Fixed Annihilator not being flagged as triggered ability. 2013-01-06 14:01:06 +00:00
Chris
9a00786e6a - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2013-01-06 13:22:55 +00:00
Sloth
c857bef603 - Fixed Annihilator getting the wrong defender. 2013-01-06 11:16:32 +00:00
swordshine
7b3aa53bec - Added Limited Resources 2013-01-06 08:41:33 +00:00
Sloth
f9b41217b0 - Updated some SVars. 2013-01-06 08:29:24 +00:00
swordshine
e966b7f3c2 - Added more cards by squee1968 2013-01-06 08:04:54 +00:00
ArsenalNut
cb01fe4db0 Commenting out direct calls to resolveDrawback in ManaEffect. They are not needed after abilityfactory refactor. 2013-01-06 05:34:09 +00:00
Sol
c4935075bc - Fixing crash for pressing OK for Murmuring Bosk and friends 2013-01-06 03:38:10 +00:00
Sol
be814a8a57 - Fix issue with Qasali Ambusher 2013-01-06 03:33:38 +00:00
Sol
884363f962 - Allow OS to set location 2013-01-06 03:12:32 +00:00
swordshine
843ade6763 - Added 4 other Djinns 2013-01-06 02:55:43 +00:00
Sol
b34875c2a0 - Applying a patch that refreshes the Bazaar credit count after purchasing stuff 2013-01-06 02:19:47 +00:00
Sol
92d7039896 - Adding MostProminentColor as a property to be used with the Invasion Djinns
- Added Goham Djinn
2013-01-06 01:18:11 +00:00
swordshine
fe219c3620 - Added a few cards by squee1968 2013-01-06 01:01:33 +00:00
Sol
6243986899 - Converted all Kinship cards to script 2013-01-05 23:05:02 +00:00
Sol
914c5a060f - - Adding PeekAndReveal AF. It was simpler to create this subset of Dig than force Kinship cards to have a complex and ugly script. 2013-01-05 23:04:08 +00:00
Sol
0e8ce8e50d - Marking Old Targeting Scheme as deprecated. (Only used in AF.getAbility()) Will be removing it after next release. 2013-01-05 18:39:53 +00:00
Sol
3970558f26 - Converting V-Z Tgt$ cards 2013-01-05 18:34:29 +00:00
Sol
a9c0edfdb7 - Converting S-U Tgt$ cards 2013-01-05 18:32:50 +00:00
Sol
f4893603c5 - Converting M-R Tgt$ cards 2013-01-05 18:31:20 +00:00
Sol
7089c7455e - Converting H-L Tgt$ cards 2013-01-05 18:29:44 +00:00
Sol
1c57e770a0 - Converting D-G Tgt$ cards 2013-01-05 18:28:31 +00:00
Sol
aabf2a4c47 - Converting A-C Tgt$ cards 2013-01-05 18:27:04 +00:00
ArsenalNut
6aa5c1cfc5 adding Droning Bureaucrats 2013-01-05 17:50:46 +00:00
moomarc
e5738b3b13 - Added Evolve keyword
- GTC branch: Added Fathom Mage
2013-01-05 17:30:09 +00:00
Hellfish
bb70d9c026 *Corrected mana ability flagging.
*Fixed crash when using Metalworker-likes during mana payment.
2013-01-05 17:11:54 +00:00
Sol
49d602d4f0 - Small conversions of Tgt to ValidTgts 2013-01-05 14:45:30 +00:00
Chris
8f0ee8e3a2 - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2013-01-05 13:38:28 +00:00
Sloth
e3941430b1 - Removed a duplicate precon. 2013-01-05 08:47:24 +00:00
swordshine
4da962c5ed - Fixed Grave Betrayal 2013-01-05 08:30:07 +00:00
Sloth
0a67b1af1a - Added more precons by Xitax and Lexusex. 2013-01-05 07:44:38 +00:00
Sol
a47ad2ebbb - Fixing Spell Description on Snakeform 2013-01-05 03:47:46 +00:00
swordshine
e550d845a2 - Added Mirrorweave and Petals of Insight 2013-01-05 01:18:42 +00:00
swordshine
afee94e438 - Added Planeswalker Type Domri 2013-01-05 01:15:03 +00:00
Sol
849df521a5 - Fixing triggers reliant on timing for cards like Earthbind and Valakut.
(Doesn't effect triggers that target being a touch odd)
2013-01-05 00:22:59 +00:00
Sol
71108623b9 - Added an extra word 2013-01-05 00:17:44 +00:00
Sol
4c602848db - Fix description in Martyr of Frost 2013-01-05 00:16:57 +00:00
Sol
902b52704d - Valakut was unbanned in Modern in October 2013-01-04 23:58:24 +00:00
Sloth
dd2127aaba - Added TriggerDescription to Extort. 2013-01-04 22:17:43 +00:00
Sloth
5b53130f26 - Fixed Delve. 2013-01-04 20:45:59 +00:00
moomarc
42a14d3db4 - Added Extort keyword 2013-01-04 18:43:43 +00:00
Sol
3856a8d23d - Added distinct card information to PerSetTracking.py 2013-01-04 16:33:14 +00:00
moomarc
decf8b38cf - More cards ready for multiplayer 2013-01-04 15:32:21 +00:00
Chris
e731d7c66d - Cleared out the changes.txt file, now ready for new material. 2013-01-04 15:15:11 +00:00
Chris
ad019eefa9 [maven-release-plugin] prepare for next development iteration 2013-01-04 11:34:23 +00:00
Chris
ba61946997 [maven-release-plugin] prepare release forge-1.3.4 2013-01-04 11:34:12 +00:00
Chris
b075510b72 - Preparing the changes.txt file for the next beta build and release. 2013-01-04 11:22:58 +00:00
Chris
2032a4e074 - Added the recent commit logs to changes.txt. Preparing for the beta build and release. 2013-01-04 11:16:58 +00:00
Sloth
9adfb235a0 - Added Thousand-Year Elixir. 2013-01-04 10:45:50 +00:00
Sloth
d4684c6ff4 - Fixed draft AI not building decks. 2013-01-04 08:57:50 +00:00
Hellfish
6a9ea7980c *Made copied abilities actually register as copied (and not trigger Rings of Brighthearth again,for example)
*Nonmana-root abilities with mana subabilities are now properly recognized as mana abilities (Metalworker)
2013-01-04 07:20:59 +00:00
ArsenalNut
a8585391d1 Added Duration parameter Clone effect. Added Cytoshape, Mizzium Transreliquant, Renegade Doppleganger, Scion of the Ur Dragon, and Shapesharer. 2013-01-04 06:26:08 +00:00
ArsenalNut
8f742ff631 added "TriggerZones$ Battlefield" to TurnsFaceUp triggers 2013-01-04 05:08:43 +00:00
Sol
82dbf94019 - Fixing apostrophe that doesn't display properly 2013-01-04 02:59:26 +00:00
Sol
b3731d7810 - Adding Arcane type to Overblaze 2013-01-04 02:43:31 +00:00
swordshine
7682aa2ecd - Added 4 cards with additional phases 2013-01-04 01:25:42 +00:00
Sloth
c2dfa1ffaa - The buildDeck function will now throw an error instead of looping infinitely. 2013-01-03 23:05:36 +00:00
Sloth
50014ddbc0 - Fixed a bug with morphs. 2013-01-03 21:35:53 +00:00
Sloth
a7e0a1100a - Fixed Storm and Epic keywords. 2013-01-03 20:55:13 +00:00
Sloth
6e99c89f91 - Fixed Zektar Shrine Expedition. 2013-01-03 20:47:26 +00:00
Sloth
997ee9071f - Better fix for AF Charm AI. 2013-01-03 20:40:59 +00:00
Sloth
1d7c93000c - Fixed AF Charm AI. 2013-01-03 20:17:37 +00:00
ArsenalNut
902d501647 restructured The Mimeoplasm to somewhat playable by AI 2013-01-03 16:54:30 +00:00
ArsenalNut
fe8a521a62 Added ChosenCard to defined card types.
Added ForgetChosen parameter to ChooseCardEffect to remove chosen card from host card remembered object list.
Added Mandatory parameter to ChooseCardEffect.
Added The Mimeoplasm.
2013-01-03 16:15:04 +00:00
ArsenalNut
27a0f313a0 Added replacement effect handler for turns face up. Moved running of triggers for TurnFaceUp to turnFaceUp method in Card.java. Added Vesuvan Shapeshifter. 2013-01-03 16:00:22 +00:00
ArsenalNut
c6523dd4fd Removed code that generates SVar:Rarity line. Rarity SVar is not a required field and is not actually used by Forge. 2013-01-03 15:50:58 +00:00
ArsenalNut
fb6bc13861 fixed some indentation issues. changed Commander set code to match mtg-data.txt 2013-01-03 15:34:06 +00:00
ArsenalNut
e0955d415e added Dragon's Maze 3 letter code 2013-01-03 15:12:30 +00:00
RumbleBBU
b3f322a9f4 Fixed NPEs in QuestController.java when the data directory is empty. 2013-01-03 13:57:38 +00:00
Sol
95f6f7d448 - Added FollowedBy Parameter in AddPhase which is common to many of these combat + main phase adders
- Added Relentless Assault
2013-01-03 02:51:34 +00:00
swordshine
edc5875c6b - Added Knollspine Dragon and Rhystic Scrying
- Vanguard:Added Sakashima the Impostor Avatar
- Added Mandatory$ True to Parallax Nexus
- Made Borrowing 100000 Arrows and Theft of Dreams ready for multiplayer
2013-01-03 02:07:48 +00:00
ArsenalNut
d943869a66 Made Karn Liberated first ability mandatory 2013-01-02 15:42:45 +00:00
Chris
6579e3b78d - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2013-01-02 13:59:14 +00:00
Hellfish
c37c0fefbe *Renamed AF_CopySpell for clarity 2013-01-02 07:29:28 +00:00
Hellfish
07668ec038 *Tweaked CardFactory.copySpellOntoStack to accomodate abilities.
*Fixed CardDamageHistory crash in deckeditors
*Added Rings of Brighthearth
2013-01-02 07:15:18 +00:00
swordshine
b18d00a6a8 - Added Decree of Silence
- Fixed Victimize
2013-01-02 04:57:48 +00:00
Chris
2d2bfc1790 - Added the recent commit logs to changes.txt. 2013-01-01 21:51:37 +00:00
Sol
1a5b312133 - Fixing syntax error in AddTurnAI 2013-01-01 18:44:34 +00:00
moomarc
456fb4e002 - Got rid of some getOpponent() calls for multiplayer compatibility 2013-01-01 12:26:03 +00:00
RumbleBBU
d3e73d8256 Disabled the starting Quest World format overriding prized cards format and unlocking. This means that you can now define a custom format and unlock new sets even if you start the game in a format enforcing world, by travelling to a different world that does not enforce a format. 2012-12-31 12:42:31 +00:00
RumbleBBU
b0bfef7366 Allow selection of starting world. If the selected world has a format, it is enforced instead of a user-defined one. (More documentation to follow on the Forge forum.) 2012-12-31 09:36:27 +00:00
RumbleBBU
4f4ba6dd47 Removed an obsolete comment from QuestData.java 2012-12-31 07:43:31 +00:00
RumbleBBU
46c6dbf222 Support for initial Quest World definition in QuestData.java and QuestController.java when starting a new Quest. 2012-12-31 07:42:11 +00:00
swordshine
3a49138195 - Another fix of linessa zephyr mage 2012-12-31 05:48:58 +00:00
swordshine
f86db88ad7 - Fixed Linessa, Zephyr Mage 2012-12-31 05:35:33 +00:00
swordshine
c5ff49b5a1 - Converted a few cards by bbbbbbbbba 2012-12-31 01:34:25 +00:00
swordshine
6680a9d2b0 - Added Beacon of Destiny, Final Punishment, and Clarion Ultimatum 2012-12-31 00:59:42 +00:00
RumbleBBU
f87b6acb4b Fix misleading JavaDoc in QuestController.java. 2012-12-30 12:10:44 +00:00
RumbleBBU
04994cef4a Get rid of the superficial Index parameter. Quest Worlds are identified by their name. 2012-12-30 09:04:29 +00:00
RumbleBBU
d7adf38ae0 Fixed bad logic in QuestWorld.java. 2012-12-30 08:56:59 +00:00
RumbleBBU
004684a473 The Quest world format, if present, overrides the user-defined format. 2012-12-30 08:45:36 +00:00
swordshine
ca01e771dc * Added Energy Vortex and Faces of the Past 2012-12-29 12:04:38 +00:00
moomarc
68ca059697 - Hopefully fixed trigger bug in multiplayer.
- fixed potential bug with Haunt mechanism in multiplayer
2012-12-29 11:23:39 +00:00
swordshine
15e39d66af * Added Mourner's Shield and Instigator
* Vanguard: Added Platinum Angel Avatar
2012-12-29 10:36:26 +00:00
ArsenalNut
8abe69d96e added SVar:RemAIDeck:True to recently added coin flip cards 2012-12-29 07:34:31 +00:00
swordshine
263c33cedd * Added Carrion Rats and Carrion Wurm 2012-12-29 02:33:45 +00:00
swordshine
1320d01f68 * Added 5 cards 2012-12-29 01:27:15 +00:00
Sol
7487d56461 - Simplified Split Second 2012-12-29 01:25:16 +00:00
moomarc
e4cb871104 - More cards ready for multiplayer 2012-12-28 18:43:22 +00:00
moomarc
ff9ec261bd - missed two files with my last commit 2012-12-28 17:27:19 +00:00
moomarc
dd740e19d7 - More cards ready for multiplayer 2012-12-28 17:24:12 +00:00
moomarc
13208c0bfb - More cards ready for multiplayer 2012-12-28 15:53:28 +00:00
moomarc
9debd8e275 - Fixed The Fallen (damagedThisGame in CardDamageHistory was never adding damaged players to the array, also made multiplayer compatible)
- Changed initial array sizes in CardDamageHistory to the number of players in the game
2012-12-28 14:45:57 +00:00
moomarc
06334d655b - More cards ready for multiplayer 2012-12-28 08:43:44 +00:00
moomarc
1ac4d4228d - Removed some printlns I left in a earlier commit. 2012-12-28 07:09:25 +00:00
moomarc
16a89ea519 - Converted Black Vise for multiplayer 2012-12-27 17:13:09 +00:00
moomarc
c84e9f1f4c - Improved method name for isControlledByAnyOf predicate 2012-12-27 16:34:19 +00:00
swordshine
d20d2c0ba6 * Fixed Ethereal Haze 2012-12-27 07:18:19 +00:00
Sol
0d01f59006 - Fixed Voyager Staff 2012-12-27 03:01:39 +00:00
swordshine
541feb148c * Fixed Hakim, Loreweaver 2012-12-27 00:46:07 +00:00
swordshine
4349859a08 * Added Feral Contest, Hakim, Loreweaver, Hunt Down, and Rimehorn Aurochs 2012-12-27 00:22:14 +00:00
Maxmtg
15ca5cadb1 if chains changed to switches 2012-12-26 23:38:59 +00:00
Maxmtg
2888160826 removal of unused code 2012-12-26 23:33:04 +00:00
Maxmtg
31f9334f56 fixing a crash when AI had spare mana after playing a spell. 2012-12-26 23:32:41 +00:00
Maxmtg
aa22049291 reverting uglifying checkstyle changes 2012-12-26 23:30:02 +00:00
Chris
47432c832a - CheckStyle. 2012-12-26 19:28:43 +00:00
moomarc
20c93a5ac4 - More cards ready for multiplayer 2012-12-26 14:03:43 +00:00
Chris
293cc9fc80 - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2012-12-26 13:41:44 +00:00
moomarc
4df67a8fd5 - More cards ready for multiplayer 2012-12-26 12:00:36 +00:00
moomarc
9185110edb - Fixed keyword "CARDNAME untaps during each other player's untap step." for correct application in multiplayer. 2012-12-26 11:47:16 +00:00
moomarc
6f6d56524e - Converted Blatant Thievery for multiplayer. 2012-12-26 10:51:19 +00:00
moomarc
479e5a614a - Converted Mass Mutiny for multiplayer.
- Added TargetsWithDifferentControllers param for targeting with different controllers (should supercede TargetsFromDifferentZone in most cases as it works with player lists instead of using getOpponent)
2012-12-26 10:33:03 +00:00
Sol
bf898ddefb - Added very basic AddPhase AF
- Added support in PhaseHandler for Additional phases
- Convert Finest Hour to AddPhase
2012-12-26 04:31:43 +00:00
swordshine
ee98b3d0eb * Vanguard: Added Mirror Entity Avatar and Mayael the Anima Avatar 2012-12-26 00:12:42 +00:00
Maxmtg
000125c77e fix crash during drafts
tweak ColorSet toString
2012-12-25 22:01:39 +00:00
moomarc
5573a8b4a6 - Converted Nezumi Shortfang for multiplayer 2012-12-25 17:25:56 +00:00
Chris
540befebc0 - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2012-12-25 12:47:30 +00:00
swordshine
fe36e2c5f3 * Scheme: Added Know Naught but Fire 2012-12-25 11:02:46 +00:00
swordshine
ae513cfbc2 * Added Lammastide Weave and Roots of Life 2012-12-25 06:52:24 +00:00
swordshine
7323a6d643 * Fixed Divine Light 2012-12-25 00:45:43 +00:00
moomarc
edc2f6dc88 - Fixed Molten Psyche cost 2012-12-24 16:24:26 +00:00
moomarc
18e2a91bbc - It would appear that I forgot to commit the changes to the ability factory effects when I moved ConditionDescription to the common stack description handler.
- Reverted LocalCount in favor of RepeatPlayer in RepeatEach (Molten Psyche and Netherborn Phalanx)
- Converted Myojin of Night's Reach and Imprison This Insolent Wretch to multiplayer scripts
2012-12-24 15:18:50 +00:00
Chris
bc540c52fd - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2012-12-24 13:10:53 +00:00
swordshine
627e30ba16 * Added Haze Frog
* Readded Eye of the Storm
2012-12-24 00:29:37 +00:00
Maxmtg
c15f23f959 Greatly simplified BoosterDraftAI to pick cards based on calculated card rating. 2012-12-23 22:45:49 +00:00
ArsenalNut
e7d108508a added Desperate Gambit 2012-12-23 18:05:37 +00:00
ArsenalNut
dd14ead9fe Added Squee's Revenge and cleaned up Fiery Gambit 2012-12-23 16:30:48 +00:00
Chris
c0402f0606 - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2012-12-23 12:35:22 +00:00
Maxmtg
79b04ac440 CardColor renamed to ColorSet which reflects class purpose better,
Mana stores color in a byte internally (one of MagicColor constants or 0 for colorless)
ManaPool.getMana - a cleaner choice of mana to pay.
2012-12-23 11:59:13 +00:00
Maxmtg
6f50a69104 renamed parameter for better understanding of payments from ManaPool
moved colorful part of mana shard parsing inside the mana/ManaCostShard.java file to eliminate code duplication
2012-12-23 09:21:09 +00:00
ArsenalNut
556a14482a adding Goblin Psychopath and Impulsive Maneuvers 2012-12-23 08:04:10 +00:00
swordshine
78595d6af7 * Delete Eye of the Storm (with some rule text conflicts)
* Some SVar updates
2012-12-23 06:07:41 +00:00
swordshine
83cfe981dc * Fixed Academy Researchers can be enchanted by auras that can't legally enchant it
* Added Eye of the Storm, Neurok Transmuter, Overwhelming Instinct and Total War
* Vanguard: Added Phage the Untouchable Avatar and Prodigal Sorcerer Avatar
* Scheme: Added My Undead Horde Awakens
2012-12-23 05:36:47 +00:00
ArsenalNut
dcfa567bb8 Read card text more carefully. Reverted changes to FlipCoinEffect.java and flipACoin method. Adjusted Fiery Gambit script. 2012-12-23 03:56:44 +00:00
ArsenalNut
b7602616ff Modified coin flips to allow just counting heads or tails. Added Fiery Gambit. 2012-12-23 03:44:43 +00:00
ArsenalNut
c95a75dc6b added check that disabled deck checking if developer mode is enabled 2012-12-22 19:34:42 +00:00
ArsenalNut
8b8e4d9517 added a ChooseOrder switch to RepeatEach effect 2012-12-22 18:39:03 +00:00
Maxmtg
5d2495046c Moved code that checks if a deck matches format to class describing format (althogh a separate validator class might be even a better idea) 2012-12-22 17:20:01 +00:00
Maxmtg
11062aba61 draft value estimation moved outside of deck class 2012-12-22 16:54:08 +00:00
Maxmtg
6216aea556 put an end to impropper use of inventoryitem.getType to make checks against card types 2012-12-22 16:25:39 +00:00
Chris
76b146287b - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2012-12-22 11:53:50 +00:00
Agetian
b62c1b36fd - Targeting overlay: Added support for showing arrows for paired creatures, performed some code cleanup. 2012-12-22 06:30:10 +00:00
Agetian
1b32183b2b - More code simplification. 2012-12-22 06:10:18 +00:00
Agetian
4cfb39b823 - Code simplification. 2012-12-22 06:06:53 +00:00
Agetian
0651a261b8 - Mistype correction.
- Min/max sideboard size message tweaks.
2012-12-22 06:02:28 +00:00
swordshine
a3bd8351cb Added Mirri, the Cursed Avatar
Fixed Mage Slayer
2012-12-22 05:32:17 +00:00
swordshine
08d1a6a135 Added 3 avatars and a scheme 2012-12-22 01:00:24 +00:00
Sloth
8175bd79e3 - Updated some SVars. 2012-12-21 21:53:30 +00:00
Sloth
5bd6aeead2 - The AI can now use Hidetsugu's Second Rite. 2012-12-21 21:41:22 +00:00
Sol
8a77555cdf - Added Valid filtering for Defined, used by Earthbind 2012-12-21 20:56:45 +00:00
Sloth
51beafa1e6 - Added SVar:RemAIDeck:True to Waiting in the Weeds. 2012-12-21 19:52:36 +00:00
Sloth
ce6f20f0e0 - Fixed Lightmine Field. 2012-12-21 17:22:59 +00:00
moomarc
ceddf57abb - Small fix to Braids Avatar 2012-12-21 17:19:40 +00:00
Chris
db00479d8d - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2012-12-21 13:16:43 +00:00
swordshine
f25930f7af Added Braids Conjurer Adept Avatar 2012-12-21 08:14:55 +00:00
swordshine
da3027101f Added Tesya, Orzhov Scion Avatar 2012-12-21 07:49:52 +00:00
RumbleBBU
0b21b10aa0 Very minor CheckStyle. 2012-12-21 07:23:19 +00:00
RumbleBBU
116fc0e53d Do not display the current world in the Travel destination dialog.
CheckStyle.
2012-12-21 07:20:16 +00:00
swordshine
7bba9a3d09 Added some missing setinfos for Vanguard Avatars
Fixed Royal Assassin Avatar and Oni of Wild Places Avatar
Added Introductions are in Order
Added Reaper King Avatar and Rith the Awakener Avatar
2012-12-21 03:08:38 +00:00
swordshine
f68d8c23be Vanguard: Added some avatars 2012-12-21 00:21:37 +00:00
Maxmtg
03ca9878f9 1. GameType store deck restrictions in a more structured way
2. Check for multiple unique cards considers name the only key attribute 
3. Removed warnings for unused imports
2012-12-20 23:34:59 +00:00
Maxmtg
905ec51578 +org.apache.commons-lang 2012-12-20 22:43:38 +00:00
Maxmtg
f1d6e2e204 Added Phenomena core type,
Removed Swing reference from Deck class
2012-12-20 22:25:13 +00:00
Chris
04fe3e094a - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2012-12-20 13:16:38 +00:00
Sloth
4894a776d9 - Fixed cost of Simic Basilisk. 2012-12-20 12:31:46 +00:00
RumbleBBU
eb40b95968 Renumbered the Shandalar challenges to make them unique (in order to prevent potential conflicts with non-repeatable challenges in the main challenges folder). 2012-12-20 12:26:17 +00:00
Chris
4d1f799c8f - Added a fluff piece to the changes.txt file.
- Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
2012-12-20 12:22:27 +00:00
RumbleBBU
27533f5d02 Quest Worlds, stage 1. This version simply allows you to travel between the regular quest world and the newly-added Shandalar world to get different duel opponents and challenges. You will have to complete your current challenges before travelling or you will lose them.
World-specific format enforcing and starting world selection will be added in later stages. Also, something has to be done about locked (non-repeatabled) challenges so they do not end up locking other challenges in different worlds.
2012-12-20 12:16:27 +00:00
swordshine
0d96884d2b Added Kjeldoran Guard and Phantasmal Mount 2012-12-20 10:47:37 +00:00
Sloth
65e8f8e419 - Fixed ImprintedCardManaCost xCount. 2012-12-20 08:24:28 +00:00
Sloth
2c4151a996 - Fixed a possible bug in targetAI related to PayX SVars. 2012-12-20 08:18:17 +00:00
Sloth
9c3556cc62 - Another fix for Scalpelexis. 2012-12-20 08:16:02 +00:00
Sloth
47f402835d - Fixed some missing ability description. 2012-12-20 07:19:28 +00:00
swordshine
47f474640f Added Graceful Reprieve and Mangara's Blessing 2012-12-20 00:17:02 +00:00
Chris
519b8c2528 - The rev number displayed in the title bar is once again displaying an old version number, remove it. 2012-12-19 23:40:10 +00:00
Sloth
cee8ca9be7 - Fixed Thragtusk. 2012-12-19 21:56:51 +00:00
Agetian
837298ee52 - Fixed a NPE in AF Discard. 2012-12-19 14:29:12 +00:00
Chris
a2e324b4e1 - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2012-12-19 11:24:59 +00:00
swordshine
565fc4f07b made some TgtPrompt more specific 2012-12-19 11:19:20 +00:00
Sloth
3621e0b474 - Fixed The Pieces Are Coming Together. 2012-12-19 06:25:46 +00:00
Sloth
b6db57a478 - Added 2 cards by swordshine. 2012-12-18 22:12:15 +00:00
Sloth
