Compare commits

...

132 Commits

Author SHA1 Message Date
Viktor Rådberg
eb99cff736 parse settings before setting 2024-03-29 23:18:10 +01:00
Viktor Rådberg
318520ea53 do 2024-03-29 22:46:55 +01:00
Viktor Rådberg
fa5829b402 fix keep away state 2024-03-23 16:23:03 +01:00
Viktor Rådberg
71f26d0dc5 fix keep awake toggle and layout styling 2024-03-23 16:22:48 +01:00
Viktor Rådberg
3a568fc3ab Better scaling on small devices 2024-03-23 16:05:29 +01:00
Viktor Rådberg
355f4bd4cd track only on prod, and add life changed amount tracking 2024-03-23 12:39:07 +01:00
Viktor Rådberg
17e174bfe1 new deploy 2024-03-23 11:24:14 +01:00
Viktor Rådberg
e1e8da858b remove prod check 2024-03-23 11:23:46 +01:00
Viktor Rådberg
e02f071415 new deploy 2024-03-23 11:23:06 +01:00
Viktor Rådberg
e04f31bb67 prod log 2024-03-23 11:22:12 +01:00
Viktor Rådberg
e5386d08a4 fix settings cog color 2024-03-17 19:01:15 +01:00
Viktor Rådberg
d6cd678e9f fix random interval wrapper showing if enabled but show player is disabled 2024-03-17 18:41:58 +01:00
Viktor Rådberg
334b46db6e bump 2024-03-16 22:29:25 +01:00
Viktor Rådberg
e03ecc6f51 Merge pull request #33 from Vikeo/random-player-interval
random player interval
2024-03-16 22:28:49 +01:00
Viktor Rådberg
d4dc44076d fix lint 2024-03-16 22:28:37 +01:00
Viktor Rådberg
a1b5cfd871 fix tsc 2024-03-16 22:26:06 +01:00
Viktor Rådberg
f11eea5e53 better styling 2024-03-16 22:23:03 +01:00
Viktor Rådberg
905912a7fd fix random interval 2024-03-16 21:59:24 +01:00
Viktor Rådberg
a90dd7c9ea wip 2024-03-16 14:40:18 +01:00
Viktor Rådberg
ef1310d674 bump 2024-03-16 13:22:47 +01:00
Viktor Rådberg
fe3bb6c78c show starting player untill press 2024-03-16 13:22:03 +01:00
Viktor Rådberg
6d2b3b6a6f Add option to show player menu cog 2024-03-16 12:29:16 +01:00
Viktor Rådberg
0f86928cb3 Merge pull request #32 from Vikeo/better-colors
Better colors
2024-03-16 10:42:13 +01:00
Viktor Rådberg
efbfb7719c tsc 2024-03-16 10:40:18 +01:00
Viktor Rådberg
71e5614f52 bump to new version 2024-03-16 10:38:23 +01:00
Viktor Rådberg
677fd79bee fix long press down 2024-03-16 10:23:15 +01:00
Viktor Rådberg
1bff41bc10 remove colorful 2024-03-16 10:04:35 +01:00
Viktor Rådberg
7852520f8e minus plus icon color 2024-03-16 09:59:40 +01:00
Viktor Rådberg
04c3d60967 use normal picker again 2024-03-16 09:31:59 +01:00
Viktor Rådberg
664e2e5688 round color picker 2024-02-19 07:38:17 +01:00
Viktor Rådberg
6eb7ac9f50 Merge branch 'main' into better-colors 2024-02-18 16:08:09 +01:00
Viktor Rådberg
ef06e0d125 bump 2024-02-09 23:04:29 +01:00
Viktor Rådberg
ae9f5707b2 update blur 2024-02-09 23:04:14 +01:00
Viktor Rådberg
a18c253624 bump 2024-01-31 23:12:46 +01:00
Viktor Rådberg
3f319c4f3c add some blur to settings 2024-01-31 23:12:31 +01:00
Viktor Rådberg
8b33a2a38a wip 2024-01-28 17:04:30 +01:00
Viktor Rådberg
cc915dff36 better color picker 2024-01-28 11:54:37 +01:00
Viktor Rådberg
db80e563f2 bump 2024-01-27 18:05:54 +01:00
Viktor Rådberg
573af42b75 fix taps and some settings stuff 2024-01-27 18:05:18 +01:00
Viktor Rådberg
89e1eaff4e bump 2024-01-27 16:25:40 +01:00
Viktor Rådberg
0f4e896342 Merge pull request #31 from Vikeo/swipable-settings
Swipable settings
2024-01-27 16:23:54 +01:00
Viktor Rådberg
dc1d5fe01d tsc 2024-01-27 16:20:09 +01:00
Viktor Rådberg
41e73d2c0c swipe 2024-01-27 11:05:54 +01:00
Viktor Rådberg
724dcf086c is side 2024-01-27 09:32:00 +01:00
Viktor Rådberg
51f9c4d20e initial test 2024-01-26 21:24:40 +01:00
Viktor Rådberg
354c0dbbb2 bump 2024-01-20 11:11:03 +01:00
Viktor Rådberg
3770d13beb fix some styling 2024-01-20 10:56:53 +01:00
Viktor Rådberg
13733242a2 bump 2024-01-14 14:39:20 +01:00
Viktor Rådberg
81f3891b20 add better pwa support 2024-01-14 14:38:56 +01:00
Viktor Rådberg
e153de9093 Release 0.5.51 2024-01-14 13:42:11 +01:00
Viktor Rådberg
07775f85d2 fix start menu style 2024-01-14 13:41:51 +01:00
Viktor Rådberg
10039175a1 bump 2024-01-14 13:14:53 +01:00
Viktor Rådberg
bcf2a0a840 new colors 2024-01-14 13:14:33 +01:00
Viktor Rådberg
d25da5d97b fix styling 2024-01-14 12:31:57 +01:00
Viktor Rådberg
f5a80e573e cache 2024-01-14 10:41:14 +01:00
Viktor Rådberg
1f36264e39 update package json 2024-01-14 10:40:48 +01:00
Viktor Rådberg
d615cfd3ba reset game styling 2024-01-14 10:38:28 +01:00
Viktor Rådberg
4453b12ce6 bump 2024-01-13 20:32:10 +01:00
Viktor Rådberg
d601a820f8 remove log 2024-01-13 20:32:00 +01:00
Viktor Rådberg
0455f43794 test 2024-01-13 20:26:07 +01:00
Viktor Rådberg
f94103fe51 fix 2024-01-13 20:20:50 +01:00
Viktor Rådberg
c36668b933 fix 2024-01-13 20:20:20 +01:00
Viktor Rådberg
f9d0346300 bump 2024-01-13 20:18:50 +01:00
Viktor Rådberg
2f3ee74c74 test 2024-01-13 20:15:43 +01:00
Viktor Rådberg
f8f0788b97 bump 2024-01-13 19:53:02 +01:00
Viktor Rådberg
bfe25eacb7 fix lint 2024-01-13 19:44:27 +01:00
Viktor Rådberg
7b0965c0dd test release 2024-01-13 19:40:36 +01:00
Viktor Rådberg
e55ea6a83a final test 2024-01-13 19:32:16 +01:00
Viktor Rådberg
481196de9b test 2024-01-13 19:30:42 +01:00
Viktor Rådberg
a136dbd3f9 test 2024-01-13 19:28:50 +01:00
Viktor Rådberg
8d23349dac test 2024-01-13 19:27:25 +01:00
Viktor Rådberg
a7caa46156 test 2024-01-13 19:22:31 +01:00
Viktor Rådberg
39cd3faae2 test 2024-01-13 19:19:30 +01:00
Viktor Rådberg
bdaa8e602f test 2024-01-13 19:18:45 +01:00
Viktor Rådberg
26490103a9 Merge pull request #30 from Vikeo/develop
test pr
2024-01-13 19:14:03 +01:00
Viktor Rådberg
56b07784d5 fix 2024-01-13 19:13:34 +01:00
Viktor Rådberg
4544c689a5 test 2024-01-13 19:12:11 +01:00
Viktor Rådberg
8a7a4b4127 test 2024-01-13 19:11:49 +01:00
Viktor Rådberg
391e654779 test 2024-01-13 18:58:07 +01:00
Viktor Rådberg
f79a0d3e7e test 2024-01-13 18:55:41 +01:00
Viktor Rådberg
0664e340a0 test 2024-01-13 18:49:06 +01:00
Viktor Rådberg
dcb98aeac6 test 2024-01-13 18:48:11 +01:00
Viktor Rådberg
89b62ddac4 release 2024-01-13 18:37:12 +01:00
Viktor Rådberg
c704e3c7f4 release workflow 2024-01-13 18:26:34 +01:00
Viktor Rådberg
69a71e2d6e version check 2024-01-13 18:17:24 +01:00
Viktor Rådberg
18945204bf test 2024-01-13 18:03:59 +01:00
Viktor Rådberg
495e731636 tet 2024-01-13 17:57:03 +01:00
Viktor Rådberg
67b231f0d4 more logs 2024-01-13 17:12:31 +01:00
Viktor Rådberg
9d42fb1635 check version 2024-01-13 17:07:03 +01:00
Viktor Rådberg
38ad046344 test 2024-01-13 15:39:56 +01:00
Viktor Rådberg
bc87f073af test 2024-01-13 15:35:42 +01:00
Viktor Rådberg
da46c25944 test version update 2024-01-13 15:34:24 +01:00
Viktor Rådberg
104f54f5b7 Merge pull request #29 from Vikeo/develop
Release 0.5.0
2024-01-13 15:13:52 +01:00
Viktor Rådberg
101a055694 bump version 2024-01-13 15:09:58 +01:00
Viktor Rådberg
38e4cb8e8c dvh 2024-01-13 15:02:33 +01:00
Viktor Rådberg
4ecb83060d fix webkit highlight 2024-01-13 14:55:39 +01:00
Viktor Rådberg
4f231ba6f4 finish up tailwind 2024-01-13 14:50:36 +01:00
Viktor Rådberg
3cd982c643 wip tailwind 2024-01-07 19:02:07 +01:00
Viktor Rådberg
1013914cdf commander damage tailwind 2024-01-07 00:15:37 +01:00
Viktor Rådberg
db85fc2102 fix some tailwind 2024-01-06 19:45:25 +01:00
Viktor Rådberg
2b0d8102d8 fix version 2024-01-06 01:14:30 +01:00
Viktor Rådberg
35e0224066 fix backdrop 2024-01-06 00:47:21 +01:00
Viktor Rådberg
1fa433a38f remove styled components global styles 2024-01-06 00:45:35 +01:00
Viktor Rådberg
26821273d7 Merge branch 'develop' 2023-12-27 21:39:59 +01:00
Viktor Rådberg
7f19214624 reload window 2023-12-27 21:39:50 +01:00
Viktor Rådberg
8b2cd43a96 Merge pull request #28 from Vikeo/develop
New release
2023-12-27 21:31:40 +01:00
Viktor Rådberg
23e18f8f41 fix styling 2023-12-27 21:29:28 +01:00
Viktor Rådberg
23b844c47e fix 2023-12-27 21:11:44 +01:00
Viktor Rådberg
6ade1998f6 fix 2023-12-27 21:08:43 +01:00
Viktor Rådberg
cc98a1b84a test 2023-12-27 21:05:27 +01:00
Viktor Rådberg
2ca6b91d09 test 2023-12-27 21:03:22 +01:00
Viktor Rådberg
00bda4fb68 test 2023-12-27 20:54:22 +01:00
Viktor Rådberg
d09d992535 test 2023-12-27 20:52:34 +01:00
Viktor Rådberg
e96e4f3aa9 test 2023-12-27 20:50:57 +01:00
Viktor Rådberg
cb132360a9 test 2023-12-27 20:48:29 +01:00
Viktor Rådberg
66b0892461 revert 2023-12-27 20:42:57 +01:00
Viktor Rådberg
fdab09d598 fix 2023-12-27 20:41:30 +01:00
Viktor Rådberg
ec030e7076 remove local storage when initial settings is not correct 2023-12-27 20:39:13 +01:00
Viktor Rådberg
9812c6737c add zod validation 2023-12-27 20:35:10 +01:00
Viktor Rådberg
e8528f46ae remove console logs 2023-12-27 19:57:16 +01:00
Viktor Rådberg
4ff7f67484 Merge pull request #27 from Vikeo/tailwind-wip
Tailwind wip
2023-12-27 19:56:38 +01:00
Viktor Rådberg
bc97e459cd Merge pull request #26 from Vikeo/develop
style fixes
2023-12-24 14:48:14 +01:00
Viktor Rådberg
866dca8e41 Merge pull request #25 from Vikeo/develop
Change start menu header from h2 to h1
2023-10-01 19:01:12 +02:00
Viktor Rådberg
5859bb5a49 Merge pull request #24 from Vikeo/develop
Release 0.4.0
2023-09-28 14:34:29 +02:00
Viktor Rådberg
20fb2153b3 Merge pull request #23 from Vikeo/develop
Just another small release
2023-09-26 17:31:25 +02:00
Viktor Rådberg
75038212c5 Merge pull request #22 from Vikeo/develop
Release 0.3.0
2023-09-22 14:39:31 +02:00
Viktor Rådberg
b712fb6e03 Merge pull request #21 from Vikeo/develop
add button to go back to start if render fails
2023-09-18 22:32:46 +02:00
Viktor Rådberg
3d27335fd0 Merge pull request #20 from Vikeo/develop
Add reset game button
2023-09-18 18:29:44 +02:00
Viktor Rådberg
18b53669d2 Merge pull request #19 from Vikeo/develop
New Release
2023-09-18 14:01:27 +02:00
Viktor Rådberg
28954eb948 Merge pull request #18 from Vikeo/develop
yarn instead of bun
2023-09-17 19:23:32 +02:00
Viktor Rådberg
3c59d5d05b Merge pull request #17 from Vikeo/develop
New release
2023-09-17 19:20:10 +02:00
Viktor Rådberg
22b58c74d6 Update start page text (#16)
* fix z index of settings and lose button

* update start page promt
2023-09-02 08:32:14 +02:00
54 changed files with 4779 additions and 2185 deletions

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@@ -1,8 +1,12 @@
robots.txt,1693082171694,391d14b3c2f8c9143a27a28c7399585142228d4d1bdbe2c87ac946de411fa9a2
manifest.json,1693082171694,91ce94afb71f33a477f5d8d48c3f98bd7de422279c74f17b6500eec72003ac1a
assets/index-5265c558.css,1693082171837,08c4451946bbdf520fe337edb365417a8bbf91914c018b83866723ef52d57b43
index.html,1693082171837,09e1919fbaaa3a0bf08f43eb46c29136d62a7747b41f8b5d0f4a7ed23337c344
logo192.png,1693082171693,4309255bccbdbb341b5ab88708677e3d43b9e171d2666528ff932295a8257e4e
favicon.ico,1693082171692,48d8c1b9714dbc9bcb012d9c9f04112d229f20e6c889bda588ac159f973e6a8d
logo512.png,1693082171694,92c7c05dc98170596d04f48e5e60eaae9535f409bcaeff129fd98fef8aba9f4e
assets/index-5023e89e.js,1693082171838,8a6177168e95e1ca90e5ad8774252a8a02a9a78765bd329b7deae729c01aedf3
index.html,1711189442688,fa2549e32940c356ac5cee88c8db61076ad62fb4e599858c8e45cfc68cd901c4
manifest.json,1711189442512,7ff5111aa04a42adff3b38924ec467b6f345ed0309dba1486dc9b783b60c2a9d
registerSW.js,1711189442688,5b6445b5215737c53ef0d379c151d57de165a056de2d1c5812ed614f158ebcbd
sw.js,1711189443521,9c09d33ea573bb818864bfad526fa911839637171773eca8e31905458679846d
robots.txt,1711189442512,391d14b3c2f8c9143a27a28c7399585142228d4d1bdbe2c87ac946de411fa9a2
manifest.webmanifest,1711189442688,f2bf253209f6e292a6b0dbfa06fb4ac188eb5f2dba568c3ad5511b9ed52c1f51
workbox-3e911b1d.js,1711189443521,d5dbc868a5c07af633d29de7ba3ffe37542aaaabdf33713b4298df31f92f11ff
assets/index-WLCHZTqE.css,1711189442688,877e5ea9bfd3a1ca0e6449e8213da8a3c7717e530370f12669bb5c70dd21e700
favicon.ico,1711189442511,8cefe5adbf00d337d8633fb744b9f2c4914f769b319be4bb7e184b7a4aa17160
logo192.png,1711189442511,3d1e2e6f064d4fd325828f21bb6493ff0dbf2390b0e7d2aba9f2b6def4829799
logo512.png,1711189442511,892a4da1cc5434929a83a71fcbcb0d0d80aa82f44e3c21e9b20ffe9267197133
assets/index-OHs0lOr7.js,1711189442688,aa0dca732cd5b6f621ecb7c6dbcbfdbccde78941cfad954f6626d4ff83040c7f

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@@ -1,20 +0,0 @@
# This file was auto-generated by the Firebase CLI
# https://github.com/firebase/firebase-tools
name: Deploy to Firebase Hosting on merge
'on':
push:
branches:
- main
jobs:
build_and_deploy:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- uses: oven-sh/setup-bun@v1
- run: bun install && bun run build && bun run lint
- uses: FirebaseExtended/action-hosting-deploy@v0
with:
repoToken: '${{ secrets.GITHUB_TOKEN }}'
firebaseServiceAccount: '${{ secrets.FIREBASE_SERVICE_ACCOUNT_LIFE_TRINKET }}'
channelId: live
projectId: life-trinket

58
.github/workflows/firebase-release.yml vendored Normal file
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@@ -0,0 +1,58 @@
name: Deploy to Firebase Hosting
'on':
push:
tags:
- '*'
jobs:
build_and_deploy:
runs-on: ubuntu-latest
env:
REPO_READ_ACCESS_TOKEN: ${{ secrets.REPO_READ_ACCESS_TOKEN }}
steps:
- name: Checkout repository
uses: actions/checkout@v3
- name: Setup bun
uses: oven-sh/setup-bun@v1
- name: Build, lint, and deploy
run: |
bun install
bun run build
bun run lint
- name: Deploy to Firebase Hosting
uses: FirebaseExtended/action-hosting-deploy@v0
with:
repoToken: '${{ secrets.GITHUB_TOKEN }}'
firebaseServiceAccount: '${{ secrets.FIREBASE_SERVICE_ACCOUNT_LIFE_TRINKET }}'
channelId: live
projectId: life-trinket
release:
needs: build_and_deploy
runs-on: ubuntu-latest
env:
working-directory: ${{ github.workspace }}
steps:
- name: Checkout repository
uses: actions/checkout@v3
- name: get version
id: version
uses: notiz-dev/github-action-json-property@v0.2.0
with:
path: 'package.json'
prop_path: 'version'
- name: Create Release Note
id: create_release_note
run: echo "Release Note for version ${{ steps.version.outputs.prop }}" > release_note.txt
- name: Create Release
uses: ncipollo/release-action@v1.13.0
with:
bodyFile: release_note.txt
commit: ${{ github.sha }}
tag: '${{ steps.version.outputs.prop }}'
token: ${{ secrets.RELEASE_TOKEN }}

12
CHANGELOG.md Normal file
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@@ -0,0 +1,12 @@
# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [0.5.0] - 2024-01-13
### Changed
- Styling with Tailwind CSS instead of styled-components

BIN
bun.lockb

Binary file not shown.

