Refactor FSkin to use Assetmanager

This commit is contained in:
Anthony Calosa
2022-07-07 21:07:40 +08:00
parent 2373596796
commit 18e3def8b7
17 changed files with 296 additions and 315 deletions

View File

@@ -104,8 +104,8 @@ public class Forge implements ApplicationListener {
public static boolean enablePreloadExtendedArt = false;
public static boolean isTabletDevice = false;
public static String locale = "en-US";
public Assets cardAssets = new Assets();
public Assets otherAssets = new Assets();
public Assets cardAssets;
public Assets otherAssets;
public static boolean hdbuttons = false;
public static boolean hdstart = false;
public static boolean isPortraitMode = false;
@@ -166,7 +166,8 @@ public class Forge implements ApplicationListener {
// don't allow to read and process
ForgeConstants.SPRITE_CARDBG_FILE = "";
}
cardAssets = new Assets();
otherAssets = new Assets();
graphics = new Graphics();
splashScreen = new SplashScreen();
frameRate = new FrameRate();
@@ -219,50 +220,44 @@ public class Forge implements ApplicationListener {
ImageCache.initCache(cacheSize);
//load model on background thread (using progress bar to report progress)
FThreads.invokeInBackgroundThread(new Runnable() {
@Override
public void run() {
//see if app or assets need updating
AssetsDownloader.checkForUpdates(splashScreen);
if (exited) {
return;
} //don't continue if user chose to exit or couldn't download required assets
FThreads.invokeInBackgroundThread(() -> {
//see if app or assets need updating
AssetsDownloader.checkForUpdates(splashScreen, enableSentry, locale);
if (exited) {
return;
} //don't continue if user chose to exit or couldn't download required assets
safeToClose = false;
ImageKeys.setIsLibGDXPort(GuiBase.getInterface().isLibgdxPort());
FModel.initialize(splashScreen.getProgressBar(), null);
safeToClose = false;
ImageKeys.setIsLibGDXPort(GuiBase.getInterface().isLibgdxPort());
FModel.initialize(splashScreen.getProgressBar(), null);
splashScreen.getProgressBar().setDescription(getLocalizer().getMessage("lblLoadingFonts"));
FSkinFont.preloadAll(locale);
splashScreen.getProgressBar().setDescription(getLocalizer().getMessage("lblLoadingFonts"));
FSkinFont.preloadAll(locale);
splashScreen.getProgressBar().setDescription(getLocalizer().getMessage("lblLoadingCardTranslations"));
CardTranslation.preloadTranslation(locale, ForgeConstants.LANG_DIR);
splashScreen.getProgressBar().setDescription(getLocalizer().getMessage("lblLoadingCardTranslations"));
CardTranslation.preloadTranslation(locale, ForgeConstants.LANG_DIR);
splashScreen.getProgressBar().setDescription(getLocalizer().getMessage("lblFinishingStartup"));
splashScreen.getProgressBar().setDescription(getLocalizer().getMessage("lblFinishingStartup"));
//add reminder to preload
if (enablePreloadExtendedArt) {
if (autoCache)
splashScreen.getProgressBar().setDescription(getLocalizer().getMessage("lblPreloadExtendedArt") + "\nDetected RAM: " + totalDeviceRAM + "MB. Cache size: " + cacheSize);
else
splashScreen.getProgressBar().setDescription(getLocalizer().getMessage("lblPreloadExtendedArt"));
} else {
if (autoCache)
splashScreen.getProgressBar().setDescription(getLocalizer().getMessage("lblFinishingStartup") + "\nDetected RAM: " + totalDeviceRAM + "MB. Cache size: " + cacheSize);
else
splashScreen.getProgressBar().setDescription(getLocalizer().getMessage("lblFinishingStartup"));
}
Gdx.app.postRunnable(new Runnable() {
@Override
public void run() {
afterDbLoaded();
/* call preloadExtendedArt here, if we put it above we will *
* get error: No OpenGL context found in the current thread. */
preloadExtendedArt();
}
});
//add reminder to preload
if (enablePreloadExtendedArt) {
if (autoCache)
splashScreen.getProgressBar().setDescription(getLocalizer().getMessage("lblPreloadExtendedArt") + "\nDetected RAM: " + totalDeviceRAM + "MB. Cache size: " + cacheSize);
else
splashScreen.getProgressBar().setDescription(getLocalizer().getMessage("lblPreloadExtendedArt"));
} else {
if (autoCache)
splashScreen.getProgressBar().setDescription(getLocalizer().getMessage("lblFinishingStartup") + "\nDetected RAM: " + totalDeviceRAM + "MB. Cache size: " + cacheSize);
else
splashScreen.getProgressBar().setDescription(getLocalizer().getMessage("lblFinishingStartup"));
}
Gdx.app.postRunnable(() -> {
afterDbLoaded();
/* call preloadExtendedArt here, if we put it above we will *
* get error: No OpenGL context found in the current thread. */
preloadExtendedArt();
});
});
}
@@ -380,52 +375,35 @@ public class Forge implements ApplicationListener {
FModel.getPreferences().save();
}
FThreads.invokeInBackgroundThread(new Runnable() {
@Override
public void run() {
FThreads.invokeInEdtLater(new Runnable() {
@Override
public void run() {
//load skin full
FSkin.loadFull(splashScreen);
FThreads.invokeInBackgroundThread(new Runnable() {
@Override
public void run() {
//load Drafts
preloadBoosterDrafts();
FThreads.invokeInEdtLater(new Runnable() {
@Override
public void run() {
//selection transition
setTransitionScreen(new TransitionScreen(new Runnable() {
@Override
public void run() {
if (selector.equals("Classic")) {
openHomeDefault();
clearSplashScreen();
} else if (selector.equals("Adventure")) {
openAdventure();
clearSplashScreen();
} else if (splashScreen != null) {
splashScreen.setShowModeSelector(true);
} else {//default mode in case splashscreen is null at some point as seen on resume..
openHomeDefault();
clearSplashScreen();
}
//start background music
SoundSystem.instance.setBackgroundMusic(MusicPlaylist.MENUS);
safeToClose = true;
clearTransitionScreen();
}
}, Forge.takeScreenshot(), false, false, true, false));
}
});
}
});
}
FThreads.invokeInBackgroundThread(() -> FThreads.invokeInEdtLater(() -> {
//load skin full
FSkin.loadFull(splashScreen);
FThreads.invokeInBackgroundThread(() -> {
//load Drafts
preloadBoosterDrafts();
FThreads.invokeInEdtLater(() -> {
//selection transition
setTransitionScreen(new TransitionScreen(() -> {
if (selector.equals("Classic")) {
openHomeDefault();
clearSplashScreen();
} else if (selector.equals("Adventure")) {
openAdventure();
clearSplashScreen();
} else if (splashScreen != null) {
splashScreen.setShowModeSelector(true);
} else {//default mode in case splashscreen is null at some point as seen on resume..
openHomeDefault();
clearSplashScreen();
}
//start background music
SoundSystem.instance.setBackgroundMusic(MusicPlaylist.MENUS);
safeToClose = true;
clearTransitionScreen();
}, Forge.takeScreenshot(), false, false, true, false));
});
}
});
});
}));
}
public static void setCursor(TextureRegion textureRegion, String name) {
@@ -757,32 +735,26 @@ public class Forge implements ApplicationListener {
}
public static void switchToClassic() {
setTransitionScreen(new TransitionScreen(new Runnable() {
@Override
public void run() {
ImageCache.disposeTextures();
isMobileAdventureMode = false;
GuiBase.setIsAdventureMode(false);
setCursor(FSkin.getCursor().get(0), "0");
altZoneTabs = FModel.getPreferences().getPrefBoolean(FPref.UI_ALT_PLAYERZONETABS);
Gdx.input.setInputProcessor(getInputProcessor());
clearTransitionScreen();
openHomeDefault();
exited = false;
}
setTransitionScreen(new TransitionScreen(() -> {
ImageCache.disposeTextures();
isMobileAdventureMode = false;
GuiBase.setIsAdventureMode(false);
setCursor(FSkin.getCursor().get(0), "0");
altZoneTabs = FModel.getPreferences().getPrefBoolean(FPref.UI_ALT_PLAYERZONETABS);
Gdx.input.setInputProcessor(getInputProcessor());
clearTransitionScreen();
openHomeDefault();
exited = false;
}, Forge.takeScreenshot(), false, false));
}
public static void switchToAdventure() {
setTransitionScreen(new TransitionScreen(new Runnable() {
@Override
public void run() {
ImageCache.disposeTextures();
clearCurrentScreen();
clearTransitionScreen();
openAdventure();
exited = false;
}
setTransitionScreen(new TransitionScreen(() -> {
ImageCache.disposeTextures();
clearCurrentScreen();
clearTransitionScreen();
openAdventure();
exited = false;
}, null, false, true));
}
@@ -936,19 +908,11 @@ public class Forge implements ApplicationListener {
}
public static void delayedSwitchBack() {
FThreads.invokeInBackgroundThread(new Runnable() {
@Override
public void run() {
FThreads.invokeInEdtLater(new Runnable() {
@Override
public void run() {
clearTransitionScreen();
clearCurrentScreen();
switchToLast();
}
});
}
});
FThreads.invokeInBackgroundThread(() -> FThreads.invokeInEdtLater(() -> {
clearTransitionScreen();
clearCurrentScreen();
switchToLast();
}));
}
@Override
@@ -990,8 +954,8 @@ public class Forge implements ApplicationListener {
currentScreen.onClose(null);
currentScreen = null;
}
ImageCache.disposeTextureManager();
Config.instance().disposeTextureAtlasManager();
cardAssets.dispose();
otherAssets.dispose();
Dscreens.clear();
graphics.dispose();
SoundSystem.instance.dispose();
@@ -1000,7 +964,15 @@ public class Forge implements ApplicationListener {
} catch (Exception e) {
}
}
/** Retrieve assets.
* @param other if set to true returns otherAssets otherwise returns cardAssets
*/
public static Assets getAssets(boolean other) {
if (other)
return ((Forge)Gdx.app.getApplicationListener()).otherAssets;
else
return ((Forge)Gdx.app.getApplicationListener()).cardAssets;
}
public static boolean switchScene(Scene newScene) {
if (currentScene != null) {
if (!currentScene.leave())