e45b3da2b0 - Another fix for Demonic Hordes. 2012-12-18 22:10:30 +00:00
Chris
c5e2ff4847 - CheckStyle. 2012-12-18 18:23:21 +00:00
Chris
a0c8e7a50c - CheckStyle. 2012-12-18 18:01:02 +00:00
Chris
48666ed8e6 - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2012-12-18 10:51:57 +00:00
Agetian
950aafba63 - Sideboarding: A little code style-related change. 2012-12-18 09:28:17 +00:00
Sloth
91d73953e2 - Added code for CantBeBlockedBy keywords to isUsefulPumpKeyword. 2012-12-18 09:25:08 +00:00
RumbleBBU
79481fd65a Add the regular quest environment as a special index 0 world. 2012-12-18 09:22:11 +00:00
Sloth
6553ee7804 - Added 3 cards by swordshine. 2012-12-18 09:10:58 +00:00
Agetian
457eea52e6 - Sideboarding: A more appropriate location for the quest deck reinitialization, now interacts correctly with winning/losing cards on ante. 2012-12-18 08:53:57 +00:00
Agetian
243d3d1540 - Sideboarding: Correctly restore the initial state of quest decks after a match. 2012-12-18 06:43:58 +00:00
Sloth
40f834e8d6 - Added Rime Transfusion. 2012-12-17 22:22:46 +00:00
Sloth
e85f2a5eb9 - More combat AI improvements (predicting pump abilities). 2012-12-17 22:17:53 +00:00
Sloth
0473427d35 - The AI will now attack with Frozen Shade. 2012-12-17 17:38:53 +00:00
Sloth
e38a9f1220 - The AI will no longer try to destroy fetchlands. 2012-12-17 17:15:41 +00:00
Chris
db181eacb2 - Added a fluff piece to the changes.txt file. 2012-12-17 13:09:56 +00:00
Chris
e0c521c1b4 - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2012-12-17 12:31:59 +00:00
Agetian
d1033dd7e7 - Sideboarding: minor code cleanup. 2012-12-17 09:18:13 +00:00
Agetian
e0194f050e - Sideboarding: renamed a method to startDeckEdits for clarity. 2012-12-17 09:10:47 +00:00
Sloth
0a9206bd3d - Added 2 cards by swordshine. 2012-12-17 07:09:01 +00:00
Agetian
33e3ba28c1 - Sideboarding: removed a no-longer-relevant TODO comment. 2012-12-17 04:43:04 +00:00
RumbleBBU
971080025c Allow a generic reward of 'n rares' (with no color specification) without crashing the game. 2012-12-16 18:11:07 +00:00
Agetian
06a6210d59 - Sideboarding: Correctly remove cards that are lost on ante in quest mode from all decks and trunk. 2012-12-16 16:15:31 +00:00
Agetian
26a70c67d0 - Sideboarding: an off-game sideboard editor button will no longer show for the Limited modes (doesn't make sense for them anyway). 2012-12-16 15:40:47 +00:00
Agetian
803f86eb0b - Sideboarding: Take three on trying to befriend sideboarding with ante and all the other stuff. Will either commit to this or revert later if it fails as well. 2012-12-16 15:00:46 +00:00
Agetian
17abdb9820 - Sideboarding: Quest mode now properly requires a sideboard of either 0 or 15 cards. 2012-12-16 12:43:56 +00:00
Agetian
784c6ac5cb - Sideboarding: reverting the last implementation of persistence (again). Another dead idea. 2012-12-16 12:42:25 +00:00
Chris
66bf439e6d - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2012-12-16 12:21:50 +00:00
Agetian
77870fc4f7 - Sideboarding: Attempt two at in-match deck configuration persistence. Currently still not 100% functional (Constructed and Limited seem to work fine, no cards disappearing between matches bugs and persistence works; in Quest, persistence also works but it lasts longer than the match). Ante seems to work correctly, at least in Quest mode. 2012-12-16 11:14:09 +00:00
Sloth
42c8c8ca4d - Evoke is now flagged as non-basic cost. 2012-12-16 09:28:15 +00:00
Agetian
8c1d9bdb18 - A little correction to the previous commit. 2012-12-16 08:12:49 +00:00
Agetian
a3b87504cc - Sideboarding: you can now put any number of snow-covered basic lands into your deck, per MTG rules. 2012-12-16 08:10:36 +00:00
Sloth
aae4cf54fd - Added 5 cards by swordshine. 2012-12-16 08:07:31 +00:00
Sloth
3c22a8eb92 - Added 6 cards by swordshine. 2012-12-16 07:55:01 +00:00
Agetian
bba687411a - Sideboarding: during deck validation between the duels in a match, the deck will be considered valid if it's no less than either the format-enforced minimum or the minimum after the previous duel in a match (to account for the possibility of losing a card on ante). 2012-12-16 06:50:21 +00:00
Agetian
bdef7e1938 - Sideboarding: removed the old deck persistence system. Hopefully a new implementation will follow soon enough (as soon as I understand how it can be done or someone volunteers to help). 2012-12-16 06:14:45 +00:00
Agetian
5249fe69d1 - Sideboarding: Temporarily disabled main/sideboard persistence across duels in a match because the current implementation results in many difficult to fix bugs. Will hopefully reimplement this soon in another way. 2012-12-16 05:50:35 +00:00
Sol
07e4b6c47e - Fixing Sleight of Hand in Quest mode not allowing a free mulligan 2012-12-16 04:10:10 +00:00
Sloth
003f89e7ea - Fixed Jerrard of the Closed Fist. 2012-12-15 22:04:03 +00:00
Agetian
8dda6a7f5b - Sideboarding: Attempt at fixing interaction of sideboarding with the mulligan in rounds 2 and 3 (experimental, might not actually do the trick). 2012-12-15 19:44:30 +00:00
Agetian
cc4daa513c - Sideboarding: Fixed the interaction of sideboarding with flip cards which caused a crash if the card was flipped at the end of the game. 2012-12-15 19:07:32 +00:00
Sloth
62ef25e1d9 - Fixed Demonic Hordes. 2012-12-15 19:07:23 +00:00
Agetian
34905b2887 - A more appropriate measure for the AI complaints about non-AI friendly cards in sideboard: in Limited modes, the AI will currently not complain (because the non-AI friendly cards end up in the sideboard anyway), but in Constructed modes, the AI will complain if any unplayable cards are included in the sideboard. 2012-12-15 15:14:21 +00:00
Agetian
93a3e9aa5a - The game will no longer complain about the RemAIDeck cards that are located in the AI sideboard (otherwise it polluted limited mode with a list of all cards that the AI drafted but did not put into its deck as if they were put into the deck). 2012-12-15 15:04:33 +00:00
Agetian
2cca75b6c7 - Sideboarding: the drafting window will no longer show an option to switch between the main and the sideboard (only the drafted deck editor will). 2012-12-15 14:50:37 +00:00
Agetian
3db5163780 - Corrected the rarity of Last Rites. 2012-12-15 14:10:54 +00:00
Sloth
6fd24294c7 - Added Knight of the Holy Nimbus. 2012-12-15 14:07:29 +00:00
Sloth
a8e3f2d3a8 - Added the keyword "If CARDNAME would be destroyed, regenerate it.".
- Added Clergy of the Holy Nimbus.
2012-12-15 14:05:07 +00:00
Agetian
74a87c1678 - Added a way to discard any number of cards via a two-panel interface to the AF Discard.
- Added Last Rites.
2012-12-15 13:27:35 +00:00
Chris
d300412e46 - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2012-12-15 12:44:55 +00:00
Sloth
3e35f4d625 - Added Artifact Possession. 2012-12-15 11:02:58 +00:00
Sloth
633ed2cef7 - Fixed Quest for the Holy Relic. 2012-12-15 07:54:41 +00:00
Sloth
433500a02b - Added 4 cards by swordshine. 2012-12-15 07:21:13 +00:00
Agetian
d8b962a33f - Sideboarding: minor TODO comment update. 2012-12-15 04:36:07 +00:00
Agetian
41502c16d7 - Sideboarding: fixed the sideboard becoming fubar after playing at least one quest match. 2012-12-15 04:29:08 +00:00
Chris
8197a07134 - Preparing the changes.txt file for the next beta build and release. 2012-12-15 01:59:29 +00:00
Sloth
9c5addf518 - Added a few missing SetInfos. 2012-12-14 22:42:35 +00:00
Sloth
4eea3d7dd2 - Added Burning Wish, Cunning Wish and Living Wish. 2012-12-14 21:37:29 +00:00
Sloth
6c68ff4fca - The sideboard is now available as a zone.
- Added Golden Wish.
2012-12-14 21:31:59 +00:00
Sloth
2d64b0a11a - Fixed and polished AI using ETB Counterspells (like Mystic Snake). 2012-12-14 20:52:24 +00:00
Sloth
c397e2f7a7 - Added 4 cards by swordshine. 2012-12-14 20:42:59 +00:00
Sol
12ccdb0ccc - Display X costs in the deck editor before Colorless Mana (X 1 B instead of 1 X B) 2012-12-14 17:19:12 +00:00
Sol
61de4946bf - Converted Winds of Change to use RepeatEach so moomarc can use it as an example 2012-12-14 14:38:28 +00:00
Agetian
920178c239 - Sideboarding: Initial commit. Added full sideboard support with the ability to create sideboards for Constructed and Quest decks, as well as use sideboard in Limited modes; full deck validation depending on the game format; ingame sideboarding that is persistent across the duels of one match. *No AI support yet, hopefully someone will be able to add it in the future* 2012-12-14 13:47:35 +00:00
Chris
f1ae5f4877 [maven-release-plugin] prepare for next development iteration 2012-12-14 13:06:32 +00:00
Chris
f2c9d2502c [maven-release-plugin] prepare release forge-1.3.3 2012-12-14 13:06:19 +00:00
Agetian
848f9391ef - Remove question marks from card file names (now the "Who of You Burns Brightest?" scheme is visualized correctly). 2012-12-14 13:03:28 +00:00
Chris
87100f83cb - Preparing the changes.txt file for the next beta build and release. 2012-12-14 12:54:38 +00:00
Chris
7d5c4e2d36 - Added the recent commit logs to changes.txt. Preparing for the beta build and release. 2012-12-14 12:44:32 +00:00
moomarc
1c5c830bdd - applied script fixed by swordshine 2012-12-14 06:19:14 +00:00
RumbleBBU
e76670f013 Decks for the sample 'Shandalar' world. No images (due to copyright reasons). Will be enabled AFTER the next beta release. 2012-12-14 06:09:50 +00:00
moomarc
22203de692 - Made a few more cards multiplayer compatible
- Added LocalCount to resolve of DamageDealEffect and DrawEffect which allows calculated variables to be calculated per player (should allow a few more cards to be made multiplayer compatible)
- Fixed ChangeZoneAll so that it works correctly when Defined returns more than one player
2012-12-14 05:18:35 +00:00
Agetian
ae33871bea - Fixed Necropotence. 2012-12-14 03:26:31 +00:00
Chris
5bf5bd9a30 - CheckStyle. 2012-12-14 01:34:23 +00:00
Agetian
78df8a5fcc - Fixed the casting cost of High Ground. 2012-12-13 16:41:41 +00:00
Chris
eb53f53cba - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2012-12-13 11:52:37 +00:00
Hellfish
6016e0f728 *Reverted Archenemy starting life to 10+(10*<Number of opponents>)
*Fixed saving pre-scheme decks.
*Cleaned up imports.
2012-12-12 22:24:36 +00:00
Agetian
300092581b - Sideboarding: Initial commit of phase 1-related code (sideboard mode for deck editor). Currently DISABLED and should not affect anything in the code, will be updated and enabled after v1.3.3. 2012-12-12 18:43:02 +00:00
Sloth
9e8ba38ec9 - Fixed AI possibly pumping opposing creatures (plus multiplayer considerations). 2012-12-12 17:29:24 +00:00
Sloth
61c25fd89e - Fixed Skirk Alarmist. 2012-12-12 17:18:50 +00:00
moomarc
d286c2e7d7 - Further fix for Tolarian Entrancer 2012-12-12 15:49:38 +00:00
Sloth
bb59a68f43 - Fixed Tolarian Entrancer. 2012-12-12 15:28:13 +00:00
Sloth
485d9164c2 - Added the scheme I Delight in Your Convulsions. 2012-12-12 15:21:32 +00:00
Chris
db617ce25c - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2012-12-12 12:37:03 +00:00
Sloth
628ed7b1c3 - Converted Omnath, Locus of Mana to script by keywording his ability. 2012-12-12 11:25:20 +00:00
moomarc
cba20a3b65 - More cards ready for multiplayer 2012-12-12 09:42:21 +00:00
moomarc
0d8a301f5f - Moved ConditionDescription into SpellEffect.getStackDescriptionWithSubs and stopped PumpAllEffect and DestroyEffect from grabbing stack description for subabilities (already handled in main shared method) 2012-12-12 09:39:05 +00:00
Sol
40e25362bf - Reenabling CheckStaticEffects in triggerhandler 2012-12-12 03:36:14 +00:00
Sloth
15545865af - Added "SVar:RemAIDeck:True" to Akroma's Blessing and Primal Clay. 2012-12-11 20:03:22 +00:00
Sloth
c45879672a - Fixed Acidic Dagger and Venomous Breath. 2012-12-11 19:56:14 +00:00
Sloth
9e2ebb1460 - Added some AI checks to canRegenerate. 2012-12-11 18:54:08 +00:00
Chris
b7031490d3 - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2012-12-11 11:42:00 +00:00
Sloth
600d600726 - Pattern of Rebirth will now grant a SacMe SVar to the enchanted creature. 2012-12-11 09:17:29 +00:00
Sloth
7596d2b76d - Added 8 cards by swordshine. 2012-12-11 08:39:26 +00:00
RumbleBBU
d3017f37ad Fix javadoc for QuestEvent.getOpponent(). 2012-12-11 08:17:12 +00:00
RumbleBBU
64f5a9ceb3 It is now possible to give challenge opponents (players) names that are different from the actual challenge names. 2012-12-11 08:15:04 +00:00
moomarc
6f523cd221 - Made a few more cards multiplayer compatible 2012-12-11 06:02:45 +00:00
Sloth
885bcc15bf - Fixed Fireball. 2012-12-10 22:46:20 +00:00
Sloth
2d341d0569 - Added 2 cards by swordshine. 2012-12-10 20:50:45 +00:00
Sloth
57affdde43 - Made two cards multiplayer compatible. 2012-12-10 20:40:50 +00:00
Sloth
1b81ad3968 - Renamed the file of Plots That Span Centuries. 2012-12-10 20:22:44 +00:00
Sloth
fa131cc805 - Reintegrated the Schemes branch. 2012-12-10 19:48:05 +00:00
Agetian
2eb1104516 - Sound System: Minor tweaks to the individual card sound effect system. 2012-12-10 15:31:19 +00:00
moomarc
0422d82417 - Converted more cards for multiplayer (my last ones for the day) 2012-12-10 15:10:03 +00:00
moomarc
18988765f3 - Converted more cards for multiplayer 2012-12-10 14:47:49 +00:00
moomarc
4f4e23b35e - Converted more cards for multiplayer and improved Player.isValid:Opponent 2012-12-10 14:27:49 +00:00
moomarc
b7bf6e4da6 - Converted some more cards for multiplayer.
- Added some basic count methods for use in multiplayer situations
2012-12-10 13:41:06 +00:00
Chris
bdbeb5ed23 - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2012-12-10 12:14:50 +00:00
Sloth
87988a39b0 - Improved doTriggerAINoCost in AF Attach. 2012-12-10 09:40:29 +00:00
Agetian
b3ba4630fe - Sound system: Added a way to play card-specific sound effects depending on the presence of the SoundEffect SVar on a card. If the SVar is present, the sound file specified in the SVar must be present, otherwise no sound is played. 2012-12-10 09:25:04 +00:00
Sloth
ab1f1dbf0e - Fixed Yawgmoth's Will. 2012-12-10 09:12:46 +00:00
Sloth
5ce6c25084 - Fixed getGamesWonBy crashing when the game was a draw. 2012-12-10 08:38:57 +00:00
Sloth
668ba22e39 - Fixed Elfhame Sanctuary. 2012-12-10 08:35:52 +00:00
Sol
5e292e406c - Temporarily disable changes needed for Valakut timing properly, since it seemed to have adversely effect a bunch of other triggers 2012-12-10 03:08:34 +00:00
Sol
45898d0086 - Convert Night Soil to script (done with CF_Enchantments) 2012-12-09 17:26:23 +00:00
Chris
2e15dfab3f - Fixed the ability cost for Engineered Explosives. 2012-12-09 15:12:24 +00:00
Sol
26227d26f2 - Small fixes to Animate Dead and Dance of the Dead 2012-12-09 14:52:49 +00:00
Chris
c033c97c9a - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2012-12-09 12:42:20 +00:00
Agetian
4ab91df70e - Made the random set generation for random decks more optimal. 2012-12-09 06:27:49 +00:00
Sol
bd96a7d213 - Convert Convincing Mirage and Phantasmal Terrain to script
- Small tweak to Triggers to allow them to refire Statics when they finish resolving (useful for Conving Mirage to actually grant its ability immediately upon resolving)
2012-12-09 04:39:02 +00:00
Sol
b3bc65b215 - Fixing a crash in Island Sanctuary before the game starts 2012-12-09 04:03:14 +00:00
Sol
9f014009e8 - Convert Guilty Conscience to Script 2012-12-09 03:18:04 +00:00
Sol
361d4b38ab - Fix to avoid Comodification errors with Waiting Triggers and infinite loops with multiple resolving Waiting Triggers 2012-12-08 21:29:46 +00:00
Agetian
cf7c0333ef - Minor code cleanup. 2012-12-08 19:59:56 +00:00
Agetian
9161378538 - Better name for the card art randomization option. 2012-12-08 17:57:53 +00:00
Agetian
2fb60ca991 - Added an option to the preferences window to randomize card art in the human decks (e.g. different card art for basic lands from the same set) for whoever likes variety. 2012-12-08 17:54:45 +00:00
Sol
1616f38eab - Fixing rarity on Aura Finesse 2012-12-08 17:03:18 +00:00
Chris
1c93bc8676 - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2012-12-08 15:50:41 +00:00
Sol
a2eef4a667 - Sigh, missed a new class. 2012-12-08 15:28:44 +00:00
Sloth
d6508a7ea1 - Fixed Tower Above. 2012-12-08 15:15:09 +00:00
Sol
1bfd0eefa5 - Explicitly shuffle Haunting Echoes instead of using it inside RepeatEach 2012-12-08 13:58:52 +00:00
Chris
f08b027a0e - Added the recent commit logs to changes.txt. 2012-12-08 11:47:27 +00:00
Sloth
75f3985b65 - Fixed Mind Swords. 2012-12-08 09:54:13 +00:00
Sloth
e423d9959b - Added Argothian Wurm and Marshaling the Troops. 2012-12-08 09:44:46 +00:00
Sloth
1d85ea5fe0 - Added 3 cards by swordshine. 2012-12-08 09:38:26 +00:00
Sol
60185409cf - Triggers will now wait to trigger if the Stack is frozen. (Fixes Valakut not triggering enough times)
- Convert Earthbind to Script now that the timing works
2012-12-08 04:32:23 +00:00
ArsenalNut
7c15caf5f4 add check to drawing miracle so that miracle cost is not triggered in opening hand. 2012-12-08 04:26:16 +00:00
Chris
883a4b209c - BuildInfo.getVersion() is once again returning an incorrct SVN number ("-r18445"). 2012-12-08 01:37:56 +00:00
Sloth
92e607ff0f - Added Scarab of the Unseen. 2012-12-07 18:50:58 +00:00
Chris
d3cd629d8e - Added a fluff piece to the changes.txt file. 2012-12-07 18:50:13 +00:00
moomarc
65751c3c20 - converted a few more cards for multiplayer compatibility 2012-12-07 18:30:09 +00:00
moomarc
59fbd1f205 - Player.Opponent now returns opponents only, while Player.Other returns all other players
- Converted some cards for multiplayer compatibility
- improved stack description for LoseLife
2012-12-07 17:21:50 +00:00
Agetian
d35a801a84 - Made the default value of the "Show Unique Cards Only" (in Constructed) "true" (checked) to mimic the original Forge behavior. 2012-12-07 16:03:38 +00:00
Agetian
d067f4cb35 - The Constructed deck editor now has an option to either show all cards from all sets or show unique cards only (see the Preferences tab), the Sealed Mode, Draft Mode, and Quest Mode deck editors will always show cards from all sets in order to avoid issues and confusion. 2012-12-07 15:52:29 +00:00
Sol
a004350e7d - Fixing text of Sen Triplets 2012-12-07 13:58:35 +00:00
Sloth
ae0af72bab - Fixed Demoralize. 2012-12-07 13:57:05 +00:00
Sloth
64e225937a - Fixed Armor of Thorns. 2012-12-07 13:38:12 +00:00
moomarc
595d4041ef - minor tweak 2012-12-07 13:29:57 +00:00
moomarc
fdd22e6cb6 - uncommented some recently included tokens' download links 2012-12-07 13:11:25 +00:00
moomarc
cc482f5273 - Added Phantasmal Sphere 2012-12-07 12:39:41 +00:00
Chris
3d0d406226 - Added a fluff piece to the changes.txt file.
- Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
2012-12-07 11:56:16 +00:00
RumbleBBU
326b36ca2c Use the more verbose title instead of name for duels and challenges in quests (it used to be this way). 2012-12-07 11:45:29 +00:00
moomarc
2791e4e72f - Added Withdraw 2012-12-07 11:39:29 +00:00
moomarc
bf19364c73 *Schemes: Added scheme - I Call on the Ancient Magics 2012-12-07 08:33:39 +00:00
Sloth
7493bfeb95 - Added 3 cards by swordshine. 2012-12-07 07:52:09 +00:00
moomarc
f8fa10326d - Added Sen Triplets (that's Alara Reborn 100% implemented)
- Made CardFactoryUtil.getExternalZoneActivationCards compatible with multiplayer
2012-12-07 07:08:29 +00:00
Agetian
4c91f74964 - Sound System: Enabling sounds by default, adding the currently available free sounds to the SVN. 2012-12-07 03:55:01 +00:00
Sol
a82bf31519 - Convert Animate Dead and Dance of the Dead to script (oh joyous day)
- Some small changes in AF_Animate to grant spells with the right timing
- Only move Auras into play if it's a cast spell
2012-12-07 03:26:11 +00:00
Sol
5c52d7209b - Allow Auras to Enchant cards in graveyards for (Animate Dead and Spellwewaver Volute) 2012-12-07 02:21:45 +00:00
Sol
5dbc5318a0 - Actual right fix for Crocs 2012-12-07 00:17:58 +00:00
Sol
98052795ab - Updating Crocodile Pet for Static OpponentTurn changes 2012-12-07 00:14:38 +00:00
moomarc
eead1c2721 - Added Bruna, Light of Alabaster 2012-12-06 15:56:51 +00:00
Sloth
fd78277f93 - Added Scrounge. 2012-12-06 14:47:57 +00:00
Sloth
978323745f - Added AEther Snap. 2012-12-06 14:28:18 +00:00
Sloth
1810891786 - The AI will now activate Lu Su, Wu Advisor and other little AI tweaks. 2012-12-06 13:58:11 +00:00
Chris
361689c0e4 - Added the scheme and the sound directories to the SVN trunk. 2012-12-06 13:39:15 +00:00
moomarc
b609802389 *Schemes: Added scheme - Evil Comes to Fruition 2012-12-06 12:31:54 +00:00
moomarc
5033d9a8d0 *Schemes: Forgot to commit some code for Mortal Flesh Is Weak
- Slight tweak to ChangeZoneAll so that you won't be given a choice ordering box when moving cards to the library if the list has fewer than two cards
2012-12-06 12:12:47 +00:00
moomarc
404144fb20 *Schemes: Added scheme - Every Last Vestige Shall Rot 2012-12-06 12:08:32 +00:00
moomarc
f3f9de092f *Schemes: Added scheme - Every Hope Shall Vanish 2012-12-06 11:41:05 +00:00
Chris
42ab1f0ed1 - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2012-12-06 11:34:35 +00:00
moomarc
bb303333a7 - Fixed NotEnchantedBy broken in my previous commit 2012-12-06 11:31:43 +00:00
moomarc
3011758bd9 - Added Aura Graft 2012-12-06 11:06:30 +00:00
Agetian
5542f28b29 - Simplified the code for random set codes in generated decks. 2012-12-06 08:45:15 +00:00
Agetian
cfa9c60a0b - Randomly generated decks will now feature cards from random editions (so, no more "all lands Zendikar" etc.). 2012-12-06 08:39:27 +00:00
Sloth
c553b67717 - Added code for "CARDNAME can attack as though it didn't have defender." to isUsefulPumpKeyword. 2012-12-06 08:00:12 +00:00
moomarc
aae163f7a3 - Converted Sarpadian Empires, Vol. VII 2012-12-06 06:40:23 +00:00
Sloth
