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882 Commits

Author SHA1 Message Date
Chris
e4eda93695 [maven-release-plugin] prepare release forge-1.3.8 2013-02-08 13:16:32 +00:00
Chris
9522efe24a - Preparing the changes.txt file for the next beta build and release. 2013-02-08 13:04:30 +00:00
Chris
858f0f0ed9 - Added the recent commit logs to changes.txt. Preparing for the beta build and release. 2013-02-08 12:55:52 +00:00
moomarc
d9d71ab997 - Added Breath of Fury 2013-02-08 12:43:30 +00:00
Maxmtg
dc1f58decf delete jpg booster pictures, replace them with PNG (since code wants png), ISD, DKA added 2013-02-08 08:35:56 +00:00
moomarc
1cd4e196b1 - Removed a debug output I'd left in an earlier commit 2013-02-08 08:03:49 +00:00
moomarc
fd42f11139 - Better fix for Goldmeadow 2013-02-08 07:51:29 +00:00
moomarc
af5f437d3c - Fixed the Chaos effect of Goldmeadow 2013-02-08 07:40:07 +00:00
moomarc
2bd98dff5c - Fixed ai not discarding cards in certain discard modes 2013-02-08 06:49:33 +00:00
moomarc
dbdf81e856 - Small fix for Sewer Nemesis 2013-02-08 05:43:31 +00:00
Sol
dfd37d14f0 - Convert Painter's Servant to Script 2013-02-08 04:02:22 +00:00
Sol
da83acb67c - Updating mtg-data.txt with GTC cards. 2013-02-08 03:41:52 +00:00
Sol
f1b240ff97 - Convert Curse of Misfortunes to Script 2013-02-08 03:31:32 +00:00
Sol
62a357ff65 - Fixing Domri Rade placing non-Creatures on the bottom of the library 2013-02-08 01:12:02 +00:00
Maxmtg
7b23e9d868 moved infiniteSupply flag into table model, since remove (that should not remove cards when supply is endless) method belongs to model layer. 2013-02-08 00:16:30 +00:00
Maxmtg
41b78e7313 moved that infiniteStock field from ItemPool to more approriate place 2013-02-08 00:01:50 +00:00
Maxmtg
63edb1601f avr, m13, rtr, gtc - pictures of boosters and fatpacks 2013-02-07 23:34:48 +00:00
myk
a577792fa1 make start button change appearance on focus 2013-02-07 22:28:32 +00:00
Sloth
e887f9d62f - Added a medium quest by Nordos: Cipher 2. 2013-02-07 21:31:57 +00:00
myk
b08eaf18f5 - make button-like FLabels act more like buttons
- can tab focus
  - space/enter to select
  - brighten on hover
- use previous "hover" border for focus indicator
- fix various layout and style bugs (e.g. too-short widths and missing hoverable properties)
2013-02-07 21:31:42 +00:00
Maxmtg
ead67174e2 fixing a crash when creature with B/G sword attacked AI (there was NPE on attempt to iterate over restrictions) 2013-02-07 20:53:04 +00:00
Maxmtg
9f2efbcf02 Added some text to winlose screen that would explain why player lost or won 2013-02-07 20:25:21 +00:00
myk
2ad1b57515 - change selection highlight in deck editor tables based on component focus to more clearly indicate which table has focus
- allow tab key to set focus to next component (e.g. prevent tables from swallowing tab and shift-tab)
- flicker-free reinstatement of current selection when table model data changes
2013-02-07 19:55:00 +00:00
moomarc
9b6d7d11d4 - Added Sewer Nemesis (thanks Rooger) 2013-02-07 18:03:09 +00:00
myk
d6b20d449a - don't let tables extend past bottom of deck editor page
- calculate the correct table row selection when multiple cards are bought at once
2013-02-07 13:19:06 +00:00
Chris
2ac3570840 - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2013-02-07 13:02:09 +00:00
myk
58049bf017 don't select negative row after buying every last item in the spell shop 2013-02-07 12:30:30 +00:00
myk
d1fb51a898 use predicates instead of a custom count function 2013-02-07 12:15:44 +00:00
myk
0ee3219c99 use FButtons instead of FLabels on the AssignDamage dialog so default actions and tabbing work properly 2013-02-07 11:45:24 +00:00
swordshine
a6e42a73dd - Added some cards
- Vanguard: added Momir Vig, Simic Visionary Avatar
2013-02-07 11:19:37 +00:00
myk
c0c541832e add pack filter in spell shop 2013-02-07 10:50:38 +00:00
Maxmtg
e0a599fcbe getAvailableMana and mapManaSources accept any player as parameter, since AI wants to evaluate player's mana he might use to pump creatures 2013-02-07 09:15:09 +00:00
moomarc
32e0374166 - Added a deck editor icon for products. Hooked up the icon in FSkin and added a commented out basic hook for it in SEditorUtil 2013-02-07 07:29:17 +00:00
moomarc
aceff2002d - Added an ai check svar to Sheltered Valley so that it won't play it if it already has another one on the battlefield
- AiController.getLandsToPlay will now check NeedsToPlayVar and filter out relevant cards
2013-02-07 05:47:08 +00:00
Sol
5a9838c6d1 - Converting Sheltered Valley to script (no AI exists in hardcode, but we probably should an add an SVar to not play this if that player already controls one of these) 2013-02-07 04:22:44 +00:00
myk
f89efa6ae4 - reshow selected card when the listbox regains focus
- show current card /after/ the events stop firing so the card data doesn't get overwritten
2013-02-07 01:41:48 +00:00
myk
f552ffbed6 - add ctrl(cmd)+enter hotkey to auto button in ability chooser dialog
- scroll game log to top on display
2013-02-07 00:30:56 +00:00
myk
480124f407 - allow highlighting and copying of match log in ViewWinLose
- make saving layouts thread safe
2013-02-06 23:38:35 +00:00
Maxmtg
17b42ebf83 SpellAbility: Intrinsic/Extrinsic types were never assigned (removed)
setPaidList, beforePayManaAI, setAllReplacingObjects, hasReplacingObject, wasCancelled were never used (removed)
reduced visibility of setManaPart, 
finalized setReplicateManaCost, setXManaCost, setIsMultiKicker, setIsReplicate, setIsCycling, setConditions, (set/add)OptionalAdditionalCosts  since they were called by CardFactoryUtil only => all removed from WrappedAbility.java
2013-02-06 21:53:37 +00:00
Maxmtg
2075591430 SpellAbility: afterResolve and afterPayMana were removed, since they were not used.
little refactoring for global ruin
CardEdition: remove unused ctor
2013-02-06 21:13:10 +00:00
myk
987af8ba4f set button focus after match; this also gets the game log scrolling properly 2013-02-06 20:23:25 +00:00
myk
22859cec6c - allow spacebar to move cards in DualListBox and enter to select the OK button
- make color of listbox selection depend on listbox focus, not cell focus
- avoid NPE when attempting to start a challenge when there isn't one to start
2013-02-06 19:59:37 +00:00
myk
f7001a17f2 differentiate item hilight when a FList listbox has lost focus from when the listbox is selected
ensure the CardListViewer always appears in the center of the screen
2013-02-06 19:41:48 +00:00
Sloth
dae7d2f110 - Fixed Deathpact Angel. 2013-02-06 18:54:29 +00:00
myk
4bfaa9fcb1 move type parsing from private constructor to reader class; add comment on purpose of 2-letter codes 2013-02-06 18:11:43 +00:00
myk
71624be223 make set chooser dialog overlay-based instead of JDialog-based 2013-02-06 17:03:26 +00:00
moomarc
a81f97ae92 - Added Skill Borrower 2013-02-06 14:07:56 +00:00
Sloth
a942894fd7 - Fixed AI ignoring "DiscardValid" parameter. 2013-02-06 13:52:30 +00:00
Sloth
6777f40bd1 - Fixed Haste on suspended creatures. 2013-02-06 13:40:42 +00:00
moomarc
0461c169f4 - Improved Sedris, the Traitor King's script to better handle the exile at next EOT 2013-02-06 13:31:36 +00:00
Chris
2d2a317772 - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2013-02-06 12:56:30 +00:00
moomarc
1b3110ee7c - Added Sedris, the Traitor King 2013-02-06 12:51:23 +00:00
RumbleBBU
458c879343 Minor technical improvement to a check in BoosterUtils.java. 2013-02-06 12:06:30 +00:00
myk
78fed8fede simplify and theme choose sets dialog 2013-02-06 11:54:06 +00:00
RumbleBBU
fa7cfb3c84 The Very Hard Jamuraa decks can now occasionally (rarely) give you special extra rewards. 2013-02-06 11:39:12 +00:00
myk
e000e107e3 add set type information to setdata.txt and store it via CardEdition 2013-02-06 10:36:29 +00:00
Maxmtg
e01a5af4b2 GameAction divided into 2 parts: original keeps cards' zone transitions, GameActionPlay.java holds methods for playing spells (mostly used by human player I guess)
in ComputerUtil demanded player to be AiPlayer for playeing spells
2013-02-06 09:35:27 +00:00
moomarc
2e421729f9 - Fixed Krosa Chaos trigger 2013-02-06 09:34:29 +00:00
myk
29564f37d7 ensure stats labels in deck editor are shown at the correct height on large displays
this works around a quirky interaction between WrapLayout and MigLayout that was causing interior cells to be properly resized but the cells surrounding them would not be, resulting in widgets that would be too large or too small for their unupdated containing cells
2013-02-06 09:19:56 +00:00
Maxmtg
ba80f2126d moved GameAction & its util class to forge.game 2013-02-06 07:06:58 +00:00
Maxmtg
7e804867de missing HumanPlayer.java for commit 19420 2013-02-06 06:47:16 +00:00
Maxmtg
cb1793eddf player.isHostileTo() renamed to more correct 'isOpponentOf()' 2013-02-06 06:41:51 +00:00
Maxmtg
9cd0afa0d8 CardEdition: removed ctor overload and made it private (editions must not be created by other code but nested Reader class anyway)
Player: isComputer and isHuman methods redefined as getType() == PlayerType(computer/human), no overloads needed in derived classes
2013-02-06 06:34:27 +00:00
moomarc
53635ddc1a - Cunning Giant will now interact correctly with planeswalkers 2013-02-06 06:03:50 +00:00
Maxmtg
d3bb37a368 Methods to test a string against a valid card type moved to forge.CardType
CommonDrawback: wrote in a single line the complicated chkAIDrawback method
removed unused imports
CardUtil.getRandom replaced with Aggregates.random
getReflectableMana uses Set as collection, so it does not have to check for duplicates before adding new items.
united two CMC calculation methods (one was getCMC from card that read characteristics while other took more factors into account)
2013-02-05 20:51:01 +00:00
Sloth
2ad0bae9f7 - Fixed CostTapType hanging when X=0. 2013-02-05 19:21:38 +00:00
Maxmtg
58fa5b34ea Added AIPlayer parameter to doTrigger and chkAIDrawback 2013-02-05 19:18:31 +00:00
Sloth
8ba3ad5b90 - Fixed Assemble the Legion. 2013-02-05 19:06:57 +00:00
moomarc
b6236a551f - Made sure Cunning Giant's replacement effect (for now) only triggers if it wasn't blocked, not also if it tramples over something. 2013-02-05 15:16:57 +00:00
moomarc
145b10596c - Added Cunning Giant (will convert to trigger if necessary) 2013-02-05 14:55:01 +00:00
Chris
e9739d1428 - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2013-02-05 12:29:44 +00:00
moomarc
e90eae8450 - Removed duplicate sharesCreatureTypeWith property from isValid 2013-02-05 11:53:47 +00:00
RumbleBBU
ac7ce39877 Made it possible to include special rewards like predefined cards or duplicate cards in Quest duels.
Some notes:
- Special rewards for normal duels should be extremely rare, mostly for very hard opponents, 1 special reward per opponent, and always a percentage chance of getting the special reward (preferably less than 50%) rather getting a guaranteed reward.
- In the interests of downward compatibility, it is possible to define the Card Reward either in the [quest] portion (like before) or the [metadata] portion of the dck file. (Duels do not have the [quest] portion but if the definition were simply moved from [quest] to [metadata], all current challenge files would have stopped working properly.)
2013-02-05 11:37:16 +00:00
myk
ebe368ed9b remove cards from one table after adding them to the other table so the displayed card stays consistent with the focused card 2013-02-05 11:19:46 +00:00
moomarc
072cf04271 - Converted Alpha Status to script 2013-02-05 11:18:40 +00:00
myk
0e65ad2ebf Sell lands down to 50 when selling all extras in the card shop 2013-02-05 10:36:35 +00:00
Sloth
e63d914b47 - Fixed Ogre Slumlord. 2013-02-05 09:37:35 +00:00
Sloth
64e9f318ff - Fixed Verdant Haven. 2013-02-05 09:28:59 +00:00
Sloth
1bc856b908 - Another fix for AddToughness. 2013-02-05 09:28:08 +00:00
Sloth
263c357dfc - Fix last commit commiting WIP. 2013-02-05 09:23:53 +00:00
moomarc
f758bc9847 - Removed reminder text for suspend from Talon Gates. Description was too long for SA choice window so the second choice was hidden (on a 1280 wide display at least). We need to find a way to wrap text in the choice window when it would extend past the edge of the screen. 2013-02-05 09:22:10 +00:00
Sloth
d4d452270d - Fixed a bug with AddToughness. 2013-02-05 09:21:53 +00:00
moomarc
39168be85a - Added plane: Takenuma 2013-02-05 09:14:39 +00:00
moomarc
7c93ed151b - Added plane: Talon Gates 2013-02-05 08:58:08 +00:00
Maxmtg
a57034a374 GameAction - extract method * 3
GameActionUtil - uses common GuiDialog.confirm
CardFactoryLands - converted inlined class to nested
ChangeZoneEffect - removed stringbuilder wrapper (as it was not used anyway)
replaced isComputer/isHuman where it was clear and possible
2013-02-05 08:17:50 +00:00
myk
2e1d6e791d fix NPE in card detail when the card does not belong to any set (e.g. a token) 2013-02-05 08:05:40 +00:00
Maxmtg
db720acb01 predictThreatenedObjects moved from AbilityFactory to ComputerUtil (for now, will find a more specific place later)
GameActionUtil.payCostDuringAbilityResolve method now demands player parameter (though it is always human player)
2013-02-05 06:51:09 +00:00
Maxmtg
a1f7790968 replaced deprecated methods isHuman/isComputer with reference comparisons (to compare with acting player) and checks of player's hostility. 2013-02-05 06:38:30 +00:00
Maxmtg
fffdc4acc6 calls to AI-related methods require the player parameter to have AIPlayer type to enable calls to ai-specific methods (like acquiring aicontroller by aiplayer.getcontroller().getai() and performing something from it) without need to cast types) 2013-02-05 06:25:01 +00:00
Maxmtg
5c4931a520 Moved check for card controller (used in CardDetailPanel and ImageCache) to card class - that's not perfect, but at least eliminates code duplication. 2013-02-05 04:26:56 +00:00
Maxmtg
62126dc82d cosmetic changes in chooses (i'm thinking of a good way to make that choices player-independent) 2013-02-05 03:36:46 +00:00
Maxmtg
c071d4f738 remove unused imports 2013-02-05 03:34:55 +00:00
Maxmtg
12ad63f59f Converted inlined classes to nested 2013-02-05 03:34:40 +00:00
myk
f2054a3f8f make current deck stats widgets wrappable 2013-02-05 03:26:25 +00:00
myk
3d3414f099 wrap card catalog toggle filters when the tab is resized small 2013-02-05 01:55:13 +00:00
myk
1e0f67bcc9 set better width and sorting defaults 2013-02-05 00:47:19 +00:00
myk
b8b02be89e remove editor.preferences from repo -- it will get created as necessary 2013-02-05 00:27:06 +00:00
myk
4577e8ecce add default editor preferences file so missing preferences will always have a default value 2013-02-05 00:20:12 +00:00
Sloth
75cae91127 - Fixed broken Shandalar decks. 2013-02-04 19:50:15 +00:00
myk
d816c0b929 fix background coloring not being displayed in deck editor card detail rarity label
add tooltip for rarity label
2013-02-04 19:10:06 +00:00
Maxmtg
b3d03c9dd8 reverting unwanted changes from r19381 to core classes 2013-02-04 17:29:00 +00:00
myk
5059e7757e use bulk operations for card moving where ever possible to avoid stale GUI updates 2013-02-04 17:07:33 +00:00
Maxmtg
8fa9abc946 sideboarding affects the next match correctly 2013-02-04 15:36:22 +00:00
Chris
9481a8a27c - Cleared out the changes.txt file, now ready for new material. 2013-02-04 15:28:14 +00:00
Chris
c53d16f1f5 [maven-release-plugin] prepare for next development iteration 2013-02-04 14:18:21 +00:00
Chris
5ae15d7b96 [maven-release-plugin] prepare release forge-1.3.7 2013-02-04 14:18:09 +00:00
Chris
b9cafe6859 - Added the recent commit logs to changes.txt. Preparing for the beta build and release.
- Preparing the changes.txt file for the next beta build and release.
2013-02-04 14:04:49 +00:00
moomarc
401575dbd5 - Added plane: Truga Jungle 2013-02-04 13:38:53 +00:00
Maxmtg
353a159c2c CardDetailPanel 2013-02-04 13:30:28 +00:00
Chris
4262ee8141 [maven-release-plugin] prepare for next development iteration 2013-02-04 13:08:47 +00:00
Chris
9adaf86d50 [maven-release-plugin] prepare release forge-1.3.6 2013-02-04 13:08:32 +00:00
Chris
cf51732dd8 - Preparing the changes.txt file for the next beta build and release. 2013-02-04 12:57:07 +00:00
Chris
800826fc0d - Added the recent commit logs to changes.txt. Preparing for the beta build and release. 2013-02-04 12:52:16 +00:00
moomarc
ea2487a0a1 - Added plane: Trail of the Mage-Rings 2013-02-04 12:50:12 +00:00
Maxmtg
3773587b35 adjust conditions to prompt sideboarding 2013-02-04 11:47:04 +00:00
moomarc
63080ac68a - Cleanup (Ajani Goldmane's ultimate avatar's P/T was handled by both script and hardcoding) 2013-02-04 11:33:29 +00:00
moomarc
e4fd7f75f7 - Converted Sound the Call to script 2013-02-04 11:02:56 +00:00
moomarc
3d9049341a - Forgot to commit these changes with my last commit 2013-02-04 11:02:23 +00:00
myk
7e0a09d660 allow ctrl-enter to work from both the search textbox and the combobox 2013-02-04 10:25:06 +00:00
moomarc
94e8197d4b - Added plane: Velis Vel
- Converted Coat of Arms to script
- Fixed chaos trigger on The Hippodrome
2013-02-04 10:08:28 +00:00
myk
dc4b8c8e5b add tutorial on new filter and spell shop features 2013-02-04 10:04:56 +00:00
Maxmtg
810c2dc493 removed functions where they were not needed 2013-02-04 09:54:21 +00:00
Maxmtg
e72f9485c9 saves changes made by sideboarding until 3rd match (this one and prevoius commit do) 2013-02-04 09:46:15 +00:00
Maxmtg
c60dcdd34b 2013-02-04 09:44:05 +00:00
Maxmtg
e46a43e8ee CardDetailPanel - text composition moved to a separate method
a method to determine if a player may see cards cntrolld by other player
2013-02-04 09:37:54 +00:00
Maxmtg
809cc468d9 GameNew refactor - remove ante list and ai unplayables composition from code that builds libraries
removed variuos duplications in GameNew
moved sideboard code to PlayerController (to allow make an overload with AI sideboarding)
2013-02-04 09:35:46 +00:00
myk
7cc9e94a99 re-disable buying and selling cards when the full catalog is being displayed in the spell shop 2013-02-04 08:55:04 +00:00
Maxmtg
fc1c2d9eeb remove unused imports 2013-02-04 07:06:59 +00:00
myk
5c5c5898bf calculate how close a player is to completing a set in the spell shop 2013-02-04 06:40:00 +00:00
moomarc
92287f0277 - Improved Enchantment icon for deck editor 2013-02-04 05:59:39 +00:00
myk
6b5af9b46a fix basic land detection in sell excess cards routine 2013-02-04 03:40:48 +00:00
myk
34dd170f62 - add bulk addition and removal routines to editor model
- add button to sell excess duplicates of all cards in spell shop
- ensure table selection is restored properly after adding a card
2013-02-04 03:09:14 +00:00
Sloth
e5d4d84e00 - Updated 11 of the Shandalar World quest decks. 2013-02-03 18:58:39 +00:00
Maxmtg
cd9c815534 removed some calls to IsComputer in favour of comparision with player passed as parameter
checkConditions inlined
ComputerUtilCombat recieve ai player as parameter
2013-02-03 17:30:25 +00:00
Sloth
59df2417b8 - Fixed Unmorph targeting trigger freeze when Phase is set to skip. 2013-02-03 13:16:53 +00:00
Sloth
18d3b4bb27 - Fixed Khalni Garden freeze when Phase is set to skip. 2013-02-03 13:10:13 +00:00
Chris
e601af7dba - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2013-02-03 12:24:53 +00:00
Sloth
5e7d0f4704 - Fix for Skullbriar, the Walking Grave. 2013-02-03 11:28:17 +00:00
myk
2582fd787e autoselect the items that were just added to the other list when choosing order for simultaneous abilities or cards from the sidebar between match rounds. this allows accidental moves to be undone with a single click 2013-02-03 07:34:41 +00:00
Chris
155bd97dfa - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2013-02-02 15:14:33 +00:00
myk
d6212b16ca autoselect first item when choosing order of simultaneous abilities and autoselect next item when current item is added/removed 2013-02-02 11:41:37 +00:00
Sloth
e2f62c40fb - Updated 4 of the Shandalar World quest decks. 2013-02-02 11:04:57 +00:00
swordshine
92cdd08ec6 - Added spelldescription to Rhystic Syphon 2013-02-02 06:42:48 +00:00
swordshine
d627434d62 - Added Rhystic Syphon and Duplicant 2013-02-02 06:38:16 +00:00
ArsenalNut
f177be3e54 removed redundant check on copied card to make copies that are cast work with triggers 2013-02-02 03:56:29 +00:00
Sol
17a15fc12e - Convert Leeches to Script 2013-02-02 02:50:53 +00:00
Sol
9796a3220f - Convert Windfall to the script Whispering Madness uses 2013-02-02 02:25:25 +00:00
Sloth
1a0f60e73f - Restructured Destroy functions in GameAction to fix Knight of the Holy Nimbus with zero toughness. 2013-02-02 00:00:49 +00:00
Sloth
caca01df6b - Fixed Aven Mimeomancer. 2013-02-01 23:33:43 +00:00
Sloth
ef2e692f72 - Fixed AEtherize. 2013-02-01 23:29:08 +00:00
Sloth
1f53bc8152 - Updated 6 of the Shandalar World quest decks. 2013-02-01 23:16:03 +00:00
Sloth
1d199e1ff1 - Fixed Korozda Guildmage. 2013-02-01 23:14:25 +00:00
Sol
f25aaa9a79 - Convert Yosei to script 2013-02-01 22:57:32 +00:00
myk
c52f7b4586 add info in tooltip about clicking filter toggles 2013-02-01 22:41:42 +00:00
myk
1498975886 don't try to get tooltips for items that have disappeared from the table 2013-02-01 20:44:44 +00:00
Sloth
d9a89c0b99 - Fixed possible NPE in performTest checking "TargetsValid". 2013-02-01 17:52:33 +00:00
Sloth
33279a66f5 - Fixed Leyline Phantom bug. 2013-02-01 17:47:40 +00:00
Sloth
15ce13fe5a - Fixed Scorchwalker. 2013-02-01 17:45:18 +00:00
Sloth
f0dbf2fe29 - Fixed Skyblinder Staff. 2013-02-01 17:40:23 +00:00
myk
152e8fa9fc prevent bazaar current shop button from becoming unselected 2013-02-01 17:18:30 +00:00
myk
96b569cc24 - remove width restriction from challenger name widget
- make wins/best streak widget label multiline
2013-02-01 16:29:15 +00:00
Chris
32b3521193 - Added a fluff piece to the changes.txt file.
- Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
2013-02-01 13:20:59 +00:00
myk
8fd045a32b highlight the enchantment icon in purple for the default skin so you can see it on the toggle button 2013-02-01 07:56:00 +00:00
myk
062461914e new painting algorithms for FLabel 2013-02-01 07:31:48 +00:00
moomarc
1547911488 - Added plane: The AEther Flues 2013-02-01 07:30:38 +00:00
moomarc
4cdbc3a39c - Uncommented Kaldra token in download links 2013-02-01 06:49:11 +00:00
moomarc
53465a2d06 - Fixed Skyship Weatherlight (was a typo in Artifact count) 2013-02-01 06:45:55 +00:00
myk
1ea1bbc398 rename "Edition (set)" menu item to "Sets" 2013-02-01 00:51:23 +00:00
myk
fbf6f177e8 - consolidate all card adding/removing logic so all paths update the stats correctly
- set focus on the catalog table when the deck editor opens so the arrow keys work immediately without having to click the mouse
- if multiple cards are selected, apply the add/remove operation to all of them, not just the first one
- hide the non-functional 'remove' buttons in draft mode
- protect against NPE when the cursor is hovering above a row that disappears just as swing is trying to get the tooltip
- add note to add button tooltip that the spacebar can be used as a shortcut
2013-02-01 00:50:12 +00:00
ArsenalNut
519fe84f71 fixed Wight of Precinct Six graveyard bonus 2013-01-31 23:09:21 +00:00
myk
e204c484eb remove superfluous Pair class and use apache's version 2013-01-31 16:17:52 +00:00
Chris
2b8e5199b0 - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2013-01-31 12:27:39 +00:00
myk
b2fc003a67 allow filtering to a specific set, disallowing reprints in other sets 2013-01-31 11:02:43 +00:00
swordshine
b61fba478f - Added Muse Vessel
- Added cleanup to some cards
2013-01-31 08:36:37 +00:00
swordshine
a40c4f4eb8 - Added Skyship Weatherlight and Spelljack 2013-01-31 07:46:45 +00:00
swordshine
0d0ce9aa5f - Fixed Dragon Appeasement 2013-01-31 07:26:49 +00:00
myk
ed9730387e make room so the sorcery toggle filter shows up 2013-01-31 06:00:30 +00:00
swordshine
9a190c784e - Fixed Nightveil Specter (when the exiled card changes zone, remove it from the remembered list) 2013-01-31 05:26:56 +00:00
swordshine
e94ad22c42 - Added Kill-Suit Cultist
- Fixed Overlaid Terrain
2013-01-31 04:41:16 +00:00
myk
4dddfaa8c6 add full catalog view to spell shop so players can compare their libraries to the full list of available cards; this way they can determine how close they are to completing a set 2013-01-31 03:38:32 +00:00
myk
fd850d465a fix targeting layer /properly/ 2013-01-31 02:33:46 +00:00
myk
9f919d3c6e reapply the filters after the models have been initiated for all modes 2013-01-30 23:33:44 +00:00
myk
b062065ff9 prevent sealed mode from crashing 2013-01-30 23:29:14 +00:00
myk
e65e39f50f revert r19291 for now -- it was preventing the catalog from updating in the quest deck editor and spell shop 2013-01-30 23:00:14 +00:00
myk
7a48173b2c check in a new font for the default skin -- the existing one does not have vertical centering capabilities making the text on all labels permanently top-aligned -- will discuss on forum before making permanent 2013-01-30 22:34:29 +00:00
myk
25ecb5b0f7 prevent invalid properties from letting the deck editor load 2013-01-30 22:08:49 +00:00
myk
b007e3943c - fixed resize cursor not appearing when hovering between columns in table headers
- added forge-specific spinner widget (FSpinner)
- allowed labels to have their toggle state read externally and added configuration to set whether the onClick command is executed on mouse button down or mouse button up (FLabel)
- added builder pattern to FTextField and autoset properties to common values
- fixed header comments in WrapLayout
- renamed DialogCustomFormat to the more generic DialogChooseSets since I use it now from the filters too; extended its functionality to run a specified command on ok button click
- removed Filters dockable panel
- added old filters functionality to the stats buttons above the catalog table (stats can no longer be removed via a preference setting)
- combined scattered metadata about the filters (e.g. icon, label, filter predicate) into a single enum
- rewrote filter utility functions to not have any side effects (they now use no global data/singletons)
- added "Owned" column to spell shop catalog, indicating number of cards already owned by player (can remove column with preference)
- don't count the "click" as a sort command when resizing a column
- exposed top-level main world custom format in QuestController -- other format-retrieving methods would be masked by the current world selection
- added utility fn to TextUtils to create a (locale-independent) Title out of an ENUM
- added a templated Pair<T, V> utility class for ad-hoc two-value parameter returning
- prevented invalid enum values in editor_preferred.xml from causing errors
2013-01-30 22:04:21 +00:00
Sloth
09de9e2a91 - Fixed Deck Editor editing Draft/Sealed decks. 2013-01-30 19:34:26 +00:00
Sloth
cc54678fd0 - Cipher will now only trigger when damage is dealt to players. 2013-01-30 19:06:23 +00:00
Chris
b2dd23e540 - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2013-01-30 13:19:17 +00:00
Sloth
bc8ab66693 - Fixed Dread Slaver. 2013-01-30 12:19:03 +00:00
Sloth
4cfaf421e0 - Added SVar:RemAIDeck:True to 2 more cards. 2013-01-30 12:00:27 +00:00
Sloth
4a1318e460 - The AI will no longer copy permanents with RemAIDeck SVar. 2013-01-30 11:52:50 +00:00
Sloth
f73c2c6ee1 - Improved AI using Guilty Conscience. 2013-01-30 11:47:27 +00:00
swordshine
47455b4955 - Added Treefolk Mystic and Wood Elemental 2013-01-30 10:15:56 +00:00
swordshine
43e4df3dd5 - Added Helm of Kaldra
- Vanguard: Added Murderous Redcap Avatar
2013-01-30 00:23:23 +00:00
Sloth
a99066289e - Added SVar:RemAIDeck:True to 2 cards. 2013-01-29 22:40:50 +00:00
Chris
8bde5f146a - Fixed the recent commit logs added to changes.txt. 2013-01-29 17:37:29 +00:00
Chris
026180eb6a - Added a fluff piece to the changes.txt file.
- Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
2013-01-29 14:00:07 +00:00
swordshine
ea3cee4b63 - Fixed Swirling Sandstorm 2013-01-29 13:07:57 +00:00
swordshine
c7c9e326d1 - Added Godo, Bandit Warlord and Tradewind Rider Avatar 2013-01-29 11:57:49 +00:00
RumbleBBU
f8b69ce5ed Added a card to a Jamuraa challenge deck. 2013-01-29 10:34:17 +00:00
RumbleBBU
37381aee38 The preset cards in one of the Jamuraa challenges were not working very well, improved. 2013-01-29 10:31:40 +00:00
RumbleBBU
27e42345ce Removed unused imports from QuestWinLose.java. 2013-01-29 09:49:11 +00:00
RumbleBBU
84520055df Replaced the composite QuestRewardCardChooser class with two subclasses that implement a common interface. Removed the obsolete class. 2013-01-29 09:46:48 +00:00
ArsenalNut
db38299a00 Fix issue with evolve trigger causing exception when AI evaluating blocks. 2013-01-29 07:37:15 +00:00
swordshine
55d3a3fa6d - Vanguard: Added Orcish Squatters Avatar 2013-01-29 05:45:10 +00:00
swordshine
7cd4f18337 - two more cards are now ready for multiplayers 2013-01-29 05:32:52 +00:00
ArsenalNut
da8fa10c22 Modifications to keep track of number of attacks. Modified Aurelia, The Warleader to use new FirstAttack parameter for Attacks trigger. 2013-01-29 05:07:31 +00:00
myk
e677b60656 ignore res/pics/GTC files 2013-01-29 02:58:31 +00:00
Sol
5d0b18faef - Updating Modern for new banned cards 2013-01-28 23:48:37 +00:00
myk
e753fd88ab remove unused imports 2013-01-28 22:47:36 +00:00
myk
9990c69a2e make columns not sort when they are resized 2013-01-28 22:38:11 +00:00
Chris
b82e0585c6 - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2013-01-28 14:04:36 +00:00
myk
ed070ca13c add in user-settable preference (defaulting to false) for elastic resizing for deck editor columns 2013-01-28 10:35:47 +00:00
RumbleBBU
211f4c53b6 Simplify. The same format can be used for both QuestRewardCardChooser types. 2013-01-28 08:39:05 +00:00
RumbleBBU
d3ef5c2dc3 Made some of the Shandalar challenges use the new rewards code.
Beefed up Arzakon.
2013-01-28 07:50:01 +00:00
Maxmtg
f88d388a08 isHuman & isComputer methods are deprecated. (i don't commit player.java yet)
Card, C/VField classes changed not to use that methods
2013-01-28 06:35:42 +00:00
swordshine
3ccb43b78b - Vanguard: Added Ashling, the Extinguisher Avatar
- More cards converted to replacement effects
2013-01-28 05:55:28 +00:00
Maxmtg
55eef7ec45 * moved confirm, flip coin and message routines from GameUtils to GuiDialog.java
* removed unreferenced methods from GuiUtils
2013-01-28 05:13:34 +00:00
swordshine
48c09149ef - Added Nightveil Specter
- Converted cards with etbReplacements "as...enters the battlefield"
2013-01-28 00:51:54 +00:00
Sol
09c043ece7 - Adding Oracle text generated by magiccards.info (hopefully they look ok, I screened about 50 of them and found some minor issues that have been fixed) to Gatecrash cards 2013-01-27 18:05:49 +00:00
Sol
06af79acf0 - Updating OracleScript.py to be able to grab Oracle text from magiccards.info by Set if we need to 2013-01-27 17:39:18 +00:00
Maxmtg
30d5322e9d AiController now exposes a propper method - getCardsToDiscard instead of cleanupDiscard
Cascade ability uses a method from PlayerController to play the spell being cascaded
2013-01-27 17:32:15 +00:00
Chris
9be0833bab - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2013-01-27 14:13:38 +00:00
Sloth
2a14a4d449 - Updated some SVars of GTC cards. 2013-01-27 13:15:31 +00:00
Hellfish
42570c89d1 *Converted Realmwright to ETBReplacement 2013-01-27 10:22:48 +00:00
Sloth
e044d58ae4 - Added AI support for Balustrade Spy. 2013-01-27 08:31:50 +00:00
Maxmtg
5fd66261a2 classes using generalized mayPlaySpellAbilityForFree and playFromSuspend 2013-01-27 08:19:07 +00:00
Maxmtg
f61d63ccbe PlayerController class divided in 2 subclasses - one for human, other for AI 2013-01-27 08:00:20 +00:00
Sol
469e40bdca - Marking Axebane Guardian unable to be played by AI. (See http://cardforge.org/bugz/view.php?id=662 ) 2013-01-27 02:33:10 +00:00
Sloth
2d15feec8f - Moved all AI related functions in CombatUtil to the new class ComputerUtilCombat. 2013-01-26 22:06:31 +00:00
Chris
c0fbd16d93 - Added a fluff piece to the changes.txt file. 2013-01-26 20:57:55 +00:00
Sol
eebd63543d - Updating Gatecrash info for Set related stuff 2013-01-26 20:07:24 +00:00
Sol
67b8bd2714 - Adding GTC SetInfo for reprints 2013-01-26 19:13:07 +00:00
Chris
0988ec2a87 - Added a fluff piece to the changes.txt file. 2013-01-26 16:45:20 +00:00
Chris
69c945a46b - Corrected the LQ pic URL to Realmwright. 2013-01-26 15:11:27 +00:00
ArsenalNut
81698e1613 fixed low res picture URLs 2013-01-26 15:11:19 +00:00
ArsenalNut
450f855c09 ran SetInfo 2013-01-26 14:52:37 +00:00
ArsenalNut
16f7766065 added SourceController to definedPlayers. added Soul Ransom 2013-01-26 14:47:35 +00:00
ArsenalNut
fa2fb9031f adding Aurelia, The Warleader 2013-01-26 14:01:51 +00:00
Chris
a4f7817acf - Added a fluff piece to the changes.txt file.
- Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
2013-01-26 13:40:33 +00:00
swordshine
c0eddfc20a - Fixed Arrows of Justice
- Added Hive Mind
2013-01-26 11:40:13 +00:00
Maxmtg
49d294104c RippleAbility, CascadeAbility are now nested classes (previously they were inlined) 2013-01-26 09:54:01 +00:00
Maxmtg
e0d5b1166e * removed old Target syntax (Tgt$)
* in abilityFactory target parsing code extracted as a single method
* due to getDefinedCards return type generalization, a lot of classes had to declare variables as List (not arraylist)
2013-01-26 09:52:39 +00:00
swordshine
949d8b983c - Made Fireball ready for multiplayer
- Added Dwarven Catapult
2013-01-26 09:09:10 +00:00
Hellfish
3ed14e7587 *Removed duplicate Planechase 2012 setdata entry 2013-01-26 08:56:31 +00:00
Hellfish
0242837d7b *Made planechase submenu correctly report which players used a default planar deck. 2013-01-26 08:47:32 +00:00
Hellfish
4f47ed62f1 *Deck editors now use a single filechooser for import/export, one which filters out non-.dck files. 2013-01-26 08:32:30 +00:00
RumbleBBU
123edc2669 A QuestRewardCardChooser description can start with a space now. 2013-01-26 07:52:34 +00:00
Maxmtg
7195fbbbab players won't be asked to discard in cleanup phase of other players 2013-01-26 06:56:35 +00:00
RumbleBBU
6aa7e4ed22 Added missing preset IS_LAND predicate parsing to BoosterUtils. 2013-01-26 05:58:27 +00:00
RumbleBBU
2742526d97 The rules predicated needs an AND, not an OR. 2013-01-26 05:52:05 +00:00
swordshine
b2fe0ad6b1 - Converted several cards with etb replacement effects 2013-01-26 05:26:51 +00:00
RumbleBBU
3b725bd30a Minor cleanup of earlier commit; made variables final or unmodifiable where applicable. 2013-01-26 05:01:17 +00:00
swordshine
9f818e3e42 - Made 5 cards ready for multiplayer 2013-01-26 02:41:45 +00:00
myk
b0a15b4c08 show explanatory tooltips for edition set abbreviations in the card editor 2013-01-26 00:14:31 +00:00
Maxmtg
278e44667e passPriority is called from PlayerController, to avoid priority being passed by players who don't have it. 2013-01-25 23:42:49 +00:00
ArsenalNut
5a65d60d5f Reintegrated Gatecrash cardfolder branch into Trunk. Updated setdata.txt and setInfoScript.py for Gatecrash 2013-01-25 23:41:25 +00:00
myk
66c7c59b28 show tooltips in the deck editor when narrow cells truncate their contents 2013-01-25 21:15:30 +00:00
RumbleBBU
92211da9ec Further minor fix. 2013-01-25 20:14:28 +00:00
RumbleBBU
a3b7e4f579 Undid accidental commit of an earlier QuestController.java. 2013-01-25 19:45:24 +00:00
RumbleBBU
6063d66bcb Added more functionality to quest rewards, a second type of QuestRewardCardChooser that allows the player to select a card from a limited pool. The code is still somewhat experimental, if there are problems, let me know. 2013-01-25 19:02:45 +00:00
Max mtg
c37a021ecf Arranging AI methods by functionality: move mana-related and cost-related methods to respective static CoupterUtilXXXX classes 2013-01-25 18:48:29 +00:00
Chris
0463d51b6a - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2013-01-25 16:20:22 +00:00
swordshine
72e2f80aa1 - Added Shimatsu the Bloodcloaked and Parallectric Feedback 2013-01-25 06:32:04 +00:00
ArsenalNut
a8a5c33e28 updates to handle Glaring spotlight 2013-01-25 03:34:50 +00:00
swordshine
1f3b5f3a1e - Fixed Cursebreak 2013-01-25 03:27:52 +00:00
Maxmtg
04e6bdd69a fixed payment for cards with 2/Color (eg Reaper King) 2013-01-25 00:56:35 +00:00
Maxmtg
17cb6393ac Moved some methods from ComputerUtil to AiController, made them instanced (non-static)
renamed AiAttackController
AiController returns a single SA to play.
2013-01-25 00:09:31 +00:00
Maxmtg
fae995f189 forge.game.ai created - just a small step towards AI isolation 2013-01-24 23:00:51 +00:00
Maxmtg
d409d5749c InputControl is invariant of player type 2013-01-24 22:20:28 +00:00
Maxmtg
57078eeb42 AI separation from game: playSpellAbilities does not play them, only choice is made. 2013-01-24 21:06:58 +00:00
myk
09634a145e myk patch 5: save/restore state of quest plant/pet widgets
- saved quest data when pet settings are modified
- moved the selectedPets map from QuestController to QuestData (since it now gets persisted); also renamed it petSlots for clarity
- incremented the quest file format version
- added code to bring older file formats up to date
- finally, while researching how the data is saved, I noticed that saveData() can be called from multiple threads. I made the method synchronized to prevent file corruption
2013-01-24 18:41:24 +00:00
myk
928a1bb596 patch 4: fix filter checkboxes not wrapping on initial display (issue 653) 2013-01-24 18:39:17 +00:00
myk
de896589da myk patch 3: make deck editor columns resizable; fix NPE when tables are empty and header is clicked 2013-01-24 18:38:35 +00:00
myk
202c3e2266 myk patch 2: reapply card filters on deck editor controller change (issue 652) 2013-01-24 18:37:18 +00:00
myk
d2ed0e49a4 myk patch 1.2 - refactoring of filter enums as per Max mtg's suggestions 2013-01-24 18:35:42 +00:00
RumbleBBU
185a0fbb6d Replaced the Beta rewards with Unlimited Edition. 2013-01-24 15:46:43 +00:00
RumbleBBU
ed34362db0 Changed the Jamuraa challenge rewards to use the new features. 2013-01-24 15:43:55 +00:00
Chris
294df1ca1c - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2013-01-24 13:44:23 +00:00
swordshine
a4dcc9cfd1 - Added "InEnchantedYard" (used in Death's Approach) 2013-01-24 13:21:53 +00:00
RumbleBBU
2e45044053 Technical improvements to the new challenge rewards code. 2013-01-24 12:30:40 +00:00
Maxmtg
6dde021631 myk's (vol 1.1) code improvements to filter enums 2013-01-24 06:30:05 +00:00
Maxmtg
b1bf0d3aca myk's code contributions (vol. 1)
- adds tooltips for the filter checkboxes (issue 657)
- ensures the filter checkboxes are always in the same order
- puts all labels and checkboxes in "official" order from the mtg rules book:
    color order: WHITE, BLUE, BLACK, RED, GREEN, COLORLESS, MULTICOLOR
    type order: LAND, ARTIFACT, CREATURE, ENCHANTMENT, PLANESWALKER, INSTANT, SORCERY
2013-01-24 04:47:36 +00:00
swordshine
a492652fe8 - Converted Flash of Defiance to an effect
- Added a card restriction "IsNotImprinted"
2013-01-24 00:25:28 +00:00
RumbleBBU
00294612c0 Second iteration of the new challenge rewards code. Put the card chooser into a new class. Currently its only type option is "duplicate", new types may be added later.
Cleaned up unused imports.
2013-01-23 13:29:39 +00:00
Chris
40a06048e9 - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2013-01-23 11:56:24 +00:00
swordshine
d448d904d9 - Added Lairwatch Giant
- Added oracles for planes
- Fixed cost description of Grimgrin, Corpse-Born
2013-01-23 08:51:35 +00:00
RumbleBBU
eb983ee4d7 More options to challenge rewards:
- Duplicate card of player's choice
- A specific card and edition
- n% chance for a given reward