View File

@@ -1132,6 +1132,7 @@ public class Graphics {
P.setColor(1f,1f,1f,1f);
P.drawPixel(0, 0);
dummyTexture = new Texture(P);
P.dispose();
}
return dummyTexture;
}

View File

@@ -4,9 +4,9 @@ import com.badlogic.gdx.files.FileHandle;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.utils.Json;
import com.badlogic.gdx.utils.JsonWriter;
import forge.Forge;
import forge.adventure.data.ConfigData;
import forge.adventure.data.SettingData;
import forge.assets.Assets;
import forge.deck.Deck;
import forge.gui.GuiBase;
import forge.localinstance.properties.ForgeConstants;
@@ -26,7 +26,6 @@ public class Config {
private static Config currentConfig;
private final String prefix;
private final HashMap<String, FileHandle> Cache = new HashMap<String, FileHandle>();
private final Assets atlasAssets = new Assets();
private final ConfigData configData;
private final String[] adventures;
private SettingData settingsData;
@@ -121,11 +120,11 @@ public class Config {
public TextureAtlas getAtlas(String spriteAtlas) {
String fileName = getFile(spriteAtlas).path();
if (!atlasAssets.manager().contains(fileName, TextureAtlas.class)) {
atlasAssets.manager().load(fileName, TextureAtlas.class);
atlasAssets.manager().finishLoadingAsset(fileName);
if (!Forge.getAssets(true).manager.contains(fileName, TextureAtlas.class)) {
Forge.getAssets(true).manager.load(fileName, TextureAtlas.class);
Forge.getAssets(true).manager.finishLoadingAsset(fileName);
}
return atlasAssets.manager().get(fileName);
return Forge.getAssets(true).manager.get(fileName);
}
public SettingData getSettingData()
{
@@ -143,7 +142,4 @@ public class Config {
handle.writeString(json.prettyPrint(json.toJson(settingsData, SettingData.class)),false);
}
public void disposeTextureAtlasManager() {
atlasAssets.dispose();
}
}

View File

@@ -6,9 +6,6 @@ import com.badlogic.gdx.utils.Disposable;
public class Assets implements Disposable {
public AssetManager manager = new AssetManager(new AbsoluteFileHandleResolver());
public AssetManager manager() {
return manager;
}
@Override
public void dispose() {
manager.dispose();

