From 1ab919ad61bcaabe3dc895d02f520845ca9ed596 Mon Sep 17 00:00:00 2001 From: Sol Date: Sat, 21 Jul 2012 03:15:35 +0000 Subject: [PATCH] - Potential fix for triggers being placed too early on the stack. If this doesn't work, we'll have to move the passPriority lower in the magicStack.push() --- src/main/java/forge/game/phase/PhaseHandler.java | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/main/java/forge/game/phase/PhaseHandler.java b/src/main/java/forge/game/phase/PhaseHandler.java index 79848f1515c..7efcce91ed7 100644 --- a/src/main/java/forge/game/phase/PhaseHandler.java +++ b/src/main/java/forge/game/phase/PhaseHandler.java @@ -167,9 +167,12 @@ public class PhaseHandler extends MyObservable implements java.io.Serializable { * a {@link forge.game.player.Player} object. */ public final void setPriority(final Player p) { + /* + 2012-07-20 Potential fix for bad trigger stack placements if (AllZone.getStack() != null) { AllZone.getStack().chooseOrderOfSimultaneousStackEntryAll(); } + */ this.pFirstPriority = p; this.pPlayerPriority = p;