drdev
c75980335c
Fix name and mana cost display for split cards
2014-10-15 18:23:15 +00:00
drdev
ab7fb0788e
Fix Mindslaver so you can actually take actions for your opponent
2014-10-15 15:33:47 +00:00
drdev
c0e852b0a3
Fix crash when opening up Nursery or Pet tabs of Bazaar
2014-10-15 14:52:47 +00:00
drdev
487e239857
Support updating floating card panels as the zones update
2014-10-15 04:16:29 +00:00
drdev
c5898a0364
Support double click to hide zone popup
2014-10-15 03:51:24 +00:00
drdev
829590b072
Allow zone popup to remember size and position if closed and later reopened
2014-10-15 03:44:08 +00:00
drdev
5be609c09e
Prevent being able to view information in detail pane for hidden cards
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Prevent foil overlay appearing for hidden cards
2014-10-15 03:23:19 +00:00
drdev
6b71a89026
Fix so cards hidden in zone popup when appropriate
2014-10-15 02:43:31 +00:00
drdev
c8de1c884c
Include count in title
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Fix hover effect for close button
2014-10-15 02:26:45 +00:00
drdev
649056d1dc
Support showing other zones in a popup window
2014-10-15 01:42:08 +00:00
drdev
c08a944ad3
Restore flexibility of avatar pane
2014-10-14 22:12:15 +00:00
drdev
0744df07e6
Fix so cards in hidden zones are properly hidden
2014-10-14 22:10:56 +00:00
drdev
5f2bcc198a
Lock in size of player details pane
2014-10-14 20:36:40 +00:00
drdev
da726d0268
Fix so font shrunk more appropriately
2014-10-14 20:25:11 +00:00
drdev
eec3efacca
Fix another corner case where updateSingleCard could crash
2014-10-14 18:49:56 +00:00
drdev
e7ca193ad1
Prevent poison icon/number appearing more opaque
2014-10-14 04:25:56 +00:00
drdev
8e06f8e2bc
Improve layout of player details
2014-10-14 04:16:07 +00:00
drdev
0137bc5eaf
Improve display of avatar and life total (prevent life total getting cut off)
2014-10-14 03:57:13 +00:00
drdev
f62b93f05e
Prevent aura becoming unattached when undoing land tapping
2014-10-14 03:40:19 +00:00
drdev
3e33e7fc4c
Increase stack spacing a bit more
2014-10-14 03:30:19 +00:00
drdev
0804a9b632
Increase stack spacing
2014-10-14 03:26:07 +00:00
drdev
844f765ec6
Fix so auras properly attach to permanents
2014-10-14 03:18:10 +00:00
drdev
96980a9d30
Prevent getDefender crash
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Optimize combat logic a bit using FCollection
2014-10-14 02:42:28 +00:00
drdev
3741588939
Remove unused import
2014-10-14 00:59:29 +00:00
drdev
bcbcc1cb5c
Fix updateSingleCard crashes
2014-10-14 00:56:20 +00:00
drdev
f8a54eed14
Rename Attack/Defense to Power/Toughness for consistency
2014-10-13 04:37:55 +00:00
drdev
f0e75ae9bc
Fix so icons for selected cards in hand appear immediately
2014-10-13 02:19:42 +00:00
drdev
994903d080
Fix so log is updated immediately
2014-10-13 00:13:55 +00:00
drdev
144f651fa0
Support caching ability text and certain keywords in view
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Update names of certain classes and fields for better consistency
Fix so summoning sickness icon doesn't appear for creatures with Haste
2014-10-12 21:23:27 +00:00
drdev
92f187f6e3
Refactor card types to use class instead of a List<String>
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Optimize Zone and other areas to use CardCollection
2014-10-12 01:37:27 +00:00
drdev
033cf1701a
Prevent crashes from calling CardView.getCards and assumming non-null
2014-10-10 16:31:05 +00:00
drdev
1d67bcbcc1
Fix so card text shows up properly in details pane
2014-10-10 15:43:21 +00:00
Agetian
1a16381e82
- Better names for the card sale cap options in quest preferences.
2014-10-10 13:35:31 +00:00
drdev
3538823e11
Swap out old GameView structure for new one
2014-10-10 05:52:18 +00:00
Agetian
6eef6ab9ad
- Added quest preferences to make the max card selling price (default 1000) and the number of wins to remove the selling price limit (default 50) configurable.
2014-10-06 05:06:09 +00:00
drdev
6242c33c6a
Avoid storing and passing IGuiBase instances everywhere since only one IGuiBase instance will ever exist on a single session
2014-10-06 04:49:03 +00:00
drdev
afcad4e672
Commit stage 1 of large game view refactoring
2014-10-06 04:06:42 +00:00
drdev
e0d5115b57
Significantly improve performance of event handling and input processing
2014-10-04 09:50:18 +00:00
drdev
82bf43a519
Split up choose entity between desktop and mobile to allow varying implementations for search and reveal combo dialog
2014-10-03 13:49:14 +00:00
drdev
9f25b55cfb
Prevent flickering when multiple dialogs appear in quick succession
2014-10-03 13:25:52 +00:00
drdev
9391b0b486
Refactor logic that reveals cards before selecting a card so that it will be possible to combine the dialogs later
2014-10-03 10:32:16 +00:00
drdev
7c53f96328
Prevent stuff getting out of sync
2014-10-02 22:17:54 +00:00
drdev
c6d2a9a6ed
Refactor event handling system to be much faster and more reliable
2014-10-02 10:31:37 +00:00
drdev
4978e34262
Commit large scale CardView refactoring to support head-to-head better, handle hidden and face down cards better, and reduce flickering of P/T and other attributes
2014-10-01 14:15:25 +00:00
Agetian
ca2db87d6c
- A somewhat better temporary solution for the issue with foils: will now fully randomize the foil overlays inside the game (where there is no problem with them), but still set the default foil overlay of 1 for the deck editors (where the foil overlays "flicker" in case of randomization).
2014-09-30 18:08:04 +00:00
drdev
7f73d6f719
Avoid making theming optional since things don't look right otherwise
2014-09-30 08:10:55 +00:00
Sol
239f49c53d
- Add a Quest Preference for Item Level Restriction, defaulting to enabled (1).
2014-09-29 23:55:44 +00:00
elcnesh
e44b4b3cbc
Multiple fixes.
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- Make determination of card viewing permissions much faster;
- A general fix related to choosing a fixed amount of options from a list;
- Improve display of card's names;
- Reduce card flickering when changing phases.
2014-09-28 15:43:34 +00:00
drdev
024d832bce
Add support for displaying formatted timestamp for earned achievements
2014-09-28 10:06:10 +00:00
drdev
04229ba711
Fix so Always Yes and Always No options appear for optional triggered abilities
2014-09-27 22:12:49 +00:00