1
env.d.ts vendored Normal file
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@@ -0,0 +1 @@
declare const APP_VERSION: string;

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@@ -1,7 +1,7 @@
{
"name": "life-trinket",
"private": true,
"version": "0.4.0",
"version": "0.8.1",
"type": "commonjs",
"engines": {
"node": ">=18",
@@ -13,7 +13,7 @@
"lint": "eslint . --ext ts,tsx --report-unused-disable-directives --max-warnings 0",
"preview": "vite preview",
"generate-icons": "npx @svgr/cli src/Icons/svgs",
"deploy": "bun build && firebase deploy --only hosting"
"deploy": "bun run build && firebase deploy --only hosting"
},
"dependencies": {
"@mui/material": "^5.13.6",
@@ -22,7 +22,9 @@
"react": "^18.2.0",
"react-dom": "^18.2.0",
"react-screen-wake-lock": "^3.0.2",
"styled-components": "^6.0.7"
"react-swipeable": "^7.0.1",
"react-twc": "^1.3.0",
"zod": "^3.22.4"
},
"devDependencies": {
"@emotion/react": "^11.11.1",
@@ -42,8 +44,9 @@
"install": "^0.13.0",
"postcss": "^8.4.32",
"prettier": "2.8.8",
"tailwindcss": "^3.4.0",
"typescript": "^5.0.2",
"vite": "^4.4.5"
"tailwindcss": "^3.4.1",
"typescript": "^5.3.3",
"vite": "^5.0.12",
"vite-plugin-pwa": "^0.17.4"
}
}

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@@ -1,24 +1,12 @@
import { createGlobalStyle } from 'styled-components';
import { ThemeProvider } from '@mui/material';
import { LifeTrinket } from './Components/LifeTrinket';
import { theme } from './Data/theme';
import { GlobalSettingsProvider } from './Providers/GlobalSettingsProvider';
import { PlayersProvider } from './Providers/PlayersProvider';
const GlobalStyles = createGlobalStyle`
html,
body {
background-color: ${theme.palette.background.default};
}
#root {
touch-action: manipulation;
}
`;
const App = () => {
return (
<ThemeProvider theme={theme}>
<GlobalStyles />
<PlayersProvider>
<GlobalSettingsProvider>
<LifeTrinket />

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@@ -1,110 +1,51 @@
import styled from 'styled-components';
import { css } from 'styled-components';
import { Player, Rotation } from '../../Types/Player';
import { useRef, useState } from 'react';
import { OutlinedText } from '../Misc/OutlinedText';
import { TwcComponentProps, twc } from 'react-twc';
import { decrementTimeoutMs } from '../../Data/constants';
import { usePlayers } from '../../Hooks/usePlayers';
import { Player, Rotation } from '../../Types/Player';
import { OutlinedText } from '../Misc/OutlinedText';
const CommanderDamageContainer = styled.div<{
$rotation: number;
}>`
display: flex;
flex-direction: row;
flex-grow: 1;
width: 100%;
export type RotationDivProps = TwcComponentProps<'div'> & {
$rotation?: number;
};
${(props) => {
if (
props.$rotation === Rotation.SideFlipped ||
props.$rotation === Rotation.Side
) {
return css`
flex-direction: column;
`;
}
}}
`;
export type RotationSpanProps = TwcComponentProps<'span'> & {
$rotation?: number;
};
const CommanderDamageButton = styled.button<{
$backgroundColor?: string;
$rotation: number;
}>`
display: flex;
flex-grow: 1;
border: none;
height: 10vmin;
width: 50%;
outline: none;
cursor: pointer;
background-color: ${(props) => props.$backgroundColor || 'antiquewhite'};
margin: 0;
user-select: none;
-webkit-touch-callout: none;
-webkit-tap-highlight-color: transparent;
-moz-user-select: -moz-none;
-webkit-user-select: none;
-ms-user-select: none;
padding: 0;
${(props) => {
if (
props.$rotation === Rotation.SideFlipped ||
props.$rotation === Rotation.Side
) {
return css`
width: 6vmax;
height: auto;
`;
}
}}
`;
export type RotationButtonProps = TwcComponentProps<'button'> & {
$rotation?: number;
};
const CommanderDamageTextContainer = styled.div<{
$rotation: number;
}>`
position: relative;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
font-variant-numeric: tabular-nums;
pointer-events: none;
user-select: none;
-webkit-touch-callout: none;
-webkit-tap-highlight-color: transparent;
-moz-user-select: -moz-none;
-webkit-user-select: none;
-ms-user-select: none;
export const MAX_TAP_MOVE_DISTANCE = 20;
${(props) => {
if (
props.$rotation === Rotation.SideFlipped ||
props.$rotation === Rotation.Side
) {
return css`
rotate: 270deg;
`;
}
}}
`;
const CommanderDamageContainer = twc.div<RotationDivProps>((props) => [
'flex flex-grow',
props.$rotation === Rotation.SideFlipped || props.$rotation === Rotation.Side
? 'flex-col'
: 'flex-row',
]);
const PartnerDamageSeperator = styled.div<{
$rotation: number;
}>`
width: 1px;
background-color: rgba(0, 0, 0, 1);
const CommanderDamageButton = twc.button<RotationButtonProps>((props) => [
'flex flex-grow border-none outline-none cursor-pointer m-0 p-0 webkit-user-select-none',
props.$rotation === Rotation.SideFlipped || props.$rotation === Rotation.Side
? 'w-[6vmax] h-auto'
: 'h-[10vmin] w-1/2',
]);
${(props) => {
if (
props.$rotation === Rotation.SideFlipped ||
props.$rotation === Rotation.Side
) {
return css`
width: auto;
height: 1px;
`;
}
}}
`;
const CommanderDamageTextContainer = twc.div<RotationDivProps>((props) => [
'relative top-1/2 left-1/2 tabular-nums pointer-events-none select-none webkit-user-select-none',
props.$rotation === Rotation.SideFlipped || props.$rotation === Rotation.Side
? 'rotate-[270deg]'
: '',
]);
const PartnerDamageSeparator = twc.div<RotationDivProps>((props) => [
'bg-black',
props.$rotation === Rotation.SideFlipped || props.$rotation === Rotation.Side
? 'w-full h-px'
: 'w-px',
]);
type CommanderDamageButtonComponentProps = {
player: Player;
@@ -115,6 +56,7 @@ type CommanderDamageButtonComponentProps = {
type InputProps = {
opponentIndex: number;
isPartner: boolean;
event: React.PointerEvent<HTMLButtonElement>;
};
export const CommanderDamage = ({
@@ -124,12 +66,8 @@ export const CommanderDamage = ({
}: CommanderDamageButtonComponentProps) => {
const { updatePlayer } = usePlayers();
const timeoutRef = useRef<NodeJS.Timeout | undefined>(undefined);
const [timeoutFinished, setTimeoutFinished] = useState(false);
const [hasPressedDown, setHasPressedDown] = useState(false);
const isSide =
player.settings.rotation === Rotation.Side ||
player.settings.rotation === Rotation.SideFlipped;
const [downLongPressed, setDownLongPressed] = useState(false);
const downPositionRef = useRef({ x: 0, y: 0 });
const handleCommanderDamageChange = (
index: number,
@@ -168,34 +106,47 @@ export const CommanderDamage = ({
handleLifeChange(player.lifeTotal - increment);
};
const handleDownInput = ({ opponentIndex, isPartner }: InputProps) => {
setTimeoutFinished(false);
setHasPressedDown(true);
const handleDownInput = ({ opponentIndex, isPartner, event }: InputProps) => {
downPositionRef.current = { x: event.clientX, y: event.clientY };
setDownLongPressed(false);
timeoutRef.current = setTimeout(() => {
setTimeoutFinished(true);
setDownLongPressed(true);
handleCommanderDamageChange(opponentIndex, -1, isPartner);
}, decrementTimeoutMs);
};
const handleUpInput = ({ opponentIndex, isPartner }: InputProps) => {
if (!(hasPressedDown && !timeoutFinished)) {
const handleUpInput = ({ opponentIndex, isPartner, event }: InputProps) => {
if (downLongPressed) {
return;
}
const upPosition = { x: event.clientX, y: event.clientY };
const hasMoved =
Math.abs(upPosition.x - downPositionRef.current.x) >
MAX_TAP_MOVE_DISTANCE ||
Math.abs(upPosition.y - downPositionRef.current.y) >
MAX_TAP_MOVE_DISTANCE;
if (hasMoved) {
return;
}
clearTimeout(timeoutRef.current);
handleCommanderDamageChange(opponentIndex, 1, isPartner);
setHasPressedDown(false);
};
const handleLeaveInput = () => {
setTimeoutFinished(true);
setDownLongPressed(true);
clearTimeout(timeoutRef.current);
setHasPressedDown(false);
};
const opponentIndex = opponent.index;
const fontSize = isSide ? '4vmax' : '7vmin';
const fontSize = player.isSide ? '4vmax' : '7vmin';
const fontWeight = 'bold';
const strokeWidth = isSide ? '0.4vmax' : '0.7vmin';
const strokeWidth = player.isSide ? '0.4vmax' : '0.7vmin';
return (
<CommanderDamageContainer
@@ -206,16 +157,18 @@ export const CommanderDamage = ({
<CommanderDamageButton
key={opponentIndex}
$rotation={player.settings.rotation}
onPointerDown={() =>
handleDownInput({ opponentIndex, isPartner: false })
onPointerDown={(e) =>
handleDownInput({ opponentIndex, isPartner: false, event: e })
}
onPointerUp={(e) =>
handleUpInput({ opponentIndex, isPartner: false, event: e })
}
onPointerUp={() => handleUpInput({ opponentIndex, isPartner: false })}
onPointerLeave={handleLeaveInput}
onContextMenu={(e: React.MouseEvent<HTMLButtonElement, MouseEvent>) => {
e.preventDefault();
}}
$backgroundColor={opponent.color}
aria-label={`Commander damage. Player ${player.index}, opponent ${opponent.index}`}
style={{ background: opponent.color }}
>
<CommanderDamageTextContainer $rotation={player.settings.rotation}>
<OutlinedText
@@ -232,15 +185,15 @@ export const CommanderDamage = ({
{opponent.settings.usePartner && (
<>
<PartnerDamageSeperator $rotation={player.settings.rotation} />
<PartnerDamageSeparator $rotation={player.settings.rotation} />
<CommanderDamageButton
key={opponentIndex}
$rotation={player.settings.rotation}
onPointerDown={() =>
handleDownInput({ opponentIndex, isPartner: true })
onPointerDown={(e) =>
handleDownInput({ opponentIndex, isPartner: true, event: e })
}
onPointerUp={() =>
handleUpInput({ opponentIndex, isPartner: true })
onPointerUp={(e) =>
handleUpInput({ opponentIndex, isPartner: true, event: e })
}
onPointerLeave={handleLeaveInput}
onContextMenu={(
@@ -248,8 +201,8 @@ export const CommanderDamage = ({
) => {
e.preventDefault();
}}
$backgroundColor={opponent.color}
aria-label={`Partner Commander damage. Player ${player.index}, opponent ${opponent.index}`}
style={{ background: opponent.color }}
>
<CommanderDamageTextContainer $rotation={player.settings.rotation}>
<OutlinedText

View File

@@ -1,60 +1,45 @@
import { ReactNode, useRef, useState } from 'react';
import styled from 'styled-components';
import { css } from 'styled-components';
import { twc } from 'react-twc';
import { decrementTimeoutMs } from '../../Data/constants';
import { CounterType, Rotation } from '../../Types/Player';
import { OutlinedText } from '../Misc/OutlinedText';
import { MAX_TAP_MOVE_DISTANCE, RotationDivProps } from './CommanderDamage';
const ExtraCounterContainer = styled.div`
display: flex;
justify-content: center;
align-items: center;
pointer-events: all;
flex-grow: 1;
const ExtraCounterContainer = twc.div`
flex
justify-center
items-center
pointer-events-all
flex-grow
`;
export const StyledExtraCounterButton = styled.button`
display: flex;
justify-content: center;
align-items: center;
position: relative;
flex-grow: 1;
border: none;
outline: none;
cursor: pointer;
background-color: transparent;
user-select: none;
-webkit-touch-callout: none;
-webkit-tap-highlight-color: transparent;
-moz-user-select: -moz-none;
-webkit-user-select: none;
-ms-user-select: none;
height: 100%;
`;
const ExtraCounterButton = twc.button`
flex
justify-center
items-center
relative
flex-grow
border-none
outline-none
cursor-pointer
bg-transparent
select-none
h-full
webkit-user-select-none
`;
const IconContainer = styled.div<{
$rotation: number;
}>`
width: auto;
const IconContainer = twc.div<RotationDivProps>((props) => [
'w-auto',
props.$rotation === Rotation.SideFlipped || props.$rotation === Rotation.Side
? 'rotate-[-90deg]'
: '',
]);
${(props) => {
if (
props.$rotation === Rotation.SideFlipped ||
props.$rotation === Rotation.Side
) {
return css`
rotate: -90deg;
`;
}
}}
`;
const TextContainer = styled.div`
position: absolute;
translate: -50%;
top: 50%;
left: 50%;
`;
const TextContainer = twc.div`
absolute
top-1/2
left-1/2
`;
type ExtraCounterProps = {
Icon: ReactNode;
@@ -62,6 +47,7 @@ type ExtraCounterProps = {
type: CounterType;
setCounterTotal: (updatedCounterTotal: number, type: CounterType) => void;
rotation: number;
isSide: boolean;
playerIndex: number;
};
@@ -71,14 +57,13 @@ const ExtraCounter = ({
setCounterTotal,
type,
rotation,
isSide,
playerIndex,
}: ExtraCounterProps) => {
const timeoutRef = useRef<NodeJS.Timeout | undefined>(undefined);
const [timeoutFinished, setTimeoutFinished] = useState(false);
const [hasPressedDown, setHasPressedDown] = useState(false);
const isSide =
rotation === Rotation.Side || rotation === Rotation.SideFlipped;
const downPositionRef = useRef({ x: 0, y: 0 });
const handleCountChange = (increment: number) => {
if (!counterTotal) {
@@ -88,7 +73,8 @@ const ExtraCounter = ({
setCounterTotal(counterTotal + increment, type);
};
const handleDownInput = () => {
const handleDownInput = (event: React.PointerEvent<HTMLButtonElement>) => {
downPositionRef.current = { x: event.clientX, y: event.clientY };
setTimeoutFinished(false);
setHasPressedDown(true);
timeoutRef.current = setTimeout(() => {
@@ -97,10 +83,23 @@ const ExtraCounter = ({
}, decrementTimeoutMs);
};
const handleUpInput = () => {
const handleUpInput = (event: React.PointerEvent<HTMLButtonElement>) => {
if (!(hasPressedDown && !timeoutFinished)) {
return;
}
const upPosition = { x: event.clientX, y: event.clientY };
const hasMoved =
Math.abs(upPosition.x - downPositionRef.current.x) >
MAX_TAP_MOVE_DISTANCE ||
Math.abs(upPosition.y - downPositionRef.current.y) >
MAX_TAP_MOVE_DISTANCE;
if (hasMoved) {
return;
}
clearTimeout(timeoutRef.current);
handleCountChange(1);
setHasPressedDown(false);
@@ -118,7 +117,7 @@ const ExtraCounter = ({
return (
<ExtraCounterContainer>
<StyledExtraCounterButton
<ExtraCounterButton
onPointerDown={handleDownInput}
onPointerUp={handleUpInput}
onPointerLeave={handleLeaveInput}
@@ -139,7 +138,7 @@ const ExtraCounter = ({
</OutlinedText>
</TextContainer>
</IconContainer>
</StyledExtraCounterButton>
</ExtraCounterButton>
</ExtraCounterContainer>
);
};

View File

@@ -1,89 +1,80 @@
import { useRef, useState } from 'react';
import styled from 'styled-components';
import { css } from 'styled-components';
import { useEffect, useRef, useState } from 'react';
import { TwcComponentProps, twc } from 'react-twc';
import { lifeLongPressMultiplier } from '../../Data/constants';
import { Player, Rotation } from '../../Types/Player';
import { MAX_TAP_MOVE_DISTANCE } from './CommanderDamage';
import { checkContrast } from '../../Utils/checkContrast';
import { Rotation } from '../../Types/Player';
export const StyledLifeCounterButton = styled.button`
width: 100%;
height: 100%;
color: rgba(0, 0, 0, 0.4);
font-weight: 600;
background-color: transparent;
border: none;
outline: none;
cursor: pointer;
display: flex;
justify-content: center;
align-items: center;
user-select: none;
-webkit-touch-callout: none;
-webkit-tap-highlight-color: transparent;
-moz-user-select: -moz-none;
-webkit-user-select: none;
-ms-user-select: none;
`;
const TextContainer = styled.div<{
type RotationButtonProps = TwcComponentProps<'div'> & {
$align?: string;
$rotation: number;
}>`
position: relative;
$rotation?: number;
};
${(props) => {
if (
props.$rotation === Rotation.SideFlipped ||
props.$rotation === Rotation.Side
) {
if (props.$align === 'right') {
return css`
rotate: -90deg;
bottom: 25%;
top: auto;
`;
}
return css`
rotate: -90deg;
top: 25%;
`;
}
const LifeCounterButtonTwc = twc.button`
h-full
w-full
flex
font-semibold
bg-transparent
border-none
outline-none
cursor-pointer
justify-center
items-center
select-none
webkit-user-select-none
`;
if (props.$align === 'right') {
return css`
left: 25%;
`;
}
return css`
right: 25%;
`;
}}
`;
const TextContainer = twc.div<RotationButtonProps>((props) => [
'relative',
props.$rotation === Rotation.SideFlipped || props.$rotation === Rotation.Side
? props.$align === 'right'
? '-rotate-90 bottom-1/4 top-auto'
: '-rotate-90 top-1/4'
: 'top-auto',
props.$rotation === Rotation.Flipped || props.$rotation === Rotation.Normal
? props.$align === 'right'
? 'left-1/4'
: 'right-1/4'
: '',
]);
type LifeCounterButtonProps = {
lifeTotal: number;
player: Player;
setLifeTotal: (lifeTotal: number) => void;
rotation: number;
operation: 'add' | 'subtract';
increment: number;
};
const LifeCounterButton = ({
lifeTotal,
player,
setLifeTotal,
rotation,
operation,
increment,
}: LifeCounterButtonProps) => {
const timeoutRef = useRef<NodeJS.Timeout | undefined>(undefined);
const [timeoutFinished, setTimeoutFinished] = useState(false);
const [hasPressedDown, setHasPressedDown] = useState(false);
const downPositionRef = useRef({ x: 0, y: 0 });
const [iconColor, setIconColor] = useState<'dark' | 'light'>('dark');
useEffect(() => {
const contrast = checkContrast(player.color, '#00000080');
if (contrast === 'Fail') {
setIconColor('light');
} else {
setIconColor('dark');
}
}, [player.color]);
const handleLifeChange = (increment: number) => {
setLifeTotal(lifeTotal + increment);
setLifeTotal(player.lifeTotal + increment);
};
const handleDownInput = () => {
const handleDownInput = (event: React.PointerEvent<HTMLButtonElement>) => {
downPositionRef.current = { x: event.clientX, y: event.clientY };
setTimeoutFinished(false);
setHasPressedDown(true);
timeoutRef.current = setTimeout(() => {
@@ -92,10 +83,23 @@ const LifeCounterButton = ({
}, 500);
};
const handleUpInput = () => {
const handleUpInput = (event: React.PointerEvent<HTMLButtonElement>) => {
if (!(hasPressedDown && !timeoutFinished)) {
return;
}
const upPosition = { x: event.clientX, y: event.clientY };
const hasMoved =
Math.abs(upPosition.x - downPositionRef.current.x) >
MAX_TAP_MOVE_DISTANCE ||
Math.abs(upPosition.y - downPositionRef.current.y) >
MAX_TAP_MOVE_DISTANCE;
if (hasMoved) {
return;
}
clearTimeout(timeoutRef.current);
handleLifeChange(operation === 'add' ? 1 : -1);
setHasPressedDown(false);
@@ -108,12 +112,13 @@ const LifeCounterButton = ({
};
const fontSize =
rotation === Rotation.SideFlipped || rotation === Rotation.Side
player.settings.rotation === Rotation.SideFlipped ||
player.settings.rotation === Rotation.Side
? '8vmax'
: '12vmin';
return (
<StyledLifeCounterButton
<LifeCounterButtonTwc
onPointerDown={handleDownInput}
onPointerUp={handleUpInput}
onPointerLeave={handleLeaveInput}
@@ -124,12 +129,15 @@ const LifeCounterButton = ({
aria-label={`${operation === 'add' ? 'Add' : 'Subtract'} life`}
>
<TextContainer
$rotation={rotation}
$rotation={player.settings.rotation}
$align={operation === 'add' ? 'right' : 'left'}
data-contrast={iconColor}
className="data-[contrast=dark]:text-icons-dark
data-[contrast=light]:text-icons-light"
>
{operation === 'add' ? '\u002B' : '\u2212'}
</TextContainer>
</StyledLifeCounterButton>
</LifeCounterButtonTwc>
);
};

View File

@@ -1,43 +1,15 @@
import styled, { css } from 'styled-components';
import { twc } from 'react-twc';
import { Skull } from '../../Icons/generated';
import { Rotation } from '../../Types/Player';
import { RotationDivProps } from './CommanderDamage';
export const LoseButton = styled.button<{ $rotation: Rotation }>`
position: absolute;
flex-grow: 1;
border: none;
outline: none;
cursor: pointer;
top: 25%;
right: 15%;
background-color: #43434380;
border-radius: 8px;
-webkit-touch-callout: none;
-webkit-tap-highlight-color: transparent;
user-select: none;
-moz-user-select: -moz-none;
-webkit-user-select: none;
-ms-user-select: none;
z-index: 1;
const LoseButton = twc.div<RotationDivProps>((props) => [
'absolute flex-grow border-none outline-none cursor-pointer bg-interface-loseButton-background rounded-lg select-none z-[1] webkit-user-select-none py-2 px-4 ',
${(props) => {
if (props.$rotation === Rotation.SideFlipped) {
return css`
right: auto;
top: 15%;
left: 27%;
rotate: ${props.$rotation}deg;
`;
} else if (props.$rotation === Rotation.Side) {
return css`
right: auto;
top: 15%;
left: 27%;
rotate: ${props.$rotation - 180}deg;
`;
}
}}
`;
props.$rotation === Rotation.SideFlipped || props.$rotation === Rotation.Side
? `left-[21%]`
: 'top-[21%]',
]);
type LoseButtonProps = {
onClick: () => void;
@@ -45,9 +17,23 @@ type LoseButtonProps = {
};
export const LoseGameButton = ({ rotation, onClick }: LoseButtonProps) => {
const calcRotation =
rotation === Rotation.SideFlipped
? rotation
: rotation === Rotation.Side
? rotation - 180
: rotation === Rotation.Flipped
? rotation - 180
: rotation;
return (
<LoseButton $rotation={rotation} onClick={onClick} aria-label={`Lose Game`}>
<Skull size="5vmin" color="black" opacity={0.5} />
<LoseButton
$rotation={rotation}
onClick={onClick}
aria-label={`Lose Game`}
style={{ rotate: `${calcRotation}deg` }}
>
<Skull size="8vmin" color="black" opacity={0.5} />
</LoseButton>
);
};

View File

@@ -1,53 +0,0 @@
import styled from 'styled-components';
import { css } from 'styled-components';
import { Rotation } from '../../Types/Player';
import { Cog } from '../../Icons/generated';
export const StyledSettingsButton = styled.button<{ $rotation: Rotation }>`
position: absolute;
flex-grow: 1;
border: none;
outline: none;
cursor: pointer;
top: 25%;
right: 1vmax;
background-color: transparent;
user-select: none;
-webkit-touch-callout: none;
-webkit-tap-highlight-color: transparent;
-moz-user-select: -moz-none;
-webkit-user-select: none;
-ms-user-select: none;
z-index: 1;
${(props) => {
if (
props.$rotation === Rotation.Side ||
props.$rotation === Rotation.SideFlipped
) {
return css`
right: auto;
top: 1vmax;
left: 27%;
`;
}
}}
`;
type SettingsButtonProps = {
onClick: () => void;
rotation: Rotation;
};
const SettingsButton = ({ onClick, rotation }: SettingsButtonProps) => {
return (
<StyledSettingsButton
onClick={onClick}
$rotation={rotation}
aria-label={`Settings`}
>
<Cog size="5vmin" color="black" opacity="0.3" />
</StyledSettingsButton>
);
};
export default SettingsButton;

