Commit Graph

26832 Commits

Author SHA1 Message Date
drdev
535e72e3fc Add Arcane Master achievement 2014-09-27 21:16:43 +00:00
drdev
c3871c1d82 Fix issue where earned achievements weren't being saved for mobile game 2014-09-27 20:57:56 +00:00
drdev
15f61402ba Go back to re-using game thread to avoid creating too many threads 2014-09-27 20:51:33 +00:00
drdev
cc3480b266 Add ManaFlooded achievement 2014-09-27 20:44:31 +00:00
drdev
a1c7d97807 Remove extra period 2014-09-27 20:28:04 +00:00
drdev
a4f53729df Add ManaScrewed achievement 2014-09-27 20:27:04 +00:00
Sloth
14f31bfabe - Improved ordering in playReusable. 2014-09-27 20:23:04 +00:00
Sloth
422271ab4d - Fixed NPE when AI's Goblin Arsonist dies. 2014-09-27 20:17:32 +00:00
drdev
a5be45a160 Add RagsToRiches achievement 2014-09-27 20:16:21 +00:00
drdev
35a31fc2d3 Revert change not meant to be committed 2014-09-27 19:56:34 +00:00
drdev
84f564b65e Create achievement tracker class to make it easier to track information for certain achievements 2014-09-27 19:55:48 +00:00
Sloth
520adae0fd - Fixed Abomination of Gudul. 2014-09-27 19:50:59 +00:00
drdev
1c6bf04143 Fix mana cost payments for cards that cost 0 mana 2014-09-27 19:43:59 +00:00
excessum
1cd69ebcb3 - Implemented AI for Convoke 2014-09-27 15:12:38 +00:00
excessum
3c9d6645e4 - Re-factored AiBlockController.assignBlockers() overloads and associated utility functions. 2014-09-27 15:03:11 +00:00
Agetian
1c58d91ef5 - Fix tapping events not firing off for Convoke. 2014-09-27 14:48:24 +00:00
excessum
204be837be - Fixed power for Watcher of the Roost 2014-09-27 02:16:15 +00:00
drdev
32ef0a898a Allow quick tapping to perform consecutive double tap actions
Prevent long press action being handled a bit after finger is released due to lag
2014-09-26 20:00:17 +00:00
drdev
9cdeceaabd Prevent long press causing achievement to not be selected 2014-09-26 19:22:45 +00:00
drdev
fc00dfa8af Turn on continuous rendering to improve responsiveness 2014-09-26 19:20:52 +00:00
drdev
b4bcee6bc6 Make gameViews final 2014-09-26 19:15:49 +00:00
Agetian
f833a49c7f - Fix targeting arrows in the desktop version of the game. 2014-09-26 15:30:28 +00:00
elcnesh
af731da251 Minor textual fix. 2014-09-26 12:59:53 +00:00
drdev
de5b026c4e Version bump to 1.5.28.007 2014-09-26 10:49:40 +00:00
drdev
f4829869c9 Remove attack traces 2014-09-26 10:47:54 +00:00
drdev
88cd6b0ba1 Fix so attack and defend icons appear 2014-09-26 10:44:08 +00:00
drdev
1cc9056b7b Optimize card rendering behind other cards
Fix issue with achievement tooltip not appearing at times
2014-09-26 10:32:09 +00:00
elcnesh
3f1f199537 Use caching for CombatView (plus some random NPE and concurrency fixes). 2014-09-26 07:38:47 +00:00
Sol
3c411f3a3c - "Effect" effects that contain triggers will now be registered immediately instead of waiting for the next registration time. 2014-09-26 00:22:05 +00:00
Sol
2cab5a7a11 - Tweaking Vengevine script to adhere to how triggers register 2014-09-26 00:07:09 +00:00
Sloth
b5b33c9afc - Updated some quest decks. 2014-09-25 20:11:43 +00:00
drdev
57a552dc04 Move FTrace to forge.core 2014-09-25 19:17:56 +00:00
drdev
56908b9516 Add requestRendering calls to aid in performance 2014-09-25 18:15:38 +00:00
drdev
a2030f7db6 Use separate background threads for certain actions instead of re-using game thread 2014-09-25 17:55:07 +00:00
drdev
ab984bad9b Prevent starting trace multiple times before ending it 2014-09-25 17:40:25 +00:00
drdev
bde531ad50 Remove render traces 2014-09-25 17:31:59 +00:00
drdev
74f088bf58 Add support for printing trace information 2014-09-25 17:22:23 +00:00
drdev
51ed1f758b Version bump to 1.5.28.006 2014-09-25 16:06:02 +00:00
drdev
096b4f7e12 Ensure caches cleared between games 2014-09-25 16:03:49 +00:00
drdev
7fd3b39765 Temporarily disable human v. human 2014-09-25 15:58:21 +00:00
drdev
d29ae9d948 Remove press delay to make app feel more responsive 2014-09-25 15:55:12 +00:00
Sloth
6bd10d6a9a - Fixed more ChangeZone triggers. 2014-09-25 15:53:54 +00:00
drdev
a89c9df904 Prevent crash when starting game without name configured
Avoid unnecessary duplication of event handling when two human players
Avoid duplicate copies of views when two human players
2014-09-25 15:49:23 +00:00
Sloth
70f780ab11 - Fixed more ChangeZone triggers (A-G). 2014-09-25 15:01:22 +00:00
elcnesh
5b84bdfb75 - Fix a possible IllegalArgumentException.
- Hotfix for foil cards: always use foil index '1' rather than a random foil (prevents flickering in deck editor).
2014-09-25 14:59:52 +00:00
Sloth
54e29afe26 - Fixed cards with "When CARDNAME is put into a graveyard from anywhere, shuffle it into its owner's library". 2014-09-25 14:43:48 +00:00
drdev
28dfb26329 Prevent mana tapping for second human player causing issues 2014-09-25 14:04:26 +00:00
drdev
d701242e65 Support showing card zoom upside down if second human player is active 2014-09-25 13:54:50 +00:00
drdev
655e1f7e0f Support rotating top player panel when playing Human v. Human on same device 2014-09-25 13:29:51 +00:00
drdev
43d2169ba5 Prevent earning achievements when playing Human v. Human on the same device 2014-09-25 13:27:58 +00:00