Commit Graph

6640 Commits

Author SHA1 Message Date
Sloth
bc32205730 - Added Birthing Pod. 2011-12-17 21:07:24 +00:00
Sol
17e80173b3 - Improve consistency of the Player Panel Mana totals, and updating of observers. 2011-12-17 21:00:55 +00:00
Sloth
912d2ed8e9 - Another step to make Tatsumasa, the Dragon's Fang scriptable. 2011-12-17 18:51:44 +00:00
Sloth
a8b687fe77 - Added some more "Remembered" code to hopefully support Tatsumasa, the Dragon's Fang. 2011-12-17 15:05:15 +00:00
Sol
46e32c0ff8 - Missed a file last night. 2011-12-17 13:48:00 +00:00
slapshot5
9ebcae2699 remove some debug code in FButton 2011-12-17 13:16:43 +00:00
Doublestrike
c095f3843c Small code streamlining. Also fixed "battlefield click plays card" bug. 2011-12-17 07:41:10 +00:00
Doublestrike
c9788d0c33 Added FList and FScrollPane to UI toolbox, for further display standardization. 2011-12-17 05:50:07 +00:00
Sol
cc1ea3bab2 - Initial checkin of actually paying Mana from the Player Panel. 2011-12-17 04:25:57 +00:00
Doublestrike
bee9011a18 Several minor bug fixes to Draft and Sealed submenus. 2011-12-17 03:59:27 +00:00
Doublestrike
1b0b8fbe97 Friendly-ified wording in draft submenu. 2011-12-17 03:28:49 +00:00
Doublestrike
ec97ecd14f Draft submenu finished. 2011-12-17 03:20:10 +00:00
slapshot5
96ec2f5e60 convert Awakener Druid to script. Comment out CardFactoryUtil.activateManland and revertManland. Anything like this form now on should be using AF_Animate. 2011-12-17 01:41:43 +00:00
Sloth
1d2f728903 - Two fixes for AF Sacrifice. 2011-12-16 20:43:43 +00:00
Sloth
059253bbac - calculateAmount will look a little further now when using Remembered objects (fixes Jester's Mask). 2011-12-16 19:52:09 +00:00
Sloth
5d893fb483 - Fixed AI blocking creatures with "CARDNAME can't be blocked except by two or more creatures." 2011-12-16 19:01:00 +00:00
Sloth
db1522d7bb - Tweaked the timing of the aura casting AI. 2011-12-16 17:57:35 +00:00
Sloth
048f4740b3 - Fixed the Sacrifice cost list not being set for the AI.
- Added Carapace.
2011-12-16 17:26:35 +00:00
Sloth
09690cf8e4 - Made a more AI friendly fix for Briar Shield (removed FormerlyEnchanted). 2011-12-16 17:14:19 +00:00
Sloth
953d3e8355 - Added "FormerlyEnchanted" to getDefinedCards.
- Fixed Briar Shield.
2011-12-16 16:20:32 +00:00
Sloth
52730bd098 - The lists of cards stored in costs will now be LKI copies (this fixes cards like Greater Good and Starlit Sanctum used with pumped creatures). 2011-12-16 16:02:46 +00:00
Sloth
bfd4cb2c4b - Added the new AI logic "Evasion" to AF Effect. 2011-12-16 14:30:33 +00:00
Sloth
a3e69a7e34 - Fixed controllerChangeZoneCorrection for the case that nothing changes. 2011-12-16 13:47:19 +00:00
Sloth
3b365fb5a8 - Fixed interaction of Prowl with Changelings. 2011-12-16 12:58:56 +00:00
Sloth
5885e8b18f - Added Benalish Lancer and the Kavu Titan conversion by squee1968. 2011-12-16 10:51:22 +00:00
Doublestrike
5317359a8a Oops, forgot to commit unversioned file. 2011-12-16 09:09:02 +00:00
Doublestrike
a5c3749770 Latest progress on Draft submenu. 2011-12-16 09:01:19 +00:00
slapshot5
2d72a713c4 add ante'd cards to the Player Panel in the Tabber 2011-12-16 04:46:11 +00:00
Chris
5a69b9db98 - A somewhat hackish solution to the spell description problem for cards that have Storm. 2011-12-16 01:31:28 +00:00
slapshot5
828a967f76 Add the ability to play for Ante in Constructed mode only.
Notes:
1) You win/lose the cards only for the duration of continuing or restarting a match.  Once you quit a match, decks should go back to normal.
2) There is a setting on the Settings screen to turn this on/off.  Default is Off.
3) If you want, you can put card won in ante into your deck (same durations as above apply)
2011-12-16 00:29:50 +00:00
Sloth
6a75b99b1c - NewGUI: Changed the card detail panel to only enlarge the text area if enough space is present. 2011-12-15 21:08:28 +00:00
jendave
d1651413f4 Fix bad commit 2011-12-15 20:01:15 +00:00
jendave
8e7d7e9d80 Fix dependency version. Checkstyle 2011-12-15 19:31:54 +00:00
Sloth
b26a5d1439 - Improved the AI handling of the keyword "CARDNAME can't be blocked except by two or more creatures.". 2011-12-15 17:24:02 +00:00
Sloth
a4276c4432 - Added this text to blocker selection: "To cancel a block right-click on your blocker". 2011-12-15 11:47:45 +00:00
Sloth
2a7fa36f1d - Added the keyword "CARDNAME can't be blocked except by two or more creatures." (please test).
- Added Viashino Runner.
2011-12-15 11:31:39 +00:00
Sloth
e298ee4b43 - Little fix for main screen: If you select a random color for the constructed deck generator the string is called "Random", but "Random 1", "Random 2" etc was expected. 2011-12-15 10:23:53 +00:00
Doublestrike
ead16601a3 Settings submenu finished.
Multiple instances of oa2sa method consolidated into GuiUtils.
2011-12-15 08:51:14 +00:00
Doublestrike
f0b0d0525b Latest progress on Settings submenu. 2011-12-15 07:19:38 +00:00
Doublestrike
eb0e0d2f0a Fixed FButton toggle state. 2011-12-15 02:44:30 +00:00
Doublestrike
03a3dafe71 Centered license text. 2011-12-15 02:26:29 +00:00
Doublestrike
ff4f136742 Fixed skin autodetect bug. 2011-12-15 01:32:03 +00:00
Doublestrike
16e7595ca5 Sealed mode home screen menu fully working.
Deck editor button moved to utilities menu.
2011-12-14 23:53:26 +00:00
Rob Cashwalker
5c987d9a4c Attempting to move the icons folder to /res/images instead of /res/pics. 2011-12-14 17:38:42 +00:00
Rob Cashwalker
4f2525ef2b Replace any direct URL references to cardforge.org to a getProperty. Enables quick transition to new or alternate URLs. 2011-12-14 16:06:36 +00:00
Doublestrike
cb6e87ce3f Deck editor enabled in home screen.
Also, decks can now be directly edited in constructed mode sub menu.
2011-12-14 11:03:41 +00:00
Sloth
e3fb596d04 - Made sure the AI will not miss an on-color card when building draft decks. 2011-12-14 10:41:12 +00:00
Sloth
080d0ad46d - Fixed changes in buildDeck of BoosterDraftAI. 2011-12-14 10:23:46 +00:00
Doublestrike
292426c17e Small fix to bazaar handling. 2011-12-14 08:41:07 +00:00
Doublestrike
15adbf36d7 Returned functionality "enter" clicks button for FButtons. 2011-12-14 08:16:22 +00:00