Sloth
6c42ce0a4d
- Added RegeneratedThisTurn to xCount.
2011-11-08 11:20:18 +00:00
Sloth
b8a73f8ac6
- Added an optional "Sacrifice" parameter to AF Destroy.
...
- Added Shape Anew.
2011-11-07 17:33:03 +00:00
Sloth
f0cfa7fb69
- Added an optional "Shuffle" parameter to AF DigUntil and fixed Polymorph.
2011-11-07 17:21:49 +00:00
Hellfish
a7c1b7c83e
*Changed DFC rarity distribution.
2011-11-07 09:36:55 +00:00
slapshot5
e740359485
revert Sarkhan the Mad conversion to script
2011-11-07 04:17:04 +00:00
slapshot5
57175638ca
add Delver of Secrets (from Innistrad)
2011-11-07 03:35:36 +00:00
Sol
31ccb888b1
Fixing Credits generated by Estates
2011-11-07 01:09:30 +00:00
Hellfish
67080de91c
*Removed debug output.
2011-11-06 19:28:34 +00:00
slapshot5
3a2e694067
add the ability to Discard a Defined card.
2011-11-06 17:18:46 +00:00
Sloth
d108c89440
- Delayed Triggers will now be cleared at the start of a game.
2011-11-06 17:07:22 +00:00
Hellfish
2f48d35cc9
*Fixed LQ Set Pictures download
2011-11-06 12:10:10 +00:00
slapshot5
eafd46f20b
more Java cleanups
2011-11-06 06:45:48 +00:00
slapshot5
eac20af739
little Java cleanups
2011-11-06 06:44:11 +00:00
slapshot5
e1dd752a1e
convert Sarkhan the Mad to script
2011-11-06 06:43:35 +00:00
slapshot5
0bb5b9fe2d
add an AF_EachDamage (it's a little different than others to get your head around, since it loops over source as well as targets. It's not completely generalized, but works for the cards that currently use it.)
2011-11-06 06:43:13 +00:00
slapshot5
a7641c81ee
little java cleanups
2011-11-05 23:02:19 +00:00
Sol
650e8605a2
Temporary fix to Index out of Range Exception in doAssault()
2011-11-05 20:57:15 +00:00
jeffwadsworth
4ee76fbb86
- Converted Jace the Mind Sculptor to script.
2011-11-05 16:47:17 +00:00
Maxmtg
0eedb61033
Download set lq pictures fixed for 2-faced
2011-11-05 15:49:34 +00:00
Sloth
a24dc019b3
- Improved the Attack AI deciding to assault (especially with poison involved).
2011-11-05 14:31:31 +00:00
Hellfish
cc2ea3cd3f
*Fixed an issue with AF_CopyPermanent vs DFC cards.
2011-11-05 14:15:14 +00:00
Hellfish
c58bd7c2ab
*Fixed Convoke card text.
...
*Fixed Siege Wurm not having Trample.
2011-11-05 13:52:58 +00:00
Hellfish
3e4f405fb3
*Added Convoke for the human only. (AI will always pay full cost currently.)
...
*Converted Sprout Swarm to script and completed it.
*Added
Autochthon Wurm
Conclave Equenaut
Conclave Phalanx
Conclave's Blessing
Devouring Light
Gather Courage
Guardian of Vitu-Ghazi
Hour of Reckoning
Kavu Primarch
Overwhelm
Root-Kin Ally
Scatter the Seeds
Siege Wurm
Sundering Vitae
2011-11-05 13:32:31 +00:00
Sloth
8981073cd3
- Two improvements for the AI of AF Pump Curse:
...
- The AI will recognize duplicate HIDDEN keywords.
- The AI will no longer give "HIDDEN CARDNAME attacks each turn if able." during his own turn.
2011-11-05 09:09:40 +00:00
Sloth
5a38a19f8d
- Added Phase requirements to static abilities.
...
