Sloth
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37d4245363
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- Fixed Soul's Fire.
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2013-07-04 16:41:04 +00:00 |
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Sloth
|
2e8bb882eb
|
- Fixed AnimateAi.
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2013-07-04 16:09:15 +00:00 |
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Agetian
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73834a4455
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- Added an extra break to the planar die AI logic (so that part doesn't break inadvertently with further changes).
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2013-07-04 15:48:55 +00:00 |
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Agetian
|
abf7382520
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- Fixed the logic for the AI planar die roll chance.
- Added an ability to set a chance for the AI hesitating to roll a planar die (default AI at 10%, reckless AI at 0%).
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2013-07-04 15:47:32 +00:00 |
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Agetian
|
6ebfe9b630
|
- Adding AI hint SVars to Planechase plane cards. Most planes are set to "roll once each turn" for the AI right now, which seems to work fine for a very basic AI (better than nothing). Dangerous or unpredictable planes like Academy of Tolaria West, Isle of Vezuva, Kharasha Foothills, Minamo, Takenuma, Windriddle Palaces are currently set to "never roll" for the AI. Feel free to expand.
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2013-07-04 15:40:08 +00:00 |
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Sloth
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310577f0c2
|
- Improved checkSacrificeCost AI saccing lands.
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2013-07-04 15:31:27 +00:00 |
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Agetian
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2fe6482730
|
- Modified the default AI profile to account for the new properties as well as for the change of the mulligan threshold property name.
- Added a new AI profile (Reckless) that mulligans more aggressively and rolls planar dice more aggressively.
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2013-07-04 15:02:39 +00:00 |
|
Sloth
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10c285f081
|
- Added info about chosen player and hauntings to CardDetailPanel.
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2013-07-04 15:02:06 +00:00 |
|
Agetian
|
9d1b5833a9
|
- Minor fixes to the planar dice roll AI.
- Default max rolls per turn and chance to roll are now tied to AI profile properties.
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2013-07-04 15:01:51 +00:00 |
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Agetian
|
eb1234832e
|
- Max AI planar die rolls now correctly check for the number of planar die rolls instead of spell ability activations.
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2013-07-04 14:36:02 +00:00 |
|
Agetian
|
3eac899af5
|
- Minor code cleanup.
|
2013-07-04 14:24:35 +00:00 |
|
Agetian
|
5195708028
|
- Fixed the random chance for AI planar die rolls. Removed a debug line.
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2013-07-04 14:17:28 +00:00 |
|
Agetian
|
00977986df
|
- Default max number of planar die rolls per turn for the AI is 1. The AI will prefer to roll the planar die in Main 2 unless the AIHintRollDieInMain1:True AI hint SVar is set.
|
2013-07-04 14:10:28 +00:00 |
|
Chris
|
a5887f7dd6
|
- Added new card names to changes.txt.
|
2013-07-04 12:18:06 +00:00 |
|
Maxmtg
|
05cc118282
|
updated library creation code to generate a single event for the whole library (instead of events on per-card basis)
|
2013-07-04 09:41:42 +00:00 |
|
Maxmtg
|
cb42cf6ceb
|
added event 'card state changed' to un-animate command
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2013-07-04 09:34:40 +00:00 |
|
Agetian
|
8f4dd0225b
|
- Added an override for chkAIDrawback in RollPlanarDiceAi in case it may be necessary in the future.
|
2013-07-04 08:14:04 +00:00 |
|
Maxmtg
|
e15e7d5ecc
|
Fix possible NPE
|
2013-07-04 08:11:27 +00:00 |
|
Agetian
|
02d9eaa21b
|
- Renamed a SVar in RollPlanarDiceAi for consistency.
|
2013-07-04 08:09:50 +00:00 |
|
Agetian
|
982a1c1fd3
|
- Renamed the SVars for RollPlanarDiceAi, added a possibility to define the maximum number of rolls per turn for the AI.
|
2013-07-04 08:05:11 +00:00 |
|
Sloth
|
d2067be9d1
|
- Possible fix for NPE in getCardsAddedThisTurn (wasn't able to reproduce it, so can't check whether it's fixed).
|
2013-07-04 08:03:13 +00:00 |
|
Agetian
|
2a46a6a9d0
|
- Added the foundation of the AI for rolling planar dice. By default it does nothing and behaves as the old functionality (never roll the planar die). SVars can be specified signaling if and how often the AI should roll the planar die. Currently limited as I have no idea how to make the AI, for instance, to only use the ability to roll the die once per turn. Feel free to expand this AI as necessary.
|
2013-07-04 07:30:32 +00:00 |
|
Agetian
|
816c5bb040
|
- Sound System: fixed the "life loss" sound playing when the player gains life.
