forked from external-repos/LifeTrinket
Compare commits
2 Commits
0.9.92
...
finger-thi
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
eb99cff736 | ||
|
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318520ea53 |
@@ -1,7 +1,6 @@
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import { useEffect, useRef, useState } from 'react';
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import { useSwipeable } from 'react-swipeable';
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import { twc } from 'react-twc';
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import { baseColors } from '../../../tailwind.config';
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import { useAnalytics } from '../../Hooks/useAnalytics';
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import { useGlobalSettings } from '../../Hooks/useGlobalSettings';
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import { usePlayers } from '../../Hooks/usePlayers';
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@@ -15,8 +14,8 @@ import {
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import { LoseGameButton } from '../Buttons/LoseButton';
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import CommanderDamageBar from '../Counters/CommanderDamageBar';
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import ExtraCountersBar from '../Counters/ExtraCountersBar';
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import { Paragraph } from '../Misc/TextComponents';
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import PlayerMenu from '../Players/PlayerMenu';
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import { StartingPlayerCard } from '../PreStartGame/StartingPlayerCard';
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import Health from './Health';
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const SettingsButtonTwc = twc.button<RotationButtonProps>((props) => [
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@@ -77,8 +76,6 @@ const PlayerLostWrapper = twc.div<RotationDivProps>((props) => [
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: '',
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]);
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const DynamicText = twc.div`text-[8vmin] whitespace-nowrap`;
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const hasCommanderDamageReached21 = (player: Player) => {
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const commanderDamageTotals = player.commanderDamage.map(
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(commanderDamage) => commanderDamage.damageTotal
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@@ -116,9 +113,7 @@ const RECENT_DIFFERENCE_TTL = 3_000;
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const LifeCounter = ({ player, opponents }: LifeCounterProps) => {
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const { updatePlayer, updateLifeTotal } = usePlayers();
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const { settings, playing, setPlaying, stopPlayerRandomization } =
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useGlobalSettings();
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const playingTimerRef = useRef<NodeJS.Timeout | undefined>(undefined);
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const { settings, playing } = useGlobalSettings();
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const recentDifferenceTimerRef = useRef<NodeJS.Timeout | undefined>(
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undefined
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);
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@@ -185,28 +180,6 @@ const LifeCounter = ({ player, opponents }: LifeCounterProps) => {
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// eslint-disable-next-line react-hooks/exhaustive-deps
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}, [document.body.clientHeight, document.body.clientWidth]);
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useEffect(() => {
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if (
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player.isStartingPlayer &&
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((!playing &&
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settings.useRandomStartingPlayerInterval &&
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stopPlayerRandomization) ||
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(!settings.useRandomStartingPlayerInterval && !playing))
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) {
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playingTimerRef.current = setTimeout(() => {
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setPlaying(true);
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}, 10_000);
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}
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return () => clearTimeout(playingTimerRef.current);
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}, [
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player.isStartingPlayer,
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playing,
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setPlaying,
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settings.useRandomStartingPlayerInterval,
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stopPlayerRandomization,
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]);
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player.settings.rotation === Rotation.SideFlipped ||
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player.settings.rotation === Rotation.Side;
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@@ -227,12 +200,6 @@ const LifeCounter = ({ player, opponents }: LifeCounterProps) => {
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? player.settings.rotation - 90
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: player.settings.rotation;
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const calcTextRotation =
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player.settings.rotation === Rotation.SideFlipped ||
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player.settings.rotation === Rotation.Side
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? player.settings.rotation - 180
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: player.settings.rotation;
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const amountOfPlayers = opponents.length + 1;
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return (
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@@ -245,54 +212,12 @@ const LifeCounter = ({ player, opponents }: LifeCounterProps) => {
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{amountOfPlayers > 1 &&
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!playing &&
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settings.showStartingPlayer &&
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player.isStartingPlayer && (
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<div
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className="z-20 flex absolute w-full h-full justify-center items-center select-none cursor-pointer webkit-user-select-none"
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style={{
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rotate: `${calcRotation}deg`,
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backgroundImage:
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stopPlayerRandomization ||
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!settings.useRandomStartingPlayerInterval
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? `radial-gradient(circle at center, ${player.color}, ${baseColors.primary.main})`
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: 'none',
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}}
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onClick={() => {
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clearTimeout(playingTimerRef.current);
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setPlaying(true);
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}}
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>
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<DynamicText
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style={{
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rotate: `${calcTextRotation}deg`,
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}}
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>
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<div className="flex flex-col justify-center items-center">
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<Paragraph>👑</Paragraph>
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{(stopPlayerRandomization ||
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!settings.useRandomStartingPlayerInterval) && (
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<>
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<Paragraph>You start!</Paragraph>
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<Paragraph className="text-xl">(Press to hide)</Paragraph>
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</>
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)}
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</div>
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</DynamicText>
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</div>
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)}
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player.isStartingPlayer && <StartingPlayerCard player={player} />}
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{player.hasLost && (
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<PlayerLostWrapper $rotation={player.settings.rotation} />
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)}
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{amountOfPlayers > 1 &&
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settings.showStartingPlayer &&
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settings.useRandomStartingPlayerInterval &&
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!stopPlayerRandomization &&
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!playing && (
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<div
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className="flex absolute w-full h-full justify-center items-center pointer-events-none select-none webkit-user-select-none z-10"
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style={{ backgroundColor: player.color }}
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/>
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)}
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<CommanderDamageBar
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opponents={opponents}
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player={player}
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@@ -1,11 +1,12 @@
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import { Button, FormLabel, Modal, Switch } from '@mui/material';
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import { Button, Modal, Switch } from '@mui/material';
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import { useEffect, useState } from 'react';
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import { twc } from 'react-twc';
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import { useGlobalSettings } from '../../Hooks/useGlobalSettings';
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import { Cross } from '../../Icons/generated';
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import { PreStartMode } from '../../Types/Settings';
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import { ModalWrapper } from './InfoModal';
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import { Separator } from './Separator';
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import { Paragraph } from './TextComponents';
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import { useEffect, useState } from 'react';
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import { Cross } from '../../Icons/generated';
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const SettingContainer = twc.div`w-full flex flex-col mb-2`;
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@@ -84,28 +85,35 @@ export const SettingsModal = ({ isOpen, closeModal }: SettingsModalProps) => {
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<ModalWrapper>
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<Container>
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<h2 className="text-center text-2xl mb-2">⚙️ Settings ⚙️</h2>
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<Separator height="1px" />
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<SettingContainer>
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<ToggleContainer>
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<FormLabel>Show Start Player</FormLabel>
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<Switch
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checked={settings.showStartingPlayer}
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onChange={() => {
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setSettings({
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...settings,
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showStartingPlayer: !settings.showStartingPlayer,
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});
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}}
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/>
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</ToggleContainer>
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<Description>
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On start or reset of game, will pick a random player who will
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start first if this is enabled.