f8c58227c8 - Reversed order of game log. 2012-12-05 18:59:38 +00:00
Agetian
be673de8c1 - Corrected a mistype. 2012-12-05 14:10:58 +00:00
Agetian
32713e36ff - Added card panel highlighting to orderBlockingMultipleAttackers. 2012-12-05 14:06:34 +00:00
Agetian
b05cdb6073 - Changed the draft mode option text from "Play all 8 opponents" to "Play all 7 opponents" since the human is the 8th player and he has seven opponents. 2012-12-05 13:51:35 +00:00
Agetian
91d3c51629 - Added a "save deck" button to the Limited deck editor to avoid confusion. The button will generate a proper confirmation message, so it won't confuse the player by just saying that the deck with the given name already exists (which is not appropriate for Limited since there is only one deck anyway). 2012-12-05 13:42:37 +00:00
Sloth
760c32caf4 - Updated some more AI functions. 2012-12-05 13:01:03 +00:00
Chris
8f0963645a - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2012-12-05 11:41:45 +00:00
moomarc
5d7d804838 *Schemes: Added scheme - Mortal Flesh Is Weak
*Fixed Repay in Kind for multiplayer
2012-12-05 11:28:46 +00:00
moomarc
1d3d47a79b *Schemes: Added scheme - Dance, Pathetic Marionette 2012-12-05 10:15:41 +00:00
Sloth
c80e241f1f - Added Retether by swordshine. 2012-12-05 06:28:49 +00:00
Hellfish
32f71ba654 *Schemes:Merged in r18521-18589 from trunk 2012-12-04 21:15:28 +00:00
Sloth
8ec2a7d7a1 - Added an easy version of the Gold Finger opponent. 2012-12-04 20:37:12 +00:00
Sloth
d43df5594f - Fixed Telekinesis. 2012-12-04 20:27:41 +00:00
Sloth
994f70ac88 - Little CanPlayAI updates. 2012-12-04 20:17:31 +00:00
moomarc
4ca33f1380 *Schemes: Reverted my earlier change to getDefinedPlayers:Opponent. (Will slowly go through each case after merging at a later stage to make multiplayer compatible using Player.Other or Player.Opponent where applicable) 2012-12-04 19:28:47 +00:00
moomarc
1a2f9cd0d2 *Schemes: Added scheme - Nothing Can Stop Me Now 2012-12-04 19:19:07 +00:00
Sloth
7eb6a80d0e - Removed duplicate StackDescription of SubAbilities from AF ChangeZone. 2012-12-04 18:49:46 +00:00
moomarc
791e94cb48 *Schemes: Added scheme - My Wish Is Your Command 2012-12-04 18:48:45 +00:00
moomarc
addc490ea7 *Schemes: Added scheme - The Pieces Are Coming Together 2012-12-04 17:43:36 +00:00
moomarc
2e25198cae *Schemes: Added scheme - Your Fate Is Thrice Sealed
*Schemes: Renamed player property NotSelf to Other
2012-12-04 17:15:28 +00:00
Agetian
3a6d078032 - Fix imports. 2012-12-04 17:01:54 +00:00
Agetian
0e60c6529c - GUI: Themed order selection window. 2012-12-04 16:43:35 +00:00
Sloth
7c987b3b0d - Added CostRemoveCounter to payCostDuringAbilityResolve.
- Added Junk Golem by swordshine.
2012-12-04 14:22:13 +00:00
moomarc
e088219204 *Schemes: removed early debugging cost for Imprison This Insolent Wretch that I forgot to revert 2012-12-04 14:11:29 +00:00
moomarc
0a39c3bf9c *Schemes: Added scheme - Imprison This Insolent Wretch
*Schemes: Added player property NotSelf
2012-12-04 14:00:50 +00:00
Chris
e727723abc - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2012-12-04 12:36:23 +00:00
moomarc
ab7409f9da *Schemes: Added scheme - Your Puny Minds Cannot Fathom 2012-12-04 11:53:18 +00:00
moomarc
7adc0b0db6 - Updated cardTemplateScript to automatically add correct LQ pic urls. 2012-12-04 11:22:49 +00:00
Sloth
43968bb3df - Removed some unnecessary chkAIDrawback overrides. 2012-12-04 09:37:29 +00:00
Sloth
d915066d08 - Fixed Brass Squire. 2012-12-04 09:17:56 +00:00
moomarc
c17504569a *Schemes: Changed LQ image links to better images. Can be used as template for other schemes 2012-12-04 08:53:56 +00:00
Sloth
81b1db0980 - Added 4 cards by swordshine. 2012-12-04 08:47:46 +00:00
Sloth
77ec92bed0 - Added a chkAIDrawback function to AF LoseLife. 2012-12-04 08:37:05 +00:00
Sloth
b061435978 - Added a NeedsToPlay SVar to Sunken City. 2012-12-04 08:36:16 +00:00
moomarc
b503c6598d *Schemes: Changed DefinedPlayer Opponent so that it adds all opponents 2012-12-04 08:30:58 +00:00
moomarc
005a5f2766 *Schemes: Added scheme - Embrace My Diabolical Vision 2012-12-04 08:28:53 +00:00
Sloth
35c5c54a31 - Fixed Venser, the Sojourner emblem name. 2012-12-03 19:26:08 +00:00
Sloth
077df91e43 - Fixed Bloodthirst overwriting the X SVar.
- Fixed StackDescription of AF PumpAll.
2012-12-03 19:22:04 +00:00
moomarc
2ed146e6b6 *Schemes: Added scheme - Approach My Molten Realm 2012-12-03 17:16:57 +00:00
moomarc
eceaefd9a3 *Schemes: Added scheme - All Shall Smolder in My Wake 2012-12-03 16:48:14 +00:00
Sloth
32c0867390 - Added Brain Gorgers. 2012-12-03 16:19:27 +00:00
Sloth
03ca3d4872 - Expanded checkDiscardCost.
- Added Phantasmagorian.
2012-12-03 15:47:49 +00:00
Chris
c438325d63 - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2012-12-03 11:58:45 +00:00
Sloth
fdbabf7c53 - Added the parameter "UnlessSwitched" to SpellAbilities (to switch paid and unpaid commands).
- Added Dash Hopes.
2012-12-03 10:04:05 +00:00
Sloth
0d2f953698 - Added AILogic parameter to AF TwoPiles. 2012-12-03 08:49:23 +00:00
Sloth
5be65b6614 - Fixed mana costs not always coming first in combineCosts. 2012-12-03 08:41:01 +00:00
Sloth
cbd59a3241 - Fixed Liliana of the Veil.
- Fixed AI choosing logic of AF TwoPiles.
2012-12-03 08:39:09 +00:00
ArsenalNut
f9d3003d35 reworked methods for finding SpellAbility targets 2012-12-03 08:09:00 +00:00
ArsenalNut
e91a7e6dfe changed target style to newer ValidTgts version 2012-12-03 08:02:09 +00:00
Sol
4837dbab30 - Convert Gilder Bairn and Vampire Hexmage to script
- Added support for Repeating over Counters
2012-12-03 02:49:53 +00:00
Sol
f1557ad489 - Enable DevMode to add Lands directly into play 2012-12-03 01:29:31 +00:00
Sol
9f72901b40 - Convert Goblin Charbelcher to script 2012-12-03 01:28:23 +00:00
Chris
4ea6b214d6 - Fixed the spell description for Judge Unworthy 2012-12-03 00:12:06 +00:00
Sol
722712da9f - Fixing Viscerid Drone's activation costs 2012-12-02 23:46:43 +00:00
Sloth
1463d2224a - Added Consecrate Land. 2012-12-02 22:26:10 +00:00
Hellfish
64bf23c3c8 *Schemes: Removed debug script 2012-12-02 22:14:28 +00:00
Hellfish
4240a8695c *Schemes:Added AF_SetInMotion,added ReplaceSetInMotion
*Added Scheme "Plots That Span Centuries"
*Fixed multiple schemes being set into motion consecutively.
2012-12-02 21:55:56 +00:00
Sloth
836486cc5c - Made some cards with "Whenever an opponent" triggers multiplayer compatible. 2012-12-02 21:43:04 +00:00
Sloth
056694c1db - Schemes: Added 2 schemes. 2012-12-02 16:24:54 +00:00
Sloth
8046434bf6 - PerSetTracking.py will now also check Archenemy. 2012-12-02 14:17:26 +00:00
Sloth
0062ed2837 - Schemes: Added 2 schemes. 2012-12-02 14:04:31 +00:00
Hellfish
0b6e6f44a5 *Schemes: Changed Archenemy's DocID.
*Added Oracle to schemes.
2012-12-02 14:01:49 +00:00
Chris
51c2304e8f - CheckStyle. 2012-12-02 13:40:33 +00:00
Hellfish
f69a6e08a2 *Schemes:Let the player specify the deck of each opponent in Archenemy mode.
*Let the player specify his own scheme deck.
*Fixed Scheme deck editor.
2012-12-02 13:35:21 +00:00
Agetian
15aad4b92f - Removed a debug line. 2012-12-02 12:58:24 +00:00
Agetian
27e0e0e4a0 - Implemented X color restrictions for the AI, now Crypt Rats should be correctly used by the AI. Hopefully the support will work for all color restrictions including two-color ones (like the Soul Burn which may potentially be implemented later). 2012-12-02 12:56:03 +00:00
Chris
b112d9c36a - Added a fluff piece to the changes.txt file.
- Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
2012-12-02 12:55:26 +00:00
Sloth
be3b2b3e01 - Added 3 cards by swordshine. 2012-12-02 07:49:27 +00:00
Hellfish
7f4da2c303 *Schemes:Added schemes
Realms Befitting My Majesty
	Roots of All Evil
	The Iron Guardian Stirs
	The Very Soil Shall Shake
	Which of You Burns Brightest?
So now we have enough schemes to create legal scheme decks :D (Two of each we have,but still)
*Made exiting the scheme editor dump you at the archenemy home screen.
*Made scheme deck editor save correctly.
2012-12-02 00:14:08 +00:00
Hellfish
2de4799586 *Schemes:Added "Look Skyward and Despair" and "My Genius Knows No Bounds" schemes.
*Added beginnings of a Scheme Deck editor.
2012-12-01 23:03:00 +00:00
Sloth
8d0e665900 - Converted "Damage that would reduce your life total to less than 1 reduces it to 1 instead." to a player keyword.
- Fixed Angel's Grace.
2012-12-01 22:53:26 +00:00
Sloth
c2cab7fb91 - Added Timeshifted setinfo to Leviathan. 2012-12-01 22:33:02 +00:00
Sloth
c70da9daf2 - Updated some SVars. 2012-12-01 22:30:33 +00:00
Chris
3e2cf5907c - CheckStyle. 2012-12-01 22:26:36 +00:00
Chris
f9848822be - CheckStyle. 2012-12-01 22:17:32 +00:00
Sloth
01a8d647cc - Schemes: Added Behold the Power of Destruction. 2012-12-01 22:12:49 +00:00
Hellfish
6c3bdc8b36 *Schemes:Added ARC to setdata. 2012-12-01 22:04:57 +00:00
Chris
6ac18eb140 - CheckStyle. 2012-12-01 21:28:49 +00:00
Chris
a9a199518d - CheckStyle. 2012-12-01 21:13:09 +00:00
Chris
4b415ea611 - CheckStyle. 2012-12-01 20:43:21 +00:00
Hellfish
b0f3d117c0 *Schemes:Base commit for Schemes.
*Added AF_Abandon.
*Added Trigger SetInMotion
*Added schemes A Display of My Dark Power (Thanks,Marc!) and I Know All, I See All.
2012-12-01 20:34:49 +00:00
Hellfish
c4b9b7df0b *Created Schemes branch 2012-12-01 20:27:30 +00:00
Hellfish
c275def10d *Added listing of the avatar and commander to FDeckChooser decklists. 2012-12-01 17:57:59 +00:00
Agetian
af10f0f61c - Reverted the example Gauntlet contest to start at 0% progress (used to be 11% progress in the very beginning). 2012-12-01 17:26:31 +00:00
Agetian
c1098616c3 - Consolidated some calls related to card panel highlighting for the Sacrifice costs. 2012-12-01 16:33:34 +00:00
Chris
293744e9a4 - Minor edit and fix to changes.txt 2012-12-01 16:11:09 +00:00
Chris
88af2acb11 - CheckStyle. 2012-12-01 16:08:54 +00:00
Agetian
042dc9ab20 - A little fix for the previous commit. 2012-12-01 16:03:32 +00:00
Agetian
b2fb2d6a07 - When the user is asked whether he wants to pay the sacrifice cost, the card for which the sacrifice cost is paid will be highlighted on the playfield. 2012-12-01 15:59:39 +00:00
Chris
fe88846564 - CheckStyle. 2012-12-01 15:55:11 +00:00
Hellfish
93bdf289e4 *Added EffectZone$ Command to a few missed AF_Effect scripts 2012-12-01 15:03:33 +00:00
Hellfish
b0768ec991 *Made CardDetailPanel conform to skin colors. 2012-12-01 13:57:24 +00:00
Hellfish
8bca2e5727 *Bring active players VField to the front. Helps keep track in 8 player games. 2012-12-01 13:36:21 +00:00
Agetian
7392fd62c3 - Added a TODO note to GameActionUtil (if fully chained inputs are implemented in the future), fixed imports. 2012-12-01 13:14:34 +00:00
Chris
08d9902b98 - Cleared out the changes.txt file, now ready for new material.
- Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
2012-12-01 13:13:53 +00:00
Agetian
3fc58ac107 - Added a possibility to couple sacrifice costs with other costs (currently by sacrificing, pun semi-intended, the input-based sacrifice interface and replacing it with a menu-based selection one).
- Added 4 cards by swordshine (Leviathan, Exalted Dragon, Reclamation, Flooded Woodlands).
2012-12-01 13:10:39 +00:00
Sloth
903d724267 - Fixed Explore and Summer Bloom. 2012-12-01 12:39:27 +00:00
Hellfish
1e8ab8ac22 *Added Count mode Random.<Min>.<Max>
*Added Vanguard Avatar "Flametongue Kavu Avatar"
2012-12-01 12:37:46 +00:00
Sloth
3b69bbf6bf - Fixed Coalition Relic. 2012-12-01 12:31:38 +00:00
Sloth
92c3d3ba96 - The AI will now react to Nether Void.
- Added Spelltithe Enforcer by swordshine.
2012-12-01 11:59:44 +00:00
Hellfish
f92318487a *Bludgeoned MigLayout into adding a CardDetailPanel to Vanguard home screen. Please tell me/tweak it if it looks horrible on resolutions beyond 1280x1024 2012-12-01 11:23:15 +00:00
Sloth
cf0f391d15 - Added 3 cards by swordshine. 2012-12-01 08:44:40 +00:00
Sloth
40d1730596 - Added Read the Runes and Sirocco by swordshine. 2012-12-01 08:29:22 +00:00
Sol
7d73fce348 - Fixing a poorly scripted Warden of the Wall 2012-12-01 02:00:35 +00:00
Sloth
bbfd0e04be - More text fixes. 2012-11-30 22:29:44 +00:00
Sloth
8678ff7dad - Little text fix for preventNextDamage. 2012-11-30 22:13:08 +00:00
Sloth
fdb44a0863 - Added Opal-Eye, Konda's Yojimbo. 2012-11-30 22:09:30 +00:00
Sloth
41d4e8bbf1 - Added Catalyst Stone. 2012-11-30 21:18:04 +00:00
Hellfish
ed4fef0a25 *Added [avatar] decksection (for deck-default vanguard avatars) 2012-11-30 20:33:08 +00:00
Sloth
4846abb166 - Cleanup and FindBugs fixes. 2012-11-30 19:54:34 +00:00
Chris
647f4d91eb - CheckStyle. 2012-11-30 19:51:25 +00:00
Chris
5551bcd55f - CheckStyle. 2012-11-30 19:27:09 +00:00
Sloth
3642d5c5d1 - Removed CardFactoryEquipment.
- Cleanup.
2012-11-30 18:48:55 +00:00
Sloth
baecbb1cf7 - Simplified sacrificeHuman. 2012-11-30 18:35:12 +00:00
Sloth
a874711db7 - Fixed Korozda Monitor. 2012-11-30 17:12:53 +00:00
Chris
2507a57550 [maven-release-plugin] prepare for next development iteration 2012-11-30 12:14:46 +00:00
Chris
e1ef4c040d [maven-release-plugin] prepare release forge-1.3.2 2012-11-30 12:14:37 +00:00
Chris
244bb6480d - Preparing the changes.txt file for the next beta build and release. 2012-11-30 12:04:35 +00:00
Chris
d1229b8756 - Added the recent commit logs to changes.txt. Preparing for the beta build and release. 2012-11-30 11:56:54 +00:00
moomarc
540dac9f3d - Added new avatar: Nekrataal Avatar 2012-11-30 11:48:03 +00:00
moomarc
9c8ec8c757 - Vanguard avatar selection will now remove cards with RemRandomDeck flag from the list when choosing Random. Useful for cards like Diamond Queen Avatar that are still great in the right deck.
- Updated some avatar flags
2012-11-30 11:16:04 +00:00
moomarc
dd35420fd4 - Cleanup: Removed duplicate instances of TriggerZones param 2012-11-30 08:29:58 +00:00
Hellfish
2ff2f4c9b3 *Made Vanguard tab panel conform (a little) better to skin theme.Unfortunately, due to *clenches fist* Swing some out of place code had to be added because you can't specify colors for certain parts of the JTabbedPane component in it's actual class because that would make too much sense. 2012-11-30 07:12:44 +00:00
moomarc
7db8a40d11 - Updated LQ pic urls for vanguard avatars to replace the cruddy ones from Gatherer 2012-11-30 06:55:35 +00:00
Sol
5f75598d87 - After a draft finishes, properly reset buttons used in the Deck Editor 2012-11-30 03:46:19 +00:00
ArsenalNut
0c18a13ca4 reverting earlier changes until better solution is found 2012-11-30 03:44:02 +00:00
Chris
bac295df03 - CheckStyle. 2012-11-30 02:03:43 +00:00
Chris
f21f7b7738 - CheckStyle. 2012-11-30 01:34:20 +00:00
ArsenalNut
0e2a1d461a consolidated code to find the fighters into one common method 2012-11-29 15:14:41 +00:00
ArsenalNut
45b210ddc2 changed "getParentTargeting" methods to skip checking the "child" SpellAbility first 2012-11-29 15:13:34 +00:00
Chris
e5333375b0 - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2012-11-29 12:49:42 +00:00
moomarc
54e560db63 - Added new avatar: Morinfen Avatar (not for the strategy-impaired) 2012-11-29 11:51:30 +00:00
moomarc
1be4cea809 - Added new avatar: Hell's Caretaker Avatar 2012-11-29 11:19:57 +00:00
moomarc
a1f496452b - Added new avatar: Goblin Warchief Avatar 2012-11-29 10:57:15 +00:00
moomarc
a6418ef515 - Added Lyzolda, the Blood Witch Avatar for Vanguard 2012-11-29 10:08:45 +00:00
moomarc
815aa22cdf - Fixed freeze whenever AI cast a creature with Tahngarth avatar 2012-11-29 09:27:17 +00:00
Sloth
dbf232acb7 - Added Auriok Steelshaper. 2012-11-29 09:16:08 +00:00
Sloth
78bc5718ec - Removing unnecessary "HIDDEN" strings (WIP). 2012-11-29 09:01:35 +00:00
Sloth
aa183420af - AI fix for Karn Liberated. 2012-11-29 09:00:22 +00:00
Chris
dc41b2cb4a - CheckStyle. 2012-11-29 01:58:03 +00:00
Chris
48261d07e9 - Added a LQ pic URL. 2012-11-28 23:00:16 +00:00
Hellfish
e38ca56ca7 *Made static effects reset hand size correctly for Vanguard. 2012-11-28 20:13:59 +00:00
Sloth
27cbb50987 - Removing unnecessary "HIDDEN" strings (WIP). 2012-11-28 19:21:43 +00:00
Sloth
dd0889a355 - Removing unnecessary "HIDDEN" strings (WIP). 2012-11-28 18:50:07 +00:00
Sloth
fb36c2c207 - Fix for Squeaking Pie Grubfellows. 2012-11-28 17:21:50 +00:00
RumbleBBU
7534ff5df4 Somebody had overwritten worlds.txt in the SVN with an obsolete (incorrect) version, restored. 2012-11-28 14:50:39 +00:00
Agetian
79ffaec1b0 - Made the effect names for Nafs Asp and Glass Asp more descriptive. 2012-11-28 14:26:15 +00:00
Sloth
ad3122181d - Added Glass Asp. 2012-11-28 14:13:40 +00:00
Agetian
3d048e82c9 - Removed a debug line from ChangeZone (related to Nafs Asp). 2012-11-28 13:59:57 +00:00
Agetian
fbdf30a2a3 - Added Nafs Asp (script by moomarc) with proper code support. 2012-11-28 13:46:05 +00:00
Sloth
0019b72cc9 - Fixed max hand size. 2012-11-28 12:52:27 +00:00
Chris
b7bfe6781e - Added a fluff piece to the changes.txt file.
- Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
2012-11-28 12:05:48 +00:00
Sloth
a58bbfe347 - Fixed doTriggerAINoCost in CounterAI when the stack is empty. 2012-11-28 11:58:48 +00:00
moomarc
4284e149dc - Updated tooltip text for hand icon so that it indicates the player's maximum hand size.
- Fixed Vanguard player tab names when re-adding players in setup
2012-11-28 08:26:11 +00:00
moomarc
9e307ab1fd - Made player tabs in Vanguard setup more descriptive 2012-11-28 07:42:45 +00:00
moomarc
a730abf331 - Minor script changes 2012-11-28 07:17:47 +00:00
moomarc
20d2ea85af - Fixed some triggers for use from command zone (Done) 2012-11-28 06:56:51 +00:00
moomarc
be3e6f8b5e - Fixed some triggers for use from command zone (WIP) 2012-11-28 06:34:51 +00:00
moomarc
6df4d46224 - Changed Gather Specimens to a replacement instead of triggered effect 2012-11-28 06:33:37 +00:00
Sloth
e4f4830e99 - Added some AI code for casting Bonfire of the Damned via Miracle. 2012-11-28 06:33:31 +00:00
moomarc
3dd3d49827 - Fixed Jace, Architect of Thought's first ability 2012-11-28 05:58:06 +00:00
moomarc
bfef74d39c - Updated CHANGES.txt 2012-11-28 05:45:19 +00:00
moomarc
b32aeef880 - Updated cardTemplateScript.py for variants 2012-11-28 05:37:44 +00:00
moomarc
1458792a6e - Fixed description for Titania's Song 2012-11-28 05:32:36 +00:00
moomarc
b4e9c9ec15 - Rechanged ValidGrave to Valid<AnyZone> count method that was lost in the merge. 2012-11-28 05:29:18 +00:00
Sol
693a9bc119 - Converted Noviken Heart of Progress to script 2012-11-28 04:05:57 +00:00
Sol
ef4838dfeb - Convert Phylactery Lich to script 2012-11-28 03:38:19 +00:00
Sol
751134b40c - Convert Lich to Script 2012-11-28 03:13:06 +00:00
Hellfish
e974f13b0f *Merged Variants into trunk. You may need to delete match_preferred.xml 2012-11-27 22:42:36 +00:00
Hellfish
0382171599 *Merged r18371-r18427 from trunk into Variants 2012-11-27 21:36:55 +00:00
Sloth
9f03d306b1 - Removed getProducedMana from AbilityManaPart (it wasn't really functional anyway). 2012-11-27 21:19:07 +00:00
Sloth
f569dd7857 - Moved generatedMana from ManaEffect to GameActionUtil to use it for the AI to predict what a mana ability will produce (it seems to be the only function that is actually up to date). 2012-11-27 18:46:29 +00:00
Agetian
c9c2cd4b91 - Targeting Overlay: minor stylistic fix in the code. 2012-11-27 18:11:02 +00:00
Agetian
729488bf09 - Sound System: TODO point removed. 2012-11-27 18:07:43 +00:00
Agetian
8d5233eaeb - Sound System: Added a previously missed link for the "Life Loss" sound event (now the sound will play during certain damage dealing effect resolutions which were previously missed). 2012-11-27 17:47:52 +00:00
Sloth
46e1f3f9f6 - Fixed Oath of Druids. 2012-11-27 17:06:40 +00:00
Sloth
76a1ad7160 - Fixed MaxhandSize < 0 case in InputCleanup. 2012-11-27 16:58:11 +00:00
Chris
203a432255 - CheckStyle. 2012-11-27 15:08:04 +00:00
moomarc
46ac6a540f *Variants:Fixed exile origins for some effects 2012-11-27 13:44:01 +00:00
Chris
e38b1e0e68 - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2012-11-27 12:40:06 +00:00
moomarc
462288f386 - Added Aladdin's Lamp 2012-11-27 10:01:07 +00:00
Sloth
0b24c92f20 - Removing unnecessary "HIDDEN" strings (WIP). 2012-11-27 09:53:21 +00:00
Sloth
c9e2c823d1 - Removing unnecessary "HIDDEN" strings (WIP). 2012-11-27 09:23:14 +00:00
moomarc
7a89c31f44 - Fixed Erg Raiders 2012-11-27 06:03:22 +00:00
Agetian
eb5a523ce9 - Targeting Overlay: in the "card mouseover" mode, during the order of blockers declaration, the targeting overlay will first show all the blockers for the card for which the order of blockers is declared, and will also show individual arrows for each blocker when the blocker is selected in the blocker order list. 2012-11-27 05:27:56 +00:00
Sol
39ac4fe0ca - Added PermanentNoncreature AF
- Converted Standstill and Bridge from Below to script
2012-11-27 04:42:05 +00:00
Sol
0c5b73378c - Fixed sharesNameWith Imprinted
- Converted Haunting Echoes to Script
- Small cleanup in files
2012-11-27 03:57:04 +00:00
Sol
9a7407cd06 - Convert Sylvan Library to Script 2012-11-27 00:55:49 +00:00
Sloth
9717d4deee - Removing unnecessary "HIDDEN" strings (WIP). 2012-11-26 23:07:43 +00:00
Sloth
5cbbd7e92d - Removing unnecessary "HIDDEN" strings (WIP). 2012-11-26 22:52:42 +00:00
Sloth
e9bc0f92f7 - More cleanup of xCount. 2012-11-26 19:39:34 +00:00
Sloth
2f2f4a4bcf - Cleanup of xCount. 2012-11-26 19:36:27 +00:00
Sloth
b452fa66e0 - Fixed Karn Avatar. 2012-11-26 19:20:31 +00:00
Sloth
954a5049a2 - Variant: Fixed non-Random Vanguard selected. 2012-11-26 18:58:29 +00:00
Sloth
f51439aeac - Fixed Haunting Echoes. 2012-11-26 16:47:08 +00:00
Chris
8e434e85b3 - CheckStyle. 2012-11-26 15:16:56 +00:00
Chris
6bbfc103cd - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2012-11-26 13:08:31 +00:00
