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*Fixed putting cards in alternate states into the library (Grasp of Phantasms on an Ironfang for example)
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@@ -541,6 +541,11 @@ public class GameAction {
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if (c.isToken()) {
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return c;
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}
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if(c.isInAlternateState())
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{
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c.changeState();
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}
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if ((p != null) && p.is(Constant.Zone.Battlefield)) {
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c = AllZone.getCardFactory().copyCard(c);
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@@ -2031,6 +2036,8 @@ public class GameAction {
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this.exile(chosen);
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}
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}
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} else if (spell.getSourceCard().hasKeyword("Convoke")) {
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}
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} // isSpell
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