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</Description>
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<Paragraph>
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{/* @ts-expect-error is defined in vite.config.ts*/}
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Current version: {APP_VERSION}{' '}
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{isLatestVersion && (
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<span className="text-sm text-text-secondary">(latest)</span>
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)}
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</Paragraph>
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{!isLatestVersion && newVersion && (
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<Paragraph className="text-text-secondary text-lg text-center">
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New version ({newVersion}) is available!{' '}
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</Paragraph>
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)}
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</SettingContainer>
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{!isLatestVersion && newVersion && (
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<Button
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variant="contained"
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style={{ marginTop: '0.25rem', marginBottom: '0.25rem' }}
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onClick={() => window?.location?.reload()}
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>
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<span>Update</span>
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<span className="text-xs"> (reload app)</span>
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</Button>
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)}
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<Separator height="1px" />
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<SettingContainer>
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<ToggleContainer>
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<FormLabel>Show Player Menu Cog</FormLabel>
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<label>Show Player Menu Cog</label>
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<Switch
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checked={settings.showPlayerMenuCog}
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onChange={() => {
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@@ -123,27 +131,73 @@ export const SettingsModal = ({ isOpen, closeModal }: SettingsModalProps) => {
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</SettingContainer>
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<SettingContainer>
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<ToggleContainer>
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<FormLabel>Randomize starting player with interval</FormLabel>
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<label>Show Start Player</label>
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<Switch
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checked={settings.useRandomStartingPlayerInterval}
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checked={settings.showStartingPlayer}
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onChange={() => {
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setSettings({
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...settings,
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useRandomStartingPlayerInterval:
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!settings.useRandomStartingPlayerInterval,
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showStartingPlayer: !settings.showStartingPlayer,
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});
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}}
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/>
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</ToggleContainer>
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<Description>
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Will randomize between all players at when starting a game,
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pressing the screen aborts the interval and chooses the player
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that has the crown.
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On start or reset of game, will pick a random starting player,
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according to the <b>Pre-Start mode</b>
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</Description>
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</SettingContainer>
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<SettingContainer>
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<div className="flex flex-row justify-between items-center mb-1">
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<label htmlFor="pre-start-modes">Pre-Start mode</label>
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<select
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name="pre-start-modes"
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id="pre-start-modes"
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value={settings.preStartMode}
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className="bg-primary-main border-none outline-none text-text-primary rounded-md p-1 text-xs disabled:bg-primary-dark"
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onChange={(e) => {
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setSettings({
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...settings,
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preStartMode: e.target.value as PreStartMode,
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});
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}}
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disabled={!settings.showStartingPlayer}
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>
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<option value={PreStartMode.None}>None</option>
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<option value={PreStartMode.RandomKing}>Random King</option>
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<option value={PreStartMode.FingerGame}>Finger Game</option>
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</select>
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</div>
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<div className="text-xs text-left text-text-secondary">
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Different ways to determine the starting player before the game
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starts.
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</div>
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{settings.preStartMode === PreStartMode.None && (
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<div className="text-xs text-left text-text-secondary mt-1">
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<span className="text-text-primary">None:</span> The starting
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player will simply be shown.
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</div>
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)}
