mirror of
https://github.com/Card-Forge/forge.git
synced 2025-11-18 19:58:00 +00:00
- Updated FSkin with comments and finished TODOs.
- Simplified color palette for skins - Added support for alpha channel in skin colors - Updated files affected by color palette change
This commit is contained in:
@@ -40,7 +40,7 @@ public class FButton extends JButton {
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super(msg);
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this.skin = AllZone.getSkin();
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this.setOpaque(false);
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this.setForeground(this.skin.getTxt1a());
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this.setForeground(this.skin.getClrText());
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this.setBackground(Color.red);
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this.setContentAreaFilled(false);
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this.setMargin(new Insets(0, 25, 0, 25));
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@@ -1,5 +1,6 @@
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package forge.gui.skin;
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import java.awt.Dimension;
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import java.awt.Graphics;
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import java.awt.LayoutManager;
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@@ -77,4 +78,16 @@ public class FPanel extends JPanel {
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this.setOpaque(false);
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}
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}
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public void setPreferredSize(int w, int h) {
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setPreferredSize(new Dimension(w,h));
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}
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public void setMaximumSize(int w, int h) {
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setMaximumSize(new Dimension(w,h));
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}
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public void setMinimumSize(int w, int h) {
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setMinimumSize(new Dimension(w,h));
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}
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}
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@@ -19,97 +19,74 @@ import forge.gui.GuiUtils;
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public class FSkin {
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// ===== Public fields
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/** The font1. */
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/** Primary font used in titles and buttons and most text output. */
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private Font font1 = null;
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/** The font2. */
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/** Secondary font used where a sub-block of text needs it. */
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private Font font2 = null;
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/** The texture1. */
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/** Primary texture used in skin. */
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private ImageIcon texture1 = null;
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/** The texture2. */
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private ImageIcon texture2 = null;
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/** The texture3. */
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private ImageIcon texture3 = null;
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/** The btn lup. */
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/** Left side of button, up state. */
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private ImageIcon btnLup = null;
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/** The btn mup. */
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/** Middle of button, up state. */
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private ImageIcon btnMup = null;
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/** The btn rup. */
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/** Right side of button, up state. */
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private ImageIcon btnRup = null;
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/** The btn lover. */
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/** Button, left side, over state. */
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private ImageIcon btnLover = null;
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/** The btn mover. */
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/** Button, middle, over state. */
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private ImageIcon btnMover = null;
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/** The btn rover. */
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/** Button, right side, over state. */
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private ImageIcon btnRover = null;
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/** The btn ldown. */
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/** Button, left side, down state. */
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private ImageIcon btnLdown = null;
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/** The btn mdown. */
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/** Button, middle, down state. */
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private ImageIcon btnMdown = null;
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/** The btn rdown. */
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/** Button, right side, down state. */
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private ImageIcon btnRdown = null;
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/** The splash. */
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/** Splash screen image. */
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private ImageIcon splash = null;
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/** The bg1a. */
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private Color bg1a = Color.red;
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/** Base color used in skin. */
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private Color clrTheme = Color.red;
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/** The bg1b. */
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private Color bg1b = Color.red;
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/** Border color. */
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private Color clrBorders = Color.red;
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/** The bg2a. */
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private Color bg2a = Color.red;
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/** Color of zebra striping in grid displays. */
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private Color clrZebra = Color.red;
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/** The bg2b. */
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private Color bg2b = Color.red;
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/** Color of elements in mouseover state. */
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private Color clrHover = Color.red;
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/** The bg3a. */
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private Color bg3a = Color.red;
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/** Color of active (currently selected) elements. */
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private Color clrActive = Color.red;
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/** The bg3b. */
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private Color bg3b = Color.red;
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/** Color of inactive (not currently selected) elements. */