(Will be documented on the forum.)
2013-01-23 08:42:53 +00:00
Hellfish
74d484ca0b *Fixed new Planar deck editor 2013-01-23 07:23:38 +00:00
Hellfish
753ff18d5d *Unified variant deck editor initial commit (Does not work 100% yet) 2013-01-23 07:20:42 +00:00
ArsenalNut
5ed34dbde4 Fixed issues with blocking triggers 2013-01-23 06:36:06 +00:00
Chris
ccf5518cdf - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2013-01-22 13:52:21 +00:00
Maxmtg
762b71d723 fixing "play land" name popping for abilities that were not related to lands
CostPart.java got autoformatted
2013-01-22 07:19:40 +00:00
Maxmtg
e163cb2fe3 updated scritps with new GainLife syntax 2013-01-22 06:58:33 +00:00
Maxmtg
ab95f36861 * Costs: removed isUndoable, isReusable backing fields, appropiate values are returned by method overloads in classes
* Costs: joined all CostGainLife implementations. Syntax is: GainLife<LifeAmount/Player.Selector/[cntPlayers|*]> asterisk in last parameter means "all players".
* Changed a lot of methods to pass GameState as a parameter rather than get it from Singletons.*
2013-01-22 06:58:11 +00:00
swordshine
4ca6d8cbdf - Fixed the trigger description of Phantasmal Sphere 2013-01-22 04:43:49 +00:00
Maxmtg
fe6b941f50 Eixes 15 warnings eclipse showed up 2013-01-22 01:58:03 +00:00
Hellfish
2b82e03367 *Made the Generate option for planar decks actually generate a planar deck and not a scheme deck! 2013-01-21 22:23:15 +00:00
Hellfish
39588c3121 *Fixed the Deathly Dominion precon Set code 2013-01-21 21:43:07 +00:00
Chris
238a4f3e1d - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2013-01-21 13:24:02 +00:00
ArsenalNut
8fd9e60d19 Modified encode effect to require a creature under activator's control before exile choice. 2013-01-21 07:11:12 +00:00
ArsenalNut
92de6b17f7 Activating player is not always the player revealing cards. Added parameter to set number of cards to reveal. 2013-01-21 05:25:16 +00:00
Sol
f9da34cbf1 - Fix for Turnabout
-NOTE Apparently the "TargetedPlayerCtrl" property doesn't actually work. It seems like 14 other scripts use this property
2013-01-21 02:02:58 +00:00
Sol
9106bce999 - NPE checks for fresh Forge install with no quests created 2013-01-20 22:47:28 +00:00
Sol
b736ed5fd9 - Fix for AI demorphing creatures by Making sure preTFD is set properly when Morph spell resolves 2013-01-20 20:41:41 +00:00
ArsenalNut
3be68c0828 Added can't be blocked by creature token keyword. Made mandatory choice box return null is choice list is null or empty. 2013-01-20 20:33:05 +00:00
Maxmtg
1c70a038ef Deck format checkbox also disables checks for limited and quest modes 2013-01-20 19:43:32 +00:00
Hellfish
f3e384e890 *Initial Planechase commit
*Added Planes
	Academy at Tolaria West
	Fields of Summer
	Goldmeadow
	Krosa
	Lethe Lake
	Llanowar
	Panopticon
	Raven's Run
	The Fourth Sphere
	The Great Forest
	The Hippodrome
*Added phenomenon Mutual Epiphany
2013-01-20 19:27:54 +00:00
Sol
02b5984039 - Fixing issue with Mana Abilities and Undoable timing
- Convert Undiscovered Paradise to script
2013-01-20 19:21:54 +00:00
Maxmtg
21570e526a Cloud key giving unsuitable options (http://www.slightlymagic.net/forum/viewtopic.php?p=107918) 2013-01-20 19:07:29 +00:00
Sol
3e946b48e8 - Some improvements to the structure of PerSetTracking.py
- Stats about Standard Format printed, similar to Distinct
2013-01-20 17:05:21 +00:00
Sol
61bdf760cc - Updating PerSetTracking.py to ignore specific sets 2013-01-20 15:51:10 +00:00
RumbleBBU
cdaac5460d Removed an in-play card that could cause problems in a Jamuraa challenge. 2013-01-20 14:38:23 +00:00
Chris
46b284f869 - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2013-01-20 12:59:03 +00:00
Maxmtg
dc66ec6390 fixes crash when Rupture Spire ETB 2013-01-20 11:15:41 +00:00
Maxmtg
cbd1ecc580 a correct handling lotus bloom and its suspension
removed duplicate in GameAction
2013-01-20 09:59:46 +00:00
Sol
0cc143e8d4 - Fixing CC of Crosswinds 2013-01-20 02:16:48 +00:00
Chris
866586a49e - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2013-01-19 13:07:49 +00:00
Maxmtg
5adec01a9b Computer and human flashback zones were mixed up 2013-01-19 08:19:36 +00:00
Maxmtg
819b66d357 GameAction playXXXX now require a player parameter
playCard method split into several simplier ones.
2013-01-19 00:57:38 +00:00
Maxmtg
d07acf51fa * fixing issues with zero mana cost (such as suspend of Lotus Bloom) 2013-01-18 23:07:10 +00:00
Sloth
7cd3a66f7b - Fixed "CounterType$ Any" in AF CounterRemove.
- GTC: Added Thrull Parasite by PowerClaws.
2013-01-18 19:36:59 +00:00
Chris
6d577dabfd - Cleared out the changes.txt file, now ready for new material. 2013-01-18 17:16:31 +00:00
Chris
3cf42814f3 [maven-release-plugin] prepare for next development iteration 2013-01-18 11:43:19 +00:00
Chris
3a0f6652a7 [maven-release-plugin] prepare release forge-1.3.5 2013-01-18 11:43:06 +00:00
Chris
7a7f5f15a5 - Preparing the changes.txt file for the next beta build and release. 2013-01-18 11:31:35 +00:00
Chris
95d12b47e4 - Added the recent commit logs to changes.txt. Preparing for the beta build and release. 2013-01-18 11:26:51 +00:00
moomarc
283717a80a - Fixed random scheme deck selection 2013-01-18 09:15:27 +00:00
swordshine
73ed3c1601 - Added Sentinel 2013-01-18 05:41:17 +00:00
RumbleBBU
413688e238 Yet another technical improvement to a Jamuraa challenge. 2013-01-17 14:20:00 +00:00
Chris
759dcc1b3c - Added a fluff piece to the changes.txt file.
- Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
2013-01-17 12:45:02 +00:00
swordshine
3fd73b1027 - Made two cards ready for multiplayer 2013-01-17 12:04:44 +00:00
swordshine
95f723fac9 - Added Scattering Stroke and Sworn Defender 2013-01-17 11:54:52 +00:00
RumbleBBU
5d0461c8fa Slightly improved a Jamuraa challenge deck against certain counterstrategies. 2013-01-17 11:22:06 +00:00
RumbleBBU
95b3056ff7 Updated the Jamuraa definition include Weatherlight, as advertised. 2013-01-17 09:21:55 +00:00
RumbleBBU
3cf12e73b0 Added a description of Jamuraa to the changes.txt file. 2013-01-17 09:19:42 +00:00
RumbleBBU
765e29280e Added the second Quest World, Jamuraa. A readme update will follow shortly. 2013-01-17 09:07:32 +00:00
moomarc
8a7eaa99d6 - Fixed Novijen, Heart of Progress 2013-01-17 05:49:28 +00:00
Maxmtg
3eb4d3d834 Cost - rewrite of parsing code 2013-01-16 22:21:05 +00:00
Sloth
e1bbce45e1 - Fixed LKI copies forgetting their equipped/enchanted lists (Fixes Skullclamp). 2013-01-16 18:48:45 +00:00
moomarc
b4c7428bda - Updated quest icon download links to include icons for Jamuraa quest world 2013-01-16 16:05:44 +00:00
Chris
05bf6e6872 - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2013-01-16 12:00:21 +00:00
Maxmtg
6a204d7a76 * removed unused method from CardLists
* pets will have its owner initialized
2013-01-16 08:09:35 +00:00
Chris
35765364e4 - Removing the wrong SVN rev number from title bar. 2013-01-16 03:36:10 +00:00
Chris
21d3803e35 - The "Sanctioned Format: Constructed" view should now be compatible with displays that are only 600 pixels verticle. The list at 600 pixels tall should now display three lines of text rather than less than a single line of text. 2013-01-15 23:38:18 +00:00
RumbleBBU
f44dfda4aa Always default to Main world when starting a new quest. 2013-01-15 10:28:08 +00:00
Maxmtg
787e39ee77 + Custom deck format for quest mode: 40 cards + 0 or 15 of sideboard, no more than 4 cards of a kind
* All gui.home.sanctioned.CSubmenu* controllers use deck format as specified in GameType
2013-01-15 08:07:17 +00:00
Maxmtg
42b72b032a * caching implementation CardPrinted.getMatchingForgeCard replaces toForgeCard without parameters. 2013-01-14 21:25:11 +00:00
swordshine
3a44e6f018 - Added MUSTER to CounterType 2013-01-14 14:09:24 +00:00
Chris
9482a46f0a - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2013-01-14 12:28:00 +00:00
Maxmtg
f674d7e2f2 * url field moved to CardInSet - that allows proxy creation right from cardprinted
* sideboard checked independently of maximum amount of same cards in deck
* schemes and planes generation code in GameNew.java now demands a player.
- toForgeCardList method removed
2013-01-14 07:11:08 +00:00
Maxmtg
b21e22f75a Commander: SB is 0 or 10 cards
Quest: sold cards should be correctly removed from sideboard
2013-01-14 05:26:29 +00:00
Agetian
418ffa0af3 - Cards in sideboard are now marked in the quest shop as cards present in deck. The bug with the card not being sold correctly from the sideboard is still there for now though. 2013-01-14 03:12:24 +00:00
swordshine
22f657ac85 - More cards ready for multiplayer 2013-01-14 00:28:14 +00:00
ArsenalNut
349cbba910 Made xCount handling of RememberedSize consistent with other count keywords 2013-01-13 20:54:39 +00:00
Maxmtg
e7021c11e0 Deck: commander decks may have 0-10 cards sideboard 2013-01-13 19:19:06 +00:00
Maxmtg
cc8c27ecb6 * Better sideboarding: decks have no extra fields for changed parts, they are copied on sideboarding, new deck composition moved outside of GuiChoose.java
* Decks have no extra sections for variants (sideboard works in most cases)
* Deck Format restrictions are in a separate class not related to GameType
+ DeckSection has its own toString overload
+ DualListBox operates CardPrinted properly (sideboarding dialog uses cardprinted instances)
+ ItemPool.remove method returns true if any elements were removed.
2013-01-13 17:19:07 +00:00
swordshine
b983efb5a5 - Fixed Divine Reckoning and made it ready for multiplayer 2013-01-13 06:40:43 +00:00
swordshine
58d7ef85f0 - Fixed a few cards by updating TokenHiddenKeywords 2013-01-13 05:42:41 +00:00
swordshine
87efd04ddd - Fixed Contested Cliffs 2013-01-13 05:14:24 +00:00
Maxmtg
9eeb3441e7 forge.card.CardManaCost => SpellManaCost
forge.card.mana.ManaCost => ManaCostBeingPaid
Ability ctor now accepts SpellManaCost as 2nd argument.
2013-01-12 19:51:44 +00:00
Sloth
bd57fe3d93 - The AI will now anticipate effects with "Damage that would reduce your life total to less than 1 reduces it to 1 instead.". 2013-01-12 15:19:45 +00:00
Sloth
49eeacef9e - The AI can now use bounce spells to save non-creature permanents. 2013-01-12 15:04:29 +00:00
Sloth
255f5ac834 - Fixed AI using Discordant Dirge. 2013-01-12 14:52:45 +00:00
Sloth
e5eaf6d8eb - Fixed Rakdos Guildmage. 2013-01-12 14:22:11 +00:00
Chris
c8c9f09f15 - Added a fluff piece to the changes.txt file.
- Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
2013-01-12 13:45:40 +00:00
Sloth
dd4d5f4804 - Replacement effect abilities are now flagged as trigger (to not be confused with a activated ability). This fixes the interaction of Suppression Field and replacement effects. 2013-01-12 11:25:16 +00:00
Sloth
61d19f011c - Fixed Plaxcaster Frogling. 2013-01-12 08:00:10 +00:00
Maxmtg
b2d49bfb19 - remove unused imports (and the warnings they originated) 2013-01-12 02:59:51 +00:00
RumbleBBU
9701b133c6 The multiple-choice booster reward thresholds were off by one. 2013-01-11 11:52:00 +00:00
moomarc
004a67c9b9 - A few more cards and abilities ready for multiplayer
- Cleanup
2013-01-10 16:48:04 +00:00
moomarc
30a476e0a5 - Constructed deck conformance check is now independent of dev mode. 2013-01-10 14:46:32 +00:00
ArsenalNut
b99173db42 added Cipher mechanic 2013-01-10 14:43:52 +00:00
Sloth
c55bbc0051 - Fixed Cascade AI not setting activating player. 2013-01-10 12:34:24 +00:00
ArsenalNut
3565039a82 fixed issue with spells that generate mana (bug id#0000648) 2013-01-10 03:51:30 +00:00
ArsenalNut
807035dfd8 changed resolution of AI mana abilities to use AbilityFactory.resolve so that subabilities resolve correctly. 2013-01-10 03:36:23 +00:00
ArsenalNut
165f08ea49 added really basic AI method for choosePlayer 2013-01-10 03:20:50 +00:00
ArsenalNut
a70c7a119b fixed bug in getAIPlayableMana method 2013-01-10 03:19:59 +00:00
moomarc
7863c15ef1 - Made deck conformance/legality a user-togglable preference (enabled by default) 2013-01-09 15:46:02 +00:00
Chris
d6e452d9e4 - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2013-01-09 13:10:53 +00:00
moomarc
d707b8ad06 - GTC: Added Gideon, Champion of Justice 2013-01-09 12:55:29 +00:00
RumbleBBU
44b3222231 Disabled variants from custom Quest formats + more uniform style. 2013-01-09 12:20:12 +00:00
swordshine
74bb520a60 - Added an exile effect SVar to Runesword 2013-01-09 10:16:54 +00:00
swordshine
0b6d68ddf1 - Added Necromancer's Magemark and Runesword 2013-01-09 10:07:21 +00:00
Sloth
6727b5eaf5 - Fixed Elemental Mastery. 2013-01-08 19:45:06 +00:00
Sloth
1d2f827d00 - Added Spectral Searchlight fix by swordshine. 2013-01-08 17:52:34 +00:00
moomarc
86482f9c9d - Removed OpponentCalls param from FlipACoin as it was no longer used (I assume it was replaced by Caller) 2013-01-08 17:34:50 +00:00
ArsenalNut
34bd6f60cd fixed issue with copies and clones of tokens with abilities 2013-01-08 16:02:05 +00:00
moomarc
6e20e02586 - Converted a few instances of getOpponent()
- Converted Rainbow Vale to script
2013-01-08 10:33:13 +00:00
Sol
fb27a0d956 - Force certain triggers to wait for the next WaitingTrigger run (e.g. Fix Balefire Liege issue), there may be a few more of these that need to be forced
- Fixed "BecomesTarget" triggering for the same Object more than once for the same spell
2013-01-08 04:29:56 +00:00
moomarc
daee42b4da - Split OppGainLife costs into the two types, "you may have an opponent gain" and "you may have each other player gain" 2013-01-07 15:33:25 +00:00
Chris
5c0ed575cb - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2013-01-07 11:40:37 +00:00
moomarc
efcab0921b - Fixed Bloodchief Ascension not showing up in the game 2013-01-06 15:29:59 +00:00
ArsenalNut
76fb013a5d Added EvolveCondition to requirementsCheck. 2013-01-06 15:06:08 +00:00
moomarc
3489471b77 - More cards ready for multiplayer
- Token AF can put tokens into play under multiple players' control.
- New PlayerCount<Type>: NonActive
2013-01-06 14:41:35 +00:00
Sloth
c2d838c611 - Fixed Phantasmal Terrain. 2013-01-06 14:26:22 +00:00
Sloth
e0e4e8b9fe - Fixed Ashes to Ashes if one target gains shroud. 2013-01-06 14:15:14 +00:00
Sloth
6ccab40a90 - Fixed Annihilator not being flagged as triggered ability. 2013-01-06 14:01:06 +00:00
Chris
9a00786e6a - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2013-01-06 13:22:55 +00:00
Sloth
c857bef603 - Fixed Annihilator getting the wrong defender. 2013-01-06 11:16:32 +00:00
swordshine
7b3aa53bec - Added Limited Resources 2013-01-06 08:41:33 +00:00
Sloth
f9b41217b0 - Updated some SVars. 2013-01-06 08:29:24 +00:00
swordshine
e966b7f3c2 - Added more cards by squee1968 2013-01-06 08:04:54 +00:00
ArsenalNut
cb01fe4db0 Commenting out direct calls to resolveDrawback in ManaEffect. They are not needed after abilityfactory refactor. 2013-01-06 05:34:09 +00:00
Sol
c4935075bc - Fixing crash for pressing OK for Murmuring Bosk and friends 2013-01-06 03:38:10 +00:00
Sol
be814a8a57 - Fix issue with Qasali Ambusher 2013-01-06 03:33:38 +00:00
Sol
884363f962 - Allow OS to set location 2013-01-06 03:12:32 +00:00
swordshine
843ade6763 - Added 4 other Djinns 2013-01-06 02:55:43 +00:00
Sol
b34875c2a0 - Applying a patch that refreshes the Bazaar credit count after purchasing stuff 2013-01-06 02:19:47 +00:00
Sol
92d7039896 - Adding MostProminentColor as a property to be used with the Invasion Djinns
- Added Goham Djinn
2013-01-06 01:18:11 +00:00
swordshine
fe219c3620 - Added a few cards by squee1968 2013-01-06 01:01:33 +00:00
Sol
6243986899 - Converted all Kinship cards to script 2013-01-05 23:05:02 +00:00
Sol
914c5a060f - - Adding PeekAndReveal AF. It was simpler to create this subset of Dig than force Kinship cards to have a complex and ugly script. 2013-01-05 23:04:08 +00:00
Sol
0e8ce8e50d - Marking Old Targeting Scheme as deprecated. (Only used in AF.getAbility()) Will be removing it after next release. 2013-01-05 18:39:53 +00:00
Sol
3970558f26 - Converting V-Z Tgt$ cards 2013-01-05 18:34:29 +00:00
Sol
a9c0edfdb7 - Converting S-U Tgt$ cards 2013-01-05 18:32:50 +00:00
Sol
f4893603c5 - Converting M-R Tgt$ cards 2013-01-05 18:31:20 +00:00
Sol
7089c7455e - Converting H-L Tgt$ cards 2013-01-05 18:29:44 +00:00
Sol
1c57e770a0 - Converting D-G Tgt$ cards 2013-01-05 18:28:31 +00:00
Sol
aabf2a4c47 - Converting A-C Tgt$ cards 2013-01-05 18:27:04 +00:00
ArsenalNut
6aa5c1cfc5 adding Droning Bureaucrats 2013-01-05 17:50:46 +00:00
moomarc
e5738b3b13 - Added Evolve keyword
- GTC branch: Added Fathom Mage
2013-01-05 17:30:09 +00:00
Hellfish
bb70d9c026 *Corrected mana ability flagging.
*Fixed crash when using Metalworker-likes during mana payment.
2013-01-05 17:11:54 +00:00
Sol
49d602d4f0 - Small conversions of Tgt to ValidTgts 2013-01-05 14:45:30 +00:00
Chris
8f0ee8e3a2 - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2013-01-05 13:38:28 +00:00
Sloth
e3941430b1 - Removed a duplicate precon. 2013-01-05 08:47:24 +00:00
swordshine
4da962c5ed - Fixed Grave Betrayal 2013-01-05 08:30:07 +00:00
Sloth
0a67b1af1a - Added more precons by Xitax and Lexusex. 2013-01-05 07:44:38 +00:00
Sol
a47ad2ebbb - Fixing Spell Description on Snakeform 2013-01-05 03:47:46 +00:00
swordshine
e550d845a2 - Added Mirrorweave and Petals of Insight 2013-01-05 01:18:42 +00:00
swordshine
afee94e438 - Added Planeswalker Type Domri 2013-01-05 01:15:03 +00:00
Sol
849df521a5 - Fixing triggers reliant on timing for cards like Earthbind and Valakut.
(Doesn't effect triggers that target being a touch odd)
2013-01-05 00:22:59 +00:00
Sol
71108623b9 - Added an extra word 2013-01-05 00:17:44 +00:00
Sol
4c602848db - Fix description in Martyr of Frost 2013-01-05 00:16:57 +00:00
Sol
902b52704d - Valakut was unbanned in Modern in October 2013-01-04 23:58:24 +00:00
Sloth
dd2127aaba - Added TriggerDescription to Extort. 2013-01-04 22:17:43 +00:00
Sloth
5b53130f26 - Fixed Delve. 2013-01-04 20:45:59 +00:00
moomarc
42a14d3db4 - Added Extort keyword 2013-01-04 18:43:43 +00:00
Sol
3856a8d23d - Added distinct card information to PerSetTracking.py 2013-01-04 16:33:14 +00:00
moomarc
decf8b38cf - More cards ready for multiplayer 2013-01-04 15:32:21 +00:00
Chris
e731d7c66d - Cleared out the changes.txt file, now ready for new material. 2013-01-04 15:15:11 +00:00
Chris
ad019eefa9 [maven-release-plugin] prepare for next development iteration 2013-01-04 11:34:23 +00:00
Chris
ba61946997 [maven-release-plugin] prepare release forge-1.3.4 2013-01-04 11:34:12 +00:00
Chris
b075510b72 - Preparing the changes.txt file for the next beta build and release. 2013-01-04 11:22:58 +00:00
Chris
2032a4e074 - Added the recent commit logs to changes.txt. Preparing for the beta build and release. 2013-01-04 11:16:58 +00:00
Sloth
9adfb235a0 - Added Thousand-Year Elixir. 2013-01-04 10:45:50 +00:00
Sloth
d4684c6ff4 - Fixed draft AI not building decks. 2013-01-04 08:57:50 +00:00
Hellfish
6a9ea7980c *Made copied abilities actually register as copied (and not trigger Rings of Brighthearth again,for example)
*Nonmana-root abilities with mana subabilities are now properly recognized as mana abilities (Metalworker)
2013-01-04 07:20:59 +00:00
ArsenalNut
a8585391d1 Added Duration parameter Clone effect. Added Cytoshape, Mizzium Transreliquant, Renegade Doppleganger, Scion of the Ur Dragon, and Shapesharer. 2013-01-04 06:26:08 +00:00
ArsenalNut
8f742ff631 added "TriggerZones$ Battlefield" to TurnsFaceUp triggers 2013-01-04 05:08:43 +00:00
Sol
82dbf94019 - Fixing apostrophe that doesn't display properly 2013-01-04 02:59:26 +00:00
Sol
b3731d7810 - Adding Arcane type to Overblaze 2013-01-04 02:43:31 +00:00
swordshine
7682aa2ecd - Added 4 cards with additional phases 2013-01-04 01:25:42 +00:00
Sloth
c2dfa1ffaa - The buildDeck function will now throw an error instead of looping infinitely. 2013-01-03 23:05:36 +00:00
Sloth
50014ddbc0 - Fixed a bug with morphs. 2013-01-03 21:35:53 +00:00
Sloth
a7e0a1100a - Fixed Storm and Epic keywords. 2013-01-03 20:55:13 +00:00
Sloth
6e99c89f91 - Fixed Zektar Shrine Expedition. 2013-01-03 20:47:26 +00:00
Sloth
997ee9071f - Better fix for AF Charm AI. 2013-01-03 20:40:59 +00:00
Sloth
1d7c93000c - Fixed AF Charm AI. 2013-01-03 20:17:37 +00:00
ArsenalNut
902d501647 restructured The Mimeoplasm to somewhat playable by AI 2013-01-03 16:54:30 +00:00
ArsenalNut
fe8a521a62 Added ChosenCard to defined card types.
Added ForgetChosen parameter to ChooseCardEffect to remove chosen card from host card remembered object list.
Added Mandatory parameter to ChooseCardEffect.
Added The Mimeoplasm.
2013-01-03 16:15:04 +00:00
ArsenalNut
27a0f313a0 Added replacement effect handler for turns face up. Moved running of triggers for TurnFaceUp to turnFaceUp method in Card.java. Added Vesuvan Shapeshifter. 2013-01-03 16:00:22 +00:00
ArsenalNut
c6523dd4fd Removed code that generates SVar:Rarity line. Rarity SVar is not a required field and is not actually used by Forge. 2013-01-03 15:50:58 +00:00
ArsenalNut
fb6bc13861 fixed some indentation issues. changed Commander set code to match mtg-data.txt 2013-01-03 15:34:06 +00:00
ArsenalNut
e0955d415e added Dragon's Maze 3 letter code 2013-01-03 15:12:30 +00:00
RumbleBBU
b3f322a9f4 Fixed NPEs in QuestController.java when the data directory is empty. 2013-01-03 13:57:38 +00:00
Sol
95f6f7d448 - Added FollowedBy Parameter in AddPhase which is common to many of these combat + main phase adders
- Added Relentless Assault
2013-01-03 02:51:34 +00:00
swordshine
edc5875c6b - Added Knollspine Dragon and Rhystic Scrying
- Vanguard:Added Sakashima the Impostor Avatar
- Added Mandatory$ True to Parallax Nexus
- Made Borrowing 100000 Arrows and Theft of Dreams ready for multiplayer
2013-01-03 02:07:48 +00:00
ArsenalNut
d943869a66 Made Karn Liberated first ability mandatory 2013-01-02 15:42:45 +00:00
Chris
6579e3b78d - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2013-01-02 13:59:14 +00:00
Hellfish
c37c0fefbe *Renamed AF_CopySpell for clarity 2013-01-02 07:29:28 +00:00
Hellfish
07668ec038 *Tweaked CardFactory.copySpellOntoStack to accomodate abilities.
*Fixed CardDamageHistory crash in deckeditors
*Added Rings of Brighthearth
2013-01-02 07:15:18 +00:00
swordshine
b18d00a6a8 - Added Decree of Silence
- Fixed Victimize
2013-01-02 04:57:48 +00:00
Chris
2d2bfc1790 - Added the recent commit logs to changes.txt. 2013-01-01 21:51:37 +00:00
Sol
1a5b312133 - Fixing syntax error in AddTurnAI 2013-01-01 18:44:34 +00:00
moomarc
456fb4e002 - Got rid of some getOpponent() calls for multiplayer compatibility 2013-01-01 12:26:03 +00:00
RumbleBBU
d3e73d8256 Disabled the starting Quest World format overriding prized cards format and unlocking. This means that you can now define a custom format and unlock new sets even if you start the game in a format enforcing world, by travelling to a different world that does not enforce a format. 2012-12-31 12:42:31 +00:00
RumbleBBU
b0bfef7366 Allow selection of starting world. If the selected world has a format, it is enforced instead of a user-defined one. (More documentation to follow on the Forge forum.) 2012-12-31 09:36:27 +00:00
RumbleBBU
4f4ba6dd47 Removed an obsolete comment from QuestData.java 2012-12-31 07:43:31 +00:00
RumbleBBU
46c6dbf222 Support for initial Quest World definition in QuestData.java and QuestController.java when starting a new Quest. 2012-12-31 07:42:11 +00:00
swordshine
3a49138195 - Another fix of linessa zephyr mage 2012-12-31 05:48:58 +00:00
swordshine
f86db88ad7 - Fixed Linessa, Zephyr Mage 2012-12-31 05:35:33 +00:00
swordshine
c5ff49b5a1 - Converted a few cards by bbbbbbbbba 2012-12-31 01:34:25 +00:00
swordshine
6680a9d2b0 - Added Beacon of Destiny, Final Punishment, and Clarion Ultimatum 2012-12-31 00:59:42 +00:00
RumbleBBU
f87b6acb4b Fix misleading JavaDoc in QuestController.java. 2012-12-30 12:10:44 +00:00
RumbleBBU
04994cef4a Get rid of the superficial Index parameter. Quest Worlds are identified by their name. 2012-12-30 09:04:29 +00:00
RumbleBBU
d7adf38ae0 Fixed bad logic in QuestWorld.java. 2012-12-30 08:56:59 +00:00
RumbleBBU
004684a473 The Quest world format, if present, overrides the user-defined format. 2012-12-30 08:45:36 +00:00
swordshine
ca01e771dc * Added Energy Vortex and Faces of the Past 2012-12-29 12:04:38 +00:00
moomarc
68ca059697 - Hopefully fixed trigger bug in multiplayer.
- fixed potential bug with Haunt mechanism in multiplayer
2012-12-29 11:23:39 +00:00
swordshine
15e39d66af * Added Mourner's Shield and Instigator
* Vanguard: Added Platinum Angel Avatar
2012-12-29 10:36:26 +00:00
ArsenalNut
8abe69d96e added SVar:RemAIDeck:True to recently added coin flip cards 2012-12-29 07:34:31 +00:00
swordshine
263c33cedd * Added Carrion Rats and Carrion Wurm 2012-12-29 02:33:45 +00:00
swordshine
1320d01f68 * Added 5 cards 2012-12-29 01:27:15 +00:00
Sol
7487d56461 - Simplified Split Second 2012-12-29 01:25:16 +00:00
moomarc
e4cb871104 - More cards ready for multiplayer 2012-12-28 18:43:22 +00:00
moomarc
ff9ec261bd - missed two files with my last commit 2012-12-28 17:27:19 +00:00
moomarc
dd740e19d7 - More cards ready for multiplayer 2012-12-28 17:24:12 +00:00
moomarc
13208c0bfb - More cards ready for multiplayer 2012-12-28 15:53:28 +00:00
moomarc
9debd8e275 - Fixed The Fallen (damagedThisGame in CardDamageHistory was never adding damaged players to the array, also made multiplayer compatible)
- Changed initial array sizes in CardDamageHistory to the number of players in the game
2012-12-28 14:45:57 +00:00
moomarc
06334d655b - More cards ready for multiplayer 2012-12-28 08:43:44 +00:00
moomarc
1ac4d4228d - Removed some printlns I left in a earlier commit. 2012-12-28 07:09:25 +00:00
moomarc
16a89ea519 - Converted Black Vise for multiplayer 2012-12-27 17:13:09 +00:00
moomarc
c84e9f1f4c - Improved method name for isControlledByAnyOf predicate 2012-12-27 16:34:19 +00:00
swordshine
d20d2c0ba6 * Fixed Ethereal Haze 2012-12-27 07:18:19 +00:00
Sol
0d01f59006 - Fixed Voyager Staff 2012-12-27 03:01:39 +00:00
swordshine
541feb148c * Fixed Hakim, Loreweaver 2012-12-27 00:46:07 +00:00
swordshine
4349859a08 * Added Feral Contest, Hakim, Loreweaver, Hunt Down, and Rimehorn Aurochs 2012-12-27 00:22:14 +00:00
Maxmtg
15ca5cadb1 if chains changed to switches 2012-12-26 23:38:59 +00:00
Maxmtg
2888160826 removal of unused code 2012-12-26 23:33:04 +00:00
Maxmtg
31f9334f56 fixing a crash when AI had spare mana after playing a spell. 2012-12-26 23:32:41 +00:00
Maxmtg
aa22049291 reverting uglifying checkstyle changes 2012-12-26 23:30:02 +00:00
Chris
47432c832a - CheckStyle. 2012-12-26 19:28:43 +00:00
moomarc
20c93a5ac4 - More cards ready for multiplayer 2012-12-26 14:03:43 +00:00
Chris
293cc9fc80 - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2012-12-26 13:41:44 +00:00
moomarc
4df67a8fd5 - More cards ready for multiplayer 2012-12-26 12:00:36 +00:00
moomarc
9185110edb - Fixed keyword "CARDNAME untaps during each other player's untap step." for correct application in multiplayer. 2012-12-26 11:47:16 +00:00
moomarc
6f6d56524e - Converted Blatant Thievery for multiplayer. 2012-12-26 10:51:19 +00:00
moomarc
479e5a614a - Converted Mass Mutiny for multiplayer.
- Added TargetsWithDifferentControllers param for targeting with different controllers (should supercede TargetsFromDifferentZone in most cases as it works with player lists instead of using getOpponent)
2012-12-26 10:33:03 +00:00
Sol
bf898ddefb - Added very basic AddPhase AF
- Added support in PhaseHandler for Additional phases
- Convert Finest Hour to AddPhase
2012-12-26 04:31:43 +00:00
swordshine
ee98b3d0eb * Vanguard: Added Mirror Entity Avatar and Mayael the Anima Avatar 2012-12-26 00:12:42 +00:00
Maxmtg
000125c77e fix crash during drafts
tweak ColorSet toString
2012-12-25 22:01:39 +00:00
moomarc
5573a8b4a6 - Converted Nezumi Shortfang for multiplayer 2012-12-25 17:25:56 +00:00
Chris
540befebc0 - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2012-12-25 12:47:30 +00:00
swordshine
fe36e2c5f3 * Scheme: Added Know Naught but Fire 2012-12-25 11:02:46 +00:00
swordshine
ae513cfbc2 * Added Lammastide Weave and Roots of Life 2012-12-25 06:52:24 +00:00
swordshine
7323a6d643 * Fixed Divine Light 2012-12-25 00:45:43 +00:00
moomarc
edc2f6dc88 - Fixed Molten Psyche cost 2012-12-24 16:24:26 +00:00
moomarc
18e2a91bbc - It would appear that I forgot to commit the changes to the ability factory effects when I moved ConditionDescription to the common stack description handler.
- Reverted LocalCount in favor of RepeatPlayer in RepeatEach (Molten Psyche and Netherborn Phalanx)
- Converted Myojin of Night's Reach and Imprison This Insolent Wretch to multiplayer scripts
2012-12-24 15:18:50 +00:00
Chris
bc540c52fd - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2012-12-24 13:10:53 +00:00
swordshine
627e30ba16 * Added Haze Frog
* Readded Eye of the Storm
2012-12-24 00:29:37 +00:00
Maxmtg
c15f23f959 Greatly simplified BoosterDraftAI to pick cards based on calculated card rating. 2012-12-23 22:45:49 +00:00
ArsenalNut
e7d108508a added Desperate Gambit 2012-12-23 18:05:37 +00:00
ArsenalNut
dd14ead9fe Added Squee's Revenge and cleaned up Fiery Gambit 2012-12-23 16:30:48 +00:00
Chris
c0402f0606 - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2012-12-23 12:35:22 +00:00
Maxmtg
79b04ac440 CardColor renamed to ColorSet which reflects class purpose better,
Mana stores color in a byte internally (one of MagicColor constants or 0 for colorless)
ManaPool.getMana - a cleaner choice of mana to pay.
2012-12-23 11:59:13 +00:00
Maxmtg
6f50a69104 renamed parameter for better understanding of payments from ManaPool
moved colorful part of mana shard parsing inside the mana/ManaCostShard.java file to eliminate code duplication
2012-12-23 09:21:09 +00:00
ArsenalNut
556a14482a adding Goblin Psychopath and Impulsive Maneuvers 2012-12-23 08:04:10 +00:00
swordshine
78595d6af7 * Delete Eye of the Storm (with some rule text conflicts)
* Some SVar updates
2012-12-23 06:07:41 +00:00
swordshine
83cfe981dc * Fixed Academy Researchers can be enchanted by auras that can't legally enchant it
* Added Eye of the Storm, Neurok Transmuter, Overwhelming Instinct and Total War
* Vanguard: Added Phage the Untouchable Avatar and Prodigal Sorcerer Avatar
* Scheme: Added My Undead Horde Awakens
2012-12-23 05:36:47 +00:00
ArsenalNut
dcfa567bb8 Read card text more carefully. Reverted changes to FlipCoinEffect.java and flipACoin method. Adjusted Fiery Gambit script. 2012-12-23 03:56:44 +00:00
ArsenalNut
b7602616ff Modified coin flips to allow just counting heads or tails. Added Fiery Gambit. 2012-12-23 03:44:43 +00:00
ArsenalNut
c95a75dc6b added check that disabled deck checking if developer mode is enabled 2012-12-22 19:34:42 +00:00
ArsenalNut
8b8e4d9517 added a ChooseOrder switch to RepeatEach effect 2012-12-22 18:39:03 +00:00
Maxmtg
5d2495046c Moved code that checks if a deck matches format to class describing format (althogh a separate validator class might be even a better idea) 2012-12-22 17:20:01 +00:00
Maxmtg
11062aba61 draft value estimation moved outside of deck class 2012-12-22 16:54:08 +00:00
Maxmtg
6216aea556 put an end to impropper use of inventoryitem.getType to make checks against card types 2012-12-22 16:25:39 +00:00
Chris
76b146287b - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2012-12-22 11:53:50 +00:00
Agetian
b62c1b36fd - Targeting overlay: Added support for showing arrows for paired creatures, performed some code cleanup. 2012-12-22 06:30:10 +00:00
Agetian
1b32183b2b - More code simplification. 2012-12-22 06:10:18 +00:00
Agetian
4cfb39b823 - Code simplification. 2012-12-22 06:06:53 +00:00
Agetian
0651a261b8 - Mistype correction.
- Min/max sideboard size message tweaks.
2012-12-22 06:02:28 +00:00
swordshine
a3bd8351cb Added Mirri, the Cursed Avatar
Fixed Mage Slayer
2012-12-22 05:32:17 +00:00
swordshine
08d1a6a135 Added 3 avatars and a scheme 2012-12-22 01:00:24 +00:00
Sloth
8175bd79e3 - Updated some SVars. 2012-12-21 21:53:30 +00:00
Sloth
5bd6aeead2 - The AI can now use Hidetsugu's Second Rite. 2012-12-21 21:41:22 +00:00
Sol
8a77555cdf - Added Valid filtering for Defined, used by Earthbind 2012-12-21 20:56:45 +00:00
Sloth
51beafa1e6 - Added SVar:RemAIDeck:True to Waiting in the Weeds. 2012-12-21 19:52:36 +00:00
Sloth
ce6f20f0e0 - Fixed Lightmine Field. 2012-12-21 17:22:59 +00:00
moomarc
ceddf57abb - Small fix to Braids Avatar 2012-12-21 17:19:40 +00:00
Chris
db00479d8d - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2012-12-21 13:16:43 +00:00
swordshine
f25930f7af Added Braids Conjurer Adept Avatar 2012-12-21 08:14:55 +00:00
swordshine
da3027101f Added Tesya, Orzhov Scion Avatar 2012-12-21 07:49:52 +00:00
RumbleBBU
0b21b10aa0 Very minor CheckStyle. 2012-12-21 07:23:19 +00:00
RumbleBBU
116fc0e53d Do not display the current world in the Travel destination dialog.
CheckStyle.
2012-12-21 07:20:16 +00:00
swordshine
7bba9a3d09 Added some missing setinfos for Vanguard Avatars
Fixed Royal Assassin Avatar and Oni of Wild Places Avatar
Added Introductions are in Order
Added Reaper King Avatar and Rith the Awakener Avatar
2012-12-21 03:08:38 +00:00
swordshine
f68d8c23be Vanguard: Added some avatars 2012-12-21 00:21:37 +00:00
Maxmtg
03ca9878f9 1. GameType store deck restrictions in a more structured way
2. Check for multiple unique cards considers name the only key attribute 
3. Removed warnings for unused imports
2012-12-20 23:34:59 +00:00
Maxmtg
905ec51578 +org.apache.commons-lang 2012-12-20 22:43:38 +00:00
Maxmtg
f1d6e2e204 Added Phenomena core type,
Removed Swing reference from Deck class
2012-12-20 22:25:13 +00:00
Chris
04fe3e094a - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2012-12-20 13:16:38 +00:00
Sloth
4894a776d9 - Fixed cost of Simic Basilisk. 2012-12-20 12:31:46 +00:00
RumbleBBU
eb40b95968 Renumbered the Shandalar challenges to make them unique (in order to prevent potential conflicts with non-repeatable challenges in the main challenges folder). 2012-12-20 12:26:17 +00:00
Chris
4d1f799c8f - Added a fluff piece to the changes.txt file.
- Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
2012-12-20 12:22:27 +00:00
RumbleBBU
27533f5d02 Quest Worlds, stage 1. This version simply allows you to travel between the regular quest world and the newly-added Shandalar world to get different duel opponents and challenges. You will have to complete your current challenges before travelling or you will lose them.
World-specific format enforcing and starting world selection will be added in later stages. Also, something has to be done about locked (non-repeatabled) challenges so they do not end up locking other challenges in different worlds.
2012-12-20 12:16:27 +00:00
swordshine
0d96884d2b Added Kjeldoran Guard and Phantasmal Mount 2012-12-20 10:47:37 +00:00
Sloth
65e8f8e419 - Fixed ImprintedCardManaCost xCount. 2012-12-20 08:24:28 +00:00
Sloth
2c4151a996 - Fixed a possible bug in targetAI related to PayX SVars. 2012-12-20 08:18:17 +00:00
Sloth
9c3556cc62 - Another fix for Scalpelexis. 2012-12-20 08:16:02 +00:00
Sloth
47f402835d - Fixed some missing ability description. 2012-12-20 07:19:28 +00:00
swordshine
47f474640f Added Graceful Reprieve and Mangara's Blessing 2012-12-20 00:17:02 +00:00
Chris
519b8c2528 - The rev number displayed in the title bar is once again displaying an old version number, remove it. 2012-12-19 23:40:10 +00:00