Sloth
89d8bf1c44 - Added 5 cards by swordshine. 2012-11-26 08:47:41 +00:00
RumbleBBU
56a6f40f4d Slightly increased the size of the stats panel to better display long winning streaks. 2012-11-26 06:24:08 +00:00
Sloth
49772a6667 - Reorganized Conditions of static abilities (WIP). 2012-11-25 22:42:37 +00:00
Sol
c55472f8fd - Small renaming in GameAction 2012-11-25 21:59:55 +00:00
Maxmtg
3ee1d4043d check 4 traditionality of card 2012-11-25 20:19:06 +00:00
Maxmtg
01ca0205e0 commander stored as a single card in deck/Deck.java
removed inpropper use of getType of InventoryItem objects
2012-11-25 20:14:39 +00:00
Maxmtg
1f0b46ee79 renamed CounterAdd/Remove events
removed impropper use of CardPrinted getType method
2012-11-25 19:54:18 +00:00
Chris
687ff6185a - CheckStyle. 2012-11-25 16:30:28 +00:00
Chris
91819ede65 - CheckStyle. 2012-11-25 15:40:26 +00:00
Sloth
0086f71816 - Cleanup. 2012-11-25 15:11:10 +00:00
Agetian
f0216839d0 - Organized imports a little bit better. 2012-11-25 14:17:20 +00:00
Agetian
3eceba507a - Removed unused imports. 2012-11-25 14:16:32 +00:00
Hellfish
f9efa46ca1 *Variants: Added error handling for managing not to select deck/avatar in vanguard mode.
*Variants: Prevented user from selecting multiple avatars.
2012-11-25 13:18:37 +00:00
Chris
3cf9786b43 - Added a fluff piece to the changes.txt file.
- Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
2012-11-25 13:02:36 +00:00
Agetian
3245280fb9 - Targeting Overlay: Fixed a bug with the combat targeting arrows shown both ways in card mouseover mode. 2012-11-25 11:42:11 +00:00
moomarc
4645ab8571 *Variants - Added the following avatars: Erhnam Djinn Avatar, Etched Oracle Avatar, and Fallen Angel Avatar 2012-11-25 11:41:16 +00:00
Sloth
96d61b724b - Converted the property "SameNameAsImprinted" to the "SharesNameWith" group. 2012-11-25 11:37:19 +00:00
Agetian
7846036229 - Targeting Overlay: Card mouseover mode fixed and enabled, should work fine and should show only the targeting arrows (both combat and non-combat) for the card the mouse is hovering over. 2012-11-25 11:36:35 +00:00
Hellfish
034576ef76 *Variants:Keep separate lists of traditional/nontraditional CardPrinted's in CardDb.
*Variants:Fixed crash when only playing against 1 opponent on vanguard.
*Variants:Fixed vanguard match not starting when selecting non-random avatar.
2012-11-25 11:35:19 +00:00
Agetian
98825de96c - Targeting Overlay: much prettier targeting arrows (thanks to the MAGE team for permission for adaptation), some initial work for the "mouseover-only" mode fix (not enabled yet). 2012-11-25 10:24:47 +00:00
Sloth
b0ad9063a9 - Bundled inZone property of cards. 2012-11-25 10:07:15 +00:00
Sloth
e3a367bcba - Added 6 cards and a fix by swordshine. 2012-11-25 09:39:35 +00:00
Sloth
7a914cc5a9 - Added Tsabo's Web. 2012-11-24 22:50:14 +00:00
Sloth
9a5aab4c4a - Cleanup of CloneEffect. 2012-11-24 22:48:27 +00:00
Chris
5c6805dc75 - Added a fluff piece to the changes.txt file. 2012-11-24 21:47:46 +00:00
Sloth
704f791494 - Updated some SVars. 2012-11-24 21:33:06 +00:00
Hellfish
25f0b6901f *Variants:Reverted preferences. 2012-11-24 20:32:28 +00:00
Hellfish
53032db992 *Variants:Added VAN set.
*Variants:Added SetInfo to avatars, courtesy of Marc.
*Variants:Replaced CardDb.getAllCards() with CardDb.getTraditionalCards() where appropriate.
2012-11-24 20:16:03 +00:00
Sloth
67d2f248a7 - Added Dromar, the Banisher. 2012-11-24 19:17:28 +00:00
moomarc
a593d7ebd9 *Variants - Reverted setinfo to avatars (caused crash on set image downloads) 2012-11-24 18:00:28 +00:00
moomarc
001aa5aa10 *Variants - Added setinfo to avatars and uploaded images to cardforge (they should download like any other card now) 2012-11-24 17:14:20 +00:00
Hellfish
68d1a8daf7 Re-Merged 18323-18354 and merged 18357-18366 into Variants. *crosses fingers* 2012-11-24 16:10:44 +00:00
Sol
8be939987a - Check for null arrays before assigning in SDisplayUtil 2012-11-24 15:39:31 +00:00
Agetian
2045039044 - Sound System: added two new sounds (Block and Token), fixed a bug that caused the destroy sound to be continuously played at every phase when a planeswalker was on the field. 2012-11-24 15:07:45 +00:00
Hellfish
7e1450698a *Unblocked missed script folder revisions. 2012-11-24 14:36:48 +00:00
Chris
a347b39919 - CheckStyle. 2012-11-24 14:30:56 +00:00
Chris
fce84984db - CheckStyle. 2012-11-24 14:15:12 +00:00
Sloth
a0e1eaf1d7 - Fixed Alpha Status. 2012-11-24 13:56:58 +00:00
Sloth
e896c91159 - Reorganized Conditions of static abilities (WIP). 2012-11-24 12:19:43 +00:00
Chris
580b0263fa - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2012-11-24 11:47:27 +00:00
Chris
3384b2bf9b - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2012-11-24 11:44:37 +00:00
Hellfish
15e5376d13 *Variants:Fixed the UI side of the new Vanguard home screen. (Now to make the match actually start!)
*Variants:Added some apparently unadded scripts from trunk.
2012-11-24 11:41:51 +00:00
Sloth
591f0b945b - Reorganized Conditions of static abilities (WIP). 2012-11-24 11:05:57 +00:00
moomarc
7ec3ff9354 *Variants - Added the following avatars: Titania 2012-11-24 11:05:10 +00:00
Sloth
161350dae1 - Converted Spirit of Resistance to script. 2012-11-24 10:47:15 +00:00
moomarc
cb57cb4146 Merged changes from trunk to Variants: r18323-r18354 2012-11-24 10:45:05 +00:00
Sloth
406f7c1c85 - Added Journey of Discovery and War Elemental by swordshine. 2012-11-24 10:19:05 +00:00
moomarc
d882046dd8 - CheckStyle. 2012-11-24 09:46:58 +00:00
Hellfish
7976f58fb9 *Variants: WIP new Vanguard Home screen for multiplayer shenanigans (Does not work yet) 2012-11-24 09:06:38 +00:00
Maxmtg
2c0e938d4b counters: united calls using multipliers and ignoring them,
removed useless setCounter wrapper
2012-11-23 21:51:30 +00:00
Sol
4f49ba3ac7 - Convert Lighthouse Chronologist to script 2012-11-23 21:44:19 +00:00
Chris
cf4d65bf73 - CheckStyle. 2012-11-23 20:22:21 +00:00
Maxmtg
df47bab393 Counter class renamed to CounterType 2012-11-23 20:03:37 +00:00
Sloth
009d16a1c1 - Fixed MustBlockCards not being checked for still attacking. 2012-11-23 19:42:23 +00:00
Maxmtg
8c71969a21 move questWorld out of QuestData package (because only things being serialized should be kept there)
remove unused imports (soundeffecttype mostly)
2012-11-23 19:28:36 +00:00
Sloth
5a7e8df44e - Fixed Sleeper Agent. 2012-11-23 19:06:17 +00:00
Sloth
af478a0d6e - Fixed the global rule change "No more than one creature can attack each combat". 2012-11-23 18:57:03 +00:00
Sloth
b481d69043 - Reimplemented "StackDescription$ SpellDescription". 2012-11-23 18:48:51 +00:00
Sloth
9d7928d4c8 - Fixed AI of Aegis Angel. 2012-11-23 17:24:03 +00:00
Sloth
91145e5ddc - Added Arcbound Fiend and Matsu-Tribe Decoy by swordshine. 2012-11-23 17:09:50 +00:00
Sloth
32b81da2e0 - Moved most of the stuff happening in startGame outside of the swingWorker (to fix the ConcurrentModificationException error). 2012-11-23 16:10:40 +00:00
Agetian
9f157274ee - Sound System: last of the direct sound calls converted to an event. 2012-11-23 15:43:03 +00:00
Agetian
189adeec74 - Sound System: done converting sounds to events. 2012-11-23 15:39:06 +00:00
Agetian
07bc6b1805 - Sound System: converted more sounds to events. 2012-11-23 15:17:40 +00:00
Agetian
a673498503 - Sound System: converted shuffle and flipcoin sounds to events, some minor stylistic changes. 2012-11-23 14:59:27 +00:00
Agetian
73dba917af - Sound System: both synced and non-synced sounds are supported now using the event model (the type of the sound is declared in SoundEffectType constructors). 2012-11-23 14:50:53 +00:00
Agetian
55f1693fb6 - Sound System: converted tap/untap sound playback to an event, preliminary support for synced sounds using the event model. 2012-11-23 14:43:47 +00:00
Sloth
60908da462 - Removed some unnecessary updateObservers calls in startRound. 2012-11-23 14:27:08 +00:00
Chris
0cd26da72a - CheckStyle. 2012-11-23 14:14:14 +00:00
Agetian
abd485d376 - Sound System: converted counter sounds to the event bus system, NPE fix when making an audio clip, various minor fixes and typo corrections in sound system and event classes. 2012-11-23 13:37:28 +00:00
Chris
06bd96aab1 - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2012-11-23 12:48:47 +00:00
RumbleBBU
46f94e796d More preparations for quest worlds. 2012-11-23 11:27:15 +00:00
moomarc
814b15cd79 - Converted Explore and Summer Bloom to script 2012-11-23 11:23:02 +00:00
moomarc
075b94f378 - Changed AdjustLandPlays to a player keyword 2012-11-23 11:01:50 +00:00
moomarc
9013b4e9f7 *Variants - Added the following avatars: Starke, Tahngarth, Takara, and Tawnos 2012-11-23 08:40:13 +00:00
Maxmtg
3f8cf0792b the correct parameter is num 2012-11-23 08:30:45 +00:00
Maxmtg
88cec97d67 removed '3' from addpoison event 2012-11-23 08:28:36 +00:00
moomarc
83482dfe88 Merged changes from trunk to Variants: r18319-r18323 2012-11-23 06:47:51 +00:00
moomarc
3c095c917a *Variants - Added the following avatars: Sidar Kondo, Sisay, Squee, Urza, and Sliver Queen, Brood Mother 2012-11-23 06:40:01 +00:00
Sol
95d6bd35f6 - Convert Erg Raiders to script 2012-11-22 22:37:52 +00:00
Sloth
90aba02df9 - setupPlayZone will now call doLayout directly and only once (hopefully fixes the ConcurrentModificationException). 2012-11-22 21:51:18 +00:00
Maxmtg
ecb5899872 fix typo for sound 2012-11-22 20:59:08 +00:00
Hellfish
354f609cd8 Merged changes from trunk to Variants: r18254-r18318 2012-11-22 20:26:09 +00:00
Hellfish
5068de9c73 *Variants: Removed avatars with RemAiDeck:True from AI's avatar list.
*Variants: Made AI aware of the avatar.
2012-11-22 19:21:34 +00:00
Maxmtg
b7fbf52f25 SoundEffectType holds only filename, unable to reproduce sounds by itself,
EventBus added to GameState to properly route the ingame events to Sound system, game log and remote players (when time comes)
AudioClips are cached at first request, this may lead to slowdowns (will precache if this is an issue)
Most calls to sound system are still preformed directly, with a few only converted to events
2012-11-22 18:08:24 +00:00
moomarc
1e890e1823 *Variants - Added the following avatars: Volrath and Xantcha 2012-11-22 17:36:48 +00:00
RumbleBBU
00ed090af9 Temporary fix for quest challenges. 2012-11-22 17:03:36 +00:00
moomarc
5b47ae9400 *Variants - Fixed TriggerZones for Rofellos 2012-11-22 14:50:18 +00:00
moomarc
c592d860b1 *Variants - Added the following avatars: Oracle, Orim, Rofellos, Selenia, and Serra 2012-11-22 14:48:23 +00:00
Chris
946da55f9a - CheckStyle. 2012-11-22 14:34:10 +00:00
moomarc
9e596ddac8 *Variants - Added the following avatars: Lyna, Maraxus, Mishra, and Multani 2012-11-22 14:22:06 +00:00
moomarc
bb62ffe499 *Variants - Added the missing EffectZone param to Hanna and Karn 2012-11-22 13:41:08 +00:00
moomarc
5cab0e7c97 *Variants - Added the following avatars: Grinning Demon Avatar, Hanna and Karn 2012-11-22 13:38:59 +00:00
moomarc
9a42d71501 *Variants - Hand and life modifiers will now be displayed in the card info panel 2012-11-22 13:04:58 +00:00
moomarc
7865ab3f39 *Variants - Added the following avatars: Gerrard, Gix and Greven il-Vec 2012-11-22 12:39:56 +00:00
Sloth
60e0f2bd7f - Made the SVar granted by Tower Above unique. 2012-11-22 12:17:15 +00:00
Chris
634e796134 - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2012-11-22 11:43:45 +00:00
moomarc
0c3a51374f *Variants - Added Ertai (vanguard avatar) 2012-11-22 11:28:41 +00:00
moomarc
abb15a73b8 - Added Tower Above by swordshine 2012-11-22 11:07:21 +00:00
moomarc
ed358c11da - corrected static ability name in effect script for Ember Gale 2012-11-22 10:54:09 +00:00
moomarc
ee51fc8101 - Added Ember Gale by swordshine 2012-11-22 10:49:42 +00:00
Agetian
587f3b47ae - Booster Draft: added four more choices to block booster draft set order selection (e.g. so that MRD/DST/5DN is possible in addition to only 5DN/DST/MRD, etc.) 2012-11-22 05:56:21 +00:00
Sloth
c37d763c14 - Added an AI SVar to Zombie Mob. 2012-11-21 21:39:38 +00:00
Sloth
a1b9280ba8 - Added Pilgrim of Justice and Pilgrim of Virtue. 2012-11-21 21:36:56 +00:00
Chris
ce67937d8f - CheckStyle. 2012-11-21 18:03:36 +00:00
Chris
6c6f8d5c10 - CheckStyle. 2012-11-21 17:36:22 +00:00
Chris
83e82192aa - CheckStyle. 2012-11-21 15:00:55 +00:00
Chris
4160d8837b - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2012-11-21 12:21:44 +00:00
Sloth
dc3d0eca45 - The AI will no longer choose non-Pump Auras with Nomad Mythmaker. 2012-11-21 11:39:15 +00:00
Sloth
035280c093 - Added Cragganwick Cremator and Mischievous Quanar by swordshine. 2012-11-21 09:45:11 +00:00
Sloth
f80b0b2a2a - More fixing for Nomad Mythmaker. 2012-11-21 08:42:57 +00:00
moomarc
3ce02181c5 - Hopefully the final fix for Nomad Mythmaker 2012-11-21 06:23:52 +00:00
Sloth
033d0c9abf - Cleanup of getLKICopy functions.
- Fixed Starlit Sanctum.
2012-11-20 23:24:17 +00:00
Sloth
a88e814a67 - Added Rith's Charm. 2012-11-20 21:06:33 +00:00
Sloth
cd72bad38e - Added Prahv, Spires of Order. 2012-11-20 20:55:21 +00:00
Sloth
4d7f33f789 - Added Pay No Heed. 2012-11-20 20:51:18 +00:00
Sloth
4eb43b3e92 - Reverted Nomad Mythmaker. 2012-11-20 20:35:29 +00:00
Sloth
b9c949a493 - Fixed Exotic Curse. 2012-11-20 18:49:45 +00:00
Sloth
4680031b32 - Another fix for Nomad Mythmaker. 2012-11-20 18:39:47 +00:00
Sloth
1d463fd2f5 - Added Circle of Solace. 2012-11-20 15:00:45 +00:00
Sloth
e019a7af42 - Added Complicate. 2012-11-20 14:41:04 +00:00
Chris
b9742e42eb - CheckStyle. 2012-11-20 14:01:22 +00:00
Sloth
9fe78f441e - Fixed Nomad Mythmaker targeting. 2012-11-20 13:47:09 +00:00
moomarc
ad0fc35200 - setinfo and oracle data for Chaotic Backlash 2012-11-20 13:44:35 +00:00
moomarc
7f72e492bc - Added Chaotic Backlash 2012-11-20 13:42:29 +00:00
moomarc
b3472d65ea - Added Honorable Scout 2012-11-20 13:25:51 +00:00
moomarc
d47d1e616d - Fixed the wrong player gaining life when GainLife has a targetPlayer and a defined player. Defined player takes preference again as it used to. This fixes Divine Congregation, Gerrard Capashen and Spoils of Evil 2012-11-20 13:24:42 +00:00
Chris
d3f448d2fc - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2012-11-20 13:02:30 +00:00
Sloth
b7128f28e9 - Variants: Fixed CardRules parser choking on "+" characters. 2012-11-20 13:02:24 +00:00
moomarc
cbf03dc829 - Added Nomad Mythmaker 2012-11-20 12:41:40 +00:00
moomarc
d593009af5 *Variants - Fixed Archangel of Strife
*Variants - Changed ValidGrave count method to Valid<coma delimited zones> eg:Count$ValidBattlefield,Graveyard Card.YouCtrl
2012-11-20 12:22:07 +00:00
moomarc
5cd64647f7 - Removed a println I left in my previous commit 2012-11-20 10:13:23 +00:00
moomarc
228cebd487 - Added Kaho, Minamo Historian
- Cleanup AF can now be used to clear individual defined cards from remembered lists
2012-11-20 10:11:57 +00:00
Sloth
0c79b741d7 - The AI can now use Icy Prison. 2012-11-20 09:40:52 +00:00
Sloth
405a22c97d - Added 3 cards by swordshine. 2012-11-20 08:00:07 +00:00
moomarc
dd30b1f1b8 - Added Shell of the Last Kappa
- ChangeZone can now remember cards moved from the stack
- CheckStyle
2012-11-20 07:46:32 +00:00
moomarc
f7a97d881e - Vanguard: added AffectedZone parameter to Birds of Paradise Avatar 2012-11-20 06:33:50 +00:00
moomarc
08f95a868a - Minor text change
- CheckStyle.
2012-11-20 06:28:52 +00:00
Sol
4dbec684f9 - If lethal damage has already been assigned just treat is as 0 in VAssignDamage 2012-11-20 03:08:20 +00:00
Chris
62e568fe20 - Added a Java 7 compatibility fluff piece to the changes.txt file. 2012-11-19 23:50:23 +00:00
Sloth
3b6ebbfe1b - The AI will now better react to Platinum Emperion. 2012-11-19 21:06:10 +00:00
Sloth
3a756a35a5 - Fixed Shocklands not using canPayLife(2). 2012-11-19 20:58:41 +00:00
Sloth
3bdcdda1d7 - Fixed payment of phyrexian mana. 2012-11-19 20:52:37 +00:00
Sloth
b506f2e419 - You no longer have to choose the order of cards for Elixir of Immortality. 2012-11-19 20:37:27 +00:00
Hellfish
cbe3724507 *Variants:2 files weren't added correctly. 2012-11-19 20:04:33 +00:00
Hellfish
a77eeab71d *Variants: Created command zone view.
*Variants: Moved effects and emblems to command zone.
*Variants: Added a bunch of Vanguard cards (Thanks, Marc!)
*Variants: Added a Vanguard home screen.
2012-11-19 20:03:00 +00:00
Hellfish
dd86849e7c *Created Variants branch.
*Variants: Created command zone view.
*Variants: Moved effects and emblems to command zone.
*Variants: Added a bunch of Vanguard cards (Thanks, Marc!)
*Variants: Added a Vanguard home screen.
2012-11-19 19:53:49 +00:00
Sloth
753a69bc73 - Cleanup. 2012-11-19 18:59:15 +00:00
Sloth
737aa13deb - Converted Shifting Sliver to script. 2012-11-19 18:49:34 +00:00
Sloth
accff99e62 - Added the global rule change: "Each creature assigns combat damage equal to its toughness rather than its power.".
- Converted Doran, the Siege Tower.
2012-11-19 18:41:23 +00:00
Sloth
ec4985e4f5 - Fixed Enlightened Tutor not shuffling the library. 2012-11-19 18:35:22 +00:00
moomarc
420b1f380b - small script tweaks 2012-11-19 17:59:56 +00:00
Chris
ffc7560b2b - CheckStyle. 2012-11-19 14:41:44 +00:00
moomarc
4115920d1c - Added Sivvi's Valor 2012-11-19 13:59:03 +00:00
moomarc
e098a371e4 - Added Vassal's Duty 2012-11-19 13:35:57 +00:00
moomarc
aa364b72de - CheckStyle 2012-11-19 13:20:50 +00:00
Chris
814bf66ef4 - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2012-11-19 11:09:27 +00:00
moomarc
19e0b19de9 - Fixed spell description for Hypnotic Cloud 2012-11-19 10:00:53 +00:00
Sloth
25616bd8d6 - ChangeZoneAll with destination Library will now let you choose the order.
- Added Mirror of Fate.
2012-11-19 08:51:58 +00:00
Sloth
1e9c8a655d - Fixed Steel Hellkite. 2012-11-18 20:19:00 +00:00
Chris
50ffa33680 - Added a LQ pic URL. 2012-11-18 19:40:21 +00:00
Sloth
44e5820042 - Added Demonfire by swordshine. 2012-11-18 19:32:46 +00:00
ArsenalNut
98f0a92d8c added ability to loop over defined cards to RepeatEachEffect. added InGraveyard to Card.hasProperty. added Terastodon. 2012-11-18 16:13:41 +00:00
Chris
76edd8d33f - Added some LQ pic URLs. 2012-11-18 14:01:00 +00:00
Chris
f696f3ae9e - CheckStyle. 2012-11-18 13:44:45 +00:00
Agetian
1979661f08 - Sound System: improved the performance of the sound system by synchronizing certain sounds that tend to occur multiple times in rapid succession (damage, life loss, bury a creature) so that only one can play at a time. 2012-11-18 13:34:24 +00:00
Chris
de69bd99f9 - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2012-11-18 12:38:04 +00:00
Sloth
524fc6ba97 - Added Equal Treatment by swordshine. 2012-11-18 07:15:22 +00:00
ArsenalNut
41b76d7575 modified inputUntapUpToNType so same card cannot be chosen more than once 2012-11-18 06:29:36 +00:00
ArsenalNut
d3eb8e907f added code to allow AI to make Charm choice 2012-11-18 04:49:19 +00:00
ArsenalNut
56d6e6842a fixed NPE bug in initialize of colorX in InputPayManaX class 2012-11-18 03:44:08 +00:00
Sloth
97175a3606 - Fixed a shouldPumpCard call switching P/T. 2012-11-17 21:56:34 +00:00
Sloth
99595e2bae - Improved ChooseSource AI. 2012-11-17 21:30:20 +00:00
Sloth
045a9fc1d4 - Fixed InputSelectMany. 2012-11-17 21:12:34 +00:00
Sloth
6e73e0fc5e - Fixed ConcurrentModificationException in InputMulligan. 2012-11-17 21:02:18 +00:00
Sloth
9a0e7db9d4 - Fixed AI code meddling with damage replacements. 2012-11-17 20:43:26 +00:00
Agetian
f2a5a318b8 - Changed the "spend only <color> mana on X" mechanism from using a SVar to using an ability parameter (first step towards implementing e.g. Soul Burn). 2012-11-17 18:43:00 +00:00
Agetian
470e87ff30 - Added Crypt Rats.
- Added Crimson Hellkite.
2012-11-17 17:05:13 +00:00
Sol
1e1866acf3 - Fixing accidental submission of potential Sideboard code 2012-11-17 16:51:29 +00:00
Sloth
7a8cbf23c2 - More Improvements of AI for Auras with "AILogic$ Curse". 2012-11-17 14:19:52 +00:00
Chris
1d9bfe7cb2 - CheckStyle. 2012-11-17 14:00:53 +00:00
Chris
378bee9dc0 - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2012-11-17 12:01:49 +00:00
Sloth
37e97cd82c - Fixed AF Mana used on subabilities. 2012-11-17 11:31:33 +00:00
Sloth
c2d2218401 - Added Chronomantic Escape and Kamahl's Sledge by swordshine. 2012-11-17 08:19:15 +00:00
Maxmtg
e56eb74b45 InputSelectManyCards uses only overloads syntax. made abstract 2012-11-17 06:22:23 +00:00
Maxmtg
76a9e12e7b remove unused imports 2012-11-17 06:20:47 +00:00
Sol
9172c6ea35 - When a game is restarted, set lands played back to 0. 2012-11-17 03:20:38 +00:00
Sloth
ccbc699c11 - Little script updates. 2012-11-16 22:05:16 +00:00
Sloth
c804f30563 - Fixed optional Replacement effects not firing again after "No" is chosen once (experimental).
- Added Island Sanctuary by moomarc.
2012-11-16 20:59:44 +00:00
Sloth
17e7020a14 - Fixed Squandered Resources. 2012-11-16 17:51:18 +00:00
Chris
f581a6f1e0 - CheckStyle. 2012-11-16 17:26:43 +00:00
Sloth
1024fa246d - Tweaked shouldPumpCard. 2012-11-16 17:15:48 +00:00
Sloth
c90cda30ce - Tweaked doTriggerAINoCost of AF DamageAll. 2012-11-16 17:01:49 +00:00
Chris
0e0959fcf5 - CheckStyle. 2012-11-16 15:17:15 +00:00
Chris
4c182019a0 - CheckStyle. 2012-11-16 15:15:57 +00:00
Chris
8faa38b02d - CheckStyle. 2012-11-16 15:14:26 +00:00
Chris
af8843d42d - CheckStyle. 2012-11-16 15:12:32 +00:00
Chris
f8d000e92c - CheckStyle. 2012-11-16 15:11:34 +00:00
Chris
361823f628 - CheckStyle. 2012-11-16 15:10:33 +00:00
Chris
280ec0eb25 - Cleared out the changes.txt file, now ready for new material. 2012-11-16 15:07:23 +00:00
Chris
c0bd043085 [maven-release-plugin] prepare for next development iteration 2012-11-16 11:59:39 +00:00
3161 changed files with 44727 additions and 22857 deletions