View File

@@ -1,27 +1,13 @@
import { twc } from 'react-twc';
import { Player, Rotation } from '../../Types/Player';
import styled from 'styled-components';
import { css } from 'styled-components';
import { CommanderDamage } from '../Buttons/CommanderDamage';
import { CommanderDamage, RotationDivProps } from '../Buttons/CommanderDamage';
const CommanderDamageGrid = styled.div<{ $rotation: number }>`
display: flex;
flex-direction: row;
flex-grow: 1;
width: 100%;
${(props) => {
if (
props.$rotation === Rotation.SideFlipped ||
props.$rotation === Rotation.Side
) {
return css`
flex-direction: column;
height: 100%;
width: auto;
`;
}
}}
`;
const CommanderDamageGrid = twc.div<RotationDivProps>((props) => [
'flex flex-grow',
props.$rotation === Rotation.SideFlipped || props.$rotation === Rotation.Side
? 'flex-col h-full w-auto'
: 'flex-row w-full',
]);
type CommanderDamageBarProps = {
opponents: Player[];

View File

@@ -1,59 +0,0 @@
import styled from 'styled-components';
import { usePlayers } from '../../Hooks/usePlayers';
import LifeCounter from '../LifeCounter/LifeCounter';
export const CountersWrapper = styled.div`
width: 100%;
height: 100%;
background-color: black;
`;
export const CountersGrid = styled.div<{ $gridTemplateAreas: string }>`
display: grid;
gap: 4px;
-webkit-box-sizing: border-box;
-moz-box-sizing: border-box;
box-sizing: border-box;
height: 100%;
grid-template-areas: ${({ $gridTemplateAreas }) => $gridTemplateAreas};
`;
export const GridItemContainer = styled.div<{
$gridArea: string;
}>`
display: flex;
justify-content: center;
align-items: center;
grid-area: ${(props) => props.$gridArea};
`;
type CountersProps = {
gridAreas: string;
};
const Counters = ({ gridAreas }: CountersProps) => {
const { players } = usePlayers();
return (
<CountersWrapper>
<CountersGrid $gridTemplateAreas={gridAreas}>
{players.map((player) => {
return (
<GridItemContainer
key={player.index}
$gridArea={`player${player.index}`}
>
<LifeCounter
player={player}
opponents={players.filter(
(opponent) => opponent.index !== player.index
)}
/>
</GridItemContainer>
);
})}
</CountersGrid>
</CountersWrapper>
);
};
export default Counters;

View File

@@ -1,8 +1,5 @@
import { CounterType, Player } from '../../Types/Player';
import ExtraCounter from '../Buttons/ExtraCounter';
import styled from 'styled-components';
import { css } from 'styled-components';
import { Rotation } from '../../Types/Player';
import { twc } from 'react-twc';
import { usePlayers } from '../../Hooks/usePlayers';
import {
CommanderTax,
Energy,
@@ -10,49 +7,25 @@ import {
PartnerTax,
Poison,
} from '../../Icons/generated';
import { usePlayers } from '../../Hooks/usePlayers';
import { CounterType, Player, Rotation } from '../../Types/Player';
import { RotationDivProps } from '../Buttons/CommanderDamage';
import ExtraCounter from '../Buttons/ExtraCounter';
import { useEffect, useState } from 'react';
import { checkContrast } from '../../Utils/checkContrast';
const Container = styled.div<{ $rotation: Rotation }>`
width: 100%;
height: 20vmin;
display: flex;
const Container = twc.div<RotationDivProps>((props) => [
'flex',
props.$rotation === Rotation.SideFlipped || props.$rotation === Rotation.Side
? 'h-full w-[8vmax]'
: 'h-[20vmin] w-full',
]);
${(props) => {
if (
props.$rotation === Rotation.SideFlipped ||
props.$rotation === Rotation.Side
) {
return css`
height: 100%;
width: 9.3vmax;
`;
}
}}
`;
export const ExtraCountersGrid = styled.div<{ $rotation: Rotation }>`
display: flex;
position: absolute;
width: 100%;
flex-direction: row;
flex-grow: 1;
bottom: 0;
pointer-events: none;
${(props) => {
if (
props.$rotation === Rotation.SideFlipped ||
props.$rotation === Rotation.Side
) {
return css`
flex-direction: column-reverse;
height: 100%;
width: auto;
bottom: auto;
`;
}
}}
`;
export const ExtraCountersGrid = twc.div<RotationDivProps>((props) => [
'flex absolute flex-row flex-grow pointer-events-none overflow-x-scroll overflow-y-hidden',
props.$rotation === Rotation.SideFlipped || props.$rotation === Rotation.Side
? 'flex-col-reverse h-full w-auto bottom-auto right-0'
: 'w-full bottom-0',
]);
type ExtraCountersBarProps = {
player: Player;
@@ -60,6 +33,17 @@ type ExtraCountersBarProps = {
const ExtraCountersBar = ({ player }: ExtraCountersBarProps) => {
const { updatePlayer } = usePlayers();
const [iconColor, setIconColor] = useState<'dark' | 'light'>('dark');
useEffect(() => {
const contrast = checkContrast(player.color, '#00000080');
if (contrast === 'Fail') {
setIconColor('light');
} else {
setIconColor('dark');
}
}, [player.color]);
const handleCounterChange = (
updatedCounterTotal: number,
@@ -122,13 +106,20 @@ const ExtraCountersBar = ({ player }: ExtraCountersBarProps) => {
{useCommanderDamage && (
<ExtraCounter
rotation={player.settings.rotation}
Icon={<CommanderTax size={iconSize} opacity="0.5" color="black" />}
Icon={
<CommanderTax
size={iconSize}
data-contrast={iconColor}
className="data-[contrast=dark]:text-icons-dark data-[contrast=light]:text-icons-light"
/>
}
type={CounterType.CommanderTax}
counterTotal={
player.extraCounters?.find(
(counter) => counter.type === 'commanderTax'
)?.value
}
isSide={player.isSide}
setCounterTotal={handleCounterChange}
playerIndex={player.index}
/>
@@ -136,13 +127,20 @@ const ExtraCountersBar = ({ player }: ExtraCountersBarProps) => {
{Boolean(useCommanderDamage && usePartner) && (
<ExtraCounter
rotation={player.settings.rotation}
Icon={<PartnerTax size={iconSize} opacity="0.5" color="black" />}
Icon={
<PartnerTax
size={iconSize}
data-contrast={iconColor}
className="data-[contrast=dark]:text-icons-dark data-[contrast=light]:text-icons-light"
/>
}
type={CounterType.PartnerTax}
counterTotal={
player.extraCounters?.find(
(counter) => counter.type === 'partnerTax'
)?.value
}
isSide={player.isSide}
setCounterTotal={handleCounterChange}
playerIndex={player.index}
/>
@@ -150,12 +148,19 @@ const ExtraCountersBar = ({ player }: ExtraCountersBarProps) => {
{usePoison && (
<ExtraCounter
rotation={player.settings.rotation}
Icon={<Poison size={iconSize} opacity="0.5" color="black" />}
Icon={
<Poison
size={iconSize}
data-contrast={iconColor}
className="data-[contrast=dark]:text-icons-dark data-[contrast=light]:text-icons-light"
/>
}
type={CounterType.Poison}
counterTotal={
player.extraCounters?.find((counter) => counter.type === 'poison')
?.value
}
isSide={player.isSide}
setCounterTotal={handleCounterChange}
playerIndex={player.index}
/>
@@ -163,12 +168,19 @@ const ExtraCountersBar = ({ player }: ExtraCountersBarProps) => {
{useEnergy && (
<ExtraCounter
rotation={player.settings.rotation}
Icon={<Energy size={iconSize} opacity="0.5" color="black" />}
Icon={
<Energy
size={iconSize}
data-contrast={iconColor}
className="data-[contrast=dark]:text-icons-dark data-[contrast=light]:text-icons-light"
/>
}
type={CounterType.Energy}
counterTotal={
player.extraCounters?.find((counter) => counter.type === 'energy')
?.value
}
isSide={player.isSide}
setCounterTotal={handleCounterChange}
playerIndex={player.index}
/>
@@ -176,13 +188,20 @@ const ExtraCountersBar = ({ player }: ExtraCountersBarProps) => {
{useExperience && (
<ExtraCounter
rotation={player.settings.rotation}
Icon={<Experience size={iconSize} opacity="0.5" color="black" />}
Icon={
<Experience
size={iconSize}
data-contrast={iconColor}
className="data-[contrast=dark]:text-icons-dark data-[contrast=light]:text-icons-light"
/>
}
type={CounterType.Experience}
counterTotal={
player.extraCounters?.find(
(counter) => counter.type === 'experience'
)?.value
}
isSide={player.isSide}
setCounterTotal={handleCounterChange}
playerIndex={player.index}
/>

View File

@@ -1,115 +1,43 @@
import { useEffect, useRef, useState } from 'react';
import styled, { css, keyframes } from 'styled-components';
import { twc } from 'react-twc';
import { Player, Rotation } from '../../Types/Player';
import {
RotationDivProps,
RotationSpanProps,
} from '../Buttons/CommanderDamage';
import LifeCounterButton from '../Buttons/LifeCounterButton';
import { OutlinedText } from '../Misc/OutlinedText';
const LifeCountainer = styled.div<{
$rotation: Rotation;
}>`
position: relative;
display: flex;
flex-direction: row;
flex-grow: 1;
width: 100%;
height: 100%;
justify-content: space-between;
align-items: center;
const LifeContainer = twc.div<RotationDivProps>((props) => [
'flex flex-grow relative w-full h-full justify-between items-center',
props.$rotation === Rotation.SideFlipped || props.$rotation === Rotation.Side
? 'flex-col-reverse'
: 'flex-row',
]);
${(props) => {
if (
props.$rotation === Rotation.SideFlipped ||
props.$rotation === Rotation.Side
) {
return css`
flex-direction: column-reverse;
`;
}
}}
const LifeCounterTextContainer = twc.div<RotationDivProps>((props) => [
'absolute m-0 p-0 pointer-events-none select-none webkit-user-select-none',
props.$rotation === Rotation.SideFlipped || props.$rotation === Rotation.Side
? 'w-full h-2/3'
: 'w-2/3 h-full',
]);
const TextWrapper = twc.div`
flex
absolute
justify-center
items-center
w-full
h-full
z-[-1]
`;
const LifeCounterTextContainer = styled.div<{
$rotation: Rotation;
}>`
position: absolute;
width: 60%;
height: 100%;
margin: 0;
padding: 0;
pointer-events: none;
-webkit-touch-callout: none;
-webkit-tap-highlight-color: transparent;
user-select: none;
-moz-user-select: -moz-none;
-webkit-user-select: none;
-ms-user-select: none;
${(props) => {
if (
props.$rotation === Rotation.SideFlipped ||
props.$rotation === Rotation.Side
) {
return css`
width: 100%;
height: 60%;
`;
}
}}
`;
const TextWrapper = styled.div`
display: flex;
position: absolute;
justify-content: center;
align-items: center;
width: 100%;
height: 100%;
z-index: -1;
`;
const fadeOut = keyframes`
0% {
opacity: 1;
}
33% {
opacity: 0.6;
}
100% {
opacity: 0;
}
`;
export const RecentDifference = styled.span<{ $rotation: Rotation }>`
position: absolute;
top: 40%;
left: 50%;
transform: translate(-50%, -50%);
min-width: 15vmin;
text-shadow: none;
text-align: center;
background-color: rgba(255, 255, 255, 0.6);
font-variant-numeric: tabular-nums;
border-radius: 10vmin;
padding: 5px 10px;
font-size: 8vmin;
color: #333333;
animation: ${fadeOut} 3s 1s ease-out forwards;
${(props) => {
if (
props.$rotation === Rotation.SideFlipped ||
props.$rotation === Rotation.Side
) {
return css`
top: 27%;
left: 30%;
transform: translate(-50%, -50%);
rotate: 270deg;
`;
}
}}
`;
const RecentDifference = twc.div<RotationSpanProps>((props) => [
'absolute min-w-[20vmin] drop-shadow-none text-center bg-interface-recentDifference-background tabular-nums rounded-full p-[6px 12px] text-[8vmin] text-interface-recentDifference-text animate-fadeOut',
props.$rotation === Rotation.SideFlipped || props.$rotation === Rotation.Side
? 'top-1/3 translate-x-1/4 translate-y-1/2 rotate-[270deg]'
: 'top-1/4 left-[50%] -translate-x-1/2',
]);
type HealthProps = {
player: Player;
@@ -121,28 +49,13 @@ type HealthProps = {
const Health = ({
player,
rotation,
handleLifeChange,
differenceKey,
recentDifference,
}: HealthProps) => {
const [showStartingPlayer, setShowStartingPlayer] = useState(
localStorage.getItem('playing') === 'true'
);
const [fontSize, setFontSize] = useState(16);
const textContainerRef = useRef<HTMLDivElement | null>(null);
useEffect(() => {
if (!showStartingPlayer) {
const playingTimer = setTimeout(() => {
localStorage.setItem('playing', 'true');
setShowStartingPlayer(localStorage.getItem('playing') === 'true');
}, 3_000);
return () => clearTimeout(playingTimer);
}
}, [showStartingPlayer]);
useEffect(() => {
if (!textContainerRef.current) {
return;
@@ -151,7 +64,6 @@ const Health = ({
const textContainer = textContainerRef.current;
const resizeObserver = new ResizeObserver(() => {
const calcFontSize = calculateFontSize(textContainer);
console.log(calcFontSize);
setFontSize(calcFontSize);
});
@@ -172,12 +84,13 @@ const Health = ({
}, [textContainerRef]);
const calculateFontSize = (container: HTMLDivElement) => {
const isSide =
rotation === Rotation.SideFlipped || rotation === Rotation.Side;
const widthRatio = player.isSide
? container.clientHeight
: container.clientWidth;
const widthRatio = isSide ? container.clientHeight : container.clientWidth;
const heightRatio = isSide ? container.clientWidth : container.clientHeight;
const heightRatio = player.isSide
? container.clientWidth
: container.clientHeight;
const minRatio = Math.min(widthRatio, heightRatio);
@@ -189,11 +102,10 @@ const Health = ({
};
return (
<LifeCountainer $rotation={player.settings.rotation}>
<LifeContainer $rotation={player.settings.rotation}>
<LifeCounterButton
lifeTotal={player.lifeTotal}
player={player}
setLifeTotal={handleLifeChange}
rotation={player.settings.rotation}
operation="subtract"
increment={-1}
/>
@@ -221,13 +133,12 @@ const Health = ({
</LifeCounterTextContainer>
</TextWrapper>
<LifeCounterButton
lifeTotal={player.lifeTotal}
player={player}
setLifeTotal={handleLifeChange}
rotation={player.settings.rotation}
operation="add"
increment={1}
/>
</LifeCountainer>
</LifeContainer>
);
};

View File

@@ -1,137 +1,80 @@
import { useEffect, useState } from 'react';
import styled, { css, keyframes } from 'styled-components';
import { theme } from '../../Data/theme';
import { useEffect, useRef, useState } from 'react';
import { useSwipeable } from 'react-swipeable';
import { twc } from 'react-twc';
import { useAnalytics } from '../../Hooks/useAnalytics';
import { useGlobalSettings } from '../../Hooks/useGlobalSettings';
import { usePlayers } from '../../Hooks/usePlayers';
import { Cog } from '../../Icons/generated';
import { Player, Rotation } from '../../Types/Player';
import { checkContrast } from '../../Utils/checkContrast';
import {
RotationButtonProps,
RotationDivProps,
} from '../Buttons/CommanderDamage';
import { LoseGameButton } from '../Buttons/LoseButton';
import SettingsButton from '../Buttons/SettingsButton';
import CommanderDamageBar from '../Counters/CommanderDamageBar';
import ExtraCountersBar from '../Counters/ExtraCountersBar';
import PlayerMenu from '../Player/PlayerMenu';
import PlayerMenu from '../Players/PlayerMenu';
import { StartingPlayerCard } from '../PreStartGame/StartingPlayerCard';
import Health from './Health';
import { usePlayers } from '../../Hooks/usePlayers';
import { useGlobalSettings } from '../../Hooks/useGlobalSettings';
const LifeCounterContentWrapper = styled.div<{
$backgroundColor: string;
}>`
position: relative;
display: flex;
flex-grow: 1;
flex-direction: column;
align-items: center;
height: 100%;
width: 100%;
background-color: ${(props) => props.$backgroundColor || 'antiquewhite'};
@media (orientation: landscape) {
max-width: 100vmax;
max-height: 100vmin;
}
const SettingsButtonTwc = twc.button<RotationButtonProps>((props) => [
'absolute flex-grow border-none outline-none cursor-pointer bg-transparent z-[1] select-none webkit-user-select-none',
props.$rotation === Rotation.Side || props.$rotation === Rotation.SideFlipped
? `right-auto top-[1vmax] left-[27%]`
: 'top-1/4 right-[1vmax]',
]);
overflow: hidden;
`;
type SettingsButtonProps = {
onClick: () => void;
rotation: Rotation;
color: string;
};
const LifeCounterWrapper = styled.div<{
$rotation: Rotation;
}>`
position: relative;
display: flex;
flex-direction: column;
align-items: center;
width: 100%;
height: 100%;
const SettingsButton = ({ onClick, rotation, color }: SettingsButtonProps) => {
const [iconColor, setIconColor] = useState<'dark' | 'light'>('dark');
z-index: 1;
useEffect(() => {
const contrast = checkContrast(color, '#00000080');
${(props) => {
if (
props.$rotation === Rotation.SideFlipped ||
props.$rotation === Rotation.Side
) {
return css`
flex-direction: row;
rotate: ${props.$rotation - 90}deg;
`;
if (contrast === 'Fail') {
setIconColor('light');
} else {
setIconColor('dark');
}
}, [color]);
return css`
flex-direction: column;
rotate: ${props.$rotation}deg;
`;
}}
`;
return (
<SettingsButtonTwc
onClick={onClick}
$rotation={rotation}
aria-label={`Settings`}
>
<Cog
size="5vmin"
data-contrast={iconColor}
className="data-[contrast=dark]:text-icons-dark data-[contrast=light]:text-icons-light"
/>
</SettingsButtonTwc>
);
};
const PlayerNoticeWrapper = styled.div<{
$rotation: Rotation;
$backgroundColor: string;
}>`
z-index: 1;
display: flex;
position: absolute;
width: 100%;
height: 100%;
justify-content: center;
align-items: center;
background: ${(props) => props.$backgroundColor};
pointer-events: none;
-webkit-touch-callout: none;
-webkit-tap-highlight-color: transparent;
user-select: none;
-moz-user-select: -moz-none;
-webkit-user-select: none;
-ms-user-select: none;
const LifeCounterContentWrapper = twc.div`
relative flex flex-grow flex-col items-center w-full h-full overflow-hidden`;
${(props) => {
if (
props.$rotation === Rotation.SideFlipped ||
props.$rotation === Rotation.Side
) {
return css`
rotate: ${props.$rotation - 90}deg;
`;
}
}}
`;
const LifeCounterWrapper = twc.div<RotationDivProps>((props) => [
'relative flex items-center w-full h-full z-[1]',
props.$rotation === Rotation.SideFlipped || props.$rotation === Rotation.Side
? `flex-row`
: `flex-col`,
]);
const DynamicText = styled.div<{ $rotation: Rotation }>`
font-size: 8vmin;
${(props) => {
if (
props.$rotation === Rotation.SideFlipped ||
props.$rotation === Rotation.Side
) {
return css`
rotate: ${props.$rotation - 180}deg;
`;
}
}}
`;
const fadeOut = keyframes`
0% {
opacity: 1;
}
33% {
opacity: 0.6;
}
100% {
opacity: 0;
}
`;
export const RecentDifference = styled.span`
position: absolute;
top: 40%;
left: 50%;
transform: translate(-50%, -50%);
text-shadow: none;
background-color: rgba(255, 255, 255, 0.6);
font-variant-numeric: tabular-nums;
border-radius: 50%;
padding: 5px 10px;
font-size: 8vmin;
color: #333333;
animation: ${fadeOut} 3s 1s ease-out forwards;
`;
const PlayerLostWrapper = twc.div<RotationDivProps>((props) => [
'z-[1] flex absolute w-full h-full justify-center items-center pointer-events-none select-none webkit-user-select-none bg-lifeCounter-lostWrapper opacity-75',
props.$rotation === Rotation.SideFlipped || props.$rotation === Rotation.Side
? `rotate-[${props.$rotation - 90}deg]`
: '',
]);
const hasCommanderDamageReached21 = (player: Player) => {
const commanderDamageTotals = player.commanderDamage.map(
@@ -163,36 +106,79 @@ const playerCanLose = (player: Player) => {
type LifeCounterProps = {
player: Player;
opponents: Player[];
isStartingPlayer?: boolean;
};
const RECENT_DIFFERENCE_TTL = 3_000;
const LifeCounter = ({ player, opponents }: LifeCounterProps) => {
const { updatePlayer, updateLifeTotal } = usePlayers();
const { settings } = useGlobalSettings();
const { settings, playing } = useGlobalSettings();
const recentDifferenceTimerRef = useRef<NodeJS.Timeout | undefined>(
undefined
);
const [showPlayerMenu, setShowPlayerMenu] = useState(false);
const [recentDifference, setRecentDifference] = useState(0);
const [differenceKey, setDifferenceKey] = useState(Date.now());
const [isLandscape, setIsLandscape] = useState(false);
const calcRot = player.isSide
? player.settings.rotation - 180
: player.settings.rotation;
const rotationAngle = isLandscape ? calcRot : calcRot + 90;
const handlers = useSwipeable({
trackMouse: true,
onSwipedDown: (e) => {
e.event.stopPropagation();
setShowPlayerMenu(true);
},
onSwipedUp: (e) => {
e.event.stopPropagation();
setShowPlayerMenu(false);
},
swipeDuration: 500,
onSwiping: (e) => e.event.stopPropagation(),
rotationAngle,
});
const analytics = useAnalytics();
useEffect(() => {
const timer = setTimeout(() => {
setRecentDifference(0);
}, 3_000);
if (recentDifference === 0) {
clearTimeout(recentDifferenceTimerRef.current);
return;
}
return () => clearTimeout(timer);
recentDifferenceTimerRef.current = setTimeout(() => {
analytics.trackEvent('life_changed', {
lifeChangedAmount: recentDifference,
});
setRecentDifference(0);
}, RECENT_DIFFERENCE_TTL);
return () => {
clearTimeout(recentDifferenceTimerRef.current);
};
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [recentDifference]);
useEffect(() => {
if (player.showStartingPlayer) {
const playingTimer = setTimeout(() => {
localStorage.setItem('playing', 'true');
player.showStartingPlayer = false;
updatePlayer(player);
}, 3_000);
const resizeObserver = new ResizeObserver(() => {
if (document.body.clientWidth > document.body.clientHeight)
setIsLandscape(true);
else setIsLandscape(false);
return () => {
// Cleanup: disconnect the ResizeObserver when the component unmounts.
resizeObserver.disconnect();
};
});
return () => clearTimeout(playingTimer);
}
resizeObserver.observe(document.body);
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [player.showStartingPlayer]);
}, [document.body.clientHeight, document.body.clientWidth]);
player.settings.rotation === Rotation.SideFlipped ||
player.settings.rotation === Rotation.Side;
@@ -208,40 +194,45 @@ const LifeCounter = ({ player, opponents }: LifeCounterProps) => {
updatePlayer(updatedPlayer);
};
const calcRotation =
player.settings.rotation === Rotation.SideFlipped ||
player.settings.rotation === Rotation.Side
? player.settings.rotation - 90
: player.settings.rotation;
const amountOfPlayers = opponents.length + 1;
return (
<LifeCounterContentWrapper $backgroundColor={player.color}>
<LifeCounterWrapper $rotation={player.settings.rotation}>
{settings.showStartingPlayer &&
player.isStartingPlayer &&
player.showStartingPlayer && (
<PlayerNoticeWrapper
$rotation={player.settings.rotation}
$backgroundColor={theme.palette.primary.main}
>
<DynamicText $rotation={player.settings.rotation}>
You start!
</DynamicText>
</PlayerNoticeWrapper>
)}
<LifeCounterContentWrapper style={{ background: player.color }}>
<LifeCounterWrapper
$rotation={player.settings.rotation}
style={{ rotate: `${calcRotation}deg` }}
{...handlers}
>
{amountOfPlayers > 1 &&
!playing &&
settings.showStartingPlayer &&
player.isStartingPlayer && <StartingPlayerCard player={player} />}
{player.hasLost && (
<PlayerNoticeWrapper
$rotation={player.settings.rotation}
$backgroundColor={'#00000070'}
/>
<PlayerLostWrapper $rotation={player.settings.rotation} />
)}
<CommanderDamageBar
opponents={opponents}
player={player}
key={player.index}
handleLifeChange={handleLifeChange}
/>
<SettingsButton
onClick={() => {
setShowPlayerMenu(!showPlayerMenu);
}}
rotation={player.settings.rotation}
/>
{settings.showPlayerMenuCog && (
<SettingsButton
onClick={() => {
setShowPlayerMenu(!showPlayerMenu);
}}
rotation={player.settings.rotation}
color={player.color}
/>
)}
{playerCanLose(player) && (
<LoseGameButton
rotation={player.settings.rotation}
@@ -256,11 +247,13 @@ const LifeCounter = ({ player, opponents }: LifeCounterProps) => {
handleLifeChange={handleLifeChange}
/>
<ExtraCountersBar player={player} />
</LifeCounterWrapper>
{showPlayerMenu && (
<PlayerMenu player={player} setShowPlayerMenu={setShowPlayerMenu} />
)}
<PlayerMenu
isShown={showPlayerMenu}
player={player}
setShowPlayerMenu={setShowPlayerMenu}
/>
</LifeCounterWrapper>
</LifeCounterContentWrapper>
);
};

