drdev
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535e72e3fc
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Add Arcane Master achievement
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2014-09-27 21:16:43 +00:00 |
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drdev
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c3871c1d82
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Fix issue where earned achievements weren't being saved for mobile game
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2014-09-27 20:57:56 +00:00 |
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drdev
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15f61402ba
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Go back to re-using game thread to avoid creating too many threads
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2014-09-27 20:51:33 +00:00 |
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drdev
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cc3480b266
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Add ManaFlooded achievement
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2014-09-27 20:44:31 +00:00 |
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drdev
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a1c7d97807
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Remove extra period
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2014-09-27 20:28:04 +00:00 |
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drdev
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a4f53729df
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Add ManaScrewed achievement
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2014-09-27 20:27:04 +00:00 |
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Sloth
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14f31bfabe
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- Improved ordering in playReusable.
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2014-09-27 20:23:04 +00:00 |
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Sloth
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422271ab4d
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- Fixed NPE when AI's Goblin Arsonist dies.
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2014-09-27 20:17:32 +00:00 |
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drdev
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a5be45a160
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Add RagsToRiches achievement
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2014-09-27 20:16:21 +00:00 |
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drdev
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35a31fc2d3
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Revert change not meant to be committed
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2014-09-27 19:56:34 +00:00 |
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drdev
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84f564b65e
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Create achievement tracker class to make it easier to track information for certain achievements
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2014-09-27 19:55:48 +00:00 |
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Sloth
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520adae0fd
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- Fixed Abomination of Gudul.
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2014-09-27 19:50:59 +00:00 |
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drdev
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1c6bf04143
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Fix mana cost payments for cards that cost 0 mana
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2014-09-27 19:43:59 +00:00 |
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excessum
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1cd69ebcb3
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- Implemented AI for Convoke
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2014-09-27 15:12:38 +00:00 |
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excessum
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3c9d6645e4
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- Re-factored AiBlockController.assignBlockers() overloads and associated utility functions.
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2014-09-27 15:03:11 +00:00 |
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Agetian
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1c58d91ef5
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- Fix tapping events not firing off for Convoke.
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2014-09-27 14:48:24 +00:00 |
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excessum
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204be837be
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- Fixed power for Watcher of the Roost
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2014-09-27 02:16:15 +00:00 |
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drdev
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32ef0a898a
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Allow quick tapping to perform consecutive double tap actions
Prevent long press action being handled a bit after finger is released due to lag
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2014-09-26 20:00:17 +00:00 |
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drdev
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9cdeceaabd
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Prevent long press causing achievement to not be selected
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2014-09-26 19:22:45 +00:00 |
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drdev
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fc00dfa8af
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Turn on continuous rendering to improve responsiveness
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2014-09-26 19:20:52 +00:00 |
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drdev
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b4bcee6bc6
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Make gameViews final
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2014-09-26 19:15:49 +00:00 |
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Agetian
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f833a49c7f
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- Fix targeting arrows in the desktop version of the game.
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2014-09-26 15:30:28 +00:00 |
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elcnesh
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af731da251
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Minor textual fix.
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2014-09-26 12:59:53 +00:00 |
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drdev
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de5b026c4e
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Version bump to 1.5.28.007
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2014-09-26 10:49:40 +00:00 |
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drdev
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f4829869c9
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Remove attack traces
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2014-09-26 10:47:54 +00:00 |
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drdev
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88cd6b0ba1
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Fix so attack and defend icons appear
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2014-09-26 10:44:08 +00:00 |
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drdev
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1cc9056b7b
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Optimize card rendering behind other cards
Fix issue with achievement tooltip not appearing at times
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2014-09-26 10:32:09 +00:00 |
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elcnesh
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3f1f199537
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Use caching for CombatView (plus some random NPE and concurrency fixes).
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2014-09-26 07:38:47 +00:00 |
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Sol
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3c411f3a3c
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- "Effect" effects that contain triggers will now be registered immediately instead of waiting for the next registration time.
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2014-09-26 00:22:05 +00:00 |
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Sol
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2cab5a7a11
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- Tweaking Vengevine script to adhere to how triggers register
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2014-09-26 00:07:09 +00:00 |
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Sloth
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b5b33c9afc
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- Updated some quest decks.
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2014-09-25 20:11:43 +00:00 |
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drdev
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57a552dc04
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Move FTrace to forge.core
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2014-09-25 19:17:56 +00:00 |
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drdev
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56908b9516
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Add requestRendering calls to aid in performance
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2014-09-25 18:15:38 +00:00 |
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drdev
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a2030f7db6
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Use separate background threads for certain actions instead of re-using game thread
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2014-09-25 17:55:07 +00:00 |
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drdev
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ab984bad9b
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Prevent starting trace multiple times before ending it
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2014-09-25 17:40:25 +00:00 |
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drdev
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bde531ad50
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Remove render traces
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2014-09-25 17:31:59 +00:00 |
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drdev
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74f088bf58
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Add support for printing trace information
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2014-09-25 17:22:23 +00:00 |
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drdev
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51ed1f758b
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Version bump to 1.5.28.006
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2014-09-25 16:06:02 +00:00 |
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drdev
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096b4f7e12
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Ensure caches cleared between games
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2014-09-25 16:03:49 +00:00 |
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drdev
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7fd3b39765
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Temporarily disable human v. human
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2014-09-25 15:58:21 +00:00 |
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drdev
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d29ae9d948
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Remove press delay to make app feel more responsive
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2014-09-25 15:55:12 +00:00 |
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Sloth
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6bd10d6a9a
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- Fixed more ChangeZone triggers.
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2014-09-25 15:53:54 +00:00 |
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drdev
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a89c9df904
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Prevent crash when starting game without name configured
Avoid unnecessary duplication of event handling when two human players
Avoid duplicate copies of views when two human players
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2014-09-25 15:49:23 +00:00 |
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Sloth
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70f780ab11
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- Fixed more ChangeZone triggers (A-G).
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2014-09-25 15:01:22 +00:00 |
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elcnesh
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5b84bdfb75
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- Fix a possible IllegalArgumentException.
- Hotfix for foil cards: always use foil index '1' rather than a random foil (prevents flickering in deck editor).
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2014-09-25 14:59:52 +00:00 |
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Sloth
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54e29afe26
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- Fixed cards with "When CARDNAME is put into a graveyard from anywhere, shuffle it into its owner's library".
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2014-09-25 14:43:48 +00:00 |
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drdev
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28dfb26329
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Prevent mana tapping for second human player causing issues
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2014-09-25 14:04:26 +00:00 |
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drdev
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d701242e65
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Support showing card zoom upside down if second human player is active
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2014-09-25 13:54:50 +00:00 |
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drdev
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655e1f7e0f
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Support rotating top player panel when playing Human v. Human on same device
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2014-09-25 13:29:51 +00:00 |
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drdev
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43d2169ba5
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Prevent earning achievements when playing Human v. Human on the same device
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2014-09-25 13:27:58 +00:00 |
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