1039
.gitattributes vendored

File diff suppressed because it is too large Load Diff

5
.gitignore vendored
View File

@@ -271,6 +271,7 @@ res/decks/Zvi[!!-~]Mowshowitz's[!!-~]Mono-Black[!!-~]Control.dck
res/decks/constructed/*.dck
res/decks/draft/*
res/decks/o1.bdk
res/decks/plane/*.dck
res/decks/sealed/*
res/gauntlet
res/images
@@ -292,6 +293,7 @@ res/pics/ALA
res/pics/ALL
res/pics/APC
res/pics/ARB
res/pics/ARC
res/pics/ARN
res/pics/ATQ
res/pics/AVR
@@ -310,7 +312,9 @@ res/pics/EXO
res/pics/FEM
res/pics/FUT
res/pics/GPT
res/pics/GTC
res/pics/HML
res/pics/HOP
res/pics/ICE
res/pics/INV
res/pics/ISD
@@ -359,6 +363,7 @@ res/pics/TSP
res/pics/UDS
res/pics/ULG
res/pics/USG
res/pics/VAN
res/pics/VIS
res/pics/WTH
res/pics/WWK

View File

@@ -0,0 +1,4 @@
activeProfiles=
eclipse.preferences.version=1
resolveWorkspaceProjects=true
version=1

File diff suppressed because it is too large Load Diff

14
pom.xml
View File

@@ -5,7 +5,7 @@
<artifactId>forge</artifactId>
<packaging>jar</packaging>
<name>Forge</name>
<version>1.3.1</version>
<version>1.3.6</version>
<description>
Forge lets you play the card game Magic: The Gathering against a computer opponent
using all of the rules.
@@ -152,9 +152,9 @@
</licenses>
<scm>
<connection>scm:svn:http://svn.slightlymagic.net/forge/tags/forge-1.3.1</connection>
<developerConnection>scm:svn:http://svn.slightlymagic.net/forge/tags/forge-1.3.1</developerConnection>
<url>http://svn.slightlymagic.net/websvn/listing.php/tags/forge-1.3.1?repname=forge</url>
<connection>scm:svn:http://svn.slightlymagic.net/forge/tags/forge-1.3.6</connection>
<developerConnection>scm:svn:http://svn.slightlymagic.net/forge/tags/forge-1.3.6</developerConnection>
<url>http://svn.slightlymagic.net/websvn/listing.php/tags/forge-1.3.6?repname=forge</url>
</scm>
<prerequisites>
@@ -722,7 +722,11 @@
<artifactId>commons-lang3</artifactId>
<version>3.1</version>
</dependency>
<dependency>
<groupId>commons-lang</groupId>
<artifactId>commons-lang</artifactId>
<version>2.6</version>
</dependency>
<dependency>
<groupId>org.freemarker</groupId>
<artifactId>freemarker</artifactId>

View File

@@ -5,6 +5,58 @@ pathToMtgData = "mtg-data.txt"
############IMPLEMENTATION FOLLOWS############
import os,sys,fnmatch,re
def getSetByFormat(requestedFormat):
# Parse out Standard sets from the Format file
formatLocation = os.path.join(sys.path[0], 'blockdata', 'formats.txt')
with open(formatLocation) as formatFile:
formats = formatFile.readlines()
for format in formats:
if requestedFormat not in format:
continue
parsed = format.split('|')
for p in parsed:
if not p.startswith('Sets:'):
continue
sets = p.strip().split(':')[1]
return sets.split(', ')
return []
def printCardSet(implementedSet, missingSet, fileName, setCoverage=None, printImplemented=False, printMissing=True):
# Add another file that will print out whichever set is requested
# Convert back to lists so they can be sorted
impCount = len(implementedSet)
misCount = len(missingSet)
totalCount = impCount + misCount
filePath = os.path.join(sys.path[0], "PerSetTrackingResults", fileName)
with open(filePath, "w") as outfile:
if setCoverage:
outfile.write(' '.join(setCoverage))
outfile.write('\n')
outfile.write("Implemented (Missing) / Total = Percentage Implemented\n")
outfile.write("%d (%d) / %d = %.2f %%\n" % (impCount, misCount, totalCount, float(impCount)/totalCount*100))
# If you really need to, we can print implemented cards
if printImplemented:
implemented = list(implementedSet)
implemented.sort()
outfile.write("\nImplemented (%d):" % impCount)
for s in implemented:
outfile.write("\n%s" % s)
outfile.write("\n")
# By default Missing will print, but you can disable it
if printMissing:
missing = list(missingSet)
missing.sort()
outfile.write("\nMissing (%d):" % misCount)
for s in missing:
outfile.write("\n%s" % s)
if __name__ == '__main__':
if not os.path.exists(pathToMtgData) :
print("This script requires the text version of Arch's mtg-data to be present.You can download it from slightlymagic.net's forum and either place the text version next to this script or edit this script and provide the path to the file at the top.")
print("Press Enter to exit")
@@ -72,19 +124,23 @@ print("Comparing datasets and outputting results.")
totalData = {}
currentMissing = []
currentImplemented = []
allMissing = set()
allImplemented = set()
standardMissing = set()
standardImplemented = set()
total = 0
percentage = 0
standardSets = getSetByFormat('Standard')
ignoredSet = [ 'ASTRAL', 'ATH', 'BD', 'BR', 'DD2', 'DDC', 'DDD', 'DDE', 'DDF',
'DDG', 'DDH', 'DDI', 'DDJ', 'DKM', 'DRB', 'EVG', 'H09', 'ME2',
'ME3', 'ME4', 'MED', 'PD2', 'PD3', 'SDC', 'UGL', 'UNH',
'V09', 'V10', 'V11', 'V12',]
for currentSet in setCodes :
if currentSet == 'UNH' or currentSet == 'UGL' : continue #skip Unhinged and Unglued since they are only counting basic lands anyway
if currentSet == 'VG1' or currentSet == 'VG2' or currentSet == 'VG3' : continue
if currentSet == 'VG4' or currentSet == 'VGO' or currentSet == 'VG ' : continue
if currentSet == 'FVD' or currentSet == 'FVE' or currentSet == 'FVR' : continue
if currentSet == 'SDC' or currentSet == 'AST' or currentSet == 'DKM' : continue
if currentSet == 'BTD' or currentSet == 'ARC' or currentSet == 'COM' : continue
#if currentSet == 'CHR' or currentSet == 'MED' or currentSet == 'H09' : continue
if currentSet == 'ME2' or currentSet == 'ME3' or currentSet == 'ME4' : continue
if currentSet == 'ATH' or currentSet == 'HOP' or currentSet == 'BRB' : continue
if currentSet == 'EVG' or currentSet == 'GVL' or currentSet == 'JVC' : continue
# Ignore any sets that we don't tabulate
if currentSet in ignoredSet: continue
for key in mtgDataCards.keys() :
setList = mtgDataCards[key]
if currentSet in setList:
@@ -111,6 +167,12 @@ for currentSet in setCodes :
output.write("Total: " + str(total) + "\n")
output.write("Percentage implemented: " + str(round(percentage,2)) + "%\n")
totalData[currentSet] = (len(currentImplemented),len(currentMissing),total,percentage)
allMissing |= set(currentMissing)
allImplemented |= set(currentImplemented)
if currentSet in standardSets:
standardMissing |= set(currentMissing)
standardImplemented |= set(currentImplemented)
del currentMissing[:]
del currentImplemented[:]
@@ -132,4 +194,7 @@ with open(sys.path[0] + os.sep + "PerSetTrackingResults" + os.sep + "CompleteSta
statsfile.write("\n")
statsfile.write("Total over all sets: " + str(totalImplemented) + " (" + str(totalMissing) + ") / " + str(fullTotal))
printCardSet(allImplemented, allMissing, "DistinctStats.txt")
printCardSet(standardImplemented, standardMissing, "FormatStandard.txt", setCoverage=standardSets)
print "Done!"

View File

@@ -49,3 +49,4 @@ Index:43|Set0:AVR|Name:Avacyn Restored|DraftPacks:3|LandSetCode:AVR|SealedPacks:
Index:44|Set0:M13|Name:Magic 2013|DraftPacks:3|LandSetCode:M13|SealedPacks:6
Index:45|Set0:RTR|Name:Return to Ravnica|DraftPacks:3|LandSetCode:RTR|SealedPacks:6
Index:46|Set0:RTR|Set1:RTR|Set2:RTR|Set3:RTR|Set4:RTR|Meta0:CHOOSE1/CUBE/RtRGuildAzorius/Azorius Guild;CUBE/RtRGuildIzzet/Izzet Guild;CUBE/RtRGuildRakdos/Rakdos Guild;CUBE/RtRGuildGolgari/Golgari Guild;CUBE/RtRGuildSelesnya/Selesnya Guild/GUILD|Meta1:CHOOSE1/CUBE/RtRPromoAzorius/Azorius Guild;CUBE/RtRPromoIzzet/Izzet Guild;CUBE/RtRPromoRakdos/Rakdos Guild;CUBE/RtRPromoGolgari/Golgari Guild;CUBE/RtRPromoSelesnya/Selesnya Guild/PROMO|Name:Return to Ravnica Guild Sealed|DraftPacks:3|LandSetCode:RTR|SealedPacks:7
Index:47|Set0:GTC|Name:Gatecrash|DraftPacks:3|LandSetCode:RTR|SealedPacks:6

View File

@@ -28,6 +28,7 @@ Set:EXO|Commons:11|Uncommons:3|Rares:1
Set:FEM|Commons:5|Uncommons:2|Rares:1
Set:FUT|Commons:11|Uncommons:3|Rares:1
Set:GPT|Commons:11|Uncommons:3|Rares:1
Set:GTC|Commons:10|Uncommons:3|Rares:1
Set:HML|Commons:6|Uncommons:2
Set:ICE|Commons:11|Uncommons:3|Rares:1
Set:INV|Commons:11|Uncommons:3|Rares:1

View File

@@ -46,3 +46,4 @@ Set:DKA|LandSet:ISD|Boosters:9|BasicLands:60
Set:AVR|LandSet:AVR|Boosters:9|BasicLands:60
Set:M13|LandSet:M13|Boosters:9|BasicLands:80
Set:RTR|LandSet:RTR|Boosters:9|BasicLands:40
Set:GTC|LandSet:RTR|Boosters:9|BasicLands:40

View File

@@ -1,5 +1,5 @@
Name:Standard|Sets:ISD, DKA, AVR, M13, RTR
Name:Extended|Sets:ZEN, WWK, ROE, M11, SOM, MBS, NPH, M12, ISD, DKA, AVR, M13, RTR|Banned:Stoneforge Mystic; Jace, the Mind Sculptor; Ponder; Preordain; Mental Misstep
Name:Modern|Sets:8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, PLC, FUT, 10E, LRW, EVE, SHM, MOR, ALA, CFX, ARB, M10, ZEN, WWK, ROE, M11, SOM, MBS, NPH, M12, ISD, DKA, AVR, M13, RTR|Banned:Ancestral Vision; Ancient Den; Bitterblossom; Blazing Shoal; Chrome Mox; Cloudpost; Dark Depths; Dread Return; Glimpse of Nature; Golgari Grave-Troll; Great Furnace; Green Sun's Zenith; Hypergenesis; Jace, the Mind Sculptor; Mental Misstep; Ponder; Preordain; Punishing Fire; Rite of Flame; Seat of the Synod; Sensei's Divining Top; Stoneforge Mystic; Skullclamp; Sword of the Meek; Tree of Tales; Umezawa's Jitte; Valakut, the Molten Pinnacle; Vault of Whispers; Wild Nacatl
Name:Standard|Sets:ISD, DKA, AVR, M13, RTR, GTC
Name:Extended|Sets:ZEN, WWK, ROE, M11, SOM, MBS, NPH, M12, ISD, DKA, AVR, M13, RTR, GTC|Banned:Stoneforge Mystic; Jace, the Mind Sculptor; Ponder; Preordain; Mental Misstep
Name:Modern|Sets:8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, PLC, FUT, 10E, LRW, EVE, SHM, MOR, ALA, CFX, ARB, M10, ZEN, WWK, ROE, M11, SOM, MBS, NPH, M12, ISD, DKA, AVR, M13, RTR, GTC|Banned:Ancestral Vision; Ancient Den; Bitterblossom; Blazing Shoal; Bloodbraid Elf; Chrome Mox; Cloudpost; Dark Depths; Dread Return; Glimpse of Nature; Golgari Grave-Troll; Great Furnace; Green Sun's Zenith; Hypergenesis; Jace, the Mind Sculptor; Mental Misstep; Ponder; Preordain; Punishing Fire; Rite of Flame; Seat of the Synod; Seething Song; Sensei's Divining Top; Stoneforge Mystic; Skullclamp; Sword of the Meek; Tree of Tales; Umezawa's Jitte; Vault of Whispers; Wild Nacatl
Name:Legacy|Banned:Amulet of Quoz; Ancestral Recall; Balance; Bazaar of Baghdad; Black Lotus; Black Vise; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Demonic Attorney; Demonic Consultation; Demonic Tutor; Earthcraft; Falling Star; Fastbond; Flash; Frantic Search; Goblin Recruiter; Gush; Hermit Druid; Imperial Seal; Jeweled Bird; Land Tax; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Mystical Tutor; Necropotence; Oath of Druids; Rebirth; Shahrazad; Skullclamp; Sol Ring; Strip Mine; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Vampiric Tutor; Wheel of Fortune; Windfall; Worldgorger Dragon; Yawgmoth's Bargain; Yawgmoth's Will; Mental Misstep
Name:Vintage|Banned:Amulet of Quoz; Bronze Tablet; Chaos Orb; Contract from Below; Darkpact; Demonic Attorney; Falling Star; Jeweled Bird; Rebirth; Shahrazad; Tempest Efreet; Timmerian Fiends

View File

@@ -90,3 +90,8 @@ Index:80|Code2:AVR|Code3:AVR|Name:Avacyn Restored
Index:81|Code2:PC2|Code3:PC2|Name:Planechase 2012 Edition
Index:82|Code2:M13|Code3:M13|Name:Magic 2013
Index:83|Code2:RTR|Code3:RTR|Name:Return to Ravnica
Index:84|Code2:GTC|Code3:GTC|Name:Gatecrash
Index:86|Code2:VAN|Code3:VAN|Name:Vanguard
Index:87|Code2:ARC|Code3:ARC|Name:Archenemy
Index:88|Code2:HOP|Code3:HOP|Name:Planechase

View File

@@ -15,138 +15,6 @@ class Card:
self.oracle = []
self.sets = ""
def initSets():
# Base Sets
forgeSets.append('1E')
forgeSets.append('2E')
forgeSets.append('2U')
forgeSets.append('3E')
forgeSets.append('4E')
forgeSets.append('5E')
forgeSets.append('6E')
forgeSets.append('7E')
forgeSets.append('8ED')
forgeSets.append('9ED')
forgeSets.append('10E')
forgeSets.append('M10')
forgeSets.append('M11')
forgeSets.append('M12')
forgeSets.append('M13')
# Multiplayer Sets
forgeSets.append('COM')
# Portal
forgeSets.append('POR')
forgeSets.append('PO2')
forgeSets.append('PTK')
# Starter
forgeSets.append('S99')
forgeSets.append('S00')
# Early Sets
forgeSets.append('AN')
forgeSets.append('AQ')
forgeSets.append('LE')
forgeSets.append('DK')
forgeSets.append('FE')
forgeSets.append('HM')
# Ice Age
forgeSets.append('IA')
forgeSets.append('AL')
forgeSets.append('CSP')
# Mirage
forgeSets.append('MI')
forgeSets.append('VI')
forgeSets.append('WL')
# Rath Cycle
forgeSets.append('TE')
forgeSets.append('ST')
forgeSets.append('EX')
# Artifacts Cycle
forgeSets.append('UZ')
forgeSets.append('GU')
forgeSets.append('CG')
# Masques
forgeSets.append('MM')
forgeSets.append('NE')
forgeSets.append('PR')
# Invasion
forgeSets.append('IN')
forgeSets.append('PS')
forgeSets.append('AP')
# Odyssey
forgeSets.append('OD')
forgeSets.append('TOR')
forgeSets.append('JUD')
# Onslaught
forgeSets.append('ONS')
forgeSets.append('LGN')
forgeSets.append('SCG')
# Mirrodin
forgeSets.append('MRD')
forgeSets.append('DST')
forgeSets.append('5DN')
# Kamigawa
forgeSets.append('CHK')
forgeSets.append('BOK')
forgeSets.append('SOK')
# Ravnica
forgeSets.append('RAV')
forgeSets.append('GPT')
forgeSets.append('DIS')
# Time Spiral
forgeSets.append('TSP')
forgeSets.append('TSB')
forgeSets.append('PLC')
forgeSets.append('FUT')
# Lorwyn
forgeSets.append('LRW')
forgeSets.append('MOR')
# Shadowmoor
forgeSets.append('SHM')
forgeSets.append('EVE')
# Alara
forgeSets.append('ALA')
forgeSets.append('CON')
forgeSets.append('ARB')
# Zendikar
forgeSets.append('ZEN')
forgeSets.append('WWK')
forgeSets.append('ROE')
# Scars of Mirrodin
forgeSets.append('SOM')
forgeSets.append('MBS')
forgeSets.append('NPH')
# Innistrad
forgeSets.append('ISD')
forgeSets.append('DKA')
forgeSets.append('AVR')
# Return to Ravnica
forgeSets.append('RTR')
#forgeSets.append('GTC')
#forgeSets.append('UNK')
def initKeywords():
keyWords.append('Cascade')
keyWords.append('Convoke')
@@ -219,7 +87,6 @@ if not os.path.exists(pathToMtgData) :
raw_input("")
sys.exit()
forgeSets = []
keyWords = []
mtgDataCards = {}
setCodes = []
@@ -227,7 +94,6 @@ tmpName = ""
line = ""
# initialize sets supported by Forge
initSets()
initKeywords()
#Parse mtg-data
mtgdata = open(pathToMtgData,"r")
@@ -284,7 +150,7 @@ while line:
prevLine = tmpLine.replace(mtgName,'CARDNAME')
# if card is not creature, set foundPT to true
if foundType and not foundPT :
if card.types.find('Creature') == -1 and card.types.find('Planeswalker') == -1: foundPT = True
if card.types.find('Creature') == -1 and card.types.find('Planeswalker') == -1 and card.types.find('Vanguard') == -1 : foundPT = True
line = mtgdata.readline()
# found blank line or end of file so store last line as set info
card.sets = prevLine.rstrip()
@@ -309,6 +175,10 @@ while inputName != 'quit' :
print 'PT:'+cardData.pt
elif cardData.types.find('Planeswalker') != -1 :
print 'Loyalty:'+cardData.pt
elif cardData.types.find('Vanguard') != -1 :
vangModifier = cardData.pt.replace('Hand ','')
vangModifier = vangModifier.replace(', life ','/')
print 'HandLifeModifier:'+vangModifier
for text in cardData.oracle :
# do some prescripting
@@ -334,23 +204,11 @@ while inputName != 'quit' :
if handleKeyords(text,keyWords) == False:
print text
#print "\n"
tmpSets = cardData.sets
tmpSets = tmpSets.split(', ')
setInfo = [];
for edition in tmpSets :
edition = edition.split(' ');
if forgeSets.count(edition[0]) != 0 :
if edition[1] == 'C' :
rarity = 'Common'
elif edition[1] == 'U' :
rarity = 'Uncommon'
elif edition[1] == 'R' :
rarity = 'Rare'
elif edition[1] == 'M' :
rarity = 'Mythic'
setInfoStr = 'SetInfo:'+edition[0]+'|'+rarity+'|'+'http://dummy.com/dummy.jpg'
setInfo.append(setInfoStr)
print 'SVar:Rarity:'+rarity
if cardData.types.find('Scheme') != -1 :
print 'SVar:Picture:http://www.cardforge.org/fpics/lq_schemes/'+cleanName+'.jpg'
elif cardData.types.find('Vanguard') != -1 :
print 'SVar:Picture:http://www.cardforge.org/fpics/vgd-lq/'+cleanName+'.jpg'
else :
print 'SVar:Picture:http://www.wizards.com/global/images/magic/general/'+cleanName+'.jpg'
print 'End\n'
else :

View File

@@ -0,0 +1,13 @@
Name:A Display of My Dark Power
ManaCost:no cost
Types:Scheme
Text:no text
T:Mode$ SetInMotion | ValidCard$ Card.Self | Execute$ DarkEffect | TriggerZones$ Command | TriggerDescription$ When you set this scheme in motion, until your next turn, whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.
SVar:DarkEffect:AB$ Effect | Cost$ 0 | Name$ Dark Power Scheme | Duration$ UntilYourNextTurn | Triggers$ DarkPower | SVars$ DarkMana
SVar:DarkPower:Mode$ TapsForMana | ValidCard$ Land | Execute$ DarkMana | TriggerZones$ Command | Static$ True | TriggerDescription$ Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.
SVar:DarkMana:AB$ ManaReflected | Cost$ 0 | ColorOrType$ Type | Valid$ Defined.Triggered | ReflectProperty$ Produced | Defined$ TriggeredPlayer
SVar:Rarity:Common
SVar:Picture:http://www.cardforge.org/fpics/lq_schemes/a_display_of_my_dark_power.jpg
SetInfo:ARC|Common|http://magiccards.info/extras/scheme/archenemy/a-display-of-my-dark-power.jpg
Oracle:When you set this scheme in motion, until your next turn, whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.
End

View File

@@ -3,8 +3,8 @@ ManaCost:1 W
Types:Instant
Text:no text
A:SP$ Effect | Cost$ 1 W | ValidTgts$ Player | Name$ Abeyance Effect | StaticAbilities$ STCantBeCast,STCantBeActivated | RememberObjects$ Targeted | AILogic$ BeginningOfOppTurn | SubAbility$ DBDraw | SpellDescription$ Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities.
SVar:STCantBeCast:Mode$ CantBeCast | ValidCard$ Instant,Sorcery | Caster$ Player.IsRemembered | Description$ Target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities.
SVar:STCantBeActivated:Mode$ CantBeActivated | ValidCard$ Card | Activator$ Player.IsRemembered | NonMana$ True
SVar:STCantBeCast:Mode$ CantBeCast | ValidCard$ Instant,Sorcery | Caster$ Player.IsRemembered | EffectZone$ Command | Description$ Target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities.
SVar:STCantBeActivated:Mode$ CantBeActivated | ValidCard$ Card | Activator$ Player.IsRemembered | EffectZone$ Command | NonMana$ True
SVar:DBDraw:DB$Draw | NumCards$ 1 | SpellDescription$ Draw a card.
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/abeyance.jpg

View File

@@ -3,7 +3,7 @@ ManaCost:3 B B
Types:Creature Horror
Text:no text
PT:2/6
T:Mode$ Blocks | ValidCard$ Card.Self | ValidBlocked$ Creature.Green,Creature.White | DelayedTrigger$ DelTrigBlocked | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.
T:Mode$ AttackerBlocked | ValidCard$ Creature.Green,Creature.White | ValidBlocker$ Card.Self | DelayedTrigger$ DelTrigBlocked | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.
T:Mode$ Blocks | ValidCard$ Creature.Green,Creature.White | ValidBlocked$ Card.Self | DelayedTrigger$ DelTrigBlocker | Secondary$ True | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.
SVar:DelTrigBlocked:Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | Execute$ TrigDestroyBlocked | TriggerDescription$ Destroy blocked creature at end of combat.
SVar:DelTrigBlocker:Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | Execute$ TrigDestroyBlocker | TriggerDescription$ Destroy blocking creature at end of combat.

