Commit Graph

8754 Commits

Author SHA1 Message Date
Sloth
344bbf7f13 - Removed the unused variable abilityUsed from the Card class. 2012-07-26 18:23:18 +00:00
Sloth
81ad2d2df8 - Converted more instances of changeToState to setState. 2012-07-26 11:14:07 +00:00
Sloth
ed559cf483 - Attempt at reducing code when cards get created/change zone (should be watched).
- Removed a lot of suppressions of TriggerType.Transformed by adding a new setState function that does not run triggers at all.
2012-07-25 22:16:11 +00:00
Sloth
73c0cb6e21 - Fixed AI paying costs with multiple X parts. 2012-07-24 20:39:21 +00:00
Sloth
63ee340f5d - Fixed Mirror Gallery. 2012-07-24 06:06:17 +00:00
Sloth
14e9edf6a6 - Fixed Coat of Arms. 2012-07-23 10:45:46 +00:00
Sloth
5b3bd0c050 - Fixed Miracle not being flagged as a triggered ability.
- Fixed matchSpellAbility checking wrongly.
2012-07-22 18:32:18 +00:00
Sloth
8ba64281a5 - Added some better AI code to Shocklands. 2012-07-22 17:30:20 +00:00
Sol
68e16c0514 - If a Card is on the Stack, add the X Mana Cost in the CMC. 2012-07-22 16:38:50 +00:00
Sloth
1fcd2b381d - The AI will no longer tutor cards in main1 with more than one card in hand already. 2012-07-22 16:23:23 +00:00
Sol
3715d29164 - Dev Mode now loading Milling and Unlmiited Land preferences on init. 2012-07-22 15:08:35 +00:00
Sol
f5e2fcb713 - Fixing issue when paying the last 2/B mana shard 2012-07-22 14:11:21 +00:00
Sol
b6547808cd - Latest attempt at fixing City of Brass triggers without screwing up Priority. 2012-07-22 03:10:03 +00:00
slapshot5
f5070b5aaf cleaning up a few java import warnings 2012-07-22 00:48:34 +00:00
Sol
e11aff66a7 - Reverting City of Brass fix, since it screws up Priority when AI responds on the Stack. 2012-07-21 21:38:30 +00:00
Sol
72214b3311 - Hooking up the new TableModel to display Booster Packs in Quest Card shop 2012-07-21 18:43:00 +00:00
Sloth
da92961f25 - Fix for last commit. 2012-07-21 17:14:09 +00:00
Sloth
d33838cde6 - More Cleanup in ComputerAIGeneral. 2012-07-21 17:05:51 +00:00
Sol
b5aff459f3 - Simplifying CEditorPreferences.java
- Adding Power/Toughness as hideable columns
- Fix a potential crash when trying to sort a column directly after hiding columns
2012-07-21 16:35:09 +00:00
Sol
236c29cc40 - Quest Boosters (and other Openable packs) should now use the right sell value if they are named correctly. 2012-07-21 14:29:01 +00:00
Sloth
10375b0c8b - Restructuring in ComputerAIGeneral and ComputerUtil. 2012-07-21 12:32:03 +00:00
Sloth
d07a81933f - Little cleanups in Player and GameAction. 2012-07-21 12:04:52 +00:00
Sloth
7361ac1c4f - Removed two instances of checkStateEffects() in InputMulligan. 2012-07-21 11:28:54 +00:00
Sloth
457b30a2b7 - Commented out 4 of the 5 instances of GuiDisplayUtil.updateGUI(). It looks like one is enough. 2012-07-21 11:06:31 +00:00
Sol
62cb2599c5 - PhaseHandler change wasn't quite right since other things use that (such as triggers when you play lands?) Moving pass priority after .push() calls in Magic Stack seem to do the trick though 2012-07-21 03:29:29 +00:00
Sol
1ab919ad61 - Potential fix for triggers being placed too early on the stack. If this doesn't work, we'll have to move the passPriority lower in the magicStack.push() 2012-07-21 03:15:35 +00:00
Chris
28fb932bee - CheckStyle. 2012-07-20 22:21:33 +00:00
Sloth
3c652ebf15 - Improved AI handling of Exalted (it now uses all the CombatUtil functions). 2012-07-20 16:30:20 +00:00
Sloth
f31039aeee - Fixed Flying WU theme. 2012-07-20 10:31:07 +00:00
Sloth
4054c92d37 - The AI will now always bring Shocklands into play tapped (I'm sick of people reporting). 2012-07-19 21:26:10 +00:00
Sloth
c1829b372e - Added some cards to staticReplaceDamage. 2012-07-19 21:16:08 +00:00
Sloth
b0bd1e6d72 - Little touch-up for -X/-0 spells. 2012-07-19 19:29:27 +00:00
mcrawford620
7e721da1da - Refactor Sealed Deck generation so it works and uses same logic as Booster Decks. 2012-07-19 18:37:37 +00:00
mcrawford620
7e28b72e7b - Fix for discard/draw AI 2012-07-19 11:16:28 +00:00
mcrawford620
4bb8c2ba70 - AI for draw/discard 2012-07-19 04:54:21 +00:00
mcrawford620
15ff211f3c - AI for Fight 2012-07-19 03:48:33 +00:00
Sloth
1ba819d162 - The AI will no longer sacrifice enchanted permanents as part of costs. 2012-07-18 20:50:30 +00:00
Sloth
bfde67cef6 - Improved AI handling exalted creatures with 0 power. 2012-07-18 20:13:03 +00:00
Sloth
f662d39a58 - Moved getSpellCostChange after targeting.
- Added Spellwild Ouphe.
2012-07-18 14:51:22 +00:00
Sloth
4f4531eb96 - Added Semblance Anvil. 2012-07-18 12:06:05 +00:00
Sloth
75136c9b36 - The AI will now try to attack with unblockable creatures in exalted mode. 2012-07-18 11:38:16 +00:00
Sloth
fec30313db - Added Trinisphere. 2012-07-18 10:03:53 +00:00
Sloth
ce0417a6df - Better fix for ChosenX. 2012-07-18 09:38:40 +00:00
Sloth
3c0ae07572 - Fixed ChosenX not reseting. 2012-07-18 08:59:53 +00:00
Sloth
74fd00175d - Two improvements in evaluateCreature. 2012-07-18 08:35:23 +00:00
mcrawford620
ed9cbacb43 - AI for Pump -X/0 cards, targeting Human attackers 2012-07-18 00:34:53 +00:00
Sloth
829c8bf9b7 - Converted the last cards to StAb RaiseCost.
- Removed the CostChange keyword.
2012-07-17 18:26:32 +00:00
moomarc
dc759d759b Added zone dividers to target selection lists 2012-07-17 17:42:52 +00:00
Sloth
2a17a3d88e - Converted more cards to StAb RaiseCost. 2012-07-17 16:22:42 +00:00
Sloth
5ab3f3fdaa - Started conversion of cards to StAb RaiseCost. 2012-07-17 16:04:28 +00:00