View File

@@ -1,6 +1,8 @@
package forge.assets;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.assets.AssetManager;
import com.badlogic.gdx.assets.loaders.TextureLoader;
import com.badlogic.gdx.files.FileHandle;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.Pixmap;
@@ -19,6 +21,7 @@ import forge.localinstance.skin.FSkinProp;
import forge.model.FModel;
import forge.screens.LoadingOverlay;
import forge.screens.SplashScreen;
import forge.screens.TransitionScreen;
import forge.toolbox.FProgressBar;
import forge.util.WordUtil;
@@ -50,38 +53,27 @@ public class FSkin {
prefs.setPref(FPref.UI_SKIN, skinName);
prefs.save();
//load skin
loaded = false; //reset this temporarily until end of loadFull()
final LoadingOverlay loader = new LoadingOverlay("Loading new theme...");
loader.show(); //show loading overlay then delay running remaining logic so UI can respond
FThreads.invokeInBackgroundThread(new Runnable() {
Forge.setTransitionScreen(new TransitionScreen(new Runnable() {
@Override
public void run() {
FThreads.invokeInEdtLater(new Runnable() {
@Override
public void run() {
loadLight(skinName, null);
loadFull(null);
loader.setCaption("Loading fonts...");
FThreads.invokeInBackgroundThread(new Runnable() {
FThreads.invokeInBackgroundThread(() -> FThreads.invokeInEdtLater(() -> {
final LoadingOverlay loader = new LoadingOverlay(Forge.getLocalizer().getMessageorUseDefault("lblRestartInFewSeconds", "Forge will restart after a few seconds..."), true);
loader.show();
FThreads.invokeInBackgroundThread(() -> {
FSkinFont.deleteCachedFiles(); //delete cached font files so font can be update for new skin
FThreads.delayInEDT(2000, new Runnable() {
@Override
public void run() {
FSkinFont.deleteCachedFiles(); //delete cached font files so font can be update for new skin
FSkinFont.updateAll();
//CardImageRenderer.forceStaticFieldUpdate();
FThreads.invokeInEdtLater(new Runnable() {
@Override
public void run() {
loader.hide();
}
Forge.clearTransitionScreen();
FThreads.invokeInEdtLater(() -> {
Forge.restart(true);
});
}
});
}
});
});
}));
}
});
}, null, false, true));
}
public static void loadLight(String skinName, final SplashScreen splashScreen,FileHandle prefDir) {
preferredDir = prefDir;
@@ -96,6 +88,7 @@ public class FSkin {
* the skin name
*/
public static void loadLight(String skinName, final SplashScreen splashScreen) {
AssetManager manager = Forge.getAssets(true).manager;
preferredName = skinName.toLowerCase().replace(' ', '_');
//reset hd buttons/icons
@@ -137,25 +130,25 @@ public class FSkin {
//load theme logo while changing skins
final FileHandle theme_logo = getSkinFile("hd_logo.png");
if (theme_logo.exists()) {
Texture txOverlay = new Texture(theme_logo, true);
txOverlay.setFilter(Texture.TextureFilter.MipMapLinearLinear, Texture.TextureFilter.Linear);
hdLogo = txOverlay;
manager.load(theme_logo.path(), Texture.class, new TextureLoader.TextureParameter(){{genMipMaps = true; minFilter = Texture.TextureFilter.MipMapLinearLinear; magFilter = Texture.TextureFilter.Linear;}});
manager.finishLoadingAsset(theme_logo.path());
hdLogo = manager.get(theme_logo.path());
} else {
hdLogo = null;
}
final FileHandle duals_overlay = getDefaultSkinFile("overlay_alpha.png");
if (duals_overlay.exists()) {
Texture txAlphaLines = new Texture(duals_overlay, true);
txAlphaLines.setFilter(Texture.TextureFilter.MipMapLinearLinear, Texture.TextureFilter.Linear);
overlay_alpha = txAlphaLines;
manager.load(duals_overlay.path(), Texture.class, new TextureLoader.TextureParameter(){{genMipMaps = true; minFilter = Texture.TextureFilter.MipMapLinearLinear; magFilter = Texture.TextureFilter.Linear;}});
manager.finishLoadingAsset(duals_overlay.path());
overlay_alpha = manager.get(duals_overlay.path());
} else {
overlay_alpha = null;
}
final FileHandle splatter_overlay = getDefaultSkinFile("splatter.png");
if (splatter_overlay.exists()) {
Texture txSplatter = new Texture(splatter_overlay, true);
txSplatter.setFilter(Texture.TextureFilter.MipMapLinearLinear, Texture.TextureFilter.Linear);
splatter = txSplatter;
manager.load(splatter_overlay.path(), Texture.class, new TextureLoader.TextureParameter(){{genMipMaps = true; minFilter = Texture.TextureFilter.MipMapLinearLinear; magFilter = Texture.TextureFilter.Linear;}});
manager.finishLoadingAsset(splatter_overlay.path());
splatter = manager.get(splatter_overlay.path());
} else {
splatter = null;
}
@@ -172,16 +165,17 @@ public class FSkin {
}
try {
Texture txSplash = new Texture(f);
final int w = txSplash.getWidth();
final int h = txSplash.getHeight();
manager.load(f.path(), Texture.class);
manager.finishLoadingAsset(f.path());
final int w = manager.get(f.path(), Texture.class).getWidth();
final int h = manager.get(f.path(), Texture.class).getHeight();
if (f2.exists()) {
Texture txSplashHD = new Texture(f2, true);
txSplashHD.setFilter(Texture.TextureFilter.MipMapLinearLinear, Texture.TextureFilter.Linear);
splashScreen.setBackground(new TextureRegion(txSplashHD));
manager.load(f2.path(), Texture.class, new TextureLoader.TextureParameter(){{genMipMaps = true; minFilter = Texture.TextureFilter.MipMapLinearLinear; magFilter = Texture.TextureFilter.Linear;}});