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{settings.preStartMode === PreStartMode.RandomKing && (
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<div className="text-xs text-left text-text-secondary mt-1">
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<span className="text-text-primary">Random King:</span>{' '}
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Randomly pass a crown between all players, press the screen to
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stop it. The player who has the crown when it stops gets to
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start.
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</div>
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)}
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{settings.preStartMode === PreStartMode.FingerGame && (
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<div className="text-xs text-left text-text-secondary mt-1">
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<span className="text-text-primary">Finger Game:</span> All
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players put a finger on the screen, one will be chosen at
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random.
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</div>
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)}
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</SettingContainer>
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<SettingContainer>
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<ToggleContainer>
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<FormLabel>Keep Awake</FormLabel>
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<label>Keep Awake</label>
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<Switch
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checked={settings.keepAwake}
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onChange={() => {
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@@ -161,7 +215,10 @@ export const SettingsModal = ({ isOpen, closeModal }: SettingsModalProps) => {
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</SettingContainer>
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<SettingContainer>
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<ToggleContainer>
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<FormLabel>Go fullscreen on start (Android only)</FormLabel>
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<label>
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Fullscreen on start{' '}
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<span className="text-xs">(Android only)</span>
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</label>
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<Switch
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checked={settings.goFullscreenOnStart}
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onChange={() => {
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@@ -197,31 +254,6 @@ export const SettingsModal = ({ isOpen, closeModal }: SettingsModalProps) => {
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</>
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)}
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<Separator height="1px" />
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<SettingContainer>
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<Paragraph>
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{/* @ts-expect-error is defined in vite.config.ts*/}
|
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Current version: {APP_VERSION}{' '}
|
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{isLatestVersion && (
|
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<span className="text-sm text-text-secondary">(latest)</span>
|
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)}
|
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</Paragraph>
|
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{!isLatestVersion && newVersion && (
|
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<Paragraph className="text-text-secondary text-lg text-center">
|
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New version ({newVersion}) is available!{' '}
|
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</Paragraph>
|
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)}
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</SettingContainer>
|
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{!isLatestVersion && newVersion && (
|
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<Button
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variant="contained"
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style={{ marginTop: '0.25rem', marginBottom: '0.25rem' }}
|
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onClick={() => window?.location?.reload()}
|
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>
|
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<span>Update</span>
|
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<span className="text-xs"> (reload app)</span>
|
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</Button>
|
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)}
|
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<Separator height="1px" />
|
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|
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<Button
|
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variant="contained"
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|
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@@ -108,7 +108,7 @@ const PlayerMenu = ({
|
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goToStart,
|
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settings,
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setPlaying,
|
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setStopPlayerRandomization,
|
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setRandomizingPlayer,
|
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} = useGlobalSettings();
|
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|
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const { updatePlayer, resetCurrentGame } = usePlayers();
|
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@@ -129,12 +129,12 @@ const PlayerMenu = ({
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resetCurrentGame();
|
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setShowPlayerMenu(false);
|
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setPlaying(false);
|
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setStopPlayerRandomization(false);
|
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setRandomizingPlayer(true);
|
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};
|
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|
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const handleGoToStart = () => {
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goToStart();
|
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setStopPlayerRandomization(false);
|
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setRandomizingPlayer(true);
|
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};
|
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|
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const toggleFullscreen = () => {
|