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private Color clrInactive = Color.red;
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/** The txt1a. */
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private Color txt1a = Color.red;
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/** Color of text in skin. */
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private Color clrText = Color.red;
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/** The txt1b. */
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private Color txt1b = Color.red;
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/** The txt2a. */
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private Color txt2a = Color.red;
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/** The txt2b. */
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private Color txt2b = Color.red;
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/** The txt3a. */
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private Color txt3a = Color.red;
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/** The txt3b. */
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private Color txt3b = Color.red;
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/** The name. */
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/** Name of skin. */
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private String name = "default";
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// ===== Private fields
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private final String paletteFile = "palette.jpg";
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private final String paletteFile = "palette.png";
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private final String font1file = "font1.ttf";
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private final String font2file = "font2.ttf";
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private final String texture1file = "texture1.jpg";
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private final String texture2file = "texture2.jpg";
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private final String texture3file = "texture3.jpg";
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private final String btnLupfile = "btnLup.png";
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private final String btnMupfile = "btnMup.png";
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private final String btnRupfile = "btnRup.png";
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@@ -168,8 +145,6 @@ public class FSkin {
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// Images
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this.setTexture1(this.retrieveImage(dirName + this.texture1file));
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this.texture2 = this.retrieveImage(dirName + this.texture2file);
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this.texture3 = this.retrieveImage(dirName + this.texture3file);
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this.setBtnLup(this.retrieveImage(dirName + this.btnLupfile));
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this.setBtnMup(this.retrieveImage(dirName + this.btnMupfile));
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this.setBtnRup(this.retrieveImage(dirName + this.btnRupfile));
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@@ -186,19 +161,13 @@ public class FSkin {
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BufferedImage image;
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try {
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image = ImageIO.read(file);
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this.setBg1a(this.getColorFromPixel(image.getRGB(10, 30)));
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this.setBg1b(this.getColorFromPixel(image.getRGB(30, 30)));
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this.bg2a = this.getColorFromPixel(image.getRGB(50, 30));
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this.bg2b = this.getColorFromPixel(image.getRGB(70, 30));
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this.bg3a = this.getColorFromPixel(image.getRGB(90, 30));
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this.bg3b = this.getColorFromPixel(image.getRGB(110, 30));
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this.setTxt1a(this.getColorFromPixel(image.getRGB(10, 70)));
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this.txt1b = this.getColorFromPixel(image.getRGB(30, 70));
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this.txt2a = this.getColorFromPixel(image.getRGB(50, 70));
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this.txt2b = this.getColorFromPixel(image.getRGB(70, 70));
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this.txt3a = this.getColorFromPixel(image.getRGB(90, 70));
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this.txt3b = this.getColorFromPixel(image.getRGB(110, 70));
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this.setClrTheme(this.getColorFromPixel(image.getRGB(60, 10)));
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this.setClrBorders(this.getColorFromPixel(image.getRGB(60, 30)));
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this.setClrZebra(this.getColorFromPixel(image.getRGB(60, 50)));
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this.setClrHover(this.getColorFromPixel(image.getRGB(60, 70)));
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this.setClrActive(this.getColorFromPixel(image.getRGB(60, 90)));
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this.setClrInactive(this.getColorFromPixel(image.getRGB(60, 110)));
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this.setClrText(this.getColorFromPixel(image.getRGB(60, 130)));
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} catch (final IOException e) {
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System.err.println(this.notfound + this.paletteFile);
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}
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@@ -229,8 +198,7 @@ public class FSkin {
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* retrieveFont.
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* </p>
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* Uses GuiUtils to grab a font file at an address. Error will be reported
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* by GuiUtils if not found. Error also reported by this method if not
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* found.
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* by GuiUtils if not found.
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*
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* @param {@link java.lang.String} address
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* @return a Font
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@@ -249,230 +217,340 @@ public class FSkin {
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* @param {@link java.lang.Integer} pixel information
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*/
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private Color getColorFromPixel(final int pixel) {
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return new Color((pixel & 0x00ff0000) >> 16, (pixel & 0x0000ff00) >> 8, (pixel & 0x000000ff));
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int r, g, b, a;
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a = (pixel >> 24) & 0x000000ff;
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r = (pixel >> 16) & 0x000000ff;
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g = (pixel >> 8) & 0x000000ff;
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b = (pixel) & 0x000000ff;
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return new Color(r,g,b,a);
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}
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/**
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* @return the font1
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* Primary font used in titles and buttons and most text output.