manager.finishLoadingAsset(f2.path());
splashScreen.setBackground(new TextureRegion(manager.get(f2.path(), Texture.class)));
} else {
splashScreen.setBackground(new TextureRegion(txSplash, 0, 0, w, h - 100));
splashScreen.setBackground(new TextureRegion(manager.get(f.path(), Texture.class), 0, 0, w, h - 100));
}
Pixmap pxSplash = new Pixmap(f);
@@ -226,9 +220,14 @@ public class FSkin {
avatars.clear();
sleeves.clear();
boolean textureFilter = Forge.isTextureFilteringEnabled();
TextureLoader.TextureParameter parameter = new TextureLoader.TextureParameter();
if (Forge.isTextureFilteringEnabled()) {
parameter.genMipMaps = true;
parameter.minFilter = Texture.TextureFilter.MipMapLinearLinear;
parameter.magFilter = Texture.TextureFilter.Linear;
}
final Map<String, Texture> textures = new HashMap<>();
AssetManager manager = Forge.getAssets(true).manager;
// Grab and test various sprite files.
final FileHandle f1 = getDefaultSkinFile(SourceFile.ICONS.getFilename());
@@ -255,24 +254,24 @@ public class FSkin {
*/
try {
textures.put(f1.path(), new Texture(f1));
manager.load(f1.path(), Texture.class);
manager.finishLoadingAsset(f1.path());
Pixmap preferredIcons = new Pixmap(f1);
if (f2.exists()) {
textures.put(f2.path(), new Texture(f2));
manager.load(f2.path(), Texture.class);
manager.finishLoadingAsset(f2.path());
preferredIcons = new Pixmap(f2);
}
textures.put(f3.path(), new Texture(f3));
manager.load(f3.path(), Texture.class);
manager.finishLoadingAsset(f3.path());
if (f6.exists()) {
textures.put(f6.path(), new Texture(f6));
}
else {
textures.put(f6.path(), textures.get(f3.path()));
manager.load(f6.path(), Texture.class);
manager.finishLoadingAsset(f6.path());
}
if (f7.exists()){
Texture t = new Texture(f7, true);
//t.setFilter(Texture.TextureFilter.MipMapLinearLinear, Texture.TextureFilter.Linear);
textures.put(f7.path(), t);
manager.load(f7.path(), Texture.class, new TextureLoader.TextureParameter(){{genMipMaps = true;}});
manager.finishLoadingAsset(f7.path());
}
//hdbuttons
@@ -280,9 +279,8 @@ public class FSkin {
if (GuiBase.isAndroid() && Forge.totalDeviceRAM <5000) {
Forge.hdbuttons = false;
} else {
Texture t = new Texture(f11, true);
t.setFilter(Texture.TextureFilter.MipMapLinearLinear, Texture.TextureFilter.Linear);
textures.put(f11.path(), t);
manager.load(f11.path(), Texture.class, new TextureLoader.TextureParameter(){{genMipMaps = true; minFilter = Texture.TextureFilter.MipMapLinearLinear; magFilter = Texture.TextureFilter.Linear;}});
manager.finishLoadingAsset(f11.path());
Forge.hdbuttons = true;
}
} else { Forge.hdbuttons = false; } //how to refresh buttons when a theme don't have hd buttons?
@@ -290,9 +288,8 @@ public class FSkin {
if (GuiBase.isAndroid() && Forge.totalDeviceRAM <5000) {
Forge.hdstart = false;
} else {
Texture t = new Texture(f12, true);
t.setFilter(Texture.TextureFilter.MipMapLinearLinear, Texture.TextureFilter.Linear);
textures.put(f12.path(), t);
manager.load(f12.path(), Texture.class, new TextureLoader.TextureParameter(){{genMipMaps = true; minFilter = Texture.TextureFilter.MipMapLinearLinear; magFilter = Texture.TextureFilter.Linear;}});
manager.finishLoadingAsset(f12.path());
Forge.hdstart = true;
}
} else { Forge.hdstart = false; }
@@ -305,13 +302,13 @@ public class FSkin {
for (FSkinImage image : FSkinImage.values()) {
if (GuiBase.isAndroid()) {
if (Forge.totalDeviceRAM>5000)
image.load(textures, preferredIcons);
image.load(manager, preferredIcons);
else if (image.toString().equals("HDMULTI"))
image.load(textures, preferredIcons);
image.load(manager, preferredIcons);
else if (!image.toString().startsWith("HD"))
image.load(textures, preferredIcons);
image.load(manager, preferredIcons);
} else {
image.load(textures, preferredIcons);
image.load(manager, preferredIcons);
}
}
for (FSkinTexture texture : FSkinTexture.values()) {
@@ -324,23 +321,21 @@ public class FSkin {
int counter = 0;
int scount = 0;
Color pxTest;
Pixmap pxDefaultAvatars, pxPreferredAvatars, pxDefaultSleeves, pxCracks;
Texture txDefaultAvatars, txPreferredAvatars, txDefaultSleeves, txCracks;
Pixmap pxDefaultAvatars, pxPreferredAvatars, pxDefaultSleeves;
pxDefaultAvatars = new Pixmap(f4);
pxDefaultSleeves = new Pixmap(f8);
txDefaultAvatars = new Texture(f4, textureFilter);
if (textureFilter)
txDefaultAvatars.setFilter(Texture.TextureFilter.MipMapLinearLinear, Texture.TextureFilter.Linear);
txDefaultSleeves = new Texture(f8, textureFilter);
if (textureFilter)
txDefaultSleeves.setFilter(Texture.TextureFilter.MipMapLinearLinear, Texture.TextureFilter.Linear);
//default avatar
manager.load(f4.path(), Texture.class, parameter);
manager.finishLoadingAsset(f4.path());
//sleeves first set
manager.load(f8.path(), Texture.class, parameter);
manager.finishLoadingAsset(f8.path());
//preferred avatar
if (f5.exists()) {
pxPreferredAvatars = new Pixmap(f5);
txPreferredAvatars = new Texture(f5, textureFilter);
if (textureFilter)
txPreferredAvatars.setFilter(Texture.TextureFilter.MipMapLinearLinear, Texture.TextureFilter.Linear);
manager.load(f5.path(), Texture.class, parameter);
manager.finishLoadingAsset(f5.path());
final int pw = pxPreferredAvatars.getWidth();
final int ph = pxPreferredAvatars.getHeight();