Sloth
cee8ca9be7 - Fixed Thragtusk. 2012-12-19 21:56:51 +00:00
Agetian
837298ee52 - Fixed a NPE in AF Discard. 2012-12-19 14:29:12 +00:00
Chris
a2e324b4e1 - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2012-12-19 11:24:59 +00:00
swordshine
565fc4f07b made some TgtPrompt more specific 2012-12-19 11:19:20 +00:00
Sloth
3621e0b474 - Fixed The Pieces Are Coming Together. 2012-12-19 06:25:46 +00:00
Sloth
b6db57a478 - Added 2 cards by swordshine. 2012-12-18 22:12:15 +00:00
Sloth
e45b3da2b0 - Another fix for Demonic Hordes. 2012-12-18 22:10:30 +00:00
Chris
c5e2ff4847 - CheckStyle. 2012-12-18 18:23:21 +00:00
Chris
a0c8e7a50c - CheckStyle. 2012-12-18 18:01:02 +00:00
Chris
48666ed8e6 - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2012-12-18 10:51:57 +00:00
Agetian
950aafba63 - Sideboarding: A little code style-related change. 2012-12-18 09:28:17 +00:00
Sloth
91d73953e2 - Added code for CantBeBlockedBy keywords to isUsefulPumpKeyword. 2012-12-18 09:25:08 +00:00
RumbleBBU
79481fd65a Add the regular quest environment as a special index 0 world. 2012-12-18 09:22:11 +00:00
Sloth
6553ee7804 - Added 3 cards by swordshine. 2012-12-18 09:10:58 +00:00
Agetian
457eea52e6 - Sideboarding: A more appropriate location for the quest deck reinitialization, now interacts correctly with winning/losing cards on ante. 2012-12-18 08:53:57 +00:00
Agetian
243d3d1540 - Sideboarding: Correctly restore the initial state of quest decks after a match. 2012-12-18 06:43:58 +00:00
Sloth
40f834e8d6 - Added Rime Transfusion. 2012-12-17 22:22:46 +00:00
Sloth
e85f2a5eb9 - More combat AI improvements (predicting pump abilities). 2012-12-17 22:17:53 +00:00
Sloth
0473427d35 - The AI will now attack with Frozen Shade. 2012-12-17 17:38:53 +00:00
Sloth
e38a9f1220 - The AI will no longer try to destroy fetchlands. 2012-12-17 17:15:41 +00:00
Chris
db181eacb2 - Added a fluff piece to the changes.txt file. 2012-12-17 13:09:56 +00:00
Chris
e0c521c1b4 - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2012-12-17 12:31:59 +00:00
Agetian
d1033dd7e7 - Sideboarding: minor code cleanup. 2012-12-17 09:18:13 +00:00
Agetian
e0194f050e - Sideboarding: renamed a method to startDeckEdits for clarity. 2012-12-17 09:10:47 +00:00
Sloth
0a9206bd3d - Added 2 cards by swordshine. 2012-12-17 07:09:01 +00:00
Agetian
33e3ba28c1 - Sideboarding: removed a no-longer-relevant TODO comment. 2012-12-17 04:43:04 +00:00
RumbleBBU
971080025c Allow a generic reward of 'n rares' (with no color specification) without crashing the game. 2012-12-16 18:11:07 +00:00
Agetian
06a6210d59 - Sideboarding: Correctly remove cards that are lost on ante in quest mode from all decks and trunk. 2012-12-16 16:15:31 +00:00
Agetian
26a70c67d0 - Sideboarding: an off-game sideboard editor button will no longer show for the Limited modes (doesn't make sense for them anyway). 2012-12-16 15:40:47 +00:00
Agetian
803f86eb0b - Sideboarding: Take three on trying to befriend sideboarding with ante and all the other stuff. Will either commit to this or revert later if it fails as well. 2012-12-16 15:00:46 +00:00
Agetian
17abdb9820 - Sideboarding: Quest mode now properly requires a sideboard of either 0 or 15 cards. 2012-12-16 12:43:56 +00:00
Agetian
784c6ac5cb - Sideboarding: reverting the last implementation of persistence (again). Another dead idea. 2012-12-16 12:42:25 +00:00
Chris
66bf439e6d - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2012-12-16 12:21:50 +00:00
Agetian
77870fc4f7 - Sideboarding: Attempt two at in-match deck configuration persistence. Currently still not 100% functional (Constructed and Limited seem to work fine, no cards disappearing between matches bugs and persistence works; in Quest, persistence also works but it lasts longer than the match). Ante seems to work correctly, at least in Quest mode. 2012-12-16 11:14:09 +00:00
Sloth
42c8c8ca4d - Evoke is now flagged as non-basic cost. 2012-12-16 09:28:15 +00:00
Agetian
8c1d9bdb18 - A little correction to the previous commit. 2012-12-16 08:12:49 +00:00
Agetian
a3b87504cc - Sideboarding: you can now put any number of snow-covered basic lands into your deck, per MTG rules. 2012-12-16 08:10:36 +00:00
Sloth
aae4cf54fd - Added 5 cards by swordshine. 2012-12-16 08:07:31 +00:00
Sloth
3c22a8eb92 - Added 6 cards by swordshine. 2012-12-16 07:55:01 +00:00
Agetian
bba687411a - Sideboarding: during deck validation between the duels in a match, the deck will be considered valid if it's no less than either the format-enforced minimum or the minimum after the previous duel in a match (to account for the possibility of losing a card on ante). 2012-12-16 06:50:21 +00:00
Agetian
bdef7e1938 - Sideboarding: removed the old deck persistence system. Hopefully a new implementation will follow soon enough (as soon as I understand how it can be done or someone volunteers to help). 2012-12-16 06:14:45 +00:00
Agetian
5249fe69d1 - Sideboarding: Temporarily disabled main/sideboard persistence across duels in a match because the current implementation results in many difficult to fix bugs. Will hopefully reimplement this soon in another way. 2012-12-16 05:50:35 +00:00
Sol
07e4b6c47e - Fixing Sleight of Hand in Quest mode not allowing a free mulligan 2012-12-16 04:10:10 +00:00
Sloth
003f89e7ea - Fixed Jerrard of the Closed Fist. 2012-12-15 22:04:03 +00:00
Agetian
8dda6a7f5b - Sideboarding: Attempt at fixing interaction of sideboarding with the mulligan in rounds 2 and 3 (experimental, might not actually do the trick). 2012-12-15 19:44:30 +00:00
Agetian
cc4daa513c - Sideboarding: Fixed the interaction of sideboarding with flip cards which caused a crash if the card was flipped at the end of the game. 2012-12-15 19:07:32 +00:00
Sloth
62ef25e1d9 - Fixed Demonic Hordes. 2012-12-15 19:07:23 +00:00
Agetian
34905b2887 - A more appropriate measure for the AI complaints about non-AI friendly cards in sideboard: in Limited modes, the AI will currently not complain (because the non-AI friendly cards end up in the sideboard anyway), but in Constructed modes, the AI will complain if any unplayable cards are included in the sideboard. 2012-12-15 15:14:21 +00:00
Agetian
93a3e9aa5a - The game will no longer complain about the RemAIDeck cards that are located in the AI sideboard (otherwise it polluted limited mode with a list of all cards that the AI drafted but did not put into its deck as if they were put into the deck). 2012-12-15 15:04:33 +00:00
Agetian
2cca75b6c7 - Sideboarding: the drafting window will no longer show an option to switch between the main and the sideboard (only the drafted deck editor will). 2012-12-15 14:50:37 +00:00
Agetian
3db5163780 - Corrected the rarity of Last Rites. 2012-12-15 14:10:54 +00:00
Sloth
6fd24294c7 - Added Knight of the Holy Nimbus. 2012-12-15 14:07:29 +00:00
Sloth
a8e3f2d3a8 - Added the keyword "If CARDNAME would be destroyed, regenerate it.".
- Added Clergy of the Holy Nimbus.
2012-12-15 14:05:07 +00:00
Agetian
74a87c1678 - Added a way to discard any number of cards via a two-panel interface to the AF Discard.
- Added Last Rites.
2012-12-15 13:27:35 +00:00
Chris
d300412e46 - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2012-12-15 12:44:55 +00:00
Sloth
3e35f4d625 - Added Artifact Possession. 2012-12-15 11:02:58 +00:00
Sloth
633ed2cef7 - Fixed Quest for the Holy Relic. 2012-12-15 07:54:41 +00:00
Sloth
433500a02b - Added 4 cards by swordshine. 2012-12-15 07:21:13 +00:00
Agetian
d8b962a33f - Sideboarding: minor TODO comment update. 2012-12-15 04:36:07 +00:00
Agetian
41502c16d7 - Sideboarding: fixed the sideboard becoming fubar after playing at least one quest match. 2012-12-15 04:29:08 +00:00
Chris
8197a07134 - Preparing the changes.txt file for the next beta build and release. 2012-12-15 01:59:29 +00:00
Sloth
9c5addf518 - Added a few missing SetInfos. 2012-12-14 22:42:35 +00:00
Sloth
4eea3d7dd2 - Added Burning Wish, Cunning Wish and Living Wish. 2012-12-14 21:37:29 +00:00
Sloth
6c68ff4fca - The sideboard is now available as a zone.
- Added Golden Wish.
2012-12-14 21:31:59 +00:00
Sloth
2d64b0a11a - Fixed and polished AI using ETB Counterspells (like Mystic Snake). 2012-12-14 20:52:24 +00:00
Sloth
c397e2f7a7 - Added 4 cards by swordshine. 2012-12-14 20:42:59 +00:00
Sol
12ccdb0ccc - Display X costs in the deck editor before Colorless Mana (X 1 B instead of 1 X B) 2012-12-14 17:19:12 +00:00
Sol
61de4946bf - Converted Winds of Change to use RepeatEach so moomarc can use it as an example 2012-12-14 14:38:28 +00:00
Agetian
920178c239 - Sideboarding: Initial commit. Added full sideboard support with the ability to create sideboards for Constructed and Quest decks, as well as use sideboard in Limited modes; full deck validation depending on the game format; ingame sideboarding that is persistent across the duels of one match. *No AI support yet, hopefully someone will be able to add it in the future* 2012-12-14 13:47:35 +00:00
Chris
f1ae5f4877 [maven-release-plugin] prepare for next development iteration 2012-12-14 13:06:32 +00:00
Chris
f2c9d2502c [maven-release-plugin] prepare release forge-1.3.3 2012-12-14 13:06:19 +00:00
Agetian
848f9391ef - Remove question marks from card file names (now the "Who of You Burns Brightest?" scheme is visualized correctly). 2012-12-14 13:03:28 +00:00
Chris
87100f83cb - Preparing the changes.txt file for the next beta build and release. 2012-12-14 12:54:38 +00:00
Chris
7d5c4e2d36 - Added the recent commit logs to changes.txt. Preparing for the beta build and release. 2012-12-14 12:44:32 +00:00
moomarc
1c5c830bdd - applied script fixed by swordshine 2012-12-14 06:19:14 +00:00
RumbleBBU
e76670f013 Decks for the sample 'Shandalar' world. No images (due to copyright reasons). Will be enabled AFTER the next beta release. 2012-12-14 06:09:50 +00:00
moomarc
22203de692 - Made a few more cards multiplayer compatible
- Added LocalCount to resolve of DamageDealEffect and DrawEffect which allows calculated variables to be calculated per player (should allow a few more cards to be made multiplayer compatible)
- Fixed ChangeZoneAll so that it works correctly when Defined returns more than one player
2012-12-14 05:18:35 +00:00
Agetian
ae33871bea - Fixed Necropotence. 2012-12-14 03:26:31 +00:00
Chris
5bf5bd9a30 - CheckStyle. 2012-12-14 01:34:23 +00:00
Agetian
78df8a5fcc - Fixed the casting cost of High Ground. 2012-12-13 16:41:41 +00:00
Chris
eb53f53cba - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2012-12-13 11:52:37 +00:00
Hellfish
6016e0f728 *Reverted Archenemy starting life to 10+(10*<Number of opponents>)
*Fixed saving pre-scheme decks.
*Cleaned up imports.
2012-12-12 22:24:36 +00:00
Agetian
300092581b - Sideboarding: Initial commit of phase 1-related code (sideboard mode for deck editor). Currently DISABLED and should not affect anything in the code, will be updated and enabled after v1.3.3. 2012-12-12 18:43:02 +00:00
Sloth
9e8ba38ec9 - Fixed AI possibly pumping opposing creatures (plus multiplayer considerations). 2012-12-12 17:29:24 +00:00
Sloth
61c25fd89e - Fixed Skirk Alarmist. 2012-12-12 17:18:50 +00:00
moomarc
d286c2e7d7 - Further fix for Tolarian Entrancer 2012-12-12 15:49:38 +00:00
Sloth
bb59a68f43 - Fixed Tolarian Entrancer. 2012-12-12 15:28:13 +00:00
Sloth
485d9164c2 - Added the scheme I Delight in Your Convulsions. 2012-12-12 15:21:32 +00:00
Chris
db617ce25c - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2012-12-12 12:37:03 +00:00
Sloth
628ed7b1c3 - Converted Omnath, Locus of Mana to script by keywording his ability. 2012-12-12 11:25:20 +00:00
moomarc
cba20a3b65 - More cards ready for multiplayer 2012-12-12 09:42:21 +00:00
moomarc
0d8a301f5f - Moved ConditionDescription into SpellEffect.getStackDescriptionWithSubs and stopped PumpAllEffect and DestroyEffect from grabbing stack description for subabilities (already handled in main shared method) 2012-12-12 09:39:05 +00:00
Sol
40e25362bf - Reenabling CheckStaticEffects in triggerhandler 2012-12-12 03:36:14 +00:00
Sloth
15545865af - Added "SVar:RemAIDeck:True" to Akroma's Blessing and Primal Clay. 2012-12-11 20:03:22 +00:00
Sloth
c45879672a - Fixed Acidic Dagger and Venomous Breath. 2012-12-11 19:56:14 +00:00
Sloth
9e2ebb1460 - Added some AI checks to canRegenerate. 2012-12-11 18:54:08 +00:00
Chris
b7031490d3 - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2012-12-11 11:42:00 +00:00
Sloth
600d600726 - Pattern of Rebirth will now grant a SacMe SVar to the enchanted creature. 2012-12-11 09:17:29 +00:00
Sloth
7596d2b76d - Added 8 cards by swordshine. 2012-12-11 08:39:26 +00:00
RumbleBBU
d3017f37ad Fix javadoc for QuestEvent.getOpponent(). 2012-12-11 08:17:12 +00:00
RumbleBBU
64f5a9ceb3 It is now possible to give challenge opponents (players) names that are different from the actual challenge names. 2012-12-11 08:15:04 +00:00
moomarc
6f523cd221 - Made a few more cards multiplayer compatible 2012-12-11 06:02:45 +00:00
Sloth
885bcc15bf - Fixed Fireball. 2012-12-10 22:46:20 +00:00
Sloth
2d341d0569 - Added 2 cards by swordshine. 2012-12-10 20:50:45 +00:00
Sloth
57affdde43 - Made two cards multiplayer compatible. 2012-12-10 20:40:50 +00:00
Sloth
1b81ad3968 - Renamed the file of Plots That Span Centuries. 2012-12-10 20:22:44 +00:00
Sloth
fa131cc805 - Reintegrated the Schemes branch. 2012-12-10 19:48:05 +00:00
Agetian
2eb1104516 - Sound System: Minor tweaks to the individual card sound effect system. 2012-12-10 15:31:19 +00:00
moomarc
0422d82417 - Converted more cards for multiplayer (my last ones for the day) 2012-12-10 15:10:03 +00:00
moomarc
18988765f3 - Converted more cards for multiplayer 2012-12-10 14:47:49 +00:00
moomarc
4f4e23b35e - Converted more cards for multiplayer and improved Player.isValid:Opponent 2012-12-10 14:27:49 +00:00
moomarc
b7bf6e4da6 - Converted some more cards for multiplayer.
- Added some basic count methods for use in multiplayer situations
2012-12-10 13:41:06 +00:00
Chris
bdbeb5ed23 - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2012-12-10 12:14:50 +00:00
Sloth
87988a39b0 - Improved doTriggerAINoCost in AF Attach. 2012-12-10 09:40:29 +00:00
Agetian
b3ba4630fe - Sound system: Added a way to play card-specific sound effects depending on the presence of the SoundEffect SVar on a card. If the SVar is present, the sound file specified in the SVar must be present, otherwise no sound is played. 2012-12-10 09:25:04 +00:00
Sloth
ab1f1dbf0e - Fixed Yawgmoth's Will. 2012-12-10 09:12:46 +00:00
Sloth
5ce6c25084 - Fixed getGamesWonBy crashing when the game was a draw. 2012-12-10 08:38:57 +00:00
Sloth
668ba22e39 - Fixed Elfhame Sanctuary. 2012-12-10 08:35:52 +00:00
Sol
5e292e406c - Temporarily disable changes needed for Valakut timing properly, since it seemed to have adversely effect a bunch of other triggers 2012-12-10 03:08:34 +00:00
Sol
45898d0086 - Convert Night Soil to script (done with CF_Enchantments) 2012-12-09 17:26:23 +00:00
Chris
2e15dfab3f - Fixed the ability cost for Engineered Explosives. 2012-12-09 15:12:24 +00:00
Sol
26227d26f2 - Small fixes to Animate Dead and Dance of the Dead 2012-12-09 14:52:49 +00:00
Chris
c033c97c9a - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2012-12-09 12:42:20 +00:00
Agetian
4ab91df70e - Made the random set generation for random decks more optimal. 2012-12-09 06:27:49 +00:00
Sol
bd96a7d213 - Convert Convincing Mirage and Phantasmal Terrain to script
- Small tweak to Triggers to allow them to refire Statics when they finish resolving (useful for Conving Mirage to actually grant its ability immediately upon resolving)
2012-12-09 04:39:02 +00:00
Sol
b3bc65b215 - Fixing a crash in Island Sanctuary before the game starts 2012-12-09 04:03:14 +00:00
Sol
9f014009e8 - Convert Guilty Conscience to Script 2012-12-09 03:18:04 +00:00
Sol
361d4b38ab - Fix to avoid Comodification errors with Waiting Triggers and infinite loops with multiple resolving Waiting Triggers 2012-12-08 21:29:46 +00:00
Agetian
cf7c0333ef - Minor code cleanup. 2012-12-08 19:59:56 +00:00
Agetian
9161378538 - Better name for the card art randomization option. 2012-12-08 17:57:53 +00:00
Agetian
2fb60ca991 - Added an option to the preferences window to randomize card art in the human decks (e.g. different card art for basic lands from the same set) for whoever likes variety. 2012-12-08 17:54:45 +00:00
Sol
1616f38eab - Fixing rarity on Aura Finesse 2012-12-08 17:03:18 +00:00
Chris
1c93bc8676 - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2012-12-08 15:50:41 +00:00
Sol
a2eef4a667 - Sigh, missed a new class. 2012-12-08 15:28:44 +00:00
Sloth
d6508a7ea1 - Fixed Tower Above. 2012-12-08 15:15:09 +00:00
Sol
1bfd0eefa5 - Explicitly shuffle Haunting Echoes instead of using it inside RepeatEach 2012-12-08 13:58:52 +00:00
Chris
f08b027a0e - Added the recent commit logs to changes.txt. 2012-12-08 11:47:27 +00:00
Sloth
75f3985b65 - Fixed Mind Swords. 2012-12-08 09:54:13 +00:00
Sloth
e423d9959b - Added Argothian Wurm and Marshaling the Troops. 2012-12-08 09:44:46 +00:00
Sloth
1d85ea5fe0 - Added 3 cards by swordshine. 2012-12-08 09:38:26 +00:00
Sol
60185409cf - Triggers will now wait to trigger if the Stack is frozen. (Fixes Valakut not triggering enough times)
- Convert Earthbind to Script now that the timing works
2012-12-08 04:32:23 +00:00
ArsenalNut
7c15caf5f4 add check to drawing miracle so that miracle cost is not triggered in opening hand. 2012-12-08 04:26:16 +00:00
Chris
883a4b209c - BuildInfo.getVersion() is once again returning an incorrct SVN number ("-r18445"). 2012-12-08 01:37:56 +00:00
Sloth
92e607ff0f - Added Scarab of the Unseen. 2012-12-07 18:50:58 +00:00
Chris
d3cd629d8e - Added a fluff piece to the changes.txt file. 2012-12-07 18:50:13 +00:00
moomarc
65751c3c20 - converted a few more cards for multiplayer compatibility 2012-12-07 18:30:09 +00:00
moomarc
59fbd1f205 - Player.Opponent now returns opponents only, while Player.Other returns all other players
- Converted some cards for multiplayer compatibility
- improved stack description for LoseLife
2012-12-07 17:21:50 +00:00
Agetian
d35a801a84 - Made the default value of the "Show Unique Cards Only" (in Constructed) "true" (checked) to mimic the original Forge behavior. 2012-12-07 16:03:38 +00:00
Agetian
d067f4cb35 - The Constructed deck editor now has an option to either show all cards from all sets or show unique cards only (see the Preferences tab), the Sealed Mode, Draft Mode, and Quest Mode deck editors will always show cards from all sets in order to avoid issues and confusion. 2012-12-07 15:52:29 +00:00
Sol
a004350e7d - Fixing text of Sen Triplets 2012-12-07 13:58:35 +00:00
Sloth
ae0af72bab - Fixed Demoralize. 2012-12-07 13:57:05 +00:00
Sloth
64e225937a - Fixed Armor of Thorns. 2012-12-07 13:38:12 +00:00
moomarc
595d4041ef - minor tweak 2012-12-07 13:29:57 +00:00
moomarc
fdd22e6cb6 - uncommented some recently included tokens' download links 2012-12-07 13:11:25 +00:00
moomarc
cc482f5273 - Added Phantasmal Sphere 2012-12-07 12:39:41 +00:00
Chris
3d0d406226 - Added a fluff piece to the changes.txt file.
- Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
2012-12-07 11:56:16 +00:00
RumbleBBU
326b36ca2c Use the more verbose title instead of name for duels and challenges in quests (it used to be this way). 2012-12-07 11:45:29 +00:00
moomarc
2791e4e72f - Added Withdraw 2012-12-07 11:39:29 +00:00
moomarc
bf19364c73 *Schemes: Added scheme - I Call on the Ancient Magics 2012-12-07 08:33:39 +00:00
Sloth
7493bfeb95 - Added 3 cards by swordshine. 2012-12-07 07:52:09 +00:00
moomarc
f8fa10326d - Added Sen Triplets (that's Alara Reborn 100% implemented)
- Made CardFactoryUtil.getExternalZoneActivationCards compatible with multiplayer
2012-12-07 07:08:29 +00:00
Agetian
4c91f74964 - Sound System: Enabling sounds by default, adding the currently available free sounds to the SVN. 2012-12-07 03:55:01 +00:00
Sol
a82bf31519 - Convert Animate Dead and Dance of the Dead to script (oh joyous day)
- Some small changes in AF_Animate to grant spells with the right timing
- Only move Auras into play if it's a cast spell
2012-12-07 03:26:11 +00:00
Sol
5c52d7209b - Allow Auras to Enchant cards in graveyards for (Animate Dead and Spellwewaver Volute) 2012-12-07 02:21:45 +00:00
Sol
5dbc5318a0 - Actual right fix for Crocs 2012-12-07 00:17:58 +00:00
Sol
98052795ab - Updating Crocodile Pet for Static OpponentTurn changes 2012-12-07 00:14:38 +00:00
moomarc
eead1c2721 - Added Bruna, Light of Alabaster 2012-12-06 15:56:51 +00:00
Sloth
fd78277f93 - Added Scrounge. 2012-12-06 14:47:57 +00:00
Sloth
978323745f - Added AEther Snap. 2012-12-06 14:28:18 +00:00
Sloth
1810891786 - The AI will now activate Lu Su, Wu Advisor and other little AI tweaks. 2012-12-06 13:58:11 +00:00
Chris
361689c0e4 - Added the scheme and the sound directories to the SVN trunk. 2012-12-06 13:39:15 +00:00
moomarc
b609802389 *Schemes: Added scheme - Evil Comes to Fruition 2012-12-06 12:31:54 +00:00
moomarc
5033d9a8d0 *Schemes: Forgot to commit some code for Mortal Flesh Is Weak
- Slight tweak to ChangeZoneAll so that you won't be given a choice ordering box when moving cards to the library if the list has fewer than two cards
2012-12-06 12:12:47 +00:00
moomarc
404144fb20 *Schemes: Added scheme - Every Last Vestige Shall Rot 2012-12-06 12:08:32 +00:00
moomarc
f3f9de092f *Schemes: Added scheme - Every Hope Shall Vanish 2012-12-06 11:41:05 +00:00
Chris
42ab1f0ed1 - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2012-12-06 11:34:35 +00:00
moomarc
bb303333a7 - Fixed NotEnchantedBy broken in my previous commit 2012-12-06 11:31:43 +00:00
moomarc
3011758bd9 - Added Aura Graft 2012-12-06 11:06:30 +00:00
Agetian
5542f28b29 - Simplified the code for random set codes in generated decks. 2012-12-06 08:45:15 +00:00
Agetian
cfa9c60a0b - Randomly generated decks will now feature cards from random editions (so, no more "all lands Zendikar" etc.). 2012-12-06 08:39:27 +00:00
Sloth
c553b67717 - Added code for "CARDNAME can attack as though it didn't have defender." to isUsefulPumpKeyword. 2012-12-06 08:00:12 +00:00
moomarc
aae163f7a3 - Converted Sarpadian Empires, Vol. VII 2012-12-06 06:40:23 +00:00
Sloth
f8c58227c8 - Reversed order of game log. 2012-12-05 18:59:38 +00:00
Agetian
be673de8c1 - Corrected a mistype. 2012-12-05 14:10:58 +00:00
Agetian
32713e36ff - Added card panel highlighting to orderBlockingMultipleAttackers. 2012-12-05 14:06:34 +00:00
Agetian
b05cdb6073 - Changed the draft mode option text from "Play all 8 opponents" to "Play all 7 opponents" since the human is the 8th player and he has seven opponents. 2012-12-05 13:51:35 +00:00
Agetian
91d3c51629 - Added a "save deck" button to the Limited deck editor to avoid confusion. The button will generate a proper confirmation message, so it won't confuse the player by just saying that the deck with the given name already exists (which is not appropriate for Limited since there is only one deck anyway). 2012-12-05 13:42:37 +00:00
Sloth
760c32caf4 - Updated some more AI functions. 2012-12-05 13:01:03 +00:00
Chris
8f0963645a - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2012-12-05 11:41:45 +00:00
moomarc
5d7d804838 *Schemes: Added scheme - Mortal Flesh Is Weak
*Fixed Repay in Kind for multiplayer
2012-12-05 11:28:46 +00:00
moomarc
1d3d47a79b *Schemes: Added scheme - Dance, Pathetic Marionette 2012-12-05 10:15:41 +00:00
Sloth
c80e241f1f - Added Retether by swordshine. 2012-12-05 06:28:49 +00:00
Hellfish
32f71ba654 *Schemes:Merged in r18521-18589 from trunk 2012-12-04 21:15:28 +00:00
Sloth
8ec2a7d7a1 - Added an easy version of the Gold Finger opponent. 2012-12-04 20:37:12 +00:00
Sloth
d43df5594f - Fixed Telekinesis. 2012-12-04 20:27:41 +00:00
Sloth
994f70ac88 - Little CanPlayAI updates. 2012-12-04 20:17:31 +00:00
moomarc
4ca33f1380 *Schemes: Reverted my earlier change to getDefinedPlayers:Opponent. (Will slowly go through each case after merging at a later stage to make multiplayer compatible using Player.Other or Player.Opponent where applicable) 2012-12-04 19:28:47 +00:00
moomarc
1a2f9cd0d2 *Schemes: Added scheme - Nothing Can Stop Me Now 2012-12-04 19:19:07 +00:00
Sloth
7eb6a80d0e - Removed duplicate StackDescription of SubAbilities from AF ChangeZone. 2012-12-04 18:49:46 +00:00
moomarc
791e94cb48 *Schemes: Added scheme - My Wish Is Your Command 2012-12-04 18:48:45 +00:00
moomarc
addc490ea7 *Schemes: Added scheme - The Pieces Are Coming Together 2012-12-04 17:43:36 +00:00
moomarc
2e25198cae *Schemes: Added scheme - Your Fate Is Thrice Sealed
*Schemes: Renamed player property NotSelf to Other
2012-12-04 17:15:28 +00:00
Agetian
3a6d078032 - Fix imports. 2012-12-04 17:01:54 +00:00
Agetian
0e60c6529c - GUI: Themed order selection window. 2012-12-04 16:43:35 +00:00
Sloth
7c987b3b0d - Added CostRemoveCounter to payCostDuringAbilityResolve.
- Added Junk Golem by swordshine.
2012-12-04 14:22:13 +00:00
moomarc
e088219204 *Schemes: removed early debugging cost for Imprison This Insolent Wretch that I forgot to revert 2012-12-04 14:11:29 +00:00
moomarc
0a39c3bf9c *Schemes: Added scheme - Imprison This Insolent Wretch
*Schemes: Added player property NotSelf
2012-12-04 14:00:50 +00:00
Chris
e727723abc - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2012-12-04 12:36:23 +00:00
moomarc
ab7409f9da *Schemes: Added scheme - Your Puny Minds Cannot Fathom 2012-12-04 11:53:18 +00:00
moomarc
7adc0b0db6 - Updated cardTemplateScript to automatically add correct LQ pic urls. 2012-12-04 11:22:49 +00:00
Sloth
43968bb3df - Removed some unnecessary chkAIDrawback overrides. 2012-12-04 09:37:29 +00:00
Sloth
d915066d08 - Fixed Brass Squire. 2012-12-04 09:17:56 +00:00
moomarc
c17504569a *Schemes: Changed LQ image links to better images. Can be used as template for other schemes 2012-12-04 08:53:56 +00:00
Sloth
81b1db0980 - Added 4 cards by swordshine. 2012-12-04 08:47:46 +00:00
Sloth
77ec92bed0 - Added a chkAIDrawback function to AF LoseLife. 2012-12-04 08:37:05 +00:00
Sloth
b061435978 - Added a NeedsToPlay SVar to Sunken City. 2012-12-04 08:36:16 +00:00
moomarc
b503c6598d *Schemes: Changed DefinedPlayer Opponent so that it adds all opponents 2012-12-04 08:30:58 +00:00
moomarc
005a5f2766 *Schemes: Added scheme - Embrace My Diabolical Vision 2012-12-04 08:28:53 +00:00
Sloth
35c5c54a31 - Fixed Venser, the Sojourner emblem name. 2012-12-03 19:26:08 +00:00
Sloth
077df91e43 - Fixed Bloodthirst overwriting the X SVar.
- Fixed StackDescription of AF PumpAll.
2012-12-03 19:22:04 +00:00
moomarc
2ed146e6b6 *Schemes: Added scheme - Approach My Molten Realm 2012-12-03 17:16:57 +00:00
moomarc
eceaefd9a3 *Schemes: Added scheme - All Shall Smolder in My Wake 2012-12-03 16:48:14 +00:00
Sloth
32c0867390 - Added Brain Gorgers. 2012-12-03 16:19:27 +00:00
Sloth
03ca3d4872 - Expanded checkDiscardCost.
- Added Phantasmagorian.
2012-12-03 15:47:49 +00:00
Chris
c438325d63 - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2012-12-03 11:58:45 +00:00
Sloth
fdbabf7c53 - Added the parameter "UnlessSwitched" to SpellAbilities (to switch paid and unpaid commands).
- Added Dash Hopes.
2012-12-03 10:04:05 +00:00
Sloth
0d2f953698 - Added AILogic parameter to AF TwoPiles. 2012-12-03 08:49:23 +00:00
Sloth
5be65b6614 - Fixed mana costs not always coming first in combineCosts. 2012-12-03 08:41:01 +00:00
Sloth
cbd59a3241 - Fixed Liliana of the Veil.
- Fixed AI choosing logic of AF TwoPiles.
2012-12-03 08:39:09 +00:00
ArsenalNut
f9d3003d35 reworked methods for finding SpellAbility targets 2012-12-03 08:09:00 +00:00
ArsenalNut
e91a7e6dfe changed target style to newer ValidTgts version 2012-12-03 08:02:09 +00:00
Sol
4837dbab30 - Convert Gilder Bairn and Vampire Hexmage to script
- Added support for Repeating over Counters
2012-12-03 02:49:53 +00:00
Sol
f1557ad489 - Enable DevMode to add Lands directly into play 2012-12-03 01:29:31 +00:00
Sol
9f72901b40 - Convert Goblin Charbelcher to script 2012-12-03 01:28:23 +00:00
Chris
4ea6b214d6 - Fixed the spell description for Judge Unworthy 2012-12-03 00:12:06 +00:00
Sol
722712da9f - Fixing Viscerid Drone's activation costs 2012-12-02 23:46:43 +00:00
Sloth
1463d2224a - Added Consecrate Land. 2012-12-02 22:26:10 +00:00
Hellfish
64bf23c3c8 *Schemes: Removed debug script 2012-12-02 22:14:28 +00:00
Hellfish
4240a8695c *Schemes:Added AF_SetInMotion,added ReplaceSetInMotion
*Added Scheme "Plots That Span Centuries"
*Fixed multiple schemes being set into motion consecutively.
2012-12-02 21:55:56 +00:00
Sloth
836486cc5c - Made some cards with "Whenever an opponent" triggers multiplayer compatible. 2012-12-02 21:43:04 +00:00
Sloth
056694c1db - Schemes: Added 2 schemes. 2012-12-02 16:24:54 +00:00
Sloth
8046434bf6 - PerSetTracking.py will now also check Archenemy. 2012-12-02 14:17:26 +00:00
Sloth
0062ed2837 - Schemes: Added 2 schemes. 2012-12-02 14:04:31 +00:00
Hellfish
0b6e6f44a5 *Schemes: Changed Archenemy's DocID.
*Added Oracle to schemes.
2012-12-02 14:01:49 +00:00
Chris
51c2304e8f - CheckStyle. 2012-12-02 13:40:33 +00:00
Hellfish
f69a6e08a2 *Schemes:Let the player specify the deck of each opponent in Archenemy mode.
*Let the player specify his own scheme deck.
*Fixed Scheme deck editor.
2012-12-02 13:35:21 +00:00
Agetian
15aad4b92f - Removed a debug line. 2012-12-02 12:58:24 +00:00
Agetian
27e0e0e4a0 - Implemented X color restrictions for the AI, now Crypt Rats should be correctly used by the AI. Hopefully the support will work for all color restrictions including two-color ones (like the Soul Burn which may potentially be implemented later). 2012-12-02 12:56:03 +00:00
Chris
b112d9c36a - Added a fluff piece to the changes.txt file.
- Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
2012-12-02 12:55:26 +00:00
Sloth
be3b2b3e01 - Added 3 cards by swordshine. 2012-12-02 07:49:27 +00:00
Hellfish
7f4da2c303 *Schemes:Added schemes
Realms Befitting My Majesty
	Roots of All Evil
	The Iron Guardian Stirs
	The Very Soil Shall Shake
	Which of You Burns Brightest?
So now we have enough schemes to create legal scheme decks :D (Two of each we have,but still)
*Made exiting the scheme editor dump you at the archenemy home screen.
*Made scheme deck editor save correctly.
2012-12-02 00:14:08 +00:00
Hellfish
2de4799586 *Schemes:Added "Look Skyward and Despair" and "My Genius Knows No Bounds" schemes.
*Added beginnings of a Scheme Deck editor.
2012-12-01 23:03:00 +00:00
Sloth
8d0e665900 - Converted "Damage that would reduce your life total to less than 1 reduces it to 1 instead." to a player keyword.
- Fixed Angel's Grace.
2012-12-01 22:53:26 +00:00
Sloth
c2cab7fb91 - Added Timeshifted setinfo to Leviathan. 2012-12-01 22:33:02 +00:00
Sloth
c70da9daf2 - Updated some SVars. 2012-12-01 22:30:33 +00:00
Chris
3e2cf5907c - CheckStyle. 2012-12-01 22:26:36 +00:00
Chris
f9848822be - CheckStyle. 2012-12-01 22:17:32 +00:00
Sloth
01a8d647cc - Schemes: Added Behold the Power of Destruction. 2012-12-01 22:12:49 +00:00
Hellfish
6c3bdc8b36 *Schemes:Added ARC to setdata. 2012-12-01 22:04:57 +00:00
Chris
6ac18eb140 - CheckStyle. 2012-12-01 21:28:49 +00:00
Chris
a9a199518d - CheckStyle. 2012-12-01 21:13:09 +00:00
Chris
4b415ea611 - CheckStyle. 2012-12-01 20:43:21 +00:00
Hellfish
b0f3d117c0 *Schemes:Base commit for Schemes.
*Added AF_Abandon.
*Added Trigger SetInMotion
*Added schemes A Display of My Dark Power (Thanks,Marc!) and I Know All, I See All.
2012-12-01 20:34:49 +00:00
Hellfish
c4b9b7df0b *Created Schemes branch 2012-12-01 20:27:30 +00:00
Hellfish
c275def10d *Added listing of the avatar and commander to FDeckChooser decklists. 2012-12-01 17:57:59 +00:00
Agetian
af10f0f61c - Reverted the example Gauntlet contest to start at 0% progress (used to be 11% progress in the very beginning). 2012-12-01 17:26:31 +00:00
Agetian
c1098616c3 - Consolidated some calls related to card panel highlighting for the Sacrifice costs. 2012-12-01 16:33:34 +00:00
Chris
293744e9a4 - Minor edit and fix to changes.txt 2012-12-01 16:11:09 +00:00
Chris
88af2acb11 - CheckStyle. 2012-12-01 16:08:54 +00:00
Agetian
042dc9ab20 - A little fix for the previous commit. 2012-12-01 16:03:32 +00:00
Agetian
b2fb2d6a07 - When the user is asked whether he wants to pay the sacrifice cost, the card for which the sacrifice cost is paid will be highlighted on the playfield. 2012-12-01 15:59:39 +00:00
Chris
fe88846564 - CheckStyle. 2012-12-01 15:55:11 +00:00
Hellfish
93bdf289e4 *Added EffectZone$ Command to a few missed AF_Effect scripts 2012-12-01 15:03:33 +00:00
Hellfish
b0768ec991 *Made CardDetailPanel conform to skin colors. 2012-12-01 13:57:24 +00:00
Hellfish
8bca2e5727 *Bring active players VField to the front. Helps keep track in 8 player games. 2012-12-01 13:36:21 +00:00
Agetian
7392fd62c3 - Added a TODO note to GameActionUtil (if fully chained inputs are implemented in the future), fixed imports. 2012-12-01 13:14:34 +00:00
Chris
08d9902b98 - Cleared out the changes.txt file, now ready for new material.
- Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
2012-12-01 13:13:53 +00:00
Agetian
3fc58ac107 - Added a possibility to couple sacrifice costs with other costs (currently by sacrificing, pun semi-intended, the input-based sacrifice interface and replacing it with a menu-based selection one).
- Added 4 cards by swordshine (Leviathan, Exalted Dragon, Reclamation, Flooded Woodlands).
2012-12-01 13:10:39 +00:00
Sloth
903d724267 - Fixed Explore and Summer Bloom. 2012-12-01 12:39:27 +00:00
Hellfish
1e8ab8ac22 *Added Count mode Random.<Min>.<Max>
*Added Vanguard Avatar "Flametongue Kavu Avatar"
2012-12-01 12:37:46 +00:00
Sloth
3b69bbf6bf - Fixed Coalition Relic. 2012-12-01 12:31:38 +00:00
Sloth
92c3d3ba96 - The AI will now react to Nether Void.
- Added Spelltithe Enforcer by swordshine.
2012-12-01 11:59:44 +00:00
Hellfish
f92318487a *Bludgeoned MigLayout into adding a CardDetailPanel to Vanguard home screen. Please tell me/tweak it if it looks horrible on resolutions beyond 1280x1024 2012-12-01 11:23:15 +00:00
Sloth
cf0f391d15 - Added 3 cards by swordshine. 2012-12-01 08:44:40 +00:00
Sloth
40d1730596 - Added Read the Runes and Sirocco by swordshine. 2012-12-01 08:29:22 +00:00
Sol
7d73fce348 - Fixing a poorly scripted Warden of the Wall 2012-12-01 02:00:35 +00:00
Sloth
bbfd0e04be - More text fixes. 2012-11-30 22:29:44 +00:00
Sloth
8678ff7dad - Little text fix for preventNextDamage. 2012-11-30 22:13:08 +00:00
Sloth
fdb44a0863 - Added Opal-Eye, Konda's Yojimbo. 2012-11-30 22:09:30 +00:00
Sloth
41d4e8bbf1 - Added Catalyst Stone. 2012-11-30 21:18:04 +00:00
Hellfish
ed4fef0a25 *Added [avatar] decksection (for deck-default vanguard avatars) 2012-11-30 20:33:08 +00:00
Sloth
4846abb166 - Cleanup and FindBugs fixes. 2012-11-30 19:54:34 +00:00
Chris
647f4d91eb - CheckStyle. 2012-11-30 19:51:25 +00:00
Chris
5551bcd55f - CheckStyle. 2012-11-30 19:27:09 +00:00
Sloth
3642d5c5d1 - Removed CardFactoryEquipment.
- Cleanup.
2012-11-30 18:48:55 +00:00
Sloth
baecbb1cf7 - Simplified sacrificeHuman. 2012-11-30 18:35:12 +00:00
Sloth
a874711db7 - Fixed Korozda Monitor. 2012-11-30 17:12:53 +00:00
Chris
2507a57550 [maven-release-plugin] prepare for next development iteration 2012-11-30 12:14:46 +00:00
2392 changed files with 44247 additions and 23218 deletions