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* @return {@link java.awt.font} font1
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*/
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public Font getFont1() {
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return font1;
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}
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/**
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* @param font1 the font1 to set
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* Primary font used in titles and buttons and most text output.
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* @param {@link java.awt.font} font1
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*/
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public void setFont1(Font font1) {
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this.font1 = font1; // TODO: Add 0 to parameter's name.
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public void setFont1(Font font10) {
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this.font1 = font10;
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}
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/**
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* @return the font2
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* Secondary font used where a sub-block of text needs it.
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* @return {@link java.awt.Font} font2
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*/
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public Font getFont2() {
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return font2;
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}
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/**
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* @param font2 the font2 to set
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* Secondary font used where a sub-block of text needs it.
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* @param {@link java.awt.Font} font2
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*/
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public void setFont2(Font font2) {
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this.font2 = font2; // TODO: Add 0 to parameter's name.
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public void setFont2(Font font20) {
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this.font2 = font20;
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}
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/**
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* @return the bg1a
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*/
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public Color getBg1a() {
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return bg1a;
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}
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/**
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* @param bg1a the bg1a to set
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*/
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public void setBg1a(Color bg1a) {
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this.bg1a = bg1a; // TODO: Add 0 to parameter's name.
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}
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/**
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* @return the splash
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* Splash screen image.
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* @return {@link javax.swing.ImageIcon} splash
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*/
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public ImageIcon getSplash() {
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return splash;
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}
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/**
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* @param splash the splash to set
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* Splash screen image.
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* @param {@link javax.swing.ImageIcon} splash
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*/
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public void setSplash(ImageIcon splash) {
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this.splash = splash; // TODO: Add 0 to parameter's name.
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public void setSplash(ImageIcon splash0) {
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this.splash = splash0;
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}
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/**
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* Base color used in skin.
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* @return {@link java.awt.Color} clrTheme
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*/
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public Color getClrTheme() {
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return clrTheme;
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}
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/**
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* @return the btnRdown
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* Base color used in skin.
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* @param {@link java.awt.Color} clrTheme
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*/
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public ImageIcon getBtnRdown() {
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return btnRdown;
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public void setClrTheme(Color clrTheme0) {
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this.clrTheme = clrTheme0;
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}
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/**
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* @param btnRdown the btnRdown to set
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* Border color.
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* @return {@link java.awt.Color} clrBorders
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*/
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public void setBtnRdown(ImageIcon btnRdown) {
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this.btnRdown = btnRdown; // TODO: Add 0 to parameter's name.
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public Color getClrBorders() {
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return clrBorders;
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}
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/**
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* @return the bg1b
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* Border color.
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* @param {@link java.awt.Color} clrBorders
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*/
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public Color getBg1b() {
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return bg1b;
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public void setClrBorders(Color clrBorders0) {
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this.clrBorders = clrBorders0;
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}
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/**
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* @param bg1b the bg1b to set
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*/
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public void setBg1b(Color bg1b) {
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this.bg1b = bg1b; // TODO: Add 0 to parameter's name.
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}
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/**
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* @return the texture1
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* Primary texture used in skin.
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* @return {@link javax.swing.ImageIcon} texture1
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*/
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public ImageIcon getTexture1() {
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return texture1;
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}
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/**
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* @param texture1 the texture1 to set
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* Primary texture used in skin.
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* @param {@link javax.swing.ImageIcon} texture1
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*/
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public void setTexture1(ImageIcon texture1) {
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this.texture1 = texture1; // TODO: Add 0 to parameter's name.
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public void setTexture1(ImageIcon texture10) {
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this.texture1 = texture10;
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}
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/**
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* @return the txt1a
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* Color of zebra striping in grid displays.
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* @return {@link java.awt.Color} clrZebra
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*/
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public Color getTxt1a() {
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return txt1a;
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public Color getClrZebra() {
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return clrZebra;
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}
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/**
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* @param txt1a the txt1a to set
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* Color of zebra striping in grid displays.
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* @param {@link java.awt.Color} clrZebra
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*/
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public void setTxt1a(Color txt1a) {
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this.txt1a = txt1a; // TODO: Add 0 to parameter's name.
