- More Cleanup in ComputerAIGeneral.

This commit is contained in:
Sloth
2012-07-21 17:05:51 +00:00
parent b5aff459f3
commit d33838cde6
2 changed files with 9 additions and 44 deletions

View File

@@ -34,7 +34,6 @@ import forge.card.spellability.SpellAbility;
import forge.card.spellability.SpellPermanent;
import forge.card.trigger.Trigger;
import forge.card.trigger.TriggerType;
import forge.game.phase.PhaseType;
import forge.game.zone.ZoneType;
/**
@@ -63,12 +62,8 @@ public class ComputerAIGeneral implements Computer {
*/
@Override
public final void main() {
if (AllZone.getStack().size() == 0) {
ComputerUtil.chooseLandsToPlay();
this.playCards();
} else {
this.stackResponse();
}
ComputerUtil.chooseLandsToPlay();
this.playCards();
} // main()
@@ -252,7 +247,7 @@ public class ComputerAIGeneral implements Computer {
*/
@Override
public final void beginCombat() {
this.stackResponse();
this.playCards();
}
/**
@@ -291,7 +286,7 @@ public class ComputerAIGeneral implements Computer {
*/
@Override
public final void declareAttackersAfter() {
this.stackResponse();
this.playCards();
}
/**
@@ -315,7 +310,7 @@ public class ComputerAIGeneral implements Computer {
*/
@Override
public final void declareBlockersAfter() {
this.stackResponse();
this.playCards();
}
/**
@@ -325,7 +320,7 @@ public class ComputerAIGeneral implements Computer {
*/
@Override
public final void endOfCombat() {
this.stackResponse();
this.playCards();
}
// end of Human's turn
@@ -336,7 +331,7 @@ public class ComputerAIGeneral implements Computer {
*/
@Override
public final void endOfTurn() {
this.stackResponse();
this.playCards();
}
/**
@@ -346,24 +341,6 @@ public class ComputerAIGeneral implements Computer {
*/
@Override
public final void stackNotEmpty() {
this.stackResponse();
}
/**
* <p>
* stackResponse.
* </p>
*/
public final void stackResponse() {
// if top of stack is empty
if (AllZone.getStack().size() == 0) {
if (Singletons.getModel().getGameState().getPhaseHandler().is(PhaseType.END_OF_TURN, AllZone.getComputerPlayer())) {
Singletons.getModel().getGameState().getPhaseHandler().passPriority();
return;
}
this.playCards();
return;
}
// if top of stack is owned by me
if (AllZone.getStack().peekInstance().getActivatingPlayer().isComputer()) {
@@ -386,7 +363,7 @@ public class ComputerAIGeneral implements Computer {
possibleCounters = this.getPossibleETBCounters();
if ((possibleCounters.size() > 0) && !ComputerUtil.playSpellAbilities(possibleCounters)) {
// Responding Permanent w/ ETB Counter is on the Stack
// Singletons.getModel().getGameState().getPhaseHandler().passPriority();
// If playSpellAbilities returns false, a Spell is hitting the Stack
return;
}
final ArrayList<SpellAbility> sas = this.getSpellAbilities(cards);

View File

@@ -102,27 +102,15 @@ public class ComputerAIInput extends Input {
Log.debug("Computer main1");
this.computer.main();
break;
case COMBAT_BEGIN:
this.computer.beginCombat();
break;
case COMBAT_DECLARE_ATTACKERS:
this.computer.declareAttackers();
break;
case COMBAT_DECLARE_ATTACKERS_INSTANT_ABILITY:
this.computer.declareAttackersAfter();
break;
case COMBAT_DECLARE_BLOCKERS_INSTANT_ABILITY:
this.computer.declareBlockersAfter();
break;
case COMBAT_END:
this.computer.endOfCombat();
break;
case MAIN2:
Log.debug("Computer main2");
this.computer.main();
break;
default:
this.computer.stackNotEmpty();
this.computer.endOfCombat();
break;
}
}