@@ -350,7 +345,7 @@ public class FSkin {
if (i == 0 && j == 0) { continue; }
pxTest = new Color(pxPreferredAvatars.getPixel(i + 50, j + 50));
if (pxTest.a == 0) { continue; }
FSkin.avatars.put(counter++, new TextureRegion(txPreferredAvatars, i, j, 100, 100));
FSkin.avatars.put(counter++, new TextureRegion(manager.get(f5.path(), Texture.class), i, j, 100, 100));
}
}
pxPreferredAvatars.dispose();
@@ -365,24 +360,11 @@ public class FSkin {
if (i == 0 && j == 0) { continue; }
pxTest = new Color(pxDefaultAvatars.getPixel(i + 50, j + 50));
if (pxTest.a == 0) { continue; }
FSkin.avatars.put(counter++, new TextureRegion(txDefaultAvatars, i, j, 100, 100));
FSkin.avatars.put(counter++, new TextureRegion(manager.get(f4.path(), Texture.class), i, j, 100, 100));
}
}
}
final int aw = pxDefaultAvatars.getWidth();
final int ah = pxDefaultAvatars.getHeight();
for (int j = 0; j < ah; j += 100) {
for (int i = 0; i < aw; i += 100) {
if (i == 0 && j == 0) { continue; }
pxTest = new Color(pxDefaultAvatars.getPixel(i + 50, j + 50));
if (pxTest.a == 0) { continue; }
FSkin.avatars.put(counter++, new TextureRegion(txDefaultAvatars, i, j, 100, 100));
}
}
final int sw = pxDefaultSleeves.getWidth();
final int sh = pxDefaultSleeves.getHeight();
@@ -390,15 +372,14 @@ public class FSkin {
for (int i = 0; i < sw; i += 360) {
pxTest = new Color(pxDefaultSleeves.getPixel(i + 180, j + 250));
if (pxTest.a == 0) { continue; }
FSkin.sleeves.put(scount++, new TextureRegion(txDefaultSleeves, i, j, 360, 500));
FSkin.sleeves.put(scount++, new TextureRegion(manager.get(f8.path(), Texture.class), i, j, 360, 500));
}
}
//re init second set of sleeves
pxDefaultSleeves = new Pixmap(f9);
txDefaultSleeves = new Texture(f9, textureFilter);
if (textureFilter)
txDefaultSleeves.setFilter(Texture.TextureFilter.MipMapLinearLinear, Texture.TextureFilter.Linear);
manager.load(f9.path(), Texture.class, parameter);
manager.finishLoadingAsset(f9.path());
final int sw2 = pxDefaultSleeves.getWidth();
final int sh2 = pxDefaultSleeves.getHeight();
@@ -407,50 +388,47 @@ public class FSkin {
for (int i = 0; i < sw2; i += 360) {
pxTest = new Color(pxDefaultSleeves.getPixel(i + 180, j + 250));
if (pxTest.a == 0) { continue; }
FSkin.sleeves.put(scount++, new TextureRegion(txDefaultSleeves, i, j, 360, 500));
FSkin.sleeves.put(scount++, new TextureRegion(manager.get(f9.path(), Texture.class), i, j, 360, 500));
}
}
//cracks
pxCracks = new Pixmap(f17);
txCracks = new Texture(f17, textureFilter);
manager.load(f17.path(), Texture.class, parameter);
manager.finishLoadingAsset(f17.path());
int crackCount = 0;
if (textureFilter)
txCracks.setFilter(Texture.TextureFilter.MipMapLinearLinear, Texture.TextureFilter.Linear);
for (int j = 0; j < 4; j++) {
int x = j * 200;
for(int i = 0; i < 4; i++) {
int y = i * 279;
FSkin.cracks.put(crackCount++, new TextureRegion(txCracks, x, y, 200, 279));
FSkin.cracks.put(crackCount++, new TextureRegion(manager.get(f17.path(), Texture.class), x, y, 200, 279));
}
}
//borders
Texture bordersBW = new Texture(f10);
FSkin.borders.put(0, new TextureRegion(bordersBW, 2, 2, 672, 936));
FSkin.borders.put(1, new TextureRegion(bordersBW, 676, 2, 672, 936));
manager.load(f10.path(), Texture.class);
manager.finishLoadingAsset(f10.path());
FSkin.borders.put(0, new TextureRegion(manager.get(f10.path(), Texture.class), 2, 2, 672, 936));
FSkin.borders.put(1, new TextureRegion(manager.get(f10.path(), Texture.class), 676, 2, 672, 936));
//deckboxes
Texture deckboxes = new Texture(f13, textureFilter);
if (textureFilter)
deckboxes.setFilter(Texture.TextureFilter.MipMapLinearLinear, Texture.TextureFilter.Linear);
manager.load(f13.path(), Texture.class, parameter);
manager.finishLoadingAsset(f13.path());
//gold bg
FSkin.deckbox.put(0, new TextureRegion(deckboxes, 2, 2, 488, 680));
FSkin.deckbox.put(0, new TextureRegion(manager.get(f13.path(), Texture.class), 2, 2, 488, 680));
//deck box for card art
FSkin.deckbox.put(1, new TextureRegion(deckboxes, 492, 2, 488, 680));
FSkin.deckbox.put(1, new TextureRegion(manager.get(f13.path(), Texture.class), 492, 2, 488, 680));
//generic deck box
FSkin.deckbox.put(2, new TextureRegion(deckboxes, 982, 2, 488, 680));
FSkin.deckbox.put(2, new TextureRegion(manager.get(f13.path(), Texture.class), 982, 2, 488, 680));
//cursor
Texture cursors = new Texture(f19);
FSkin.cursor.put(0, new TextureRegion(cursors, 0, 0, 32, 32)); //default
FSkin.cursor.put(1, new TextureRegion(cursors, 32, 0, 32, 32)); //magnify on
FSkin.cursor.put(2, new TextureRegion(cursors, 64, 0, 32, 32)); // magnify off
manager.load(f19.path(), Texture.class);
manager.finishLoadingAsset(f19.path());
FSkin.cursor.put(0, new TextureRegion(manager.get(f19.path(), Texture.class), 0, 0, 32, 32)); //default
FSkin.cursor.put(1, new TextureRegion(manager.get(f19.path(), Texture.class), 32, 0, 32, 32)); //magnify on
FSkin.cursor.put(2, new TextureRegion(manager.get(f19.path(), Texture.class), 64, 0, 32, 32)); // magnify off
Forge.setCursor(cursor.get(0), "0");
preferredIcons.dispose();
pxDefaultAvatars.dispose();
pxDefaultSleeves.dispose();
pxCracks.dispose();
}
catch (final Exception e) {
System.err.println("FSkin$loadFull: Missing a sprite (default icons, "