940
.gitattributes vendored

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@@ -271,6 +271,7 @@ res/decks/Zvi[!!-~]Mowshowitz's[!!-~]Mono-Black[!!-~]Control.dck
res/decks/constructed/*.dck res/decks/constructed/*.dck
res/decks/draft/* res/decks/draft/*
res/decks/o1.bdk res/decks/o1.bdk
res/decks/plane/*.dck
res/decks/sealed/* res/decks/sealed/*
res/gauntlet res/gauntlet
res/images res/images
@@ -292,6 +293,7 @@ res/pics/ALA
res/pics/ALL res/pics/ALL
res/pics/APC res/pics/APC
res/pics/ARB res/pics/ARB
res/pics/ARC
res/pics/ARN res/pics/ARN
res/pics/ATQ res/pics/ATQ
res/pics/AVR res/pics/AVR
@@ -310,7 +312,9 @@ res/pics/EXO
res/pics/FEM res/pics/FEM
res/pics/FUT res/pics/FUT
res/pics/GPT res/pics/GPT
res/pics/GTC
res/pics/HML res/pics/HML
res/pics/HOP
res/pics/ICE res/pics/ICE
res/pics/INV res/pics/INV
res/pics/ISD res/pics/ISD
@@ -359,6 +363,7 @@ res/pics/TSP
res/pics/UDS res/pics/UDS
res/pics/ULG res/pics/ULG
res/pics/USG res/pics/USG
res/pics/VAN
res/pics/VIS res/pics/VIS
res/pics/WTH res/pics/WTH
res/pics/WWK res/pics/WWK
@@ -368,6 +373,7 @@ res/pics/icons
res/pics/tokens res/pics/tokens
res/pics_product/*.jpg res/pics_product/*.jpg
res/preferences res/preferences
res/preferences/editor.preferences
res/preferences/forge.preferences res/preferences/forge.preferences
res/quest/data res/quest/data
res/quest/quest.preferences res/quest/quest.preferences

View File

@@ -0,0 +1,4 @@
activeProfiles=
eclipse.preferences.version=1
resolveWorkspaceProjects=true
version=1

View File

@@ -1,27 +1,15 @@
Forge Beta: 11-30-2012 ver 1.3.2 Forge Beta: 02-08-2013 ver 1.3.8
(Quest icons used created by Teekatas, from his Legendora set http://raindropmemory.deviantart.com) (Quest icons used created by Teekatas, from his Legendora set http://raindropmemory.deviantart.com)
(Thanks to the MAGE team for permission to use their targeting arrows.) (Thanks to the MAGE team for permission to use their targeting arrows.)
(Thanks to http://www.freesound.org/browse/ for providing some sound files.) (Thanks to http://www.freesound.org/browse/ for providing some sound files.)
11623 cards in total. 12045 cards in total.
All sounds use the event bus model now and are not called directly. Two new sounds to the list of sounds supported by Forge, Blocker Assigned and Token Created. We could use some help in finding interesting sounds that we can add to forge. This version is primarily a maintenance release. When we built the 1.3.6 beta we noticed a bug and we were able to fix it fairly quickly. This resulted in the 1.3.7 beta release and we did not announce the 1.3.6 beta release as it was buggy.
The sound files need to be in wav or au format, wav appears to be more wide spread but the code can handle either format. The sound files need to be copy right free and they should be in the public domain. After releasing the 1.3.7 beta we noticed several additional bugs and they have been fixed for the 1.3.8 beta. We also have several new cards and work on the deck editors continue.
You can either record your own sounds if you have the necessary equipment or you may be able to find an appropriate sound on a web site such as this site:
http://www.freesound.org/browse/
You should note that sound files can be large sized and we would like to avoid this if possible. A good size to shoot for would be 50 K or less. There is a freeware sound editor that may have versions for all operating systems. This app is named Audacity.
We now have a Vanguard mode implemented. This is a work in progress. The older match layout files are incompatible with the new Vanguard mode. The original match_default.xml, match_preferred.xml and the match_preferred.xml saved to a different name files need to be deleted and can no longer be used. You can keep your editor_preferred.xml file. But you will have to setup your match view panels using the new match_default.xml file.
The visuals for targeting arrows has been improved and looks better, with an adaptation of the arrow drawing code from MAGE. Thanks to the MAGE team for permission for the adaptation.
There were reports that special challenge decks would cause a co-modification error in quest mode. This bug is likely fixed at this time.
-- --
@@ -29,7 +17,7 @@ On several occasions people have noticed that the forge deck editor and/or quest
Several people have noticed that the cards displayed on the battlefield will fail to be displayed when the number of cards on the battlefield increases. Maximizing the human panel can help to re-display the cards. Several people have noticed that the cards displayed on the battlefield will fail to be displayed when the number of cards on the battlefield increases. Maximizing the human panel can help to re-display the cards.
Some time was spent turning the static ETB triggers into the proper ETB replacement effects they should be, mainly to interact correctly with eachother. This work is not yet finished. As a result there is currently some inconsistencies with "Enters the battlefield with counters" (Not incredibly noticeable). Some time was spent turning the static ETB triggers into the proper ETB replacement effects they should be, mainly to interact correctly with each other. This work is not yet finished. As a result there is currently some inconsistencies with "Enters the battlefield with counters" (Not incredibly noticeable).
It seems like the front face of double faced cards aren't triggering properly, but the back face and single faced cards are. It seems like the front face of double faced cards aren't triggering properly, but the back face and single faced cards are.
@@ -40,7 +28,7 @@ A recent contribution to the code base should fix some of the bugs that people n
We are now using a different system for our snapshot and beta releases. Unfortunately, this new system builds a jar file which does not accurately display the SVN revision number. We are now using a different system for our snapshot and beta releases. Unfortunately, this new system builds a jar file which does not accurately display the SVN revision number.
Forge is likely to be compatible with Java 7 at this time. Some people have used forge with Java 7 and have not reported any problems that are related to Java 7. If you would like to upgrade to Java 7 and have held off because of Forge then you may upgrade as we do not think that it will cause an incompatibility type of problem at this time. We will continue to try to maintain compatibility with Java 6 for the foreseeable future. Forge is likely to be compatible with Java 7 at this time. Some people have used forge with Java 7 and have not reported any problems that are related to Java 7. If you would like to upgrade to Java 7 and have held off because of Forge then you may upgrade as we do not think that it will cause an incompatibility type of problem. We will continue to try to maintain compatibility with Java 6 for the foreseeable future.
-- --
@@ -53,394 +41,189 @@ Some people use the Windows application 7zip. This utility can be found at http:
Fixes/Features: Fixes/Features:
- Cleared out the changes.txt file, now ready for new material. - sideboarding affects the next match correctly
- CheckStyle. - use bulk operations for card moving where ever possible to avoid stale GUI updates
- Tweaked doTriggerAINoCost of AF DamageAll. - reverting unwanted changes from r19381 to core classes
- Tweaked shouldPumpCard. - fix background coloring not being displayed in deck editor card detail rarity label
- CheckStyle. - add tooltip for rarity label
- Fixed Squandered Resources. - Fixed broken Shandalar decks.
- Fixed optional Replacement effects not firing again after "No" is chosen once (experimental). - add default editor preferences file so missing preferences will always have a default value
- Little script updates. - remove editor.preferences from repo -- it will get created as necessary
- When a game is restarted, set lands played back to 0. - set better width and sorting defaults
- wrap card catalog toggle filters when the tab is resized small
- make current deck stats widgets wrappable
- Converted inlined classes to nested
- remove unused imports - remove unused imports
- InputSelectManyCards uses only overloads syntax. made abstract - cosmetic changes in chooses (i'm thinking of a good way to make that choices player-independent)
- Fixed AF Mana used on subabilities. - Moved check for card controller (used in CardDetailPanel and ImageCache) to card class - that's not perfect, but at least eliminates code duplication.
- calls to AI-related methods require the player parameter to have AIPlayer type to enable calls to ai-specific methods (like acquiring aicontroller by aiplayer.getcontroller().getai() and performing something from it) without need to cast types)
- replaced deprecated methods isHuman/isComputer with reference comparisons (to compare with acting player) and checks of player's hostility.
- predictThreatenedObjects moved from AbilityFactory to ComputerUtil (for now, will find a more specific place later)
- GameActionUtil.payCostDuringAbilityResolve method now demands player parameter (though it is always human player)
- fix NPE in card detail when the card does not belong to any set (e.g. a token)
- GameAction - extract method * 3
- GameActionUtil - uses common GuiDialog.confirm
- CardFactoryLands - converted inlined class to nested
- ChangeZoneEffect - removed stringbuilder wrapper (as it was not used anyway)
- replaced isComputer/isHuman where it was clear and possible
- Fixed a bug with AddToughness.
- Removed reminder text for suspend from Talon Gates. Description was too long for SA choice window so the second choice was hidden (on a 1280 wide display at least). We need to find a way to wrap text in the choice window when it would extend past the edge of the screen.
- Fix last commit commiting WIP.
- Another fix for AddToughness.
- Fixed Verdant Haven.
- Fixed Ogre Slumlord.
- Sell lands down to 50 when selling all extras in the card shop
- Converted Alpha Status to script
- remove cards from one table after adding them to the other table so the displayed card stays consistent with the focused card
- Made it possible to include special rewards like predefined cards or duplicate cards in Quest duels.
* Some notes:
* Special rewards for normal duels should be extremely rare, mostly for very hard opponents, 1 special reward per opponent, and always a percentage chance of getting the special reward (preferably less than 50%) rather getting a guaranteed reward.
* In the interests of downward compatibility, it is possible to define the Card Reward either in the [quest] portion (like before) or the [metadata] portion of the dck file. (Duels do not have the [quest] portion but if the definition were simply moved from [quest] to [metadata], all current challenge files would have stopped working properly.)
- Removed duplicate sharesCreatureTypeWith property from isValid
- Added the recent commit logs to changes.txt. Preparing for the snapshot build release. - Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
- CheckStyle. - Made sure Cunning Giant's replacement effect (for now) only triggers if it wasn't blocked, not also if it tramples over something.
- More Improvements of AI for Auras with "AILogic$ Curse". - Fixed Assemble the Legion.
- Fixing accidental submission of potential Sideboard code - Added AIPlayer parameter to doTrigger and chkAIDrawback
- Changed the "spend only <color> mana on X" mechanism from using a SVar to using an ability parameter (first step towards implementing e.g. Soul Burn). - Fixed CostTapType hanging when X=0.
- Fixed AI code meddling with damage replacements. - Methods to test a string against a valid card type moved to forge.CardType
- Fixed ConcurrentModificationException in InputMulligan. - CommonDrawback: wrote in a single line the complicated chkAIDrawback method
- Fixed InputSelectMany. - removed unused imports
- Improved ChooseSource AI. - CardUtil.getRandom replaced with Aggregates.random
- Fixed a shouldPumpCard call switching P/T. - getReflectableMana uses Set as collection, so it does not have to check for duplicates before adding new items.
- fixed NPE bug in initialize of colorX in InputPayManaX class - united two CMC calculation methods (one was getCMC from card that read characteristics while other took more factors into account)
- added code to allow AI to make Charm choice - Cunning Giant will now interact correctly with planeswalkers
- modified inputUntapUpToNType so same card cannot be chosen more than once - CardEdition: removed ctor overload and made it private (editions must not be created by other code but nested Reader class anyway)
- Player: isComputer and isHuman methods redefined as getType() == PlayerType(computer/human), no overloads needed in derived classes
- player.isHostileTo() renamed to more correct 'isOpponentOf()'
- missing HumanPlayer.java for commit 19420
- moved GameAction & its util class to forge.game
- ensure stats labels in deck editor are shown at the correct height on large displays
- this works around a quirky interaction between WrapLayout and MigLayout that was causing interior cells to be properly resized but the cells surrounding them would not be, resulting in widgets that would be too large or too small for their unupdated containing cells
- Fixed Krosa Chaos trigger
- GameAction divided into 2 parts: original keeps cards' zone transitions, GameActionPlay.java holds methods for playing spells (mostly used by human player I guess)
- in ComputerUtil demanded player to be AiPlayer for playing spells
- add set type information to setdata.txt and store it via CardEdition
- The Very Hard Jamuraa decks can now occasionally (rarely) give you special extra rewards.
- simplify and theme choose sets dialog
- Minor technical improvement to a check in BoosterUtils.java.
- Added the recent commit logs to changes.txt. Preparing for the snapshot build release. - Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
- Sound System: improved the performance of the sound system by synchronizing certain sounds that tend to occur multiple times in rapid succession (damage, life loss, bury a creature) so that only one can play at a time. - Improved Sedris, the Traitor King's script to better handle the exile at next EOT
- CheckStyle. - Fixed Haste on suspended creatures.
- Added some LQ pic URLs. - Fixed AI ignoring "DiscardValid" parameter.
- added ability to loop over defined cards to RepeatEachEffect. added InGraveyard to Card.hasProperty. - make set chooser dialog overlay-based instead of JDialog-based
- Added a LQ pic URL. - move type parsing from private constructor to reader class; add comment on purpose of 2-letter codes
- Fixed Steel Hellkite. - Fixed Deathpact Angel.
- ChangeZoneAll with destination Library will now let you choose the order. - differentiate item hilight when a FList listbox has lost focus from when the listbox is selected
- Fixed spell description for Hypnotic Cloud - ensure the CardListViewer always appears in the center of the screen
- allow spacebar to move cards in DualListBox and enter to select the OK button
- make color of listbox selection depend on listbox focus, not cell focus
- avoid NPE when attempting to start a challenge when there isn't one to start
- set button focus after match; this also gets the game log scrolling properly
- SpellAbility: afterResolve and afterPayMana were removed, since they were not used.
- little refactoring for global ruin
- CardEdition: remove unused ctor
- SpellAbility: Intrinsic/Extrinsic types were never assigned (removed)
- setPaidList, beforePayManaAI, setAllReplacingObjects, hasReplacingObject, wasCancelled were never used (removed)
- reduced visibility of setManaPart,
- finalized setReplicateManaCost, setXManaCost, setIsMultiKicker, setIsReplicate, setIsCycling, setConditions, (set/add)OptionalAdditionalCosts since they were called by CardFactoryUtil only => all removed from WrappedAbility.java
- allow highlighting and copying of match log in ViewWinLose
- make saving layouts thread safe
- add ctrl(cmd)+enter hotkey to auto button in ability chooser dialog
- scroll game log to top on display
- reshow selected card when the listbox regains focus
- show current card /after/ the events stop firing so the card data doesn't get overwritten
- Converting Sheltered Valley to script (no AI exists in hardcode, but we probably should an add an SVar to not play this if that player already controls one of these)
- Added an ai check svar to Sheltered Valley so that it won't play it if it already has another one on the battlefield
- AiController.getLandsToPlay will now check NeedsToPlayVar and filter out relevant cards
- Added a deck editor icon for products. Hooked up the icon in FSkin and added a commented out basic hook for it in SEditorUtil
- getAvailableMana and mapManaSources accept any player as parameter, since AI wants to evaluate player's mana he might use to pump creatures
- add pack filter in spell shop
- use FButtons instead of FLabels on the AssignDamage dialog so default actions and tabbing work properly
- use predicates instead of a custom count function
- don't select negative row after buying every last item in the spell shop
- Added the recent commit logs to changes.txt. Preparing for the snapshot build release. - Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
- CheckStyle - don't let tables extend past bottom of deck editor page
- CheckStyle - calculate the correct table row selection when multiple cards are bought at once
- small script tweaks - change selection highlight in deck editor tables based on component focus to more clearly indicate which table has focus
- Fixed Enlightened Tutor not shuffling the library. - allow tab key to set focus to next component (e.g. prevent tables from swallowing tab and shift-tab)
- Added the global rule change: "Each creature assigns combat damage equal to its toughness rather than its power.". - flicker-free reinstatement of current selection when table model data changes
- Converted Doran, the Siege Tower. - Added some text to winlose screen that would explain why player lost or won
- Converted Shifting Sliver to script. - fixing a crash when creature with B/G sword attacked AI (there was NPE on attempt to iterate over restrictions)
- Cleanup. - make button-like FLabels act more like buttons
- Created Variants branch. - can tab focus
- Variants: Created command zone view. - space/enter to select
- Variants: Moved effects and emblems to command zone. - brighten on hover
- Variants: Added a bunch of Vanguard cards (Thanks, Marc!) - use previous "hover" border for focus indicator
- Variants: Added a Vanguard home screen. - fix various layout and style bugs (e.g. too-short widths and missing hoverable properties)
- Variants: Created command zone view. - Added a medium quest by Nordos: Cipher 2.
- Variants:2 files weren't added correctly. - make start button change appearance on focus
- You no longer have to choose the order of cards for Elixir of Immortality. - avr, m13, rtr, gtc - pictures of boosters and fatpacks
- Fixed payment of phyrexian mana. - moved that infiniteStock field from ItemPool to more approriate place
- Fixed Shocklands not using canPayLife(2). - moved infiniteSupply flag into table model, since remove (that should not remove cards when supply is endless) method belongs to model layer.
- The AI will now better react to Platinum Emperion. - Fixing Domri Rade placing non-Creatures on the bottom of the library
- Added a Java 7 compatibility fluff piece to the changes.txt file. - Convert Curse of Misfortunes to Script
- If lethal damage has already been assigned just treat is as 0 in VAssignDamage - Updating mtg-data.txt with GTC cards.
- Minor text change - Convert Painter's Servant to Script
- CheckStyle. - Small fix for Sewer Nemesis
- Vanguard: added AffectedZone parameter to Birds of Paradise Avatar - Fixed ai not discarding cards in certain discard modes
- ChangeZone can now remember cards moved from the stack - Fixed the Chaos effect of Goldmeadow
- CheckStyle - Better fix for Goldmeadow
- The AI can now use Icy Prison. - Removed a debug output I'd left in an earlier commit
- Cleanup AF can now be used to clear individual defined cards from remembered lists - delete jpg booster pictures, replace them with PNG (since code wants png), ISD, DKA added
- Removed a println I left in my previous commit
- Variants - Fixed Archangel of Strife
- Variants - Changed ValidGrave count method to Valid<coma delimited zones> eg:Count$ValidBattlefield,Graveyard Card.YouCtrl
- Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
- Variants: Fixed CardRules parser choking on "+" characters.
- Fixed the wrong player gaining life when GainLife has a targetPlayer and a defined player. Defined player takes preference again as it used to. This fixes Divine Congregation, Gerrard Capashen and Spoils of Evil
- setinfo and oracle data for Chaotic Backlash
- Fixed Nomad Mythmaker targeting.
- CheckStyle.
- Another fix for Nomad Mythmaker.
- Fixed Exotic Curse.
- Reverted Nomad Mythmaker.
- Cleanup of getLKICopy functions.
- Fixed Starlit Sanctum.
- Hopefully the final fix for Nomad Mythmaker
- More fixing for Nomad Mythmaker.
- The AI will no longer choose non-Pump Auras with Nomad Mythmaker.
- The AI will no longer choose non-Pump Auras with Nomad Mythmaker.
- Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
- CheckStyle.
- Added an AI SVar to Zombie Mob.
- Booster Draft: added four more choices to block booster draft set order selection (e.g. so that MRD/DST/5DN is possible in addition to only 5DN/DST/MRD, etc.)
- corrected static ability name in effect script for Ember Gale
- Variants - Added Ertai (vanguard avatar)
- Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
- Made the SVar granted by Tower Above unique.
- Variants - Added the following avatars: Gerrard, Gix and Greven il-Vec
- Variants - Hand and life modifiers will now be displayed in the card info panel
- Variants - Added the following avatars: Grinning Demon Avatar, Hanna and Karn
- Variants - Added the missing EffectZone param to Hanna and Karn
- Variants - Added the following avatars: Lyna, Maraxus, Mishra, and Multani
- CheckStyle.
- Variants - Added the following avatars: Oracle, Orim, Rofellos, Selenia, and Serra
- Variants - Fixed TriggerZones for Rofellos
- Temporary fix for quest challenges.
- Variants - Added the following avatars: Volrath and Xantcha
- SoundEffectType holds only filename, unable to reproduce sounds by itself,
- EventBus added to GameState to properly route the ingame events to Sound system, game log and remote players (when time comes)
- AudioClips are cached at first request, this may lead to slowdowns (will precache if this is an issue)
- Most calls to sound system are still preformed directly, with a few only converted to events
- Variants: Removed avatars with RemAiDeck:True from AI's avatar list.
- Variants: Made AI aware of the avatar.
- Merged changes from trunk to Variants: r18254-r18318
- fix typo for sound
- setupPlayZone will now call doLayout directly and only once (hopefully fixes the ConcurrentModificationException).
- Convert Erg Raiders to script
- Variants - Added the following avatars: Sidar Kondo, Sisay, Squee, Urza, and Sliver Queen, Brood Mother
- Merged changes from trunk to Variants: r18319-r18323
- removed '3' from addpoison event
- the correct parameter is num
- Variants - Added the following avatars: Starke, Tahngarth, Takara, and Tawnos
- Changed AdjustLandPlays to a player keyword
- Converted Explore and Summer Bloom to script
- More preparations for quest worlds.
- Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
- Sound System: converted counter sounds to the event bus system, NPE fix when making an audio clip, various minor fixes and typo corrections in sound system and event classes.
- CheckStyle.
- Removed some unnecessary updateObservers calls in startRound.
- Sound System: converted tap/untap sound playback to an event, preliminary support for synced sounds using the event model.
- Sound System: both synced and non-synced sounds are supported now using the event model (the type of the sound is declared in SoundEffectType constructors).
- Sound System: converted shuffle and flipcoin sounds to events, some minor stylistic changes.
- Sound System: converted more sounds to events.
- Sound System: done converting sounds to events.
- Sound System: last of the direct sound calls converted to an event.
- Moved most of the stuff happening in startGame outside of the swingWorker (to fix the ConcurrentModificationException error).
- Added Arcbound Fiend and Matsu-Tribe Decoy by swordshine.
- Fixed AI of Aegis Angel.
- Reimplemented "StackDescription$ SpellDescription".
- Fixed the global rule change "No more than one creature can attack each combat".
- Fixed Sleeper Agent.
- move questWorld out of QuestData package (because only things being serialized should be kept there)
- remove unused imports (soundeffecttype mostly)
- Fixed MustBlockCards not being checked for still attacking.
- Counter class renamed to CounterType
- CheckStyle.
- Convert Lighthouse Chronologist to script
- counters: united calls using multipliers and ignoring them,
- removed useless setCounter wrapper
- Variants: WIP new Vanguard Home screen for multiplayer shenanigans (Does not work yet)
- CheckStyle.
- Merged changes from trunk to Variants: r18323-r18354
- Converted Spirit of Resistance to script.
- Variants - Added the following avatars: Titania
- Reorganized Conditions of static abilities (WIP).
- Variants:Fixed the UI side of the new Vanguard home screen. (Now to make the match actually start!)
- Variants:Added some apparently unadded scripts from trunk.
- Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
- Reorganized Conditions of static abilities (WIP).
- Fixed Alpha Status.
- CheckStyle.
- Unblocked missed script folder revisions.
- Sound System: added two new sounds (Block and Token), fixed a bug that caused the destroy sound to be continuously played at every phase when a planeswalker was on the field.
- Check for null arrays before assigning in SDisplayUtil
- Re-Merged 18323-18354 and merged 18357-18366 into Variants. *crosses fingers*
- Variants - Added setinfo to avatars and uploaded images to cardforge (they should download like any other card now)
- Variants - Reverted setinfo to avatars (caused crash on set image downloads)
- Variants:Added VAN set.
- Variants:Added SetInfo to avatars, courtesy of Marc.
- Variants:Replaced CardDb.getAllCards() with CardDb.getTraditionalCards() where appropriate.
- Variants:Reverted preferences.
- Updated some SVars.
- Added a fluff piece to the changes.txt file.
- Cleanup of CloneEffect.
- Bundled inZone property of cards.
- Targeting Overlay: much prettier targeting arrows (thanks to the MAGE team for permission for adaptation), some initial work for the "mouseover-only" mode fix (not enabled yet).
- Variants: Keep separate lists of traditional/nontraditional CardPrinted's in CardDb.
- Variants: Fixed crash when only playing against 1 opponent on vanguard.
- Variants: Fixed vanguard match not starting when selecting non-random avatar.
- Targeting Overlay: Card mouseover mode fixed and enabled, should work fine and should show only the targeting arrows (both combat and non-combat) for the card the mouse is hovering over.
- Converted the property "SameNameAsImprinted" to the "SharesNameWith" group.
- Variants - Added the following avatars: Erhnam Djinn Avatar, Etched Oracle Avatar, and Fallen Angel Avatar
- Targeting Overlay: Fixed a bug with the combat targeting arrows shown both ways in card mouseover mode.
- Added a fluff piece to the changes.txt file.
- Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
- Variants: Added error handling for managing not to select deck/avatar in vanguard mode.
- Variants: Prevented user from selecting multiple avatars.
- Removed unused imports.
- Organized imports a little bit better.
- Cleanup.
- CheckStyle.
- renamed CounterAdd/Remove events
- removed impropper use of CardPrinted getType method
- commander stored as a single card in deck/Deck.java
- removed inpropper use of getType of InventoryItem objects
- check 4 traditionality of card
- Small renaming in GameAction
- Reorganized Conditions of static abilities (WIP).
- Slightly increased the size of the stats panel to better display long winning streaks.
- Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
- CheckStyle.
- Fixed Haunting Echoes.
- Variant: Fixed non-Random Vanguard selected.
- Fixed Karn Avatar.
- Cleanup of xCount.
- More cleanup of xCount.
- Removing unnecessary "HIDDEN" strings (WIP).
- Removing unnecessary "HIDDEN" strings (WIP).
- Convert Sylvan Library to Script
- Fixed sharesNameWith Imprinted
- Converted Haunting Echoes to Script
- Small cleanup in files
- Added PermanentNoncreature AF
- Converted Standstill and Bridge from Below to script
- Targeting Overlay: in the "card mouseover" mode, during the order of blockers declaration, the targeting overlay will first show all the blockers for the card for which the order of blockers is declared, and will also show individual arrows for each blocker when the blocker is selected in the blocker order list.
- Fixed Erg Raiders
- Removing unnecessary "HIDDEN" strings (WIP).
- Removing unnecessary "HIDDEN" strings (WIP).
- Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
- Variants:Fixed exile origins for some effects
- CheckStyle.
- Fixed MaxhandSize < 0 case in InputCleanup.
- Fixed Oath of Druids.
- Sound System: Added a previously missed link for the "Life Loss" sound event (now the sound will play during certain damage dealing effect resolutions which were previously missed).
- Sound System: TODO point removed.
- Targeting Overlay: minor stylistic fix in the code.
- Moved generatedMana from ManaEffect to GameActionUtil to use it for the AI to predict what a mana ability will produce (it seems to be the only function that is actually up to date).
- Removed getProducedMana from AbilityManaPart (it wasn't really functional anyway).
- Merged r18371-r18427 from trunk into Variants
- Merged Variants into trunk. You may need to delete match_preferred.xml
- Convert Lich to Script
- Convert Phylactery Lich to script
- Converted Noviken Heart of Progress to script
- Rechanged ValidGrave to Valid<AnyZone> count method that was lost in the merge.
- Fixed description for Titania's Song
- Updated cardTemplateScript.py for variants
- Updated CHANGES.txt
- Fixed Jace, Architect of Thought's first ability
- Added some AI code for casting Bonfire of the Damned via Miracle.
- Changed Gather Specimens to a replacement instead of triggered effect
- Fixed some triggers for use from command zone (WIP)
- Fixed some triggers for use from command zone (Done)
- Minor script changes
- Made player tabs in Vanguard setup more descriptive
- Updated tooltip text for hand icon so that it indicates the player's maximum hand size.
- Fixed Vanguard player tab names when re-adding players in setup
- Fixed doTriggerAINoCost in CounterAI when the stack is empty.
- Added a fluff piece to the changes.txt file.
- Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
- Fixed max hand size.
- Removed a debug line from ChangeZone (related to Nafs Asp).
- Made the effect names for Nafs Asp and Glass Asp more descriptive.
- Somebody had overwritten worlds.txt in the SVN with an obsolete (incorrect) version, restored.
- Fix for Squeaking Pie Grubfellows.
- Removing unnecessary "HIDDEN" strings (WIP).
- Removing unnecessary "HIDDEN" strings (WIP).
- Made static effects reset hand size correctly for Vanguard.
- Added a LQ pic URL.
- CheckStyle.
- AI fix for Karn Liberated.
- Removing unnecessary "HIDDEN" strings (WIP).
- Fixed freeze whenever AI cast a creature with Tahngarth avatar
- Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
- changed "getParentTargeting" methods to skip checking the "child" SpellAbility first
- consolidated code to find the fighters into one common method
- CheckStyle.
- reverting earlier changes until better solution is found
- After a draft finishes, properly reset buttons used in the Deck Editor
- Updated LQ pic urls for vanguard avatars to replace the cruddy ones from Gatherer
- Made Vanguard tab panel conform (a little) better to skin theme. Unfortunately, due to *clenches fist* Swing some out of place code had to be added because you can't specify colors for certain parts of the JTabbedPane component in it's actual class because that would make too much sense.
- Cleanup: Removed duplicate instances of TriggerZones param
- Vanguard avatar selection will now remove cards with RemRandomDeck flag from the list when choosing Random. Useful for cards like Diamond Queen Avatar that are still great in the right deck.
- Updated some avatar flags
- Added the recent commit logs to changes.txt. Preparing for the beta build and release. - Added the recent commit logs to changes.txt. Preparing for the beta build and release.
- Preparing the changes.txt file for the next beta build and release. - Preparing the changes.txt file for the next beta build and release.
Many people helped with this version. A special thank you goes out to them. (Attempted to list names alphabetically): Many people helped with this version. A special thank you goes out to them. (Attempted to list names alphabetically):
Agetian
ArsenalNut
bigapple90
Gos
Hellfish
Marc Marc
Max Max
Myk
Nordos
Rooger
RumbleBBU RumbleBBU
Sloth Sloth
Sol Sol
Swordshine Swordshine
Zirbert
Chris H Chris H
Added the following Vanguard Avatars: Added the following Vanguard Avatar:
Arcbound Overseer Avatar Momir Vig, Simic Visionary Avatar
Ashling the Pilgrim Avatar
Ashnod
Barrin Added the following Planes:
Birds of Paradise Avatar
Chronatog Avatar Takenuma
Crovax Talon Gates
Dauntless Escort Avatar
Diamond Faerie Avatar
Eladamri
Eladamri, Lord of Leaves Avatar
Erhnam Djinn Avatar
Ertai
Etched Oracle Avatar
Fallen Angel Avatar
Gerrard
Gix
Goblin Warchief Avatar
Greven il-Vec
Grinning Demon Avatar
Hanna
Hell's Caretaker Avatar
Karn
Lyna
Lyzolda, the Blood Witch Avatar
Maraxus
Mishra
Morinfen Avatar
Multani
Nekrataal Avatar
Oracle
Orim
Rofellos
Selenia
Serra
Sidar Kondo
Sisay
Sliver Queen, Brood Mother
Squee
Starke
Tahngarth
Takara
Tawnos
Titania
Urza
Volrath
Xantcha
Added the following cards: Added the following cards:
Aladdin's Lamp Aura Barbs
Assembly Hall Breath of Fury
Atalya, Samite Master Burning-Tree Shaman
Auriok Steelshaper Capricious Efreet
Chaotic Backlash Coils of the Medusa
Chromeshell Crab Cunning Giant
Chronomantic Escape Enchantment Alteration
Circle of Solace Farrel's Mantle
Complicate Keldon Firebombers
Cragganwick Cremator Mana Echoes
Credit Voucher Mirrorwood Treefolk
Crimson Hellkite Misstep
Crypt Rats Primordial Ooze
Demonfire Protean Hydra
Dromar, the Banisher Pyrrhic Revival
Elfhame Sanctuary Rohgahh of Kher Keep
Ember Gale Sedris, the Traitor King
Equal Treatment Sewer Nemesis
Glass Asp Sewers of Estark
Honorable Scout Signal the Clans
Icy Prison Skill Borrower
Island Sanctuary Wild Swing
Journey of Discovery Yamabushi's Storm
Kaho, Minamo Historian
Kamahl's Sledge
Kill Switch
Lumengrid Augur
Mirror of Fate
Mischievous Quanar
Nafs Asp
Nomad Mythmaker
Pay No Heed
Pilgrim of Justice
Pilgrim of Virtue
Prahv, Spires of Order
Proteus Staff
Righteous Indignation
Rith's Charm
Saprazzan Breaker
Shell of the Last Kappa
Shoving Match
Shrouded Serpent
Sivvi's Valor
Spoils of the Vault
Terastodon
Tower Above
Tsabo's Web
Vassal's Duty
War Elemental
end end