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|
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@@ -1,9 +1,8 @@
|
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import { useEffect, useRef } from 'react';
|
||||
import { twc } from 'react-twc';
|
||||
import { useGlobalSettings } from '../../Hooks/useGlobalSettings';
|
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import { usePlayers } from '../../Hooks/usePlayers';
|
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import { Player as PlayerType } from '../../Types/Player';
|
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import LifeCounter from '../LifeCounter/LifeCounter';
|
||||
import { GridLayout } from '../Views/Play';
|
||||
|
||||
const getGridArea = (player: PlayerType) => {
|
||||
switch (player.index) {
|
||||
@@ -26,118 +25,14 @@ const getGridArea = (player: PlayerType) => {
|
||||
|
||||
const PlayersWrapper = twc.div`w-full h-full bg-black`;
|
||||
|
||||
export const Players = (players: PlayerType[], gridClasses: string) => {
|
||||
const randomIntervalRef = useRef<NodeJS.Timeout | null>(null);
|
||||
|
||||
const prevRandomIndexRef = useRef<number>(-1);
|
||||
|
||||
const {
|
||||
settings,
|
||||
stopPlayerRandomization,
|
||||
setStopPlayerRandomization,
|
||||
playing,
|
||||
} = useGlobalSettings();
|
||||
|
||||
const { setPlayers } = usePlayers();
|
||||
|
||||
useEffect(() => {
|
||||
if (
|
||||
players.length > 1 &&
|
||||
settings.showStartingPlayer &&
|
||||
settings.useRandomStartingPlayerInterval &&
|
||||
!stopPlayerRandomization &&
|
||||
!playing
|
||||
) {
|
||||
randomIntervalRef.current = setInterval(() => {
|
||||
let randomIndex: number;
|
||||
|
||||
do {
|
||||
randomIndex = Math.floor(Math.random() * players.length);
|
||||
} while (randomIndex === prevRandomIndexRef.current);
|
||||
|
||||
prevRandomIndexRef.current = randomIndex;
|
||||
setPlayers(
|
||||
players.map((p) =>
|
||||
p.index === prevRandomIndexRef.current
|
||||
? {
|
||||
...p,
|
||||
isStartingPlayer: true,
|
||||
}
|
||||
: {
|
||||
...p,
|
||||
isStartingPlayer: false,
|
||||
}
|
||||
)
|
||||
);
|
||||
}, 100);
|
||||
}
|
||||
|
||||
if (!settings.useRandomStartingPlayerInterval) {
|
||||
const randomPlayerIndex = Math.floor(Math.random() * players.length);
|
||||
setPlayers(
|
||||
players.map((p) =>
|
||||
p.index === randomPlayerIndex
|
||||
? {
|
||||
...p,
|
||||
isStartingPlayer: true,
|
||||
}
|
||||
: {
|
||||
...p,
|
||||
isStartingPlayer: false,
|
||||
}
|
||||
)
|
||||
);
|
||||
}
|
||||
return () => {
|
||||
if (randomIntervalRef.current) {
|
||||
clearInterval(randomIntervalRef.current);
|
||||
}
|
||||
};
|
||||
// eslint-disable-next-line react-hooks/exhaustive-deps
|
||||
}, [
|
||||
players.length,
|
||||
playing,
|
||||
setPlayers,
|
||||
settings.useRandomStartingPlayerInterval,
|
||||
stopPlayerRandomization,
|
||||
]);
|
||||
|
||||
const gradientColors = players.map((player) => player.color).join(', ');
|
||||
export const Players = ({ gridLayout }: { gridLayout: GridLayout }) => {
|
||||
const { players } = usePlayers();
|
||||
|
||||
return (
|
||||
<PlayersWrapper>
|
||||
{players.length > 1 &&
|
||||
settings.showStartingPlayer &&
|
||||
settings.useRandomStartingPlayerInterval &&
|
||||
!stopPlayerRandomization &&
|
||||
!playing && (
|
||||
<div
|
||||
className="absolute flex justify-center items-center h-screen w-screen portrait:h-[100vw] portrait:w-[100vh] z-50 cursor-pointer text-5xl"
|
||||
onClick={() => {
|
||||
if (randomIntervalRef.current) {
|
||||
clearInterval(randomIntervalRef.current);
|
||||
randomIntervalRef.current = null;
|
||||
}
|
||||
setStopPlayerRandomization(true);
|
||||
}}
|
||||
>
|
||||
<div className="absolute flex top-[30%] justify-center items-center px-8 py-4">
|
||||
<div
|
||||
className="absolute size-full blur-[3px] rounded-2xl opacity-90 saturate-150"
|
||||
style={{
|
||||
backgroundImage: `linear-gradient(60deg, ${gradientColors})`,
|
||||
}}
|
||||
/>
|
||||
<p className="relative z-10 text-[5vmax]">
|
||||
PRESS TO SELECT PLAYER
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
<div className={`grid w-full h-full gap-1 box-border ${gridClasses} `}>
|
||||
<div className={`grid w-full h-full gap-1 box-border ${gridLayout} `}>
|
||||
{players.map((player) => {
|
||||
const gridArea = getGridArea(player);
|
||||
|
||||
return (
|
||||
<div
|
||||
key={player.index}
|
||||
|
||||
198
src/Components/PreStartGame/Games/FingerGame.tsx
Normal file
198
src/Components/PreStartGame/Games/FingerGame.tsx
Normal file
@@ -0,0 +1,198 @@
|
||||
import { useEffect, useRef, useState } from 'react';
|
||||
import { useGlobalSettings } from '../../../Hooks/useGlobalSettings';
|
||||
import { usePlayers } from '../../../Hooks/usePlayers';
|
||||
|
||||
type TouchPoint = {
|
||||
x: number;
|
||||
y: number;
|
||||
id: number;
|
||||
};
|
||||
|
||||
const getOrientation = () => {
|
||||
return window.matchMedia('(orientation: portrait)').matches
|
||||
? 'portrait'
|
||||
: 'landscape';
|
||||
};
|
||||
|
||||
export const FingerGame = () => {
|
||||
const { players } = usePlayers();
|
||||
|
||||
const aboutToStartTimerRef = useRef<NodeJS.Timeout | null>(null);
|
||||
const selectingPlayerTimerRef = useRef<NodeJS.Timeout | null>(null);
|
||||
|
||||
const [touchPoints, setTouchPoints] = useState<TouchPoint[]>([]);
|
||||
const [selectedTouchPoint, setSelectedTouchPoint] = useState<
|
||||
TouchPoint | undefined
|
||||
>();
|
||||
const [timerStarted, setTimerStarted] = useState(false);
|
||||
|
||||
const { setPlaying, goToStart } = useGlobalSettings();
|
||||
|
||||
useEffect(() => {
|
||||
//Start playing when someone is selected and any touch point is released
|
||||
if (selectedTouchPoint && touchPoints.length !== players.length) {
|
||||
aboutToStartTimerRef.current = setTimeout(() => {
|
||||
setSelectedTouchPoint(undefined);
|
||||
setPlaying(true);
|
||||
}, 500);
|
||||
|
||||
setTimerStarted(true);
|
||||
return;
|
||||
}
|
||||
|
||||
// If no touch point is selected, select one with a delay
|
||||
if (touchPoints.length === players.length && !selectedTouchPoint) {
|
||||
selectingPlayerTimerRef.current = setTimeout(() => {
|
||||
const randomIndex = Math.floor(Math.random() * touchPoints.length);
|
||||
const randomTouchPoint = touchPoints[randomIndex];
|
||||
setSelectedTouchPoint(randomTouchPoint);
|
||||
}, 250);
|
||||
return;
|
||||
}
|
||||
|
||||
if (selectingPlayerTimerRef.current) {
|
||||
clearTimeout(selectingPlayerTimerRef.current);
|
||||
}
|
||||
|
||||
return () => {
|
||||
if (aboutToStartTimerRef.current) {
|
||||
clearTimeout(aboutToStartTimerRef.current);
|
||||
}
|
||||
};
|
||||
// eslint-disable-next-line react-hooks/exhaustive-deps
|
||||
}, [touchPoints, players.length]);
|
||||
|
||||
const handleOnTouchStart = (e: React.TouchEvent) => {
|
||||
if (selectedTouchPoint) {
|
||||
return;
|
||||
}
|
||||
//Get the first touch point id that isn't already in the touchPoints array
|
||||
const touch = Array.from(e.changedTouches).find(
|
||||
(t) => !touchPoints.find((p) => p.id === t.identifier)
|
||||
);
|
||||
|
||||
if (!touch) {
|
||||
console.error('No touch found');
|
||||
return;
|
||||
}
|
||||
|
||||
let { clientX, clientY } = touch;
|
||||
|
||||
// Adjust coordinates for portrait mode
|
||||
if (getOrientation() === 'portrait') {
|
||||
const tempX = clientX;
|
||||
clientX = clientY;
|
||||
clientY = window.innerWidth - tempX;
|
||||
}
|
||||
|
||||
