forked from external-repos/LifeTrinket
fix styling
This commit is contained in:
@@ -1,6 +1,7 @@
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import { Modal } from '@mui/material';
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import { theme } from '../../Data/theme';
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import { twc } from 'react-twc';
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import { Separator } from './Separator';
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import { Paragraph } from './TextComponents';
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export const ModalWrapper = twc.div`absolute top-1/2 left-1/2 -translate-x-1/2 -translate-y-1/2 w-[80vw] h-[85vh] bg-background-default p-4 overflow-scroll rounded-2xl border-none text-text-primary`;
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@@ -14,14 +15,14 @@ export const InfoModal = ({ isOpen, closeModal }: InfoModalProps) => {
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<Modal open={isOpen} onClose={closeModal}>
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<ModalWrapper>
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<div>
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<h2 style={{ textAlign: 'center' }}>📋 Usage Guide</h2>
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<p>
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<h2 className="text-2xl text-center mb-4">📋 Usage Guide</h2>
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<Separator height="1px" />
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<Paragraph className="my-4">
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There are some controls that you might not know about, so here's a
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short list of them.
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</p>
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<h3>Life counter</h3>
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<ul>
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</Paragraph>
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<h3 className="text-lg font-bold mb-2">Life counter</h3>
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<ul className="list-disc ml-6 mb-4">
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<li>
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<strong>Tap</strong> on a player's + or - button to add or
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subtract <strong>1 life</strong>.
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@@ -32,8 +33,10 @@ export const InfoModal = ({ isOpen, closeModal }: InfoModalProps) => {
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</li>
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</ul>
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<h3>Commander damage and other counters</h3>
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<ul>
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<h3 className="text-lg font-bold mb-2">
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Commander damage and other counters
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</h3>
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<ul className="list-disc ml-6 mb-4">
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<li>
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<strong>Tap</strong> on the counter to add{' '}
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<strong>1 counter</strong>.
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@@ -44,33 +47,21 @@ export const InfoModal = ({ isOpen, closeModal }: InfoModalProps) => {
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</li>
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</ul>
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<h3>Other</h3>
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<p>
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<h3 className="text-lg font-bold mb-2">Other</h3>
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<Paragraph className="mb-4">
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When a player is <strong>at or below 0 life</strong>, has taken{' '}
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<strong>21 or more Commander Damage</strong> or has{' '}
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<strong>10 or more poison counters</strong>, a button with a skull
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will appear on that player's card.
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</p>
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<p>
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Tap on the button to mark that player as lost, dimming their player
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will appear on that player's card. Tapping it will dim the player's
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card.
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</p>
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</Paragraph>
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</div>
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<br />
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<div
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style={{
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textAlign: 'center',
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marginTop: '1rem',
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}}
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>
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<div className="text-center mt-4">
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Visit my
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<a
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href="https://github.com/Vikeo/LifeTrinket"
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target="_blank"
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style={{
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textDecoration: 'none',
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color: theme.palette.primary.light,
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}}
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className="text-text-secondary underline"
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>
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{' '}
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GitHub{' '}
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@@ -69,7 +69,8 @@ export const SettingsModal = ({ isOpen, closeModal }: SettingsModalProps) => {
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<Modal open={isOpen} onClose={closeModal}>
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<ModalWrapper>
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<Container>
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<h2 style={{ textAlign: 'center' }}>⚙️ Settings ⚙️</h2>
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<h2 className="text-center text-2xl mb-2">⚙️ Settings ⚙️</h2>
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<Separator height="1px" />
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<SettingContainer>
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<ToggleContainer>
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<FormLabel>Show Start Player</FormLabel>
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@@ -20,7 +20,7 @@ import { LayoutOptions } from './LayoutOptions';
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const MainWrapper = twc.div`w-[100dvw] h-fit pb-14 overflow-hidden items-center flex flex-col`;
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const StartButtonFooter = twc.div`fixed bottom-4 z-1`;
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const StartButtonFooter = twc.div`w-full max-w-[548px] fixed bottom-4 z-1 items-center flex flex-col px-4`;
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const ToggleButtonsWrapper = twc.div`flex flex-row justify-between items-center`;
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@@ -174,87 +174,88 @@ const Start = () => {
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Life Trinket
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</h1>
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<FormControl focused={false} style={{ width: '80vw' }}>
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<FormLabel>Number of Players</FormLabel>
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<Slider
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title="Number of Players"
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max={6}
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min={1}
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aria-label="Custom marks"
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value={playerOptions?.numberOfPlayers ?? 4}
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getAriaValueText={valuetext}
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step={null}
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marks={playerMarks}
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onChange={(_e, value) => {
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setPlayerOptions({
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...playerOptions,
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numberOfPlayers: value as number,
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orientation: Orientation.Landscape,
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});
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}}
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/>
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<FormLabel className="mt-[0.7rem]">Starting Health</FormLabel>
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<Slider
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title="Starting Health"
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max={60}
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min={20}
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aria-label="Custom marks"
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value={playerOptions?.startingLifeTotal ?? 40}
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getAriaValueText={valuetext}
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step={10}
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marks={healthMarks}
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onChange={(_e, value) =>
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setPlayerOptions({
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...playerOptions,
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startingLifeTotal: value as number,
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orientation: Orientation.Landscape,
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})
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}
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/>
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<div className="overflow-hidden items-center flex flex-col max-w-[548px] mb-8 px-4">
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<FormControl focused={false}>
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<FormLabel>Number of Players</FormLabel>
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<Slider
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title="Number of Players"
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max={6}
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min={1}
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aria-label="Custom marks"
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value={playerOptions?.numberOfPlayers ?? 4}
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getAriaValueText={valuetext}
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step={null}
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marks={playerMarks}
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onChange={(_e, value) => {
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setPlayerOptions({
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...playerOptions,
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numberOfPlayers: value as number,
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orientation: Orientation.Landscape,
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});
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}}
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/>
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<FormLabel className="mt-[0.7rem]">Starting Health</FormLabel>
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<Slider
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title="Starting Health"
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max={60}
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min={20}
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aria-label="Custom marks"
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value={playerOptions?.startingLifeTotal ?? 40}
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getAriaValueText={valuetext}
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step={10}
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marks={healthMarks}
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onChange={(_e, value) =>
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setPlayerOptions({
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...playerOptions,
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startingLifeTotal: value as number,
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orientation: Orientation.Landscape,
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})
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}
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/>
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<ToggleButtonsWrapper className="mt-4">
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<ToggleContainer>
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<FormLabel>Commander</FormLabel>
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<Switch
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checked={
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playerOptions.useCommanderDamage ??