View File

@@ -1,47 +1,37 @@
import styled from 'styled-components';
import { twc } from 'react-twc';
import { useGlobalSettings } from '../Hooks/useGlobalSettings';
import StartMenu from './Views/StartMenu/StartMenu';
import { Play } from './Views/Play';
import StartMenu from './Views/StartMenu/StartMenu';
const StartWrapper = styled.div`
max-width: fit-content;
max-height: fit-content;
`;
const StartWrapper = twc.div`max-w-fit max-h-fit`;
const PlayWrapper = styled.div`
position: relative;
z-index: 0;
max-width: fit-content;
max-height: fit-content;
@media (orientation: portrait) {
rotate: 90deg;
}
`;
const PlayWrapper = twc.div`relative z-0 max-w-fit max-h-fit portrait:rotate-90`;
const EmergencyResetButton = styled.button`
width: 100vmax;
height: 100vmin;
font-size: 4vmax;
position: absolute;
top: 0;
z-index: -1;
background-color: #4e6815;
`;
const EmergencyResetButton = () => {
const { goToStart } = useGlobalSettings();
const EmergencyResetButton = twc.button`w-[100dvmax] h-[100dvmin] absolute top-0 z-[-1] bg-background-default`;
const Paragraph = twc.p`text-[4vmax] text-text-secondary`;
return (
<EmergencyResetButton onClick={goToStart}>
<Paragraph>If you can see this, something is wrong.</Paragraph>
<Paragraph>Press screen to go to start.</Paragraph>
<br />
<Paragraph>If the issue persists, please inform me.</Paragraph>
</EmergencyResetButton>
);
};
export const LifeTrinket = () => {
const { showPlay, goToStart, initialGameSettings } = useGlobalSettings();
const { showPlay, initialGameSettings } = useGlobalSettings();
return (
<>
{showPlay && initialGameSettings ? (
<PlayWrapper>
<Play />
<EmergencyResetButton onClick={goToStart}>
<p>If you can see this, something is wrong.</p>
<p>Press screen to go to start.</p>
<br />
<p>If the issue persists, please inform me.</p>
</EmergencyResetButton>
<EmergencyResetButton />
</PlayWrapper>
) : (
<StartWrapper>

View File

@@ -1,21 +1,10 @@
import { Modal } from '@mui/material';
import { theme } from '../../Data/theme';
import styled from 'styled-components';
import { twc } from 'react-twc';
import { Separator } from './Separator';
import { Paragraph } from './TextComponents';
import { Cross } from '../../Icons/generated';
export const ModalWrapper = styled.div`
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
width: 80vw;
height: 85vh;
background-color: ${theme.palette.background.default};
padding: 1rem;
overflow: scroll;
border-radius: 1rem;
color: ${theme.palette.text.primary};
border: none;
`;
export const ModalWrapper = twc.div`absolute top-1/2 left-1/2 -translate-x-1/2 -translate-y-1/2 h-[85vh] bg-background-default p-4 overflow-scroll rounded-2xl border-none text-text-primary w-[95vw] max-w-[548px]`;
type InfoModalProps = {
isOpen: boolean;
@@ -24,73 +13,86 @@ type InfoModalProps = {
export const InfoModal = ({ isOpen, closeModal }: InfoModalProps) => {
return (
<Modal open={isOpen} onClose={closeModal}>
<ModalWrapper>
<div>
<h2 style={{ textAlign: 'center' }}>📋 Usage Guide</h2>
<p>
There are some controls that you might not know about, so here's a
short list of them.
</p>
<h3>Life counter</h3>
<ul>
<li>
<strong>Tap</strong> on a player's + or - button to add or
subtract <strong>1 life</strong>.
</li>
<li>
<strong>Long press</strong> on a player's + or - button to add or
subtract <strong>10 life</strong>.
</li>
</ul>
<h3>Commander damage and other counters</h3>
<ul>
<li>
<strong>Tap</strong> on the counter to add{' '}
<strong>1 counter</strong>.
</li>
<li>
<strong>Long press</strong> on the counter to subtract{' '}
<strong>1 counter</strong>.
</li>
</ul>
<h3>Other</h3>
<p>
When a player is <strong>at or below 0 life</strong>, has taken{' '}
<strong>21 or more Commander Damage</strong> or has{' '}
<strong>10 or more poison counters</strong>, a button with a skull
will appear on that player's card.
</p>
<p>
Tap on the button to mark that player as lost, dimming their player
card.
</p>
</div>
<br />
<div
style={{
textAlign: 'center',
marginTop: '1rem',
}}
>
Visit my
<a
href="https://github.com/Vikeo/LifeTrinket"
target="_blank"
style={{
textDecoration: 'none',
color: theme.palette.primary.light,
}}
<Modal
open={isOpen}
onClose={closeModal}
style={{ display: 'flex', justifyContent: 'center' }}
>
<>
<div className="flex justify-center items-center relative w-full max-w-[532px]">
<button
onClick={closeModal}
className="flex absolute top-12 right-0 z-10 w-10 h-10 bg-primary-main items-center justify-center rounded-full border-solid border-primary-dark border-2"
>
{' '}
GitHub{' '}
</a>
for more info about this web app.
<Cross size="16px" className="text-text-primary " />
</button>
</div>
</ModalWrapper>
<ModalWrapper>
<div>
<h2 className="text-2xl text-center mb-4">📋 Usage Guide</h2>
<Separator height="1px" />
<Paragraph className="my-4">
There are some controls that you might not know about, so here's a
short list of them.
</Paragraph>
<h3 className="text-lg font-bold mb-2">Life counter</h3>
<ul className="list-disc ml-6 mb-4">
<li>
<strong>Tap</strong> on a player's + or - button to add or
subtract <strong>1 life</strong>.
</li>
<li>
<strong>Long press</strong> on a player's + or - button to add
or subtract <strong>10 life</strong>.
</li>
</ul>
<h3 className="text-lg font-bold mb-2">
Commander damage and other counters
</h3>
<ul className="list-disc ml-6 mb-4">
<li>
<strong>Tap</strong> on the counter to add{' '}
<strong>1 counter</strong>.
</li>
<li>
<strong>Long press</strong> on the counter to subtract{' '}
<strong>1 counter</strong>.
</li>
</ul>
<h3 className="text-lg font-bold mb-2">Other functionality</h3>
<ul className="list-disc ml-6">
<li>
<Paragraph className="mb-1">
When a player is <strong>at or below 0 life</strong>, has
taken <strong>21 or more Commander Damage</strong> or has{' '}
<strong>10 or more poison counters</strong>, a button with a
skull will appear on that player's card. Tapping it will dim
the player's card.
</Paragraph>
</li>
<li>
<Paragraph className="mb-4">
Swiping <strong>down</strong> on a player's card will show
that player's settings menu.
</Paragraph>
</li>
</ul>
</div>
<div className="text-center mt-4">
Visit my{' '}
<a
href="https://github.com/Vikeo/LifeTrinket"
target="_blank"
className="text-text-secondary underline"
>
GitHub
</a>{' '}
for more info about this web app.
</div>
</ModalWrapper>
</>
</Modal>
);
};

View File

@@ -1,58 +1,30 @@
import styled, { css } from 'styled-components';
import { theme } from '../../Data/theme';
import { Rotation } from '../../Types/Player';
const Container = styled.div`
display: flex;
position: relative;
width: 100%;
height: 100%;
align-items: center;
justify-content: center;
`;
import { twc } from 'react-twc';
//TODO Create provider for this
import tailwindConfig from './../../../tailwind.config';
import resolveConfig from 'tailwindcss/resolveConfig';
const CenteredText = styled.div<{
strokeWidth?: string;
strokeColor?: string;
fillColor?: string;
fontSize?: string;
fontWeight?: string;
$rotation?: Rotation;
}>`
position: absolute;
font-weight: ${(props) => props.fontWeight || ''};
font-variant-numeric: tabular-nums;
user-select: none;
-webkit-touch-callout: none;
-webkit-tap-highlight-color: transparent;
-moz-user-select: -moz-none;
-webkit-user-select: none;
-ms-user-select: none;
const fullConfig = resolveConfig(tailwindConfig);
color: ${(props) => props.fillColor || theme.palette.common.black};
font-size: ${(props) => props.fontSize || '6vmin'};
-webkit-text-stroke: ${(props) => props.strokeWidth || '1vmin'}${(props) => props.strokeColor || theme.palette.common.white};
-webkit-text-fill-color: ${(props) =>
props.fillColor || theme.palette.common.black};
const Container = twc.div`
flex
relative
w-full
h-full
items-center
justify-center
`;
${(props) => {
if (
props.$rotation === Rotation.SideFlipped ||
props.$rotation === Rotation.Side
) {
return css`
rotate: 270deg;
`;
}
}}
`;
const CenteredText = twc.div`absolute select-none text-common-black text-[6vmin] stroke-common-white
webkit-user-select-none tabular-nums`;
const CenteredTextOutline = styled.span`
position: absolute;
left: 0;
-webkit-text-stroke: 0;
pointer-events: none;
`;
const CenteredTextOutline = twc.span`
absolute
left-0
stroke-none
pointer-events-none
`;
type OutlinedTextProps = {
children?: React.ReactNode;
@@ -73,18 +45,33 @@ export const OutlinedText: React.FC<OutlinedTextProps> = ({
fillColor,
rotation,
}) => {
const calcRotation =
rotation === Rotation.Side
? rotation - 180
: rotation === Rotation.SideFlipped
? rotation
: 0;
return (
<Container>
<CenteredText
fontSize={fontSize}
fontWeight={fontWeight}
strokeWidth={strokeWidth}
strokeColor={strokeColor}
fillColor={fillColor}
$rotation={rotation}
style={{
fontSize,
fontWeight,
strokeWidth: strokeWidth || '1vmin',
color: fillColor || fullConfig.theme.colors.common.black,
WebkitTextStroke: `${strokeWidth || '1vmin'} ${
strokeColor || fullConfig.theme.colors.common.white
}`,
WebkitTextFillColor:
fillColor || fullConfig.theme.colors.common.black,
rotate: `${calcRotation}deg`,
}}
>
{children}
<CenteredTextOutline aria-hidden>{children}</CenteredTextOutline>
<CenteredTextOutline aria-hidden style={{ WebkitTextStroke: 0 }}>
{children}
</CenteredTextOutline>
</CenteredText>
</Container>
);

View File

@@ -1,13 +1,3 @@
import styled from 'styled-components';
import { Spacer } from './Spacer';
const SeparatorContainer = styled.div<{ width?: string; height?: string }>`
width: ${(props) => props.width};
height: ${(props) => props.height};
background-color: #00000025;
border-radius: 50px;
`;
export const Separator = ({
width = '100%',
height = '100%',
@@ -16,10 +6,9 @@ export const Separator = ({
height?: string;
}) => {
return (
<>
<Spacer height="0.5rem" />
<SeparatorContainer width={width} height={height} />
<Spacer height="0.5rem" />
</>
<div
className={`bg-common-white bg-opacity-30 rounded-full mt-2 mb-2`}
style={{ width, height }}
/>
);
};

View File

@@ -1,38 +1,20 @@
import { Button, FormLabel, Modal, Switch } from '@mui/material';
import { ModalWrapper } from './InfoModal';
import styled from 'styled-components';
import { Button, Modal, Switch } from '@mui/material';
import { useEffect, useState } from 'react';
import { twc } from 'react-twc';
import { useGlobalSettings } from '../../Hooks/useGlobalSettings';
import { theme } from '../../Data/theme';
import { Cross } from '../../Icons/generated';
import { PreStartMode } from '../../Types/Settings';
import { ModalWrapper } from './InfoModal';
import { Separator } from './Separator';
import { Paragraph } from './TextComponents';
const SettingContainer = styled.div`
width: 100%;
display: flex;
flex-direction: column;
`;
const SettingContainer = twc.div`w-full flex flex-col mb-2`;
const ToggleContainer = styled.div`
display: flex;
flex-direction: row;
align-items: center;
justify-content: space-between;
`;
const ToggleContainer = twc.div`flex flex-row justify-between items-center -mb-1`;
const Container = styled.div`
display: flex;
flex-direction: column;
align-items: center;
width: 100%;
`;
const Container = twc.div`flex flex-col items-center w-full`;
const Description = styled.p`
margin-top: -0.25rem;
margin-right: 3.5rem;
font-size: 0.8rem;
text-align: left;
color: ${theme.palette.text.secondary};
`;
const Description = twc.p`mr-16 text-xs text-left text-text-secondary`;
type SettingsModalProps = {
isOpen: boolean;
@@ -41,93 +23,248 @@ type SettingsModalProps = {
export const SettingsModal = ({ isOpen, closeModal }: SettingsModalProps) => {
const { settings, setSettings, isPWA } = useGlobalSettings();
const [isLatestVersion, setIsLatestVersion] = useState(false);
const [newVersion, setNewVersion] = useState<string | undefined>(undefined);
useEffect(() => {
if (!isOpen) {
return;
}
async function checkIfLatestVersion() {
try {
const result = await fetch(
'https://api.github.com/repos/Vikeo/LifeTrinket/releases/latest',
{
headers: {
/* @ts-expect-error is defined in vite.config.ts*/
Authorization: `Bearer ${REPO_READ_ACCESS_TOKEN}`,
Accept: 'application/vnd.github+json',
'X-GitHub-Api-Version': '2022-11-28',
},
}
);
const data = await result.json();
if (!data.name) {
setNewVersion(undefined);
setIsLatestVersion(false);
return;
}
setNewVersion(data.name);
/* @ts-expect-error is defined in vite.config.ts*/
if (data.name === APP_VERSION) {
setIsLatestVersion(true);
return;
}
setIsLatestVersion(false);
} catch (error) {
console.error('error getting latest version string', error);
}
}
checkIfLatestVersion();
}, [isOpen]);
return (
<Modal open={isOpen} onClose={closeModal}>
<ModalWrapper>
<Container>
<h2 style={{ textAlign: 'center' }}> Settings </h2>
<SettingContainer>
<ToggleContainer>
<FormLabel>Show Start Player</FormLabel>
<Switch
checked={settings.showStartingPlayer}
onChange={() => {
setSettings({
...settings,
showStartingPlayer: !settings.showStartingPlayer,
});
}}
/>
</ToggleContainer>
<Description>
On start or reset of game, will pick a random player who will
start first if this is enabled.
</Description>
</SettingContainer>
<SettingContainer>
<ToggleContainer>
<FormLabel>Keep Awake</FormLabel>
<Switch
checked={settings.keepAwake}
onChange={() => {
setSettings({ ...settings, keepAwake: !settings.keepAwake });
}}
/>
</ToggleContainer>
<Description>
Will prevent device from going to sleep while this app is open if
this is enabled.
</Description>
</SettingContainer>
<SettingContainer>
<ToggleContainer>
<FormLabel>Go fullscreen on start (Android only)</FormLabel>
<Switch
checked={settings.goFullscreenOnStart}
onChange={() => {
setSettings({
...settings,
goFullscreenOnStart: !settings.goFullscreenOnStart,
});
}}
/>
</ToggleContainer>
<Description>
Will enter fullscreen mode when starting a game if this is
enabled.
</Description>
</SettingContainer>
{!isPWA && (
<>
<Separator height="2px" />
<SettingContainer>
<ToggleContainer>
<Paragraph>
<b>Tip:</b> You can{' '}
<b>add this webapp to your home page on iOS</b> or{' '}
<b>install it on Android</b> to have it act just like a
normal app!
</Paragraph>
</ToggleContainer>
<Description>
If you do, this app will work offline and the toolbar will be
automatically hidden.
</Description>
</SettingContainer>
</>
)}
<Separator height="2px" />
<SettingContainer>
<Paragraph>Version: 0.4.0</Paragraph>
</SettingContainer>
<Separator height="2px" />
<Modal
open={isOpen}
onClose={closeModal}
className="w-full flex justify-center"
>
<>
<div className="flex justify-center items-center relative w-full max-w-[532px]">
<button
onClick={closeModal}
className="flex absolute top-12 right-0 z-10 w-10 h-10 bg-primary-main items-center justify-center rounded-full border-solid border-primary-dark border-2"
>
<Cross size="16px" className="text-text-primary " />
</button>
</div>
<ModalWrapper>
<Container>
<h2 className="text-center text-2xl mb-2"> Settings </h2>
<SettingContainer>
<Paragraph>
{/* @ts-expect-error is defined in vite.config.ts*/}
Current version: {APP_VERSION}{' '}
{isLatestVersion && (
<span className="text-sm text-text-secondary">(latest)</span>
)}
</Paragraph>
{!isLatestVersion && newVersion && (
<Paragraph className="text-text-secondary text-lg text-center">
New version ({newVersion}) is available!{' '}
</Paragraph>
)}
</SettingContainer>
{!isLatestVersion && newVersion && (
<Button
variant="contained"
style={{ marginTop: '0.25rem', marginBottom: '0.25rem' }}
onClick={() => window?.location?.reload()}
>
<span>Update</span>
<span className="text-xs">&nbsp;(reload app)</span>
</Button>
)}
<Separator height="1px" />
<Button variant="contained" onClick={closeModal}>
Save and Close
</Button>
</Container>
</ModalWrapper>
<SettingContainer>
<ToggleContainer>
<label>Show Player Menu Cog</label>
<Switch
checked={settings.showPlayerMenuCog}
onChange={() => {
setSettings({
...settings,
showPlayerMenuCog: !settings.showPlayerMenuCog,
});
}}
/>
</ToggleContainer>
<Description>
A cog on the top right of each player's card will be shown if
this is enabled.
</Description>
</SettingContainer>
<SettingContainer>
<ToggleContainer>
<label>Show Start Player</label>
<Switch
checked={settings.showStartingPlayer}
onChange={() => {
setSettings({
...settings,
showStartingPlayer: !settings.showStartingPlayer,
});
}}
/>
</ToggleContainer>
<Description>
On start or reset of game, will pick a random starting player,
according to the <b>Pre-Start mode</b>
</Description>
</SettingContainer>
<SettingContainer>
<div className="flex flex-row justify-between items-center mb-1">
<label htmlFor="pre-start-modes">Pre-Start mode</label>
<select
name="pre-start-modes"
id="pre-start-modes"
value={settings.preStartMode}
className="bg-primary-main border-none outline-none text-text-primary rounded-md p-1 text-xs disabled:bg-primary-dark"
onChange={(e) => {
setSettings({
...settings,
preStartMode: e.target.value as PreStartMode,
});
}}
disabled={!settings.showStartingPlayer}
>
<option value={PreStartMode.None}>None</option>
<option value={PreStartMode.RandomKing}>Random King</option>
<option value={PreStartMode.FingerGame}>Finger Game</option>
</select>
</div>
<div className="text-xs text-left text-text-secondary">
Different ways to determine the starting player before the game
starts.
</div>
{settings.preStartMode === PreStartMode.None && (
<div className="text-xs text-left text-text-secondary mt-1">
<span className="text-text-primary">None:</span> The starting
player will simply be shown.
</div>
)}
{settings.preStartMode === PreStartMode.RandomKing && (
<div className="text-xs text-left text-text-secondary mt-1">
<span className="text-text-primary">Random King:</span>{' '}
Randomly pass a crown between all players, press the screen to
stop it. The player who has the crown when it stops gets to
start.
</div>
)}
{settings.preStartMode === PreStartMode.FingerGame && (
<div className="text-xs text-left text-text-secondary mt-1">
<span className="text-text-primary">Finger Game:</span> All
players put a finger on the screen, one will be chosen at
random.
</div>
)}
</SettingContainer>
<SettingContainer>
<ToggleContainer>
<label>Keep Awake</label>
<Switch
checked={settings.keepAwake}
onChange={() => {
setSettings({
...settings,
keepAwake: !settings.keepAwake,
});
}}
/>
</ToggleContainer>
<Description>
Will prevent device from going to sleep while this app is open
if this is enabled.
</Description>
</SettingContainer>
<SettingContainer>
<ToggleContainer>
<label>
Fullscreen on start{' '}
<span className="text-xs">(Android only)</span>
</label>
<Switch
checked={settings.goFullscreenOnStart}
onChange={() => {
setSettings({
...settings,
goFullscreenOnStart: !settings.goFullscreenOnStart,
});
}}
/>
</ToggleContainer>
<Description>
Will enter fullscreen mode when starting a game if this is
enabled.
</Description>
</SettingContainer>
{!isPWA && (
<>
<Separator height="1px" />
<SettingContainer>
<ToggleContainer>
<Paragraph>
<b>Tip:</b> You can{' '}
<b>add this webapp to your home page on iOS</b> or{' '}
<b>install it on Android</b> to have it act just like a
normal app!
</Paragraph>
</ToggleContainer>
<Description className="mt-1">
If you do, this app will work offline and the toolbar will
be automatically hidden.
</Description>
</SettingContainer>
</>
)}
<Separator height="1px" />
<Button
variant="contained"
onClick={closeModal}
style={{ marginTop: '0.25rem' }}
>
Save and Close
</Button>
</Container>
</ModalWrapper>
</>
</Modal>
);
};