- Added Hand to Hand.
2011-11-05 08:45:10 +00:00
Sloth
2ecfbffda6
- Added the option "NonMana" to StAb CantBeActivated.
...
- Converted Pithing Needle to script.
2011-11-05 07:39:33 +00:00
slapshot5
9888cdae56
cleanup some minor Java things
2011-11-05 05:11:26 +00:00
slapshot5
1e9926de67
convert Tezzeret the Seeker to script
2011-11-05 04:37:38 +00:00
slapshot5
b249450ac3
generalize power, toughness, and cmc hasProperty variable counting (Thanks to slowe I believe).
2011-11-05 04:36:55 +00:00
Doublestrike
84e90c0f98
Checkstyle updates on FSkin.
2011-11-05 01:10:45 +00:00
Maxmtg
05e8092216
Fixed doublefaced cards - no CardPrinted would exist for the second face/part
2011-11-04 20:26:04 +00:00
Sloth
3012abce02
- Added Exclusion Ritual.
2011-11-04 20:17:35 +00:00
Sloth
6af745c016
- The AI will now also use spells and abilities from external zones in Main1 (enables unearth).
...
- The AI will now cast creature spells in Main1 if an ability or spell that can give it haste is available.
2011-11-04 19:16:15 +00:00
Doublestrike
7a62c0cdbc
- Updated FSkin with comments and finished TODOs.
...
- Simplified color palette for skins
- Added support for alpha channel in skin colors
- Updated files affected by color palette change
2011-11-04 12:56:39 +00:00
Hellfish
874ccfda0a
*Removing accidentally committed Convoke skeleton.
2011-11-04 11:45:52 +00:00
Sloth
f158995bae
- Added a default player to getDefendingPlayer (the player whose turn it is not), if the variable has not been set.
2011-11-04 11:22:02 +00:00
Sloth
5abb423083
- Added a default player to getAttackingPlayer (the player whose turn it is), if the variable has not been set.
2011-11-04 11:09:44 +00:00
Hellfish
8797dbd8b2
*Fixed putting cards in alternate states into the library (Grasp of Phantasms on an Ironfang for example)
2011-11-04 10:58:06 +00:00
Sloth
54824f8a18
- Added Golem-Skin Gauntlets.
2011-11-03 20:32:33 +00:00
Sloth
7f79149c81
- Added Miracle Worker.
2011-11-03 18:55:57 +00:00
Sloth
ae9f7ec664
- Added the property "AttachedTo XXX" to hasProperty.
...
- Added Savaen Elves.
2011-11-03 18:49:59 +00:00
jendave
6d7664d677
Hide old deck generators from New Game gui
2011-11-03 17:22:32 +00:00
jendave
e2d2d3ce36
fix hashcodes
2011-11-03 17:08:26 +00:00
Sloth
d1618d5880
- Fixed a possible NPE in isCardInZone.
2011-11-03 16:24:57 +00:00
jendave
3c8225b18c
a few more cleanups
2011-11-03 16:24:31 +00:00
jendave
1a651d0217
changed Constants and NewConstants from Interfaces to static classes.
2011-11-03 16:16:33 +00:00
jendave
a4fa8af201
checkstyle fixes
2011-11-03 14:48:05 +00:00
slapshot5
aa589393aa
convert Do or Die to script
2011-11-03 13:04:19 +00:00
slapshot5
a926c65c17
add an AF for "Separate cards into two piles". It has params for:
...
-Separator
-Chooser
-Target/Defined Player
-ValidCards
-ChosenPile (gives the a DB$ XXXX), and it performs that ability on the Chosen Pile (Like SacrificeAll)
It likely can't handle all cards with things like this yet, but should be easy to build on.
2011-11-03 12:52:34 +00:00
Sloth
3e1f8d9f1f
- Turned the ability of Quagnoth into a proper triggered ability.
2011-11-03 07:44:49 +00:00