View File

@@ -3,6 +3,7 @@ package forge.assets;
import java.io.FileInputStream;
import java.io.IOException;
import java.nio.charset.StandardCharsets;
import java.util.HashMap;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.files.FileHandle;
@@ -38,7 +39,7 @@ public class FSkinFont {
private static final int MAX_FONT_SIZE_MANY_GLYPHS = 36;
private static final String TTF_FILE = "font1.ttf";
private static final ObjectMap<Integer, FSkinFont> fonts = new ObjectMap<>();
private static final HashMap<Integer, FSkinFont> fonts = new HashMap<>();
private static final String commonCharacterSet = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklm"
+ "nopqrstuvwxyz1234567890\"!?'.,;:()[]{}<>|/@\\^$-%+=#_&*\u2014"
@@ -395,24 +396,34 @@ public class FSkinFont {
fontName += Forge.locale;
}
FileHandle fontFile = Gdx.files.absolute(ForgeConstants.FONTS_DIR + fontName + ".fnt");
final boolean[] found = {false};
if (fontFile != null && fontFile.exists()) {
final BitmapFontData data = new BitmapFontData(fontFile, false);
String finalFontName = fontName;
FThreads.invokeInEdtNowOrLater(new Runnable() {
@Override
public void run() { //font must be initialized on UI thread
font = new BitmapFont(data, (TextureRegion)null, true);
try {
font = new BitmapFont(data, (TextureRegion) null, true);
found[0] = true;
} catch (Exception e) {
e.printStackTrace();
found[0] = false;
}
}
});
} else {
if (Forge.locale.equals("zh-CN") || Forge.locale.equals("ja-JP") && !Forge.forcedEnglishonCJKMissing) {
String ttfName = Forge.CJK_Font;
FileHandle ttfFile = Gdx.files.absolute(ForgeConstants.FONTS_DIR + ttfName + ".ttf");
if (ttfFile != null && ttfFile.exists()) {
generateFont(ttfFile, fontName, fontSize);
}
} else {
generateFont(FSkin.getSkinFile(TTF_FILE), fontName, fontSize);
}
if (found[0])
return;
//not found generate
if (Forge.locale.equals("zh-CN") || Forge.locale.equals("ja-JP") && !Forge.forcedEnglishonCJKMissing) {
String ttfName = Forge.CJK_Font;
FileHandle ttfFile = Gdx.files.absolute(ForgeConstants.FONTS_DIR + ttfName + ".ttf");
if (ttfFile != null && ttfFile.exists()) {
generateFont(ttfFile, fontName, fontSize);
}
} else {
generateFont(FSkin.getSkinFile(TTF_FILE), fontName, fontSize);
}
}

