Maxmtg
1d66df366f
sword icon removed from creature that is un-declared as attacked from InputAttack
2013-07-10 11:12:40 +00:00
Sloth
3a0f0cdfa8
- Updated the quest deck Bela Lugosi 3 (with input from Nordos).
2013-07-10 06:17:24 +00:00
Sloth
ed291cfe4d
- Restored AI using the DiscardMeByOpp SVar.
2013-07-10 06:13:48 +00:00
swordshine
eec5a085e8
- Fixed Marauding Maulhorn
...
- Updated SkieraCube
2013-07-10 05:36:37 +00:00
Sol
44ebba25e5
- Fix Corpse Hauler targeting
2013-07-10 01:57:52 +00:00
Sloth
eb484df801
- Added M14 to some lists.
2013-07-09 18:57:50 +00:00
Maxmtg
a3b84f0876
m14 set description file
2013-07-09 18:54:55 +00:00
Sloth
3aaa7345f6
- Improved canPlayAI() of LevelUp abilities.
2013-07-09 18:45:13 +00:00
Sloth
7559f7c2f9
- Merged M14 branch into trunk.
2013-07-09 17:59:16 +00:00
Maxmtg
e48e7aa544
redraw battlefield when mana payment is cancelled
2013-07-09 16:04:15 +00:00
swordshine
55a71ea46a
- Fixed Dance, Pathetic Marionette
2013-07-09 13:13:56 +00:00
Agetian
6879729b01
- Implemented Archenemy rules 904.5 and 904.6 (the Archenemy has 40 life and always takes the first turn of the game).
2013-07-09 11:50:00 +00:00
Chris
ad5f9232f7
- Added new card names to changes.txt.
2013-07-09 11:26:06 +00:00
Sloth
45c44fd936
- Fixed Sleeper Agent.
2013-07-09 08:20:39 +00:00
swordshine
f7cc0dbd00
- Fixed searching a card in library and put it on the top
2013-07-09 07:40:45 +00:00
Maxmtg
0bf2cc8442
playSpellAbilityNoStack - added parameter 'mayChooseNewTargets' - it is passed to HumanPlaySa method and is a key to call doTrigger on AI's side
2013-07-09 05:55:43 +00:00
swordshine
23c8590123
- M14: Added Artificer's Hex
2013-07-09 04:06:12 +00:00
Sol
5ad15655a9
- Convert Master of the Wild Hunt to script
2013-07-09 01:28:52 +00:00
Maxmtg
59249a7155
Prerequisites to launch Forge without UI. (used by ai-vs-ai CLI simulation and by dedicated server mode - when it's done)
2013-07-08 23:05:40 +00:00
Maxmtg
7f545935b4
playNoStack called via playercontroller
2013-07-08 22:37:45 +00:00
Maxmtg
fe9001a550
moved the possible options evaluation down the call stack
2013-07-08 22:23:41 +00:00
Maxmtg
313bed630a
moved choice of ability modes to PlayerController - got rid of both: bad imports in CharmEffect (gui classes) and isHuman() call
2013-07-08 22:14:59 +00:00
Sloth
d030b09c51
- moveToLibrary now redirects to changeZone.
2013-07-08 20:52:04 +00:00
Sloth
454557a468
- Improved Charm AI for Tormentor Exarch.
2013-07-08 20:43:36 +00:00
Sloth
1c7a1e3d8f
- Improved AI using Tormentor Exarch.
2013-07-08 19:58:17 +00:00
Sloth
e3e937354b
- Fixed chooseOptionsAi causing NPE's.
2013-07-08 19:38:55 +00:00
Sloth
83936a924e
- Fixed Effects not leaving Command zone.
2013-07-08 19:25:51 +00:00
Maxmtg
0c74043668
transformed cards generate gameeventcardchanged
2013-07-08 17:41:20 +00:00
swordshine
4a7cee412c
- Fixed Quicken
2013-07-08 14:47:23 +00:00
Sloth
b7972342dc
- Fixed setTriggeringObjects of AttackerBlockedTrigger.
2013-07-08 14:06:09 +00:00
swordshine
7e0f5e1401
- M14: Added Tenacious Dead and Xathrid Necromance
2013-07-08 14:00:21 +00:00
swordshine
d55ced465d
- M14: Added Dismiss into Dream, Elite Arcanist, Tidebinder Mage, Zephyr Charge
2013-07-08 12:29:50 +00:00
Chris
8d2bf7571a
- Added new card names to changes.txt.
2013-07-08 12:29:05 +00:00
moomarc
764da32cba
- Fixed Polluted Bonds for multiplayer games
2013-07-08 11:54:07 +00:00
jsv
1d6a015939
Fix Tolarian Entrancer's script
2013-07-08 10:18:03 +00:00
swordshine
68a9f55f53
- M14: Added Voracious Wurm
2013-07-08 07:24:32 +00:00
swordshine
e638e7f2c9
- M14: Added Angelic Accord
2013-07-08 07:15:04 +00:00
swordshine
d3aef40bb3
- Fixed a bug when searching a card in the library and put it on the top
2013-07-08 01:05:11 +00:00
Sol
e081e66a13
- Only reset quest new cards at the beginning of the match, not the end of each game
2013-07-08 00:15:54 +00:00
Sol
7f055ddb4b
- Adding some references to two scripts
2013-07-08 00:15:04 +00:00
Maxmtg
79f8704a00
PhaseHandler: added a missing check for gameover state between SBA and givePriorityToPlayer (handles draws properly)
...
Zone, GameAction: inlined some single-use very short functions
2013-07-07 22:58:02 +00:00
Maxmtg
df3b938ed0
changed order or actions performed on declare blockers step: declare, pay extra costs, fire event, then fire triggers
...
EventVisualizer.java will be able to play sounds when ai is blocking
2013-07-07 22:09:20 +00:00
Sloth
cf27269f08
- Added SVar:RemAIDeck:True to cards with banding.
2013-07-07 19:41:42 +00:00
Maxmtg
4d0b02e049
BlockersDeclaredEvent causes redraw of all blocker cards (they'll get icons this way)
2013-07-07 19:33:36 +00:00
Maxmtg
f8bb07ec35
Zone.add(Card) is now a shortcut to zone.add(card, Integer). This allows to remove a couple of if's in GameAction
2013-07-07 19:32:17 +00:00
Sloth
601d789662
- Implemented official rules for tokens leaving the battlefield (fixes Cloudshift).
2013-07-07 16:47:49 +00:00
Sloth
54b7e8f1b1
- Fixed two trigger descriptions.
2013-07-07 15:30:29 +00:00
Sloth
33df962e70
- Fixed triggers with targets and a cost not being removed from the stack when the cost is not payed.
2013-07-07 15:23:23 +00:00
Maxmtg
ab894eeca3
newly declared attackers and defenders are highlighted at once
2013-07-07 14:45:06 +00:00
Maxmtg
bf4e21933c
Added another event bus to MatchUI. Attached sound system to this bus
...
Attack/Block inputs use this bus to request sounds playback and UI updates
SoundSystem - remove mostly duplicated play/playSync calls - now there's one call with a single mandatory parameter.
corrected tabs into spaces somewhere in sound system (why can't Agetian just tune up his IDE?)
2013-07-07 14:26:09 +00:00