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initialGameSettings?.useCommanderDamage ??
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true
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}
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onChange={(_e, value) => {
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if (value) {
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<ToggleButtonsWrapper className="mt-4">
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<ToggleContainer>
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<FormLabel>Commander</FormLabel>
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<Switch
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checked={
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playerOptions.useCommanderDamage ??
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initialGameSettings?.useCommanderDamage ??
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true
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}
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onChange={(_e, value) => {
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if (value) {
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setPlayerOptions({
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...playerOptions,
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useCommanderDamage: value,
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numberOfPlayers: 4,
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startingLifeTotal: 40,
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orientation: Orientation.Landscape,
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});
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return;
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}
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setPlayerOptions({
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...playerOptions,
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useCommanderDamage: value,
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numberOfPlayers: 4,
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startingLifeTotal: 40,
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numberOfPlayers: 2,
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startingLifeTotal: 20,
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orientation: Orientation.Landscape,
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});
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return;
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}
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setPlayerOptions({
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...playerOptions,
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useCommanderDamage: value,
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numberOfPlayers: 2,
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startingLifeTotal: 20,
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orientation: Orientation.Landscape,
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});
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}}
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/>
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</ToggleContainer>
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<Button
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variant="contained"
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style={{ height: '2rem' }}
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onClick={() => {
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setOpenSettingsModal(true);
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}}
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/>
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</ToggleContainer>
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<Button
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variant="contained"
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style={{ height: '2rem' }}
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onClick={() => {
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setOpenSettingsModal(true);
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}}
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>
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<Cog /> Other settings
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</Button>
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</ToggleButtonsWrapper>
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>
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<Cog /> Other settings
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</Button>
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</ToggleButtonsWrapper>
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<FormLabel>Layout</FormLabel>
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{/* <LayoutOptions
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<FormLabel>Layout</FormLabel>
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{/* <LayoutOptions
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numberOfPlayers={playerOptions.numberOfPlayers}
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gridAreas={playerOptions.gridAreas}
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onChange={(gridAreas) =>
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@@ -266,32 +267,32 @@ const Start = () => {
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})
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}
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/> */}
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<LayoutOptions
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numberOfPlayers={playerOptions.numberOfPlayers}
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selectedOrientation={playerOptions.orientation}
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onChange={(orientation) => {
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setPlayerOptions({
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...playerOptions,
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orientation,
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});
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}}
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/>
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</FormControl>
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{!isPWA && (
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<p className="text-center, max-w-[75%] text-xs text-text-primary">
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If you're on iOS, this page works better if you{' '}
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<strong>hide the toolbar</strong> or{' '}
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<strong>add the app to your home screen</strong>.
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</p>
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)}
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<LayoutOptions
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numberOfPlayers={playerOptions.numberOfPlayers}
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selectedOrientation={playerOptions.orientation}
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onChange={(orientation) => {
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setPlayerOptions({
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...playerOptions,
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orientation,
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});
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}}
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/>
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</FormControl>
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{!isPWA && (
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<p className="text-center text-xs text-text-primary w-11/12 mt-4">
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If you're on iOS, this page works better if you{' '}
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<strong>hide the toolbar</strong> or{' '}
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<strong>add the app to your home screen</strong>.
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</p>
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)}
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</div>
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<StartButtonFooter>
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<Button
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size="large"
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variant="contained"
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onClick={doStartGame}
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style={{ width: '90dvw' }}
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fullWidth
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>
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START GAME
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</Button>
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@@ -95,15 +95,3 @@ export default {
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},
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plugins: [tailwindcssGridAreas],
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} satisfies Config;
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// const fadeOut = keyframes`
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// 0% {
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// opacity: 1;
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// }
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// 33% {
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// opacity: 0.6;
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// }
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// 100% {
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// opacity: 0;
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// }
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// `;
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