jendave
220924c716
1) Changed the keyword:
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"This creature can't attack unless defending player controls an Island"
to this new updated form:
"CARDNAME can't attack unless defending player controls an Island."
2) I updated these cards.txt card entries and moved them to the top of file:
Armored Galleon
Dandan
Deep-Sea Serpent
Ethereal Whiskergill
Manta Ray
Pirate Ship
Red Cliffs Armada
Sea Monster
Sea Serpent
Serpent of the Endless Sea
Slipstream Eel
Slipstream Serpent
Steam Frigate
Vodalian Knights
Wu Warship
Zhou Yu, Chief Commander
3) Added a LQ pic url.
2011-08-06 04:33:22 +00:00
jendave
bec7e0a9d8
- Added Kargan Dragonlord.
2011-08-06 04:33:15 +00:00
jendave
8a28a34076
- Removed Counterbalance pay mana input.
2011-08-06 04:33:08 +00:00
jendave
3f7a96b18a
I seem to have added the "King Arthur 1" name to all three of the difficulty files by mistake. Fixing that now. Sorry. :)
2011-08-06 04:33:02 +00:00
jendave
0c48899181
- Fixed Dark Catacombs.
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- Added some beginning code of quest rewards for winning within a certain amount of turns.
2011-08-06 04:32:57 +00:00
jendave
f21d047165
1) Added the three new quest decks to the /res/quest/decks/ folder.
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2) Added the deck names to the easy.txt; hard.txt and medium.txt files.
3) Added the opponent deck descriptions to the String Builder code located in Gui_Quest.java.
2011-08-06 04:32:51 +00:00
jendave
6077e12bc5
fix Old Man of the Sea if Compy plays it when human has no creatures.
2011-08-06 04:32:41 +00:00
jendave
3127e3190b
1) Added Valakut, the Molten Pinnacle, and Expedition Map.
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2) Tweaked the land-searching functions to reuse code for Expedition Map.
3) Initial fix for the human player for Cascade and Burst Lightning. A larger-scope fix including all Kicker cards, Buyback cards, and the AI will be added later.
2011-08-06 04:32:36 +00:00
jendave
f7c7a2c4e1
fix Old Man of the Sea if his power has changed before targeting a creature.
2011-08-06 04:32:27 +00:00
jendave
533d4f1aac
- Some fixes for the alternate win conditions (should not get rewards if the computer does them).
2011-08-06 04:32:22 +00:00
jendave
1b83b0fca4
update Ivory Tower code to bring it in line with Black Vise and The Rack. Only goes on the stack if life gain/loss will happen.
2011-08-06 04:32:15 +00:00
jendave
bd918d7007
fix NullPointerException when Gaea's Cradle is tapped for mana with no creatures that you control. (and presumably fixes other cards like this in given situations.)
2011-08-06 04:32:10 +00:00
jendave
89bc95d756
Coffin Queen got added by mistake. I'm not done with it, nor is the supporting code checked in. Removing from res/
2011-08-06 04:32:05 +00:00
jendave
f1a070a1fa
1) Serpent of the Endless Sea was missing a keyword.
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2) Added "Specter" to Sedraxis Specter's type.
3) Moved both entries to the top of the file.
2011-08-06 04:32:01 +00:00
jendave
671b0bd7f9
* Angelsong fix
2011-08-06 04:31:56 +00:00
jendave
e48e1f26ee
1) Added Power Matrix and Scornful AEther-Lich via keyword. Thank you Rob.
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2) Added 3 LQ pic urls.
2011-08-06 04:31:51 +00:00
jendave
462ce6318e
adding Recall (from Legends). The first "X X" mana cost card in Forge!
2011-08-06 04:31:46 +00:00
jendave
79bbbd524a
fix Old Man of the Sea (it would never stop targeting). bug in my custom input.
2011-08-06 04:31:39 +00:00
jendave
d340b95bac
- Fixed the Milling win condition bonus - Changes "Newer cards first" to "Most recently added"
2011-08-06 04:31:34 +00:00
jendave
bb30cc9ee0
added LQ pics
2011-08-06 04:31:28 +00:00
jendave
8c49c1dfb1
added Moldervine Cloak (from Ravnica: City of Guilds) via keyword
2011-08-06 04:31:24 +00:00
jendave
ff548a74a7
added Dakmor Salvage (from Futuresight) via keywords.
2011-08-06 04:31:19 +00:00
jendave
2d0d0676a4
update comments for Vampire Hexmage
2011-08-06 04:31:15 +00:00
jendave
50c09939c7
fixed Umezawa's Jitte not getting counters in compy Threaten ed your equipped creature.