14
pom.xml
View File

@@ -5,7 +5,7 @@
<artifactId>forge</artifactId> <artifactId>forge</artifactId>
<packaging>jar</packaging> <packaging>jar</packaging>
<name>Forge</name> <name>Forge</name>
<version>1.3.2</version> <version>1.3.8</version>
<description> <description>
Forge lets you play the card game Magic: The Gathering against a computer opponent Forge lets you play the card game Magic: The Gathering against a computer opponent
using all of the rules. using all of the rules.
@@ -152,9 +152,9 @@
</licenses> </licenses>
<scm> <scm>
<connection>scm:svn:http://svn.slightlymagic.net/forge/tags/forge-1.3.2</connection> <connection>scm:svn:http://svn.slightlymagic.net/forge/tags/forge-1.3.8</connection>
<developerConnection>scm:svn:http://svn.slightlymagic.net/forge/tags/forge-1.3.2</developerConnection> <developerConnection>scm:svn:http://svn.slightlymagic.net/forge/tags/forge-1.3.8</developerConnection>
<url>http://svn.slightlymagic.net/websvn/listing.php/tags/forge-1.3.2?repname=forge</url> <url>http://svn.slightlymagic.net/websvn/listing.php/tags/forge-1.3.8?repname=forge</url>
</scm> </scm>
<prerequisites> <prerequisites>
@@ -722,7 +722,11 @@
<artifactId>commons-lang3</artifactId> <artifactId>commons-lang3</artifactId>
<version>3.1</version> <version>3.1</version>
</dependency> </dependency>
<dependency>
<groupId>commons-lang</groupId>
<artifactId>commons-lang</artifactId>
<version>2.6</version>
</dependency>
<dependency> <dependency>
<groupId>org.freemarker</groupId> <groupId>org.freemarker</groupId>
<artifactId>freemarker</artifactId> <artifactId>freemarker</artifactId>

View File

@@ -5,131 +5,196 @@ pathToMtgData = "mtg-data.txt"
############IMPLEMENTATION FOLLOWS############ ############IMPLEMENTATION FOLLOWS############
import os,sys,fnmatch,re import os,sys,fnmatch,re
if not os.path.exists(pathToMtgData) : def getSetByFormat(requestedFormat):
print("This script requires the text version of Arch's mtg-data to be present.You can download it from slightlymagic.net's forum and either place the text version next to this script or edit this script and provide the path to the file at the top.") # Parse out Standard sets from the Format file
print("Press Enter to exit") formatLocation = os.path.join(sys.path[0], 'blockdata', 'formats.txt')
raw_input("") with open(formatLocation) as formatFile:
sys.exit() formats = formatFile.readlines()
if not os.path.isdir(sys.path[0] + os.sep + 'PerSetTrackingResults') : for format in formats:
os.mkdir(sys.path[0] + os.sep + 'PerSetTrackingResults') if requestedFormat not in format:
continue
parsed = format.split('|')
for p in parsed:
if not p.startswith('Sets:'):
continue
forgeFolderFiles = [] sets = p.strip().split(':')[1]
forgeCards = [] return sets.split(', ')
mtgDataCards = {}
setCodes = []
setCodeToName = {}
forgeCardCount = 0
mtgDataCardCount = 0
setCodeCount = 0
hasFetchedSets = False return []
hasFetchedCardName = False
tmpName = ""
line = ""
prevline = ""
#Parse mtg-data def printCardSet(implementedSet, missingSet, fileName, setCoverage=None, printImplemented=False, printMissing=True):
print("Parsing mtg-data") # Add another file that will print out whichever set is requested
with open(pathToMtgData) as mtgdata : # Convert back to lists so they can be sorted
for line in mtgdata : impCount = len(implementedSet)
if not hasFetchedSets : misCount = len(missingSet)
if line != "\n" : totalCount = impCount + misCount
splitLine = line.split(' ')
code = splitLine[0]
setCodeToName[code] = splitLine[-1].replace('\n', '')
#print splitLine, code, setCodeToName[code]
setCodes.append(code)
else :
hasFetchedSets = True
if hasFetchedSets : filePath = os.path.join(sys.path[0], "PerSetTrackingResults", fileName)
if not hasFetchedCardName : with open(filePath, "w") as outfile:
tmpName = line.rstrip().replace("AE", "Ae") if setCoverage:
hasFetchedCardName = True outfile.write(' '.join(setCoverage))
if line == "\n" : outfile.write('\n')
sets = prevline.split(", ") outfile.write("Implemented (Missing) / Total = Percentage Implemented\n")
for i in range(len(sets)): outfile.write("%d (%d) / %d = %.2f %%\n" % (impCount, misCount, totalCount, float(impCount)/totalCount*100))
sets[i] = sets[i].split(' ')[0]
#print sets
mtgDataCards[tmpName] = sets
hasFetchedCardName = False
prevline = line # If you really need to, we can print implemented cards
if printImplemented:
implemented = list(implementedSet)
implemented.sort()
outfile.write("\nImplemented (%d):" % impCount)
for s in implemented:
outfile.write("\n%s" % s)
outfile.write("\n")
#Parse Forge # By default Missing will print, but you can disable it
print("Parsing Forge") if printMissing:
for root, dirnames, filenames in os.walk("cardsfolder"): missing = list(missingSet)
for fileName in fnmatch.filter(filenames, '*.txt'): missing.sort()
with open(os.path.join(root, fileName)) as currentForgeCard : outfile.write("\nMissing (%d):" % misCount)
tmpname = currentForgeCard.readline() for s in missing:
tmpname = tmpname[5:].replace("AE","Ae") outfile.write("\n%s" % s)
tmpname = tmpname.rstrip()
forgeCards.append(tmpname)
#Compare datasets and output results if __name__ == '__main__':
print("Comparing datasets and outputting results.") if not os.path.exists(pathToMtgData) :
totalData = {} print("This script requires the text version of Arch's mtg-data to be present.You can download it from slightlymagic.net's forum and either place the text version next to this script or edit this script and provide the path to the file at the top.")
currentMissing = [] print("Press Enter to exit")
currentImplemented = [] raw_input("")
total = 0 sys.exit()
percentage = 0
for currentSet in setCodes :
if currentSet == 'UNH' or currentSet == 'UGL' : continue #skip Unhinged and Unglued since they are only counting basic lands anyway
if currentSet == 'VG1' or currentSet == 'VG2' or currentSet == 'VG3' : continue
if currentSet == 'VG4' or currentSet == 'VGO' or currentSet == 'VG ' : continue
if currentSet == 'FVD' or currentSet == 'FVE' or currentSet == 'FVR' : continue
if currentSet == 'SDC' or currentSet == 'AST' or currentSet == 'DKM' : continue
if currentSet == 'BTD' or currentSet == 'ARC' or currentSet == 'COM' : continue
#if currentSet == 'CHR' or currentSet == 'MED' or currentSet == 'H09' : continue
if currentSet == 'ME2' or currentSet == 'ME3' or currentSet == 'ME4' : continue
if currentSet == 'ATH' or currentSet == 'HOP' or currentSet == 'BRB' : continue
if currentSet == 'EVG' or currentSet == 'GVL' or currentSet == 'JVC' : continue
for key in mtgDataCards.keys() :
setList = mtgDataCards[key]
if currentSet in setList:
if key in forgeCards :
currentImplemented.append(key)
else :
currentMissing.append(key)
total = len(currentMissing)+len(currentImplemented)
percentage = 0
if total > 0 :
percentage = (float(len(currentImplemented))/float(total))*100
currentMissing.sort()
currentImplemented.sort()
with open(sys.path[0] + os.sep + "PerSetTrackingResults" + os.sep + "set_" + currentSet.strip() + ".txt", "w") as output : if not os.path.isdir(sys.path[0] + os.sep + 'PerSetTrackingResults') :
output.write("Implemented (" + str(len(currentImplemented)) + "):\n") os.mkdir(sys.path[0] + os.sep + 'PerSetTrackingResults')
for everyImplemented in currentImplemented :
output.write(everyImplemented + '\n')
output.write("\n")
output.write("Missing (" + str(len(currentMissing)) + "):\n")
for everyMissing in currentMissing :
output.write(everyMissing + '\n')
output.write("\n")
output.write("Total: " + str(total) + "\n")
output.write("Percentage implemented: " + str(round(percentage,2)) + "%\n")
totalData[currentSet] = (len(currentImplemented),len(currentMissing),total,percentage)
del currentMissing[:]
del currentImplemented[:]
#sort sets by percentage completed forgeFolderFiles = []
totalDataList = sorted(totalData.items(), key=lambda (key,entry): entry[3], reverse=True) forgeCards = []
mtgDataCards = {}
setCodes = []
setCodeToName = {}
forgeCardCount = 0
mtgDataCardCount = 0
setCodeCount = 0
totalPercentage = 0 hasFetchedSets = False
totalMissing = 0 hasFetchedCardName = False
totalImplemented = 0 tmpName = ""
fullTotal = 0 line = ""
with open(sys.path[0] + os.sep + "PerSetTrackingResults" + os.sep + "CompleteStats.txt", "w") as statsfile: prevline = ""
statsfile.write("Set: Implemented (Missing) / Total = Percentage Implemented\n")
for k,dataKey in totalDataList :
totalImplemented += dataKey[0]
totalMissing += dataKey[1]
fullTotal += dataKey[2]
statsfile.write(setCodeToName[k].lstrip() + ": " + str(dataKey[0]) + " (" + str(dataKey[1]) + ") / " + str(dataKey[2]) + " = " + str(round(dataKey[3], 2)) + "%\n")
totalPercentage = totalImplemented / fullTotal
statsfile.write("\n")
statsfile.write("Total over all sets: " + str(totalImplemented) + " (" + str(totalMissing) + ") / " + str(fullTotal))
print "Done!" #Parse mtg-data
print("Parsing mtg-data")
with open(pathToMtgData) as mtgdata :
for line in mtgdata :
if not hasFetchedSets :
if line != "\n" :
splitLine = line.split(' ')
code = splitLine[0]
setCodeToName[code] = splitLine[-1].replace('\n', '')
#print splitLine, code, setCodeToName[code]
setCodes.append(code)
else :
hasFetchedSets = True
if hasFetchedSets :
if not hasFetchedCardName :
tmpName = line.rstrip().replace("AE", "Ae")
hasFetchedCardName = True
if line == "\n" :
sets = prevline.split(", ")
for i in range(len(sets)):
sets[i] = sets[i].split(' ')[0]
#print sets
mtgDataCards[tmpName] = sets
hasFetchedCardName = False
prevline = line
#Parse Forge
print("Parsing Forge")
for root, dirnames, filenames in os.walk("cardsfolder"):
for fileName in fnmatch.filter(filenames, '*.txt'):
with open(os.path.join(root, fileName)) as currentForgeCard :
tmpname = currentForgeCard.readline()
tmpname = tmpname[5:].replace("AE","Ae")
tmpname = tmpname.rstrip()
forgeCards.append(tmpname)
#Compare datasets and output results
print("Comparing datasets and outputting results.")
totalData = {}
currentMissing = []
currentImplemented = []
allMissing = set()
allImplemented = set()
standardMissing = set()
standardImplemented = set()
total = 0
percentage = 0
standardSets = getSetByFormat('Standard')
ignoredSet = [ 'ASTRAL', 'ATH', 'BD', 'BR', 'CM1', 'DD2', 'DDC', 'DDD', 'DDE', 'DDF',
'DDG', 'DDH', 'DDI', 'DDJ', 'DKM', 'DRB', 'EVG', 'H09', 'ME2',
'ME3', 'ME4', 'MED', 'PD2', 'PD3', 'SDC', 'UG', 'UGL', 'UNH',
'V09', 'V10', 'V11', 'V12',]
for currentSet in setCodes :
# Ignore any sets that we don't tabulate
if currentSet in ignoredSet: continue
for key in mtgDataCards.keys() :
setList = mtgDataCards[key]
if currentSet in setList:
if key in forgeCards :
currentImplemented.append(key)
else :
currentMissing.append(key)
total = len(currentMissing)+len(currentImplemented)
percentage = 0
if total > 0 :
percentage = (float(len(currentImplemented))/float(total))*100
currentMissing.sort()
currentImplemented.sort()
with open(sys.path[0] + os.sep + "PerSetTrackingResults" + os.sep + "set_" + currentSet.strip() + ".txt", "w") as output :
output.write("Implemented (" + str(len(currentImplemented)) + "):\n")
for everyImplemented in currentImplemented :
output.write(everyImplemented + '\n')
output.write("\n")
output.write("Missing (" + str(len(currentMissing)) + "):\n")
for everyMissing in currentMissing :
output.write(everyMissing + '\n')
output.write("\n")
output.write("Total: " + str(total) + "\n")
output.write("Percentage implemented: " + str(round(percentage,2)) + "%\n")
totalData[currentSet] = (len(currentImplemented),len(currentMissing),total,percentage)
allMissing |= set(currentMissing)
allImplemented |= set(currentImplemented)
if currentSet in standardSets:
standardMissing |= set(currentMissing)
standardImplemented |= set(currentImplemented)
del currentMissing[:]
del currentImplemented[:]
#sort sets by percentage completed
totalDataList = sorted(totalData.items(), key=lambda (key,entry): entry[3], reverse=True)
totalPercentage = 0
totalMissing = 0
totalImplemented = 0
fullTotal = 0
with open(sys.path[0] + os.sep + "PerSetTrackingResults" + os.sep + "CompleteStats.txt", "w") as statsfile:
statsfile.write("Set: Implemented (Missing) / Total = Percentage Implemented\n")
for k,dataKey in totalDataList :
totalImplemented += dataKey[0]
totalMissing += dataKey[1]
fullTotal += dataKey[2]
statsfile.write(setCodeToName[k].lstrip() + ": " + str(dataKey[0]) + " (" + str(dataKey[1]) + ") / " + str(dataKey[2]) + " = " + str(round(dataKey[3], 2)) + "%\n")
totalPercentage = totalImplemented / fullTotal
statsfile.write("\n")
statsfile.write("Total over all sets: " + str(totalImplemented) + " (" + str(totalMissing) + ") / " + str(fullTotal))
printCardSet(allImplemented, allMissing, "DistinctStats.txt")
printCardSet(standardImplemented, standardMissing, "FormatStandard.txt", setCoverage=standardSets)
print "Done!"

View File

@@ -48,4 +48,5 @@ Index:42|Set0:ISD|Set1:DKA|Name:Innistrad|DraftPacks:3|LandSetCode:ISD|SealedPac
Index:43|Set0:AVR|Name:Avacyn Restored|DraftPacks:3|LandSetCode:AVR|SealedPacks:6 Index:43|Set0:AVR|Name:Avacyn Restored|DraftPacks:3|LandSetCode:AVR|SealedPacks:6
Index:44|Set0:M13|Name:Magic 2013|DraftPacks:3|LandSetCode:M13|SealedPacks:6 Index:44|Set0:M13|Name:Magic 2013|DraftPacks:3|LandSetCode:M13|SealedPacks:6
Index:45|Set0:RTR|Name:Return to Ravnica|DraftPacks:3|LandSetCode:RTR|SealedPacks:6 Index:45|Set0:RTR|Name:Return to Ravnica|DraftPacks:3|LandSetCode:RTR|SealedPacks:6
Index:46|Set0:RTR|Set1:RTR|Set2:RTR|Set3:RTR|Set4:RTR|Meta0:CHOOSE1/CUBE/RtRGuildAzorius/Azorius Guild;CUBE/RtRGuildIzzet/Izzet Guild;CUBE/RtRGuildRakdos/Rakdos Guild;CUBE/RtRGuildGolgari/Golgari Guild;CUBE/RtRGuildSelesnya/Selesnya Guild/GUILD|Meta1:CHOOSE1/CUBE/RtRPromoAzorius/Azorius Guild;CUBE/RtRPromoIzzet/Izzet Guild;CUBE/RtRPromoRakdos/Rakdos Guild;CUBE/RtRPromoGolgari/Golgari Guild;CUBE/RtRPromoSelesnya/Selesnya Guild/PROMO|Name:Return to Ravnica Guild Sealed|DraftPacks:3|LandSetCode:RTR|SealedPacks:7 Index:46|Set0:RTR|Set1:RTR|Set2:RTR|Set3:RTR|Set4:RTR|Meta0:CHOOSE1/CUBE/RtRGuildAzorius/Azorius Guild;CUBE/RtRGuildIzzet/Izzet Guild;CUBE/RtRGuildRakdos/Rakdos Guild;CUBE/RtRGuildGolgari/Golgari Guild;CUBE/RtRGuildSelesnya/Selesnya Guild/GUILD|Meta1:CHOOSE1/CUBE/RtRPromoAzorius/Azorius Guild;CUBE/RtRPromoIzzet/Izzet Guild;CUBE/RtRPromoRakdos/Rakdos Guild;CUBE/RtRPromoGolgari/Golgari Guild;CUBE/RtRPromoSelesnya/Selesnya Guild/PROMO|Name:Return to Ravnica Guild Sealed|DraftPacks:3|LandSetCode:RTR|SealedPacks:7
Index:47|Set0:GTC|Name:Gatecrash|DraftPacks:3|LandSetCode:RTR|SealedPacks:6

View File

@@ -28,6 +28,7 @@ Set:EXO|Commons:11|Uncommons:3|Rares:1
Set:FEM|Commons:5|Uncommons:2|Rares:1 Set:FEM|Commons:5|Uncommons:2|Rares:1
Set:FUT|Commons:11|Uncommons:3|Rares:1 Set:FUT|Commons:11|Uncommons:3|Rares:1
Set:GPT|Commons:11|Uncommons:3|Rares:1 Set:GPT|Commons:11|Uncommons:3|Rares:1
Set:GTC|Commons:10|Uncommons:3|Rares:1
Set:HML|Commons:6|Uncommons:2 Set:HML|Commons:6|Uncommons:2
Set:ICE|Commons:11|Uncommons:3|Rares:1 Set:ICE|Commons:11|Uncommons:3|Rares:1
Set:INV|Commons:11|Uncommons:3|Rares:1 Set:INV|Commons:11|Uncommons:3|Rares:1

View File

@@ -45,4 +45,5 @@ Set:ISD|LandSet:ISD|Boosters:9|BasicLands:60
Set:DKA|LandSet:ISD|Boosters:9|BasicLands:60 Set:DKA|LandSet:ISD|Boosters:9|BasicLands:60
Set:AVR|LandSet:AVR|Boosters:9|BasicLands:60 Set:AVR|LandSet:AVR|Boosters:9|BasicLands:60
Set:M13|LandSet:M13|Boosters:9|BasicLands:80 Set:M13|LandSet:M13|Boosters:9|BasicLands:80
Set:RTR|LandSet:RTR|Boosters:9|BasicLands:40 Set:RTR|LandSet:RTR|Boosters:9|BasicLands:40
Set:GTC|LandSet:RTR|Boosters:9|BasicLands:40

View File

@@ -1,5 +1,5 @@
Name:Standard|Sets:ISD, DKA, AVR, M13, RTR Name:Standard|Sets:ISD, DKA, AVR, M13, RTR, GTC
Name:Extended|Sets:ZEN, WWK, ROE, M11, SOM, MBS, NPH, M12, ISD, DKA, AVR, M13, RTR|Banned:Stoneforge Mystic; Jace, the Mind Sculptor; Ponder; Preordain; Mental Misstep Name:Extended|Sets:ZEN, WWK, ROE, M11, SOM, MBS, NPH, M12, ISD, DKA, AVR, M13, RTR, GTC|Banned:Stoneforge Mystic; Jace, the Mind Sculptor; Ponder; Preordain; Mental Misstep
Name:Modern|Sets:8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, PLC, FUT, 10E, LRW, EVE, SHM, MOR, ALA, CFX, ARB, M10, ZEN, WWK, ROE, M11, SOM, MBS, NPH, M12, ISD, DKA, AVR, M13, RTR|Banned:Ancestral Vision; Ancient Den; Bitterblossom; Blazing Shoal; Chrome Mox; Cloudpost; Dark Depths; Dread Return; Glimpse of Nature; Golgari Grave-Troll; Great Furnace; Green Sun's Zenith; Hypergenesis; Jace, the Mind Sculptor; Mental Misstep; Ponder; Preordain; Punishing Fire; Rite of Flame; Seat of the Synod; Sensei's Divining Top; Stoneforge Mystic; Skullclamp; Sword of the Meek; Tree of Tales; Umezawa's Jitte; Valakut, the Molten Pinnacle; Vault of Whispers; Wild Nacatl Name:Modern|Sets:8ED, MRD, DST, 5DN, CHK, BOK, SOK, 9ED, RAV, GPT, DIS, CSP, TSP, PLC, FUT, 10E, LRW, EVE, SHM, MOR, ALA, CFX, ARB, M10, ZEN, WWK, ROE, M11, SOM, MBS, NPH, M12, ISD, DKA, AVR, M13, RTR, GTC|Banned:Ancestral Vision; Ancient Den; Bitterblossom; Blazing Shoal; Bloodbraid Elf; Chrome Mox; Cloudpost; Dark Depths; Dread Return; Glimpse of Nature; Golgari Grave-Troll; Great Furnace; Green Sun's Zenith; Hypergenesis; Jace, the Mind Sculptor; Mental Misstep; Ponder; Preordain; Punishing Fire; Rite of Flame; Seat of the Synod; Seething Song; Sensei's Divining Top; Stoneforge Mystic; Skullclamp; Sword of the Meek; Tree of Tales; Umezawa's Jitte; Vault of Whispers; Wild Nacatl
Name:Legacy|Banned:Amulet of Quoz; Ancestral Recall; Balance; Bazaar of Baghdad; Black Lotus; Black Vise; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Demonic Attorney; Demonic Consultation; Demonic Tutor; Earthcraft; Falling Star; Fastbond; Flash; Frantic Search; Goblin Recruiter; Gush; Hermit Druid; Imperial Seal; Jeweled Bird; Land Tax; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Mystical Tutor; Necropotence; Oath of Druids; Rebirth; Shahrazad; Skullclamp; Sol Ring; Strip Mine; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Vampiric Tutor; Wheel of Fortune; Windfall; Worldgorger Dragon; Yawgmoth's Bargain; Yawgmoth's Will; Mental Misstep Name:Legacy|Banned:Amulet of Quoz; Ancestral Recall; Balance; Bazaar of Baghdad; Black Lotus; Black Vise; Bronze Tablet; Channel; Chaos Orb; Contract from Below; Darkpact; Demonic Attorney; Demonic Consultation; Demonic Tutor; Earthcraft; Falling Star; Fastbond; Flash; Frantic Search; Goblin Recruiter; Gush; Hermit Druid; Imperial Seal; Jeweled Bird; Land Tax; Library of Alexandria; Mana Crypt; Mana Drain; Mana Vault; Memory Jar; Mind Twist; Mind's Desire; Mishra's Workshop; Mox Emerald; Mox Jet; Mox Pearl; Mox Ruby; Mox Sapphire; Mystical Tutor; Necropotence; Oath of Druids; Rebirth; Shahrazad; Skullclamp; Sol Ring; Strip Mine; Survival of the Fittest; Tempest Efreet; Time Vault; Time Walk; Timetwister; Timmerian Fiends; Tinker; Tolarian Academy; Vampiric Tutor; Wheel of Fortune; Windfall; Worldgorger Dragon; Yawgmoth's Bargain; Yawgmoth's Will; Mental Misstep
Name:Vintage|Banned:Amulet of Quoz; Bronze Tablet; Chaos Orb; Contract from Below; Darkpact; Demonic Attorney; Falling Star; Jeweled Bird; Rebirth; Shahrazad; Tempest Efreet; Timmerian Fiends Name:Vintage|Banned:Amulet of Quoz; Bronze Tablet; Chaos Orb; Contract from Below; Darkpact; Demonic Attorney; Falling Star; Jeweled Bird; Rebirth; Shahrazad; Tempest Efreet; Timmerian Fiends

View File

@@ -1,94 +1,97 @@
Index:0|Code2:MBP|Code3:MBP|Name:Media Insert Promo|Alias:PRO Index:0|Code2:MBP|Code3:MBP|Type:Other|Name:Media Insert Promo|Alias:PRO
Index:1|Code2:A|Code3:LEA|Name:Limited Edition Alpha Index:1|Code2:A|Code3:LEA|Type:Core|Name:Limited Edition Alpha
Index:2|Code2:B|Code3:LEB|Name:Limited Edition Beta Index:2|Code2:B|Code3:LEB|Type:Core|Name:Limited Edition Beta
Index:3|Code2:U|Code3:2ED|Name:Unlimited Edition Index:3|Code2:U|Code3:2ED|Type:Core|Name:Unlimited Edition
Index:4|Code2:AN|Code3:ARN|Name:Arabian Nights Index:4|Code2:AN|Code3:ARN|Type:Expansion|Name:Arabian Nights
Index:5|Code2:AQ|Code3:ATQ|Name:Antiquities Index:5|Code2:AQ|Code3:ATQ|Type:Expansion|Name:Antiquities
Index:6|Code2:R|Code3:3ED|Name:Revised Edition Index:6|Code2:R|Code3:3ED|Type:Core|Name:Revised Edition
Index:7|Code2:LG|Code3:LEG|Name:Legends Index:7|Code2:LG|Code3:LEG|Type:Expansion|Name:Legends
Index:8|Code2:DK|Code3:DRK|Name:The Dark Index:8|Code2:DK|Code3:DRK|Type:Expansion|Name:The Dark
Index:9|Code2:FE|Code3:FEM|Name:Fallen Empires Index:9|Code2:FE|Code3:FEM|Type:Expansion|Name:Fallen Empires
Index:10|Code2:4E|Code3:4ED|Name:Fourth Edition Index:10|Code2:4E|Code3:4ED|Type:Core|Name:Fourth Edition
Index:11|Code2:IA|Code3:ICE|Name:Ice Age Index:11|Code2:IA|Code3:ICE|Type:Expansion|Name:Ice Age
Index:12|Code2:CH|Code3:CHR|Name:Chronicles Index:12|Code2:CH|Code3:CHR|Type:Reprint|Name:Chronicles
Index:13|Code2:HL|Code3:HML|Name:Homelands Index:13|Code2:HL|Code3:HML|Type:Expansion|Name:Homelands
Index:14|Code2:AL|Code3:ALL|Name:Alliances Index:14|Code2:AL|Code3:ALL|Type:Expansion|Name:Alliances
Index:15|Code2:MI|Code3:MIR|Name:Mirage Index:15|Code2:MI|Code3:MIR|Type:Expansion|Name:Mirage
Index:16|Code2:VI|Code3:VIS|Name:Visions Index:16|Code2:VI|Code3:VIS|Type:Expansion|Name:Visions
Index:17|Code2:5E|Code3:5ED|Name:Fifth Edition Index:17|Code2:5E|Code3:5ED|Type:Core|Name:Fifth Edition
Index:18|Code2:PT|Code3:POR|Name:Portal Index:18|Code2:PT|Code3:POR|Type:Starter|Name:Portal
Index:19|Code2:WL|Code3:WTH|Name:Weatherlight Index:19|Code2:WL|Code3:WTH|Type:Expansion|Name:Weatherlight
Index:20|Code2:TE|Code3:TMP|Name:Tempest Index:20|Code2:TE|Code3:TMP|Type:Expansion|Name:Tempest
Index:21|Code2:SH|Code3:STH|Name:Stronghold Index:21|Code2:SH|Code3:STH|Type:Expansion|Name:Stronghold
Index:22|Code2:EX|Code3:EXO|Name:Exodus Index:22|Code2:EX|Code3:EXO|Type:Expansion|Name:Exodus
Index:23|Code2:P2|Code3:PO2|Name:Portal Second Age|Alias:P02 Index:23|Code2:P2|Code3:PO2|Type:Starter|Name:Portal Second Age|Alias:P02
Index:24|Code2:US|Code3:USG|Name:Urza's Saga Index:24|Code2:US|Code3:USG|Type:Expansion|Name:Urza's Saga
Index:25|Code2:UL|Code3:ULG|Name:Urza's Legacy Index:25|Code2:UL|Code3:ULG|Type:Expansion|Name:Urza's Legacy
Index:26|Code2:6E|Code3:6ED|Name:Classic (Sixth Edition) Index:26|Code2:6E|Code3:6ED|Type:Core|Name:Classic (Sixth Edition)
Index:27|Code2:UD|Code3:UDS|Name:Urza's Destiny Index:27|Code2:UD|Code3:UDS|Type:Expansion|Name:Urza's Destiny
Index:28|Code2:P3|Code3:PTK|Name:Portal Three Kingdoms Index:28|Code2:P3|Code3:PTK|Type:Starter|Name:Portal Three Kingdoms
Index:29|Code2:ST|Code3:S99|Name:Starter 1999 Index:29|Code2:ST|Code3:S99|Type:Starter|Name:Starter 1999
Index:30|Code2:MM|Code3:MMQ|Name:Mercadian Masques Index:30|Code2:MM|Code3:MMQ|Type:Expansion|Name:Mercadian Masques
Index:31|Code2:NE|Code3:NMS|Name:Nemesis|Alias:NEM Index:31|Code2:NE|Code3:NMS|Type:Expansion|Name:Nemesis|Alias:NEM
Index:32|Code2:S2K|Code3:S00|Name:Starter 2000 Index:32|Code2:S2K|Code3:S00|Type:Starter|Name:Starter 2000
Index:33|Code2:PY|Code3:PCY|Name:Prophecy Index:33|Code2:PY|Code3:PCY|Type:Expansion|Name:Prophecy
Index:34|Code2:IN|Code3:INV|Name:Invasion Index:34|Code2:IN|Code3:INV|Type:Expansion|Name:Invasion
Index:35|Code2:PS|Code3:PLS|Name:Planeshift Index:35|Code2:PS|Code3:PLS|Type:Expansion|Name:Planeshift
Index:36|Code2:7E|Code3:7ED|Name:Seventh Edition Index:36|Code2:7E|Code3:7ED|Type:Core|Name:Seventh Edition
Index:37|Code2:AP|Code3:APC|Name:Apocalypse Index:37|Code2:AP|Code3:APC|Type:Expansion|Name:Apocalypse
Index:38|Code2:OD|Code3:ODY|Name:Odyssey Index:38|Code2:OD|Code3:ODY|Type:Expansion|Name:Odyssey
Index:39|Code2:TO|Code3:TOR|Name:Torment Index:39|Code2:TO|Code3:TOR|Type:Expansion|Name:Torment
Index:40|Code2:JU|Code3:JUD|Name:Judgment Index:40|Code2:JU|Code3:JUD|Type:Expansion|Name:Judgment
Index:41|Code2:ON|Code3:ONS|Name:Onslaught Index:41|Code2:ON|Code3:ONS|Type:Expansion|Name:Onslaught
Index:42|Code2:LE|Code3:LGN|Name:Legions Index:42|Code2:LE|Code3:LGN|Type:Expansion|Name:Legions
Index:43|Code2:SC|Code3:SCG|Name:Scourge Index:43|Code2:SC|Code3:SCG|Type:Expansion|Name:Scourge
Index:44|Code2:8E|Code3:8ED|Name:Core Set - Eighth Edition Index:44|Code2:8E|Code3:8ED|Type:Core|Name:Core Set - Eighth Edition
Index:45|Code2:MR|Code3:MRD|Name:Mirrodin Index:45|Code2:MR|Code3:MRD|Type:Expansion|Name:Mirrodin
Index:46|Code2:DS|Code3:DST|Name:Darksteel Index:46|Code2:DS|Code3:DST|Type:Expansion|Name:Darksteel
Index:47|Code2:FD|Code3:5DN|Name:Fifth Dawn Index:47|Code2:FD|Code3:5DN|Type:Expansion|Name:Fifth Dawn
Index:48|Code2:CHK|Code3:CHK|Name:Champions of Kamigawa Index:48|Code2:CHK|Code3:CHK|Type:Expansion|Name:Champions of Kamigawa
Index:49|Code2:BOK|Code3:BOK|Name:Betrayers of Kamigawa Index:49|Code2:BOK|Code3:BOK|Type:Expansion|Name:Betrayers of Kamigawa
Index:50|Code2:SOK|Code3:SOK|Name:Saviors of Kamigawa Index:50|Code2:SOK|Code3:SOK|Type:Expansion|Name:Saviors of Kamigawa
Index:51|Code2:9E|Code3:9ED|Name:Core Set - Ninth Edition Index:51|Code2:9E|Code3:9ED|Type:Core|Name:Core Set - Ninth Edition
Index:52|Code2:RAV|Code3:RAV|Name:Ravnica: City of Guilds Index:52|Code2:RAV|Code3:RAV|Type:Expansion|Name:Ravnica: City of Guilds
Index:53|Code2:GP|Code3:GPT|Name:Guildpact Index:53|Code2:GP|Code3:GPT|Type:Expansion|Name:Guildpact
Index:54|Code2:DIS|Code3:DIS|Name:Dissension Index:54|Code2:DIS|Code3:DIS|Type:Expansion|Name:Dissension
Index:55|Code2:CS|Code3:CSP|Name:Coldsnap Index:55|Code2:CS|Code3:CSP|Type:Expansion|Name:Coldsnap
Index:56|Code2:TSP|Code3:TSP|Name:Time Spiral Index:56|Code2:TSP|Code3:TSP|Type:Expansion|Name:Time Spiral
Index:57|Code2:TSB|Code3:TSB|Name:Time Spiral Timeshifted Index:57|Code2:TSB|Code3:TSB|Type:Expansion|Name:Time Spiral Timeshifted
Index:58|Code2:PLC|Code3:PLC|Name:Planar Chaos Index:58|Code2:PLC|Code3:PLC|Type:Expansion|Name:Planar Chaos
Index:59|Code2:FUT|Code3:FUT|Name:Future Sight Index:59|Code2:FUT|Code3:FUT|Type:Expansion|Name:Future Sight
Index:60|Code2:10E|Code3:10E|Name:Core Set - Tenth Edition Index:60|Code2:10E|Code3:10E|Type:Core|Name:Core Set - Tenth Edition
Index:61|Code2:LRW|Code3:LRW|Name:Lorwyn Index:61|Code2:LRW|Code3:LRW|Type:Expansion|Name:Lorwyn
Index:62|Code2:MOR|Code3:MOR|Name:Morningtide Index:62|Code2:MOR|Code3:MOR|Type:Expansion|Name:Morningtide
Index:63|Code2:SHM|Code3:SHM|Name:Shadowmoor Index:63|Code2:SHM|Code3:SHM|Type:Expansion|Name:Shadowmoor
Index:64|Code2:EVE|Code3:EVE|Name:Eventide|Alias:EVT Index:64|Code2:EVE|Code3:EVE|Type:Expansion|Name:Eventide|Alias:EVT
Index:65|Code2:ALA|Code3:ALA|Name:Shards of Alara Index:65|Code2:ALA|Code3:ALA|Type:Expansion|Name:Shards of Alara
Index:66|Code2:CFX|Code3:CFX|Name:Conflux|Alias:CON Index:66|Code2:CFX|Code3:CFX|Type:Expansion|Name:Conflux|Alias:CON
Index:67|Code2:ARB|Code3:ARB|Name:Alara Reborn Index:67|Code2:ARB|Code3:ARB|Type:Expansion|Name:Alara Reborn
Index:68|Code2:M10|Code3:M10|Name:Magic 2010 Index:68|Code2:M10|Code3:M10|Type:Core|Name:Magic 2010
Index:69|Code2:ZEN|Code3:ZEN|Name:Zendikar Index:69|Code2:ZEN|Code3:ZEN|Type:Expansion|Name:Zendikar
Index:70|Code2:WWK|Code3:WWK|Name:Worldwake Index:70|Code2:WWK|Code3:WWK|Type:Expansion|Name:Worldwake
Index:71|Code2:ROE|Code3:ROE|Name:Rise of the Eldrazi Index:71|Code2:ROE|Code3:ROE|Type:Expansion|Name:Rise of the Eldrazi
Index:72|Code2:M11|Code3:M11|Name:Magic 2011 Index:72|Code2:M11|Code3:M11|Type:Core|Name:Magic 2011
Index:73|Code2:SOM|Code3:SOM|Name:Scars of Mirrodin Index:73|Code2:SOM|Code3:SOM|Type:Expansion|Name:Scars of Mirrodin
Index:74|Code2:MBS|Code3:MBS|Name:Mirrodin Besieged Index:74|Code2:MBS|Code3:MBS|Type:Expansion|Name:Mirrodin Besieged
Index:75|Code2:NPH|Code3:NPH|Name:New Phyrexia Index:75|Code2:NPH|Code3:NPH|Type:Expansion|Name:New Phyrexia
Index:76|Code2:COM|Code3:COM|Name:Commander Index:76|Code2:COM|Code3:COM|Type:Other|Name:Commander
Index:77|Code2:M12|Code3:M12|Name:Magic 2012 Index:77|Code2:M12|Code3:M12|Type:Core|Name:Magic 2012
Index:78|Code2:ISD|Code3:ISD|Name:Innistrad Index:78|Code2:ISD|Code3:ISD|Type:Expansion|Name:Innistrad
Index:79|Code2:DKA|Code3:DKA|Name:Dark Ascension Index:79|Code2:DKA|Code3:DKA|Type:Expansion|Name:Dark Ascension
Index:80|Code2:AVR|Code3:AVR|Name:Avacyn Restored Index:80|Code2:AVR|Code3:AVR|Type:Expansion|Name:Avacyn Restored
Index:81|Code2:PC2|Code3:PC2|Name:Planechase 2012 Edition Index:81|Code2:PC2|Code3:PC2|Type:Other|Name:Planechase 2012 Edition
Index:82|Code2:M13|Code3:M13|Name:Magic 2013 Index:82|Code2:M13|Code3:M13|Type:Core|Name:Magic 2013
Index:83|Code2:RTR|Code3:RTR|Name:Return to Ravnica Index:83|Code2:RTR|Code3:RTR|Type:Expansion|Name:Return to Ravnica
Index:84|Code2:GTC|Code3:GTC|Type:Expansion|Name:Gatecrash
Index:86|Code2:VAN|Code3:VAN|Name:Vanguard Index:86|Code2:VAN|Code3:VAN|Type:Other|Name:Vanguard
Index:87|Code2:ARC|Code3:ARC|Type:Other|Name:Archenemy
Index:88|Code2:HOP|Code3:HOP|Type:Other|Name:Planechase