const newTouchPoints = {
|
||||
x: clientX,
|
||||
y: clientY,
|
||||
id: touch.identifier,
|
||||
};
|
||||
|
||||
setTouchPoints([...touchPoints, newTouchPoints]);
|
||||
};
|
||||
|
||||
const handleOnTouchEnd = (e: React.TouchEvent) => {
|
||||
if (selectedTouchPoint) {
|
||||
aboutToStartTimerRef.current = setTimeout(() => {
|
||||
setSelectedTouchPoint(undefined);
|
||||
setPlaying(true);
|
||||
}, 500);
|
||||
setTimerStarted(true);
|
||||
return;
|
||||
}
|
||||
|
||||
// Get the touch point that was just released
|
||||
const touch = e.changedTouches[e.changedTouches.length - 1];
|
||||
|
||||
// Get the index of the touch point that was just released
|
||||
const index = touchPoints.findIndex((p) => p.id === touch.identifier);
|
||||
|
||||
// Remove the touch point that was just released
|
||||
setTouchPoints([
|
||||
...touchPoints.slice(0, index),
|
||||
...touchPoints.slice(index + 1),
|
||||
]);
|
||||
};
|
||||
|
||||
return (
|
||||
<div
|
||||
className="absolute flex justify-center items-center w-full h-full portrait:h-[100dvw] portrait:w-[100dvh] z-50 bg-secondary-main overflow-hidden"
|
||||
onTouchStart={handleOnTouchStart}
|
||||
onTouchEnd={handleOnTouchEnd}
|
||||
|
||||
// FIXEME: This code is not performant, but updates a touch point's position when it moves
|
||||
// onTouchMove={(e) => {
|
||||
// e.preventDefault();
|
||||
|
||||
// // Get the touch point that was just moved
|
||||
// const touch = Array.from(e.changedTouches).find((t) =>
|
||||
// touchPoints.find((p) => p.id === t.identifier)
|
||||
// );
|
||||
|
||||
// if (!touch) {
|
||||
// console.error('No touch found');
|
||||
// return;
|
||||
// }
|
||||
|
||||
// let { clientX, clientY } = touch;
|
||||
|
||||
// // Adjust coordinates for portrait mode
|
||||
// if (getOrientation() === 'portrait') {
|
||||
// const tempX = clientX;
|
||||
// clientX = clientY;
|
||||
// clientY = window.innerWidth - tempX;
|
||||
// }
|
||||
|
||||
// // Get the index of the touch point that was just moved
|
||||
// const index = touchPoints.findIndex(
|
||||
// (p) => p.id === touch.identifier
|
||||
// );
|
||||
|
||||
// // Update the touch point that was just moved
|
||||
// setTouchPoints([
|
||||
// ...touchPoints.slice(0, index),
|
||||
// { x: clientX, y: clientY, id: touch.identifier },
|
||||
// ...touchPoints.slice(index + 1),
|
||||
// ]);
|
||||
// }}
|
||||
>
|
||||
<button
|
||||
className="absolute flex top-4 left-4 rounded-lg px-2 py-1 justify-center bg-primary-main text-text-primary text-xs"
|
||||
onClick={goToStart}
|
||||
>
|
||||
<div className="text-xl leading-4">{'<'} </div>
|
||||
Back
|
||||
</button>
|
||||
{touchPoints.length !== players.length && (
|
||||
<div className="flex flex-col items-center text-[13vmin] whitespace-nowrap pointer-events-none webkit-user-select-none">
|
||||
Waiting for fingers <br />
|
||||
<div className="tabular-nums">
|
||||
{touchPoints.length}/{players.length}
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{touchPoints.map((point, index) => (
|
||||
<div
|
||||
key={`touch-point-${index}`}
|
||||
data-is-selected={selectedTouchPoint?.id === point.id}
|
||||
data-unloading={timerStarted}
|
||||
className="absolute rounded-full translate-x-[-50%] translate-y-[-50%] transition-all duration-1000
|
||||
h-[75px] w-[75px]
|
||||
data-[unloading=false]:data-[is-selected=true]:h-[250px] data-[unloading=false]:data-[is-selected=true]:w-[250px]
|
||||
data-[unloading=true]:h-[0px] data-[unloading=true]:w-[0px] data-[unloading=true]:duration-[400ms]
|
||||
pointer-events-none
|
||||
"
|
||||
style={{
|
||||
left: point.x,
|
||||
top: point.y,
|
||||
backgroundColor: players[index]?.color ?? 'red',
|
||||
}}
|
||||
/>
|
||||
))}
|
||||
</div>
|
||||
);
|
||||
};
|
||||
@@ -0,0 +1,49 @@
|
||||
import { usePlayers } from '../../../../Hooks/usePlayers';
|
||||
import { Player } from '../../../../Types/Player';
|
||||
import { GridLayout } from '../../../Views/Play';
|
||||
import { RoulettePlayerCard } from './RoulettePlayerCard';
|
||||
|
||||
const getGridArea = (player: Player) => {
|
||||
switch (player.index) {
|
||||
case 0:
|
||||
return 'grid-in-player0';
|
||||
case 1:
|
||||
return 'grid-in-player1';
|
||||
case 2:
|
||||
return 'grid-in-player2';
|
||||
case 3:
|
||||
return 'grid-in-player3';
|
||||
case 4:
|
||||
return 'grid-in-player4';
|
||||
case 5:
|
||||
return 'grid-in-player5';
|
||||
default:
|
||||
throw new Error('Invalid player index');
|
||||
}
|
||||
};
|
||||
|
||||
export const RandomKingPlayers = ({
|
||||
gridLayout,
|
||||
}: {
|
||||
gridLayout: GridLayout;
|
||||
}) => {
|
||||
const { players } = usePlayers();
|
||||
|
||||
return (
|
||||
<div className="w-full h-full bg-black">
|
||||
<div className={`grid w-full h-full gap-1 box-border ${gridLayout} `}>
|
||||
{players.map((player) => {
|
||||
const gridArea = getGridArea(player);
|
||||
return (
|
||||
<div
|
||||
key={player.index}
|
||||
className={`flex justify-center items-center align-middle ${gridArea}`}
|
||||
>
|
||||
<RoulettePlayerCard player={player} />
|
||||
</div>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
@@ -0,0 +1,94 @@
|
||||
import { useEffect, useRef } from 'react';
|
||||
import { useGlobalSettings } from '../../../../Hooks/useGlobalSettings';
|
||||
import { usePlayers } from '../../../../Hooks/usePlayers';
|
||||
|
||||
export const RandomKingSelectWrapper = () => {
|
||||
const { setRandomizingPlayer } = useGlobalSettings();
|
||||
|
||||
const randomIntervalRef = useRef<NodeJS.Timeout | null>(null);
|
||||
const prevRandomIndexRef = useRef<number>(-1);
|
||||
|
||||
const { settings, randomizingPlayer, setPreStartCompleted } =
|
||||
useGlobalSettings();
|
||||
|
||||
const { players, setPlayers } = usePlayers();
|
||||
|
||||
useEffect(() => {
|
||||
if (
|
||||
players.length > 1 &&
|
||||
settings.showStartingPlayer &&
|
||||
randomizingPlayer
|
||||
) {
|
||||
randomIntervalRef.current = setInterval(() => {
|
||||
let randomIndex: number;
|
||||
|
||||
do {
|
||||
randomIndex = Math.floor(Math.random() * players.length);
|
||||
} while (randomIndex === prevRandomIndexRef.current);
|
||||
|
||||
prevRandomIndexRef.current = randomIndex;
|
||||
setPlayers(
|
||||
players.map((p) =>
|
||||
p.index === prevRandomIndexRef.current
|
||||
? {
|
||||
...p,
|
||||
isStartingPlayer: true,
|
||||
}
|
||||
: {
|
||||
...p,
|
||||
isStartingPlayer: false,
|
||||
}
|
||||
)
|
||||
);
|
||||
}, 100);
|
||||
}
|
||||
|
||||
const randomPlayerIndex = Math.floor(Math.random() * players.length);
|
||||
setPlayers(
|
||||
players.map((p) =>
|
||||
p.index === randomPlayerIndex
|
||||
? {
|
||||
...p,
|
||||
isStartingPlayer: true,
|
||||
}
|
||||
: {
|
||||
...p,
|
||||
isStartingPlayer: false,
|
||||
}
|
||||
)
|
||||
);
|
||||
|
||||
return () => {
|
||||
if (randomIntervalRef.current) {
|
||||
clearInterval(randomIntervalRef.current);
|
||||
}
|
||||
};
|
||||
// eslint-disable-next-line react-hooks/exhaustive-deps
|
||||
}, [players.length, setPlayers, randomizingPlayer]);
|
||||
|
||||
const gradientColors = players.map((player) => player.color).join(', ');
|
||||
|
||||
return (
|
||||
<div
|
||||
className="absolute flex justify-center items-center h-screen w-screen portrait:h-[100vw] portrait:w-[100vh] z-40 cursor-pointer text-5xl"
|
||||
onClick={() => {
|
||||
if (randomIntervalRef.current) {
|
||||
clearInterval(randomIntervalRef.current);
|
||||
randomIntervalRef.current = null;
|
||||
}
