Commit Graph

2168 Commits

Author SHA1 Message Date
drdev
c75980335c Fix name and mana cost display for split cards 2014-10-15 18:23:15 +00:00
drdev
ab7fb0788e Fix Mindslaver so you can actually take actions for your opponent 2014-10-15 15:33:47 +00:00
drdev
c0e852b0a3 Fix crash when opening up Nursery or Pet tabs of Bazaar 2014-10-15 14:52:47 +00:00
drdev
487e239857 Support updating floating card panels as the zones update 2014-10-15 04:16:29 +00:00
drdev
c5898a0364 Support double click to hide zone popup 2014-10-15 03:51:24 +00:00
drdev
829590b072 Allow zone popup to remember size and position if closed and later reopened 2014-10-15 03:44:08 +00:00
drdev
5be609c09e Prevent being able to view information in detail pane for hidden cards
Prevent foil overlay appearing for hidden cards
2014-10-15 03:23:19 +00:00
drdev
6b71a89026 Fix so cards hidden in zone popup when appropriate 2014-10-15 02:43:31 +00:00
drdev
c8de1c884c Include count in title
Fix hover effect for close button
2014-10-15 02:26:45 +00:00
drdev
649056d1dc Support showing other zones in a popup window 2014-10-15 01:42:08 +00:00
drdev
c08a944ad3 Restore flexibility of avatar pane 2014-10-14 22:12:15 +00:00
drdev
0744df07e6 Fix so cards in hidden zones are properly hidden 2014-10-14 22:10:56 +00:00
drdev
5f2bcc198a Lock in size of player details pane 2014-10-14 20:36:40 +00:00
drdev
da726d0268 Fix so font shrunk more appropriately 2014-10-14 20:25:11 +00:00
drdev
eec3efacca Fix another corner case where updateSingleCard could crash 2014-10-14 18:49:56 +00:00
drdev
e7ca193ad1 Prevent poison icon/number appearing more opaque 2014-10-14 04:25:56 +00:00
drdev
8e06f8e2bc Improve layout of player details 2014-10-14 04:16:07 +00:00
drdev
0137bc5eaf Improve display of avatar and life total (prevent life total getting cut off) 2014-10-14 03:57:13 +00:00
drdev
f62b93f05e Prevent aura becoming unattached when undoing land tapping 2014-10-14 03:40:19 +00:00
drdev
3e33e7fc4c Increase stack spacing a bit more 2014-10-14 03:30:19 +00:00
drdev
0804a9b632 Increase stack spacing 2014-10-14 03:26:07 +00:00
drdev
844f765ec6 Fix so auras properly attach to permanents 2014-10-14 03:18:10 +00:00
drdev
96980a9d30 Prevent getDefender crash
Optimize combat logic a bit using FCollection
2014-10-14 02:42:28 +00:00
drdev
3741588939 Remove unused import 2014-10-14 00:59:29 +00:00
drdev
bcbcc1cb5c Fix updateSingleCard crashes 2014-10-14 00:56:20 +00:00
drdev
f8a54eed14 Rename Attack/Defense to Power/Toughness for consistency 2014-10-13 04:37:55 +00:00
drdev
f0e75ae9bc Fix so icons for selected cards in hand appear immediately 2014-10-13 02:19:42 +00:00
drdev
994903d080 Fix so log is updated immediately 2014-10-13 00:13:55 +00:00
drdev
144f651fa0 Support caching ability text and certain keywords in view
Update names of certain classes and fields for better consistency
Fix so summoning sickness icon doesn't appear for creatures with Haste
2014-10-12 21:23:27 +00:00
drdev
92f187f6e3 Refactor card types to use class instead of a List<String>
Optimize Zone and other areas to use CardCollection
2014-10-12 01:37:27 +00:00
drdev
033cf1701a Prevent crashes from calling CardView.getCards and assumming non-null 2014-10-10 16:31:05 +00:00
drdev
1d67bcbcc1 Fix so card text shows up properly in details pane 2014-10-10 15:43:21 +00:00
Agetian
1a16381e82 - Better names for the card sale cap options in quest preferences. 2014-10-10 13:35:31 +00:00
drdev
3538823e11 Swap out old GameView structure for new one 2014-10-10 05:52:18 +00:00
Agetian
6eef6ab9ad - Added quest preferences to make the max card selling price (default 1000) and the number of wins to remove the selling price limit (default 50) configurable. 2014-10-06 05:06:09 +00:00
drdev
6242c33c6a Avoid storing and passing IGuiBase instances everywhere since only one IGuiBase instance will ever exist on a single session 2014-10-06 04:49:03 +00:00
drdev
afcad4e672 Commit stage 1 of large game view refactoring 2014-10-06 04:06:42 +00:00
drdev
e0d5115b57 Significantly improve performance of event handling and input processing 2014-10-04 09:50:18 +00:00
drdev
82bf43a519 Split up choose entity between desktop and mobile to allow varying implementations for search and reveal combo dialog 2014-10-03 13:49:14 +00:00
drdev
9f25b55cfb Prevent flickering when multiple dialogs appear in quick succession 2014-10-03 13:25:52 +00:00
drdev
9391b0b486 Refactor logic that reveals cards before selecting a card so that it will be possible to combine the dialogs later 2014-10-03 10:32:16 +00:00
drdev
7c53f96328 Prevent stuff getting out of sync 2014-10-02 22:17:54 +00:00
drdev
c6d2a9a6ed Refactor event handling system to be much faster and more reliable 2014-10-02 10:31:37 +00:00
drdev
4978e34262 Commit large scale CardView refactoring to support head-to-head better, handle hidden and face down cards better, and reduce flickering of P/T and other attributes 2014-10-01 14:15:25 +00:00
Agetian
ca2db87d6c - A somewhat better temporary solution for the issue with foils: will now fully randomize the foil overlays inside the game (where there is no problem with them), but still set the default foil overlay of 1 for the deck editors (where the foil overlays "flicker" in case of randomization). 2014-09-30 18:08:04 +00:00
drdev
7f73d6f719 Avoid making theming optional since things don't look right otherwise 2014-09-30 08:10:55 +00:00
Sol
239f49c53d - Add a Quest Preference for Item Level Restriction, defaulting to enabled (1). 2014-09-29 23:55:44 +00:00
elcnesh
e44b4b3cbc Multiple fixes.
- Make determination of card viewing permissions much faster;
- A general fix related to choosing a fixed amount of options from a list;
- Improve display of card's names;
- Reduce card flickering when changing phases.
2014-09-28 15:43:34 +00:00
drdev
024d832bce Add support for displaying formatted timestamp for earned achievements 2014-09-28 10:06:10 +00:00
drdev
04229ba711 Fix so Always Yes and Always No options appear for optional triggered abilities 2014-09-27 22:12:49 +00:00