View File

@@ -15,142 +15,6 @@ class Card:
self.oracle = [] self.oracle = []
self.sets = "" self.sets = ""
def initSets():
# Base Sets
forgeSets.append('1E')
forgeSets.append('2E')
forgeSets.append('2U')
forgeSets.append('3E')
forgeSets.append('4E')
forgeSets.append('5E')
forgeSets.append('6E')
forgeSets.append('7E')
forgeSets.append('8ED')
forgeSets.append('9ED')
forgeSets.append('10E')
forgeSets.append('M10')
forgeSets.append('M11')
forgeSets.append('M12')
forgeSets.append('M13')
# Casual Variants and Multiplayer
forgeSets.append('COM')
forgeSets.append('VAN')
forgeSets.append('ARC')
forgeSets.append('HOP')
forgeSets.append('PC2')
# Portal
forgeSets.append('POR')
forgeSets.append('PO2')
forgeSets.append('PTK')
# Starter
forgeSets.append('S99')
forgeSets.append('S00')
# Early Sets
forgeSets.append('AN')
forgeSets.append('AQ')
forgeSets.append('LE')
forgeSets.append('DK')
forgeSets.append('FE')
forgeSets.append('HM')
# Ice Age
forgeSets.append('IA')
forgeSets.append('AL')
forgeSets.append('CSP')
# Mirage
forgeSets.append('MI')
forgeSets.append('VI')
forgeSets.append('WL')
# Rath Cycle
forgeSets.append('TE')
forgeSets.append('ST')
forgeSets.append('EX')
# Artifacts Cycle
forgeSets.append('UZ')
forgeSets.append('GU')
forgeSets.append('CG')
# Masques
forgeSets.append('MM')
forgeSets.append('NE')
forgeSets.append('PR')
# Invasion
forgeSets.append('IN')
forgeSets.append('PS')
forgeSets.append('AP')
# Odyssey
forgeSets.append('OD')
forgeSets.append('TOR')
forgeSets.append('JUD')
# Onslaught
forgeSets.append('ONS')
forgeSets.append('LGN')
forgeSets.append('SCG')
# Mirrodin
forgeSets.append('MRD')
forgeSets.append('DST')
forgeSets.append('5DN')
# Kamigawa
forgeSets.append('CHK')
forgeSets.append('BOK')
forgeSets.append('SOK')
# Ravnica
forgeSets.append('RAV')
forgeSets.append('GPT')
forgeSets.append('DIS')
# Time Spiral
forgeSets.append('TSP')
forgeSets.append('TSB')
forgeSets.append('PLC')
forgeSets.append('FUT')
# Lorwyn
forgeSets.append('LRW')
forgeSets.append('MOR')
# Shadowmoor
forgeSets.append('SHM')
forgeSets.append('EVE')
# Alara
forgeSets.append('ALA')
forgeSets.append('CON')
forgeSets.append('ARB')
# Zendikar
forgeSets.append('ZEN')
forgeSets.append('WWK')
forgeSets.append('ROE')
# Scars of Mirrodin
forgeSets.append('SOM')
forgeSets.append('MBS')
forgeSets.append('NPH')
# Innistrad
forgeSets.append('ISD')
forgeSets.append('DKA')
forgeSets.append('AVR')
# Return to Ravnica
forgeSets.append('RTR')
#forgeSets.append('GTC')
#forgeSets.append('UNK')
def initKeywords(): def initKeywords():
keyWords.append('Cascade') keyWords.append('Cascade')
keyWords.append('Convoke') keyWords.append('Convoke')
@@ -223,7 +87,6 @@ if not os.path.exists(pathToMtgData) :
raw_input("") raw_input("")
sys.exit() sys.exit()
forgeSets = []
keyWords = [] keyWords = []
mtgDataCards = {} mtgDataCards = {}
setCodes = [] setCodes = []
@@ -231,7 +94,6 @@ tmpName = ""
line = "" line = ""
# initialize sets supported by Forge # initialize sets supported by Forge
initSets()
initKeywords() initKeywords()
#Parse mtg-data #Parse mtg-data
mtgdata = open(pathToMtgData,"r") mtgdata = open(pathToMtgData,"r")
@@ -342,26 +204,12 @@ while inputName != 'quit' :
if handleKeyords(text,keyWords) == False: if handleKeyords(text,keyWords) == False:
print text print text
#print "\n" #print "\n"
tmpSets = cardData.sets if cardData.types.find('Scheme') != -1 :
tmpSets = tmpSets.split(', ') print 'SVar:Picture:http://www.cardforge.org/fpics/lq_schemes/'+cleanName+'.jpg'
setInfo = []; elif cardData.types.find('Vanguard') != -1 :
for edition in tmpSets : print 'SVar:Picture:http://www.cardforge.org/fpics/vgd-lq/'+cleanName+'.jpg'
edition = edition.split(' '); else :
if forgeSets.count(edition[0]) != 0 : print 'SVar:Picture:http://www.wizards.com/global/images/magic/general/'+cleanName+'.jpg'
if edition[1] == 'C' :
rarity = 'Common'
elif edition[1] == 'U' :
rarity = 'Uncommon'
elif edition[1] == 'R' :
rarity = 'Rare'
elif edition[1] == 'M' :
rarity = 'Mythic'
elif edition[1] == 'S' :
rarity = 'Special'
setInfoStr = 'SetInfo:'+edition[0]+'|'+rarity+'|'+'http://dummy.com/dummy.jpg'
setInfo.append(setInfoStr)
print 'SVar:Rarity:'+rarity
print 'SVar:Picture:http://www.wizards.com/global/images/magic/general/'+cleanName+'.jpg'
print 'End\n' print 'End\n'
else : else :
print inputName+' not found\n' print inputName+' not found\n'

View File

@@ -0,0 +1,13 @@
Name:A Display of My Dark Power
ManaCost:no cost
Types:Scheme
Text:no text
T:Mode$ SetInMotion | ValidCard$ Card.Self | Execute$ DarkEffect | TriggerZones$ Command | TriggerDescription$ When you set this scheme in motion, until your next turn, whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.
SVar:DarkEffect:AB$ Effect | Cost$ 0 | Name$ Dark Power Scheme | Duration$ UntilYourNextTurn | Triggers$ DarkPower | SVars$ DarkMana
SVar:DarkPower:Mode$ TapsForMana | ValidCard$ Land | Execute$ DarkMana | TriggerZones$ Command | Static$ True | TriggerDescription$ Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.
SVar:DarkMana:AB$ ManaReflected | Cost$ 0 | ColorOrType$ Type | Valid$ Defined.Triggered | ReflectProperty$ Produced | Defined$ TriggeredPlayer
SVar:Rarity:Common
SVar:Picture:http://www.cardforge.org/fpics/lq_schemes/a_display_of_my_dark_power.jpg
SetInfo:ARC|Common|http://magiccards.info/extras/scheme/archenemy/a-display-of-my-dark-power.jpg
Oracle:When you set this scheme in motion, until your next turn, whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.
End

View File

@@ -3,8 +3,8 @@ ManaCost:1 W
Types:Instant Types:Instant
Text:no text Text:no text
A:SP$ Effect | Cost$ 1 W | ValidTgts$ Player | Name$ Abeyance Effect | StaticAbilities$ STCantBeCast,STCantBeActivated | RememberObjects$ Targeted | AILogic$ BeginningOfOppTurn | SubAbility$ DBDraw | SpellDescription$ Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities. A:SP$ Effect | Cost$ 1 W | ValidTgts$ Player | Name$ Abeyance Effect | StaticAbilities$ STCantBeCast,STCantBeActivated | RememberObjects$ Targeted | AILogic$ BeginningOfOppTurn | SubAbility$ DBDraw | SpellDescription$ Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities.
SVar:STCantBeCast:Mode$ CantBeCast | ValidCard$ Instant,Sorcery | Caster$ Player.IsRemembered | Description$ Target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities. SVar:STCantBeCast:Mode$ CantBeCast | ValidCard$ Instant,Sorcery | Caster$ Player.IsRemembered | EffectZone$ Command | Description$ Target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities.
SVar:STCantBeActivated:Mode$ CantBeActivated | ValidCard$ Card | Activator$ Player.IsRemembered | NonMana$ True SVar:STCantBeActivated:Mode$ CantBeActivated | ValidCard$ Card | Activator$ Player.IsRemembered | EffectZone$ Command | NonMana$ True
SVar:DBDraw:DB$Draw | NumCards$ 1 | SpellDescription$ Draw a card. SVar:DBDraw:DB$Draw | NumCards$ 1 | SpellDescription$ Draw a card.
SVar:Rarity:Rare SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/abeyance.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/abeyance.jpg

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@@ -3,7 +3,7 @@ ManaCost:3 B B
Types:Creature Horror Types:Creature Horror
Text:no text Text:no text
PT:2/6 PT:2/6
T:Mode$ Blocks | ValidCard$ Card.Self | ValidBlocked$ Creature.Green,Creature.White | DelayedTrigger$ DelTrigBlocked | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by a green or white creature, destroy that creature at end of combat. T:Mode$ AttackerBlocked | ValidCard$ Creature.Green,Creature.White | ValidBlocker$ Card.Self | DelayedTrigger$ DelTrigBlocked | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.
T:Mode$ Blocks | ValidCard$ Creature.Green,Creature.White | ValidBlocked$ Card.Self | DelayedTrigger$ DelTrigBlocker | Secondary$ True | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by a green or white creature, destroy that creature at end of combat. T:Mode$ Blocks | ValidCard$ Creature.Green,Creature.White | ValidBlocked$ Card.Self | DelayedTrigger$ DelTrigBlocker | Secondary$ True | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.
SVar:DelTrigBlocked:Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | Execute$ TrigDestroyBlocked | TriggerDescription$ Destroy blocked creature at end of combat. SVar:DelTrigBlocked:Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | Execute$ TrigDestroyBlocked | TriggerDescription$ Destroy blocked creature at end of combat.
SVar:DelTrigBlocker:Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | Execute$ TrigDestroyBlocker | TriggerDescription$ Destroy blocking creature at end of combat. SVar:DelTrigBlocker:Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | Execute$ TrigDestroyBlocker | TriggerDescription$ Destroy blocking creature at end of combat.

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@@ -4,7 +4,7 @@ Types:Creature Horror
Text:no text Text:no text
PT:1/1 PT:1/1
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigSac | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME is put into a graveyard from the battlefield, each player sacrifices a creature. T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigSac | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME is put into a graveyard from the battlefield, each player sacrifices a creature.
SVar:TrigSac:AB$Sacrifice | Cost$ 0 | SacValid$ Creature | Defined$ Each SVar:TrigSac:AB$ Sacrifice | Cost$ 0 | SacValid$ Creature | Defined$ Each
SVar:Rarity:Common SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/abyssal_gatekeeper.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/abyssal_gatekeeper.jpg
SetInfo:WTH|Common|http://magiccards.info/scans/en/wl/1.jpg SetInfo:WTH|Common|http://magiccards.info/scans/en/wl/1.jpg

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@@ -3,7 +3,7 @@ ManaCost:1 B B
Types:Creature Horror Types:Creature Horror
Text:no text Text:no text
PT:2/2 PT:2/2
T:Mode$ Discarded | ValidCard$ Card.YouDontCtrl | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever an opponent discards a card, CARDNAME gets +2/+2 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) T:Mode$ Discarded | ValidCard$ Card.OppOwn | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever an opponent discards a card, CARDNAME gets +2/+2 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
SVar:TrigPump:AB$Pump | Cost$ 0 | Defined$ Self | NumAtt$ 2 | NumDef$ 2 | KW$ Fear SVar:TrigPump:AB$Pump | Cost$ 0 | Defined$ Self | NumAtt$ 2 | NumDef$ 2 | KW$ Fear
SVar:Rarity:Rare SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/abyssal_nocturnus.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/abyssal_nocturnus.jpg

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@@ -0,0 +1,17 @@
Name:Academy at Tolaria West
ManaCost:no cost
Types:Plane Dominaria
Text:no text
T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Command | IsPresent$ Card.YouCtrl | PresentZone$ Hand | PresentCompare$ EQ0 | Execute$ AcademicDraw | TriggerDescription$ At the beginning of your end step, if you have no cards in hand, draw seven cards.
SVar:AcademicDraw:AB$ Draw | Cost$ 0 | Defined$ You | NumCards$ 7
T:Mode$ PlanarDice | Result$ Chaos | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever you roll Chaos, discard your hand.
SVar:RolledChaos:AB$ Discard | Cost$ 0 | Mode$ Hand | Defined$ You
T:Mode$ PlanarDice | Result$ Planeswalk | TriggerZones$ Command | Execute$ RolledWalk | Secondary$ True | TriggerDescription$ Whenever you roll Planeswalk, put this card on the bottom of its owner's planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up
SVar:RolledWalk:AB$ Planeswalk | Cost$ 0
A:AB$ RollPlanarDice | Cost$ X | SorcerySpeed$ True | ActivationZone$ Command | SpellDescription$ Roll the planar dice.
SVar:X:Count$RolledThisTurn
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/academy_at_tolaria_west.jpg
SetInfo:HOP|Common|http://magiccards.info/extras/plane/planechase/academy-at-tolaria-west.jpg
Oracle:At the beginning of your end step, if you have no cards in hand, draw seven cards.\nWhenever you roll {C}, discard your hand.
End

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@@ -4,8 +4,8 @@ Types:Creature Human Cleric
Text:no text Text:no text
PT:1/2 PT:1/2
T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigExile | OptionalDecider$ TriggeredCardController | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, you may exile it. If you do, search your library for an enchantment card and put that card onto the battlefield. Then shuffle your library. T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigExile | OptionalDecider$ TriggeredCardController | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, you may exile it. If you do, search your library for an enchantment card and put that card onto the battlefield. Then shuffle your library.
SVar:TrigExile:AB$ChangeZone | Cost$ 0 | Origin$ Graveyard | Destination$ Exile | ValidCard$ Card.Self | SubAbility$ DBReturn SVar:TrigExile:AB$ ChangeZone | Cost$ 0 | Origin$ Graveyard | Destination$ Exile | ValidCard$ Card.Self | SubAbility$ DBReturn
SVar:DBReturn:DB$ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Enchantment.YouOwn | ChangeNum$ 1 SVar:DBReturn:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Enchantment.YouOwn | ChangeNum$ 1
SVar:SacMe:4 SVar:SacMe:4
SVar:RemRandomDeck:True SVar:RemRandomDeck:True
DeckNeeds:Type$Enchantment DeckNeeds:Type$Enchantment

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@@ -4,7 +4,7 @@ Types:Creature Human Wizard
Text:no text Text:no text
PT:2/2 PT:2/2
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers.
SVar:TrigChangeZone:AB$ ChangeZone | Cost$ 0 | Origin$ Hand | Destination$ Battlefield | ChangeType$ Aura | AttachedTo$ Self SVar:TrigChangeZone:AB$ ChangeZone | Cost$ 0 | Origin$ Hand | Destination$ Battlefield | ChangeType$ Aura.CanEnchantSource | AttachedTo$ Self
SVar:Rarity:Uncommon SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/academy_researchers.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/academy_researchers.jpg
SetInfo:USG|Uncommon|http://magiccards.info/scans/en/us/58.jpg SetInfo:USG|Uncommon|http://magiccards.info/scans/en/us/58.jpg

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@@ -4,7 +4,7 @@ Types:Creature Human Knight
Text:no text Text:no text
PT:3/1 PT:3/1
T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigBattleCry | TriggerDescription$ Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigBattleCry | TriggerDescription$ Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
SVar:TrigBattleCry:AB$PumpAll | Cost$ 0 | ValidCards$ Creature.attacking+Other | NumAtt$ 1 SVar:TrigBattleCry:AB$ PumpAll | Cost$ 0 | ValidCards$ Creature.attacking+Other | NumAtt$ 1
SVar:Rarity:Uncommon SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/accorder_paladin.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/accorder_paladin.jpg
SetInfo:MBS|Uncommon|http://magiccards.info/scans/en/mbs/1.jpg SetInfo:MBS|Uncommon|http://magiccards.info/scans/en/mbs/1.jpg

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@@ -4,7 +4,7 @@ Types:Artifact
Text:no text Text:no text
A:AB$ Effect | Cost$ 4 T | Name$ Acidic Dagger Effect | ValidTgts$ Creature | TgtPrompt$ Select target creature | Triggers$ TrigDam,TrigLeave | SVars$ TrigDestroy,TrigSac,ExileEffect | RememberObjects$ Targeted | ImprintCards$ Self | ActivationPhases$ Upkeep->Declare Attackers - Play Instants and Abilities | SpellDescription$ Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves the battlefield this turn, sacrifice CARDNAME. Activate this ability only before blockers are declared. A:AB$ Effect | Cost$ 4 T | Name$ Acidic Dagger Effect | ValidTgts$ Creature | TgtPrompt$ Select target creature | Triggers$ TrigDam,TrigLeave | SVars$ TrigDestroy,TrigSac,ExileEffect | RememberObjects$ Targeted | ImprintCards$ Self | ActivationPhases$ Upkeep->Declare Attackers - Play Instants and Abilities | SpellDescription$ Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves the battlefield this turn, sacrifice CARDNAME. Activate this ability only before blockers are declared.
SVar:TrigDam:Mode$ DamageDone | ValidSource$ Creature.IsRemembered | ValidTarget$ Creature.nonWall | CombatDamage$ True | TriggerZones$ Command | Execute$ TrigDestroy | TriggerDescription$ Whenever targeted creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. SVar:TrigDam:Mode$ DamageDone | ValidSource$ Creature.IsRemembered | ValidTarget$ Creature.nonWall | CombatDamage$ True | TriggerZones$ Command | Execute$ TrigDestroy | TriggerDescription$ Whenever targeted creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature.
SVar:TrigLeave:Mode$ ChangesZone | ValidCard$ Creature.IsRemembered | Origin$ Battlefield | Destination$ Any | Execute$ TrigSac | TriggerDescription$ When the targeted creature leaves the battlefield this turn, sacrifice Acidic Dagger. SVar:TrigLeave:Mode$ ChangesZone | ValidCard$ Creature.IsRemembered | Origin$ Battlefield | Destination$ Any | Execute$ TrigSac | TriggerZones$ Command | TriggerDescription$ When the targeted creature leaves the battlefield this turn, sacrifice Acidic Dagger.
SVar:TrigDestroy:AB$ Destroy | Cost$ 0 | Defined$ TriggeredTarget SVar:TrigDestroy:AB$ Destroy | Cost$ 0 | Defined$ TriggeredTarget
SVar:TrigSac:DB$ SacrificeAll | Defined$ Imprinted | SubAbility$ ExileEffect SVar:TrigSac:DB$ SacrificeAll | Defined$ Imprinted | SubAbility$ ExileEffect
SVar:ExileEffect:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile | Static$ True SVar:ExileEffect:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile | Static$ True

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@@ -4,7 +4,7 @@ Types:Creature Sliver
Text:no text Text:no text
PT:2/2 PT:2/2
S:Mode$ Continuous | Affected$ Sliver | AddAbility$ Damage | Description$ All Slivers have "2, Sacrifice this permanent: This permanent deals 2 damage to target creature or player." S:Mode$ Continuous | Affected$ Sliver | AddAbility$ Damage | Description$ All Slivers have "2, Sacrifice this permanent: This permanent deals 2 damage to target creature or player."
SVar:Damage:AB$DealDamage | Cost$ 2 Sac<1/CARDNAME> | Tgt$ TgtCP | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to target creature or player. SVar:Damage:AB$DealDamage | Cost$ 2 Sac<1/CARDNAME> | ValidTgts$ Creature,Player | TgtPrompt$ Select target creature or player | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to target creature or player.
SVar:BuffedBy:Sliver SVar:BuffedBy:Sliver
SVar:Rarity:Uncommon SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/acidic_sliver.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/acidic_sliver.jpg

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@@ -2,10 +2,10 @@ Name:Acidic Soil
ManaCost:2 R ManaCost:2 R
Types:Sorcery Types:Sorcery
Text:no text Text:no text
A:SP$ DealDamage | Cost$ 2 R | Defined$ You | NumDmg$ X | SubAbility$ DBDamageOpp | References$ X | SpellDescription$ CARDNAME deals damage to each player equal to the number of lands he or she controls. A:SP$ RepeatEach | Cost$ 2 R | RepeatPlayers$ Player | RepeatSubAbility$ DBDamageOpp | SpellDescription$ CARDNAME deals damage to each player equal to the number of lands he or she controls.
SVar:DBDamageOpp:DB$DealDamage | Defined$ Opponent | NumDmg$ Y | References$ Y SVar:DBDamageOpp:DB$ DealDamage | Defined$ Remembered | NumDmg$ X | References$ X
SVar:X:Count$TypeYouCtrl.Land SVar:X:Count$Valid Land.RememberedPlayerCtrl
SVar:Y:Count$TypeOppCtrl.Land SVar:AIPlayForSub:True
SVar:RemAIDeck:True SVar:RemAIDeck:True
SVar:Rarity:Uncommon SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/acidic_soil.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/acidic_soil.jpg

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@@ -7,6 +7,7 @@ SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/act_of_treason.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/act_of_treason.jpg
SetInfo:M11|Common|http://magiccards.info/scans/en/m11/121.jpg SetInfo:M11|Common|http://magiccards.info/scans/en/m11/121.jpg
SetInfo:M10|Uncommon|http://magiccards.info/scans/en/m10/124.jpg SetInfo:M10|Uncommon|http://magiccards.info/scans/en/m10/124.jpg
SetInfo:GTC|Common|http://magiccards.info/scans/en/gtc/85.jpg
SetInfo:M12|Common|http://magiccards.info/scans/en/m12/121.jpg SetInfo:M12|Common|http://magiccards.info/scans/en/m12/121.jpg
Oracle:Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.) Oracle:Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
End End

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@@ -3,8 +3,8 @@ ManaCost:3
Types:Artifact Creature Construct Types:Artifact Creature Construct
Text:no text Text:no text
PT:2/2 PT:2/2
T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ ChooseCT | Static$ True | TriggerDescription$ As CARDNAME enters the battlefield, choose a creature type. K:ETBReplacement:Other:ChooseCT
SVar:ChooseCT:AB$ ChooseType | Cost$ 0 | Defined$ You | Type$ Creature | AILogic$ MostProminentInComputerDeck SVar:ChooseCT:DB$ ChooseType | Type$ Creature | AILogic$ MostProminentInComputerDeck | SpellDescription$ As CARDNAME enters the battlefield, choose a creature type.
S:Mode$ Continuous | Affected$ Card.Self | AddType$ ChosenType | Description$ CARDNAME is the chosen type in addition to its other types. S:Mode$ Continuous | Affected$ Card.Self | AddType$ ChosenType | Description$ CARDNAME is the chosen type in addition to its other types.
S:Mode$ Continuous | Affected$ Creature.ChosenType+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other creatures you control of the chosen type get +1/+1. S:Mode$ Continuous | Affected$ Creature.ChosenType+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other creatures you control of the chosen type get +1/+1.
SVar:Rarity:Rare SVar:Rarity:Rare

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@@ -0,0 +1,11 @@
Name:Adaptive Snapjaw
ManaCost:4 G
Types:Creature Lizard Beast
Text:no text
PT:6/2
K:Evolve
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/adaptive_snapjaw.jpg
SetInfo:GTC|Common|http://magiccards.info/scans/en/gtc/113.jpg
Oracle:Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
End

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@@ -5,7 +5,7 @@ Text:no text
A:SP$ Dig | Cost$ 2/U 2/U 2/U | DigNum$ 4 | ChangeNum$ 1 | SubAbility$ Dig2 | ConditionCheckSVar$ X | ConditionSVarCompare$ LEY | References$ X,Y | SpellDescription$ Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order. A:SP$ Dig | Cost$ 2/U 2/U 2/U | DigNum$ 4 | ChangeNum$ 1 | SubAbility$ Dig2 | ConditionCheckSVar$ X | ConditionSVarCompare$ LEY | References$ X,Y | SpellDescription$ Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order.
SVar:Dig2:DB$ Dig | DigNum$ 4 | ChangeNum$ 2 | ConditionCheckSVar$ X | ConditionSVarCompare$ GTY | References$ X,Y SVar:Dig2:DB$ Dig | DigNum$ 4 | ChangeNum$ 2 | ConditionCheckSVar$ X | ConditionSVarCompare$ GTY | References$ X,Y
SVar:X:Count$Valid Creature.YouCtrl SVar:X:Count$Valid Creature.YouCtrl
SVar:Y:Count$Valid Creature.YouDontCtrl SVar:Y:PlayerCountOther$HighestValid Creature.YouCtrl
SVar:RemAIDeck:True SVar:RemAIDeck:True
SVar:Rarity:Uncommon SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/advice_from_the_fae.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/advice_from_the_fae.jpg

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@@ -2,7 +2,7 @@ Name:Aeolipile
ManaCost:2 ManaCost:2
Types:Artifact Types:Artifact
Text:no text Text:no text
A:AB$ DealDamage | Cost$ 1 T Sac<1/CARDNAME> | Tgt$ TgtCP | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to target creature or player. A:AB$ DealDamage | Cost$ 1 T Sac<1/CARDNAME> | ValidTgts$ Creature,Player | TgtPrompt$ Select target creature or player | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to target creature or player.
SVar:Rarity:Rare SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/aeolipile.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/aeolipile.jpg
SetInfo:FEM|Rare|http://magiccards.info/scans/en/fe/166.jpg SetInfo:FEM|Rare|http://magiccards.info/scans/en/fe/166.jpg

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@@ -0,0 +1,9 @@
Name:Aerial Maneuver
ManaCost:1 W
Types:Instant
Text:no text
A:SP$ Pump | Cost$ 1 W | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ 1 | NumDef$ 1 | KW$ Flying & First Strike | SpellDescription$ Target creature gets +1/+1 and gains flying and first strike until end of turn.
SVar:Picture:http://www.wizards.com/global/images/magic/general/aerial_maneuver.jpg
SetInfo:GTC|Common|http://magiccards.info/scans/en/gtc/1.jpg
Oracle:Target creature gets +1/+1 and gains flying and first strike until end of turn.
End

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@@ -5,9 +5,9 @@ Text:no text
PT:0/5 PT:0/5
K:Defender K:Defender
K:Reach K:Reach
T:Mode$ Blocks | ValidCard$ Card.Self | ValidBlocked$ Creature | DelayedTrigger$ DelayedTrig | TriggerDescription$ Whenever CARDNAME blocks a creature, return that creature to its owner's hand at end of combat. T:Mode$ AttackerBlocked | ValidCard$ Creature | ValidBlocker$ Card.Self | DelayedTrigger$ DelayedTrig | TriggerDescription$ Whenever CARDNAME blocks a creature, return that creature to its owner's hand at end of combat.
SVar:DelayedTrig:Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | Execute$ TrigBounce | TriggerDescription$ Return blocked creature to its owner's hand at end of combat. SVar:DelayedTrig:Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | Execute$ TrigBounce | TriggerDescription$ Return blocked creature to its owner's hand at end of combat.
SVar:TrigBounce:AB$ChangeZone | Cost$ 0 | Origin$ Battlefield | Destination$ Hand | Defined$ TriggeredAttacker SVar:TrigBounce:AB$ ChangeZone | Cost$ 0 | Origin$ Battlefield | Destination$ Hand | Defined$ TriggeredAttacker
SVar:Rarity:Uncommon SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/aether_membrane.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/aether_membrane.jpg
SetInfo:PLC|Uncommon|http://magiccards.info/scans/en/pc/93.jpg SetInfo:PLC|Uncommon|http://magiccards.info/scans/en/pc/93.jpg

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@@ -0,0 +1,14 @@
Name:AEther Rift
ManaCost:1 R G
Types:Enchantment
Text:no text
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigDiscard | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life.
SVar:TrigDiscard:AB$ Discard | Cost$ 0 | Defined$ You | NumCards$ 1 | Mode$ Random | RememberDiscarded$ True | SubAbility$ DBReturn | SpellDescription$ Discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life.
SVar:DBReturn:DB$ ChangeZoneAll | Cost$ 0 | ChangeType$ Card.IsRemembered | Origin$ Graveyard | Destination$ Battlefield | ConditionDefined$ Remembered | ConditionPresent$ Card.Creature | ConditionCompare$ EQ1 | UnlessCost$ PayLife<5> | UnlessPayer$ Player | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:RemAIdeck:True
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/aether_rift.jpg
SetInfo:INV|Rare|http://magiccards.info/scans/en/in/227.jpg
Oracle:At the beginning of your upkeep, discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life.
End

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@@ -0,0 +1,13 @@
Name:AEther Snap
ManaCost:3 B B
Types:Sorcery
Text:no text
A:SP$ RemoveCounterAll | Cost$ 3 B B | ValidCards$ Permanent | AllCounterTypes$ True | StackDescription$ SpellDescription | SubAbility$ DBRemove | SpellDescription$ Remove all counters from all permanents and exile all tokens.
SVar:DBRemove:DB$ ChangeZoneAll | ChangeType$ Card.token | Origin$ Battlefield | Destination$ Exile
SVar:RemAIDeck:True
SVar:RemRandomDeck:True
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/aether_snap.jpg
SetInfo:DST|Rare|http://magiccards.info/scans/en/ds/37.jpg
Oracle:Remove all counters from all permanents and exile all tokens.
End

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@@ -0,0 +1,10 @@
Name:AEtherize
ManaCost:3 U
Types:Instant
Text:no text
A:SP$ ChangeZoneAll | Cost$ 3 U | ChangeType$ Creature.attacking | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return all attacking creatures to their owners' hands.
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/aetherize.jpg
SetInfo:GTC|Uncommon|http://magiccards.info/scans/en/gtc/29.jpg
Oracle:Return all attacking creatures to their owner's hand.
End

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@@ -5,7 +5,7 @@ Text:no text
A:SP$ ChangeZone | Cost$ 3 WU | ValidTgts$ Creature.attacking,Creature.blocking | TgtPrompt$ Select target attacking or blocking creature | Origin$ Battlefield | Destination$ Library | LibraryPosition$ 0 | SpellDescription$ Put target attacking or blocking creature on top of its owner's library. A:SP$ ChangeZone | Cost$ 3 WU | ValidTgts$ Creature.attacking,Creature.blocking | TgtPrompt$ Select target attacking or blocking creature | Origin$ Battlefield | Destination$ Library | LibraryPosition$ 0 | SpellDescription$ Put target attacking or blocking creature on top of its owner's library.
K:Conspire K:Conspire
T:Mode$ SpellCast | ValidCard$ Card.Self | Conspire$ True | Execute$ Conspire | Secondary$ True | TriggerDescription$ Copy CARDNAME if its conspire cost was paid T:Mode$ SpellCast | ValidCard$ Card.Self | Conspire$ True | Execute$ Conspire | Secondary$ True | TriggerDescription$ Copy CARDNAME if its conspire cost was paid
SVar:Conspire:AB$ CopySpell | Cost$ 0 | Defined$ TriggeredSpellAbility | Amount$ 1 SVar:Conspire:AB$ CopySpellAbility | Cost$ 0 | Defined$ TriggeredSpellAbility | Amount$ 1
SVar:Rarity:Common SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/aethertow.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/aethertow.jpg
SetInfo:SHM|Common|http://magiccards.info/scans/en/shm/136.jpg SetInfo:SHM|Common|http://magiccards.info/scans/en/shm/136.jpg