View File

@@ -5,7 +5,7 @@ Text:no text
K:Enchant creature
A:SP$ Attach | Cost$ U | ValidTgts$ Creature | AILogic$ Pump
S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Flying | Description$ Enchanted creature has flying.
S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Shroud | Threshold$ True | Description$ Threshold - Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.)
S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Shroud | Condition$ Threshold | Description$ Threshold - Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.)
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/aboshans_desire.jpg
SetInfo:ODY|Common|http://magiccards.info/scans/en/od/59.jpg

View File

@@ -3,7 +3,7 @@ ManaCost:1 B B
Types:Creature Horror
Text:no text
PT:2/2
T:Mode$ Discarded | ValidCard$ Card.YouDontCtrl | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever an opponent discards a card, CARDNAME gets +2/+2 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
T:Mode$ Discarded | ValidCard$ Card.OppOwn | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever an opponent discards a card, CARDNAME gets +2/+2 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
SVar:TrigPump:AB$Pump | Cost$ 0 | Defined$ Self | NumAtt$ 2 | NumDef$ 2 | KW$ Fear
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/abyssal_nocturnus.jpg

View File

@@ -0,0 +1,17 @@
Name:Academy at Tolaria West
ManaCost:no cost
Types:Plane Dominaria
Text:no text
T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Command | IsPresent$ Card.YouCtrl | PresentZone$ Hand | PresentCompare$ EQ0 | Execute$ AcademicDraw | TriggerDescription$ At the beginning of your end step, if you have no cards in hand, draw seven cards.
SVar:AcademicDraw:AB$ Draw | Cost$ 0 | Defined$ You | NumCards$ 7
T:Mode$ PlanarDice | Result$ Chaos | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever you roll Chaos, discard your hand.
SVar:RolledChaos:AB$ Discard | Cost$ 0 | Mode$ Hand | Defined$ You
T:Mode$ PlanarDice | Result$ Planeswalk | TriggerZones$ Command | Execute$ RolledWalk | Secondary$ True | TriggerDescription$ Whenever you roll Planeswalk, put this card on the bottom of its owner's planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up
SVar:RolledWalk:AB$ Planeswalk | Cost$ 0
A:AB$ RollPlanarDice | Cost$ X | SorcerySpeed$ True | ActivationZone$ Command | SpellDescription$ Roll the planar dice.
SVar:X:Count$RolledThisTurn
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/academy_at_tolaria_west.jpg
SetInfo:HOP|Common|http://magiccards.info/extras/plane/planechase/academy-at-tolaria-west.jpg
Oracle:At the beginning of your end step, if you have no cards in hand, draw seven cards.\nWhenever you roll {C}, discard your hand.
End

View File

@@ -4,7 +4,7 @@ Types:Creature Human Wizard
Text:no text
PT:2/2
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers.
SVar:TrigChangeZone:AB$ ChangeZone | Cost$ 0 | Origin$ Hand | Destination$ Battlefield | ChangeType$ Aura | AttachedTo$ Self
SVar:TrigChangeZone:AB$ ChangeZone | Cost$ 0 | Origin$ Hand | Destination$ Battlefield | ChangeType$ Aura.CanEnchantSource | AttachedTo$ Self
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/academy_researchers.jpg
SetInfo:USG|Uncommon|http://magiccards.info/scans/en/us/58.jpg

View File

@@ -3,11 +3,11 @@ ManaCost:4
Types:Artifact
Text:no text
A:AB$ Effect | Cost$ 4 T | Name$ Acidic Dagger Effect | ValidTgts$ Creature | TgtPrompt$ Select target creature | Triggers$ TrigDam,TrigLeave | SVars$ TrigDestroy,TrigSac,ExileEffect | RememberObjects$ Targeted | ImprintCards$ Self | ActivationPhases$ Upkeep->Declare Attackers - Play Instants and Abilities | SpellDescription$ Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves the battlefield this turn, sacrifice CARDNAME. Activate this ability only before blockers are declared.
SVar:TrigDam:Mode$ DamageDone | ValidSource$ Creature.IsRemembered | ValidTarget$ Creature.nonWall | CombatDamage$ True | TriggerZones$ Battlefield | Execute$ TrigDestroy | TriggerDescription$ Whenever targeted creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature.
SVar:TrigLeave:Mode$ ChangesZone | ValidCard$ Creature.IsRemembered | Origin$ Battlefield | Destination$ Any | Execute$ TrigSac | TriggerDescription$ When the targeted creature leaves the battlefield this turn, sacrifice Acidic Dagger.
SVar:TrigDam:Mode$ DamageDone | ValidSource$ Creature.IsRemembered | ValidTarget$ Creature.nonWall | CombatDamage$ True | TriggerZones$ Command | Execute$ TrigDestroy | TriggerDescription$ Whenever targeted creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature.
SVar:TrigLeave:Mode$ ChangesZone | ValidCard$ Creature.IsRemembered | Origin$ Battlefield | Destination$ Any | Execute$ TrigSac | TriggerZones$ Command | TriggerDescription$ When the targeted creature leaves the battlefield this turn, sacrifice Acidic Dagger.
SVar:TrigDestroy:AB$ Destroy | Cost$ 0 | Defined$ TriggeredTarget
SVar:TrigSac:DB$ SacrificeAll | Defined$ Imprinted | SubAbility$ ExileEffect
SVar:ExileEffect:DB$ ChangeZone | Defined$ Self | Origin$ Battlefield | Destination$ Exile | Static$ True
SVar:ExileEffect:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile | Static$ True
SVar:RemAIDeck:True
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/acidic_dagger.jpg

View File

@@ -4,7 +4,7 @@ Types:Creature Sliver
Text:no text
PT:2/2
S:Mode$ Continuous | Affected$ Sliver | AddAbility$ Damage | Description$ All Slivers have "2, Sacrifice this permanent: This permanent deals 2 damage to target creature or player."
SVar:Damage:AB$DealDamage | Cost$ 2 Sac<1/CARDNAME> | Tgt$ TgtCP | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to target creature or player.
SVar:Damage:AB$DealDamage | Cost$ 2 Sac<1/CARDNAME> | ValidTgts$ Creature,Player | TgtPrompt$ Select target creature or player | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to target creature or player.
SVar:BuffedBy:Sliver
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/acidic_sliver.jpg

View File

@@ -2,10 +2,10 @@ Name:Acidic Soil
ManaCost:2 R
Types:Sorcery
Text:no text
A:SP$ DealDamage | Cost$ 2 R | Defined$ You | NumDmg$ X | SubAbility$ DBDamageOpp | References$ X | SpellDescription$ CARDNAME deals damage to each player equal to the number of lands he or she controls.
SVar:DBDamageOpp:DB$DealDamage | Defined$ Opponent | NumDmg$ Y | References$ Y
SVar:X:Count$TypeYouCtrl.Land
SVar:Y:Count$TypeOppCtrl.Land
A:SP$ RepeatEach | Cost$ 2 R | RepeatPlayers$ Player | RepeatSubAbility$ DBDamageOpp | SpellDescription$ CARDNAME deals damage to each player equal to the number of lands he or she controls.
SVar:DBDamageOpp:DB$ DealDamage | Defined$ Remembered | NumDmg$ X | References$ X
SVar:X:Count$Valid Land.RememberedPlayerCtrl
SVar:AIPlayForSub:True
SVar:RemAIDeck:True
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/acidic_soil.jpg

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@@ -7,6 +7,7 @@ SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/act_of_treason.jpg
SetInfo:M11|Common|http://magiccards.info/scans/en/m11/121.jpg
SetInfo:M10|Uncommon|http://magiccards.info/scans/en/m10/124.jpg
SetInfo:GTC|Common|http://magiccards.info/scans/en/gtc/85.jpg
SetInfo:M12|Common|http://magiccards.info/scans/en/m12/121.jpg
Oracle:Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
End

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@@ -3,8 +3,8 @@ ManaCost:3
Types:Artifact Creature Construct
Text:no text
PT:2/2
T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ ChooseCT | Static$ True | TriggerDescription$ As CARDNAME enters the battlefield, choose a creature type.
SVar:ChooseCT:AB$ ChooseType | Cost$ 0 | Defined$ You | Type$ Creature | AILogic$ MostProminentInComputerDeck
K:ETBReplacement:Other:ChooseCT
SVar:ChooseCT:DB$ ChooseType | Type$ Creature | AILogic$ MostProminentInComputerDeck | SpellDescription$ As CARDNAME enters the battlefield, choose a creature type.
S:Mode$ Continuous | Affected$ Card.Self | AddType$ ChosenType | Description$ CARDNAME is the chosen type in addition to its other types.
S:Mode$ Continuous | Affected$ Creature.ChosenType+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other creatures you control of the chosen type get +1/+1.
SVar:Rarity:Rare

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Name:Adaptive Snapjaw
ManaCost:4 G
Types:Creature Lizard Beast
Text:no text
PT:6/2
K:Evolve
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/adaptive_snapjaw.jpg
SetInfo:GTC|Common|http://magiccards.info/scans/en/gtc/113.jpg
Oracle:Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
End

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@@ -5,7 +5,7 @@ Text:no text
A:SP$ Dig | Cost$ 2/U 2/U 2/U | DigNum$ 4 | ChangeNum$ 1 | SubAbility$ Dig2 | ConditionCheckSVar$ X | ConditionSVarCompare$ LEY | References$ X,Y | SpellDescription$ Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order.
SVar:Dig2:DB$ Dig | DigNum$ 4 | ChangeNum$ 2 | ConditionCheckSVar$ X | ConditionSVarCompare$ GTY | References$ X,Y
SVar:X:Count$Valid Creature.YouCtrl
SVar:Y:Count$Valid Creature.YouDontCtrl
SVar:Y:PlayerCountOther$HighestValid Creature.YouCtrl
SVar:RemAIDeck:True
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/advice_from_the_fae.jpg

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@@ -5,7 +5,7 @@ Text:no text
PT:5/5
K:Flying
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, another target permanent is indestructible for as long as you control CARDNAME. (Effects that say "destroy" don't destroy that permanent. An indestructible creature can't be destroyed by damage.)
SVar:TrigPump:DB$ Pump | ValidTgts$ Permanent.Other | TgtPrompt$ Select another target permanent | KW$ HIDDEN Indestructible | UntilLoseControlOfHost$ True
SVar:TrigPump:AB$ Pump | Cost$ 0 | ValidTgts$ Permanent.Other | TgtPrompt$ Select another target permanent | KW$ HIDDEN Indestructible | UntilLoseControlOfHost$ True
SVar:PlayMain1:TRUE
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/aegis_angel.jpg

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@@ -2,7 +2,7 @@ Name:Aeolipile
ManaCost:2
Types:Artifact
Text:no text
A:AB$ DealDamage | Cost$ 1 T Sac<1/CARDNAME> | Tgt$ TgtCP | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to target creature or player.
A:AB$ DealDamage | Cost$ 1 T Sac<1/CARDNAME> | ValidTgts$ Creature,Player | TgtPrompt$ Select target creature or player | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to target creature or player.
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/aeolipile.jpg
SetInfo:FEM|Rare|http://magiccards.info/scans/en/fe/166.jpg

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Name:Aerial Maneuver
ManaCost:1 W
Types:Instant
Text:no text
A:SP$ Pump | Cost$ 1 W | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ 1 | NumDef$ 1 | KW$ Flying & First Strike | SpellDescription$ Target creature gets +1/+1 and gains flying and first strike until end of turn.
SVar:Picture:http://www.wizards.com/global/images/magic/general/aerial_maneuver.jpg
SetInfo:GTC|Common|http://magiccards.info/scans/en/gtc/1.jpg
Oracle:Target creature gets +1/+1 and gains flying and first strike until end of turn.
End

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@@ -5,7 +5,7 @@ Text:no text
PT:0/5
K:Defender
K:Reach
T:Mode$ Blocks | ValidCard$ Card.Self | ValidBlocked$ Creature | DelayedTrigger$ DelayedTrig | TriggerDescription$ Whenever CARDNAME blocks a creature, return that creature to its owner's hand at end of combat.
T:Mode$ AttackerBlocked | ValidCard$ Creature | ValidBlocker$ Card.Self | DelayedTrigger$ DelayedTrig | TriggerDescription$ Whenever CARDNAME blocks a creature, return that creature to its owner's hand at end of combat.
SVar:DelayedTrig:Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | Execute$ TrigBounce | TriggerDescription$ Return blocked creature to its owner's hand at end of combat.
SVar:TrigBounce:AB$ ChangeZone | Cost$ 0 | Origin$ Battlefield | Destination$ Hand | Defined$ TriggeredAttacker
SVar:Rarity:Uncommon

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Name:AEther Rift
ManaCost:1 R G
Types:Enchantment
Text:no text
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigDiscard | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life.
SVar:TrigDiscard:AB$ Discard | Cost$ 0 | Defined$ You | NumCards$ 1 | Mode$ Random | RememberDiscarded$ True | SubAbility$ DBReturn | SpellDescription$ Discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life.
SVar:DBReturn:DB$ ChangeZoneAll | Cost$ 0 | ChangeType$ Card.IsRemembered | Origin$ Graveyard | Destination$ Battlefield | ConditionDefined$ Remembered | ConditionPresent$ Card.Creature | ConditionCompare$ EQ1 | UnlessCost$ PayLife<5> | UnlessPayer$ Player | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:RemAIdeck:True
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/aether_rift.jpg
SetInfo:INV|Rare|http://magiccards.info/scans/en/in/227.jpg
Oracle:At the beginning of your upkeep, discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life.
End

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Name:AEther Snap
ManaCost:3 B B
Types:Sorcery
Text:no text
A:SP$ RemoveCounterAll | Cost$ 3 B B | ValidCards$ Permanent | AllCounterTypes$ True | StackDescription$ SpellDescription | SubAbility$ DBRemove | SpellDescription$ Remove all counters from all permanents and exile all tokens.
SVar:DBRemove:DB$ ChangeZoneAll | ChangeType$ Card.token | Origin$ Battlefield | Destination$ Exile
SVar:RemAIDeck:True
SVar:RemRandomDeck:True
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/aether_snap.jpg
SetInfo:DST|Rare|http://magiccards.info/scans/en/ds/37.jpg
Oracle:Remove all counters from all permanents and exile all tokens.
End

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@@ -0,0 +1,10 @@
Name:AEtherize
ManaCost:3 U
Types:Instant
Text:no text
A:SP$ ChangeZoneAll | Cost$ 3 U | ChangeType$ Creature.attacking | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return all attacking creatures to their owners' hands.
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/aetherize.jpg
SetInfo:GTC|Uncommon|http://magiccards.info/scans/en/gtc/29.jpg
Oracle:Return all attacking creatures to their owner's hand.
End

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@@ -5,7 +5,7 @@ Text:no text
A:SP$ ChangeZone | Cost$ 3 WU | ValidTgts$ Creature.attacking,Creature.blocking | TgtPrompt$ Select target attacking or blocking creature | Origin$ Battlefield | Destination$ Library | LibraryPosition$ 0 | SpellDescription$ Put target attacking or blocking creature on top of its owner's library.
K:Conspire
T:Mode$ SpellCast | ValidCard$ Card.Self | Conspire$ True | Execute$ Conspire | Secondary$ True | TriggerDescription$ Copy CARDNAME if its conspire cost was paid
SVar:Conspire:AB$ CopySpell | Cost$ 0 | Defined$ TriggeredSpellAbility | Amount$ 1
SVar:Conspire:AB$ CopySpellAbility | Cost$ 0 | Defined$ TriggeredSpellAbility | Amount$ 1
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/aethertow.jpg
SetInfo:SHM|Common|http://magiccards.info/scans/en/shm/136.jpg

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@@ -4,8 +4,10 @@ Types:Creature Human Advisor
Text:no text
PT:2/3
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDrain | TriggerDescription$ At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.
SVar:TrigDrain:AB$LoseLife | Cost$ 0 | Defined$ Opponent | LifeAmount$ 1 | SubAbility$ DBGainLife
SVar:DBGainLife:DB$GainLife | Defined$ You | LifeAmount$ 1
SVar:TrigDrain:AB$ LoseLife | Cost$ 0 | Defined$ Player.Opponent | LifeAmount$ 1 | SubAbility$ DBGainLife
SVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ AFLifeLost
SVar:AFLifeLost:Number$0
#AFLifeLost will be set by LoseLife
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/agent_of_masks.jpg
SetInfo:GPT|Uncommon|http://magiccards.info/scans/en/gp/100.jpg

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@@ -0,0 +1,11 @@
Name:Aggravated Assault
ManaCost:2 R
Types:Enchantment
Text:no text
A:AB$ UntapAll | Cost$ 3 R R | ValidCards$ Creature.YouCtrl | SubAbility$ DBAddCombat | SorcerySpeed$ True | SpellDescription$ Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate this ability only any time you could cast a sorcery.
SVar:DBAddCombat:DB$ AddPhase | ExtraPhase$ BeginCombat | FollowedBy$ ThisPhase | ConditionPhases$ Main1,Main2
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/aggravated_assault.jpg
SetInfo:ONS|Rare|http://magiccards.info/scans/en/on/185.jpg
Oracle:{3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate this ability only any time you could cast a sorcery.
End

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@@ -0,0 +1,12 @@
Name:Agoraphobia
ManaCost:1 U
Types:Enchantment Aura
Text:no text
K:Enchant creature
A:SP$ Attach | Cost$ 1 U | ValidTgts$ Creature | AILogic$ Curse
S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ -5 | Description$ Enchanted creature gets -5/-0.
A:AB$ ChangeZone | Cost$ 2 U | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return CARDNAME to its owner's hand.
SVar:Picture:http://www.wizards.com/global/images/magic/general/agoraphobia.jpg
SetInfo:GTC|Uncommon|http://magiccards.info/scans/en/gtc/30.jpg
Oracle:Enchant creature\nEnchanted creature gets -5/-0.\n{2}{U}: Return Agoraphobia to its owner's hand.
End

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@@ -4,7 +4,7 @@ Types:Enchantment Aura
Text:no text
K:Enchant creature
A:SP$ Attach | Cost$ U | ValidTgts$ Creature | AILogic$ Pump
S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Flying | AddHiddenKeyword$ HIDDEN CARDNAME can block only creatures with flying. | Description$ Enchanted creature has flying and can block only creatures with flying.
S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Flying | AddHiddenKeyword$ CARDNAME can block only creatures with flying. | Description$ Enchanted creature has flying and can block only creatures with flying.
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/air_bladder.jpg
SetInfo:NMS|Common|http://magiccards.info/scans/en/ne/28.jpg

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@@ -4,7 +4,7 @@ Types:Creature Bird
Text:no text
PT:2/2
K:Flying
A:AB$ DealDamage | Cost$ 1 R Sac<1/Creature.Goblin/Goblin creature> | Tgt$ TgtCP | NumDmg$ X | References$ X | SpellDescription$ CARDNAME deals damage equal to the sacrificed creature's power to target creature or player.
A:AB$ DealDamage | Cost$ 1 R Sac<1/Creature.Goblin/Goblin creature> | ValidTgts$ Creature,Player | TgtPrompt$ Select target creature or player | NumDmg$ X | References$ X | SpellDescription$ CARDNAME deals damage equal to the sacrificed creature's power to target creature or player.
SVar:X:Sacrificed$CardPower
SVar:RemAIDeck:True
SVar:Rarity:Uncommon

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@@ -3,10 +3,10 @@ ManaCost:G
Types:Creature Faerie
Text:no text
PT:1/1
T:Mode$ Blocks | ValidCard$ Card.Self | Execute$ TrigAnimate1 | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by a creature, that creature becomes green. (This effect lasts indefinitely.)
T:Mode$ Blocks | ValidCard$ Creature | ValidBlocked$ Card.Self | Execute$ TrigAnimate2 | Secondary$ True | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by a creature, that creature becomes green. (This effect lasts indefinitely.)
SVar:TrigAnimate1:AB$Animate | Cost$ 0 | Defined$ TriggeredAttacker | Colors$ Green | Permanent$ True
SVar:TrigAnimate2:AB$Animate | Cost$ 0 | Defined$ TriggeredBlocker | Colors$ Green | Permanent$ True
T:Mode$ AttackerBlocked | ValidCard$ Creature | ValidBlocker$ Card.Self | Execute$ TrigAnimateAttacker | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by a creature, that creature becomes green. (This effect lasts indefinitely.)
T:Mode$ Blocks | ValidCard$ Creature | ValidBlocked$ Card.Self | Execute$ TrigAnimateBlocker | Secondary$ True | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by a creature, that creature becomes green. (This effect lasts indefinitely.)
SVar:TrigAnimateAttacker:AB$Animate | Cost$ 0 | Defined$ TriggeredAttacker | Colors$ Green | Permanent$ True
SVar:TrigAnimateBlocker:AB$Animate | Cost$ 0 | Defined$ TriggeredBlocker | Colors$ Green | Permanent$ True
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/aisling_leprechaun.jpg
SetInfo:LEG|Common|http://magiccards.info/scans/en/lg/87.jpg

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@@ -6,7 +6,7 @@ Loyalty:4
A:AB$ GainLife | Cost$ AddCounter<1/LOYALTY> | LifeAmount$ 2 | Planeswalker$ True | SpellDescription$ You gain 2 life.
A:AB$ PutCounterAll | Cost$ SubCounter<1/LOYALTY> | ValidCards$ Creature.YouCtrl | CounterType$ P1P1 | CounterNum$ 1 | Planeswalker$ True | SubAbility$ DBPumpAll | SpellDescription$ Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
SVar:DBPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ Vigilance
A:AB$ Token | Cost$ SubCounter<6/LOYALTY> | TokenAmount$ 1 | TokenName$ Avatar | TokenTypes$ Creature,Avatar | TokenOwner$ You | TokenColors$ White | TokenPower$ X | TokenToughness$ X | TokenStaticAbilities$ Static | TokenSVars$ X | Planeswalker$ True | Ultimate$ True | References$ X | SpellDescription$ Put a white Avatar creature token onto the battlefield. It has "This creature's power and toughness are each equal to your life total."
A:AB$ Token | Cost$ SubCounter<6/LOYALTY> | TokenAmount$ 1 | TokenName$ Avatar | TokenTypes$ Creature,Avatar | TokenOwner$ You | TokenColors$ White | TokenPower$ X | TokenToughness$ X | TokenImage$ W N N Avatar | TokenStaticAbilities$ Static | TokenSVars$ X | Planeswalker$ True | Ultimate$ True | References$ X | SpellDescription$ Put a white Avatar creature token onto the battlefield. It has "This creature's power and toughness are each equal to your life total."
SVar:Static:Mode$ Continuous | SetPower$ X | SetToughness$ X | CharacteristicDefining$ True | Description$ This creature's power and toughness are each equal to your life total.
SVar:X:Count$YourLifeTotal
SVar:Rarity:Mythic

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@@ -4,7 +4,7 @@ Types:Planeswalker Ajani
Text:no text
Loyalty:3
A:AB$ Pump | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | KW$ HIDDEN This card doesn't untap during your next untap step. | ValidTgts$ Permanent | Permanent$ True | IsCurse$ True | SpellDescription$ Target permanent doesn't untap during its controller's next untap step.
A:AB$ DealDamage | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | Tgt$ TgtCP | NumDmg$ 3 | SubAbility$ DBGainLife | SpellDescription$ CARDNAME deals 3 damage to target creature or player and you gain 3 life.
A:AB$ DealDamage | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | ValidTgts$ Creature,Player | TgtPrompt$ Select target creature or player | NumDmg$ 3 | SubAbility$ DBGainLife | SpellDescription$ CARDNAME deals 3 damage to target creature or player and you gain 3 life.
SVar:DBGainLife:DB$GainLife | LifeAmount$ 3
A:AB$ DestroyAll | Cost$ SubCounter<7/LOYALTY> | Planeswalker$ True | Ultimate$ True | ValidTgts$ Player | TgtPrompt$ Select target player | ValidCards$ Land | SpellDescription$ Destroy all lands target player controls.
SVar:Rarity:Mythic

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@@ -4,7 +4,7 @@ Types:Creature Giant Warrior
Text:no text
PT:4/5
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDealDamage | TriggerDescription$ When CARDNAME enters the battlefield, it deals 1 damage to target creature or player.
SVar:TrigDealDamage:AB$DealDamage | Cost$ 0 | Tgt$ TgtCP | NumDmg$ 1
SVar:TrigDealDamage:AB$DealDamage | Cost$ 0 | ValidTgts$ Creature,Player | TgtPrompt$ Select target creature or player | NumDmg$ 1
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/akoum_boulderfoot.jpg
SetInfo:ROE|Uncommon|http://magiccards.info/scans/en/roe/134.jpg

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@@ -5,6 +5,7 @@ Text:no text
K:Cycling:W
A:SP$ ChooseColor | Cost$ 2 W | Defined$ You | AILogic$ MostProminentAttackers | SubAbility$ DBProtection | SpellDescription$ Choose a color. Creatures you control gain protection from the chosen color until end of turn.
SVar:DBProtection:DB$ ProtectionAll | ValidCards$ Creature.YouCtrl | Gains$ ChosenColor
SVar:RemAIDeck:True
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/akromas_blessing.jpg
SetInfo:ONS|Uncommon|http://magiccards.info/scans/en/on/1.jpg

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@@ -3,7 +3,7 @@ ManaCost:6 W W
Types:Creature Giant Soldier
Text:no text
PT:8/4
S:Mode$ Continuous | Affected$ Creature.YouCtrl+nonArtifact+notnamedAkron Legionnaire | AddHiddenKeyword$ HIDDEN CARDNAME can't attack. | Description$ Except for creatures named CARDNAME and artifact creatures, creatures you control can't attack.
S:Mode$ Continuous | Affected$ Creature.YouCtrl+nonArtifact+notnamedAkron Legionnaire | AddHiddenKeyword$ CARDNAME can't attack. | Description$ Except for creatures named CARDNAME and artifact creatures, creatures you control can't attack.
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/akron_legionnaire.jpg
Oracle:Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack.