View File

@@ -1,6 +0,0 @@
import styled from 'styled-components';
export const Spacer = styled.div<{ width?: string; height?: string }>`
width: ${(props) => props.width};
height: ${(props) => props.height};
`;

View File

@@ -1,43 +1,30 @@
import { Button, Drawer } from '@mui/material';
import { useState } from 'react';
import styled from 'styled-components';
import { theme } from '../../Data/theme';
import { BuyMeCoffee, KoFi } from '../../Icons/generated/Support';
import { Paragraph } from './TextComponents';
import LittleGuy from '../../Icons/generated/LittleGuy';
import { useAnalytics } from '../../Hooks/useAnalytics';
import { twc } from 'react-twc';
// import { ButtonBase } from '@mui/material';
const SupportContainer = twc.div`flex flex-col items-center justify-center gap-4 mt-4 mb-4`;
const SupportContainer = styled.div`
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
gap: 1rem;
margin: 16px 0;
`;
const SupportButton = styled.button`
display: flex;
flex-direction: row;
align-items: center;
justify-content: center;
border: none;
background-color: transparent;
cursor: pointer;
padding: 0;
margin: 0;
background-color: ${theme.palette.primary.main};
border-radius: 4px;
margin: 0 1rem;
padding: 0 1rem;
transition: background-color 0.2s ease-in-out;
box-shadow: 1px 2px 4px 0px rgba(0, 0, 0, 0.3);
&:hover {
background-color: ${theme.palette.primary.dark};
}
`;
const SupportButton = twc.button`
flex
flex-row
items-center
justify-left
border-none
cursor-pointer
bg-primary-main
rounded-md
w-10/12
mx-4
px-4
py-2
transition-colors duration-200 ease-in-out
shadow-[1px_2px_4px_0px_rgba(0,0,0,0.3)]
hover:bg-primary-dark
`;
export const SupportMe = () => {
const analytics = useAnalytics();
@@ -87,13 +74,7 @@ export const SupportMe = () => {
<LittleGuy
height={'4rem'}
width={'2.5rem'}
style={{
pointerEvents: 'none',
position: 'absolute',
top: '2.5rem',
right: '0',
color: theme.palette.text.primary,
}}
className="pointer-events-none absolute top-10 right-0 text-text-primary"
/>
<Drawer
@@ -104,22 +85,12 @@ export const SupportMe = () => {
>
<SupportContainer>
<SupportButton onClick={handleOpenBuyMeCoffee}>
<BuyMeCoffee
height={'1.5rem'}
width={'1.5rem'}
style={{ marginRight: '0.5rem' }}
/>
<Paragraph style={{ fontSize: '0.7rem' }}>Buy him a tea</Paragraph>
<BuyMeCoffee height="1.5rem" width="1.5rem" className="mr-2" />
<Paragraph className="text-xs">Buy him a tea</Paragraph>
</SupportButton>
<SupportButton onClick={handleOpenKoFi}>
<KoFi
height={'1.5rem'}
width={'1.5rem'}
style={{ marginRight: '0.5rem' }}
/>
<Paragraph style={{ fontSize: '0.7rem' }}>
Buy him a ko-fi
</Paragraph>
<KoFi height="1.5rem" width="1.5rem" className="mr-2" />
<Paragraph className="text-xs">Buy him a ko-fi</Paragraph>
</SupportButton>
</SupportContainer>
</Drawer>

View File

@@ -1,11 +1,6 @@
import styled from 'styled-components';
import { theme } from '../../Data/theme';
import { twc } from 'react-twc';
export const Paragraph = styled.p`
color: ${theme.palette.text.primary};
`;
export const Paragraph = twc.p`text-text-primary;`;
// eslint-disable-next-line react-refresh/only-export-components
export const H1 = styled.h1`
color: ${theme.palette.text.primary};
`;
export const H1 = twc.h1`text-text-primary;`;

View File

@@ -1,455 +0,0 @@
import { Button, Checkbox } from '@mui/material';
import styled, { css } from 'styled-components';
import { Player, Rotation } from '../../Types/Player';
import { theme } from '../../Data/theme';
import { useGlobalSettings } from '../../Hooks/useGlobalSettings';
import { usePlayers } from '../../Hooks/usePlayers';
import {
PartnerTax,
Poison,
Energy,
Experience,
Exit,
FullscreenOff,
FullscreenOn,
Cross,
ResetGame,
} from '../../Icons/generated';
import { useRef } from 'react';
import { Spacer } from '../Misc/Spacer';
import { useSafeRotate } from '../../Hooks/useSafeRotate';
const SettingsContainer = styled.div<{
$rotation: Rotation;
}>`
display: flex;
flex-direction: row;
flex-wrap: wrap;
height: 100%;
width: 100%;
${(props) => {
if (
props.$rotation === Rotation.SideFlipped ||
props.$rotation === Rotation.Side
) {
return css`
flex-direction: column-reverse;
height: 100%;
width: 100%;
`;
}
}}
${(props) => {
if (props.$rotation === Rotation.Side) {
return css`
rotate: ${props.$rotation - 180}deg;
`;
} else if (props.$rotation === Rotation.SideFlipped) {
return css`
rotate: ${props.$rotation - 180}deg;
`;
}
}}
`;
const BetterRowContainer = styled.div`
display: flex;
flex-direction: column;
flex-grow: 1;
width: 100%;
height: 100%;
justify-content: end;
align-items: stretch;
`;
const TogglesSection = styled.div`
display: flex;
position: relative;
flex-direction: row;
gap: 0.5rem;
justify-content: space-evenly;
`;
const ButtonsSections = styled.div`
display: flex;
max-width: 100%;
gap: 1rem;
justify-content: space-between;
padding: 3% 3%;
align-items: center;
`;
const ColorPicker = styled.input`
position: absolute;
top: 5%;
left: 5%;
height: 8vmax;
width: 8vmax;
border: none;
outline: none;
cursor: pointer;
background-color: transparent;
user-select: none;
color: #ffffff;
`;
const CheckboxContainer = styled.div<{ $rotation: Rotation }>`
${(props) => {
if (
props.$rotation === Rotation.SideFlipped ||
props.$rotation === Rotation.Side
) {
return css`
/* rotate: ${props.$rotation - 180}deg; */
`;
}
}}
`;
const PlayerMenuWrapper = styled.div<{
$rotation: Rotation;
}>`
display: flex;
flex-direction: column;
position: absolute;
width: 100%;
height: 100%;
background-color: rgba(20, 20, 20, 0.9);
align-items: center;
justify-content: center;
z-index: 2;
${(props) => {
if (
props.$rotation === Rotation.SideFlipped ||
props.$rotation === Rotation.Side
) {
return;
}
return css`
rotate: ${props.$rotation}deg;
`;
}};
`;
const CloseButton = styled.div<{
$rotation: Rotation;
}>`
position: absolute;
top: 15%;
right: 5%;
z-index: 9999;
border: none;
outline: none;
cursor: pointer;
background-color: transparent;
${(props) => {
if (props.$rotation === Rotation.Side) {
return css`
rotate: ${props.$rotation - 180}deg;
top: 5%;
right: auto;
left: 5%;
`;
} else if (props.$rotation === Rotation.SideFlipped) {
return css`
rotate: ${props.$rotation - 180}deg;
top: auto;
left: auto;
bottom: 5%;
right: 5%;
`;
}
}}
`;
type PlayerMenuProps = {
player: Player;
setShowPlayerMenu: (showPlayerMenu: boolean) => void;
};
const PlayerMenu = ({ player, setShowPlayerMenu }: PlayerMenuProps) => {
const settingsContainerRef = useRef<HTMLDivElement | null>(null);
const dialogRef = useRef<HTMLDialogElement | null>(null);
const { isSide } = useSafeRotate({
rotation: player.settings.rotation,
containerRef: settingsContainerRef,
});
const handleOnClick = () => {
setShowPlayerMenu(false);
};
const { fullscreen, wakeLock, goToStart } = useGlobalSettings();
const { updatePlayer, resetCurrentGame } = usePlayers();
const handleColorChange = (event: React.ChangeEvent<HTMLInputElement>) => {
const updatedPlayer = { ...player, color: event.target.value };
updatePlayer(updatedPlayer);
};
const handleSettingsChange = (event: React.ChangeEvent<HTMLInputElement>) => {
const { name, checked } = event.target;
const updatedSettings = { ...player.settings, [name]: checked };
const updatedPlayer = { ...player, settings: updatedSettings };
updatePlayer(updatedPlayer);
};
const handleResetGame = () => {
resetCurrentGame();
setShowPlayerMenu(false);
};
const toggleFullscreen = () => {
if (fullscreen.isFullscreen) {
fullscreen.disableFullscreen();
} else {
fullscreen.enableFullscreen();
}
};
const buttonFontSize = isSide ? '1.5vmax' : '3vmin';
const iconSize = isSide ? '6vmin' : '3vmax';
const extraCountersSize = isSide ? '8vmin' : '4vmax';
const closeButtonSize = isSide ? '6vmin' : '3vmax';
return (
<PlayerMenuWrapper $rotation={player.settings.rotation}>
<CloseButton $rotation={player.settings.rotation}>
<Button
variant="text"
onClick={handleOnClick}
style={{
margin: 0,
padding: 0,
height: closeButtonSize,
width: closeButtonSize,
}}
>
<Cross size={closeButtonSize} />
</Button>
</CloseButton>
<SettingsContainer
$rotation={player.settings.rotation}
ref={settingsContainerRef}
>
<ColorPicker
type="color"
value={player.color}
onChange={handleColorChange}
role="button"
aria-label="Color picker"
/>
<BetterRowContainer>
<TogglesSection>
{player.settings.useCommanderDamage && (
<CheckboxContainer $rotation={player.settings.rotation}>
<Checkbox
name="usePartner"
checked={player.settings.usePartner}
icon={
<PartnerTax
size={extraCountersSize}
color="black"
stroke="white"
strokeWidth="30"
/>
}
checkedIcon={
<PartnerTax
size={extraCountersSize}
color={player.color}
stroke="white"
strokeWidth="30"
/>
}
onChange={handleSettingsChange}
role="checkbox"
aria-checked={player.settings.usePartner}
aria-label="Partner"
/>
</CheckboxContainer>
)}
<CheckboxContainer $rotation={player.settings.rotation}>
<Checkbox
name="usePoison"
checked={player.settings.usePoison}
icon={
<Poison
size={extraCountersSize}
color="black"
stroke="white"
strokeWidth="30"
/>
}
checkedIcon={
<Poison
size={extraCountersSize}
color={player.color}
stroke="white"
strokeWidth="30"
/>
}
onChange={handleSettingsChange}
role="checkbox"
aria-checked={player.settings.usePoison}
aria-label="Poison"
/>
</CheckboxContainer>
<CheckboxContainer $rotation={player.settings.rotation}>
<Checkbox
name="useEnergy"
checked={player.settings.useEnergy}
icon={
<Energy
size={extraCountersSize}
color="black"
stroke="white"
strokeWidth="15"
/>
}
checkedIcon={
<Energy
size={extraCountersSize}
color={player.color}
stroke="white"
strokeWidth="15"
/>
}
onChange={handleSettingsChange}
role="checkbox"
aria-checked={player.settings.useEnergy}
aria-label="Energy"
/>
</CheckboxContainer>
<CheckboxContainer $rotation={player.settings.rotation}>
<Checkbox
name="useExperience"
checked={player.settings.useExperience}
icon={
<Experience
size={extraCountersSize}
color="black"
stroke="white"
strokeWidth="15"
/>
}
checkedIcon={
<Experience
size={extraCountersSize}
color={player.color}
stroke="white"
strokeWidth="15"
/>
}
onChange={handleSettingsChange}
role="checkbox"
aria-checked={player.settings.useExperience}
aria-label="Experience"
/>
</CheckboxContainer>
</TogglesSection>
<Spacer height="1rem" />
<ButtonsSections>
<Button
variant="text"
style={{
cursor: 'pointer',
userSelect: 'none',
}}
onClick={goToStart}
aria-label="Back to start"
>
<Exit size={iconSize} style={{ rotate: '180deg' }} />
</Button>
<CheckboxContainer $rotation={player.settings.rotation}>
<Checkbox
name="fullscreen"
checked={document.fullscreenElement ? true : false}
icon={
<FullscreenOff
size={iconSize}
color={theme.palette.primary.main}
/>
}
checkedIcon={<FullscreenOn size={iconSize} />}
onChange={toggleFullscreen}
role="checkbox"
aria-checked={document.fullscreenElement ? true : false}
aria-label="Fullscreen"
/>
</CheckboxContainer>
<Button
variant={wakeLock.active ? 'contained' : 'outlined'}
style={{
cursor: 'pointer',
userSelect: 'none',
fontSize: buttonFontSize,
padding: '0 4px 0 4px',
}}
onClick={wakeLock.toggleWakeLock}
role="checkbox"
aria-checked={wakeLock.active}
aria-label="Keep awake"
>
Keep Awake
</Button>
<Button
style={{
cursor: 'pointer',
userSelect: 'none',
fontSize: buttonFontSize,
padding: '4px',
}}
onClick={() => dialogRef.current?.show()}
role="checkbox"
aria-checked={wakeLock.active}
aria-label="Reset Game"
>
<ResetGame size={iconSize} />
</Button>
</ButtonsSections>
</BetterRowContainer>
<dialog
ref={dialogRef}
style={{
zIndex: 9999,
background: theme.palette.background.default,
color: theme.palette.text.primary,
borderRadius: '1rem',
border: 'none',
position: 'absolute',
top: '10%',
}}
>
<h1>Reset Game?</h1>
<div style={{ display: 'flex', justifyContent: 'space-evenly' }}>
<Button
variant="contained"
onClick={() => dialogRef.current?.close()}
>
No
</Button>
<Button
variant="contained"
onClick={() => {
handleResetGame();
dialogRef.current?.close();
}}
>
Yes
</Button>
</div>
</dialog>
</SettingsContainer>
</PlayerMenuWrapper>
);
};
export default PlayerMenu;