|
||||
setRandomizingPlayer(false);
|
||||
setPreStartCompleted(true);
|
||||
}}
|
||||
>
|
||||
<div className="absolute flex top-[30%] justify-center items-center px-8 py-4">
|
||||
<div
|
||||
className="absolute size-full blur-[3px] rounded-2xl opacity-90 saturate-150"
|
||||
style={{
|
||||
backgroundImage: `linear-gradient(60deg, ${gradientColors})`,
|
||||
}}
|
||||
/>
|
||||
<p className="relative z-10 text-[5vmax]">PRESS TO SELECT PLAYER</p>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
@@ -0,0 +1,58 @@
|
||||
import { useEffect, useRef } from 'react';
|
||||
import { useGlobalSettings } from '../../../../Hooks/useGlobalSettings';
|
||||
import { Player, Rotation } from '../../../../Types/Player';
|
||||
import { Paragraph } from '../../../Misc/TextComponents';
|
||||
import { DynamicText } from '../../StartingPlayerCard';
|
||||
|
||||
export const RoulettePlayerCard = ({ player }: { player: Player }) => {
|
||||
const startPlayingTimerRef = useRef<NodeJS.Timeout | undefined>(undefined);
|
||||
|
||||
const { settings, randomizingPlayer, playing, setPlaying } =
|
||||
useGlobalSettings();
|
||||
|
||||
useEffect(() => {
|
||||
if (
|
||||
player.isStartingPlayer &&
|
||||
((!playing && randomizingPlayer) || !playing)
|
||||
) {
|
||||
startPlayingTimerRef.current = setTimeout(() => {
|
||||
setPlaying(true);
|
||||
}, 10_000);
|
||||
}
|
||||
|
||||
return () => clearTimeout(startPlayingTimerRef.current);
|
||||
}, [
|
||||
player.isStartingPlayer,
|
||||
playing,
|
||||
setPlaying,
|
||||
settings.preStartMode,
|
||||
randomizingPlayer,
|
||||
]);
|
||||
|
||||
const calcTextRotation =
|
||||
player.settings.rotation === Rotation.SideFlipped ||
|
||||
player.settings.rotation === Rotation.Side
|
||||
? player.settings.rotation - 180
|
||||
: player.settings.rotation;
|
||||
|
||||
return (
|
||||
<div className="relative flex flex-grow flex-col items-center w-full h-full overflow-hidden">
|
||||
<div
|
||||
className="flex absolute w-full h-full justify-center items-center pointer-events-none select-none webkit-user-select-none z-10"
|
||||
style={{ backgroundColor: player.color }}
|
||||
>
|
||||
{player.isStartingPlayer && (
|
||||
<DynamicText
|
||||
style={{
|
||||
rotate: `${calcTextRotation}deg`,
|
||||
}}
|
||||
>
|
||||
<div className="flex flex-col justify-center items-center">
|
||||
<Paragraph>👑</Paragraph>
|
||||
</div>
|
||||
</DynamicText>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
30
src/Components/PreStartGame/PreStart.tsx
Normal file
30
src/Components/PreStartGame/PreStart.tsx
Normal file
@@ -0,0 +1,30 @@
|
||||
import { useGlobalSettings } from '../../Hooks/useGlobalSettings';
|
||||
import { PreStartMode } from '../../Types/Settings';
|
||||
import { GridLayout } from '../Views/Play';
|
||||
import { FingerGame } from './Games/FingerGame';
|
||||
import { RandomKingPlayers } from './Games/RandomKing/RandomKingPlayers';
|
||||
import { RandomKingSelectWrapper } from './Games/RandomKing/RandomKingSelectWrapper';
|
||||
|
||||
export const PreStart = ({ gridLayout }: { gridLayout: GridLayout }) => {
|
||||
const { settings, randomizingPlayer, goToStart } = useGlobalSettings();
|
||||
|
||||
if (settings.preStartMode === PreStartMode.RandomKing) {
|
||||
if (!randomizingPlayer) {
|
||||
return null;
|
||||
}
|
||||
|
||||
return (
|
||||
<>
|
||||
<RandomKingSelectWrapper />
|
||||
<RandomKingPlayers gridLayout={gridLayout} />
|
||||
</>
|
||||
);
|
||||
}
|
||||
|
||||
if (settings.preStartMode === PreStartMode.FingerGame) {
|
||||
return <FingerGame />;
|
||||
}
|
||||
|
||||
goToStart();
|
||||
return null;
|
||||
};
|
||||
60
src/Components/PreStartGame/StartingPlayerCard.tsx
Normal file
60
src/Components/PreStartGame/StartingPlayerCard.tsx
Normal file
@@ -0,0 +1,60 @@
|
||||
import { twc } from 'react-twc';
|
||||
import { baseColors } from '../../../tailwind.config';
|
||||
import { useGlobalSettings } from '../../Hooks/useGlobalSettings';
|
||||
import { Player, Rotation } from '../../Types/Player';
|
||||
import { PreStartMode } from '../../Types/Settings';
|
||||
import { Paragraph } from '../Misc/TextComponents';
|
||||
|
||||
export const DynamicText = twc.div`text-[8vmin] whitespace-nowrap`;
|
||||
|
||||
export const StartingPlayerCard = ({ player }: { player: Player }) => {
|
||||
const { settings, setPlaying, randomizingPlayer } = useGlobalSettings();
|
||||
|
||||
const calcTextRotation =
|
||||
player.settings.rotation === Rotation.SideFlipped ||
|
||||
player.settings.rotation === Rotation.Side
|
||||
? player.settings.rotation - 180
|
||||
: player.settings.rotation;
|
||||
|
||||
const calcRotation =
|
||||
player.settings.rotation === Rotation.SideFlipped ||
|
||||
player.settings.rotation === Rotation.Side
|
||||
? player.settings.rotation - 90
|
||||
: player.settings.rotation;
|
||||
|
||||
return (
|
||||
<div
|
||||
className="z-20 flex absolute w-full h-full justify-center items-center select-none cursor-pointer webkit-user-select-none"
|
||||
style={{
|
||||
rotate: `${calcRotation}deg`,
|
||||
backgroundImage:
|
||||
!randomizingPlayer ||
|
||||
(settings.preStartMode !== PreStartMode.None &&
|
||||
settings.preStartMode !== PreStartMode.FingerGame)
|
||||
? `radial-gradient(circle at center, ${player.color}, ${baseColors.primary.main})`
|
||||
: 'none',
|
||||
}}
|
||||
onClick={() => {
|
||||
setPlaying(true);
|
||||
}}
|
||||
>
|
||||
<DynamicText
|
||||
style={{
|
||||
rotate: `${calcTextRotation}deg`,
|
||||
}}
|
||||
>
|
||||
<div className="flex flex-col justify-center items-center">
|
||||
<Paragraph>👑</Paragraph>
|
||||
{(!randomizingPlayer ||
|
||||
(settings.preStartMode !== PreStartMode.None &&
|
||||
settings.preStartMode !== PreStartMode.FingerGame)) && (
|
||||
<>
|
||||
<Paragraph>You start!</Paragraph>
|
||||
<Paragraph className="text-xl">(Press to hide)</Paragraph>
|
||||
</>
|
||||
)}
|
||||
</div>
|
||||
</DynamicText>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
@@ -1,67 +1,115 @@
|
||||
import { useEffect } from 'react';
|
||||
import { twc } from 'react-twc';
|
||||
import { twGridTemplateAreas } from '../../../tailwind.config';
|
||||
import { useGlobalSettings } from '../../Hooks/useGlobalSettings';
|
||||
import { usePlayers } from '../../Hooks/usePlayers';
|
||||
import { Orientation } from '../../Types/Settings';
|
||||
import { Orientation, PreStartMode } from '../../Types/Settings';
|
||||
import { Players } from '../Players/Players';
|
||||
import { twc } from 'react-twc';
|
||||
import { PreStart } from '../PreStartGame/PreStart';
|
||||
|
||||
const MainWrapper = twc.div`w-[100dvmax] h-[100dvmin] overflow-hidden`;
|
||||
const MainWrapper = twc.div`w-[100dvmax] h-[100dvmin] overflow-hidden, setPlayers`;
|
||||
|
||||
type GridTemplateAreasKeys = keyof typeof twGridTemplateAreas;
|
||||
|
||||
export type GridLayout = `grid-areas-${GridTemplateAreasKeys}`;
|
||||
|
||||
export const Play = () => {
|
||||
const { players } = usePlayers();
|
||||
const { initialGameSettings } = useGlobalSettings();
|
||||
const { players, setPlayers } = usePlayers();
|
||||
const { initialGameSettings, playing, settings, preStartCompleted } =
|
||||
useGlobalSettings();
|
||||
|
||||
let Layout: JSX.Element;
|
||||
let gridLayout: GridLayout;
|
||||
switch (players.length) {
|
||||
case 1:
|
||||
if (initialGameSettings?.orientation === Orientation.Portrait) {
|
||||
Layout = Players(players, 'grid-areas-onePlayerPortrait');
|
||||
