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- Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
This commit is contained in:
59
CHANGES.txt
59
CHANGES.txt
@@ -119,6 +119,41 @@ Fixes/Features:
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- simplify and theme choose sets dialog
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- Minor technical improvement to a check in BoosterUtils.java.
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- Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
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- Improved Sedris, the Traitor King's script to better handle the exile at next EOT
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- Fixed Haste on suspended creatures.
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- Fixed AI ignoring "DiscardValid" parameter.
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- make set chooser dialog overlay-based instead of JDialog-based
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- move type parsing from private constructor to reader class; add comment on purpose of 2-letter codes
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- Fixed Deathpact Angel.
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- differentiate item hilight when a FList listbox has lost focus from when the listbox is selected
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- ensure the CardListViewer always appears in the center of the screen
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- allow spacebar to move cards in DualListBox and enter to select the OK button
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- make color of listbox selection depend on listbox focus, not cell focus
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- avoid NPE when attempting to start a challenge when there isn't one to start
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- set button focus after match; this also gets the game log scrolling properly
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- SpellAbility: afterResolve and afterPayMana were removed, since they were not used.
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- little refactoring for global ruin
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- CardEdition: remove unused ctor
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- SpellAbility: Intrinsic/Extrinsic types were never assigned (removed)
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- setPaidList, beforePayManaAI, setAllReplacingObjects, hasReplacingObject, wasCancelled were never used (removed)
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- reduced visibility of setManaPart,
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- finalized setReplicateManaCost, setXManaCost, setIsMultiKicker, setIsReplicate, setIsCycling, setConditions, (set/add)OptionalAdditionalCosts since they were called by CardFactoryUtil only => all removed from WrappedAbility.java
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- allow highlighting and copying of match log in ViewWinLose
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- make saving layouts thread safe
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- add ctrl(cmd)+enter hotkey to auto button in ability chooser dialog
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- scroll game log to top on display
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- reshow selected card when the listbox regains focus
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- show current card /after/ the events stop firing so the card data doesn't get overwritten
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- Converting Sheltered Valley to script (no AI exists in hardcode, but we probably should an add an SVar to not play this if that player already controls one of these)
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- Added an ai check svar to Sheltered Valley so that it won't play it if it already has another one on the battlefield
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- AiController.getLandsToPlay will now check NeedsToPlayVar and filter out relevant cards
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- Added a deck editor icon for products. Hooked up the icon in FSkin and added a commented out basic hook for it in SEditorUtil
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- getAvailableMana and mapManaSources accept any player as parameter, since AI wants to evaluate player's mana he might use to pump creatures
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- add pack filter in spell shop
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- use FButtons instead of FLabels on the AssignDamage dialog so default actions and tabbing work properly
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- use predicates instead of a custom count function
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- don't select negative row after buying every last item in the spell shop
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- Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
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Many people helped with this version. A special thank you goes out to them. (Attempted to list names alphabetically):
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@@ -126,6 +161,11 @@ Many people helped with this version. A special thank you goes out to them. (Att
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Added the following Vanguard Avatar:
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Momir Vig, Simic Visionary Avatar
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Added the following Planes:
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Takenuma
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@@ -136,6 +176,25 @@ Added the following cards:
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Cunning Giant
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Sedris, the Traitor King
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Skill Borrower
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Aura Barbs
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Burning-Tree Shaman
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Capricious Efreet
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Coils of the Medusa
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Enchantment Alteration
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Farrel's Mantle
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Keldon Firebombers
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Mana Echoes
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Mirrorwood Treefolk
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Misstep
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Primordial Ooze
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Protean Hydra
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Pyrrhic Revival
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Rohgahh of Kher Keep
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Sewers of Estark
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Signal the Clans
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Wild Swing
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Yamabushi's Storm
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end
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