- Sound System: added a separate sound (linked to the file "life_gain.wav") for when the player gains life.
|
2013-07-04 06:37:52 +00:00 |
|
jsv
|
356d9170f0
|
A small fix for Starfire 3 duel deck (wrong header line resulting in NPE)
|
2013-07-04 06:31:25 +00:00 |
|
swordshine
|
0d5afe48a8
|
- M14: Added Bogbrew Witch, Bubbling Cauldron, Festering Newt,, Kalonian Hydra, and Syphon Sliver
|
2013-07-04 00:27:46 +00:00 |
|
Sloth
|
0eac173451
|
- Added some SVars to the denizens.
|
2013-07-03 20:42:03 +00:00 |
|
moomarc
|
355c2e78ec
|
- Added Fractured Powerstone
|
2013-07-03 19:05:49 +00:00 |
|
Agetian
|
4722471b08
|
- Specifying which sets always have a foil card in the common slot in boosters.
|
2013-07-03 19:03:38 +00:00 |
|
Agetian
|
1eed542f46
|
- Adding a field to specify whether the booster has a foil always in the common slot (FoilAlwaysInCommonSlot=True) or in the slot belonging to the rarity of the card (FoilAlwaywsInCommonSlot=False).
|
2013-07-03 19:02:44 +00:00 |
|
jendave
|
bb1444b7f9
|
Bump freemarker dep. Start work on new osx profile.
|
2013-07-03 18:28:51 +00:00 |
|
Maxmtg
|
4c7ab1a47f
|
rename field in CardDamagedEvent
fix possible "weird NPE" at CMatchUI.java:344
|
2013-07-03 18:10:02 +00:00 |
|
Chris
|
b67a84800b
|
- Added new card names to changes.txt.
|
2013-07-03 12:26:23 +00:00 |
|
Sloth
|
7d3ffe324a
|
- Fixed AI's static abilities bypassing addAndUnfreeze (and miss ActivationNumber increase).
|
2013-07-03 12:17:56 +00:00 |
|
Maxmtg
|
f6ef39867c
|
Implemented partial updates for sincle cards in battlefield
|
2013-07-03 12:10:34 +00:00 |
|
Maxmtg
|
7a3b82e40b
|
deck lists are properlu updated on click to radiobutton (not hover)
|
2013-07-03 10:54:43 +00:00 |
|
Maxmtg
|
c3c847c5ff
|
* Zone classes cleanup, they now have reference to game, can contain only cards, used shared code to add cards, generate GameEventZone
|
2013-07-03 10:45:01 +00:00 |
|
Maxmtg
|
2e4ec0e402
|
added UI updates in PumpEffect and on Attachment changes
|
2013-07-03 08:44:01 +00:00 |
|
jsv
|
cca6e94a71
|
Fixed morphs causing an NPE in AiController.getSpellAbilityToPlay.
|
2013-07-03 07:07:20 +00:00 |
|
Agetian
|
20addc10ac
|
- Setting the chance of a foil in Modern Masters booster to 100% (does not currently apply as it's not hooked to booster generator yet).
|
2013-07-03 05:39:33 +00:00 |
|
Maxmtg
|
2a49c009c0
|
Removed MyObservable, components now recieve updates from game event bus.
Please report UI not updating on time
|
2013-07-02 23:30:26 +00:00 |
|
Sloth
|
077e4916fc
|
- Fixed type of Ghoulcaller's Chant.
|
2013-07-02 20:29:56 +00:00 |
|
Sloth
|
ae21ba28c7
|
- Fixed Legion's Initiative.
|
2013-07-02 18:39:45 +00:00 |
|
Sloth
|
d5cf59cb16
|
- Fixed The Very Soil Shall Shake.
|
2013-07-02 18:24:56 +00:00 |
|
Agetian
|
ba3bb79b52
|
- Set the default foil chance in booster to 16% (approximately 1/6) which seems to be the average for the majority of sets. Can be overridden in edition definition files via FoilChanceInBooster option. Not currently used by the booster generator.
|
2013-07-02 17:09:26 +00:00 |
|
Sloth
|
4aed00d954
|
- Fixed cards moving to the library not creating CombatLKI's.
|
2013-07-02 15:29:00 +00:00 |
|
Chris
|
1052537fc6
|
- Added a fluff piece to the changes.txt file.
|
2013-07-02 12:23:52 +00:00 |
|
Maxmtg
|
6d30afb166
|
fix npe parsing quest challenges without difficulty
|
2013-07-02 10:55:54 +00:00 |
|
Sloth
|
60c2ab84d8
|
- Updated some SVars.
|
2013-07-01 21:17:54 +00:00 |
|
Sloth
|
4d9b270d3a
|
- Fixed confirmTrigger sometimes revealing hidden information.
|
2013-07-01 16:43:41 +00:00 |
|
Sloth
|
86bf9f2a28
|
- Fixed paying mana with Elvish Spirit Guide.
|
2013-07-01 16:31:55 +00:00 |
|