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public void setClrZebra(Color clrZebra0) {
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this.clrZebra = clrZebra0;
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}
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/**
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* Color of elements in mouseover state.
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* @return {@link java.awt.Color} clrHover
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*/
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public Color getClrHover() {
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return clrHover;
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}
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/**
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* @return the btnLup
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* Color of elements in mouseover state.
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* @param {@link java.awt.Color} clrHover
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*/
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public void setClrHover(Color clrHover0) {
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this.clrHover = clrHover0;
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}
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/**
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* Color of active (currently selected) elements.
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* @return {@link java.awt.Color} clrActive
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*/
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public Color getClrActive() {
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return clrActive;
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}
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/**
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* Color of active (currently selected) elements.
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* @param {@link java.awt.Color} clrActive
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*/
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public void setClrActive(Color clrActive0) {
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this.clrActive = clrActive0;
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}
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/**
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* Color of inactive (not currently selected) elements.
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* @return {@link java.awt.Color} clrHover
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*/
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public Color getClrInactive() {
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return clrInactive;
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}
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/**
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* Color of inactive (not currently selected) elements.
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* @param {@link java.awt.Color} clrHover
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*/
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public void setClrInactive(Color clrInactive0) {
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this.clrInactive = clrInactive0;
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}
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/**
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* Color of text in skin.
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* @return {@link java.awt.Color} clrText
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*/
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public Color getClrText() {
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return clrText;
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}
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/**
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* Color of text in skin.
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* @param {@link java.awt.Color} clrHover
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*/
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public void setClrText(Color clrText0) {
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this.clrText = clrText0;
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}
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/**
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* Left side of button, up state.
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* @return {@link javax.swing.ImageIcon} btnLup
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*/
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public ImageIcon getBtnLup() {
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return btnLup;
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}
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/**
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* @param btnLup the btnLup to set
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* Left side of button, up state.
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* @param {@link javax.swing.ImageIcon} btnLup
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*/
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public void setBtnLup(ImageIcon btnLup) {
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this.btnLup = btnLup; // TODO: Add 0 to parameter's name.
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public void setBtnLup(ImageIcon btnLup0) {
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this.btnLup = btnLup0;
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}
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/**
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* @return the btnMup
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* Middle of button, up state.
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* @return {@link javax.swing.ImageIcon} btnMup
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*/
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public ImageIcon getBtnMup() {
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return btnMup;
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}
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/**
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* @param btnMup the btnMup to set
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* Middle of button, up state.
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||||
* @param {@link javax.swing.ImageIcon} btnMup
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*/
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public void setBtnMup(ImageIcon btnMup) {
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this.btnMup = btnMup; // TODO: Add 0 to parameter's name.
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public void setBtnMup(ImageIcon btnMup0) {
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this.btnMup = btnMup0;
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}
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||||
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/**
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* @return the btnLover
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*/
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public ImageIcon getBtnLover() {
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return btnLover;
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}
|
||||
|
||||
/**
|
||||
* @param btnLover the btnLover to set
|
||||
*/
|
||||
public void setBtnLover(ImageIcon btnLover) {
|
||||
this.btnLover = btnLover; // TODO: Add 0 to parameter's name.
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the btnRup
|
||||
* Right side of button, up state.
|
||||
* @return {@link javax.swing.ImageIcon} btnRup
|
||||
*/
|
||||
public ImageIcon getBtnRup() {
|
||||
return btnRup;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param btnRup the btnRup to set
|
||||
* Right side of button, up state.
|
||||
* @param {@link javax.swing.ImageIcon} btnRup
|
||||
*/
|
||||
public void setBtnRup(ImageIcon btnRup) {
|
||||
this.btnRup = btnRup; // TODO: Add 0 to parameter's name.
|
||||
public void setBtnRup(ImageIcon btnRup0) {
|
||||
this.btnRup = btnRup0;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the btnMover
|
||||
* Left side of button, over state.
|
||||
* @return {@link javax.swing.ImageIcon} btnLover
|
||||
*/
|
||||
public ImageIcon getBtnLover() {
|
||||
return btnLover;
|
||||
}
|
||||
|
||||
/**
|
||||
* Left side of button, over state.