gridLayout = 'grid-areas-onePlayerPortrait';
|
||||
}
|
||||
Layout = Players(players, 'grid-areas-onePlayerLandscape');
|
||||
gridLayout = 'grid-areas-onePlayerLandscape';
|
||||
break;
|
||||
case 2:
|
||||
switch (initialGameSettings?.orientation) {
|
||||
case Orientation.Portrait:
|
||||
Layout = Players(players, 'grid-areas-twoPlayersOppositePortrait');
|
||||
gridLayout = 'grid-areas-twoPlayersOppositePortrait';
|
||||
break;
|
||||
default:
|
||||
case Orientation.Landscape:
|
||||
Layout = Players(players, 'grid-areas-twoPlayersSameSideLandscape');
|
||||
gridLayout = 'grid-areas-twoPlayersSameSideLandscape';
|
||||
break;
|
||||
case Orientation.OppositeLandscape:
|
||||
Layout = Players(players, 'grid-areas-twoPlayersOppositeLandscape');
|
||||
gridLayout = 'grid-areas-twoPlayersOppositeLandscape';
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
if (initialGameSettings?.orientation === Orientation.Portrait) {
|
||||
Layout = Players(players, 'grid-areas-threePlayersSide');
|
||||
gridLayout = 'grid-areas-threePlayersSide';
|
||||
break;
|
||||
}
|
||||
Layout = Players(players, 'grid-areas-threePlayers');
|
||||
gridLayout = 'grid-areas-threePlayers';
|
||||
break;
|
||||
default:
|
||||
case 4:
|
||||
if (initialGameSettings?.orientation === Orientation.Portrait) {
|
||||
Layout = Players(players, 'grid-areas-fourPlayerPortrait');
|
||||
gridLayout = 'grid-areas-fourPlayerPortrait';
|
||||
break;
|
||||
}
|
||||
Layout = Players(players, 'grid-areas-fourPlayer');
|
||||
gridLayout = 'grid-areas-fourPlayer';
|
||||
break;
|
||||
case 5:
|
||||
if (initialGameSettings?.orientation === Orientation.Portrait) {
|
||||
Layout = Players(players, 'grid-areas-fivePlayersSide');
|
||||
gridLayout = 'grid-areas-fivePlayersSide';
|
||||
break;
|
||||
}
|
||||
Layout = Players(players, 'grid-areas-fivePlayers');
|
||||
gridLayout = 'grid-areas-fivePlayers';
|
||||
break;
|
||||
case 6:
|
||||
if (initialGameSettings?.orientation === Orientation.Portrait) {
|
||||
Layout = Players(players, 'grid-areas-sixPlayersSide');
|
||||
gridLayout = 'grid-areas-sixPlayersSide';
|
||||
break;
|
||||
}
|
||||
Layout = Players(players, 'grid-areas-sixPlayers');
|
||||
gridLayout = 'grid-areas-sixPlayers';
|
||||
break;
|
||||
}
|
||||
|
||||
return <MainWrapper>{Layout}</MainWrapper>;
|
||||
useEffect(() => {
|
||||
if (settings.preStartMode !== PreStartMode.None) {
|
||||
return;
|
||||
}
|
||||
|
||||
const randomIndex = Math.floor(Math.random() * players.length);
|
||||
|
||||
setPlayers(
|
||||
players.map((p) =>
|
||||
p.index === randomIndex
|
||||
? {
|
||||
...p,
|
||||
isStartingPlayer: true,
|
||||
}
|
||||
: {
|
||||
...p,
|
||||
isStartingPlayer: false,
|
||||
}
|
||||
)
|
||||
);
|
||||
// eslint-disable-next-line react-hooks/exhaustive-deps
|
||||
}, []);
|
||||
|
||||
if (
|
||||
!preStartCompleted &&
|
||||
settings.preStartMode !== PreStartMode.None &&
|
||||
!playing &&
|
||||
settings.showStartingPlayer
|
||||
) {
|
||||
return (
|
||||
<MainWrapper>
|
||||
<PreStart gridLayout={gridLayout} />
|
||||
</MainWrapper>
|
||||
);
|
||||
}
|
||||
|
||||
return (
|
||||
<MainWrapper>
|
||||
<Players gridLayout={gridLayout} />
|
||||
</MainWrapper>
|
||||
);
|
||||
};
|
||||
|
||||
@@ -12,6 +12,7 @@ import {
|
||||
GameFormat,
|
||||
InitialGameSettings,
|
||||
Orientation,
|
||||
PreStartMode,
|
||||
} from '../../../Types/Settings';
|
||||
import { InfoModal } from '../../Misc/InfoModal';
|
||||
import { SettingsModal } from '../../Misc/SettingsModal';
|
||||
@@ -89,6 +90,7 @@ const Start = () => {
|
||||
setInitialGameSettings,
|
||||
settings,
|
||||
isPWA,
|
||||
setRandomizingPlayer,
|
||||
} = useGlobalSettings();
|
||||
|
||||
const [openInfoModal, setOpenInfoModal] = useState(false);
|
||||
@@ -126,6 +128,7 @@ const Start = () => {
|
||||
setInitialGameSettings(initialGameSettings);
|
||||
setPlayers(createInitialPlayers(initialGameSettings));
|
||||
setShowPlay(true);
|
||||
setRandomizingPlayer(settings.preStartMode === PreStartMode.RandomKing);
|
||||
localStorage.setItem('playing', 'false');
|
||||
localStorage.setItem('showPlay', 'true');
|
||||
};
|
||||
|
||||
@@ -24,9 +24,11 @@ export type GlobalSettingsContextType = {
|
||||
setSettings: (settings: Settings) => void;
|
||||
playing: boolean;
|
||||
setPlaying: (playing: boolean) => void;
|
||||
stopPlayerRandomization: boolean;
|
||||
setStopPlayerRandomization: (stopRandom: boolean) => void;
|
||||
randomizingPlayer: boolean;
|
||||
setRandomizingPlayer: (stopRandom: boolean) => void;
|
||||
isPWA: boolean;
|
||||
preStartCompleted: boolean;
|
||||
setPreStartCompleted: (completed: boolean) => void;
|
||||
};
|
||||
|
||||
export const GlobalSettingsContext =
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
import { Player, Rotation } from '../Types/Player';
|
||||
import { InitialGameSettings, Orientation } from '../Types/Settings';
|
||||
|
||||
const presetColors = [
|
||||
export const presetColors = [
|
||||
'#F06292', // Light Pink
|
||||
'#4DB6AC', // Teal
|
||||
'#FFA726', // Orange
|
||||
|
||||
@@ -7,8 +7,10 @@ import {
|
||||
import { useAnalytics } from '../Hooks/useAnalytics';
|
||||
import {
|
||||
InitialGameSettings,
|
||||
InitialGameSettingsSchema,
|
||||
initialGameSettingsSchema,
|
||||
PreStartMode,
|
||||
Settings,
|
||||
settingsSchema,
|
||||
} from '../Types/Settings';
|
||||
|
||||
export const GlobalSettingsProvider = ({
|
||||
@@ -22,6 +24,7 @@ export const GlobalSettingsProvider = ({
|
||||
const savedGameSettings = localStorage.getItem('initialGameSettings');
|
||||
const savedSettings = localStorage.getItem('settings');
|
||||
const savedPlaying = localStorage.getItem('playing');
|
||||
const savedPreStartComplete = localStorage.getItem('preStartComplete');
|
||||
|
||||
const [playing, setPlaying] = useState<boolean>(
|
||||
savedPlaying ? savedPlaying === 'true' : false
|
||||
@@ -31,38 +34,55 @@ export const GlobalSettingsProvider = ({
|
||||
localStorage.setItem('playing', String(playing));
|
||||
};
|
||||
|
||||
const [preStartCompleted, setPreStartCompleted] = useState<boolean>(
|
||||
savedPreStartComplete ? savedPreStartComplete === 'true' : false
|
||||
);
|
||||
|
||||
const [showPlay, setShowPlay] = useState<boolean>(
|
||||
savedShowPlay ? savedShowPlay === 'true' : false
|
||||
);
|
||||
|
||||
const [stopPlayerRandomization, setStopPlayerRandomization] =
|
||||
useState<boolean>(false);
|
||||
const [randomizingPlayer, setRandomizingPlayer] = useState<boolean>(
|
||||
savedSettings
|
||||
? Boolean(JSON.parse(savedSettings).preStartMode === 'random-king')
|
||||
: true
|
||||
);
|
||||
|
||||
const [initialGameSettings, setInitialGameSettings] =
|
||||
useState<InitialGameSettings | null>(
|
||||
savedGameSettings ? JSON.parse(savedGameSettings) : null
|
||||
);
|
||||
|
||||
const parsedSettings = settingsSchema.safeParse(
|
||||
JSON.parse(savedSettings ?? '')
|
||||
);
|
||||
const [settings, setSettings] = useState<Settings>(
|
||||
savedSettings
|
||||
? JSON.parse(savedSettings)
|
||||
parsedSettings.success
|
||||
? parsedSettings.data
|
||||
: {
|
||||
goFullscreenOnStart: true,
|
||||
keepAwake: true,
|
||||
showStartingPlayer: true,
|
||||
showPlayerMenuCog: true,
|
||||
useRandomStartingPlayerInterval: false,
|
||||
preStartMode: PreStartMode.None,
|
||||
}
|
||||
);
|
||||
|
||||
const setSettingsAndLocalStorage = (settings: Settings) => {
|
||||
setSettings(settings);
|
||||
