Commit Graph

16064 Commits

Author SHA1 Message Date
Sloth
ad1da18cd6 - Fixed AI logic of Wellspring. 2012-07-26 11:03:46 +00:00
Sloth
ed559cf483 - Attempt at reducing code when cards get created/change zone (should be watched).
- Removed a lot of suppressions of TriggerType.Transformed by adding a new setState function that does not run triggers at all.
2012-07-25 22:16:11 +00:00
Chris
b5eae993b5 - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2012-07-25 10:21:05 +00:00
Sloth
08988b1c40 - Added the quest deck Sideshow Bob 3 by Nordos. 2012-07-24 21:07:37 +00:00
Sloth
73c0cb6e21 - Fixed AI paying costs with multiple X parts. 2012-07-24 20:39:21 +00:00
Sloth
3ce47be85a - Updated the exalted deck Captain America 3 with new M13 cards. 2012-07-24 20:25:43 +00:00
Sloth
c1a0992841 - Fixed Emissary of Hope. 2012-07-24 20:24:44 +00:00
Sloth
7ddb8e1159 - Fixed War Falcon. 2012-07-24 20:09:05 +00:00
Chris
99bc1f0089 - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2012-07-24 10:34:29 +00:00
Sloth
63ee340f5d - Fixed Mirror Gallery. 2012-07-24 06:06:17 +00:00
Sloth
b542de031c - Fixed Rain of Daggers. 2012-07-23 11:26:43 +00:00
Sloth
6eec1a60b4 - Fixed Serpent Generator. 2012-07-23 11:22:24 +00:00
Sloth
14e9edf6a6 - Fixed Coat of Arms. 2012-07-23 10:45:46 +00:00
Chris
28a8705d0b - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2012-07-23 10:34:42 +00:00
Sloth
cb5cbe5718 - Added the quest deck Ghost Rider 3. 2012-07-22 21:45:09 +00:00
Sloth
5b3bd0c050 - Fixed Miracle not being flagged as a triggered ability.
- Fixed matchSpellAbility checking wrongly.
2012-07-22 18:32:18 +00:00
Sloth
8ba64281a5 - Added some better AI code to Shocklands. 2012-07-22 17:30:20 +00:00
Sol
68e16c0514 - If a Card is on the Stack, add the X Mana Cost in the CMC. 2012-07-22 16:38:50 +00:00
Sloth
1fcd2b381d - The AI will no longer tutor cards in main1 with more than one card in hand already. 2012-07-22 16:23:23 +00:00
Sloth
9f58140991 - Fixed Rhox Faithmender. 2012-07-22 15:48:38 +00:00
Sol
3715d29164 - Dev Mode now loading Milling and Unlmiited Land preferences on init. 2012-07-22 15:08:35 +00:00
Sol
f5e2fcb713 - Fixing issue when paying the last 2/B mana shard 2012-07-22 14:11:21 +00:00
Chris
6ee331b739 - Added a fluff piece to the changes.txt file. 2012-07-22 13:53:49 +00:00
Chris
32f50d300c - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2012-07-22 10:53:43 +00:00
Sol
b6547808cd - Latest attempt at fixing City of Brass triggers without screwing up Priority. 2012-07-22 03:10:03 +00:00
slapshot5
f5070b5aaf cleaning up a few java import warnings 2012-07-22 00:48:34 +00:00
Sol
e11aff66a7 - Reverting City of Brass fix, since it screws up Priority when AI responds on the Stack. 2012-07-21 21:38:30 +00:00
Sol
72214b3311 - Hooking up the new TableModel to display Booster Packs in Quest Card shop 2012-07-21 18:43:00 +00:00
Sloth
da92961f25 - Fix for last commit. 2012-07-21 17:14:09 +00:00
Sloth
d33838cde6 - More Cleanup in ComputerAIGeneral. 2012-07-21 17:05:51 +00:00
Sol
b5aff459f3 - Simplifying CEditorPreferences.java
- Adding Power/Toughness as hideable columns
- Fix a potential crash when trying to sort a column directly after hiding columns
2012-07-21 16:35:09 +00:00
Sol
236c29cc40 - Quest Boosters (and other Openable packs) should now use the right sell value if they are named correctly. 2012-07-21 14:29:01 +00:00
Sloth
10375b0c8b - Restructuring in ComputerAIGeneral and ComputerUtil. 2012-07-21 12:32:03 +00:00
Sloth
d07a81933f - Little cleanups in Player and GameAction. 2012-07-21 12:04:52 +00:00
Sloth
7361ac1c4f - Removed two instances of checkStateEffects() in InputMulligan. 2012-07-21 11:28:54 +00:00
Sloth
457b30a2b7 - Commented out 4 of the 5 instances of GuiDisplayUtil.updateGUI(). It looks like one is enough. 2012-07-21 11:06:31 +00:00
Chris
a5d72db345 - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2012-07-21 10:34:38 +00:00
Sol
62cb2599c5 - PhaseHandler change wasn't quite right since other things use that (such as triggers when you play lands?) Moving pass priority after .push() calls in Magic Stack seem to do the trick though 2012-07-21 03:29:29 +00:00
Sol
1ab919ad61 - Potential fix for triggers being placed too early on the stack. If this doesn't work, we'll have to move the passPriority lower in the magicStack.push() 2012-07-21 03:15:35 +00:00
Chris
28fb932bee - CheckStyle. 2012-07-20 22:21:33 +00:00
Sloth
3c652ebf15 - Improved AI handling of Exalted (it now uses all the CombatUtil functions). 2012-07-20 16:30:20 +00:00
Chris
dec5537e6b - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2012-07-20 10:41:51 +00:00
Sloth
f31039aeee - Fixed Flying WU theme. 2012-07-20 10:31:07 +00:00
Sloth
4054c92d37 - The AI will now always bring Shocklands into play tapped (I'm sick of people reporting). 2012-07-19 21:26:10 +00:00
Sloth
c1829b372e - Added some cards to staticReplaceDamage. 2012-07-19 21:16:08 +00:00
Sloth
b0bd1e6d72 - Little touch-up for -X/-0 spells. 2012-07-19 19:29:27 +00:00
mcrawford620
7e721da1da - Refactor Sealed Deck generation so it works and uses same logic as Booster Decks. 2012-07-19 18:37:37 +00:00
mcrawford620
7e28b72e7b - Fix for discard/draw AI 2012-07-19 11:16:28 +00:00
Chris
1c26d852ac - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2012-07-19 10:33:26 +00:00
mcrawford620
4bb8c2ba70 - AI for draw/discard 2012-07-19 04:54:21 +00:00