View File

@@ -1,7 +1,7 @@
package forge.assets;
import java.util.Map;
import com.badlogic.gdx.assets.AssetManager;
import com.badlogic.gdx.assets.loaders.TextureLoader.TextureParameter;
import com.badlogic.gdx.files.FileHandle;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.Pixmap;
@@ -536,19 +536,22 @@ public enum FSkinImage implements FImage {
FSkin.getImages().put(skinProp, this);
}
public void load(Map<String, Texture> textures, Pixmap preferredIcons) {
public void load(AssetManager manager, Pixmap preferredIcons) {
String filename = sourceFile.getFilename();
FileHandle preferredFile = FSkin.getSkinFile(filename);
Texture texture = textures.get(preferredFile.path());
Texture texture = manager.get(preferredFile.path(), Texture.class, false);
if (texture == null) {
if (preferredFile.exists()) {
try {
if (Forge.isTextureFilteringEnabled()){
texture = new Texture(preferredFile, true);
texture.setFilter(Texture.TextureFilter.MipMapLinearLinear, Texture.TextureFilter.Linear);
} else {
texture = new Texture(preferredFile);
TextureParameter parameter = new TextureParameter();
if (Forge.isTextureFilteringEnabled()) {
parameter.genMipMaps = true;
parameter.minFilter = Texture.TextureFilter.MipMapLinearLinear;
parameter.magFilter = Texture.TextureFilter.Linear;
}
manager.load(preferredFile.path(), Texture.class, parameter);
manager.finishLoadingAsset(preferredFile.path());
texture = manager.get(preferredFile.path(), Texture.class);
}
catch (final Exception e) {
System.err.println("Failed to load skin file: " + preferredFile);
@@ -615,16 +618,19 @@ public enum FSkinImage implements FImage {
//use default file if can't use preferred file
FileHandle defaultFile = FSkin.getDefaultSkinFile(filename);
texture = textures.get(defaultFile.path());
texture = manager.get(defaultFile.path(), Texture.class, false);
if (texture == null) {
if (defaultFile.exists()) {
try {
if (Forge.isTextureFilteringEnabled()){
texture = new Texture(defaultFile, true);
texture.setFilter(Texture.TextureFilter.MipMapLinearLinear, Texture.TextureFilter.Linear);
} else {
texture = new Texture(defaultFile);
TextureParameter parameter = new TextureParameter();
if (Forge.isTextureFilteringEnabled()) {
parameter.genMipMaps = true;
parameter.minFilter = Texture.TextureFilter.MipMapLinearLinear;
parameter.magFilter = Texture.TextureFilter.Linear;
}
manager.load(defaultFile.path(), Texture.class, parameter);
manager.finishLoadingAsset(defaultFile.path());
texture = manager.get(defaultFile.path(), Texture.class);
}
catch (final Exception e) {
System.err.println("Failed to load skin file: " + defaultFile);

View File

@@ -8,6 +8,7 @@ import com.badlogic.gdx.files.FileHandle;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.Texture.TextureWrap;
import forge.Forge;
import forge.Graphics;
import forge.localinstance.properties.ForgeConstants;
@@ -127,7 +128,9 @@ public enum FSkinTexture implements FImage {
FileHandle preferredFile = isPlane ? FSkin.getCachePlanechaseFile(filename) : FSkin.getSkinFile(filename);
if (preferredFile.exists()) {
try {
texture = new Texture(preferredFile);
Forge.getAssets(true).manager.load(preferredFile.path(), Texture.class);
Forge.getAssets(true).manager.finishLoadingAsset(preferredFile.path());
texture = Forge.getAssets(true).manager.get(preferredFile.path(), Texture.class);
}
catch (final Exception e) {
System.err.println("Failed to load skin file: " + preferredFile);
@@ -145,7 +148,9 @@ public enum FSkinTexture implements FImage {
if (defaultFile.exists()) {
try {
texture = new Texture(defaultFile);
Forge.getAssets(true).manager.load(defaultFile.path(), Texture.class);
Forge.getAssets(true).manager.finishLoadingAsset(defaultFile.path());
texture = Forge.getAssets(true).manager.get(defaultFile.path(), Texture.class);
}
catch (final Exception e) {
System.err.println("Failed to load skin file: " + defaultFile);

