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refactor typo UI_APPLIED_VARIANTS
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@@ -168,7 +168,7 @@ public abstract class LobbyScreen extends LaunchScreen implements ILobbyView {
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lobby.clearVariants();
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updateLayoutForVariants();
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Set<GameType> gameTypes = new HashSet<>();
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FModel.getPreferences().setGameType(FPref.UI_APPILIED_VARIANTS, gameTypes);
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FModel.getPreferences().setGameType(FPref.UI_APPLIED_VARIANTS, gameTypes);
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FModel.getPreferences().save();
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}
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else if (cbVariants.getSelectedIndex() == cbVariants.getItemCount() - 1) {
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@@ -183,7 +183,7 @@ public abstract class LobbyScreen extends LaunchScreen implements ILobbyView {
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for (GameType variant: lobby.getAppliedVariants()) {
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gameTypes.add(variant);
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}
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FModel.getPreferences().setGameType(FPref.UI_APPILIED_VARIANTS, gameTypes);
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FModel.getPreferences().setGameType(FPref.UI_APPLIED_VARIANTS, gameTypes);
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FModel.getPreferences().save();
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}
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}
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@@ -218,7 +218,7 @@ public abstract class LobbyScreen extends LaunchScreen implements ILobbyView {
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public void run() {
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btnStart.setEnabled(lobby.hasControl());
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Set<GameType> gameTypes = FModel.getPreferences().getGameType(FPref.UI_APPILIED_VARIANTS);
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Set<GameType> gameTypes = FModel.getPreferences().getGameType(FPref.UI_APPLIED_VARIANTS);
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if (!gameTypes.isEmpty()) {
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for (GameType gameType : gameTypes) {
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lobby.applyVariant(gameType);
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@@ -517,7 +517,7 @@ public abstract class LobbyScreen extends LaunchScreen implements ILobbyView {
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for (GameType variant: lobby.getAppliedVariants()) {
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gameTypes.add(variant);
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}
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FModel.getPreferences().setGameType(FPref.UI_APPILIED_VARIANTS, gameTypes);
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FModel.getPreferences().setGameType(FPref.UI_APPLIED_VARIANTS, gameTypes);
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FModel.getPreferences().save();
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}
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}
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@@ -320,7 +320,7 @@ public class PlayerPanel extends FContainer {
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public void initialize(FPref savedStateSetting, FPref savedStateSettingCommander, FPref savedStateSettingOathbreaker, FPref savedStateSettingTinyLeader, FPref savedStateSettingBrawl, DeckType defaultDeckType) {
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//order by last variant..
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Set<GameType> gameTypes = FModel.getPreferences().getGameType(FPref.UI_APPILIED_VARIANTS);
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Set<GameType> gameTypes = FModel.getPreferences().getGameType(FPref.UI_APPLIED_VARIANTS);
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if (gameTypes.contains(GameType.Commander)) {
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lstCommanderDecks.initialize(savedStateSettingCommander, DeckType.COMMANDER_DECK);
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lstOathbreakerDecks.initialize(savedStateSettingOathbreaker, DeckType.OATHBREAKER_DECK);
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@@ -69,7 +69,7 @@ public class ForgePreferences extends PreferencesStore<ForgePreferences.FPref> {
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BRAWL_P8_DECK_STATE(""),
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UI_LANDSCAPE_MODE ("false"),
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UI_MATCHES_PER_GAME("3"),
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UI_APPILIED_VARIANTS(""),
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UI_APPLIED_VARIANTS(""),
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UI_COMPACT_MAIN_MENU ("false"),
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UI_USE_OLD ("false"),
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UI_RANDOM_FOIL ("false"),
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