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@@ -4,9 +4,10 @@ Types:Legendary Creature Spirit
Text:no text
PT:3/2
K:Haste
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | IsPresent$ Card | PresentZone$ Hand | PresentPlayer$ Opponent | PresentCompare$ LTX | TriggerZones$ Graveyard | Execute$ TrigReturn | TriggerDescription$ At the beginning of your upkeep, if you have more cards in hand than each opponent, you may sacrifice a Swamp. If you do, return CARDNAME from your graveyard to the battlefield.
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | CheckSVar$ X | SVarCompare$ GTY | References$ X,Y | TriggerZones$ Graveyard | Execute$ TrigReturn | TriggerDescription$ At the beginning of your upkeep, if you have more cards in hand than each opponent, you may sacrifice a Swamp. If you do, return CARDNAME from your graveyard to the battlefield.
SVar:TrigReturn:AB$ ChangeZone | Cost$ Sac<1/Swamp> | Defined$ Self | Origin$ Graveyard | Destination$ Battlefield
SVar:X:Count$InYourHand
SVar:Y:PlayerCountOpponents$HighestCardsInHand
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/akuta_born_of_ash.jpg
SetInfo:SOK|Rare|http://magiccards.info/scans/en/sok/61.jpg

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@@ -3,7 +3,7 @@ ManaCost:5
Types:Artifact
Text:no text
A:AB$ Effect | Cost$ 5 T | Name$ Al-abara's Carpet Effect | StaticAbilities$ STPrevent | SpellDescription$ Prevent all damage that would be dealt to you this turn by attacking creatures without flying.
SVar:STPrevent:Mode$ PreventDamage | Target$ You | Source$ Creature.attacking+withoutFlying | Description$ Prevent all damage that would be dealt to you this turn by attacking creatures without flying.
SVar:STPrevent:Mode$ PreventDamage | EffectZone$ Command | Target$ You | Source$ Creature.attacking+withoutFlying | Description$ Prevent all damage that would be dealt to you this turn by attacking creatures without flying.
SVar:RemAIDeck:True
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/al_abaras_carpet.jpg

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@@ -3,7 +3,7 @@ ManaCost:W
Types:Creature Human Soldier
Text:no text
PT:1/1
T:Mode$ Blocks | ValidCard$ Card.Self | ValidAttacker$ Creature | Execute$ TrigDestroy | TriggerDescription$ When CARDNAME blocks a creature, destroy that creature and CARDNAME.
T:Mode$ AttackerBlocked | ValidCard$ Creature | ValidBlocker$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ When CARDNAME blocks a creature, destroy that creature and CARDNAME.
SVar:TrigDestroy:AB$Destroy | Cost$ 0 | Defined$ TriggeredAttacker | SubAbility$ DestroySelf
SVar:DestroySelf:DB$Destroy | Cost$ 0 | Defined$ Self
SVar:Rarity:Uncommon

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@@ -0,0 +1,21 @@
Name:Aladdin's Lamp
ManaCost:10
Types:Artifact
Text:no text
A:AB$ StoreSVar | Cost$ XCantBe0 X T | SVar$ DigNum | Type$ Count | Expression$ xPaid | SubAbility$ TheMagic | SpellDescription$ The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.
SVar:TheMagic:DB$ Effect | Name$ Aladdin's Wish | ReplacementEffects$ DrawReplace | SVars$ ExileEffect,AladdinDraw,DBDraw,DigNum,AllButOne
SVar:DrawReplace:Event$ Draw | ValidPlayer$ You | ReplaceWith$ AladdinDraw | Description$ The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card.
SVar:AladdinDraw:AB$ Dig | Cost$ 0 | DigNum$ DigNum | ChangeNum$ AllButOne | RandomOrder$ True | DestinationZone$ Library | LibraryPosition$ -1 | DestinationZone2$ Library | LibraryPosition2$ 0 | SubAbility$ DBDraw
SVar:DBDraw:DB$ Draw | NumCards$ 1 | SubAbility$ ExileEffect
SVar:ExileEffect:DB$ ChangeZone | Defined$ Self | Origin$ Battlefield | Destination$ Exile
SVar:X:Count$xPaid
SVar:DigNum:Number$0
SVar:AIPlayForSub:True
SVar:RemAIDeck:True
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/aladdins_lamp.jpg
SetInfo:3ED|Rare|http://magiccards.info/scans/en/rv/231.jpg
SetInfo:4ED|Rare|http://magiccards.info/scans/en/4e/309.jpg
SetInfo:ARN|Uncommon|http://magiccards.info/scans/en/an/70.jpg
Oracle:{X}, {T}: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.
End

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@@ -2,7 +2,7 @@ Name:Aladdin's Ring
ManaCost:8
Types:Artifact
Text:no text
A:AB$ DealDamage | Cost$ 8 T | Tgt$ TgtCP | NumDmg$ 4 | SpellDescription$ CARDNAME deals 4 damage to target creature or player.
A:AB$ DealDamage | Cost$ 8 T | ValidTgts$ Creature,Player | TgtPrompt$ Select target creature or player | NumDmg$ 4 | SpellDescription$ CARDNAME deals 4 damage to target creature or player.
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/aladdins_ring.jpg
SetInfo:8ED|Rare|http://magiccards.info/scans/en/8e/291.jpg

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@@ -4,7 +4,7 @@ Types:Land
Text:no text
A:AB$ Mana | Cost$ T | Produced$ 1 | SpellDescription$ Add 1 to your mana pool.
A:AB$ Effect | Cost$ U G T | Name$ Refuge Effect | StaticAbilities$ QuickSpell | SpellDescription$ Until end of turn, you may cast nonland cards as though they had flash.
SVar:QuickSpell:Mode$ Continuous | Affected$ You | AddKeyword$ You may cast nonland cards as though they had flash. | Description$ You may cast nonland cards as though they had flash.
SVar:QuickSpell:Mode$ Continuous | EffectZone$ Command | Affected$ You | AddKeyword$ You may cast nonland cards as though they had flash. | Description$ You may cast nonland cards as though they had flash.
SVar:PlayMain1:TRUE
SVar:RemRandomDeck:True
SVar:RemAIDeck:True

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@@ -3,7 +3,7 @@ ManaCost:2 R R
Types:Creature Human
Text:no text
PT:0/1
K:Damage that would reduce your life total to less than 1 reduces it to 1 instead.
S:Mode$ Continuous | Affected$ You | AddKeyword$ Damage that would reduce your life total to less than 1 reduces it to 1 instead. | Description$ Damage that would reduce your life total to less than 1 reduces it to 1 instead.
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/ali_from_cairo.jpg
SetInfo:ARN|Uncommon|http://magiccards.info/scans/en/an/44.jpg

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@@ -0,0 +1,13 @@
Name:All Shall Smolder in My Wake
ManaCost:no cost
Types:Scheme
Text:no text
T:Mode$ SetInMotion | ValidCard$ Card.Self | Execute$ Ignite | TriggerZones$ Command | TriggerDescription$ When you set this scheme in motion, destroy up to one target artifact, up to one target enchantment, and up to one target nonbasic land.
SVar:Ignite:AB$ Destroy | Cost$ 0 | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Artifact | TgtPrompt$ Select target artifact to destroy | SubAbility$ Burn
SVar:Burn:DB$ Destroy | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Enchantment | TgtPrompt$ Select target enchantment to destroy | SubAbility$ Smolder
SVar:Smolder:DB$ Destroy | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Land.nonBasic | TgtPrompt$ Select target nonbasic land to destroy
SVar:Rarity:Common
SVar:Picture:http://www.cardforge.org/fpics/lq_schemes/all_shall_smolder_in_my_wake.jpg
SetInfo:ARC|Common|http://magiccards.info/extras/scheme/archenemy/all-shall-smolder-in-my-wake.jpg
Oracle:When you set this scheme in motion, destroy up to one target artifact, up to one target enchantment, and up to one target nonbasic land.
End

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@@ -3,8 +3,8 @@ ManaCost:6
Types:Artifact Creature Golem
Text:no text
PT:4/4
T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ ChooseColor | Static$ True | TriggerDescription$ As CARDNAME enters the battlefield, choose a color.
SVar:ChooseColor:AB$ ChooseColor | Cost$ 0 | Defined$ You
K:ETBReplacement:Other:ChooseColor
SVar:ChooseColor:DB$ ChooseColor | Defined$ You | SpellDescription$ As CARDNAME enters the battlefield, choose a color.
S:Mode$ Continuous| Affected$ Card.Self | SetColor$ ChosenColor | Description$ CARDNAME is the chosen color. (It's still an artifact.)
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/alloy_golem.jpg

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@@ -0,0 +1,11 @@
Name:Alms Beast
ManaCost:2 W B
Types:Creature Beast
Text:no text
PT:6/6
S:Mode$ Continuous | Affected$ Creature.blockedBySource,Creature.blockingSource | AddKeyword$ Lifelink | Description$ Creatures blocking or blocked by CARDNAME have lifelink.
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/alms_beast.jpg
SetInfo:GTC|Rare|http://magiccards.info/scans/en/gtc/141.jpg
Oracle:Creatures blocking or blocked by Alms Beast have lifelink.
End

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@@ -0,0 +1,12 @@
Name:Alpha Authority
ManaCost:1 G
Types:Enchantment Aura
Text:no text
K:Enchant creature
A:SP$ Attach | Cost$ 1 G | ValidTgts$ Creature | AILogic$ Pump
S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Hexproof | AddHiddenKeyword$ CARDNAME can't be blocked by more than one creature. | Description$ Enchanted creature has hexproof and can't be blocked by more than one creature.
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/alpha_authority.jpg
SetInfo:GTC|Uncommon|http://magiccards.info/scans/en/gtc/114.jpg
Oracle:Enchant creature\nEnchanted creature has hexproof and can't be blocked by more than one creature.
End

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@@ -2,7 +2,7 @@ Name:Aluren
ManaCost:2 G G
Types:Enchantment
Text:no text
S:Mode$ Continuous | Affected$ Creature.cmcLE3 | AddHiddenKeyword$ HIDDEN May be played without paying its mana cost and as though it has flash | AffectedZone$ Hand,Graveyard,Exile | Description$ Any player may play creature cards with converted mana cost 3 or less without paying their mana cost and as though they had flash.
S:Mode$ Continuous | Affected$ Creature.cmcLE3 | AddHiddenKeyword$ May be played without paying its mana cost and as though it has flash | AffectedZone$ Hand,Graveyard,Exile | Description$ Any player may play creature cards with converted mana cost 3 or less without paying their mana cost and as though they had flash.
SVar:RemRandomDeck:True
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/aluren.jpg

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@@ -5,7 +5,7 @@ Text:no text
K:You may choose not to untap CARDNAME during your untap step.
A:AB$ Pump | Cost$ 4 T | ValidTgts$ Artifact,Creature,Land | TgtPrompt$ Select target artifact, creature, or land | RememberTargets$ True | SubAbility$ DBTap | SpellDescription$ Tap target artifact, creature, or land. That permanent doesn't untap during its controller's untap step for as long as CARDNAME remains tapped.
SVar:DBTap:DB$ Tap | Cost$ 0 | Defined$ Targeted
S:Mode$ Continuous | Affected$ Card.IsRemembered | AddHiddenKeyword$ HIDDEN This card doesn't untap during your next untap step.
S:Mode$ Continuous | Affected$ Card.IsRemembered | AddHiddenKeyword$ This card doesn't untap during your next untap step.
T:Mode$ Untaps | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigClearRemember | Static$ True
SVar:TrigClearRemember:DB$Cleanup | ClearRemembered$ True
SVar:RemAIDeck:True

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@@ -4,7 +4,7 @@ Types:Creature Elf
Text:no text
PT:2/2
S:Mode$ Continuous | Affected$ Forest.YouCtrl | SetPower$ 1 | SetToughness$ 1 | AddType$ Creature & Elf | SetColor$ Green | Description$ Forests you control are 1/1 green Elf creatures that are still lands.
A:AB$Pump | Cost$ 1 G Sac<1/Elf> | Tgt$ TgtC | NumAtt$ 3 | NumDef$ 3 | SpellDescription$ Target creature gets +3/+3 until end of turn.
A:AB$Pump | Cost$ 1 G Sac<1/Elf> | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ 3 | NumDef$ 3 | SpellDescription$ Target creature gets +3/+3 until end of turn.
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/ambush_commander.jpg
SetInfo:SCG|Rare|http://magiccards.info/scans/en/sc/111.jpg

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@@ -2,9 +2,9 @@ Name:An-Zerrin Ruins
ManaCost:2 R R
Types:Enchantment
Text:no text
T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ ChooseCT | Static$ True | TriggerDescription$ As CARDNAME enters the battlefield, choose a creature type.
SVar:ChooseCT:AB$ ChooseType | Cost$ 0 | Defined$ You | Type$ Creature | AILogic$ MostProminentHumanControls
S:Mode$ Continuous | Affected$ Creature.ChosenType | AddHiddenKeyword$ HIDDEN CARDNAME doesn't untap during your untap step. | Description$ Creatures of the chosen type don't untap during their controllers' untap steps.
K:ETBReplacement:Other:ChooseCT
SVar:ChooseCT:DB$ ChooseType | Defined$ You | Type$ Creature | AILogic$ MostProminentHumanControls | SpellDescription$ As CARDNAME enters the battlefield, choose a creature type.
S:Mode$ Continuous | Affected$ Creature.ChosenType | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Creatures of the chosen type don't untap during their controllers' untap steps.
SVar:RemRandomDeck:True
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/an_zerrin_ruins.jpg

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@@ -3,7 +3,7 @@ ManaCost:3 R
Types:Creature Minotaur Shaman
Text:no text
PT:2/2
A:AB$ DealDamage | Cost$ R T | Tgt$ TgtCP | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to target creature or player.
A:AB$ DealDamage | Cost$ R T | ValidTgts$ Creature,Player | TgtPrompt$ Select target creature or player | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to target creature or player.
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/anaba_shaman.jpg
SetInfo:HML|Common|http://magiccards.info/scans/en/hl/84.jpg|2

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@@ -6,6 +6,7 @@ A:SP$ Draw | Cost$ 3 B | NumCards$ 3 | SpellDescription$ You draw three cards an
SVar:DB:DB$LoseLife | LifeAmount$ 3
SVar:Rarity:Rare
SVar:Picture:http://serv4.tcgimages.eu/img/cards/Portal_Second_Age/ancient_craving.jpg
SetInfo:S99|Rare|http://magiccards.info/scans/en/st/64.jpg
SetInfo:PO2|Rare|http://magiccards.info/scans/en/po2/2.jpg
Oracle:You draw three cards and you lose 3 life.
End

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@@ -4,7 +4,7 @@ Types:Creature Hydra
Text:no text
PT:5/1
K:Fading:5
A:AB$ DealDamage | Cost$ 1 SubCounter<1/FADE> | Tgt$ TgtCP | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to target creature or player.
A:AB$ DealDamage | Cost$ 1 SubCounter<1/FADE> | ValidTgts$ Creature,Player | TgtPrompt$ Select target creature or player | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to target creature or player.
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/ancient_hydra.jpg
SetInfo:NMS|Uncommon|http://magiccards.info/scans/en/ne/76.jpg

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@@ -4,9 +4,10 @@ Types:Creature Angel
Text:no text
PT:5/6
K:Flying
S:Mode$ Continuous | Affected$ Creature.YouDontCtrl | AddHiddenKeyword$ HIDDEN CARDNAME can't attack. | CheckSVar$ X | SVarCompare$ GE1 | Description$ Each opponent who cast a spell this turn can't attack with creatures.
S:Mode$ Continuous | Affected$ Creature.YouDontCtrl | AddHiddenKeyword$ CARDNAME can't attack. | CheckSVar$ X | SVarCompare$ GE1 | Description$ Each opponent who cast a spell this turn can't attack with creatures.
S:Mode$ CantBeCast | ValidCard$ Card | Caster$ Opponent | OpponentAttackedWithCreatureThisTurn$ True | Description$ Each opponent who attacked with a creature this turn can't cast spells.
SVar:X:Count$ThisTurnCast_Card.YouDontCtrl
SVar:RemMultiplayer:True
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/angelic_arbiter.jpg
SetInfo:M11|Rare|http://magiccards.info/scans/en/m11/4.jpg

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@@ -0,0 +1,10 @@
Name:Angelic Edict
ManaCost:4 W
Types:Sorcery
Text:no text
A:SP$ ChangeZone | Cost$ 4 W | ValidTgts$ Creature,Enchantment | TgtPrompt$ Select target creature or enchantment | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target creature or enchantment.
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/angelic_edict.jpg
SetInfo:GTC|Common|http://magiccards.info/scans/en/gtc/2.jpg
Oracle:Exile target creature or enchantment.
End

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@@ -3,7 +3,7 @@ ManaCost:3 W
Types:Instant
Text:no text
A:SP$ Token | Cost$ tapXType<1/Creature> | TokenAmount$ 1 | TokenName$ Angel | TokenTypes$ Creature,Angel | TokenOwner$ You | TokenColors$ White | TokenPower$ 4 | TokenToughness$ 4 | TokenKeywords$ Flying<>HIDDEN At the beginning of the end step, exile CARDNAME. | ActivationPhases$ BeginCombat->EndCombat | IsPresent$ Plains.YouCtrl | CostDesc$ If you control a Plains, | SpellDescription$ you may tap an untapped creature you control rather than pay CARDNAME's mana cost.
A:SP$ Token | Cost$ 3 W | TokenAmount$ 1 | TokenName$ Angel | TokenTypes$ Creature,Angel | TokenOwner$ You | TokenColors$ White | TokenPower$ 4 | TokenToughness$ 4 | TokenKeywords$ Flying<>HIDDEN At the beginning of the end step, exile CARDNAME. | ActivationPhases$ BeginCombat->EndCombat | SpellDescription$ Cast CARDNAME only during combat. Put a 4/4 white Angel creature token with flying onto the battlefield. Exile it at the beginning of the next end step.
A:SP$ Token | Cost$ 3 W | TokenAmount$ 1 | TokenName$ Angel | TokenTypes$ Creature,Angel | TokenOwner$ You | TokenColors$ White | TokenPower$ 4 | TokenToughness$ 4 | TokenKeywords$ Flying | TokenHiddenKeywords$ At the beginning of the end step, exile CARDNAME. | ActivationPhases$ BeginCombat->EndCombat | SpellDescription$ Cast CARDNAME only during combat. Put a 4/4 white Angel creature token with flying onto the battlefield. Exile it at the beginning of the next end step.
SVar:RemAIDeck:True
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/angelic_favor.jpg

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@@ -0,0 +1,16 @@
Name:Angelic Skirmisher
ManaCost:4 W W
Types:Creature Angel
Text:no text
PT:4/4
K:Flying
T:Mode$ Phase | Phase$ BeginCombat | TriggerZones$ Battlefield | Execute$ TrigChoose | TriggerDescription$ At the beginning of each combat, choose first strike, vigilance or lifelink. Creatures you control gain that ability until end of turn.
SVar:TrigChoose:AB$ GenericChoice | Cost$ 0 | Choices$ PumpFirstStrike,PumpVigilance,PumpLifelink | Defined$ You
SVar:PumpFirstStrike:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ First Strike | ChoiceDescription$ First strike
SVar:PumpVigilance:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ Vigilance | ChoiceDescription$ Vigilance
SVar:PumpLifelink:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ Lifelink | ChoiceDescription$ Lifelink
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/angelic_skirmisher.jpg
SetInfo:GTC|Rare|http://magiccards.info/scans/en/gtc/3.jpg
Oracle:Flying\nAt the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.
End

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@@ -3,10 +3,8 @@ ManaCost:W
Types:Instant
Text:no text
K:Split second
A:SP$ Effect | Cost$ W | Name$ Angel's Grace Effect | Keywords$ AliFromCairo | StaticAbilities$ STCantLose,STOppsCantWin | AILogic$ Fog | SpellDescription$ You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
SVar:STCantLose:Mode$ Continuous | Affected$ You | AddKeyword$ You can't lose the game. | Description$ You can't lose the game.
SVar:STOppsCantWin:Mode$ Continuous | Affected$ You | AddKeyword$ Your opponents can't win the game. | Description$ Your opponents can't win the game.
SVar:AliFromCairo:Damage that would reduce your life total to less than 1 reduces it to 1 instead.
A:SP$ Effect | Cost$ W | Name$ Angel's Grace Effect | StaticAbilities$ STCantLose | AILogic$ Fog | SpellDescription$ You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
SVar:STCantLose:Mode$ Continuous | EffectZone$ Command | Affected$ You | AddKeyword$ You can't lose the game. & Your opponents can't win the game. & Damage that would reduce your life total to less than 1 reduces it to 1 instead. | Description$ You can't lose the game. Your opponents can't win the game. Damage that would reduce your life total to less than 1 reduces it to 1 instead.
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/angels_grace.jpg
SetInfo:TSP|Rare|http://magiccards.info/scans/en/ts/3.jpg

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@@ -2,7 +2,7 @@ Name:Angel's Trumpet
ManaCost:3
Types:Artifact
Text:no text
S:Mode$ Continuous | Affected$ Creature | AddHiddenKeyword$ Vigilance | Description$ All creatures have vigilance.
S:Mode$ Continuous | Affected$ Creature | AddKeyword$ Vigilance | Description$ All creatures have vigilance.
T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ Player | Execute$ TrigTapAll | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of each player's end step, tap all untapped creatures that player controls that didn't attack this turn. CARDNAME deals damage to the player equal to the number of creatures tapped this way.
SVar:TrigTapAll:AB$ TapAll | Cost$ 0 | ValidCards$ Creature.untapped+notAttackedThisTurn+ActivePlayerCtrl | RememberTapped$ True | SubAbility$ DBDamage
SVar:DBDamage:DB$ DealDamage | Defined$ TriggeredPlayer | NumDmg$ AngelDamage | SubAbility$ DBCleanup | References$ AngelDamage

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@@ -4,9 +4,9 @@ Types:Creature Human
Text:no text
PT:2+*/2+*
K:Trample
S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | PlayerTurn$ True | Description$ As long as it's your turn, CARDNAME's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, CARDNAME's power and toughness are each 2.
S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Condition$ PlayerTurn | Description$ As long as it's your turn, CARDNAME's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, CARDNAME's power and toughness are each 2.
SVar:X:Count$Valid Swamp.OppCtrl/Plus.2
S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ 2 | SetToughness$ 2 | OpponentTurn$ True
S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ 2 | SetToughness$ 2 | Condition$ NotPlayerTurn
SVar:RemRandomDeck:True
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/angry_mob.jpg

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@@ -1,7 +1,16 @@
Name:Animate Dead
ManaCost:1 B
Types:Enchantment Aura
Text:Enchant creature card in a graveyard\r\nWhen Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.
Text:no text
K:Enchant creature card in a graveyard
A:SP$ Attach | Cost$ 1 B | ValidTgts$ Creature | TgtZone$ Graveyard | AILogic$ Reanimate
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigReanimate | TriggerDescription$ When CARDNAME enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with CARDNAME." Return enchanted creature card to the battlefield under your control and attach CARDNAME to it.
SVar:TrigReanimate:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | Defined$ Enchanted | RememberChanged$ True | GainControl$ True | SubAbility$ DBAnimate
SVar:DBAnimate:DB$ Animate | Defined$ Self | OverwriteSpells$ True | Abilities$ NewAttach | Keywords$ Enchant creature put onto the battlefield with CARDNAME | RemoveKeywords$ Enchant creature card in a graveyard | Permanent$ True | SubAbility$ DBAttach
SVar:DBAttach:DB$ Attach | Defined$ Remembered
SVar:NewAttach:SP$ Attach | Cost$ 1 B | ValidTgts$ Creature.IsRemembered | AILogic$ Pump
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigSacrifice | TriggerDescription$ When Animate Dead leaves the battlefield, that creature's controller sacrifices it.
SVar:TrigSacrifice:DB$ Destroy | Sacrifice$ True | Defined$ Remembered
S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ -1 | Description$ Enchanted creature gets -1/-0.
SVar:Rarity:Uncommon
SVar:Picture:http://resources.wizards.com/magic/cards/5e/en-us/card3823.jpg

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@@ -4,7 +4,7 @@ Types:Enchantment Aura
Text:no text
K:Enchant Wall
A:SP$ Attach | Cost$ W | ValidTgts$ Wall | AILogic$ Pump
S:Mode$ Continuous | Affected$ Card.EnchantedBy | AddHiddenKeyword$ HIDDEN CARDNAME can attack as though it didn't have defender. | Description$ Enchanted Wall can attack as though it didn't have defender.
S:Mode$ Continuous | Affected$ Card.EnchantedBy | AddHiddenKeyword$ CARDNAME can attack as though it didn't have defender. | Description$ Enchanted Wall can attack as though it didn't have defender.
SVar:RemRandomDeck:True
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/animate_wall.jpg

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@@ -2,7 +2,7 @@ Name:Annihilating Fire
ManaCost:1 R R
Types:Instant
Text:no text
A:SP$ DealDamage | Cost$ 1 R R | Tgt$ TgtCP | NumDmg$ 3 | SubAbility$ Annihilate | SpellDescription$ CARDNAME deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.
A:SP$ DealDamage | Cost$ 1 R R | ValidTgts$ Creature,Player | TgtPrompt$ Select target creature or player | NumDmg$ 3 | SubAbility$ Annihilate | SpellDescription$ CARDNAME deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.
SVar:Annihilate:DB$ Pump | KW$ HIDDEN If CARDNAME would be put into a graveyard, exile it instead. | Defined$ Targeted
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/annihilating_fire.jpg

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@@ -2,13 +2,11 @@ Name:Antagonism
ManaCost:3 R
Types:Enchantment
Text:no text
T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | Execute$ TeaseYou | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of each player's end step, CARDNAME deals 2 damage to that player unless one of his or her opponents was dealt damage this turn.
SVar:TeaseYou:DB$ DealDamage | Defined$ You | NumDmg$ 2 | ConditionCheckSVar$ AntagonismX | ConditionSVarCompare$ LE0 | References$ AntagonismX
SVar:AntagonismX:Count$OppDamageThisTurn
T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ Opponent | Execute$ TeaseOpp | TriggerZones$ Battlefield | Secondary$ True | TriggerDescription$ At the beginning of each player's end step, CARDNAME deals 2 damage to that player unless one of his or her opponents was dealt damage this turn.
SVar:TeaseOpp:DB$ DealDamage | Defined$ Opponent | NumDmg$ 2 | ConditionCheckSVar$ AntagonismY | ConditionSVarCompare$ LE0 | References$ AntagonismY |
SVar:AntagonismY:Count$YourDamageThisTurn
SVar:NeedsToPlayVar:AntagonismX GE1
T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ Player | Execute$ TeaseYou | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of each player's end step, CARDNAME deals 2 damage to that player unless one of his or her opponents was dealt damage this turn.
SVar:TeaseYou:DB$ DealDamage | Defined$ TriggeredPlayer | NumDmg$ 2 | ConditionCheckSVar$ AntagonismX | ConditionSVarCompare$ LE0 | References$ AntagonismX
SVar:AntagonismX:TriggeredPlayer$DamageToOppsThisTurn
SVar:Check:PlayerCountOpponents$DamageToOppsThisTurn
SVar:NeedsToPlayVar:Check GE1
SVar:RemRandomDeck:True
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/antagonism.jpg