View File

@@ -0,0 +1,443 @@
import { Checkbox } from '@mui/material';
import { useRef } from 'react';
import { twc } from 'react-twc';
import { theme } from '../../Data/theme';
import { useGlobalSettings } from '../../Hooks/useGlobalSettings';
import { usePlayers } from '../../Hooks/usePlayers';
import { useSafeRotate } from '../../Hooks/useSafeRotate';
import {
Cross,
Energy,
Exit,
Experience,
FullscreenOff,
FullscreenOn,
PartnerTax,
Poison,
ResetGame,
} from '../../Icons/generated';
import { Player, Rotation } from '../../Types/Player';
import { RotationDivProps } from '../Buttons/CommanderDamage';
const PlayerMenuWrapper = twc.div`
flex
flex-col
absolute
w-full
h-full
bg-background-settings
backdrop-blur-[3px]
items-center
justify-center
z-[2]
webkit-user-select-none
transition-all
`;
const BetterRowContainer = twc.div`
flex
flex-col
flex-grow
w-full
h-full
justify-between
items-stretch
`;
const TogglesSection = twc.div`
flex
flex-row
flex-wrap
relative
h-full
justify-evenly
items-center
`;
const ButtonsSections = twc.div`
flex
max-w-full
justify-evenly
items-center
flex-wrap
mt-0
px-2
`;
const ColorPickerButton = twc.div`
h-[8vmax]
w-[8vmax]
relative
max-h-12
max-w-12
rounded-full
cursor-pointer
overflow-hidden
`;
const SettingsContainer = twc.div<RotationDivProps>((props) => [
'flex flex-wrap h-full w-full overflow-y-scroll',
props.$rotation === Rotation.SideFlipped || props.$rotation === Rotation.Side
? 'flex-col'
: 'flex-row',
]);
type PlayerMenuProps = {
player: Player;
setShowPlayerMenu: (showPlayerMenu: boolean) => void;
isShown: boolean;
};
const PlayerMenu = ({
player,
setShowPlayerMenu,
isShown,
}: PlayerMenuProps) => {
const settingsContainerRef = useRef<HTMLDivElement | null>(null);
const resetGameDialogRef = useRef<HTMLDialogElement | null>(null);
const endGameDialogRef = useRef<HTMLDialogElement | null>(null);
const { isSide } = useSafeRotate({
rotation: player.settings.rotation,
containerRef: settingsContainerRef,
});
const {
fullscreen,
wakeLock,
goToStart,
settings,
setPlaying,
setRandomizingPlayer,
} = useGlobalSettings();
const { updatePlayer, resetCurrentGame } = usePlayers();
const handleColorChange = (event: React.ChangeEvent<HTMLInputElement>) => {
const updatedPlayer = { ...player, color: event.target.value };
updatePlayer(updatedPlayer);
};
const handleSettingsChange = (event: React.ChangeEvent<HTMLInputElement>) => {
const { name, checked } = event.target;
const updatedSettings = { ...player.settings, [name]: checked };
const updatedPlayer = { ...player, settings: updatedSettings };
updatePlayer(updatedPlayer);
};
const handleResetGame = () => {
resetCurrentGame();
setShowPlayerMenu(false);
setPlaying(false);
setRandomizingPlayer(true);
};
const handleGoToStart = () => {
goToStart();
setRandomizingPlayer(true);
};
const toggleFullscreen = () => {
if (fullscreen.isFullscreen) {
fullscreen.disableFullscreen();
} else {
fullscreen.enableFullscreen();
}
};
const buttonFontSize = isSide ? '1.5vmax' : '3vmin';
const iconSize = isSide ? '6vmin' : '3vmax';
const extraCountersSize = isSide ? '8vmin' : '4vmax';
const calcRotation =
player.settings.rotation === Rotation.Side
? `${player.settings.rotation - 180}deg`
: player.settings.rotation === Rotation.SideFlipped
? `${player.settings.rotation - 180}deg`
: '';
return (
<PlayerMenuWrapper
//TODO: Fix hacky solution to rotation for SideFlipped
style={{
rotate:
player.settings.rotation === Rotation.SideFlipped ? `180deg` : '',
translate: isShown ? '' : player.isSide ? `-100%` : `0 -100%`,
}}
>
<SettingsContainer
$rotation={player.settings.rotation}
style={{
rotate: calcRotation,
}}
ref={settingsContainerRef}
>
<button
onClick={() => setShowPlayerMenu(false)}
className="flex absolute top-0 right-2 z-10 bg-transparent items-center justify-center rounded-full border-solid border-primary-main border-2 p-[0.2rem]"
>
<Cross size={buttonFontSize} className="text-primary-main " />
</button>
<BetterRowContainer>
<TogglesSection>
<ColorPickerButton aria-label="Color picker">
<input
onChange={handleColorChange}
type="color"
className="size-[200%] absolute -left-2 -top-2"
value={player.color}
/>
</ColorPickerButton>
{player.settings.useCommanderDamage && (
<div>
<Checkbox
name="usePartner"
checked={player.settings.usePartner}
icon={
<PartnerTax
size={extraCountersSize}
color="black"
stroke="white"
strokeWidth="30"
/>
}
checkedIcon={
<PartnerTax
size={extraCountersSize}
color={player.color}
stroke="white"
strokeWidth="30"
/>
}
onChange={handleSettingsChange}
role="checkbox"
aria-checked={player.settings.usePartner}
aria-label="Partner"
/>
</div>
)}
<div>
<Checkbox
name="usePoison"
checked={player.settings.usePoison}
icon={
<Poison
size={extraCountersSize}
color="black"
stroke="white"
strokeWidth="30"
/>
}
checkedIcon={
<Poison
size={extraCountersSize}
color={player.color}
stroke="white"
strokeWidth="30"
/>
}
onChange={handleSettingsChange}
role="checkbox"
aria-checked={player.settings.usePoison}
aria-label="Poison"
/>
</div>
<div>
<Checkbox
name="useEnergy"
checked={player.settings.useEnergy}
icon={
<Energy
size={extraCountersSize}
color="black"
stroke="white"
strokeWidth="15"
/>
}
checkedIcon={
<Energy
size={extraCountersSize}
color={player.color}
stroke="white"
strokeWidth="15"
/>
}
onChange={handleSettingsChange}
role="checkbox"
aria-checked={player.settings.useEnergy}
aria-label="Energy"
/>
</div>
<div>
<Checkbox
name="useExperience"
checked={player.settings.useExperience}
icon={
<Experience
size={extraCountersSize}
color="black"
stroke="white"
strokeWidth="15"
/>
}
checkedIcon={
<Experience
size={extraCountersSize}
color={player.color}
stroke="white"
strokeWidth="15"
/>
}
onChange={handleSettingsChange}
role="checkbox"
aria-checked={player.settings.useExperience}
aria-label="Experience"
/>
</div>
</TogglesSection>
<ButtonsSections>
<button
className="text-primary-main cursor-pointer webkit-user-select-none"
onClick={() => endGameDialogRef.current?.show()}
aria-label="Back to start"
>
<Exit size={iconSize} style={{ rotate: '180deg' }} />
</button>
<div
data-fullscreen={document.fullscreenElement ? true : false}
className="flex
data-[fullscreen=true]:bg-secondary-dark rounded-lg border border-transparent
data-[fullscreen=true]:border-primary-main"
>
<Checkbox
name="fullscreen"
checked={document.fullscreenElement ? true : false}
icon={
<FullscreenOff
size={iconSize}
color={theme.palette.primary.main}
/>
}
checkedIcon={<FullscreenOn size={iconSize} />}
onChange={toggleFullscreen}
role="checkbox"
aria-checked={document.fullscreenElement ? true : false}
aria-label="Fullscreen"
style={{ padding: '4px' }}
/>
</div>
<button
data-wake-lock-active={settings.keepAwake}
style={{
fontSize: buttonFontSize,
}}
className="text-primary-main px-1 webkit-user-select-none cursor-pointer
data-[wake-lock-active=true]:bg-secondary-dark rounded-lg border border-transparent
data-[wake-lock-active=true]:border-primary-main
"
onClick={() => {
wakeLock.toggleWakeLock();
}}
role="checkbox"
aria-checked={settings.keepAwake}
aria-label="Keep awake"
>
Keep Awake
</button>
<button
style={{
cursor: 'pointer',
userSelect: 'none',
fontSize: buttonFontSize,
padding: '2px',
}}
className="text-primary-main"
onClick={() => resetGameDialogRef.current?.show()}
role="checkbox"
aria-label="Reset Game"
>
<ResetGame size={iconSize} />
</button>
</ButtonsSections>
</BetterRowContainer>
<dialog
ref={resetGameDialogRef}
className="z-[999] size-full bg-background-settings overflow-y-scroll"
onClick={() => resetGameDialogRef.current?.close()}
>
<div className="flex size-full items-center justify-center">
<div className="flex flex-col justify-center p-4 gap-2 bg-background-default rounded-xl border-none">
<h1
className="text-center text-text-primary"
style={{ fontSize: extraCountersSize }}
>
Reset Game?
</h1>
<div className="flex justify-evenly gap-2">
<button
className="bg-primary-main border border-primary-dark text-text-primary rounded-lg flex-grow"
style={{ fontSize: iconSize }}
onClick={() => resetGameDialogRef.current?.close()}
>
No
</button>
<button
className="bg-primary-main border border-primary-dark text-text-primary rounded-lg flex-grow"
onClick={() => {
handleResetGame();
resetGameDialogRef.current?.close();
}}
style={{ fontSize: iconSize }}
>
Yes
</button>
</div>
</div>
</div>
</dialog>
<dialog
ref={endGameDialogRef}
className="z-[999] size-full bg-background-settings overflow-y-scroll"
onClick={() => endGameDialogRef.current?.close()}
>
<div className="flex size-full items-center justify-center">
<div className="flex flex-col justify-center p-4 gap-2 bg-background-default rounded-xl border-none">
<h1
className="text-center text-text-primary"
style={{ fontSize: extraCountersSize }}
>
End Game?
</h1>
<div className="flex justify-evenly gap-2">
<button
className="bg-primary-main border border-primary-dark text-text-primary rounded-lg flex-grow"
style={{ fontSize: iconSize }}
onClick={() => endGameDialogRef.current?.close()}
>
No
</button>
<button
className="bg-primary-main border border-primary-dark text-text-primary rounded-lg flex-grow"
onClick={() => {
handleGoToStart();
endGameDialogRef.current?.close();
}}
style={{ fontSize: iconSize }}
>
Yes
</button>
</div>
</div>
</div>
</dialog>
</SettingsContainer>
</PlayerMenuWrapper>
);
};
export default PlayerMenu;

View File

@@ -1,5 +1,8 @@
import LifeCounter from '../LifeCounter/LifeCounter';
import { twc } from 'react-twc';
import { usePlayers } from '../../Hooks/usePlayers';
import { Player as PlayerType } from '../../Types/Player';
import LifeCounter from '../LifeCounter/LifeCounter';
import { GridLayout } from '../Views/Play';
const getGridArea = (player: PlayerType) => {
switch (player.index) {
@@ -20,13 +23,16 @@ const getGridArea = (player: PlayerType) => {
}
};
export const Player = (players: PlayerType[], gridClasses: string) => {
const PlayersWrapper = twc.div`w-full h-full bg-black`;
export const Players = ({ gridLayout }: { gridLayout: GridLayout }) => {
const { players } = usePlayers();
return (
<div className="w-full h-full bg-black">
<div className={`grid w-full h-full gap-1 box-border ${gridClasses} `}>
<PlayersWrapper>
<div className={`grid w-full h-full gap-1 box-border ${gridLayout} `}>
{players.map((player) => {
const gridArea = getGridArea(player);
return (
<div
key={player.index}
@@ -42,6 +48,6 @@ export const Player = (players: PlayerType[], gridClasses: string) => {
);
})}
</div>
</div>
</PlayersWrapper>
);
};

View File

@@ -0,0 +1,198 @@
import { useEffect, useRef, useState } from 'react';
import { useGlobalSettings } from '../../../Hooks/useGlobalSettings';
import { usePlayers } from '../../../Hooks/usePlayers';
type TouchPoint = {
x: number;
y: number;
id: number;
};
const getOrientation = () => {
return window.matchMedia('(orientation: portrait)').matches
? 'portrait'
: 'landscape';
};
export const FingerGame = () => {
const { players } = usePlayers();
const aboutToStartTimerRef = useRef<NodeJS.Timeout | null>(null);
const selectingPlayerTimerRef = useRef<NodeJS.Timeout | null>(null);
const [touchPoints, setTouchPoints] = useState<TouchPoint[]>([]);
const [selectedTouchPoint, setSelectedTouchPoint] = useState<
TouchPoint | undefined
>();
const [timerStarted, setTimerStarted] = useState(false);
const { setPlaying, goToStart } = useGlobalSettings();
useEffect(() => {
//Start playing when someone is selected and any touch point is released
if (selectedTouchPoint && touchPoints.length !== players.length) {
aboutToStartTimerRef.current = setTimeout(() => {
setSelectedTouchPoint(undefined);
setPlaying(true);
}, 500);
setTimerStarted(true);
return;
}
// If no touch point is selected, select one with a delay
if (touchPoints.length === players.length && !selectedTouchPoint) {
selectingPlayerTimerRef.current = setTimeout(() => {
const randomIndex = Math.floor(Math.random() * touchPoints.length);
const randomTouchPoint = touchPoints[randomIndex];
setSelectedTouchPoint(randomTouchPoint);
}, 250);
return;
}
if (selectingPlayerTimerRef.current) {
clearTimeout(selectingPlayerTimerRef.current);
}
return () => {
if (aboutToStartTimerRef.current) {
clearTimeout(aboutToStartTimerRef.current);
}
};
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [touchPoints, players.length]);
const handleOnTouchStart = (e: React.TouchEvent) => {
if (selectedTouchPoint) {
return;
}
//Get the first touch point id that isn't already in the touchPoints array
const touch = Array.from(e.changedTouches).find(
(t) => !touchPoints.find((p) => p.id === t.identifier)
);
if (!touch) {
console.error('No touch found');
return;
}
let { clientX, clientY } = touch;
// Adjust coordinates for portrait mode
if (getOrientation() === 'portrait') {
const tempX = clientX;
clientX = clientY;
clientY = window.innerWidth - tempX;
}
const newTouchPoints = {
x: clientX,
y: clientY,
id: touch.identifier,
};
setTouchPoints([...touchPoints, newTouchPoints]);
};
const handleOnTouchEnd = (e: React.TouchEvent) => {
if (selectedTouchPoint) {
aboutToStartTimerRef.current = setTimeout(() => {
setSelectedTouchPoint(undefined);
setPlaying(true);
}, 500);
setTimerStarted(true);
return;
}
// Get the touch point that was just released
const touch = e.changedTouches[e.changedTouches.length - 1];
// Get the index of the touch point that was just released
const index = touchPoints.findIndex((p) => p.id === touch.identifier);
// Remove the touch point that was just released
setTouchPoints([
...touchPoints.slice(0, index),
...touchPoints.slice(index + 1),
]);
};
return (
<div
className="absolute flex justify-center items-center w-full h-full portrait:h-[100dvw] portrait:w-[100dvh] z-50 bg-secondary-main overflow-hidden"
onTouchStart={handleOnTouchStart}
onTouchEnd={handleOnTouchEnd}
// FIXEME: This code is not performant, but updates a touch point's position when it moves
// onTouchMove={(e) => {
// e.preventDefault();
// // Get the touch point that was just moved
// const touch = Array.from(e.changedTouches).find((t) =>
// touchPoints.find((p) => p.id === t.identifier)
// );
// if (!touch) {
// console.error('No touch found');
// return;
// }
// let { clientX, clientY } = touch;
// // Adjust coordinates for portrait mode
// if (getOrientation() === 'portrait') {
// const tempX = clientX;
// clientX = clientY;
// clientY = window.innerWidth - tempX;
// }
// // Get the index of the touch point that was just moved
// const index = touchPoints.findIndex(
// (p) => p.id === touch.identifier
// );
// // Update the touch point that was just moved
// setTouchPoints([
// ...touchPoints.slice(0, index),
// { x: clientX, y: clientY, id: touch.identifier },
// ...touchPoints.slice(index + 1),
// ]);
// }}
>
<button
className="absolute flex top-4 left-4 rounded-lg px-2 py-1 justify-center bg-primary-main text-text-primary text-xs"
onClick={goToStart}
>
<div className="text-xl leading-4">{'<'}&nbsp;</div>
Back
</button>
{touchPoints.length !== players.length && (
<div className="flex flex-col items-center text-[13vmin] whitespace-nowrap pointer-events-none webkit-user-select-none">
Waiting for fingers <br />
<div className="tabular-nums">
{touchPoints.length}/{players.length}
</div>
</div>
)}
{touchPoints.map((point, index) => (
<div
key={`touch-point-${index}`}
data-is-selected={selectedTouchPoint?.id === point.id}
data-unloading={timerStarted}
className="absolute rounded-full translate-x-[-50%] translate-y-[-50%] transition-all duration-1000
h-[75px] w-[75px]
data-[unloading=false]:data-[is-selected=true]:h-[250px] data-[unloading=false]:data-[is-selected=true]:w-[250px]
data-[unloading=true]:h-[0px] data-[unloading=true]:w-[0px] data-[unloading=true]:duration-[400ms]
pointer-events-none
"
style={{
left: point.x,
top: point.y,
backgroundColor: players[index]?.color ?? 'red',
}}
/>
))}
</div>
);
};

View File

@@ -0,0 +1,49 @@
import { usePlayers } from '../../../../Hooks/usePlayers';
import { Player } from '../../../../Types/Player';
import { GridLayout } from '../../../Views/Play';
import { RoulettePlayerCard } from './RoulettePlayerCard';
const getGridArea = (player: Player) => {
switch (player.index) {
case 0:
return 'grid-in-player0';
case 1:
return 'grid-in-player1';
case 2:
return 'grid-in-player2';
case 3:
return 'grid-in-player3';
case 4:
return 'grid-in-player4';
case 5:
return 'grid-in-player5';
default:
throw new Error('Invalid player index');
}
};
export const RandomKingPlayers = ({
gridLayout,
}: {
gridLayout: GridLayout;
}) => {
const { players } = usePlayers();
return (
<div className="w-full h-full bg-black">
<div className={`grid w-full h-full gap-1 box-border ${gridLayout} `}>
{players.map((player) => {
const gridArea = getGridArea(player);
return (
<div
key={player.index}
className={`flex justify-center items-center align-middle ${gridArea}`}
>
<RoulettePlayerCard player={player} />
</div>
);
})}
</div>
</div>
);
};

View File

@@ -0,0 +1,94 @@
import { useEffect, useRef } from 'react';
import { useGlobalSettings } from '../../../../Hooks/useGlobalSettings';
import { usePlayers } from '../../../../Hooks/usePlayers';
export const RandomKingSelectWrapper = () => {
const { setRandomizingPlayer } = useGlobalSettings();
const randomIntervalRef = useRef<NodeJS.Timeout | null>(null);
const prevRandomIndexRef = useRef<number>(-1);
const { settings, randomizingPlayer, setPreStartCompleted } =
useGlobalSettings();
const { players, setPlayers } = usePlayers();
useEffect(() => {
if (
players.length > 1 &&
settings.showStartingPlayer &&
randomizingPlayer
) {
randomIntervalRef.current = setInterval(() => {
let randomIndex: number;
do {
randomIndex = Math.floor(Math.random() * players.length);
} while (randomIndex === prevRandomIndexRef.current);
prevRandomIndexRef.current = randomIndex;
setPlayers(
players.map((p) =>
p.index === prevRandomIndexRef.current
? {
...p,
isStartingPlayer: true,
}
: {
...p,
isStartingPlayer: false,
}
)
);
}, 100);
}
const randomPlayerIndex = Math.floor(Math.random() * players.length);
setPlayers(
players.map((p) =>
p.index === randomPlayerIndex
? {
...p,
isStartingPlayer: true,
}
: {
...p,
isStartingPlayer: false,
}
)
);
return () => {
if (randomIntervalRef.current) {
clearInterval(randomIntervalRef.current);
}
};
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [players.length, setPlayers, randomizingPlayer]);
const gradientColors = players.map((player) => player.color).join(', ');
return (
<div
className="absolute flex justify-center items-center h-screen w-screen portrait:h-[100vw] portrait:w-[100vh] z-40 cursor-pointer text-5xl"
onClick={() => {
if (randomIntervalRef.current) {
clearInterval(randomIntervalRef.current);
randomIntervalRef.current = null;
}
setRandomizingPlayer(false);
setPreStartCompleted(true);
}}
>
<div className="absolute flex top-[30%] justify-center items-center px-8 py-4">
<div
className="absolute size-full blur-[3px] rounded-2xl opacity-90 saturate-150"
style={{
backgroundImage: `linear-gradient(60deg, ${gradientColors})`,
}}
/>
<p className="relative z-10 text-[5vmax]">PRESS TO SELECT PLAYER</p>
</div>
</div>
);
};

View File

@@ -0,0 +1,58 @@
import { useEffect, useRef } from 'react';
import { useGlobalSettings } from '../../../../Hooks/useGlobalSettings';
import { Player, Rotation } from '../../../../Types/Player';
import { Paragraph } from '../../../Misc/TextComponents';
import { DynamicText } from '../../StartingPlayerCard';
export const RoulettePlayerCard = ({ player }: { player: Player }) => {
const startPlayingTimerRef = useRef<NodeJS.Timeout | undefined>(undefined);
const { settings, randomizingPlayer, playing, setPlaying } =
useGlobalSettings();
useEffect(() => {
if (
player.isStartingPlayer &&
((!playing && randomizingPlayer) || !playing)
) {
startPlayingTimerRef.current = setTimeout(() => {
setPlaying(true);
}, 10_000);
}
return () => clearTimeout(startPlayingTimerRef.current);
}, [
player.isStartingPlayer,
playing,
setPlaying,
settings.preStartMode,
randomizingPlayer,
]);
const calcTextRotation =
player.settings.rotation === Rotation.SideFlipped ||
player.settings.rotation === Rotation.Side
? player.settings.rotation - 180
: player.settings.rotation;
return (
<div className="relative flex flex-grow flex-col items-center w-full h-full overflow-hidden">
<div
className="flex absolute w-full h-full justify-center items-center pointer-events-none select-none webkit-user-select-none z-10"
style={{ backgroundColor: player.color }}
>
{player.isStartingPlayer && (
<DynamicText
style={{
rotate: `${calcTextRotation}deg`,
}}
>
<div className="flex flex-col justify-center items-center">
<Paragraph>👑</Paragraph>
</div>
</DynamicText>
)}
</div>
</div>
);
};

View File

@@ -0,0 +1,30 @@
import { useGlobalSettings } from '../../Hooks/useGlobalSettings';
import { PreStartMode } from '../../Types/Settings';
import { GridLayout } from '../Views/Play';
import { FingerGame } from './Games/FingerGame';
import { RandomKingPlayers } from './Games/RandomKing/RandomKingPlayers';
import { RandomKingSelectWrapper } from './Games/RandomKing/RandomKingSelectWrapper';
export const PreStart = ({ gridLayout }: { gridLayout: GridLayout }) => {
const { settings, randomizingPlayer, goToStart } = useGlobalSettings();
if (settings.preStartMode === PreStartMode.RandomKing) {
if (!randomizingPlayer) {
return null;
}
return (
<>
<RandomKingSelectWrapper />
<RandomKingPlayers gridLayout={gridLayout} />
</>
);
}
if (settings.preStartMode === PreStartMode.FingerGame) {
return <FingerGame />;
}
goToStart();
return null;
};

View File

@@ -0,0 +1,60 @@
import { twc } from 'react-twc';
import { baseColors } from '../../../tailwind.config';
import { useGlobalSettings } from '../../Hooks/useGlobalSettings';
import { Player, Rotation } from '../../Types/Player';
import { PreStartMode } from '../../Types/Settings';
import { Paragraph } from '../Misc/TextComponents';
export const DynamicText = twc.div`text-[8vmin] whitespace-nowrap`;
export const StartingPlayerCard = ({ player }: { player: Player }) => {
const { settings, setPlaying, randomizingPlayer } = useGlobalSettings();
const calcTextRotation =
player.settings.rotation === Rotation.SideFlipped ||
player.settings.rotation === Rotation.Side
? player.settings.rotation - 180
: player.settings.rotation;
const calcRotation =
player.settings.rotation === Rotation.SideFlipped ||
player.settings.rotation === Rotation.Side
? player.settings.rotation - 90
: player.settings.rotation;
return (
<div
className="z-20 flex absolute w-full h-full justify-center items-center select-none cursor-pointer webkit-user-select-none"
style={{
rotate: `${calcRotation}deg`,
backgroundImage:
!randomizingPlayer ||
(settings.preStartMode !== PreStartMode.None &&
settings.preStartMode !== PreStartMode.FingerGame)
? `radial-gradient(circle at center, ${player.color}, ${baseColors.primary.main})`
: 'none',
}}
onClick={() => {
setPlaying(true);
}}
>
<DynamicText
style={{
rotate: `${calcTextRotation}deg`,
}}
>
<div className="flex flex-col justify-center items-center">
<Paragraph>👑</Paragraph>
{(!randomizingPlayer ||
(settings.preStartMode !== PreStartMode.None &&
settings.preStartMode !== PreStartMode.FingerGame)) && (
<>
<Paragraph>You start!</Paragraph>
<Paragraph className="text-xl">(Press to hide)</Paragraph>
</>
)}
</div>
</DynamicText>
</div>
);
};