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@@ -4,8 +4,10 @@ Types:Creature Human Advisor
Text:no text Text:no text
PT:2/3 PT:2/3
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDrain | TriggerDescription$ At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way. T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDrain | TriggerDescription$ At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.
SVar:TrigDrain:AB$LoseLife | Cost$ 0 | Defined$ Opponent | LifeAmount$ 1 | SubAbility$ DBGainLife SVar:TrigDrain:AB$ LoseLife | Cost$ 0 | Defined$ Player.Opponent | LifeAmount$ 1 | SubAbility$ DBGainLife
SVar:DBGainLife:DB$GainLife | Defined$ You | LifeAmount$ 1 SVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ AFLifeLost
SVar:AFLifeLost:Number$0
#AFLifeLost will be set by LoseLife
SVar:Rarity:Uncommon SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/agent_of_masks.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/agent_of_masks.jpg
SetInfo:GPT|Uncommon|http://magiccards.info/scans/en/gp/100.jpg SetInfo:GPT|Uncommon|http://magiccards.info/scans/en/gp/100.jpg

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@@ -0,0 +1,11 @@
Name:Aggravated Assault
ManaCost:2 R
Types:Enchantment
Text:no text
A:AB$ UntapAll | Cost$ 3 R R | ValidCards$ Creature.YouCtrl | SubAbility$ DBAddCombat | SorcerySpeed$ True | SpellDescription$ Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate this ability only any time you could cast a sorcery.
SVar:DBAddCombat:DB$ AddPhase | ExtraPhase$ BeginCombat | FollowedBy$ ThisPhase | ConditionPhases$ Main1,Main2
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/aggravated_assault.jpg
SetInfo:ONS|Rare|http://magiccards.info/scans/en/on/185.jpg
Oracle:{3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate this ability only any time you could cast a sorcery.
End

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@@ -0,0 +1,12 @@
Name:Agoraphobia
ManaCost:1 U
Types:Enchantment Aura
Text:no text
K:Enchant creature
A:SP$ Attach | Cost$ 1 U | ValidTgts$ Creature | AILogic$ Curse
S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ -5 | Description$ Enchanted creature gets -5/-0.
A:AB$ ChangeZone | Cost$ 2 U | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return CARDNAME to its owner's hand.
SVar:Picture:http://www.wizards.com/global/images/magic/general/agoraphobia.jpg
SetInfo:GTC|Uncommon|http://magiccards.info/scans/en/gtc/30.jpg
Oracle:Enchant creature\nEnchanted creature gets -5/-0.\n{2}{U}: Return Agoraphobia to its owner's hand.
End

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@@ -4,7 +4,7 @@ Types:Creature Bird
Text:no text Text:no text
PT:2/2 PT:2/2
K:Flying K:Flying
A:AB$ DealDamage | Cost$ 1 R Sac<1/Creature.Goblin/Goblin creature> | Tgt$ TgtCP | NumDmg$ X | References$ X | SpellDescription$ CARDNAME deals damage equal to the sacrificed creature's power to target creature or player. A:AB$ DealDamage | Cost$ 1 R Sac<1/Creature.Goblin/Goblin creature> | ValidTgts$ Creature,Player | TgtPrompt$ Select target creature or player | NumDmg$ X | References$ X | SpellDescription$ CARDNAME deals damage equal to the sacrificed creature's power to target creature or player.
SVar:X:Sacrificed$CardPower SVar:X:Sacrificed$CardPower
SVar:RemAIDeck:True SVar:RemAIDeck:True
SVar:Rarity:Uncommon SVar:Rarity:Uncommon

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@@ -3,10 +3,10 @@ ManaCost:G
Types:Creature Faerie Types:Creature Faerie
Text:no text Text:no text
PT:1/1 PT:1/1
T:Mode$ Blocks | ValidCard$ Card.Self | Execute$ TrigAnimate1 | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by a creature, that creature becomes green. (This effect lasts indefinitely.) T:Mode$ AttackerBlocked | ValidCard$ Creature | ValidBlocker$ Card.Self | Execute$ TrigAnimateAttacker | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by a creature, that creature becomes green. (This effect lasts indefinitely.)
T:Mode$ Blocks | ValidCard$ Creature | ValidBlocked$ Card.Self | Execute$ TrigAnimate2 | Secondary$ True | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by a creature, that creature becomes green. (This effect lasts indefinitely.) T:Mode$ Blocks | ValidCard$ Creature | ValidBlocked$ Card.Self | Execute$ TrigAnimateBlocker | Secondary$ True | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by a creature, that creature becomes green. (This effect lasts indefinitely.)
SVar:TrigAnimate1:AB$Animate | Cost$ 0 | Defined$ TriggeredAttacker | Colors$ Green | Permanent$ True SVar:TrigAnimateAttacker:AB$Animate | Cost$ 0 | Defined$ TriggeredAttacker | Colors$ Green | Permanent$ True
SVar:TrigAnimate2:AB$Animate | Cost$ 0 | Defined$ TriggeredBlocker | Colors$ Green | Permanent$ True SVar:TrigAnimateBlocker:AB$Animate | Cost$ 0 | Defined$ TriggeredBlocker | Colors$ Green | Permanent$ True
SVar:Rarity:Common SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/aisling_leprechaun.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/aisling_leprechaun.jpg
SetInfo:LEG|Common|http://magiccards.info/scans/en/lg/87.jpg SetInfo:LEG|Common|http://magiccards.info/scans/en/lg/87.jpg

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@@ -6,7 +6,7 @@ Loyalty:4
A:AB$ GainLife | Cost$ AddCounter<1/LOYALTY> | LifeAmount$ 2 | Planeswalker$ True | SpellDescription$ You gain 2 life. A:AB$ GainLife | Cost$ AddCounter<1/LOYALTY> | LifeAmount$ 2 | Planeswalker$ True | SpellDescription$ You gain 2 life.
A:AB$ PutCounterAll | Cost$ SubCounter<1/LOYALTY> | ValidCards$ Creature.YouCtrl | CounterType$ P1P1 | CounterNum$ 1 | Planeswalker$ True | SubAbility$ DBPumpAll | SpellDescription$ Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. A:AB$ PutCounterAll | Cost$ SubCounter<1/LOYALTY> | ValidCards$ Creature.YouCtrl | CounterType$ P1P1 | CounterNum$ 1 | Planeswalker$ True | SubAbility$ DBPumpAll | SpellDescription$ Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
SVar:DBPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ Vigilance SVar:DBPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ Vigilance
A:AB$ Token | Cost$ SubCounter<6/LOYALTY> | TokenAmount$ 1 | TokenName$ Avatar | TokenTypes$ Creature,Avatar | TokenOwner$ You | TokenColors$ White | TokenPower$ X | TokenToughness$ X | TokenStaticAbilities$ Static | TokenSVars$ X | Planeswalker$ True | Ultimate$ True | References$ X | SpellDescription$ Put a white Avatar creature token onto the battlefield. It has "This creature's power and toughness are each equal to your life total." A:AB$ Token | Cost$ SubCounter<6/LOYALTY> | TokenAmount$ 1 | TokenName$ Avatar | TokenTypes$ Creature,Avatar | TokenOwner$ You | TokenColors$ White | TokenPower$ X | TokenToughness$ X | TokenImage$ W N N Avatar | TokenStaticAbilities$ Static | TokenSVars$ X | Planeswalker$ True | Ultimate$ True | References$ X | SpellDescription$ Put a white Avatar creature token onto the battlefield. It has "This creature's power and toughness are each equal to your life total."
SVar:Static:Mode$ Continuous | SetPower$ X | SetToughness$ X | CharacteristicDefining$ True | Description$ This creature's power and toughness are each equal to your life total. SVar:Static:Mode$ Continuous | SetPower$ X | SetToughness$ X | CharacteristicDefining$ True | Description$ This creature's power and toughness are each equal to your life total.
SVar:X:Count$YourLifeTotal SVar:X:Count$YourLifeTotal
SVar:Rarity:Mythic SVar:Rarity:Mythic

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@@ -4,7 +4,7 @@ Types:Planeswalker Ajani
Text:no text Text:no text
Loyalty:3 Loyalty:3
A:AB$ Pump | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | KW$ HIDDEN This card doesn't untap during your next untap step. | ValidTgts$ Permanent | Permanent$ True | IsCurse$ True | SpellDescription$ Target permanent doesn't untap during its controller's next untap step. A:AB$ Pump | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | KW$ HIDDEN This card doesn't untap during your next untap step. | ValidTgts$ Permanent | Permanent$ True | IsCurse$ True | SpellDescription$ Target permanent doesn't untap during its controller's next untap step.
A:AB$ DealDamage | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | Tgt$ TgtCP | NumDmg$ 3 | SubAbility$ DBGainLife | SpellDescription$ CARDNAME deals 3 damage to target creature or player and you gain 3 life. A:AB$ DealDamage | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | ValidTgts$ Creature,Player | TgtPrompt$ Select target creature or player | NumDmg$ 3 | SubAbility$ DBGainLife | SpellDescription$ CARDNAME deals 3 damage to target creature or player and you gain 3 life.
SVar:DBGainLife:DB$GainLife | LifeAmount$ 3 SVar:DBGainLife:DB$GainLife | LifeAmount$ 3
A:AB$ DestroyAll | Cost$ SubCounter<7/LOYALTY> | Planeswalker$ True | Ultimate$ True | ValidTgts$ Player | TgtPrompt$ Select target player | ValidCards$ Land | SpellDescription$ Destroy all lands target player controls. A:AB$ DestroyAll | Cost$ SubCounter<7/LOYALTY> | Planeswalker$ True | Ultimate$ True | ValidTgts$ Player | TgtPrompt$ Select target player | ValidCards$ Land | SpellDescription$ Destroy all lands target player controls.
SVar:Rarity:Mythic SVar:Rarity:Mythic

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@@ -4,7 +4,7 @@ Types:Creature Goblin Shaman
Text:no text Text:no text
PT:1/1 PT:1/1
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigSac | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME is put into a graveyard from the battlefield, each player sacrifices a land. T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigSac | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME is put into a graveyard from the battlefield, each player sacrifices a land.
SVar:TrigSac:AB$Sacrifice | Cost$ 0 | SacValid$ Land | Defined$ Each SVar:TrigSac:AB$ Sacrifice | Cost$ 0 | SacValid$ Land | Defined$ Each
SVar:Rarity:Common SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/akki_blizzard_herder.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/akki_blizzard_herder.jpg
SetInfo:BOK|Common|http://magiccards.info/scans/en/bok/91.jpg SetInfo:BOK|Common|http://magiccards.info/scans/en/bok/91.jpg

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@@ -4,7 +4,7 @@ Types:Creature Giant Warrior
Text:no text Text:no text
PT:4/5 PT:4/5
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDealDamage | TriggerDescription$ When CARDNAME enters the battlefield, it deals 1 damage to target creature or player. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDealDamage | TriggerDescription$ When CARDNAME enters the battlefield, it deals 1 damage to target creature or player.
SVar:TrigDealDamage:AB$DealDamage | Cost$ 0 | Tgt$ TgtCP | NumDmg$ 1 SVar:TrigDealDamage:AB$DealDamage | Cost$ 0 | ValidTgts$ Creature,Player | TgtPrompt$ Select target creature or player | NumDmg$ 1
SVar:Rarity:Uncommon SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/akoum_boulderfoot.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/akoum_boulderfoot.jpg
SetInfo:ROE|Uncommon|http://magiccards.info/scans/en/roe/134.jpg SetInfo:ROE|Uncommon|http://magiccards.info/scans/en/roe/134.jpg

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@@ -5,6 +5,7 @@ Text:no text
K:Cycling:W K:Cycling:W
A:SP$ ChooseColor | Cost$ 2 W | Defined$ You | AILogic$ MostProminentAttackers | SubAbility$ DBProtection | SpellDescription$ Choose a color. Creatures you control gain protection from the chosen color until end of turn. A:SP$ ChooseColor | Cost$ 2 W | Defined$ You | AILogic$ MostProminentAttackers | SubAbility$ DBProtection | SpellDescription$ Choose a color. Creatures you control gain protection from the chosen color until end of turn.
SVar:DBProtection:DB$ ProtectionAll | ValidCards$ Creature.YouCtrl | Gains$ ChosenColor SVar:DBProtection:DB$ ProtectionAll | ValidCards$ Creature.YouCtrl | Gains$ ChosenColor
SVar:RemAIDeck:True
SVar:Rarity:Uncommon SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/akromas_blessing.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/akromas_blessing.jpg
SetInfo:ONS|Uncommon|http://magiccards.info/scans/en/on/1.jpg SetInfo:ONS|Uncommon|http://magiccards.info/scans/en/on/1.jpg

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@@ -5,7 +5,7 @@ Text:no text
PT:5/6 PT:5/6
K:Trample K:Trample
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounterAll | TriggerDescription$ At the beginning of your upkeep, put a +1/+1 counter on each creature each opponent controls. T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounterAll | TriggerDescription$ At the beginning of your upkeep, put a +1/+1 counter on each creature each opponent controls.
SVar:TrigPutCounterAll:AB$PutCounterAll | Cost$ 0 | ValidCards$ Creature.OppCtrl | CounterType$ P1P1 | CounterNum$ 1 SVar:TrigPutCounterAll:AB$ PutCounterAll | Cost$ 0 | ValidCards$ Creature.OppCtrl | CounterType$ P1P1 | CounterNum$ 1
SVar:Rarity:Rare SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/aku_djinn.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/aku_djinn.jpg
SetInfo:VIS|Rare|http://magiccards.info/scans/en/vi/1.jpg SetInfo:VIS|Rare|http://magiccards.info/scans/en/vi/1.jpg

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@@ -4,9 +4,10 @@ Types:Legendary Creature Spirit
Text:no text Text:no text
PT:3/2 PT:3/2
K:Haste K:Haste
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | IsPresent$ Card | PresentZone$ Hand | PresentPlayer$ Opponent | PresentCompare$ LTX | TriggerZones$ Graveyard | Execute$ TrigReturn | TriggerDescription$ At the beginning of your upkeep, if you have more cards in hand than each opponent, you may sacrifice a Swamp. If you do, return CARDNAME from your graveyard to the battlefield. T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | CheckSVar$ X | SVarCompare$ GTY | References$ X,Y | TriggerZones$ Graveyard | Execute$ TrigReturn | TriggerDescription$ At the beginning of your upkeep, if you have more cards in hand than each opponent, you may sacrifice a Swamp. If you do, return CARDNAME from your graveyard to the battlefield.
SVar:TrigReturn:AB$ChangeZone | Cost$ Sac<1/Swamp> | Defined$ Self | Origin$ Graveyard | Destination$ Battlefield SVar:TrigReturn:AB$ ChangeZone | Cost$ Sac<1/Swamp> | Defined$ Self | Origin$ Graveyard | Destination$ Battlefield
SVar:X:Count$InYourHand SVar:X:Count$InYourHand
SVar:Y:PlayerCountOpponents$HighestCardsInHand
SVar:Rarity:Rare SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/akuta_born_of_ash.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/akuta_born_of_ash.jpg
SetInfo:SOK|Rare|http://magiccards.info/scans/en/sok/61.jpg SetInfo:SOK|Rare|http://magiccards.info/scans/en/sok/61.jpg

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@@ -3,7 +3,7 @@ ManaCost:W
Types:Creature Human Soldier Types:Creature Human Soldier
Text:no text Text:no text
PT:1/1 PT:1/1
T:Mode$ Blocks | ValidCard$ Card.Self | ValidAttacker$ Creature | Execute$ TrigDestroy | TriggerDescription$ When CARDNAME blocks a creature, destroy that creature and CARDNAME. T:Mode$ AttackerBlocked | ValidCard$ Creature | ValidBlocker$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ When CARDNAME blocks a creature, destroy that creature and CARDNAME.
SVar:TrigDestroy:AB$Destroy | Cost$ 0 | Defined$ TriggeredAttacker | SubAbility$ DestroySelf SVar:TrigDestroy:AB$Destroy | Cost$ 0 | Defined$ TriggeredAttacker | SubAbility$ DestroySelf
SVar:DestroySelf:DB$Destroy | Cost$ 0 | Defined$ Self SVar:DestroySelf:DB$Destroy | Cost$ 0 | Defined$ Self
SVar:Rarity:Uncommon SVar:Rarity:Uncommon

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@@ -2,7 +2,7 @@ Name:Aladdin's Ring
ManaCost:8 ManaCost:8
Types:Artifact Types:Artifact
Text:no text Text:no text
A:AB$ DealDamage | Cost$ 8 T | Tgt$ TgtCP | NumDmg$ 4 | SpellDescription$ CARDNAME deals 4 damage to target creature or player. A:AB$ DealDamage | Cost$ 8 T | ValidTgts$ Creature,Player | TgtPrompt$ Select target creature or player | NumDmg$ 4 | SpellDescription$ CARDNAME deals 4 damage to target creature or player.
SVar:Rarity:Rare SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/aladdins_ring.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/aladdins_ring.jpg
SetInfo:8ED|Rare|http://magiccards.info/scans/en/8e/291.jpg SetInfo:8ED|Rare|http://magiccards.info/scans/en/8e/291.jpg

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@@ -3,7 +3,7 @@ ManaCost:2 R R
Types:Creature Human Types:Creature Human
Text:no text Text:no text
PT:0/1 PT:0/1
K:Damage that would reduce your life total to less than 1 reduces it to 1 instead. S:Mode$ Continuous | Affected$ You | AddKeyword$ Damage that would reduce your life total to less than 1 reduces it to 1 instead. | Description$ Damage that would reduce your life total to less than 1 reduces it to 1 instead.
SVar:Rarity:Uncommon SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/ali_from_cairo.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/ali_from_cairo.jpg
SetInfo:ARN|Uncommon|http://magiccards.info/scans/en/an/44.jpg SetInfo:ARN|Uncommon|http://magiccards.info/scans/en/an/44.jpg

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@@ -7,8 +7,8 @@ T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | IsPresent$ Card.Self+counters
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | IsPresent$ Card.Self+counters_EQ0_SCREAM | PresentZone$ Exile | Execute$ TrigMoveToGraveyard | TriggerZones$ Exile | Secondary$ True | TriggerDescription$ Put CARDNAME into your graveyard and return all creatures to the battlefield. T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | IsPresent$ Card.Self+counters_EQ0_SCREAM | PresentZone$ Exile | Execute$ TrigMoveToGraveyard | TriggerZones$ Exile | Secondary$ True | TriggerDescription$ Put CARDNAME into your graveyard and return all creatures to the battlefield.
SVar:TrigRemoveCounter:AB$ RemoveCounter | Cost$ 0 | Defined$ Self | CounterType$ SCREAM | CounterNum$ 1 SVar:TrigRemoveCounter:AB$ RemoveCounter | Cost$ 0 | Defined$ Self | CounterType$ SCREAM | CounterNum$ 1
SVar:TrigMoveToGraveyard:AB$ ChangeZone | Cost$ 0 | Origin$ Exile | Destination$ Graveyard | Defined$ Self | SubAbility$ DBResurrection SVar:TrigMoveToGraveyard:AB$ ChangeZone | Cost$ 0 | Origin$ Exile | Destination$ Graveyard | Defined$ Self | SubAbility$ DBResurrection
SVar:DBResurrection:DB$ChangeZoneAll | Origin$ Graveyard | Destination$ Battlefield | ChangeType$ Creature SVar:DBResurrection:DB$ ChangeZoneAll | Origin$ Graveyard | Destination$ Battlefield | ChangeType$ Creature
SVar:DBPutCounter:DB$PutCounter | Defined$ Remembered | CounterType$ SCREAM | CounterNum$ 2 SVar:DBPutCounter:DB$ PutCounter | Defined$ Remembered | CounterType$ SCREAM | CounterNum$ 2
SVar:Rarity:Rare SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/all_hallows_eve.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/all_hallows_eve.jpg
SetInfo:LEG|Rare|http://magiccards.info/scans/en/lg/2.jpg SetInfo:LEG|Rare|http://magiccards.info/scans/en/lg/2.jpg

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@@ -0,0 +1,13 @@
Name:All Shall Smolder in My Wake
ManaCost:no cost
Types:Scheme
Text:no text
T:Mode$ SetInMotion | ValidCard$ Card.Self | Execute$ Ignite | TriggerZones$ Command | TriggerDescription$ When you set this scheme in motion, destroy up to one target artifact, up to one target enchantment, and up to one target nonbasic land.
SVar:Ignite:AB$ Destroy | Cost$ 0 | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Artifact | TgtPrompt$ Select target artifact to destroy | SubAbility$ Burn
SVar:Burn:DB$ Destroy | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Enchantment | TgtPrompt$ Select target enchantment to destroy | SubAbility$ Smolder
SVar:Smolder:DB$ Destroy | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Land.nonBasic | TgtPrompt$ Select target nonbasic land to destroy
SVar:Rarity:Common
SVar:Picture:http://www.cardforge.org/fpics/lq_schemes/all_shall_smolder_in_my_wake.jpg
SetInfo:ARC|Common|http://magiccards.info/extras/scheme/archenemy/all-shall-smolder-in-my-wake.jpg
Oracle:When you set this scheme in motion, destroy up to one target artifact, up to one target enchantment, and up to one target nonbasic land.
End

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@@ -3,8 +3,8 @@ ManaCost:6
Types:Artifact Creature Golem Types:Artifact Creature Golem
Text:no text Text:no text
PT:4/4 PT:4/4
T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ ChooseColor | Static$ True | TriggerDescription$ As CARDNAME enters the battlefield, choose a color. K:ETBReplacement:Other:ChooseColor
SVar:ChooseColor:AB$ ChooseColor | Cost$ 0 | Defined$ You SVar:ChooseColor:DB$ ChooseColor | Defined$ You | SpellDescription$ As CARDNAME enters the battlefield, choose a color.
S:Mode$ Continuous| Affected$ Card.Self | SetColor$ ChosenColor | Description$ CARDNAME is the chosen color. (It's still an artifact.) S:Mode$ Continuous| Affected$ Card.Self | SetColor$ ChosenColor | Description$ CARDNAME is the chosen color. (It's still an artifact.)
SVar:Rarity:Uncommon SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/alloy_golem.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/alloy_golem.jpg

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@@ -0,0 +1,11 @@
Name:Alms Beast
ManaCost:2 W B
Types:Creature Beast
Text:no text
PT:6/6
S:Mode$ Continuous | Affected$ Creature.blockedBySource,Creature.blockingSource | AddKeyword$ Lifelink | Description$ Creatures blocking or blocked by CARDNAME have lifelink.
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/alms_beast.jpg
SetInfo:GTC|Rare|http://magiccards.info/scans/en/gtc/141.jpg
Oracle:Creatures blocking or blocked by Alms Beast have lifelink.
End

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@@ -0,0 +1,12 @@
Name:Alpha Authority
ManaCost:1 G
Types:Enchantment Aura
Text:no text
K:Enchant creature
A:SP$ Attach | Cost$ 1 G | ValidTgts$ Creature | AILogic$ Pump
S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Hexproof | AddHiddenKeyword$ CARDNAME can't be blocked by more than one creature. | Description$ Enchanted creature has hexproof and can't be blocked by more than one creature.
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/alpha_authority.jpg
SetInfo:GTC|Uncommon|http://magiccards.info/scans/en/gtc/114.jpg
Oracle:Enchant creature\nEnchanted creature has hexproof and can't be blocked by more than one creature.
End

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@@ -1,8 +1,12 @@
Name:Alpha Status Name:Alpha Status
ManaCost:2 G ManaCost:2 G
Types:Enchantment Aura Types:Enchantment Aura
Text:Enchant Creature \r\nEnchanted creatures gets +2/+2 for each other creature on the battlefield that shares a creature type with it. Text:no text
A:SP$Attach | Cost$ 2 G | ValidTgts$ Creature | AILogic$ Pump K:Enchant Creature
A:SP$ Attach | Cost$ 2 G | ValidTgts$ Creature | AILogic$ Pump
S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ AffectedX | AddToughness$ AffectedX | References$ AffectedX | EffectZone$ Battlefield | Description$ Enchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it.
SVar:AffectedX:Count$Valid Creature.sharesCreatureTypeWith+Other/Times.2
SVar:PlayMain1:TRUE
SVar:RemRandomDeck:True SVar:RemRandomDeck:True
SVar:Rarity:Uncommon SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/alpha_status.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/alpha_status.jpg

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@@ -4,7 +4,7 @@ Types:Creature Elf
Text:no text Text:no text
PT:2/2 PT:2/2
S:Mode$ Continuous | Affected$ Forest.YouCtrl | SetPower$ 1 | SetToughness$ 1 | AddType$ Creature & Elf | SetColor$ Green | Description$ Forests you control are 1/1 green Elf creatures that are still lands. S:Mode$ Continuous | Affected$ Forest.YouCtrl | SetPower$ 1 | SetToughness$ 1 | AddType$ Creature & Elf | SetColor$ Green | Description$ Forests you control are 1/1 green Elf creatures that are still lands.
A:AB$Pump | Cost$ 1 G Sac<1/Elf> | Tgt$ TgtC | NumAtt$ 3 | NumDef$ 3 | SpellDescription$ Target creature gets +3/+3 until end of turn. A:AB$Pump | Cost$ 1 G Sac<1/Elf> | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ 3 | NumDef$ 3 | SpellDescription$ Target creature gets +3/+3 until end of turn.
SVar:Rarity:Rare SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/ambush_commander.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/ambush_commander.jpg
SetInfo:SCG|Rare|http://magiccards.info/scans/en/sc/111.jpg SetInfo:SCG|Rare|http://magiccards.info/scans/en/sc/111.jpg

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@@ -2,8 +2,8 @@ Name:An-Zerrin Ruins
ManaCost:2 R R ManaCost:2 R R
Types:Enchantment Types:Enchantment
Text:no text Text:no text
T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ ChooseCT | Static$ True | TriggerDescription$ As CARDNAME enters the battlefield, choose a creature type. K:ETBReplacement:Other:ChooseCT
SVar:ChooseCT:AB$ ChooseType | Cost$ 0 | Defined$ You | Type$ Creature | AILogic$ MostProminentHumanControls SVar:ChooseCT:DB$ ChooseType | Defined$ You | Type$ Creature | AILogic$ MostProminentHumanControls | SpellDescription$ As CARDNAME enters the battlefield, choose a creature type.
S:Mode$ Continuous | Affected$ Creature.ChosenType | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Creatures of the chosen type don't untap during their controllers' untap steps. S:Mode$ Continuous | Affected$ Creature.ChosenType | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Creatures of the chosen type don't untap during their controllers' untap steps.
SVar:RemRandomDeck:True SVar:RemRandomDeck:True
SVar:Rarity:Rare SVar:Rarity:Rare

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@@ -3,7 +3,7 @@ ManaCost:3 R
Types:Creature Minotaur Shaman Types:Creature Minotaur Shaman
Text:no text Text:no text
PT:2/2 PT:2/2
A:AB$ DealDamage | Cost$ R T | Tgt$ TgtCP | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to target creature or player. A:AB$ DealDamage | Cost$ R T | ValidTgts$ Creature,Player | TgtPrompt$ Select target creature or player | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to target creature or player.
SVar:Rarity:Common SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/anaba_shaman.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/anaba_shaman.jpg
SetInfo:HML|Common|http://magiccards.info/scans/en/hl/84.jpg|2 SetInfo:HML|Common|http://magiccards.info/scans/en/hl/84.jpg|2

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@@ -6,6 +6,7 @@ A:SP$ Draw | Cost$ 3 B | NumCards$ 3 | SpellDescription$ You draw three cards an
SVar:DB:DB$LoseLife | LifeAmount$ 3 SVar:DB:DB$LoseLife | LifeAmount$ 3
SVar:Rarity:Rare SVar:Rarity:Rare
SVar:Picture:http://serv4.tcgimages.eu/img/cards/Portal_Second_Age/ancient_craving.jpg SVar:Picture:http://serv4.tcgimages.eu/img/cards/Portal_Second_Age/ancient_craving.jpg
SetInfo:S99|Rare|http://magiccards.info/scans/en/st/64.jpg
SetInfo:PO2|Rare|http://magiccards.info/scans/en/po2/2.jpg SetInfo:PO2|Rare|http://magiccards.info/scans/en/po2/2.jpg
Oracle:You draw three cards and you lose 3 life. Oracle:You draw three cards and you lose 3 life.
End End

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@@ -4,7 +4,7 @@ Types:Creature Hydra
Text:no text Text:no text
PT:5/1 PT:5/1
K:Fading:5 K:Fading:5
A:AB$ DealDamage | Cost$ 1 SubCounter<1/FADE> | Tgt$ TgtCP | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to target creature or player. A:AB$ DealDamage | Cost$ 1 SubCounter<1/FADE> | ValidTgts$ Creature,Player | TgtPrompt$ Select target creature or player | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to target creature or player.
SVar:Rarity:Uncommon SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/ancient_hydra.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/ancient_hydra.jpg
SetInfo:NMS|Uncommon|http://magiccards.info/scans/en/ne/76.jpg SetInfo:NMS|Uncommon|http://magiccards.info/scans/en/ne/76.jpg

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@@ -7,6 +7,7 @@ K:Flying
S:Mode$ Continuous | Affected$ Creature.YouDontCtrl | AddHiddenKeyword$ CARDNAME can't attack. | CheckSVar$ X | SVarCompare$ GE1 | Description$ Each opponent who cast a spell this turn can't attack with creatures. S:Mode$ Continuous | Affected$ Creature.YouDontCtrl | AddHiddenKeyword$ CARDNAME can't attack. | CheckSVar$ X | SVarCompare$ GE1 | Description$ Each opponent who cast a spell this turn can't attack with creatures.
S:Mode$ CantBeCast | ValidCard$ Card | Caster$ Opponent | OpponentAttackedWithCreatureThisTurn$ True | Description$ Each opponent who attacked with a creature this turn can't cast spells. S:Mode$ CantBeCast | ValidCard$ Card | Caster$ Opponent | OpponentAttackedWithCreatureThisTurn$ True | Description$ Each opponent who attacked with a creature this turn can't cast spells.
SVar:X:Count$ThisTurnCast_Card.YouDontCtrl SVar:X:Count$ThisTurnCast_Card.YouDontCtrl
SVar:RemMultiplayer:True
SVar:Rarity:Rare SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/angelic_arbiter.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/angelic_arbiter.jpg
SetInfo:M11|Rare|http://magiccards.info/scans/en/m11/4.jpg SetInfo:M11|Rare|http://magiccards.info/scans/en/m11/4.jpg

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@@ -0,0 +1,10 @@
Name:Angelic Edict
ManaCost:4 W
Types:Sorcery
Text:no text
A:SP$ ChangeZone | Cost$ 4 W | ValidTgts$ Creature,Enchantment | TgtPrompt$ Select target creature or enchantment | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target creature or enchantment.
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/angelic_edict.jpg
SetInfo:GTC|Common|http://magiccards.info/scans/en/gtc/2.jpg
Oracle:Exile target creature or enchantment.
End

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@@ -3,7 +3,7 @@ ManaCost:3 W
Types:Instant Types:Instant
Text:no text Text:no text
A:SP$ Token | Cost$ tapXType<1/Creature> | TokenAmount$ 1 | TokenName$ Angel | TokenTypes$ Creature,Angel | TokenOwner$ You | TokenColors$ White | TokenPower$ 4 | TokenToughness$ 4 | TokenKeywords$ Flying<>HIDDEN At the beginning of the end step, exile CARDNAME. | ActivationPhases$ BeginCombat->EndCombat | IsPresent$ Plains.YouCtrl | CostDesc$ If you control a Plains, | SpellDescription$ you may tap an untapped creature you control rather than pay CARDNAME's mana cost. A:SP$ Token | Cost$ tapXType<1/Creature> | TokenAmount$ 1 | TokenName$ Angel | TokenTypes$ Creature,Angel | TokenOwner$ You | TokenColors$ White | TokenPower$ 4 | TokenToughness$ 4 | TokenKeywords$ Flying<>HIDDEN At the beginning of the end step, exile CARDNAME. | ActivationPhases$ BeginCombat->EndCombat | IsPresent$ Plains.YouCtrl | CostDesc$ If you control a Plains, | SpellDescription$ you may tap an untapped creature you control rather than pay CARDNAME's mana cost.
A:SP$ Token | Cost$ 3 W | TokenAmount$ 1 | TokenName$ Angel | TokenTypes$ Creature,Angel | TokenOwner$ You | TokenColors$ White | TokenPower$ 4 | TokenToughness$ 4 | TokenKeywords$ Flying<>HIDDEN At the beginning of the end step, exile CARDNAME. | ActivationPhases$ BeginCombat->EndCombat | SpellDescription$ Cast CARDNAME only during combat. Put a 4/4 white Angel creature token with flying onto the battlefield. Exile it at the beginning of the next end step. A:SP$ Token | Cost$ 3 W | TokenAmount$ 1 | TokenName$ Angel | TokenTypes$ Creature,Angel | TokenOwner$ You | TokenColors$ White | TokenPower$ 4 | TokenToughness$ 4 | TokenKeywords$ Flying | TokenHiddenKeywords$ At the beginning of the end step, exile CARDNAME. | ActivationPhases$ BeginCombat->EndCombat | SpellDescription$ Cast CARDNAME only during combat. Put a 4/4 white Angel creature token with flying onto the battlefield. Exile it at the beginning of the next end step.
SVar:RemAIDeck:True SVar:RemAIDeck:True
SVar:Rarity:Uncommon SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/angelic_favor.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/angelic_favor.jpg

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@@ -0,0 +1,16 @@
Name:Angelic Skirmisher
ManaCost:4 W W
Types:Creature Angel
Text:no text
PT:4/4
K:Flying
T:Mode$ Phase | Phase$ BeginCombat | TriggerZones$ Battlefield | Execute$ TrigChoose | TriggerDescription$ At the beginning of each combat, choose first strike, vigilance or lifelink. Creatures you control gain that ability until end of turn.
SVar:TrigChoose:AB$ GenericChoice | Cost$ 0 | Choices$ PumpFirstStrike,PumpVigilance,PumpLifelink | Defined$ You
SVar:PumpFirstStrike:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ First Strike | ChoiceDescription$ First strike
SVar:PumpVigilance:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ Vigilance | ChoiceDescription$ Vigilance
SVar:PumpLifelink:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ Lifelink | ChoiceDescription$ Lifelink
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/angelic_skirmisher.jpg
SetInfo:GTC|Rare|http://magiccards.info/scans/en/gtc/3.jpg
Oracle:Flying\nAt the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.
End

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@@ -3,10 +3,8 @@ ManaCost:W
Types:Instant Types:Instant
Text:no text Text:no text
K:Split second K:Split second
A:SP$ Effect | Cost$ W | Name$ Angel's Grace Effect | Keywords$ AliFromCairo | StaticAbilities$ STCantLose,STOppsCantWin | AILogic$ Fog | SpellDescription$ You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. A:SP$ Effect | Cost$ W | Name$ Angel's Grace Effect | StaticAbilities$ STCantLose | AILogic$ Fog | SpellDescription$ You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
SVar:STCantLose:Mode$ Continuous | EffectZone$ Command | Affected$ You | AddKeyword$ You can't lose the game. | Description$ You can't lose the game. SVar:STCantLose:Mode$ Continuous | EffectZone$ Command | Affected$ You | AddKeyword$ You can't lose the game. & Your opponents can't win the game. & Damage that would reduce your life total to less than 1 reduces it to 1 instead. | Description$ You can't lose the game. Your opponents can't win the game. Damage that would reduce your life total to less than 1 reduces it to 1 instead.
SVar:STOppsCantWin:Mode$ Continuous | EffectZone$ Command | Affected$ You | AddKeyword$ Your opponents can't win the game. | Description$ Your opponents can't win the game.
SVar:AliFromCairo:Damage that would reduce your life total to less than 1 reduces it to 1 instead.
SVar:Rarity:Rare SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/angels_grace.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/angels_grace.jpg
SetInfo:TSP|Rare|http://magiccards.info/scans/en/ts/3.jpg SetInfo:TSP|Rare|http://magiccards.info/scans/en/ts/3.jpg

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@@ -1,7 +1,16 @@
Name:Animate Dead Name:Animate Dead
ManaCost:1 B ManaCost:1 B
Types:Enchantment Aura Types:Enchantment Aura
Text:Enchant creature card in a graveyard\r\nWhen Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it. Text:no text
K:Enchant creature card in a graveyard
A:SP$ Attach | Cost$ 1 B | ValidTgts$ Creature | TgtZone$ Graveyard | AILogic$ Reanimate
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigReanimate | TriggerDescription$ When CARDNAME enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with CARDNAME." Return enchanted creature card to the battlefield under your control and attach CARDNAME to it.
SVar:TrigReanimate:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | Defined$ Enchanted | RememberChanged$ True | GainControl$ True | SubAbility$ DBAnimate
SVar:DBAnimate:DB$ Animate | Defined$ Self | OverwriteSpells$ True | Abilities$ NewAttach | Keywords$ Enchant creature put onto the battlefield with CARDNAME | RemoveKeywords$ Enchant creature card in a graveyard | Permanent$ True | SubAbility$ DBAttach
SVar:DBAttach:DB$ Attach | Defined$ Remembered
SVar:NewAttach:SP$ Attach | Cost$ 1 B | ValidTgts$ Creature.IsRemembered | AILogic$ Pump
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigSacrifice | TriggerDescription$ When Animate Dead leaves the battlefield, that creature's controller sacrifices it.
SVar:TrigSacrifice:DB$ Destroy | Sacrifice$ True | Defined$ Remembered
S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ -1 | Description$ Enchanted creature gets -1/-0. S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ -1 | Description$ Enchanted creature gets -1/-0.
SVar:Rarity:Uncommon SVar:Rarity:Uncommon
SVar:Picture:http://resources.wizards.com/magic/cards/5e/en-us/card3823.jpg SVar:Picture:http://resources.wizards.com/magic/cards/5e/en-us/card3823.jpg