|
||||
* @param {@link javax.swing.ImageIcon} btnLover
|
||||
*/
|
||||
public void setBtnLover(ImageIcon btnLover0) {
|
||||
this.btnLover = btnLover0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Middle of button, over state.
|
||||
* @return {@link javax.swing.ImageIcon} btnMover
|
||||
*/
|
||||
public ImageIcon getBtnMover() {
|
||||
return btnMover;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param btnMover the btnMover to set
|
||||
* Middle of button, over state.
|
||||
* @param {@link javax.swing.ImageIcon} btnMover
|
||||
*/
|
||||
public void setBtnMover(ImageIcon btnMover) {
|
||||
this.btnMover = btnMover; // TODO: Add 0 to parameter's name.
|
||||
public void setBtnMover(ImageIcon btnMover0) {
|
||||
this.btnMover = btnMover0;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the btnRover
|
||||
* Right side of button, over state.
|
||||
* @return {@link javax.swing.ImageIcon} btnRover
|
||||
*/
|
||||
public ImageIcon getBtnRover() {
|
||||
return btnRover;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param btnRover the btnRover to set
|
||||
* Right side of button, over state.
|
||||
* @param {@link javax.swing.ImageIcon} btnRover
|
||||
*/
|
||||
public void setBtnRover(ImageIcon btnRover) {
|
||||
this.btnRover = btnRover; // TODO: Add 0 to parameter's name.
|
||||
public void setBtnRover(ImageIcon btnRover0) {
|
||||
this.btnRover = btnRover0;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the btnLdown
|
||||
* Left side of button, down state.
|
||||
* @return {@link javax.swing.ImageIcon} btnLdown
|
||||
*/
|
||||
public ImageIcon getBtnLdown() {
|
||||
return btnLdown;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param btnLdown the btnLdown to set
|
||||
* Left side of button, down state.
|
||||
* @param {@link javax.swing.ImageIcon} btnLdown
|
||||
*/
|
||||
public void setBtnLdown(ImageIcon btnLdown) {
|
||||
this.btnLdown = btnLdown; // TODO: Add 0 to parameter's name.
|
||||
public void setBtnLdown(ImageIcon btnLdown0) {
|
||||
this.btnLdown = btnLdown0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Right side of button, down state.
|
||||
* @return {@link javax.swing.ImageIcon} btnRdown
|
||||
*/
|
||||
public ImageIcon getBtnRdown() {
|
||||
return btnRdown;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the btnMdown
|
||||
* Right side of button, down state.
|
||||
* @param {@link javax.swing.ImageIcon} btnRdown
|
||||
*/
|
||||
public void setBtnRdown(ImageIcon btnRdown0) {
|
||||
this.btnRdown = btnRdown0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Middle of button, down state.
|
||||
* @return {@link javax.swing.ImageIcon} btnMdown
|
||||
*/
|
||||
public ImageIcon getBtnMdown() {
|
||||
return btnMdown;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param btnMdown the btnMdown to set
|
||||
* Middle of button, down state.
|
||||
* @param {@link javax.swing.ImageIcon} btnMdown
|
||||
*/
|
||||
public void setBtnMdown(ImageIcon btnMdown) {
|
||||
this.btnMdown = btnMdown; // TODO: Add 0 to parameter's name.
|
||||
public void setBtnMdown(ImageIcon btnMdown0) {
|
||||
this.btnMdown = btnMdown0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Name of skin.
|
||||
* @return {@link java.lang.String} name
|
||||
*/
|
||||
public String getName() {
|
||||
return name;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -129,8 +129,8 @@ public class SplashFrame extends JFrame {
|
||||
contentPane.getActionMap().put("escAction", new CloseAction());
|
||||
|
||||
// Set UI to color splash bar fill with theme colors
|
||||
UIManager.put("ProgressBar.foreground", skin.getBg1b()); // Filled
|
||||
UIManager.put("ProgressBar.selectionForeground", skin.getTxt1a()); // Filled
|
||||
UIManager.put("ProgressBar.foreground", skin.getClrTheme()); // When filled
|
||||
UIManager.put("ProgressBar.selectionForeground", skin.getClrText()); // When filled
|
||||
|
||||
// Instantiate model and view and tie together.
