- useful for Android devices without navigation buttons (back key to show menu by default)
(Gesture detections like Edge detection needs AppCompatActivity which is missing on Forge Android)
-fixes memory leaks since these objects are not properly disposed by the GC
-Textures, BitmapFonts and others should be disposed manually if not loaded in the assetmanager
- texture atlas manager for adventure & card texture manager for card images
- Assetmanager is automatically used except when UI_ENABLE_BORDER_MASKING = Full
- makes dispose textures option effective (free up some RAM)
* Easy mode starts with Leather Boots instead of a Jungle Shield.
* Added boss flag for enemies.
* Fixed fences without collision.
* Purge all reward objects after leaving reward scenes, might fix reported leaks.
* Added spellsmith.
* Renamed Steel gear to Iron, renamed Mithril gear to Steel.
* Catch incorrect or non-existent items on load.
* Added ability to blacklist cards and editions from the card pool. This allows removing the Power Nine and other powerful or useless cards (like Commander specific ones).
* UI: Gave selectbox a 9patch background.
* Removed basic lands from rewards.
* Some adjustments to player and enemy avatars.
* Cleaning up of maps and removal of multi-area maps (cemeteries and crypt remain).
* Better cleanup of stale data in NG+ and on loading saved games.
* Random ColorID for fantasy mode.
* Reorganized AdventurePlayer.java so it's easier to modify.
* Colored bosses now give Moxen cards as opposed to items. The two final bosses still drop items.
* Colorless Castle moved to closer to the center of the map.
* Removed unused items.
* Tweaked value for sold items.
* Added Golem and Sliver shops.
* Corrected some misaligned sprites in the shop atlas.
* Added Skep with boss.
* Added mage tower in blue areas that requires the blue key for some good treasure.
* Update wastes and plains towns.