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@@ -2,7 +2,7 @@ Name:Annihilating Fire
ManaCost:1 R R ManaCost:1 R R
Types:Instant Types:Instant
Text:no text Text:no text
A:SP$ DealDamage | Cost$ 1 R R | Tgt$ TgtCP | NumDmg$ 3 | SubAbility$ Annihilate | SpellDescription$ CARDNAME deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. A:SP$ DealDamage | Cost$ 1 R R | ValidTgts$ Creature,Player | TgtPrompt$ Select target creature or player | NumDmg$ 3 | SubAbility$ Annihilate | SpellDescription$ CARDNAME deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.
SVar:Annihilate:DB$ Pump | KW$ HIDDEN If CARDNAME would be put into a graveyard, exile it instead. | Defined$ Targeted SVar:Annihilate:DB$ Pump | KW$ HIDDEN If CARDNAME would be put into a graveyard, exile it instead. | Defined$ Targeted
SVar:Rarity:Common SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/annihilating_fire.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/annihilating_fire.jpg

View File

@@ -2,13 +2,11 @@ Name:Antagonism
ManaCost:3 R ManaCost:3 R
Types:Enchantment Types:Enchantment
Text:no text Text:no text
T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | Execute$ TeaseYou | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of each player's end step, CARDNAME deals 2 damage to that player unless one of his or her opponents was dealt damage this turn. T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ Player | Execute$ TeaseYou | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of each player's end step, CARDNAME deals 2 damage to that player unless one of his or her opponents was dealt damage this turn.
SVar:TeaseYou:DB$ DealDamage | Defined$ You | NumDmg$ 2 | ConditionCheckSVar$ AntagonismX | ConditionSVarCompare$ LE0 | References$ AntagonismX SVar:TeaseYou:DB$ DealDamage | Defined$ TriggeredPlayer | NumDmg$ 2 | ConditionCheckSVar$ AntagonismX | ConditionSVarCompare$ LE0 | References$ AntagonismX
SVar:AntagonismX:Count$OppDamageThisTurn SVar:AntagonismX:TriggeredPlayer$DamageToOppsThisTurn
T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ Opponent | Execute$ TeaseOpp | TriggerZones$ Battlefield | Secondary$ True | TriggerDescription$ At the beginning of each player's end step, CARDNAME deals 2 damage to that player unless one of his or her opponents was dealt damage this turn. SVar:Check:PlayerCountOpponents$DamageToOppsThisTurn
SVar:TeaseOpp:DB$ DealDamage | Defined$ Opponent | NumDmg$ 2 | ConditionCheckSVar$ AntagonismY | ConditionSVarCompare$ LE0 | References$ AntagonismY | SVar:NeedsToPlayVar:Check GE1
SVar:AntagonismY:Count$YourDamageThisTurn
SVar:NeedsToPlayVar:AntagonismX GE1
SVar:RemRandomDeck:True SVar:RemRandomDeck:True
SVar:Rarity:Rare SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/antagonism.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/antagonism.jpg

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@@ -5,7 +5,7 @@ Text:no text
K:Enchant creature K:Enchant creature
A:SP$ Attach | Cost$ 2 U | ValidTgts$ Creature | AILogic$ Pump A:SP$ Attach | Cost$ 2 U | ValidTgts$ Creature | AILogic$ Pump
S:Mode$ CantTarget | ValidCard$ Creature.EnchantedBy | Spell$ True | Description$ Enchanted creature can't be the target of spells and can't be enchanted. This effect doesn't remove CARDNAME. S:Mode$ CantTarget | ValidCard$ Creature.EnchantedBy | Spell$ True | Description$ Enchanted creature can't be the target of spells and can't be enchanted. This effect doesn't remove CARDNAME.
S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ CARDNAME can't be enchanted. S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME can't be enchanted.
SVar:Rarity:Uncommon SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/anti_magic_aura.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/anti_magic_aura.jpg
SetInfo:5ED|Uncommon|http://magiccards.info/scans/en/5e/72.jpg SetInfo:5ED|Uncommon|http://magiccards.info/scans/en/5e/72.jpg

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@@ -4,7 +4,7 @@ Types:Creature Human Wizard
Text:no text Text:no text
PT:3/1 PT:3/1
K:Morph:3 B K:Morph:3 B
T:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME is turned face up, target creature gets -3/-3 until end of turn. T:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME is turned face up, target creature gets -3/-3 until end of turn.
SVar:TrigPump:AB$Pump | Cost$ 0 | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -3 | NumDef$ -3 | IsCurse$ True SVar:TrigPump:AB$Pump | Cost$ 0 | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -3 | NumDef$ -3 | IsCurse$ True
SVar:Rarity:Uncommon SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/aphetto_exterminator.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/aphetto_exterminator.jpg

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@@ -3,7 +3,7 @@ ManaCost:X G R
Types:Creature Hydra Types:Creature Hydra
Text:Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it. Text:Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it.
PT:0/0 PT:0/0
A:AB$ DealDamage | Cost$ 1 R SubCounter<1/P1P1> | Tgt$ TgtCP | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to target creature or player. A:AB$ DealDamage | Cost$ 1 R SubCounter<1/P1P1> | ValidTgts$ Creature,Player | TgtPrompt$ Select target creature or player | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to target creature or player.
# This xPaid doesn't do anything, it's just needed to make Cost work properly # This xPaid doesn't do anything, it's just needed to make Cost work properly
SVar:X:Count$xPaid SVar:X:Count$xPaid
SVar:Rarity:Mythic SVar:Rarity:Mythic

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@@ -3,7 +3,7 @@ ManaCost:2 U
Types:Creature Human Wizard Types:Creature Human Wizard
Text:no text Text:no text
PT:1/1 PT:1/1
A:AB$ DealDamage | Cost$ T | Tgt$ TgtCP | NumDmg$ 1 | PlayerTurn$ True | ActivationPhases$ Upkeep,Draw,Main1,BeginCombat | SpellDescription$ CARDNAME deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared. A:AB$ DealDamage | Cost$ T | ValidTgts$ Creature,Player | TgtPrompt$ Select target creature or player | NumDmg$ 1 | PlayerTurn$ True | ActivationPhases$ Upkeep,Draw,Main1,BeginCombat | SpellDescription$ CARDNAME deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared.
SVar:Rarity:Uncommon SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/apprentice_sorcerer.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/apprentice_sorcerer.jpg
SetInfo:PO2|Uncommon|http://magiccards.info/scans/en/po2/32.jpg SetInfo:PO2|Uncommon|http://magiccards.info/scans/en/po2/32.jpg

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@@ -0,0 +1,16 @@
Name:Approach My Molten Realm
ManaCost:no cost
Types:Scheme
Text:no text
T:Mode$ SetInMotion | ValidCard$ Card.Self | Execute$ MoltenEffect | TriggerZones$ Command | TriggerDescription$ When you set this scheme in motion, until your next turn, if a source would deal damage, it deals double that damage instead.
SVar:MoltenEffect:AB$ Effect | Cost$ 0 | Name$ Molten Realm Effect | ReplacementEffects$ MoltenRealm,MoltenRealmCombat | SVars$ DmgTimes2,DmgTimes2Combat,MoltenX | Duration$ UntilYourNextTurn
SVar:MoltenRealm:Event$ DamageDone | ActiveZones$ Command | ValidSource$ Card | ReplaceWith$ DmgTimes2 | IsCombat$ False | Description$ Until your next turn, if a source would deal damage, it deals double that damage instead.
SVar:MoltenRealmCombat:Event$ DamageDone | ActiveZones$ Command | ValidSource$ Card | ReplaceWith$ DmgTimes2Combat | IsCombat$ True | Secondary$ True | Description$ Until your next turn, if a source would deal damage, it deals double that damage instead.
SVar:DmgTimes2:AB$ DealDamage | Cost$ 0 | Defined$ ReplacedTarget | DamageSource$ ReplacedSource | NumDmg$ MoltenX | References$ MoltenX
SVar:DmgTimes2Combat:AB$ DealDamage | Cost$ 0 | CombatDamage$ True | Defined$ ReplacedTarget | DamageSource$ ReplacedSource | NumDmg$ MoltenX | References$ MoltenX
SVar:MoltenX:ReplaceCount$DamageAmount/Twice
SVar:Rarity:Common
SVar:Picture:http://www.cardforge.org/fpics/lq_schemes/approach_my_molten_realm.jpg
SetInfo:ARC|Common|http://magiccards.info/extras/scheme/archenemy/approach-my-molten-realm.jpg
Oracle:When you set this scheme in motion, until your next turn, if a source would deal damage, it deals double that damage instead.
End

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@@ -5,7 +5,7 @@ Text:no text
PT:*/* PT:*/*
K:Morph:2 U K:Morph:2 U
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ MorphChoice | Static$ True | TriggerDescription$ As CARDNAME enters the battlefield or is turned face up, it becomes your choice of 5/1 or 1/5. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ MorphChoice | Static$ True | TriggerDescription$ As CARDNAME enters the battlefield or is turned face up, it becomes your choice of 5/1 or 1/5.
T:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ MorphChoice | Secondary$ True | Static$ True | TriggerDescription$ When CARDNAME enters the battlefield or is turned face up, it becomes your choice of 5/1 or 1/5. T:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ MorphChoice | Secondary$ True | Static$ True | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME enters the battlefield or is turned face up, it becomes your choice of 5/1 or 1/5.
SVar:MorphChoice:AB$ Charm | Cost$ 0 | Defined$ You | Choices$ BigPower,BigTough | CharmNum$ 1 SVar:MorphChoice:AB$ Charm | Cost$ 0 | Defined$ You | Choices$ BigPower,BigTough | CharmNum$ 1
SVar:BigPower:DB$ Animate | Defined$ Self | Permanent$ True | Power$ 5 | Toughness$ 1 | SpellDescription$ CARDNAME is 5/1 SVar:BigPower:DB$ Animate | Defined$ Self | Permanent$ True | Power$ 5 | Toughness$ 1 | SpellDescription$ CARDNAME is 5/1
SVar:BigTough:DB$ Animate | Defined$ Self | Permanent$ True | Power$ 1 | Toughness$ 5 | SpellDescription$ CARDNAME is 1/5 SVar:BigTough:DB$ Animate | Defined$ Self | Permanent$ True | Power$ 1 | Toughness$ 5 | SpellDescription$ CARDNAME is 1/5

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@@ -2,8 +2,8 @@ Name:Aquitect's Will
ManaCost:U ManaCost:U
Types:Tribal Sorcery Merfolk Types:Tribal Sorcery Merfolk
Text:no text Text:no text
A:SP$ Effect | Cost$ U | Name$ Flood Effect | StaticAbilities$ STFlood | Unique$ True | Duration$ Permanent | SubAbility$ TrigPutCounter | SpellDescription$ Put a flood counter on target land. That land is an island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card. A:SP$ Effect | Cost$ U | Name$ Flood Effect | StaticAbilities$ STFlood | Unique$ True | Duration$ Permanent | SubAbility$ TrigPutCounter | StackDescription$ Put a flood counter on target land. That land is an island in addition to its other types for as long as it has a flood counter on it. | SpellDescription$ Put a flood counter on target land. That land is an island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.
SVar:TrigPutCounter:DB$ PutCounter | Cost$ 0 | ValidTgts$ Land | CounterType$ FLOOD | CounterNum$ 1 | TgtPrompt$ Select target land | SubAbility$ DBDraw SVar:TrigPutCounter:DB$ PutCounter | Cost$ 0 | ValidTgts$ Land | CounterType$ FLOOD | CounterNum$ 1 | TgtPrompt$ Select target land | SubAbility$ DBDraw | StackDescription$ None
SVar:DBDraw:DB$ Draw | Cost$ 0 | NumCards$ 1 | ConditionPresent$ Merfolk.YouCtrl | ConditionCompare$ GE1 | ConditionDescription$ If you control a Merfolk, SVar:DBDraw:DB$ Draw | Cost$ 0 | NumCards$ 1 | ConditionPresent$ Merfolk.YouCtrl | ConditionCompare$ GE1 | ConditionDescription$ If you control a Merfolk,
SVar:STFlood:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Land.counters_GE1_FLOOD | AddType$ Island SVar:STFlood:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Land.counters_GE1_FLOOD | AddType$ Island
SVar:RemRandomDeck:True SVar:RemRandomDeck:True

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@@ -3,7 +3,7 @@ ManaCost:3 R R
Types:Sorcery Types:Sorcery
Text:no text Text:no text
K:Suspend:3:2 R K:Suspend:3:2 R
A:SP$ DealDamage | Cost$ 3 R R | Tgt$ TgtCP | NumDmg$ 2 | SubAbility$ DBChange | SpellDescription$ CARDNAME deals 2 damage to target creature or player. Exile CARDNAME with three time counters on it. A:SP$ DealDamage | Cost$ 3 R R | ValidTgts$ Creature,Player | TgtPrompt$ Select target creature or player | NumDmg$ 2 | SubAbility$ DBChange | SpellDescription$ CARDNAME deals 2 damage to target creature or player. Exile CARDNAME with three time counters on it.
SVar:DBChange:DB$ChangeZone | Origin$ Stack | Destination$ Exile | RememberChanged$ True | SubAbility$ DBPutCounter SVar:DBChange:DB$ChangeZone | Origin$ Stack | Destination$ Exile | RememberChanged$ True | SubAbility$ DBPutCounter
SVar:DBPutCounter:DB$PutCounter | Defined$ Remembered | CounterType$ TIME | CounterNum$ 3 | SubAbility$ DBCleanup SVar:DBPutCounter:DB$PutCounter | Defined$ Remembered | CounterType$ TIME | CounterNum$ 3 | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True

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@@ -3,7 +3,7 @@ ManaCost:3 R R
Types:Creature Beast Types:Creature Beast
Text:no text Text:no text
PT:4/5 PT:4/5
A:AB$ DealDamage | Cost$ R ExileFromTop<10/Card> | Tgt$ TgtCP | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to target creature or player. A:AB$ DealDamage | Cost$ R ExileFromTop<10/Card> | ValidTgts$ Creature,Player | TgtPrompt$ Select target creature or player | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to target creature or player.
SVar:Rarity:Rare SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/arc_slogger.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/arc_slogger.jpg
SetInfo:MRD|Rare|http://magiccards.info/scans/en/mi/85.jpg SetInfo:MRD|Rare|http://magiccards.info/scans/en/mi/85.jpg

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@@ -5,7 +5,7 @@ Text:no text
K:Enchant creature K:Enchant creature
A:SP$ Attach | Cost$ 2 R | ValidTgts$ Creature | AILogic$ Pump A:SP$ Attach | Cost$ 2 R | ValidTgts$ Creature | AILogic$ Pump
S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | AddAbility$ Damage | Description$ Enchanted creature gets +2/+2 and has "T: This creature deals 1 damage to target creature or player." S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | AddAbility$ Damage | Description$ Enchanted creature gets +2/+2 and has "T: This creature deals 1 damage to target creature or player."
SVar:Damage:AB$DealDamage | Cost$ T | Tgt$ TgtCP | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to target creature or player. SVar:Damage:AB$DealDamage | Cost$ T | ValidTgts$ Creature,Player | TgtPrompt$ Select target creature or player | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to target creature or player.
SVar:Rarity:Common SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/arcane_teachings.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/arcane_teachings.jpg
Oracle:Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)\nEnchanted creature gets +2/+2 and has "{T}: This creature deals 1 damage to target creature or player." Oracle:Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)\nEnchanted creature gets +2/+2 and has "{T}: This creature deals 1 damage to target creature or player."

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@@ -5,6 +5,7 @@ Text:no text
PT:0/0 PT:0/0
A:AB$ PutCounter | Cost$ Sac<1/Artifact> | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on CARDNAME. A:AB$ PutCounter | Cost$ Sac<1/Artifact> | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on CARDNAME.
K:Modular 1 K:Modular 1
SVar:BuffedBy:Artifact
SVar:Rarity:Rare SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/arcbound_ravager.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/arcbound_ravager.jpg
SetInfo:DST|Rare|http://magiccards.info/scans/en/ds/100.jpg SetInfo:DST|Rare|http://magiccards.info/scans/en/ds/100.jpg

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@@ -6,8 +6,9 @@ PT:1/1
A:AB$ Draw | Cost$ T | NumCards$ 1 | SpellDescription$ Draw a card. A:AB$ Draw | Cost$ T | NumCards$ 1 | SpellDescription$ Draw a card.
SVar:Rarity:Rare SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/archivist.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/archivist.jpg
SetInfo:8ED|Rare|http://magiccards.info/scans/en/8e/60.jpg
SetInfo:ULG|Rare|http://magiccards.info/scans/en/ul/26.jpg
SetInfo:7ED|Rare|http://magiccards.info/scans/en/7e/61.jpg
Oracle:{T}: Draw a card. Oracle:{T}: Draw a card.
SetInfo:7ED|Rare|http://magiccards.info/scans/en/7e/61.jpg
SetInfo:8ED|Rare|http://magiccards.info/scans/en/8e/60.jpg
SetInfo:9ED|Rare|http://magiccards.info/scans/en/9e/60.jpg
SetInfo:ULG|Rare|http://magiccards.info/scans/en/ul/26.jpg
End End

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@@ -0,0 +1,13 @@
Name:Argothian Wurm
ManaCost:3 G
Types:Creature Beast
Text:no text
PT:6/6
K:Trample
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Self | Execute$ TrigSac | TriggerDescription$ When CARDNAME enters the battlefield, any player may sacrifice a land. If a player does, put CARDNAME on top of its owner's library.
SVar:TrigSac:AB$ ChangeZone | Cost$ 0 | Origin$ Battlefield | Destination$ Library | LibraryPosition$ 0 | Defined$ Self | UnlessCost$ Sac<1/Land> | UnlessPayer$ Player | UnlessSwitched$ True
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/argothian_wurm.jpg
SetInfo:USG|Rare|http://magiccards.info/scans/en/us/236.jpg
Oracle:Trample\nWhen Argothian Wurm enters the battlefield, any player may sacrifice a land. If a player does, put Argothian Wurm on top of its owner's library.
End

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@@ -4,7 +4,7 @@ Types:Enchantment Aura
Text:no text Text:no text
K:You may cast CARDNAME as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. K:You may cast CARDNAME as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
K:Enchant nonblack creature K:Enchant nonblack creature
T:Mode$ SpellCast | ValidCard$ Card.Self | Execute$ TrigDelayedSac | Static$ True | Secondary$ True | TriggerDescription$ If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. T:Mode$ SpellCast | ValidCard$ Card.Self | Execute$ TrigDelayedSac | Static$ True | Secondary$ True | SpellSpeed$ NotSorcerySpeed | TriggerDescription$ If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
SVar:TrigDelayedSac:AB$ Animate | Cost$ 0 | Defined$ Self | Triggers$ CleanupTrig | sVars$ Sac | Permanent$ True SVar:TrigDelayedSac:AB$ Animate | Cost$ 0 | Defined$ Self | Triggers$ CleanupTrig | sVars$ Sac | Permanent$ True
SVar:CleanupTrig:Mode$ Phase | Phase$ Cleanup | TriggerZones$ Battlefield | Execute$ Sac | TriggerDescription$ At the beginning of the next cleanup step, sacrifice CARDNAME. SVar:CleanupTrig:Mode$ Phase | Phase$ Cleanup | TriggerZones$ Battlefield | Execute$ Sac | TriggerDescription$ At the beginning of the next cleanup step, sacrifice CARDNAME.
SVar:Sac:AB$ Sacrifice | Cost$ 0 | Defined$ Self SVar:Sac:AB$ Sacrifice | Cost$ 0 | Defined$ Self

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Name:Armored Transport
ManaCost:3
Types:Artifact Creature Construct
Text:Prevent all damage that would be dealt to CARDNAME by creatures blocking it.
PT:2/1
K:PreventAllDamageBy Creature.blockingSource
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/armored_transport.jpg
SetInfo:GTC|Common|http://magiccards.info/scans/en/gtc/226.jpg
Oracle:Prevent all combat damage that would be dealt to Armored Transport by creatures blocking it.
End

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@@ -3,10 +3,10 @@ ManaCost:1 B B
Types:Creature Vampire Knight Types:Creature Vampire Knight
Text:no text Text:no text
PT:4/4 PT:4/4
T:Mode$ Blocks | ValidCard$ Creature.powerLE1 | ValidBlocked$ Card.Self | DelayedTrigger$ DelTrig | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by a creature with power 1 or less, destroy CARDNAME at end of combat. T:Mode$ AttackerBlocked | ValidCard$ Card.Self | ValidBlocker$ Creature.powerLE1 | DelayedTrigger$ DelTrig | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by a creature with power 1 or less, destroy CARDNAME at end of combat.
T:Mode$ Blocks | ValidCard$ Card.Self | ValidBlocked$ Creature.powerLE1 | DelayedTrigger$ DelTrig | Secondary$ True | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by a creature with power 1 or less, destroy CARDNAME at end of combat. T:Mode$ Blocks | ValidCard$ Card.Self | ValidBlocked$ Creature.powerLE1 | DelayedTrigger$ DelTrig | Secondary$ True | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by a creature with power 1 or less, destroy CARDNAME at end of combat.
SVar:DelTrig:Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | Execute$ TrigDestroy | TriggerDescription$ Destroy CARDNAME at end of combat. SVar:DelTrig:Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | Execute$ TrigDestroy | TriggerDescription$ Destroy CARDNAME at end of combat.
SVar:TrigDestroy:AB$Destroy | Cost$ 0 | Defined$ Self SVar:TrigDestroy:AB$ Destroy | Cost$ 0 | Defined$ Self
SVar:Rarity:Uncommon SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/arrogant_bloodlord.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/arrogant_bloodlord.jpg
SetInfo:ROE|Uncommon|http://magiccards.info/scans/en/roe/94.jpg SetInfo:ROE|Uncommon|http://magiccards.info/scans/en/roe/94.jpg

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@@ -0,0 +1,10 @@
Name:Arrows of Justice
ManaCost:2 RW
Types:Instant
Text:no text
A:SP$ DealDamage | Cost$ 2 RW | ValidTgts$ Creature.attacking,Creature.blocking | TgtPrompt$ Select target attacking or blocking creature | NumDmg$ 4 | SpellDescription$ CARDNAME deals 4 damage to target attacking or blocking creature.
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/arrows_of_justice.jpg
SetInfo:GTC|Uncommon|http://magiccards.info/scans/en/gtc/211.jpg
Oracle:Arrows of Justice deals 4 damage to target attacking or blocking creature.
End

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@@ -3,8 +3,8 @@ ManaCost:2 WB U
Types:Artifact Creature Construct Types:Artifact Creature Construct
Text:no text Text:no text
PT:2/2 PT:2/2
T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigReveal | Static$ True | TriggerDescription$ As CARDNAME enters the battlefield, you may reveal any number of other artifact cards from your hand. CARDNAME enters the battlefield with a +1/+1 counter on it for each card revealed this way. K:ETBReplacement:Other:DBReveal
SVar:TrigReveal:AB$ Reveal | Cost$ 0 | RevealValid$ Card.Artifact+YouCtrl | AnyNumber$ True | RememberRevealed$ True | SubAbility$ DBPutCounters SVar:DBReveal:DB$ Reveal | RevealValid$ Card.Artifact+YouCtrl | AnyNumber$ True | RememberRevealed$ True | SubAbility$ DBPutCounters | SpellDescription$ As CARDNAME enters the battlefield, you may reveal any number of other artifact cards from your hand. CARDNAME enters the battlefield with a +1/+1 counter on it for each card revealed this way.
SVar:DBPutCounters:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ X | SubAbility$ DBCleanup SVar:DBPutCounters:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ X | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:X:Remembered$Amount SVar:X:Remembered$Amount

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@@ -0,0 +1,15 @@
Name:Artifact Possession
ManaCost:2 B
Types:Enchantment Aura
Text:no text
K:Enchant artifact
A:SP$ Attach | Cost$ 2 B | ValidTgts$ Artifact | AILogic$ Curse
T:Mode$ Taps | ValidCard$ Card.AttachedBy | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Whenever enchanted artifact becomes tapped or a player activates an ability of enchanted artifact without Tap in its activation cost, CARDNAME deals 2 damage to that artifact's controller.
T:Mode$ AbilityCast | NonTapCost$ True | ValidCard$ Card.AttachedBy | TriggerZones$ Battlefield | Execute$ TrigDamage | Secondary$ True | TriggerDescription$ Whenever an artifact becomes tapped or a player activates an artifact's ability without T in its activation cost, CARDNAME deals 1 damage to that artifact's controller.
SVar:TrigDamage:AB$ DealDamage | Cost$ 0 | Defined$ TriggeredCardController | NumDmg$ 2
SVar:RemRandomDeck:True
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/artifact_possession.jpg
SetInfo:ATQ|Common|http://magiccards.info/scans/en/aq/45.jpg
Oracle:Enchant artifact\nWhenever enchanted artifact becomes tapped or a player activates an ability of enchanted artifact without {T} in its activation cost, Artifact Possession deals 2 damage to that artifact's controller.
End

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@@ -2,7 +2,7 @@ Name:Artillerize
ManaCost:3 R ManaCost:3 R
Types:Instant Types:Instant
Text:no text Text:no text
A:SP$ DealDamage | Cost$ 3 R Sac<1/Artifact;Creature/artifact or creature> | Tgt$ TgtCP | NumDmg$ 5 | SpellDescription$ CARDNAME deals 5 damage to target creature or player. A:SP$ DealDamage | Cost$ 3 R Sac<1/Artifact;Creature/artifact or creature> | ValidTgts$ Creature,Player | TgtPrompt$ Select target creature or player | NumDmg$ 5 | SpellDescription$ CARDNAME deals 5 damage to target creature or player.
SVar:RemAIDeck:True SVar:RemAIDeck:True
SVar:Rarity:Common SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/artillerize.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/artillerize.jpg

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@@ -2,8 +2,8 @@ Name:Ashes of the Fallen
ManaCost:2 ManaCost:2
Types:Artifact Types:Artifact
Text:no text Text:no text
T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ ChooseCT | Static$ True | TriggerDescription$ As CARDNAME enters the battlefield, choose a creature type. K:ETBReplacement:Other:ChooseCT
SVar:ChooseCT:AB$ ChooseType | Cost$ 0 | Defined$ You | Type$ Creature | AILogic$ MostProminentInComputerDeck SVar:ChooseCT:DB$ ChooseType | Defined$ You | Type$ Creature | AILogic$ MostProminentInComputerDeck | SpellDescription$ As CARDNAME enters the battlefield, choose a creature type.
S:Mode$ Continuous | Affected$ Creature.YouOwn | AffectedZone$ Graveyard | AddType$ ChosenType | Description$ Each creature card in your graveyard has the chosen creature type in addition to its other types. S:Mode$ Continuous | Affected$ Creature.YouOwn | AffectedZone$ Graveyard | AddType$ ChosenType | Description$ Each creature card in your graveyard has the chosen creature type in addition to its other types.
SVar:RemAIDeck:True SVar:RemAIDeck:True
SVar:RemRandomDeck:True SVar:RemRandomDeck:True

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@@ -0,0 +1,11 @@
Name:Ashling, the Extinguisher Avatar
ManaCost:no cost
Types:Vanguard
Text:no text
HandLifeModifier:+1/-3
A:AB$ DestroyAll | ActivationZone$ Command | Cost$ 5 | ValidCards$ Permanent.nonLand | PlayerTurn$ True | SubAbility$ DBRemoveAB | SpellDescription$ Destroy all nonland permanents. Activate this ability only once and only during your turn.
SVar:DBRemoveAB:DB$ Animate | RemoveAllAbilities$ True | Permanent$ True
SVar:Picture:http://www.cardforge.org/fpics/vgd-lq/ashling_the_extinguisher_avatar.jpg
SetInfo:VAN|Special|http://magiccards.info/extras/other/vanguard-mtgo-2/ashling-the-extinguisher.jpg
Oracle:Hand +1, life -3\n{5}: Destroy all nonland permanents. Activate this ability only once and only during your turn.
End

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@@ -3,10 +3,10 @@ ManaCost:1 R
Types:Creature Elemental Hound Types:Creature Elemental Hound
Text:no text Text:no text
PT:2/1 PT:2/1
T:Mode$ Blocks | ValidCard$ Card.Self | Execute$ TrigDamage1 | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by a creature, CARDNAME deals 1 damage to that creature. T:Mode$ AttackerBlocked | ValidCard$ Creature | ValidBlocker$ Card.Self | Execute$ TrigDamageAttacker | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by a creature, CARDNAME deals 1 damage to that creature.
T:Mode$ Blocks | ValidCard$ Creature | ValidBlocked$ Card.Self | Execute$ TrigDamage2 | Secondary$ True | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by a creature, CARDNAME deals 1 damage to that creature. T:Mode$ Blocks | ValidCard$ Creature | ValidBlocked$ Card.Self | Execute$ TrigDamageBlocker | Secondary$ True | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by a creature, CARDNAME deals 1 damage to that creature.
SVar:TrigDamage1:AB$ DealDamage | Cost$ 0 | Defined$ TriggeredAttacker | NumDmg$ 1 SVar:TrigDamageAttacker:AB$ DealDamage | Cost$ 0 | Defined$ TriggeredAttacker | NumDmg$ 1
SVar:TrigDamage2:AB$ DealDamage | Cost$ 0 | Defined$ TriggeredBlocker | NumDmg$ 1 SVar:TrigDamageBlocker:AB$ DealDamage | Cost$ 0 | Defined$ TriggeredBlocker | NumDmg$ 1
SVar:Rarity:Common SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/ashmouth_hound.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/ashmouth_hound.jpg
SetInfo:ISD|Common|http://magiccards.info/scans/en/isd/128.jpg SetInfo:ISD|Common|http://magiccards.info/scans/en/isd/128.jpg

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@@ -7,6 +7,7 @@ K:Flying
SVar:Rarity:Common SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/assault_griffin.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/assault_griffin.jpg
SetInfo:M11|Common|http://magiccards.info/scans/en/m11/6.jpg SetInfo:M11|Common|http://magiccards.info/scans/en/m11/6.jpg
SetInfo:GTC|Common|http://magiccards.info/scans/en/gtc/4.jpg
SetInfo:M12|Common|http://magiccards.info/scans/en/m12/8.jpg SetInfo:M12|Common|http://magiccards.info/scans/en/m12/8.jpg
Oracle:Flying Oracle:Flying
End End

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@@ -0,0 +1,13 @@
Name:Assemble the Legion
ManaCost:3 R W
Types:Enchantment
Text:no text
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your upkeep, put a muster counter on CARDNAME. Then put a 1/1 red and white Soldier creature token with haste onto the battlefield for each muster counter on CARDNAME.
SVar:TrigPutCounter:AB$ PutCounter | Cost$ 0 | Defined$ Self | CounterType$ MUSTER | CounterNum$ 1 | SubAbility$ DBToken
SVar:DBToken:DB$ Token | TokenImage$ RW 1 1 Soldier | TokenAmount$ X | TokenName$ Soldier | TokenTypes$ Creature,Soldier | TokenOwner$ You | TokenColors$ Red,White | TokenPower$ 1 | TokenToughness$ 1 | TokenKeywords$ Haste | References$ X
SVar:X:Count$CardCounters.MUSTER
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/assemble_the_legion.jpg
SetInfo:GTC|Rare|http://magiccards.info/scans/en/gtc/142.jpg
Oracle:At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then put a 1/1 red and white Soldier creature token with haste onto the battlefield for each muster counter on Assemble the Legion.
End

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@@ -0,0 +1,17 @@
Name:Aura Barbs
ManaCost:2 R
Types:Instant Arcane
Text:no text
A:SP$ RepeatEach | Cost$ 2 R | RepeatCards$ Enchantment | Zone$ Battlefield | RepeatSubAbility$ DBDmg | SubAbility$ DBRepeatDmg | SpellDescription$ Each enchantment deals 2 damage to its controller, then each Aura attached to a creature deals 2 damage to the creature it's attached to.
SVar:DBDmg:DB$ DealDamage | NumDmg$ 2 | DamageSource$ Remembered | Defined$ RememberedController
SVar:DBRepeatDmg:DB$ RepeatEach | UseImprinted$ True | RepeatCards$ Aura.AttachedTo Creature | Zone$ Battlefield | RepeatSubAbility$ DBDmgTarget
SVar:DBDmgTarget:DB$ PumpAll | ValidCards$ Creature.EnchantedBy Imprinted| RememberAllPumped$ True | SubAbility$ DBAuraDmg
SVar:DBAuraDmg:DB$ DealDamage | NumDmg$ 2 | DamageSource$ Imprinted | Defined$ Remembered | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:RemAIDeck:True
SVar:RemRandomDeck:True
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/aura_barbs.jpg
SetInfo:BOK|Uncommon|http://magiccards.info/scans/en/bok/94.jpg
Oracle:Each enchantment deals 2 damage to its controller, then each Aura attached to a creature deals 2 damage to the creature it's attached to.
End

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@@ -3,11 +3,11 @@ ManaCost:U
Types:Instant Types:Instant
Text:no text Text:no text
A:SP$ Pump | Cost$ U | ValidTgts$ Aura.YouCtrl | TgtPrompt$ Select target aura you control | SubAbility$ FinesseAttach | StackDescription$ None | SpellDescription$ Attach target Aura you control to target creature.Draw a card. A:SP$ Pump | Cost$ U | ValidTgts$ Aura.YouCtrl | TgtPrompt$ Select target aura you control | SubAbility$ FinesseAttach | StackDescription$ None | SpellDescription$ Attach target Aura you control to target creature.Draw a card.
SVar:FinesseAttach:DB$ Attach | Object$ Targeted | ValidTgts$ Creature | TgtPrompt$ Select target creature | SubAbility$ DBDraw SVar:FinesseAttach:DB$ Attach | Object$ ParentTarget | ValidTgts$ Creature | TgtPrompt$ Select target creature | SubAbility$ DBDraw
SVar:DBDraw:DB$ Draw | NumCards$ 1 SVar:DBDraw:DB$ Draw | NumCards$ 1
SVar:RemAIDeck:True SVar:RemAIDeck:True
SVar:Rarity:Rare SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/aura_finesse.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/aura_finesse.jpg
SetInfo:ROE|Rare|http://magiccards.info/scans/en/roe/54.jpg SetInfo:ROE|Common|http://magiccards.info/scans/en/roe/54.jpg
Oracle:Attach target Aura you control to target creature.\nDraw a card. Oracle:Attach target Aura you control to target creature.\nDraw a card.
End End

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@@ -0,0 +1,13 @@
Name:Aura Graft
ManaCost:1 U
Types:Instant
Text:no text
A:SP$ GainControl | Cost$ 1 U | ValidTgts$ Aura.AttachedTo Permanent | TgtPrompt$ Select target Aura attached to a permanent | SubAbility$ ChooseNewHost | SpellDescription$ Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.
SVar:ChooseNewHost:DB$ ChooseCard | Defined$ You | Amount$ 1 | Choices$ Permanent.CanBeEnchantedByTargeted+NotEnchantedByTargeted | ChoiceZone$ Battlefield | SubAbility$ ReEnchant | RememberChosen$ True | AILogic$ AtLeast1 |
SVar:ReEnchant:DB$ Attach | Object$ ParentTarget | Defined$ Remembered
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/aura_graft.jpg
SetInfo:ODY|Uncommon|http://magiccards.info/scans/en/od/62.jpg
SetInfo:10E|Uncommon|http://magiccards.info/scans/en/10e/67.jpg
Oracle:Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.
End

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@@ -0,0 +1,16 @@
Name:Aurelia, the Warleader
ManaCost:2 R R W W
Types:Legendary Creature Angel
Text:no text
PT:3/4
K:Flying
K:Vigilance
K:Haste
T:Mode$ Attacks | ValidCard$ Creature.Self | TriggerZones$ Battlefield | Execute$ TrigUntap | FirstAttack$ True | TriggerDescription$ Whenever CARDNAME attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
SVar:TrigUntap:AB$ UntapAll | Cost$ 0 | ValidCards$ Creature.YouCtrl | SubAbility$ DBAddCombat
SVar:DBAddCombat:DB$ AddPhase | ExtraPhase$ BeginCombat | AfterPhase$ EndCombat
SVar:PlayMain1:TRUE
SVar:Picture:http://www.wizards.com/global/images/magic/general/aurelia_the_warleader.jpg
SetInfo:GTC|Mythic|http://magiccards.info/scans/en/gtc/143.jpg
Oracle:Flying, vigilance, haste\nWhenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
End

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@@ -4,7 +4,7 @@ Types:Creature Human Soldier
Text:no text Text:no text
PT:4/6 PT:4/6
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may return target Equipment card from your graveyard to the battlefield. If you do, you may attach it to CARDNAME. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may return target Equipment card from your graveyard to the battlefield. If you do, you may attach it to CARDNAME.
SVar:TrigChangeZone:AB$ChangeZone | Cost$ 0 | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Equipment.YouCtrl | SubAbility$ DBAttach SVar:TrigChangeZone:AB$ ChangeZone | Cost$ 0 | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Equipment.YouCtrl | SubAbility$ DBAttach
SVar:DBAttach:DB$ Attach | Object$ Targeted | Defined$ Self | Optional$ True SVar:DBAttach:DB$ Attach | Object$ Targeted | Defined$ Self | Optional$ True
SVar:Rarity:Uncommon SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/auriok_survivors.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/auriok_survivors.jpg

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@@ -5,7 +5,7 @@ Text:no text
PT:2/3 PT:2/3
K:Flying K:Flying
A:AB$ Pump | Cost$ T | ValidTgts$ Equipment.YouCtrl | TgtPrompt$ Select target equipment you control | SubAbility$ WindwalkerAttach | StackDescription$ None | SpellDescription$ Attach target Equipment you control to target creature you control. A:AB$ Pump | Cost$ T | ValidTgts$ Equipment.YouCtrl | TgtPrompt$ Select target equipment you control | SubAbility$ WindwalkerAttach | StackDescription$ None | SpellDescription$ Attach target Equipment you control to target creature you control.
SVar:WindwalkerAttach:DB$ Attach | Object$ Targeted | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control. SVar:WindwalkerAttach:DB$ Attach | Object$ ParentTarget | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control.
SVar:RemAIDeck:True SVar:RemAIDeck:True
SVar:Rarity:Rare SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/auriok_windwalker.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/auriok_windwalker.jpg

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