GameAction: reset LastState after Static Rules are applied

This commit is contained in:
Hans Mackowiak
2020-11-08 08:54:29 +01:00
parent d4049e0833
commit ed58918f12

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@@ -1105,6 +1105,7 @@ public class GameAction {
// trigger reset above will activate the copy's Always trigger, which needs to be triggered at // trigger reset above will activate the copy's Always trigger, which needs to be triggered at
// this point. // this point.
checkStaticAbilities(false, affectedCards, CardCollection.EMPTY); checkStaticAbilities(false, affectedCards, CardCollection.EMPTY);
game.copyLastState();
if (!refreeze) { if (!refreeze) {
game.getStack().unfreezeStack(); game.getStack().unfreezeStack();