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@@ -5,7 +5,7 @@ Text:no text
K:Enchant creature
A:SP$ Attach | Cost$ 2 U | ValidTgts$ Creature | AILogic$ Pump
S:Mode$ CantTarget | ValidCard$ Creature.EnchantedBy | Spell$ True | Description$ Enchanted creature can't be the target of spells and can't be enchanted. This effect doesn't remove CARDNAME.
S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ CARDNAME can't be enchanted.
S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME can't be enchanted.
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/anti_magic_aura.jpg
SetInfo:5ED|Uncommon|http://magiccards.info/scans/en/5e/72.jpg

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@@ -2,7 +2,7 @@ Name:Anvil of Bogardan
ManaCost:2
Types:Artifact
Text:no text
S:Mode$ Continuous | Affected$ Player | SetMaxHandSize$ -1 | Description$ Players have no maximum hand size.
S:Mode$ Continuous | Affected$ Player | SetMaxHandSize$ Unlimited | Description$ Players have no maximum hand size.
T:Mode$ Phase | Phase$ Draw | ValidPlayer$ Player | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ At the beginning of each player's draw step, that player draws an additional card, then discards a card.
SVar:TrigDraw:AB$ Draw | Cost$ 0 | NumCards$ 1 | Defined$ TriggeredPlayer | SubAbility$ DBDiscard
SVar:DBDiscard:DB$Discard | Defined$ TriggeredPlayer | NumCards$ 1 | Mode$ TgtChoose

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@@ -4,7 +4,7 @@ Types:Enchantment Aura
Text:no text
K:Enchant creature
A:SP$ Attach | Cost$ U | ValidTgts$ Creature | AILogic$ Curse
S:Mode$ Continuous | Affected$ Card.EnchantedBy | AddHiddenKeyword$ HIDDEN CARDNAME doesn't untap during your untap step. | AddTrigger$ TrigUpkeep | AddSVar$ TrigUntap | Description$ Enchanted creature doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may discard a card at random. If he or she does, untap that creature.
S:Mode$ Continuous | Affected$ Card.EnchantedBy | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | AddTrigger$ TrigUpkeep | AddSVar$ TrigUntap | Description$ Enchanted creature doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may discard a card at random. If he or she does, untap that creature.
SVar:TrigUpkeep:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigUntap | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ At the beginning of the upkeep of enchanted creature's controller, that player may discard a card at random. If he or she does, untap that creature.
SVar:TrigUntap:AB$ Untap | Cost$ Discard<1/Random> | Defined$ Self | SpellDescription$ Untap enchanted creature
SVar:Rarity:Common

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@@ -4,7 +4,7 @@ Types:Creature Human Wizard
Text:no text
PT:3/1
K:Morph:3 B
T:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME is turned face up, target creature gets -3/-3 until end of turn.
T:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME is turned face up, target creature gets -3/-3 until end of turn.
SVar:TrigPump:AB$Pump | Cost$ 0 | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -3 | NumDef$ -3 | IsCurse$ True
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/aphetto_exterminator.jpg

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@@ -3,7 +3,7 @@ ManaCost:X G R
Types:Creature Hydra
Text:Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it.
PT:0/0
A:AB$ DealDamage | Cost$ 1 R SubCounter<1/P1P1> | Tgt$ TgtCP | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to target creature or player.
A:AB$ DealDamage | Cost$ 1 R SubCounter<1/P1P1> | ValidTgts$ Creature,Player | TgtPrompt$ Select target creature or player | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to target creature or player.
# This xPaid doesn't do anything, it's just needed to make Cost work properly
SVar:X:Count$xPaid
SVar:Rarity:Mythic

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@@ -3,7 +3,7 @@ ManaCost:2 U
Types:Creature Human Wizard
Text:no text
PT:1/1
A:AB$ DealDamage | Cost$ T | Tgt$ TgtCP | NumDmg$ 1 | PlayerTurn$ True | ActivationPhases$ Upkeep,Draw,Main1,BeginCombat | SpellDescription$ CARDNAME deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared.
A:AB$ DealDamage | Cost$ T | ValidTgts$ Creature,Player | TgtPrompt$ Select target creature or player | NumDmg$ 1 | PlayerTurn$ True | ActivationPhases$ Upkeep,Draw,Main1,BeginCombat | SpellDescription$ CARDNAME deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared.
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/apprentice_sorcerer.jpg
SetInfo:PO2|Uncommon|http://magiccards.info/scans/en/po2/32.jpg

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@@ -0,0 +1,16 @@
Name:Approach My Molten Realm
ManaCost:no cost
Types:Scheme
Text:no text
T:Mode$ SetInMotion | ValidCard$ Card.Self | Execute$ MoltenEffect | TriggerZones$ Command | TriggerDescription$ When you set this scheme in motion, until your next turn, if a source would deal damage, it deals double that damage instead.
SVar:MoltenEffect:AB$ Effect | Cost$ 0 | Name$ Molten Realm Effect | ReplacementEffects$ MoltenRealm,MoltenRealmCombat | SVars$ DmgTimes2,DmgTimes2Combat,MoltenX | Duration$ UntilYourNextTurn
SVar:MoltenRealm:Event$ DamageDone | ActiveZones$ Command | ValidSource$ Card | ReplaceWith$ DmgTimes2 | IsCombat$ False | Description$ Until your next turn, if a source would deal damage, it deals double that damage instead.
SVar:MoltenRealmCombat:Event$ DamageDone | ActiveZones$ Command | ValidSource$ Card | ReplaceWith$ DmgTimes2Combat | IsCombat$ True | Secondary$ True | Description$ Until your next turn, if a source would deal damage, it deals double that damage instead.
SVar:DmgTimes2:AB$ DealDamage | Cost$ 0 | Defined$ ReplacedTarget | DamageSource$ ReplacedSource | NumDmg$ MoltenX | References$ MoltenX
SVar:DmgTimes2Combat:AB$ DealDamage | Cost$ 0 | CombatDamage$ True | Defined$ ReplacedTarget | DamageSource$ ReplacedSource | NumDmg$ MoltenX | References$ MoltenX
SVar:MoltenX:ReplaceCount$DamageAmount/Twice
SVar:Rarity:Common
SVar:Picture:http://www.cardforge.org/fpics/lq_schemes/approach_my_molten_realm.jpg
SetInfo:ARC|Common|http://magiccards.info/extras/scheme/archenemy/approach-my-molten-realm.jpg
Oracle:When you set this scheme in motion, until your next turn, if a source would deal damage, it deals double that damage instead.
End

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@@ -5,7 +5,7 @@ Text:no text
PT:*/*
K:Morph:2 U
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ MorphChoice | Static$ True | TriggerDescription$ As CARDNAME enters the battlefield or is turned face up, it becomes your choice of 5/1 or 1/5.
T:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ MorphChoice | Secondary$ True | Static$ True | TriggerDescription$ When CARDNAME enters the battlefield or is turned face up, it becomes your choice of 5/1 or 1/5.
T:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ MorphChoice | Secondary$ True | Static$ True | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME enters the battlefield or is turned face up, it becomes your choice of 5/1 or 1/5.
SVar:MorphChoice:AB$ Charm | Cost$ 0 | Defined$ You | Choices$ BigPower,BigTough | CharmNum$ 1
SVar:BigPower:DB$ Animate | Defined$ Self | Permanent$ True | Power$ 5 | Toughness$ 1 | SpellDescription$ CARDNAME is 5/1
SVar:BigTough:DB$ Animate | Defined$ Self | Permanent$ True | Power$ 1 | Toughness$ 5 | SpellDescription$ CARDNAME is 1/5

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@@ -2,10 +2,10 @@ Name:Aquitect's Will
ManaCost:U
Types:Tribal Sorcery Merfolk
Text:no text
A:SP$ Effect | Cost$ U | Name$ Flood Effect | StaticAbilities$ STFlood | Unique$ True | Duration$ Permanent | SubAbility$ TrigPutCounter | SpellDescription$ Put a flood counter on target land. That land is an island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.
SVar:TrigPutCounter:DB$ PutCounter | Cost$ 0 | ValidTgts$ Land | CounterType$ FLOOD | CounterNum$ 1 | TgtPrompt$ Select target land | SubAbility$ DBDraw
A:SP$ Effect | Cost$ U | Name$ Flood Effect | StaticAbilities$ STFlood | Unique$ True | Duration$ Permanent | SubAbility$ TrigPutCounter | StackDescription$ Put a flood counter on target land. That land is an island in addition to its other types for as long as it has a flood counter on it. | SpellDescription$ Put a flood counter on target land. That land is an island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.
SVar:TrigPutCounter:DB$ PutCounter | Cost$ 0 | ValidTgts$ Land | CounterType$ FLOOD | CounterNum$ 1 | TgtPrompt$ Select target land | SubAbility$ DBDraw | StackDescription$ None
SVar:DBDraw:DB$ Draw | Cost$ 0 | NumCards$ 1 | ConditionPresent$ Merfolk.YouCtrl | ConditionCompare$ GE1 | ConditionDescription$ If you control a Merfolk,
SVar:STFlood:Mode$ Continuous | Affected$ Land.counters_GE1_FLOOD | AddType$ Island
SVar:STFlood:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Land.counters_GE1_FLOOD | AddType$ Island
SVar:RemRandomDeck:True
SVar:RemAIDeck:True
SVar:Rarity:Common

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@@ -3,7 +3,7 @@ ManaCost:2 G
Types:Enchantment Aura
Text:no text
A:SP$ Attach | Cost$ 2 G | ValidTgts$ Creature | AILogic$ Curse
S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ HIDDEN CARDNAME can't attack or block. & HIDDEN CARDNAME's activated abilities can't be activated. | Description$ Enchanted creature can't attack or block and its activated abilities can't be activated.
S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME can't attack or block. & CARDNAME's activated abilities can't be activated. | Description$ Enchanted creature can't attack or block and its activated abilities can't be activated.
T:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | IsPresent$ Creature.EnchantedBy+powerGE4 | Execute$ TrigDestroy | TriggerDescription$ At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy CARDNAME.
SVar:TrigDestroy:AB$Destroy | Cost$ 0 | Defined$ Self
SVar:Rarity:Common

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@@ -3,7 +3,7 @@ ManaCost:3 R R
Types:Sorcery
Text:no text
K:Suspend:3:2 R
A:SP$ DealDamage | Cost$ 3 R R | Tgt$ TgtCP | NumDmg$ 2 | SubAbility$ DBChange | SpellDescription$ CARDNAME deals 2 damage to target creature or player. Exile CARDNAME with three time counters on it.
A:SP$ DealDamage | Cost$ 3 R R | ValidTgts$ Creature,Player | TgtPrompt$ Select target creature or player | NumDmg$ 2 | SubAbility$ DBChange | SpellDescription$ CARDNAME deals 2 damage to target creature or player. Exile CARDNAME with three time counters on it.
SVar:DBChange:DB$ChangeZone | Origin$ Stack | Destination$ Exile | RememberChanged$ True | SubAbility$ DBPutCounter
SVar:DBPutCounter:DB$PutCounter | Defined$ Remembered | CounterType$ TIME | CounterNum$ 3 | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True

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@@ -3,7 +3,7 @@ ManaCost:3 R R
Types:Creature Beast
Text:no text
PT:4/5
A:AB$ DealDamage | Cost$ R ExileFromTop<10/Card> | Tgt$ TgtCP | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to target creature or player.
A:AB$ DealDamage | Cost$ R ExileFromTop<10/Card> | ValidTgts$ Creature,Player | TgtPrompt$ Select target creature or player | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to target creature or player.
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/arc_slogger.jpg
SetInfo:MRD|Rare|http://magiccards.info/scans/en/mi/85.jpg

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@@ -5,7 +5,7 @@ Text:no text
K:Enchant creature
A:SP$ Attach | Cost$ 2 R | ValidTgts$ Creature | AILogic$ Pump
S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | AddAbility$ Damage | Description$ Enchanted creature gets +2/+2 and has "T: This creature deals 1 damage to target creature or player."
SVar:Damage:AB$DealDamage | Cost$ T | Tgt$ TgtCP | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to target creature or player.
SVar:Damage:AB$DealDamage | Cost$ T | ValidTgts$ Creature,Player | TgtPrompt$ Select target creature or player | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to target creature or player.
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/arcane_teachings.jpg
Oracle:Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)\nEnchanted creature gets +2/+2 and has "{T}: This creature deals 1 damage to target creature or player."

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@@ -0,0 +1,16 @@
Name:Arcbound Fiend
ManaCost:6
Types:Artifact Creature Horror
Text:no text
PT:0/0
K:Modular 3
K:Fear
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigMoveCounter | TriggerDescription$ At the beginning of your upkeep, you may move a +1/+1 counter from from target creature onto CARDNAME.
SVar:TrigMoveCounter:AB$ Pump | Cost$ 0 | ValidTgts$ Creature | TgtPrompt$ Select target creature | SubAbility$ DBMove | StackDescription$ None | SpellDescription$ Move a +1/+1 counter from target creature onto CARDNAME.
SVar:DBMove:DB$ MoveCounter | Cost$ 0 | Source$ Targeted | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1
SVar:RemAIdeck:True
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/arcbound_fiend.jpg
SetInfo:DST|Uncommon|http://magiccards.info/scans/en/ds/96.jpg
Oracle:Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)\nAt the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend.\nModular 3 (This enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
End

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@@ -0,0 +1,14 @@
Name:Arcbound Overseer Avatar
ManaCost:no cost
Types:Vanguard
Text:no text
HandLifeModifier:+0/+3
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Command | Execute$ BuildCounter | OptionalDecider$ You | TriggerDescription$ At the beginning of your upkeep, you may put a +1/+1 counter on target creature you control.
SVar:BuildCounter:AB$ PutCounter | Cost$ 0 | CounterType$ P1P1 | CounterNum$ 1 | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Command | Execute$ ChargeCounter | OptionalDecider$ You | TriggerDescription$ At the beginning of your upkeep, you may put a charge counter on target permanent you control.
SVar:ChargeCounter:AB$ PutCounter | Cost$ 0 | CounterType$ CHARGE | CounterNum$ 1 | ValidTgts$ Permanent.YouCtrl | TgtPrompt$ Select target permanent you control
SVar:Rarity:Special
SVar:Picture:http://www.cardforge.org/fpics/vgd-lq/arcbound_overseer_avatar.jpg
SetInfo:VAN|Special|http://magiccards.info/extras/other/vanguard-mtgo/arcbound-overseer.jpg
Oracle:Hand +0, life +3\nAt the beginning of your upkeep, you may put a +1/+1 counter on target creature you control.\nAt the beginning of your upkeep, you may put a charge counter on target permanent you control.
End

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@@ -5,6 +5,7 @@ Text:no text
PT:0/0
A:AB$ PutCounter | Cost$ Sac<1/Artifact> | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on CARDNAME.
K:Modular 1
SVar:BuffedBy:Artifact
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/arcbound_ravager.jpg
SetInfo:DST|Rare|http://magiccards.info/scans/en/ds/100.jpg

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@@ -11,16 +11,16 @@ SVar:WarChoice:DB$ Effect | Name$ Archangel War Effect | ChoiceDescription$ War
SVar:PeaceChoice:DB$ Effect | Name$ Archangel Peace Effect | ChoiceDescription$ Peace | Duration$ UntilHostLeavesPlay | RememberEffect$ True
SVar:Attacking:DB$ Effect | Name$ Archangel War Effect | ChoiceDescription$ War | EffectOwner$ Opponent | Duration$ UntilHostLeavesPlay | RememberEffect$ True
SVar:Defensive:DB$ Effect | Name$ Archangel Peace Effect | ChoiceDescription$ Peace | EffectOwner$ Opponent | Duration$ UntilHostLeavesPlay | RememberEffect$ True
S:Mode$ Continuous | Affected$ Creature.YouCtrl | AddPower$ 3 | CheckSVar$ WarYou | SVarCompare$ GE1 | References$ WarYou
S:Mode$ Continuous | Affected$ Creature.YouCtrl | AddToughness$ 3 | CheckSVar$ PeaceYou | SVarCompare$ GE1 | References$ PeaceYou
S:Mode$ Continuous | Affected$ Creature.YouDontCtrl | AddPower$ 3 | CheckSVar$ WarOpp | SVarCompare$ GE1 | References$ WarOpp
S:Mode$ Continuous | Affected$ Creature.YouDontCtrl | AddToughness$ 3 | CheckSVar$ PeaceOpp | SVarCompare$ GE1 | References$ PeaceOpp
S:Mode$ Continuous | AffectedZone$ Battlefield | Affected$ Creature.YouCtrl | AddPower$ 3 | CheckSVar$ WarYou | SVarCompare$ GE1 | References$ WarYou
S:Mode$ Continuous | AffectedZone$ Battlefield | Affected$ Creature.YouCtrl | AddToughness$ 3 | CheckSVar$ PeaceYou | SVarCompare$ GE1 | References$ PeaceYou
S:Mode$ Continuous | AffectedZone$ Battlefield | Affected$ Creature.YouDontCtrl | AddPower$ 3 | CheckSVar$ WarOpp | SVarCompare$ GE1 | References$ WarOpp
S:Mode$ Continuous | AffectedZone$ Battlefield | Affected$ Creature.YouDontCtrl | AddToughness$ 3 | CheckSVar$ PeaceOpp | SVarCompare$ GE1 | References$ PeaceOpp
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | Defined$ Self | Execute$ DBCleanup | Static$ True
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:WarYou:Remembered$Valid Card.namedArchangel War Effect+YouCtrl
SVar:PeaceYou:Remembered$Valid Card.namedArchangel Peace Effect+YouCtrl
SVar:WarOpp:Remembered$Valid Card.namedArchangel War Effect+YouDontCtrl
SVar:PeaceOpp:Remembered$Valid Card.namedArchangel Peace Effect+YouDontCtrl
SVar:WarYou:Count$ValidCommand Card.namedArchangel War Effect+YouCtrl+IsRemembered
SVar:PeaceYou:Count$ValidCommand Card.namedArchangel Peace Effect+YouCtrl+IsRemembered
SVar:WarOpp:Count$ValidCommand Card.namedArchangel War Effect+YouDontCtrl+IsRemembered
SVar:PeaceOpp:Count$ValidCommand Card.namedArchangel Peace Effect+YouDontCtrl+IsRemembered
SVar:RemAIDeck:True
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/archangel_of_strife.jpg

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@@ -6,8 +6,9 @@ PT:1/1
A:AB$ Draw | Cost$ T | NumCards$ 1 | SpellDescription$ Draw a card.
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/archivist.jpg
SetInfo:8ED|Rare|http://magiccards.info/scans/en/8e/60.jpg
SetInfo:ULG|Rare|http://magiccards.info/scans/en/ul/26.jpg
SetInfo:7ED|Rare|http://magiccards.info/scans/en/7e/61.jpg
Oracle:{T}: Draw a card.
SetInfo:7ED|Rare|http://magiccards.info/scans/en/7e/61.jpg
SetInfo:8ED|Rare|http://magiccards.info/scans/en/8e/60.jpg
SetInfo:9ED|Rare|http://magiccards.info/scans/en/9e/60.jpg
SetInfo:ULG|Rare|http://magiccards.info/scans/en/ul/26.jpg
End

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@@ -3,7 +3,7 @@ ManaCost:1 W
Types:Creature Fox
Text:no text
PT:1/1
S:Mode$ Continuous | Affected$ Card.Self | AddHiddenKeyword$ HIDDEN CantBeBlockedBy Creature.powerGE2 | CheckSVar$ X | SVarCompare$ GE1 | Description$ Creatures with power 2 or greater can't block CARDNAME as long as defending player controls a snow land.
S:Mode$ Continuous | Affected$ Card.Self | AddHiddenKeyword$ CantBeBlockedBy Creature.powerGE2 | CheckSVar$ X | SVarCompare$ GE1 | Description$ Creatures with power 2 or greater can't block CARDNAME as long as defending player controls a snow land.
SVar:X:Count$Valid Land.Snow+DefenderCtrl
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/arctic_foxes.jpg

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@@ -3,7 +3,7 @@ ManaCost:W
Types:Creature Human Soldier
Text:no text
PT:1/1
S:Mode$ Continuous | Affected$ Card.Self | AddPower$ 2 | AddToughness$ 2 | Metalcraft$ True | Description$ Metalcraft - CARDNAME gets +2/+2 as long as you control three or more artifacts.
S:Mode$ Continuous | Affected$ Card.Self | AddPower$ 2 | AddToughness$ 2 | Condition$ Metalcraft | Description$ Metalcraft - CARDNAME gets +2/+2 as long as you control three or more artifacts.
SVar:BuffedBy:Artifact
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/ardent_recruit.jpg

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@@ -0,0 +1,13 @@
Name:Argothian Wurm
ManaCost:3 G
Types:Creature Beast
Text:no text
PT:6/6
K:Trample
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Self | Execute$ TrigSac | TriggerDescription$ When CARDNAME enters the battlefield, any player may sacrifice a land. If a player does, put CARDNAME on top of its owner's library.
SVar:TrigSac:AB$ ChangeZone | Cost$ 0 | Origin$ Battlefield | Destination$ Library | LibraryPosition$ 0 | Defined$ Self | UnlessCost$ Sac<1/Land> | UnlessPayer$ Player | UnlessSwitched$ True
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/argothian_wurm.jpg
SetInfo:USG|Rare|http://magiccards.info/scans/en/us/236.jpg
Oracle:Trample\nWhen Argothian Wurm enters the battlefield, any player may sacrifice a land. If a player does, put Argothian Wurm on top of its owner's library.
End

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@@ -4,7 +4,7 @@ Types:Enchantment Aura
Text:no text
K:You may cast CARDNAME as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
K:Enchant nonblack creature
T:Mode$ SpellCast | ValidCard$ Card.Self | Execute$ TrigDelayedSac | Static$ True | Secondary$ True | TriggerDescription$ If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
T:Mode$ SpellCast | ValidCard$ Card.Self | Execute$ TrigDelayedSac | Static$ True | Secondary$ True | SpellSpeed$ NotSorcerySpeed | TriggerDescription$ If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
SVar:TrigDelayedSac:AB$ Animate | Cost$ 0 | Defined$ Self | Triggers$ CleanupTrig | sVars$ Sac | Permanent$ True
SVar:CleanupTrig:Mode$ Phase | Phase$ Cleanup | TriggerZones$ Battlefield | Execute$ Sac | TriggerDescription$ At the beginning of the next cleanup step, sacrifice CARDNAME.
SVar:Sac:AB$ Sacrifice | Cost$ 0 | Defined$ Self

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@@ -0,0 +1,11 @@
Name:Armored Transport
ManaCost:3
Types:Artifact Creature Construct
Text:Prevent all damage that would be dealt to CARDNAME by creatures blocking it.
PT:2/1
K:PreventAllDamageBy Creature.blockingSource
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/armored_transport.jpg
SetInfo:GTC|Common|http://magiccards.info/scans/en/gtc/226.jpg
Oracle:Prevent all combat damage that would be dealt to Armored Transport by creatures blocking it.
End

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@@ -4,7 +4,7 @@ Types:Enchantment Aura
Text:no text
K:Enchant creature
A:SP$ Attach | Cost$ 2 W | ValidTgts$ Creature | AILogic$ Curse
S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ HIDDEN CARDNAME can't attack or block. & HIDDEN CARDNAME's activated abilities can't be activated. | Description$ Enchanted creature can't attack or block and its activated abilities can't be activated.
S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME can't attack or block. & CARDNAME's activated abilities can't be activated. | Description$ Enchanted creature can't attack or block and its activated abilities can't be activated.
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/arrest.jpg
SetInfo:MRD|Common|http://magiccards.info/scans/en/mi/2.jpg

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@@ -3,7 +3,7 @@ ManaCost:1 B B
Types:Creature Vampire Knight
Text:no text
PT:4/4
T:Mode$ Blocks | ValidCard$ Creature.powerLE1 | ValidBlocked$ Card.Self | DelayedTrigger$ DelTrig | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by a creature with power 1 or less, destroy CARDNAME at end of combat.
T:Mode$ AttackerBlocked | ValidCard$ Card.Self | ValidBlocker$ Creature.powerLE1 | DelayedTrigger$ DelTrig | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by a creature with power 1 or less, destroy CARDNAME at end of combat.
T:Mode$ Blocks | ValidCard$ Card.Self | ValidBlocked$ Creature.powerLE1 | DelayedTrigger$ DelTrig | Secondary$ True | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by a creature with power 1 or less, destroy CARDNAME at end of combat.
SVar:DelTrig:Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | Execute$ TrigDestroy | TriggerDescription$ Destroy CARDNAME at end of combat.
SVar:TrigDestroy:AB$ Destroy | Cost$ 0 | Defined$ Self

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@@ -0,0 +1,10 @@
Name:Arrows of Justice
ManaCost:2 RW
Types:Instant
Text:no text
A:SP$ DealDamage | Cost$ 2 RW | ValidTgts$ Creature.attacking,Creature.blocking | TgtPrompt$ Select target attacking or blocking creature | NumDmg$ 4 | SpellDescription$ CARDNAME deals 4 damage to target attacking or blocking creature.
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/arrows_of_justice.jpg
SetInfo:GTC|Uncommon|http://magiccards.info/scans/en/gtc/211.jpg
Oracle:Arrows of Justice deals 4 damage to target attacking or blocking creature.
End

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