localStorage.setItem('settings', JSON.stringify(settings));
|
||||
};
|
||||
|
||||
const removeLocalStorage = async () => {
|
||||
localStorage.removeItem('initialGameSettings');
|
||||
localStorage.removeItem('players');
|
||||
localStorage.removeItem('playing');
|
||||
localStorage.removeItem('showPlay');
|
||||
localStorage.removeItem('preStartComplete');
|
||||
|
||||
setPlaying(false);
|
||||
setShowPlay(false);
|
||||
setPreStartCompleted(false);
|
||||
};
|
||||
|
||||
useEffect(() => {
|
||||
@@ -74,7 +94,7 @@ export const GlobalSettingsProvider = ({
|
||||
|
||||
//parse existing game settings with zod schema
|
||||
const parsedInitialGameSettings =
|
||||
InitialGameSettingsSchema.safeParse(initialGameSettings);
|
||||
initialGameSettingsSchema.safeParse(initialGameSettings);
|
||||
|
||||
if (!parsedInitialGameSettings.success) {
|
||||
removeLocalStorage();
|
||||
@@ -88,10 +108,6 @@ export const GlobalSettingsProvider = ({
|
||||
);
|
||||
}, [initialGameSettings, savedGameSettings]);
|
||||
|
||||
useEffect(() => {
|
||||
localStorage.setItem('settings', JSON.stringify(settings));
|
||||
}, [settings]);
|
||||
|
||||
const [isFullscreen, setIsFullscreen] = useState(false);
|
||||
|
||||
useEffect(() => {
|
||||
@@ -155,6 +171,11 @@ export const GlobalSettingsProvider = ({
|
||||
}
|
||||
};
|
||||
|
||||
const setPreStartCompletedAndLocalStorage = (preStartComplete: boolean) => {
|
||||
setPreStartCompleted(preStartComplete);
|
||||
localStorage.setItem('playing', String(playing));
|
||||
};
|
||||
|
||||
return {
|
||||
fullscreen: { isFullscreen, enableFullscreen, disableFullscreen },
|
||||
wakeLock: {
|
||||
@@ -173,24 +194,27 @@ export const GlobalSettingsProvider = ({
|
||||
initialGameSettings,
|
||||
setInitialGameSettings,
|
||||
settings,
|
||||
setSettings,
|
||||
stopPlayerRandomization,
|
||||
setStopPlayerRandomization,
|
||||
setSettings: setSettingsAndLocalStorage,
|
||||
randomizingPlayer,
|
||||
setRandomizingPlayer,
|
||||
isPWA: window?.matchMedia('(display-mode: standalone)').matches,
|
||||
preStartCompleted,
|
||||
setPreStartCompleted: setPreStartCompletedAndLocalStorage,
|
||||
};
|
||||
}, [
|
||||
active,
|
||||
analytics,
|
||||
initialGameSettings,
|
||||
isFullscreen,
|
||||
isSupported,
|
||||
playing,
|
||||
release,
|
||||
active,
|
||||
request,
|
||||
settings,
|
||||
showPlay,
|
||||
stopPlayerRandomization,
|
||||
type,
|
||||
showPlay,
|
||||
playing,
|
||||
initialGameSettings,
|
||||
settings,
|
||||
randomizingPlayer,
|
||||
preStartCompleted,
|
||||
analytics,
|
||||
]);
|
||||
|
||||
return (
|
||||
|
||||
@@ -12,12 +12,18 @@ export enum GameFormat {
|
||||
TwoHeadedGiant = 'two-headed-giant',
|
||||
}
|
||||
|
||||
export enum PreStartMode {
|
||||
None = 'none',
|
||||
RandomKing = 'random-king',
|
||||
FingerGame = 'finger-game',
|
||||
}
|
||||
|
||||
export type Settings = {
|
||||
keepAwake: boolean;
|
||||
showStartingPlayer: boolean;
|
||||
showPlayerMenuCog: boolean;
|
||||
goFullscreenOnStart: boolean;
|
||||
useRandomStartingPlayerInterval: boolean;
|
||||
preStartMode: PreStartMode;
|
||||
};
|
||||
|
||||
export type InitialGameSettings = {
|
||||
@@ -28,10 +34,18 @@ export type InitialGameSettings = {
|
||||
orientation: Orientation;
|
||||
};
|
||||
|
||||
export const InitialGameSettingsSchema = z.object({
|
||||
export const initialGameSettingsSchema = z.object({
|
||||
startingLifeTotal: z.number().min(1).max(200).default(20),
|
||||
useCommanderDamage: z.boolean().default(false),
|
||||
gameFormat: z.nativeEnum(GameFormat).optional(),
|
||||
numberOfPlayers: z.number().min(1).max(6).default(2),
|
||||
orientation: z.nativeEnum(Orientation).default(Orientation.Landscape),
|
||||
});
|
||||
|
||||
export const settingsSchema = z.object({
|
||||
keepAwake: z.boolean().default(true),
|
||||
showStartingPlayer: z.boolean().default(true),
|
||||
showPlayerMenuCog: z.boolean().default(true),
|
||||
goFullscreenOnStart: z.boolean().default(true),
|
||||
preStartMode: z.nativeEnum(PreStartMode).default(PreStartMode.None),
|
||||
});
|
||||
|
||||
@@ -46,6 +46,37 @@ export const baseColors = {
|
||||
},
|
||||
};
|
||||
|
||||
export const twGridTemplateAreas = {
|
||||
onePlayerLandscape: ['player0 player0'],
|
||||
onePlayerPortrait: ['player0', 'player0'],
|
||||
twoPlayersOppositeLandscape: ['player0', 'player1'],
|
||||
twoPlayersOppositePortrait: ['player0 player1', 'player0 player1'],
|
||||
twoPlayersSameSideLandscape: ['player0 player1'],
|
||||
threePlayers: ['player0 player0', 'player1 player2'],
|
||||
threePlayersSide: [
|
||||
'player0 player0 player0 player2',
|
||||
'player1 player1 player1 player2',
|
||||
],
|
||||
fourPlayerPortrait: [
|
||||
'player0 player1 player1 player1 player1 player3',
|
||||
'player0 player2 player2 player2 player2 player3',
|
||||
],
|
||||
fourPlayer: ['player0 player1', 'player2 player3'],
|
||||
fivePlayers: [
|
||||
'player0 player0 player0 player1 player1 player1',
|
||||
'player2 player2 player3 player3 player4 player4',
|
||||
],
|
||||
fivePlayersSide: [
|
||||
'player0 player0 player0 player0 player0 player1 player1 player1 player1 player1 player2',
|
||||
'player3 player3 player3 player3 player3 player4 player4 player4 player4 player4 player2',
|
||||
],
|
||||
sixPlayers: ['player0 player1 player2', 'player3 player4 player5'],
|
||||
sixPlayersSide: [
|
||||
'player0 player1 player1 player1 player1 player1 player1 player2 player2 player2 player2 player2 player2 player3',
|
||||
'player0 player4 player4 player4 player4 player4 player4 player5 player5 player5 player5 player5 player5 player3',
|
||||
],
|
||||
};
|
||||
|
||||
/** @type {import('tailwindcss').Config} */
|
||||
export default {
|
||||
content: ['./index.html', './src/**/*.{js,ts,jsx,tsx}'],
|
||||
@@ -54,36 +85,7 @@ export default {
|
||||
modalSm: '548px',
|
||||
},
|
||||
extend: {
|
||||
gridTemplateAreas: {
|
||||
onePlayerLandscape: ['player0 player0'],
|
||||
onePlayerPortrait: ['player0', 'player0'],
|
||||
twoPlayersOppositeLandscape: ['player0', 'player1'],
|
||||
twoPlayersOppositePortrait: ['player0 player1', 'player0 player1'],
|
||||
twoPlayersSameSideLandscape: ['player0 player1'],
|
||||
threePlayers: ['player0 player0', 'player1 player2'],
|
||||
threePlayersSide: [
|
||||
'player0 player0 player0 player2',
|
||||
'player1 player1 player1 player2',
|
||||
],
|
||||
fourPlayerPortrait: [
|
||||
'player0 player1 player1 player1 player1 player3',
|
||||
'player0 player2 player2 player2 player2 player3',
|
||||
],
|
||||
fourPlayer: ['player0 player1', 'player2 player3'],
|
||||
fivePlayers: [
|
||||
'player0 player0 player0 player1 player1 player1',
|
||||
'player2 player2 player3 player3 player4 player4',
|
||||
],
|
||||
fivePlayersSide: [
|
||||
'player0 player0 player0 player0 player0 player1 player1 player1 player1 player1 player2',
|
||||
'player3 player3 player3 player3 player3 player4 player4 player4 player4 player4 player2',
|
||||
],
|
||||
sixPlayers: ['player0 player1 player2', 'player3 player4 player5'],
|
||||
sixPlayersSide: [
|
||||
'player0 player1 player1 player1 player1 player1 player1 player2 player2 player2 player2 player2 player2 player3',
|
||||
'player0 player4 player4 player4 player4 player4 player4 player5 player5 player5 player5 player5 player5 player3',
|
||||
],
|
||||
},
|
||||
gridTemplateAreas: twGridTemplateAreas,
|
||||
colors: baseColors,
|
||||
keyframes: {
|
||||
fadeOut: {
|
||||
|
||||
Reference in New Issue
Block a user