- Potential fix for triggers being placed too early on the stack. If this doesn't work, we'll have to move the passPriority lower in the magicStack.push()

This commit is contained in:
Sol
2012-07-21 03:15:35 +00:00
parent 28fb932bee
commit 1ab919ad61

View File

@@ -167,9 +167,12 @@ public class PhaseHandler extends MyObservable implements java.io.Serializable {
* a {@link forge.game.player.Player} object.
*/
public final void setPriority(final Player p) {
/*
2012-07-20 Potential fix for bad trigger stack placements
if (AllZone.getStack() != null) {
AllZone.getStack().chooseOrderOfSimultaneousStackEntryAll();
}
*/
this.pFirstPriority = p;
this.pPlayerPriority = p;