View File

@@ -1,73 +1,115 @@
import styled from 'styled-components';
import { useEffect } from 'react';
import { twc } from 'react-twc';
import { twGridTemplateAreas } from '../../../tailwind.config';
import { useGlobalSettings } from '../../Hooks/useGlobalSettings';
import { usePlayers } from '../../Hooks/usePlayers';
import { Orientation } from '../../Types/Settings';
import { Player } from '../Player/Player';
import { Orientation, PreStartMode } from '../../Types/Settings';
import { Players } from '../Players/Players';
import { PreStart } from '../PreStartGame/PreStart';
const MainWrapper = styled.div`
width: 100vmax;
height: 100vmin;
width: 100dvmax;
height: 100dvmin;
overflow: hidden;
`;
const MainWrapper = twc.div`w-[100dvmax] h-[100dvmin] overflow-hidden, setPlayers`;
type GridTemplateAreasKeys = keyof typeof twGridTemplateAreas;
export type GridLayout = `grid-areas-${GridTemplateAreasKeys}`;
export const Play = () => {
const { players } = usePlayers();
const { initialGameSettings } = useGlobalSettings();
const { players, setPlayers } = usePlayers();
const { initialGameSettings, playing, settings, preStartCompleted } =
useGlobalSettings();
let Layout: JSX.Element;
let gridLayout: GridLayout;
switch (players.length) {
case 1:
if (initialGameSettings?.orientation === Orientation.Portrait) {
Layout = Player(players, 'grid-areas-onePlayerPortrait');
gridLayout = 'grid-areas-onePlayerPortrait';
}
Layout = Player(players, 'grid-areas-onePlayerLandscape');
gridLayout = 'grid-areas-onePlayerLandscape';
break;
case 2:
switch (initialGameSettings?.orientation) {
case Orientation.Portrait:
Layout = Player(players, 'grid-areas-twoPlayersOppositePortrait');
gridLayout = 'grid-areas-twoPlayersOppositePortrait';
break;
default:
case Orientation.Landscape:
Layout = Player(players, 'grid-areas-twoPlayersSameSideLandscape');
gridLayout = 'grid-areas-twoPlayersSameSideLandscape';
break;
case Orientation.OppositeLandscape:
Layout = Player(players, 'grid-areas-twoPlayersOppositeLandscape');
gridLayout = 'grid-areas-twoPlayersOppositeLandscape';
break;
}
break;
case 3:
if (initialGameSettings?.orientation === Orientation.Portrait) {
Layout = Player(players, 'grid-areas-threePlayersSide');
gridLayout = 'grid-areas-threePlayersSide';
break;
}
Layout = Player(players, 'grid-areas-threePlayers');
gridLayout = 'grid-areas-threePlayers';
break;
default:
case 4:
if (initialGameSettings?.orientation === Orientation.Portrait) {
Layout = Player(players, 'grid-areas-fourPlayerPortrait');
gridLayout = 'grid-areas-fourPlayerPortrait';
break;
}
Layout = Player(players, 'grid-areas-fourPlayer');
gridLayout = 'grid-areas-fourPlayer';
break;
case 5:
if (initialGameSettings?.orientation === Orientation.Portrait) {
Layout = Player(players, 'grid-areas-fivePlayersSide');
gridLayout = 'grid-areas-fivePlayersSide';
break;
}
Layout = Player(players, 'grid-areas-fivePlayers');
gridLayout = 'grid-areas-fivePlayers';
break;
case 6:
if (initialGameSettings?.orientation === Orientation.Portrait) {
Layout = Player(players, 'grid-areas-sixPlayersSide');
gridLayout = 'grid-areas-sixPlayersSide';
break;
}
Layout = Player(players, 'grid-areas-sixPlayers');
gridLayout = 'grid-areas-sixPlayers';
break;
}
return <MainWrapper>{Layout}</MainWrapper>;
useEffect(() => {
if (settings.preStartMode !== PreStartMode.None) {
return;
}
const randomIndex = Math.floor(Math.random() * players.length);
setPlayers(
players.map((p) =>
p.index === randomIndex
? {
...p,
isStartingPlayer: true,
}
: {
...p,
isStartingPlayer: false,
}
)
);
// eslint-disable-next-line react-hooks/exhaustive-deps
}, []);
if (
!preStartCompleted &&
settings.preStartMode !== PreStartMode.None &&
!playing &&
settings.showStartingPlayer
) {
return (
<MainWrapper>
<PreStart gridLayout={gridLayout} />
</MainWrapper>
);
}
return (
<MainWrapper>
<Players gridLayout={gridLayout} />
</MainWrapper>
);
};

View File

@@ -1,13 +1,14 @@
import { FormControlLabel, Radio, RadioGroup } from '@mui/material';
import React from 'react';
import styled from 'styled-components';
import { theme } from '../../../Data/theme';
import {
FivePlayers,
FivePlayersSide,
FourPlayers,
FourPlayersSide,
OnePlayerPortrait,
SixPlayers,
SixPlayersSide,
ThreePlayers,
ThreePlayersSide,
TwoPlayersOppositeLandscape,
@@ -15,14 +16,11 @@ import {
TwoPlayersSameSide,
} from '../../../Icons/generated/Layouts';
import { twc } from 'react-twc';
import OnePlayerLandscape from '../../../Icons/generated/Layouts/OnePlayerLandscape';
import { Orientation } from '../../../Types/Settings';
const LayoutWrapper = styled.div`
flex-direction: row;
display: flex;
justify-content: space-evenly;
`;
const LayoutWrapper = twc.div`flex flex-row justify-center items-center self-center w-full`;
type LayoutOptionsProps = {
numberOfPlayers: number;
@@ -35,8 +33,10 @@ export const LayoutOptions: React.FC<LayoutOptionsProps> = ({
selectedOrientation,
onChange,
}) => {
const iconHeight = '30vmin';
const iconWidth = '20vmin';
const iconWidth = '21vmin';
const iconHeight = '40vmin';
const iconMaxWidth = '124px';
const iconMaxHeight = '196px';
const renderLayoutOptions = () => {
switch (numberOfPlayers) {
@@ -62,6 +62,7 @@ export const LayoutOptions: React.FC<LayoutOptionsProps> = ({
/>
}
TouchRippleProps={{ style: { display: 'none' } }}
style={{ maxWidth: iconMaxWidth, maxHeight: iconMaxHeight }}
/>
}
label=""
@@ -85,6 +86,7 @@ export const LayoutOptions: React.FC<LayoutOptionsProps> = ({
/>
}
TouchRippleProps={{ style: { display: 'none' } }}
style={{ maxWidth: iconMaxWidth, maxHeight: iconMaxHeight }}
/>
}
label=""
@@ -98,6 +100,7 @@ export const LayoutOptions: React.FC<LayoutOptionsProps> = ({
value={Orientation.Landscape}
control={
<Radio
style={{ maxWidth: iconMaxWidth, maxHeight: iconMaxHeight }}
icon={
<TwoPlayersSameSide
height={iconHeight}
@@ -121,6 +124,7 @@ export const LayoutOptions: React.FC<LayoutOptionsProps> = ({
value={Orientation.Portrait}
control={
<Radio
style={{ maxWidth: iconMaxWidth, maxHeight: iconMaxHeight }}
icon={
<TwoPlayersOppositePortrait
height={iconHeight}
@@ -144,6 +148,7 @@ export const LayoutOptions: React.FC<LayoutOptionsProps> = ({
value={Orientation.OppositeLandscape}
control={
<Radio
style={{ maxWidth: iconMaxWidth, maxHeight: iconMaxHeight }}
icon={
<TwoPlayersOppositeLandscape
height={iconHeight}
@@ -172,6 +177,7 @@ export const LayoutOptions: React.FC<LayoutOptionsProps> = ({
value={Orientation.Landscape}
control={
<Radio
style={{ maxWidth: iconMaxWidth, maxHeight: iconMaxHeight }}
icon={
<ThreePlayers
height={iconHeight}
@@ -195,6 +201,7 @@ export const LayoutOptions: React.FC<LayoutOptionsProps> = ({
value={Orientation.Portrait}
control={
<Radio
style={{ maxWidth: iconMaxWidth, maxHeight: iconMaxHeight }}
icon={
<ThreePlayersSide
height={iconHeight}
@@ -224,6 +231,7 @@ export const LayoutOptions: React.FC<LayoutOptionsProps> = ({
value={Orientation.Landscape}
control={
<Radio
style={{ maxWidth: iconMaxWidth, maxHeight: iconMaxHeight }}
icon={
<FourPlayers
height={iconHeight}
@@ -247,6 +255,7 @@ export const LayoutOptions: React.FC<LayoutOptionsProps> = ({
value={Orientation.Portrait}
control={
<Radio
style={{ maxWidth: iconMaxWidth, maxHeight: iconMaxHeight }}
icon={
<FourPlayersSide
height={iconHeight}
@@ -276,6 +285,7 @@ export const LayoutOptions: React.FC<LayoutOptionsProps> = ({
value={Orientation.Landscape}
control={
<Radio
style={{ maxWidth: iconMaxWidth, maxHeight: iconMaxHeight }}
icon={
<FivePlayers
height={iconHeight}
@@ -295,20 +305,21 @@ export const LayoutOptions: React.FC<LayoutOptionsProps> = ({
}
label=""
/>
{/* <FormControlLabel
value={GridTemplateAreas.FivePlayersSide}
<FormControlLabel
value={Orientation.Portrait}
control={
<Radio
style={{ maxWidth: iconMaxWidth, maxHeight: iconMaxHeight }}
icon={
<FivePlayersSide
height={iconHeight}
height={iconHeight}
width={iconWidth}
fill={theme.palette.secondary.main}
/>
}
checkedIcon={
<FivePlayersSide
height={iconHeight}
height={iconHeight}
width={iconWidth}
fill={theme.palette.primary.main}
/>
@@ -317,7 +328,7 @@ export const LayoutOptions: React.FC<LayoutOptionsProps> = ({
/>
}
label=""
/> */}
/>
</>
);
@@ -328,6 +339,7 @@ export const LayoutOptions: React.FC<LayoutOptionsProps> = ({
value={Orientation.Landscape}
control={
<Radio
style={{ maxWidth: iconMaxWidth, maxHeight: iconMaxHeight }}
icon={
<SixPlayers
height={iconHeight}
@@ -347,20 +359,21 @@ export const LayoutOptions: React.FC<LayoutOptionsProps> = ({
}
label=""
/>
{/* <FormControlLabel
value={GridTemplateAreas.SixPlayersSide}
<FormControlLabel
value={Orientation.Portrait}
control={
<Radio
style={{ maxWidth: iconMaxWidth, maxHeight: iconMaxHeight }}
icon={
<SixPlayersSide
height={iconHeight}
height={iconHeight}
width={iconWidth}
fill={theme.palette.secondary.main}
/>
}
checkedIcon={
<SixPlayersSide
height={iconHeight}
height={iconHeight}
width={iconWidth}
fill={theme.palette.primary.main}
/>
@@ -369,7 +382,7 @@ export const LayoutOptions: React.FC<LayoutOptionsProps> = ({
/>
}
label=""
/> */}
/>
</>
);

View File

@@ -1,50 +1,33 @@
import { Button, FormControl, FormLabel, Switch } from '@mui/material';
import Slider from '@mui/material/Slider';
import { useEffect, useState } from 'react';
import styled from 'styled-components';
import { twc } from 'react-twc';
import { createInitialPlayers } from '../../../Data/getInitialPlayers';
import { theme } from '../../../Data/theme';
import { useAnalytics } from '../../../Hooks/useAnalytics';
import { useGlobalSettings } from '../../../Hooks/useGlobalSettings';
import { usePlayers } from '../../../Hooks/usePlayers';
import { Cog, Info } from '../../../Icons/generated';
import { InitialGameSettings, Orientation } from '../../../Types/Settings';
import {
GameFormat,
InitialGameSettings,
Orientation,
PreStartMode,
} from '../../../Types/Settings';
import { InfoModal } from '../../Misc/InfoModal';
import { SettingsModal } from '../../Misc/SettingsModal';
import { Spacer } from '../../Misc/Spacer';
import { SupportMe } from '../../Misc/SupportMe';
import { H1, Paragraph } from '../../Misc/TextComponents';
import { LayoutOptions } from './LayoutOptions';
const MainWrapper = styled.div`
width: 100dvw;
height: fit-content;
padding-bottom: 58px;
overflow: hidden;
align-items: center;
display: flex;
flex-direction: column;
`;
const MainWrapper = twc.div`w-[100dvw] h-fit pb-14 overflow-hidden items-center flex flex-col`;
const StartButtonFooter = styled.div`
position: fixed;
bottom: 1rem;
translate: -50%, -50%;
z-index: 1;
`;
const StartButtonFooter = twc.div`w-full max-w-[548px] fixed bottom-4 z-1 items-center flex flex-col px-4 z-10`;
const ToggleButtonsWrapper = styled.div`
display: flex;
flex-direction: row;
justify-content: space-between;
align-items: center;
`;
const SliderWrapper = twc.div`mx-8`;
const ToggleContainer = styled.div`
display: flex;
flex-direction: column;
align-items: center;
`;
const ToggleButtonsWrapper = twc.div`flex flex-row justify-between items-center`;
const ToggleContainer = twc.div`flex flex-col items-center`;
const playerMarks = [
{
@@ -107,6 +90,7 @@ const Start = () => {
setInitialGameSettings,
settings,
isPWA,
setRandomizingPlayer,
} = useGlobalSettings();
const [openInfoModal, setOpenInfoModal] = useState(false);
@@ -118,7 +102,7 @@ const Start = () => {
startingLifeTotal: 40,
useCommanderDamage: true,
orientation: Orientation.Portrait,
gameFormat: 'commander',
gameFormat: GameFormat.Commander,
}
);
@@ -144,6 +128,7 @@ const Start = () => {
setInitialGameSettings(initialGameSettings);
setPlayers(createInitialPlayers(initialGameSettings));
setShowPlay(true);
setRandomizingPlayer(settings.preStartMode === PreStartMode.RandomKing);
localStorage.setItem('playing', 'false');
localStorage.setItem('showPlay', 'true');
};
@@ -190,130 +175,122 @@ const Start = () => {
<SupportMe />
<H1>Life Trinket</H1>
<FormControl focused={false} style={{ width: '80vw' }}>
<FormLabel>Number of Players</FormLabel>
<Slider
title="Number of Players"
max={6}
min={1}
aria-label="Custom marks"
value={playerOptions?.numberOfPlayers ?? 4}
getAriaValueText={valuetext}
step={null}
marks={playerMarks}
onChange={(_e, value) => {
setPlayerOptions({
...playerOptions,
numberOfPlayers: value as number,
orientation: Orientation.Landscape,
});
}}
/>
<Spacer height="0.7rem" />
<FormLabel>Starting Health</FormLabel>
<Slider
title="Starting Health"
max={60}
min={20}
aria-label="Custom marks"
value={playerOptions?.startingLifeTotal ?? 40}
getAriaValueText={valuetext}
step={10}
marks={healthMarks}
onChange={(_e, value) =>
setPlayerOptions({
...playerOptions,
startingLifeTotal: value as number,
orientation: Orientation.Landscape,
})
}
/>
<Spacer height="1rem" />
<h1 className="text-3xl block font-bold mt-6 mb-5 text-text-primary">
Life Trinket
</h1>
<ToggleButtonsWrapper>
<ToggleContainer>
<FormLabel>Commander</FormLabel>
<Switch
checked={
playerOptions.useCommanderDamage ??
initialGameSettings?.useCommanderDamage ??
true
}
<div className="overflow-hidden items-center flex flex-col max-w-[548px] w-full mb-8 px-4">
<FormControl focused={false} style={{ width: '100%' }}>
<FormLabel>Number of Players</FormLabel>
<SliderWrapper>
<Slider
title="Number of Players"
max={6}
min={1}
aria-label="Custom marks"
value={playerOptions?.numberOfPlayers ?? 4}
getAriaValueText={valuetext}
step={null}
marks={playerMarks}
onChange={(_e, value) => {
if (value) {
setPlayerOptions({
...playerOptions,
useCommanderDamage: value,
numberOfPlayers: 4,
startingLifeTotal: 40,
orientation: Orientation.Landscape,
});
return;
}
setPlayerOptions({
...playerOptions,
useCommanderDamage: value,
numberOfPlayers: 2,
startingLifeTotal: 20,
numberOfPlayers: value as number,
orientation: Orientation.Landscape,
});
}}
/>
</ToggleContainer>
<Button
variant="contained"
style={{ height: '2rem' }}
onClick={() => {
setOpenSettingsModal(true);
</SliderWrapper>
<FormLabel className="mt-[0.7rem]">Starting Health</FormLabel>
<SliderWrapper>
<Slider
title="Starting Health"
max={60}
min={20}
aria-label="Custom marks"
value={playerOptions?.startingLifeTotal ?? 40}
getAriaValueText={valuetext}
step={10}
marks={healthMarks}
onChange={(_e, value) =>
setPlayerOptions({
...playerOptions,
startingLifeTotal: value as number,
orientation: Orientation.Landscape,
})
}
/>
</SliderWrapper>
<ToggleButtonsWrapper className="mt-4">
<ToggleContainer>
<FormLabel>Commander</FormLabel>
<Switch
checked={
playerOptions.useCommanderDamage ??
initialGameSettings?.useCommanderDamage ??
true
}
onChange={(_e, value) => {
if (value) {
setPlayerOptions({
...playerOptions,
useCommanderDamage: value,
numberOfPlayers: 4,
startingLifeTotal: 40,
orientation: Orientation.Landscape,
});
return;
}
setPlayerOptions({
...playerOptions,
useCommanderDamage: value,
numberOfPlayers: 2,
startingLifeTotal: 20,
orientation: Orientation.Landscape,
});
}}
/>
</ToggleContainer>
<Button
variant="contained"
style={{ height: '2rem' }}
onClick={() => {
setOpenSettingsModal(true);
}}
>
<Cog /> &nbsp; Other settings
</Button>
</ToggleButtonsWrapper>
<FormLabel>Layout</FormLabel>
<LayoutOptions
numberOfPlayers={playerOptions.numberOfPlayers}
selectedOrientation={playerOptions.orientation}
onChange={(orientation) => {
setPlayerOptions({
...playerOptions,
orientation,
});
}}
>
<Cog /> &nbsp; Other settings
</Button>
</ToggleButtonsWrapper>
<FormLabel>Layout</FormLabel>
{/* <LayoutOptions
numberOfPlayers={playerOptions.numberOfPlayers}
gridAreas={playerOptions.gridAreas}
onChange={(gridAreas) =>
setPlayerOptions({
...playerOptions,
gridAreas,
//TODO fix the layout selection
orientation: Orientation.Portrait,
})
}
/> */}
<LayoutOptions
numberOfPlayers={playerOptions.numberOfPlayers}
selectedOrientation={playerOptions.orientation}
onChange={(orientation) => {
console.log('orientation', { orientation });
setPlayerOptions({
...playerOptions,
orientation,
});
}}
/>
</FormControl>
{!isPWA && (
<Paragraph
style={{ textAlign: 'center', maxWidth: '75%', fontSize: '0.7rem' }}
>
If you're on iOS, this page works better if you{' '}
<strong>hide the toolbar</strong> or{' '}
<strong>add the app to your home screen</strong>.
</Paragraph>
)}
/>
</FormControl>
{!isPWA && (
<p className="text-center text-xs text-text-primary w-11/12 mt-4">
If you're on iOS, this page works better if you{' '}
<strong>hide the toolbar</strong> or{' '}
<strong>add the app to your home screen</strong>.
</p>
)}
</div>
<StartButtonFooter>
<Button
size="large"
variant="contained"
onClick={doStartGame}
style={{ width: '90dvw' }}
fullWidth
>
START GAME
</Button>

View File

@@ -22,7 +22,13 @@ export type GlobalSettingsContextType = {
setInitialGameSettings: (initialGameSettings: InitialGameSettings) => void;
settings: Settings;
setSettings: (settings: Settings) => void;
playing: boolean;
setPlaying: (playing: boolean) => void;
randomizingPlayer: boolean;
setRandomizingPlayer: (stopRandom: boolean) => void;
isPWA: boolean;
preStartCompleted: boolean;
setPreStartCompleted: (completed: boolean) => void;
};
export const GlobalSettingsContext =

View File

@@ -7,6 +7,8 @@ export type PlayersContextType = {
updatePlayer: (updatedPlayer: Player) => void;
updateLifeTotal: (player: Player, updatedLifeTotal: number) => number;
resetCurrentGame: () => void;
startingPlayerIndex: number;
setStartingPlayerIndex: (index: number) => void;
};
export const PlayersContext = createContext<PlayersContextType | null>(null);

View File

@@ -1,7 +1,7 @@
import { Player, Rotation } from '../Types/Player';
import { InitialGameSettings, Orientation } from '../Types/Settings';
const presetColors = [
export const presetColors = [
'#F06292', // Light Pink
'#4DB6AC', // Teal
'#FFA726', // Orange
@@ -127,15 +127,15 @@ const getOrientationRotations = (
case Orientation.Portrait:
switch (index) {
case 0:
return Rotation.Side;
return Rotation.Flipped;
case 1:
return Rotation.Side;
return Rotation.Flipped;
case 2:
return Rotation.SideFlipped;
return Rotation.Side;
case 3:
return Rotation.SideFlipped;
return Rotation.Normal;
case 4:
return Rotation.SideFlipped;
return Rotation.Normal;
default:
return Rotation.Normal;
}
@@ -163,17 +163,17 @@ const getOrientationRotations = (
case Orientation.Portrait:
switch (index) {
case 0:
return Rotation.Side;
return Rotation.SideFlipped;
case 1:
return Rotation.Side;
return Rotation.Flipped;
case 2:
return Rotation.Side;
return Rotation.Flipped;
case 3:
return Rotation.SideFlipped;
return Rotation.Side;
case 4:
return Rotation.SideFlipped;
return Rotation.Normal;
case 5:
return Rotation.SideFlipped;
return Rotation.Normal;
default:
return Rotation.Normal;
}
@@ -191,10 +191,8 @@ export const createInitialPlayers = ({
}: InitialGameSettings): Player[] => {
const players: Player[] = [];
const availableColors = [...presetColors]; // Create a copy of the colors array
const firstPlayerIndex = Math.floor(Math.random() * numberOfPlayers);
for (let i = 0; i <= numberOfPlayers - 1; i++) {
const isStartingPlayer = i === firstPlayerIndex;
const colorIndex = Math.floor(Math.random() * availableColors.length);
const color = availableColors[colorIndex];
@@ -224,11 +222,11 @@ export const createInitialPlayers = ({
usePoison: false,
rotation,
},
isStartingPlayer,
showStartingPlayer: isStartingPlayer,
extraCounters: [],
commanderDamage,
hasLost: false,
isStartingPlayer: false,
isSide: rotation === Rotation.Side || rotation === Rotation.SideFlipped,
};
players.push(player);