2011-08-06 04:31:09 +00:00
jendave
612d82e79d
fixed double card description for Unearth cards.
2011-08-06 04:31:04 +00:00
jendave
177df98aff
Changed abPump to support multiple keywords.
2011-08-06 04:30:59 +00:00
jendave
3c0d19683b
- Quest fixes - Added a check to Threaten / Act of Treason code to only use it during Main1
2011-08-06 04:30:54 +00:00
jendave
a8c6cf22e2
Added the new 05-10-2010 rarity files to the /res/ and to the /res/quest/ folders.
2011-08-06 04:30:45 +00:00
jendave
72cf2ff64c
Made the last adjustments to the positions of various objects in the Gui_Quest.java file. Looks good.
2011-08-06 04:30:38 +00:00
jendave
a204de135e
Moved a few more buttons.
2011-08-06 04:30:33 +00:00
jendave
0ce3cb88be
fixed Skullclamp to cause Skullclamp's controller draw cards. (was checking equipped Card's owner).
2011-08-06 04:30:28 +00:00
jendave
3b217d96d1
- More quest fixes - - AI should always try to attack with creatures that have "At the beginning of the end step, sacrifice CARDNAME."
2011-08-06 04:30:23 +00:00
jendave
e379664487
Moved the opponent radio buttons in the Gui_Quest.java file.
2011-08-06 04:30:17 +00:00
jendave
5d4bb069d1
- More quest fixes (also moved combobox over to be compatible with Chris' GUI changes).
2011-08-06 04:30:11 +00:00
jendave
a990945366
- Fixed Iona, Shield of Emeria not preventing Sower of Temptation being cast (when blue is chosen).
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- More quest updates (second pet, bunch of fixes).
2011-08-06 04:30:05 +00:00
jendave
dd662c7dc5
Slowly re-organizing the object located in the Gui_Quest.java file.
2011-08-06 04:29:56 +00:00
jendave
9d477104d3
Centered the off-center Labels in the Gui_Quest.java file.
2011-08-06 04:29:52 +00:00
jendave
b3e339ce03
extra check in dredge code
2011-08-06 04:29:47 +00:00
jendave
327ef3474a
added some LQ pics.
2011-08-06 04:29:41 +00:00
jendave
5decb7093a
1) Moved existing Dredge code from Input_Draw.java to the actual drawing of the card in GameAction.java so that drawing cards from things like Bazaar of Baghdad will trigger dredge. It seems to be working, but someone more familiar with the mechanic should test. This currently only works for the human. AI will probably need to dredge at random, say 50% of the time, so it doesn't mill itself...
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1a) I didn't add it, but Dredge is a keyword of the form "Dredge:2"
2) added Greater Mossdog (from Ravnica: City of Guilds) using Dredge - requested by tchiseen
2011-08-06 04:29:36 +00:00
jendave
84fbd1bd3f
update Strip Mine/Wasteland to do targeting of lands by clicking on them (just like everything else in play), instead of picking random lands off a dialog.
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This has been brought up on the forums. And you know for sure which land you are destroying if you and the computer both have a Forest in play for example.
2011-08-06 04:29:29 +00:00
jendave
234eba01e2
add Reanimate (from Tempest) - requested by DeadSpeak
2011-08-06 04:29:24 +00:00
jendave
a8142ed0b8
- Added Grave Defiler, Fallen Cleric.
2011-08-06 04:29:17 +00:00
jendave
ab15ae66a3
- Added Lord of the Undead, tweaked one of the quest decks.
2011-08-06 04:29:10 +00:00
jendave
64895cab25
* Firebolt fix AI targets
2011-08-06 04:29:01 +00:00
jendave
a0abe0df67
1) The Blinkmoth Nexus has the same problems as Goblin Burrows and other land pump type cards. I applied the same fixes and it also works correctly now.
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2) Added LQ pic url.
2011-08-06 04:28:56 +00:00
jendave
3f42a2989c
- Added Sound the Call.
2011-08-06 04:28:49 +00:00
jendave
6c98eb99c4
- Added some more AI functionality for Vampire Hexmage (it will try and kill planeswalkers now also).
2011-08-06 04:28:42 +00:00
jendave
081742c2a2
- Some cleanup in CardFactory_Lands.
2011-08-06 04:28:37 +00:00
jendave
6893e3403b
added Mana Vault (from original limited base set). Computer cannot use this card. It is filtered out of generated decks.
2011-08-06 04:28:31 +00:00