|
||||
this.monitorModel = new SplashProgressModel();
|
||||
|
||||
@@ -207,7 +207,7 @@ public class WinLoseFrame extends JFrame {
|
||||
bounds.y = (screen.height - bounds.height) / 2;
|
||||
}
|
||||
|
||||
this.setBackground(AllZone.getSkin().getBg1a());
|
||||
this.setBackground(AllZone.getSkin().getClrTheme());
|
||||
this.setBounds(bounds);
|
||||
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
|
||||
this.setUndecorated(true);
|
||||
@@ -280,68 +280,72 @@ public class WinLoseFrame extends JFrame {
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the btnContinue
|
||||
* @return {@link forge.gui.skin.FButton} btnContinue
|
||||
*/
|
||||
public FButton getBtnContinue() {
|
||||
return btnContinue;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param btnContinue the btnContinue to set
|
||||
* @param {@link forge.gui.skin.FButton} btnContinue
|
||||
*/
|
||||
public void setBtnContinue(FButton btnContinue) {
|
||||
this.btnContinue = btnContinue; // TODO: Add 0 to parameter's name.
|
||||
public void setBtnContinue(FButton btnContinue0) {
|
||||
this.btnContinue = btnContinue0;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the btnRestart
|
||||
* @return {@link forge.gui.skin.FButton} btnRestart
|
||||
*/
|
||||
public FButton getBtnRestart() {
|
||||
return btnRestart;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param btnRestart the btnRestart to set
|
||||
* @param {@link forge.gui.skin.FButton} btnRestart
|
||||
*/
|
||||
public void setBtnRestart(FButton btnRestart) {
|
||||
this.btnRestart = btnRestart; // TODO: Add 0 to parameter's name.
|
||||
public void setBtnRestart(FButton btnRestart0) {
|
||||
this.btnRestart = btnRestart0;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the btnQuit
|
||||
* @return {@link forge.gui.skin.FButton} btnQuit
|
||||
*/
|
||||
public FButton getBtnQuit() {
|
||||
return btnQuit;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param btnQuit the btnQuit to set
|
||||
* @param {@link forge.gui.skin.FButton} btnQuit
|
||||
*/
|
||||
public void setBtnQuit(FButton btnQuit) {
|
||||
this.btnQuit = btnQuit; // TODO: Add 0 to parameter's name.
|
||||
public void setBtnQuit(FButton btnQuit0) {
|
||||
this.btnQuit = btnQuit0;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the pnlCustom
|
||||
* The central panel in the win/lose screen, used for
|
||||
* presenting customized messages and rewards.
|
||||
* @return {@link javax.swing.JPanel} pnlCustom
|
||||
*/
|
||||
public JPanel getPnlCustom() {
|
||||
return pnlCustom;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param pnlCustom the pnlCustom to set
|
||||
* The central panel in the win/lose screen, used for
|
||||
* presenting customized messages and rewards.
|
||||
* @param {@link javax.swing.JPanel} pnlCustom
|
||||
*/
|
||||
public void setPnlCustom(JPanel pnlCustom) {
|
||||
this.pnlCustom = pnlCustom; // TODO: Add 0 to parameter's name.
|
||||
public void setPnlCustom(JPanel pnlCustom0) {
|
||||
this.pnlCustom = pnlCustom0;
|
||||
}
|
||||
|
||||
private class WinLoseBorder extends AbstractBorder {
|
||||
@Override
|
||||
public void paintBorder(final Component c, final Graphics g, final int x, final int y, final int width,
|
||||
final int height) {
|
||||
g.setColor(AllZone.getSkin().getTxt1a());
|
||||
g.setColor(AllZone.getSkin().getClrText());
|
||||
g.drawRect(x + 1, y + 1, width - 3, height - 3);
|
||||
g.setColor(AllZone.getSkin().getBg1a());
|
||||
g.setColor(AllZone.getSkin().getClrTheme());
|
||||
g.drawRect(x + 3, y + 3, width - 7, height - 7);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user