View File

@@ -1,34 +1,28 @@
import { createTheme } from '@mui/material';
import resolveConfig from 'tailwindcss/resolveConfig';
import tailwindConfig from '../../tailwind.config';
//TODO Create provider for this
const fullConfig = resolveConfig(tailwindConfig);
const { primary, secondary, background, text, action, common } =
fullConfig.theme.colors;
export const theme = createTheme({
palette: {
primary: {
main: '#7F9172',
},
secondary: {
main: '#5E714C',
},
background: {
default: '#495E35',
},
text: {
primary: '#F5F5F5',
secondary: '#b3b39b',
},
action: {
disabled: '#5E714C',
},
common: {
white: '#F9FFE3',
black: '#000000',
},
primary,
secondary,
background,
text,
action,
common,
},
components: {
MuiFormLabel: {
styleOverrides: {
root: {
fontSize: '1rem',
color: '#F5F5F5',
color: text.primary,
},
},
},
@@ -36,12 +30,12 @@ export const theme = createTheme({
styleOverrides: {
markLabel: {
fontSize: '1rem',
color: '#F5F5F5',
color: text.primary,
},
valueLabel: {
display: 'none',
color: '#F5F5F5',
background: '#5E714C',
color: text.primary,
background: secondary.main,
},
track: {
height: '0.7rem',
@@ -77,7 +71,7 @@ export const theme = createTheme({
styleOverrides: {
paper: {
top: '1rem',
background: '#495E35',
background: background.default,
height: 'auto',
borderRadius: '8px',
},
@@ -86,7 +80,7 @@ export const theme = createTheme({
MuiBackdrop: {
styleOverrides: {
root: {
backgroundColor: 'rgba(0, 0, 0, 0.3)',
backgroundColor: background.backdrop,
},
},
},
@@ -100,7 +94,7 @@ export const theme = createTheme({
MuiSwitch: {
styleOverrides: {
colorPrimary: {
color: '#5E714C',
color: action.disabled,
},
},
},

View File

@@ -18,6 +18,11 @@ export const useAnalytics = () => {
eventName: string,
eventParams?: { [key: string]: unknown }
) => {
if (process.env.NODE_ENV === 'development') {
console.info('Event not tracked:', { eventName, eventParams });
return;
}
logEvent(analytics, eventName, eventParams);
};

View File

@@ -0,0 +1,52 @@
import { useEffect, useState } from 'react';
export interface OrientationState {
angle: number;
type: string;
}
const defaultState: OrientationState = {
angle: 0,
type: 'landscape-primary',
};
export default function useOrientation(
initialState: OrientationState = defaultState
) {
const [state, setState] = useState(initialState);
const [isLandscape, setIsLandscape] = useState(false);
useEffect(() => {
const screen = window.screen;
let mounted = true;
const onChange = () => {
if (mounted) {
const { orientation } = screen;
if (orientation) {
const { angle, type } = orientation;
setState({ angle, type });
if (type.includes('landscape')) {
setIsLandscape(true);
} else if (type.includes('portrait')) {
setIsLandscape(false);
}
} else if (window.orientation !== undefined) {
setState({
angle:
typeof window.orientation === 'number' ? window.orientation : 0,
type: '',
});
}
}
};
onChange();
return () => {
mounted = false;
};
}, [isLandscape]);
return { state, isLandscape };
}

View File

@@ -5,7 +5,13 @@ import {
GlobalSettingsContextType,
} from '../Contexts/GlobalSettingsContext';
import { useAnalytics } from '../Hooks/useAnalytics';
import { InitialGameSettings, Orientation, Settings } from '../Types/Settings';
import {
InitialGameSettings,
initialGameSettingsSchema,
PreStartMode,
Settings,
settingsSchema,
} from '../Types/Settings';
export const GlobalSettingsProvider = ({
children,
@@ -17,43 +23,90 @@ export const GlobalSettingsProvider = ({
const savedShowPlay = localStorage.getItem('showPlay');
const savedGameSettings = localStorage.getItem('initialGameSettings');
const savedSettings = localStorage.getItem('settings');
const savedPlaying = localStorage.getItem('playing');
const savedPreStartComplete = localStorage.getItem('preStartComplete');
const [playing, setPlaying] = useState<boolean>(
savedPlaying ? savedPlaying === 'true' : false
);
const setPlayingAndLocalStorage = (playing: boolean) => {
setPlaying(playing);
localStorage.setItem('playing', String(playing));
};
const [preStartCompleted, setPreStartCompleted] = useState<boolean>(
savedPreStartComplete ? savedPreStartComplete === 'true' : false
);
const [showPlay, setShowPlay] = useState<boolean>(
savedShowPlay ? savedShowPlay === 'true' : false
);
const [initialGameSettings, setInitialSettings] =
const [randomizingPlayer, setRandomizingPlayer] = useState<boolean>(
savedSettings
? Boolean(JSON.parse(savedSettings).preStartMode === 'random-king')
: true
);
const [initialGameSettings, setInitialGameSettings] =
useState<InitialGameSettings | null>(
savedGameSettings ? JSON.parse(savedGameSettings) : null
);
const setInitialGameSettings = (initialGameSettings: InitialGameSettings) => {
const defaultSettings: InitialGameSettings = {
numberOfPlayers: 4,
startingLifeTotal: 40,
useCommanderDamage: true,
orientation: Orientation.Landscape,
gameFormat: 'commander',
};
setInitialSettings({ ...defaultSettings, ...initialGameSettings });
};
const parsedSettings = settingsSchema.safeParse(
JSON.parse(savedSettings ?? '')
);
const [settings, setSettings] = useState<Settings>(
savedSettings
? JSON.parse(savedSettings)
: { goFullscreenOnStart: true, keepAwake: true, showStartingPlayer: true }
parsedSettings.success
? parsedSettings.data
: {
goFullscreenOnStart: true,
keepAwake: true,
showStartingPlayer: true,
showPlayerMenuCog: true,
preStartMode: PreStartMode.None,
}
);
const setSettingsAndLocalStorage = (settings: Settings) => {
setSettings(settings);
localStorage.setItem('settings', JSON.stringify(settings));
};
const removeLocalStorage = async () => {
localStorage.removeItem('initialGameSettings');
localStorage.removeItem('players');
localStorage.removeItem('playing');
localStorage.removeItem('showPlay');
localStorage.removeItem('preStartComplete');
setPlaying(false);
setShowPlay(false);
setPreStartCompleted(false);
};
useEffect(() => {
if (savedGameSettings && JSON.parse(savedGameSettings).gridAreas) {
removeLocalStorage();
window.location.reload();
return;
}
//parse existing game settings with zod schema
const parsedInitialGameSettings =
initialGameSettingsSchema.safeParse(initialGameSettings);
if (!parsedInitialGameSettings.success) {
removeLocalStorage();
window.location.reload();
return;
}
localStorage.setItem(
'initialGameSettings',
JSON.stringify(initialGameSettings)
);
}, [initialGameSettings]);
useEffect(() => {
localStorage.setItem('settings', JSON.stringify(settings));
}, [settings]);
}, [initialGameSettings, savedGameSettings]);
const [isFullscreen, setIsFullscreen] = useState(false);
@@ -78,14 +131,6 @@ export const GlobalSettingsProvider = ({
request();
}
const removeLocalStorage = async () => {
localStorage.removeItem('initialGameSettings');
localStorage.removeItem('players');
localStorage.removeItem('playing');
localStorage.removeItem('showPlay');
setShowPlay(localStorage.getItem('showPlay') === 'true' ?? false);
};
const ctxValue = useMemo((): GlobalSettingsContextType => {
const goToStart = async () => {
const currentPlayers = localStorage.getItem('players');
@@ -100,7 +145,6 @@ export const GlobalSettingsProvider = ({
};
const toggleWakeLock = async () => {
console.log('on press', active);
if (active) {
setSettings({ ...settings, keepAwake: false });
release();
@@ -127,6 +171,11 @@ export const GlobalSettingsProvider = ({
}
};
const setPreStartCompletedAndLocalStorage = (preStartComplete: boolean) => {
setPreStartCompleted(preStartComplete);
localStorage.setItem('playing', String(playing));
};
return {
fullscreen: { isFullscreen, enableFullscreen, disableFullscreen },
wakeLock: {
@@ -140,23 +189,32 @@ export const GlobalSettingsProvider = ({
goToStart,
showPlay,
setShowPlay,
playing,
setPlaying: setPlayingAndLocalStorage,
initialGameSettings,
setInitialGameSettings,
settings,
setSettings,
setSettings: setSettingsAndLocalStorage,
randomizingPlayer,
setRandomizingPlayer,
isPWA: window?.matchMedia('(display-mode: standalone)').matches,
preStartCompleted,
setPreStartCompleted: setPreStartCompletedAndLocalStorage,
};
}, [
active,
analytics,
initialGameSettings,
isFullscreen,
isSupported,
release,
active,
request,
settings,
showPlay,
type,
showPlay,
playing,
initialGameSettings,
settings,
randomizingPlayer,
preStartCompleted,
analytics,
]);
return (

View File

@@ -7,6 +7,17 @@ import { InitialGameSettings } from '../Types/Settings';
export const PlayersProvider = ({ children }: { children: ReactNode }) => {
const savedPlayers = localStorage.getItem('players');
const savedStartingPlayerIndex = localStorage.getItem('startingPlayerIndex');
const [startingPlayerIndex, setStartingPlayerIndex] = useState<number>(
savedStartingPlayerIndex ? parseInt(savedStartingPlayerIndex) : -1
);
const setStartingPlayerIndexAndLocalStorage = (index: number) => {
setStartingPlayerIndex(index);
localStorage.setItem('startingPlayerIndex', String(index));
};
const [players, setPlayers] = useState<Player[]>(
savedPlayers ? JSON.parse(savedPlayers) : []
);
@@ -50,9 +61,7 @@ export const PlayersProvider = ({ children }: { children: ReactNode }) => {
return;
}
const startingPlayerIndex = Math.floor(
Math.random() * initialGameSettings.numberOfPlayers
);
const newStartingPlayerIndex = Math.floor(Math.random() * players.length);
players.forEach((player: Player) => {
player.commanderDamage.map((damage) => {
@@ -65,16 +74,9 @@ export const PlayersProvider = ({ children }: { children: ReactNode }) => {
});
player.lifeTotal = initialGameSettings.startingLifeTotal;
player.hasLost = false;
const isStartingPlayer = player.index === startingPlayerIndex;
player.isStartingPlayer = isStartingPlayer;
if (player.isStartingPlayer) {
player.showStartingPlayer = true;
}
player.isStartingPlayer = newStartingPlayerIndex === player.index;
updatePlayer(player);
});
@@ -87,8 +89,10 @@ export const PlayersProvider = ({ children }: { children: ReactNode }) => {
updatePlayer,
updateLifeTotal,
resetCurrentGame,
startingPlayerIndex,
setStartingPlayerIndex: setStartingPlayerIndexAndLocalStorage,
};
}, [players]);
}, [players, startingPlayerIndex]);
return (
<PlayersContext.Provider value={ctxValue}>

View File

@@ -6,8 +6,8 @@ export type Player = {
commanderDamage: CommanderDamage[];
extraCounters: ExtraCounter[];
isStartingPlayer: boolean;
showStartingPlayer: boolean;
hasLost: boolean;
isSide: boolean;
};
export type PlayerSettings = {

View File

@@ -1,13 +1,29 @@
import { z } from 'zod';
export enum Orientation {
OppositeLandscape = 'opposite-landscape',
Landscape = 'landscape',
Portrait = 'portrait',
}
export enum GameFormat {
Commander = 'commander',
Standard = 'standard',
TwoHeadedGiant = 'two-headed-giant',
}
export enum PreStartMode {
None = 'none',
RandomKing = 'random-king',
FingerGame = 'finger-game',
}
export type Settings = {
keepAwake: boolean;
showStartingPlayer: boolean;
showPlayerMenuCog: boolean;
goFullscreenOnStart: boolean;
preStartMode: PreStartMode;
};
export type InitialGameSettings = {
@@ -18,4 +34,18 @@ export type InitialGameSettings = {
orientation: Orientation;
};
type GameFormat = 'commander' | 'standard' | 'two-headed-giant';
export const initialGameSettingsSchema = z.object({
startingLifeTotal: z.number().min(1).max(200).default(20),
useCommanderDamage: z.boolean().default(false),
gameFormat: z.nativeEnum(GameFormat).optional(),
numberOfPlayers: z.number().min(1).max(6).default(2),
orientation: z.nativeEnum(Orientation).default(Orientation.Landscape),
});
export const settingsSchema = z.object({
keepAwake: z.boolean().default(true),
showStartingPlayer: z.boolean().default(true),
showPlayerMenuCog: z.boolean().default(true),
goFullscreenOnStart: z.boolean().default(true),
preStartMode: z.nativeEnum(PreStartMode).default(PreStartMode.None),
});

View File

@@ -0,0 +1,87 @@
type RGBA = {
red: number;
green: number;
blue: number;
alpha: number;
};
export const hexToRgb = (hex: string): RGBA => {
hex = hex.replace(/^#/, '');
let alpha = 255;
if (hex.length === 8) {
alpha = parseInt(hex.slice(6, 8), 16);
hex = hex.substring(0, 6);
}
if (hex.length === 4) {
alpha = parseInt(hex.slice(3, 4).repeat(2), 16);
hex = hex.substring(0, 3);
}
if (hex.length === 3) {
hex = hex[0] + hex[0] + hex[1] + hex[1] + hex[2] + hex[2];
}
const num = parseInt(hex, 16);
const red = num >> 16;
const green = (num >> 8) & 255;
const blue = num & 255;
return { red, green, blue, alpha };
};
export const luminance = (a: number, b: number) => {
const l1 = Math.max(a, b);
const l2 = Math.min(a, b);
return (l1 + 0.05) / (l2 + 0.05);
};
export const rgbContrast = (a: RGBA, b: RGBA) => {
return luminance(relativeLuminance(a), relativeLuminance(b));
};
// calculate the color contrast ratio
export const checkContrast = (hexC1: string, hexC2: string) => {
const color1rgb = hexToRgb(hexC1);
const color2rgb = hexToRgb(hexC2);
const contrast = rgbContrast(color1rgb, color2rgb);
if (contrast >= 7) {
return 'AAA';
}
if (contrast >= 4.5) {
return 'AA';
}
if (contrast >= 3) {
return 'AA Large';
}
return 'Fail';
};
// red, green, and blue coefficients
const rc = 0.2126;
const gc = 0.7152;
const bc = 0.0722;
// low-gamma adjust coefficient
const lowc = 1 / 12.92;
function adjustGamma(input: number) {
return Math.pow((input + 0.055) / 1.055, 2.4);
}
export const relativeLuminance = (rgb: RGBA) => {
const rsrgb = rgb.red / 255;
const gsrgb = rgb.green / 255;
const bsrgb = rgb.blue / 255;
const r = rsrgb <= 0.03928 ? rsrgb * lowc : adjustGamma(rsrgb);
const g = gsrgb <= 0.03928 ? gsrgb * lowc : adjustGamma(gsrgb);
const b = bsrgb <= 0.03928 ? bsrgb * lowc : adjustGamma(bsrgb);
return r * rc + g * gc + b * bc;
};

View File

@@ -2,7 +2,19 @@
@tailwind components;
@tailwind utilities;
html {
overflow: hidden;
}
body {
overflow: auto;
}
html,
body {
height: 100%;
position: relative;
background-color: theme('colors.background.default');
margin: 0;
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', 'Roboto', 'Oxygen',
'Ubuntu', 'Cantarell', 'Fira Sans', 'Droid Sans', 'Helvetica Neue',
@@ -10,8 +22,25 @@ body {
-webkit-font-smoothing: antialiased;
-moz-osx-font-smoothing: grayscale;
}
#root {
touch-action: manipulation;
}
code {
font-family: source-code-pro, Menlo, Monaco, Consolas, 'Courier New',
monospace;
}
@layer utilities {
.pointer-events-all {
pointer-events: all;
}
.webkit-user-select-none {
-webkit-touch-callout: none;
-webkit-tap-highlight-color: transparent;
-moz-user-select: -moz-none;
-webkit-user-select: none;
-ms-user-select: none;
}
}

View File

@@ -1,41 +0,0 @@
import tailwindcssGridAreas from '@savvywombat/tailwindcss-grid-areas';
/** @type {import('tailwindcss').Config} */
export default {
content: ['./index.html', './src/**/*.{js,ts,jsx,tsx}'],
theme: {
extend: {
gridTemplateAreas: {
onePlayerLandscape: ['player0 player0'],
onePlayerPortrait: ['player0', 'player0'],
twoPlayersOppositeLandscape: ['player0', 'player1'],
twoPlayersOppositePortrait: ['player0 player1', 'player0 player1'],
twoPlayersSameSideLandscape: ['player0 player1'],
threePlayers: ['player0 player0', 'player1 player2'],
threePlayersSide: [
'player0 player0 player0 player2',
'player1 player1 player1 player2',
],
fourPlayerPortrait: [
'player0 player1 player1 player1 player1 player3',
'player0 player2 player2 player2 player2 player3',
],
fourPlayer: ['player0 player1', 'player2 player3'],
fivePlayers: [
'player0 player0 player0 player1 player1 player1',
'player2 player2 player3 player3 player4 player4',
],
fivePlayersSide: [
'player0 player0 player0 player0 player0 player1 player1 player1 player1 player1 player2',
'player3 player3 player3 player3 player3 player4 player4 player4 player4 player4 player2',
],
sixPlayers: ['player0 player1 player2', 'player3 player4 player5'],
sixPlayersSide: [
'player0 player1 player1 player1 player1 player2 player2 player2 player2 player3',
'player0 player4 player4 player4 player4 player5 player5 player5 player5 player3',
],
},
},
},
plugins: [tailwindcssGridAreas],
};

110
tailwind.config.ts Normal file
View File

@@ -0,0 +1,110 @@
//@ts-expect-error - tailwindcss-grid-areas does not have typescript support
import tailwindcssGridAreas from '@savvywombat/tailwindcss-grid-areas';
import type { Config } from 'tailwindcss';
export const baseColors = {
primary: {
main: '#3E7D78',
dark: '#2D5F5B',
},
secondary: {
main: '#284F4C',
dark: '#1B3B38',
},
background: {
default: '#08253B',
backdrop: 'rgba(0, 0, 0, 0.3)',
settings: 'rgba(20, 20, 0, 0.9)',
},
icons: {
dark: '#00000080',
light: '#ffffff4f',
},
text: {
primary: '#F5F5F5',
secondary: '#76A6A5',
},
action: {
disabled: '#234A47',
},
common: {
white: '#F9FFE3',
black: '#000000',
},
lifeCounter: {
text: 'rgba(0, 0, 0, 0.4)',
lostWrapper: '#000000',
},
interface: {
loseButton: {
background: '#43434380',
},
recentDifference: {
background: 'rgba(255, 255, 255, 0.6);',
text: '#333333',
},
},
};
export const twGridTemplateAreas = {
onePlayerLandscape: ['player0 player0'],
onePlayerPortrait: ['player0', 'player0'],
twoPlayersOppositeLandscape: ['player0', 'player1'],
twoPlayersOppositePortrait: ['player0 player1', 'player0 player1'],
twoPlayersSameSideLandscape: ['player0 player1'],
threePlayers: ['player0 player0', 'player1 player2'],
threePlayersSide: [
'player0 player0 player0 player2',
'player1 player1 player1 player2',
],
fourPlayerPortrait: [
'player0 player1 player1 player1 player1 player3',
'player0 player2 player2 player2 player2 player3',
],
fourPlayer: ['player0 player1', 'player2 player3'],
fivePlayers: [
'player0 player0 player0 player1 player1 player1',
'player2 player2 player3 player3 player4 player4',
],
fivePlayersSide: [
'player0 player0 player0 player0 player0 player1 player1 player1 player1 player1 player2',
'player3 player3 player3 player3 player3 player4 player4 player4 player4 player4 player2',
],
sixPlayers: ['player0 player1 player2', 'player3 player4 player5'],
sixPlayersSide: [
'player0 player1 player1 player1 player1 player1 player1 player2 player2 player2 player2 player2 player2 player3',
'player0 player4 player4 player4 player4 player4 player4 player5 player5 player5 player5 player5 player5 player3',
],
};
/** @type {import('tailwindcss').Config} */
export default {
content: ['./index.html', './src/**/*.{js,ts,jsx,tsx}'],
theme: {
screens: {
modalSm: '548px',
},
extend: {
gridTemplateAreas: twGridTemplateAreas,
colors: baseColors,
keyframes: {
fadeOut: {
'0%': {
opacity: '1',
},
'33%': {
opacity: '0.6',
},
'100%': {
opacity: '0',
},
},
},
animation: {
fadeOut: 'fadeOut 3s 1s ease-out forwards',
},
},
},
plugins: [tailwindcssGridAreas],
} satisfies Config;
// #98FF98

View File

@@ -1,13 +1,27 @@
import { defineConfig } from 'vite';
import react from '@vitejs/plugin-react-swc';
import { defineConfig } from 'vite';
import { VitePWA } from 'vite-plugin-pwa';
// https://vitejs.dev/config/
export default defineConfig({
plugins: [react()],
plugins: [
react(),
VitePWA({
registerType: 'autoUpdate',
workbox: {
clientsClaim: true,
skipWaiting: true,
},
}),
],
build: {
minify: 'esbuild',
rollupOptions: {
external: ['babel-plugin-macros'],
},
},
define: {
APP_VERSION: JSON.stringify(process.env.npm_package_version),
REPO_READ_ACCESS_TOKEN: JSON.stringify(process.env.REPO_READ_ACCESS_TOKEN),
},
});

2345
yarn.lock

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