View File

@@ -115,10 +115,6 @@ public class ImageCache {
CardRenderer.clearcardArtCache();
((Forge)Gdx.app.getApplicationListener()).cardAssets.manager().clear();
}
public static void disposeTextureManager() {
((Forge)Gdx.app.getApplicationListener()).cardAssets.dispose();
((Forge)Gdx.app.getApplicationListener()).otherAssets.dispose();
}
public static Texture getImage(InventoryItem ii) {
String imageKey = ii.getImageKey(false);
@@ -271,17 +267,19 @@ public class ImageCache {
return null;
}
String fileName = file.getPath();
//load to assetmanager
Forge.getAssets(otherCache).manager.load(fileName, Texture.class, Forge.isTextureFilteringEnabled() ? filtered : defaultParameter);
Forge.getAssets(otherCache).manager.finishLoadingAsset(fileName);
//return loaded assets
if (otherCache) {
((Forge)Gdx.app.getApplicationListener()).otherAssets.manager().load(fileName, Texture.class, Forge.isTextureFilteringEnabled() ? filtered : defaultParameter);
((Forge)Gdx.app.getApplicationListener()).otherAssets.manager().finishLoadingAsset(fileName);
return ((Forge)Gdx.app.getApplicationListener()).otherAssets.manager().get(fileName, Texture.class, false);
return Forge.getAssets(true).manager.get(fileName, Texture.class, false);
} else {
((Forge)Gdx.app.getApplicationListener()).cardAssets.manager().load(fileName, Texture.class, Forge.isTextureFilteringEnabled() ? filtered : defaultParameter);
((Forge)Gdx.app.getApplicationListener()).cardAssets.manager().finishLoadingAsset(fileName);
Texture t = ((Forge)Gdx.app.getApplicationListener()).cardAssets.manager().get(fileName, Texture.class, false);
Texture t = Forge.getAssets(false).manager.get(fileName, Texture.class, false);
//if full bordermasking is enabled, update the border color
if (Forge.enableUIMask.equals("Full")) {
boolean borderless = isBorderless(imageKey);
updateBorders(t.toString(), borderless ? Pair.of(Color.valueOf("#171717").toString(), false): isCloserToWhite(getpixelColor(t)));
//if borderless, generate new texture from the asset and store
if (borderless) {
generatedCards.put(imageKey, generateTexture(new FileHandle(file), t, Forge.isTextureFilteringEnabled()));
}

View File

@@ -59,11 +59,17 @@ public class LoadingOverlay extends FOverlay {
}
private String caption;
private boolean textMode = false;
public LoadingOverlay(String caption0) {
caption = caption0;
}
public LoadingOverlay(String caption0, boolean textOnly) {
caption = caption0;
textMode = textOnly;
}
public void setCaption(String caption0) {
caption = caption0;
}
@@ -79,34 +85,38 @@ public class LoadingOverlay extends FOverlay {
@Override
public void drawOverlay(Graphics g) {
float x = INSETS;
float panelWidth = getWidth() - 2 * INSETS;
if (!textMode) {
float x = INSETS;
float panelWidth = getWidth() - 2 * INSETS;
if (Forge.isLandscapeMode()) {
panelWidth = getHeight() - 2 * INSETS;
x = (getWidth() - panelWidth) / 2;
if (Forge.isLandscapeMode()) {
panelWidth = getHeight() - 2 * INSETS;
x = (getWidth() - panelWidth) / 2;
}
float padding = panelWidth * INSETS_FACTOR;
float logoSize = panelWidth * LOGO_SIZE_FACTOR;
float fontHeight = FONT.getCapHeight();
float panelHeight = logoSize + fontHeight + 4 * padding;
float y = (getHeight() - panelHeight) / 2;
float oldAlpha = g.getfloatAlphaComposite();
//dark translucent back..
g.setAlphaComposite(0.6f);
g.fillRect(Color.BLACK, 0, 0, getWidth(), getHeight());
g.setAlphaComposite(oldAlpha);
//overlay
g.fillRect(BACK_COLOR, x, y, panelWidth, panelHeight);
g.drawRect(Utils.scale(2), FORE_COLOR, x, y, panelWidth, panelHeight);
y += padding;
if (FSkin.hdLogo == null)
g.drawImage(FSkinImage.LOGO, (getWidth() - logoSize) / 2f, y, logoSize, logoSize);
else
g.drawImage(FSkin.hdLogo, (getWidth() - logoSize) / 2f, y, logoSize, logoSize);
y += logoSize + padding;
g.drawText(caption, FONT, FORE_COLOR, x, y, panelWidth, getHeight(), false, Align.center, false);
} else {
g.drawText(caption, FONT, FORE_COLOR, 0, 0, getWidth(), getHeight(), true, Align.center, true);
}
float padding = panelWidth * INSETS_FACTOR;
float logoSize = panelWidth * LOGO_SIZE_FACTOR;
float fontHeight = FONT.getCapHeight();
float panelHeight = logoSize + fontHeight + 4 * padding;
float y = (getHeight() - panelHeight) / 2;
float oldAlpha = g.getfloatAlphaComposite();
//dark translucent back..
g.setAlphaComposite(0.6f);
g.fillRect(Color.BLACK, 0, 0, getWidth(), getHeight());
g.setAlphaComposite(oldAlpha);
//overlay
g.fillRect(BACK_COLOR, x, y, panelWidth, panelHeight);
g.drawRect(Utils.scale(2), FORE_COLOR, x, y, panelWidth, panelHeight);
y += padding;
if (FSkin.hdLogo == null)
g.drawImage(FSkinImage.LOGO, (getWidth() - logoSize) / 2f, y, logoSize, logoSize);
else
g.drawImage(FSkin.hdLogo, (getWidth() - logoSize) / 2f, y, logoSize, logoSize);
y += logoSize + padding;
g.drawText(caption, FONT, FORE_COLOR, x, y, panelWidth, getHeight(), false, Align.center, false);
}
}