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- Potential fix for triggers being placed too early on the stack. If this doesn't work, we'll have to move the passPriority lower in the magicStack.push()
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@@ -167,9 +167,12 @@ public class PhaseHandler extends MyObservable implements java.io.Serializable {
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* a {@link forge.game.player.Player} object.
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*/
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public final void setPriority(final Player p) {
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/*
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2012-07-20 Potential fix for bad trigger stack placements
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if (AllZone.getStack() != null) {
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AllZone.getStack().chooseOrderOfSimultaneousStackEntryAll();
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}
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*/
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this.pFirstPriority = p;
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this.pPlayerPriority = p;
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